Commit graph

1170 commits

Author SHA1 Message Date
kervala
74e69d4bc2 Changed: Added zbuffer formats (commented) 2012-09-26 12:47:13 +02:00
kervala
c4f90a40d2 Changed: Drivers runtimes should go in NL_DRIVER_PREFIX 2012-09-26 12:46:43 +02:00
kervala
4dfb33fb22 Changed: Added a warning when a texture can't be created in D3D driver 2012-09-26 00:02:27 +02:00
kervala
bc477d7d8a Changed: #1254 Error while compiling with current stable squish 2012-09-25 13:20:37 +02:00
kervala
182a79f2cb Changed: #825 Remove all warnings when compiling Ryzom 2012-09-25 13:20:25 +02:00
kervala
3429d7ba42 Changed: #825 Remove all warnings when compiling Ryzom 2012-09-25 12:33:02 +02:00
kervala
d45a4122b8 Fixed: #1254 Error while compiling with current stable squish 2012-09-25 12:19:13 +02:00
kervala
fee16b7e0f Changed: Plugins specs and plugins installation 2012-09-24 14:02:33 +02:00
kervala
5b6e448bde Fixed: OVQT plugins loading under Unices (in the order: local, OVQT plugins, system) 2012-09-24 09:52:35 +02:00
kervala
dd64516b58 Changed: Homogeneous carriage returns 2012-09-24 09:49:52 +02:00
kervala
e05bd06a75 Changed: Fixed plugins specs name to install 2012-09-24 08:56:49 +02:00
kervala
45fe25eb98 Changed: Install plugins specs in ${NL_SHARE_PREFIX}/object_viewer_qt/plugins under Linux 2012-09-24 08:25:47 +02:00
kervala
dd05b36f99 Changed: Use "lib" prefix under unices for plugins 2012-09-23 23:58:03 +02:00
kervala
29396158d8 Changed: #1493 Fixed some directories 2012-09-22 23:42:40 +02:00
kervala
38c5e6840d Fixed: #1493 MultiArch support 2012-09-22 22:57:38 +02:00
kervala
6d66d824d9 Fixed: Replaced "Reqiures" by "Requires" in pkg-config files 2012-09-22 22:42:02 +02:00
kervala
4d8cde70b2 Added: shape2obj project to convert NeL .shape to standard .obj file format 2012-09-19 19:38:37 +02:00
kervala
4134da5f79 Changed: Updated some object_viewer_qt french translations 2012-09-11 20:17:16 +02:00
kervala
993969d1de Changed: #878 Fix typos in comments/code 2012-09-11 20:16:26 +02:00
kaetemi
4739dfef9b Fixed: A strange loading crash with bad textures 2012-07-28 12:40:36 +02:00
kaetemi
9e1702af57 Fixed: Typos 2012-07-28 11:31:28 +02:00
kaetemi
9b6537458c Added: Implementation of timer tests for linux 2012-07-28 01:32:48 +02:00
kaetemi
e09573ee81 Changed: Simplify more 2012-07-27 22:49:17 +02:00
kaetemi
986148af4e Changed: Simplify some things 2012-07-27 22:33:07 +02:00
kaetemi
8560e1c146 Added: Function to prefer high resolution local time 2012-07-27 22:26:49 +02:00
kaetemi
0b749547b8 Added: Function and tool to check system timer sanity across cpu cores 2012-07-27 21:20:07 +02:00
kaetemi
83ba94002b Fixed: Compile error in MFC Object Viewer with sound sheet id as CSheetId 2012-07-25 10:15:04 +02:00
kaetemi
e0da8b7f56 Fixed: Valgrind warnings 2012-06-28 11:30:58 +02:00
kaetemi
0d4f6da330 Fixed: Valgrind warnings 2012-06-28 11:08:36 +02:00
kaetemi
2e01e8c4bf Changed: Different default type id for sound sheet id workaround 2012-06-05 19:11:43 +02:00
kaetemi
08e3f3c180 Changed: Reserve sheet id with short id 0 for unknown sheet for new sheet types 2012-06-05 15:13:13 +02:00
kaetemi
72fc210dd0 Changed: Small optimization for sheet id constructor with default type 2012-06-05 14:03:38 +02:00
kaetemi
3fc8a264b5 Fixed: Bad serialization of sound name in background sounds 2012-06-04 13:28:03 +02:00
kaetemi
cb1d9a9f73 Changed: Assign sane type id to temporary sound sheet ids 2012-06-04 13:27:12 +02:00
kaetemi
c54acdb6d2 Changed: Tool build_soundbank can also work without sheet id bin 2012-06-04 12:37:56 +02:00
kaetemi
cb0cbdff89 Changed: Removed some debug messages 2012-06-04 12:35:34 +02:00
kaetemi
6cfb10a275 Fixed: Make build_soundbank tool work with latest changes 2012-06-03 16:00:43 +02:00
kaetemi
fb7689db88 Added: Temporary workaround for using sound sheet id without updated sheet id bin 2012-06-03 15:57:57 +02:00
kaetemi
41069c4582 Changed: Also handle distMax with negative alpha in new manual rolloff function 2012-06-03 15:56:47 +02:00
kaetemi
1eae7bc35b Changed: Avoid some more sqrt calculations 2012-06-03 02:00:32 +02:00
kaetemi
1709e7ed8a Added: Specific code for amplitude based rolloff to avoid unneccesary log10 and pow calls and improve performance 2012-06-03 01:50:53 +02:00
kaetemi
0d05d505f3 Changed: Debug messages 2012-06-02 23:06:48 +02:00
kaetemi
1a32d2691c Fixed: Sound CSheetId implementation 2012-06-02 18:12:38 +02:00
kaetemi
1ac3f3f170 Fixed: Sound CSheetID implementation (part 3) (partially tested) 2012-06-02 16:06:10 +02:00
kaetemi
c935b00119 Fixed: Sound CSheetID implementation (part 2) (not tested) 2012-06-02 15:24:21 +02:00
kaetemi
a2c2d78fe8 Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name 2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba Fixed: Sound CSheetId implementation (part 1) (not tested) 2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools 2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0 Merged: From default to sound_dev 2012-06-02 11:09:14 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00