kaetemi
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7e6f6c3e5a
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Fixed: Compile error when using 3ds Max 2011 SDK.
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2010-05-14 15:15:29 +02:00 |
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kervala
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3c6c83bf03
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Changed: #853 Compilation on 64-bits platforms
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2010-05-13 23:37:09 +02:00 |
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kervala
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cecb9d646b
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Changed: #853 Compilation on 64-bits platforms
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2010-05-13 23:33:22 +02:00 |
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kervala
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cb39bf549d
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Changed: #825 Remove all warning when compiling Ryzom on Linux
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2010-05-13 23:29:42 +02:00 |
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kervala
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cdc1dde0aa
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Fixed: #897 Missing ; after two nlassert calls (patch provided by vhelsing)
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2010-05-13 23:27:35 +02:00 |
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kervala
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29a57b3efe
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Changed: #860 Remove/convert/update old projects
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2010-05-11 12:03:49 +02:00 |
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kervala
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0391b3fad6
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Changed: #860 Remove/convert/update Visual C++ projects
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2010-05-09 11:49:35 +02:00 |
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kaetemi@users.sourceforge.net
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a9c74710fe
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Removed: Some files generated by VS compiler.
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2010-05-08 10:47:45 +02:00 |
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kaetemi@users.sourceforge.net
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1a162a7fb9
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Changed: VS2008 project for max vertex tree paint.
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2010-05-08 10:43:32 +02:00 |
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acemtp@users.sourceforge.net
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29b38937a5
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Fixed: #841 set the good agpl header
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2010-05-07 11:06:20 +02:00 |
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kaetemi@users.sourceforge.net
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4d3a73dfc4
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Fixed: Picture files in tile edit exe project don't use precompiled header.
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2010-05-07 10:10:55 +02:00 |
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kaetemi@users.sourceforge.net
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670a95686a
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Added: Scripts for cleaning up asset paths in .max files, and for fixing texture filenames to .png extension.
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2010-05-07 08:45:41 +02:00 |
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acemtp@users.sourceforge.net
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d5c601ffa5
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initial version
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2010-05-06 02:08:41 +02:00 |
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