Commit graph

21 commits

Author SHA1 Message Date
dfighter1985
f25d152f4f Rotation is now set in the tilebank wrapper and applied when replacing a tile.
--HG--
branch : gsoc2014-dfighter
2014-08-05 13:42:56 +02:00
dfighter1985
99bcb6cf79 Line endings and copyright headers...
--HG--
branch : gsoc2014-dfighter
2014-08-05 13:18:41 +02:00
dfighter1985
e2a579c03e Set all images by default.
--HG--
branch : gsoc2014-dfighter
2014-08-05 03:35:10 +02:00
dfighter1985
d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
2014-08-05 02:58:31 +02:00
dfighter1985
8bead3f3fd Saving tilebank
--HG--
branch : gsoc2014-dfighter
2014-08-04 22:14:39 +02:00
dfighter1985
92e850d296 Texture path.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:59:05 +02:00
dfighter1985
bdedd145e4 Surface data.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:53:22 +02:00
dfighter1985
55c046252f Oriented stuff.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:41:33 +02:00
dfighter1985
688f6de090 Vegetation set stuff.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:33:11 +02:00
dfighter1985
caf76f09c8 Most of the functionality works with the new code.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:22:44 +02:00
dfighter1985
30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
--HG--
branch : gsoc2014-dfighter
2014-08-03 21:33:13 +02:00
dfighter1985
175af2fa74 Added checks. Yes it's horrible and needs to be refactored.
--HG--
branch : gsoc2014-dfighter
2014-08-03 04:15:12 +02:00
dfighter1985
851afcf955 Don't reload the pixmaps every time they are displayed... -.-
--HG--
branch : gsoc2014-dfighter
2014-08-01 02:34:57 +02:00
dfighter1985
3e2addc057 Save and load the tilebank texture path.
--HG--
branch : gsoc2014-dfighter
2014-07-30 11:10:15 +02:00
dfighter1985
431178321f TileBank loading.
--HG--
branch : gsoc2014-dfighter
2014-07-30 10:54:08 +02:00
dfighter1985
d2a414edb4 Implemented Tile addition.
--HG--
branch : gsoc2014-dfighter
2014-07-26 00:29:37 +02:00
dfighter1985
9b403212c0 Each land has it's own TilesetModel now. When changing the land the model also changes.
--HG--
branch : gsoc2014-dfighter
2014-07-24 18:31:07 +02:00
dfighter1985
c7ca20c748 Implemented tileset move up and move down.
--HG--
branch : gsoc2014-dfighter
2014-07-24 02:28:19 +02:00
dfighter1985
71fc4a098b Implemented tileset removal.
--HG--
branch : gsoc2014-dfighter
2014-07-23 18:35:26 +02:00
dfighter1985
4d6de3f737 Don't allow 2 tilesets to have the same name.
--HG--
branch : gsoc2014-dfighter
2014-07-22 15:35:14 +02:00
dfighter1985
91f859bc8a Moved ovqt to /code/studio
--HG--
branch : gsoc2014-dfighter
2014-05-06 01:30:28 +02:00
Renamed from code/nel/tools/3d/object_viewer_qt/src/plugins/tile_editor/tile_model.h (Browse further)