Commit graph

57 commits

Author SHA1 Message Date
kaetemi
8d96487b69 Quit max on ligoscape export error 2019-05-13 09:15:37 +08:00
kaetemi
33a3ad04f5 Retry ligo export on crash 2019-05-13 04:02:37 +08:00
kervala
9941fcf82b Fixed: Typos detected by Lintian
--HG--
branch : develop
2016-11-19 19:11:12 +01:00
kaetemi
1ab170b7d8 Unhide layers in max export
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branch : develop
2015-01-13 13:21:56 +01:00
kaetemi
eb2f4555b1 Also export non-root shapes
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branch : develop
2014-12-12 21:17:13 +01:00
kaetemi
779b0c22bc Add extra search paths
--HG--
branch : develop
2014-09-19 19:48:17 +02:00
kaetemi
adb717052a Add cartographer
--HG--
branch : develop
2014-09-14 16:37:24 +02:00
kaetemi
b5a95d725b Add pz process
--HG--
branch : develop
2014-09-14 15:02:44 +02:00
kaetemi
d03c2dcfcd Nice try 2014-09-10 16:00:13 +02:00
kaetemi
0e0de8ec52 Fix shape lightmap optimize 2014-08-17 19:40:43 +02:00
kaetemi
5bc60987be Maxscript selection clear fix 2014-08-16 14:51:29 +02:00
kaetemi
f718380f52 Zone light exporter adjust 2014-08-16 14:51:29 +02:00
kaetemi
1cf184c09d Fix XRef ligo export 2014-07-30 20:56:28 +02:00
kaetemi
e58df5f7e9 Faster ligo export step 2014-07-30 20:56:28 +02:00
kaetemi
0d67c420cd Set exec mode 2014-05-23 22:39:50 +02:00
kaetemi
b52230832e Add build process script for shard sheets 2014-02-19 23:51:55 +01:00
kaetemi
bd206db383 Remove pacs.packed_prims when done 2014-02-09 02:42:45 +01:00
kaetemi
9d5c9019b5 Move visual slot tab to separate directory 2014-02-09 02:40:14 +01:00
kaetemi
13e3849c89 Fix typo 2014-02-08 23:57:39 +01:00
kaetemi
6ac551cf60 Implement skip for rbank process 2014-02-08 23:43:42 +01:00
kaetemi
f085e226c6 Implement skip for ig elevation 2014-02-08 22:54:25 +01:00
kaetemi
bd335d80c4 Implement skip for zone dependency process 2014-02-08 22:23:24 +01:00
kaetemi
3d2c60aac6 Get properties search paths from python variable 2014-02-08 22:07:33 +01:00
kaetemi
af65ca5c62 Fix lightmap optimize skip 2014-02-08 21:09:35 +01:00
kaetemi
38e353b5c6 Implement skip for coarse mesh build process 2014-02-08 21:02:24 +01:00
kaetemi
a0f86ebd39 Implement skip for shape lightmap optimize build process 2014-02-08 20:02:57 +01:00
kaetemi
01a115899b Implement skip for interface build process 2014-02-08 19:44:52 +01:00
kaetemi
0d0907aa08 Add build shadow skin to shape process 2014-02-07 17:16:40 +01:00
kaetemi
5144770d9d Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
2014-02-07 01:49:39 +01:00
kaetemi
7219073bdc Include world editor files directory in prim export
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branch : build_pipeline_py
2014-02-07 01:49:16 +01:00
kaetemi
240576ab9c Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
2014-02-07 01:01:19 +01:00
kaetemi
2c4ca0d915 Include world editor files in rbank process, part of what caused water not to build
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branch : build_pipeline_py
2014-02-06 23:58:18 +01:00
kaetemi
439ba0713e Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
2014-02-06 22:10:56 +01:00
kaetemi
11c9f6a91b Merge with default
--HG--
branch : build_pipeline_py
2014-02-06 20:16:18 +01:00
botanic
935ea04c58 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline 2013-12-30 10:03:49 -08:00
kaetemi
5ad6373f61 Build ligo outside the database
--HG--
branch : build_pipeline_py
2013-07-27 04:03:05 +02:00
kaetemi
e9c274c135 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
61945f3f11 Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:55:59 +02:00
kaetemi
8c92768c98 Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
kaetemi
83e79fa761 Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. 2011-09-26 22:10:48 +02:00
kaetemi
c44883a5d8 Changed: #1093 Also use mirror sheets directory in sheet id bin build. 2011-09-26 21:50:16 +02:00
kaetemi
b7eae7319b Changed: #1093 Also copy .packed files in sheets install. 2011-09-21 23:17:00 +02:00
kaetemi
c7a00d4ce0 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
kaetemi
0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
76b1a30af9 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 2010-09-26 17:07:13 +02:00
kaetemi
6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kaetemi
a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00