Increase patch painter distance

--HG--
branch : develop
This commit is contained in:
kaetemi 2014-12-03 15:16:39 +01:00
parent dfe0b2977a
commit ff283f5070

View file

@ -4095,7 +4095,7 @@ DWORD WINAPI myThread (LPVOID vData)
// Create a Landscape. // Create a Landscape.
CLandscapeModel *TheLand= (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId); CLandscapeModel *TheLand= (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId);
TheLand->Landscape.setTileNear (1000.f); TheLand->Landscape.setTileNear (10000.f);
TheLand->Landscape.TileBank=bank; TheLand->Landscape.TileBank=bank;
// Enbable automatique lighting // Enbable automatique lighting
@ -4192,7 +4192,7 @@ DWORD WINAPI myThread (LPVOID vData)
mat.setPos(P); mat.setPos(P);
CNELU::Camera->setTransformMode (ITransformable::DirectMatrix); CNELU::Camera->setTransformMode (ITransformable::DirectMatrix);
CNELU::Camera->setMatrix (mat); CNELU::Camera->setMatrix (mat);
CNELU::Camera->setPerspective( 75.f*(float)Pi/180.f/*vp->GetFOV()*/, 1.33f, 0.1f, 1000.f); CNELU::Camera->setPerspective( 75.f*(float)Pi/180.f/*vp->GetFOV()*/, 1.33f, 0.1f, 10000.f);
// Resize the sym vector // Resize the sym vector
symVector.resize (pData->VectMesh.size()); symVector.resize (pData->VectMesh.size());