kaetemi
8fdf39a2aa
Changed: #1093 Added generic helmets directory to export shape sources.
2011-09-21 23:17:39 +02:00
kaetemi
ba3c423624
Added: #1093 Missing panoply_generique.cfg file.
2011-09-17 15:58:17 +02:00
kaetemi
bc9a35121d
Changed: #1093 Also try ryzom_client_r.exe instead of client_ryzom_r.exe for copying exedll bnp...
2011-09-16 13:57:13 +02:00
Fabien_HENON
09a6a9945b
#1304 : Guild Missions: Merge with default
2011-08-21 19:29:28 +02:00
sfb
2afb951103
Changed: #1323 Applied Molator's QtMain patch.
2011-08-20 11:54:55 -05:00
Fabien_HENON
6326967cd9
Changed: #1304 : Debug for the guild missions. Now it works !
2011-08-04 17:04:49 +02:00
Fabien_HENON
fc29dfdb40
Changed: #1304 : Checks in the mission compiler if the do_mission objective is correct (for a guild mission) when we add a number (the number of members from the guild needed to complete the mission) after a mission name
2011-07-23 18:14:31 +02:00
Fabien_HENON
69f29515d2
Changed: #1304 : Revert modifications for the objectives in the mission compiler (i changed the way i will do it)
2011-07-23 15:56:32 +02:00
Fabien_HENON
30221d900d
Changed: #1304 : Debug of the options added in the script (';' replaced by ':' for parameters separation)
2011-07-19 18:10:28 +02:00
Fabien_HENON
547bbd59f9
Changed: #1304 : mission_compiler actions: add new ones, check and script generation
...
Add 2 new actions for the mission compiler: recv_charge_point and
give_control.
Add the 'guild' option for some actions: check if the mission is
valid, and change the script generation to add this option.
2011-05-31 22:00:27 +02:00
Fabien_HENON
91ec5b26eb
Changed: #1304 : mission_compiler objectives: check and script generation
...
mission compiler now checks if we are not asking several guild
members to complete an objective whereas the mission is not a
guild mission.
It also generates the 'nb_guild_members_needed' parameter for
objectives in the script.
2011-05-31 16:22:57 +02:00
Fabien_HENON
86021990e4
Merge default to gsoc2011-guildmissions
2011-05-30 17:05:13 +02:00