From ffe05eae62823f8dfcf375f1d739c51350efa777 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Fri, 5 Jul 2013 00:47:17 +0200 Subject: [PATCH] Move some more updates out of the render code, see #43 --HG-- branch : multipass-stereo --- code/ryzom/client/src/main_loop.cpp | 93 +++++++++++++++-------------- 1 file changed, 49 insertions(+), 44 deletions(-) diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index 38752f77d..e9f6312e8 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -1575,9 +1575,9 @@ bool mainLoop() } } - ////////////////////////// - // RENDER THE FRAME 3D // - ////////////////////////// + /////////////////// + // SETUP CAMERAS // + /////////////////// if (StereoDisplay) { @@ -1602,6 +1602,10 @@ bool mainLoop() // Commit camera changes commitCamera(); + + ////////////////////////// + // RENDER THE FRAME 3D // + ////////////////////////// if (!ClientCfg.Light) { @@ -1711,17 +1715,6 @@ bool mainLoop() // Display some things not in the scene like the name, the entity path, etc. EntitiesMngr.updatePostRender(); - // R2ED pre render update - if (ClientCfg.R2EDEnabled) - { - // IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because - // entity may be added / removed there ! - R2::getEditor().updateAfterRender(); - } - - // Update FXs (remove them). - FXMngr.update(); - // Render the stat graphs if needed { H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) @@ -1738,6 +1731,7 @@ bool mainLoop() Driver->drawQuad(0, 0, 1, 1, ThunderColor); // TODO : boris : add sound here ! + // Needs more explosions } // Update the contextual menu @@ -1827,39 +1821,50 @@ bool mainLoop() Driver->drawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]); } } - - // FPS - { - static TTicks oldTick = CTime::getPerformanceTime(); - TTicks newTick = CTime::getPerformanceTime(); - double deltaTime = CTime::ticksToSecond (newTick-oldTick); - oldTick = newTick; - smoothFPS.addValue((float)deltaTime); - moreSmoothFPS.addValue((float)deltaTime); - deltaTime = smoothFPS.getSmoothValue (); - if (deltaTime > 0.0) - { - CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS"); - pNL->setValue64((sint64)(1.f/deltaTime)); - } - } - - // Detect disconnection / server down: display information text - // but keep the rendering so that the player can remember where he is - // and what he was doing. He can't move because the connection quality returns false. - - if ((connectionState == CNetworkConnection::Disconnect) && (lastConnectionState != CNetworkConnection::Disconnect) && (!FarTP.isFarTPInProgress())) - { - UserControls.stopFreeLook(); // let the player click on Exit - pIMinstance->messageBoxWithHelp(CI18N::get("uiDisconnected")); - - // If we have started a Far TP sequence and are waiting for onServerQuitOK() - // from the EGS, resume the sequence because the EGS is down and won't reply. - FarTP.onServerQuitOk(); - } } } + // FPS + { + static TTicks oldTick = CTime::getPerformanceTime(); + TTicks newTick = CTime::getPerformanceTime(); + double deltaTime = CTime::ticksToSecond (newTick-oldTick); + oldTick = newTick; + smoothFPS.addValue((float)deltaTime); + moreSmoothFPS.addValue((float)deltaTime); + deltaTime = smoothFPS.getSmoothValue (); + if (deltaTime > 0.0) + { + CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS"); + pNL->setValue64((sint64)(1.f/deltaTime)); + } + } + + // R2ED post render update + if (ClientCfg.R2EDEnabled) + { + // IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because + // entity may be added / removed there ! + R2::getEditor().updateAfterRender(); + } + + // Update FXs (remove them). + FXMngr.update(); + + // Detect disconnection / server down: display information text + // but keep the rendering so that the player can remember where he is + // and what he was doing. He can't move because the connection quality returns false. + + if ((connectionState == CNetworkConnection::Disconnect) && (lastConnectionState != CNetworkConnection::Disconnect) && (!FarTP.isFarTPInProgress())) + { + UserControls.stopFreeLook(); // let the player click on Exit + pIMinstance->messageBoxWithHelp(CI18N::get("uiDisconnected")); + + // If we have started a Far TP sequence and are waiting for onServerQuitOK() + // from the EGS, resume the sequence because the EGS is down and won't reply. + FarTP.onServerQuitOk(); + } + // Yoyo: MovieShooter. if(MovieShooterSaving) {