Changed: Use nlinfo instead of printf in build_coarse_mesh tool so build output is logged.
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cd5fc54853
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1 changed files with 6 additions and 6 deletions
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@ -50,7 +50,7 @@ int main(int argc, char* argv[])
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if (argc!=2)
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if (argc!=2)
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{
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{
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// Doc..
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// Doc..
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printf("build_coarse_mesh [config_file.cfg]\n");
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nlinfo("build_coarse_mesh [config_file.cfg]\n");
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}
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}
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else
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else
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{
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{
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@ -104,7 +104,7 @@ int main(int argc, char* argv[])
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std::string outputPath=list_mesh.asString (i*2+1);
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std::string outputPath=list_mesh.asString (i*2+1);
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// Output
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// Output
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printf ("Loading %s...\n", intputPath.c_str());
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nlinfo ("Loading %s...\n", intputPath.c_str());
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// File
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// File
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CIFile inputFile;
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CIFile inputFile;
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@ -185,7 +185,7 @@ int main(int argc, char* argv[])
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if (coarseMeshes.size()>0)
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if (coarseMeshes.size()>0)
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{
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{
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// Output text
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// Output text
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printf ("Compute the coarse meshes...\n");
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nlinfo ("Compute the coarse meshes...\n");
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// A bitmap
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// A bitmap
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vector<CBitmap> coarseBitmap;
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vector<CBitmap> coarseBitmap;
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@ -200,7 +200,7 @@ int main(int argc, char* argv[])
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for (i=0; i<shapes.size(); i++)
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for (i=0; i<shapes.size(); i++)
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{
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{
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// Output text
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// Output text
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printf ("Write %s...\n", shapes[i].FileName.c_str());
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nlinfo ("Write %s...\n", shapes[i].FileName.c_str());
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// File output
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// File output
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COFile outputFile;
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COFile outputFile;
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@ -222,7 +222,7 @@ int main(int argc, char* argv[])
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// Write the bitmaps
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// Write the bitmaps
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for (i=0; i<texture_output_path.size (); i++)
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for (i=0; i<texture_output_path.size (); i++)
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{
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{
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printf ("Write textures %s...\n", texture_output_path[i].c_str());
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nlinfo ("Write textures %s...\n", texture_output_path[i].c_str());
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// File for the texture
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// File for the texture
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COFile outputFile;
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COFile outputFile;
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@ -241,7 +241,7 @@ int main(int argc, char* argv[])
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}
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}
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// Show stats
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// Show stats
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printf ("\nCoarse meshes computed: %d\nTexture size: %dx%d\nArea of the texture used: %f%%\nCompute time (s): %f\n",
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nlinfo ("\nCoarse meshes computed: %d\nTexture size: %dx%d\nArea of the texture used: %f%%\nCompute time (s): %f\n",
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shapes.size(), coarseBitmap[0].getWidth(), coarseBitmap[0].getHeight(), stats.TextureUsed*100.f,
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shapes.size(), coarseBitmap[0].getWidth(), coarseBitmap[0].getHeight(), stats.TextureUsed*100.f,
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((float)(uint32)CTime::getLocalTime ()-startTime)/1000.f);
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((float)(uint32)CTime::getLocalTime ()-startTime)/1000.f);
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}
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}
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