kaetemi
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376e619550
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Added: #795 Streamed audio file sound source
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2012-04-11 17:39:46 +02:00 |
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kaetemi
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5a29626ad5
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Fixed: #795 Removed unused include
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2012-04-11 15:45:59 +02:00 |
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kaetemi
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61de082fc8
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Changed: Allow changing looping parameter of audio decoder after init
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2012-04-11 15:44:02 +02:00 |
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kaetemi
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ce06393464
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Added: Function to set thread priority
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2012-04-11 15:38:49 +02:00 |
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kaetemi
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700a499f86
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Fixed: Potential bug in CWinThread, someone using a mutex on the stack again
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2012-04-11 13:24:03 +02:00 |
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kaetemi
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3c98ac7b93
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Moved: #795 CAudioDecoder from stream ogg vorbis sample to nlsound
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2012-04-11 11:52:28 +02:00 |
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kaetemi
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93856ded88
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Removed: #795 CMusicBuffer from sound lowlevel
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2012-04-11 11:40:42 +02:00 |
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kaetemi
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13092fa479
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Changed: Improve performance of ryzom client CSoundManager. Strange code, though.
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2012-04-11 00:48:47 +02:00 |
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kaetemi
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6f14ab2ef2
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Changed: #795 Move vorbis dependency to nlsound and group project files
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2012-04-10 20:40:24 +02:00 |
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kaetemi
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a35d949a4d
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Fixed: #1459 Done
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2012-04-10 18:18:58 +02:00 |
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kaetemi
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85c89ea6f8
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Added: #1459 Load group controller from sound sheets
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2012-04-10 16:32:04 +02:00 |
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kaetemi
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fb7d587d94
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Added: #1459 Group controllers for sound sources
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2012-04-10 15:24:35 +02:00 |
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kaetemi
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34c38b68b4
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Added: FormatNotSet value for TBufferFormat
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2012-04-10 00:06:05 +02:00 |
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kaetemi
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5c06585390
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Removed: #795 XAudio2 music implementation
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2012-04-09 21:46:07 +02:00 |
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kaetemi
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ce27d14825
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Removed: OpenAL music implementation
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2012-04-09 21:12:48 +02:00 |
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kaetemi
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602a7b8bc1
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Reverted: 3fdff8debe52 No comment
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2012-04-09 20:28:14 +02:00 |
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kaetemi
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4512fb0a15
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Reverted: a1603fc4efbf Only release internal resources in driver destructor, not the driver classes, otherwise there will be crashes on exit. The driver classes are deleted by the application.
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2012-04-09 20:18:13 +02:00 |
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kaetemi
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2c07386ccf
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Added: Log warnings when setting excessively high max distances on sound sources
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2012-04-09 20:00:53 +02:00 |
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kaetemi
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2c3ec9880f
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Reverted: dc87ef1a34b6 Parameter distMax depends on fixed values in sheets and other code. Using this to switch between rolloff and minimum sound is likely causing the glitchy sound volumes of background sounds. Must be fixed in whatever code is using too large value of distMax instead, and not here.
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2012-04-09 19:03:48 +02:00 |
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kaetemi
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9c55bc1cdd
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Reverted: 2424536ec6f9 The setAsyncLoading function is used for a different purpose. In our case, async means that the file is read on the fly, and otherwise it is fully loaded into memory before being encoded. Synchronous mode is used for example during loading when hard disk access is not guaranteed.
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2012-04-09 18:42:31 +02:00 |
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kaetemi
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e5bc86ac2c
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Branched: #100 #167 #168 #794 #795 sound_dev
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2012-04-09 17:50:54 +02:00 |
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