Added: #795 Streamed audio file sound source
This commit is contained in:
parent
30240f6e52
commit
fe70efdc6c
16 changed files with 621 additions and 12 deletions
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@ -403,6 +403,7 @@ public:
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/// Add a source for play as possible (for non discadable sound)
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void addSourceWaitingForPlay(CSourceCommon *source);
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void removeSourceWaitingForPlay(CSourceCommon *source);
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/// Read all user controled var sheets
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void initUserVar();
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@ -142,6 +142,8 @@ private:
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/// True when the sound is played muted and until the mixer event notifying the end.
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bool _PlayMuted;
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bool _WaitingForPlay;
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};
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@ -61,8 +61,9 @@ public:
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SOUND_COMPLEX,
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SOUND_BACKGROUND,
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SOUND_CONTEXT,
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SOUND_MUSIC,
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SOUND_STREAM
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SOUND_MUSIC, // soon to be deprecated hopefully
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SOUND_STREAM,
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SOUND_STREAM_FILE
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};
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@ -37,7 +37,8 @@ public:
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SOURCE_COMPLEX,
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SOURCE_BACKGROUND,
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SOURCE_MUSIC, // DEPRECATED
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SOURCE_STREAM
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SOURCE_STREAM,
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SOURCE_STREAM_FILE
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};
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/// When groupController is NULL it will use the groupcontroller specified in the TSoundId. You should manually specify the groupController if this source is a child of another source, so that the parent source controller of the user-specified .sound file is the one that will be used.
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94
code/nel/include/nel/sound/stream_file_sound.h
Normal file
94
code/nel/include/nel/sound/stream_file_sound.h
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@ -0,0 +1,94 @@
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/**
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* \file stream_file_sound.h
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* \brief CStreamFileSound
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* \date 2012-04-11 09:57GMT
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* \author Jan Boon (Kaetemi)
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* CStreamFileSound
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NLSOUND_STREAM_FILE_SOUND_H
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#define NLSOUND_STREAM_FILE_SOUND_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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#include <nel/sound/stream_sound.h>
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namespace NLSOUND {
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class CSourceMusicChannel;
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/**
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* \brief CStreamFileSound
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* \date 2012-04-11 09:57GMT
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* \author Jan Boon (Kaetemi)
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* CStreamFileSound
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*/
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class CStreamFileSound : public CStreamSound
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{
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public:
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friend CSourceMusicChannel;
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public:
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CStreamFileSound();
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virtual ~CStreamFileSound();
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/// Get the type of the sound.
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virtual TSOUND_TYPE getSoundType() { return SOUND_STREAM_FILE; }
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/// Load the sound parameters from georges' form
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virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
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/// Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
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virtual void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &/* subsounds */) const { }
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/// Serialize the sound data.
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virtual void serial(NLMISC::IStream &s);
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/// Return the length of the sound in ms
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virtual uint32 getDuration() { return 0; }
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inline bool getAsync() { return m_Async; }
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inline const std::string &getFilePath() { return m_FilePath; }
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private:
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/// Used by CSourceMusicChannel to set the filePath and default settings on other parameters.
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void setMusicFilePath(const std::string &filePath, bool async = true, bool loop = false);
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private:
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CStreamFileSound(const CStreamFileSound &);
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CStreamFileSound &operator=(const CStreamFileSound &);
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private:
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bool m_Async;
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std::string m_FilePath;
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}; /* class CStreamFileSound */
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} /* namespace NLSOUND */
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#endif /* #ifndef NLSOUND_STREAM_FILE_SOUND_H */
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/* end of file */
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105
code/nel/include/nel/sound/stream_file_source.h
Normal file
105
code/nel/include/nel/sound/stream_file_source.h
Normal file
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@ -0,0 +1,105 @@
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/**
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* \file stream_file_source.h
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* \brief CStreamFileSource
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* \date 2012-04-11 09:57GMT
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* \author Jan Boon (Kaetemi)
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* CStreamFileSource
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NLSOUND_STREAM_FILE_SOURCE_H
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#define NLSOUND_STREAM_FILE_SOURCE_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/thread.h>
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// Project includes
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#include <nel/sound/stream_source.h>
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#include <nel/sound/stream_file_sound.h>
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namespace NLSOUND {
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class IAudioDecoder;
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/**
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* \brief CStreamFileSource
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* \date 2012-04-11 09:57GMT
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* \author Jan Boon (Kaetemi)
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* CStreamFileSource
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*/
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class CStreamFileSource : public CStreamSource, private NLMISC::IRunnable
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{
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public:
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CStreamFileSource(CStreamFileSound *streamFileSound = NULL, bool spawn = false, TSpawnEndCallback cb = 0, void *cbUserParam = 0, NL3D::CCluster *cluster = 0, CGroupController *groupController = NULL);
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virtual ~CStreamFileSource();
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/// Return the source type
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TSOURCE_TYPE getType() const { return SOURCE_STREAM_FILE; }
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/// \name Playback control
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//@{
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/// Play
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virtual void play();
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/// Stop playing
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virtual void stop();
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/// Get playing state. Return false even if the source has stopped on its own.
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virtual bool isPlaying();
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/// Pause (following legacy music channel implementation)
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void pause();
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/// Resume (following legacy music channel implementation)
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void resume();
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/// check if song ended (following legacy music channel implementation)
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bool isEnded();
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//@}
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/// \name Decoding thread
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//@{
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virtual void getName (std::string &result) const { result = "CStreamFileSource"; }
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virtual void run();
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//@}
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// TODO: getTime
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private:
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void bufferMore(uint bytes);
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private:
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CStreamFileSource(const CStreamFileSource &);
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CStreamFileSource &operator=(const CStreamFileSource &);
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private:
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inline CStreamFileSound *getStreamFileSound() { return static_cast<CStreamFileSound *>(m_StreamSound); }
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NLMISC::IThread *m_Thread;
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IAudioDecoder *m_AudioDecoder;
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bool m_Paused;
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}; /* class CStreamFileSource */
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} /* namespace NLSOUND */
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#endif /* #ifndef NLSOUND_STREAM_FILE_SOURCE_H */
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/* end of file */
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@ -114,7 +114,7 @@ private:
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CStreamSource(const CStreamSource &);
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CStreamSource &operator=(const CStreamSource &);
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private:
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protected:
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/// Return the source type
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TSOURCE_TYPE getType() const { return SOURCE_STREAM; }
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/// The bytes per second according to the buffer format
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uint m_BytesPerSecond;
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/// Waiting for play for high priority sources
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bool m_WaitingForPlay;
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/// Inverse pitch
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float m_PitchInv;
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}; /* class CStreamSource */
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} /* namespace NLSOUND */
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@ -58,6 +58,8 @@ FILE(GLOB STREAM
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FILE(GLOB STREAM_FILE
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audio_decoder.cpp ../../include/nel/sound/audio_decoder.h
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audio_decoder_vorbis.cpp ../../include/nel/sound/audio_decoder_vorbis.h
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stream_file_sound.cpp ../../include/nel/sound/stream_file_sound.h
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stream_file_source.cpp ../../include/nel/sound/stream_file_source.h
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)
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FILE(GLOB USER_CLASSES
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@ -45,6 +45,7 @@
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#include "nel/sound/context_sound.h"
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#include "nel/sound/music_source.h"
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#include "nel/sound/stream_source.h"
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#include "nel/sound/stream_file_source.h"
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#include "nel/sound/simple_sound.h"
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#include "nel/sound/music_sound.h"
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#include "nel/sound/stream_sound.h"
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@ -250,6 +251,16 @@ void CAudioMixerUser::addSourceWaitingForPlay(CSourceCommon *source)
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_SourceWaitingForPlay.push_back(source);
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}
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// ******************************************************************
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void CAudioMixerUser::removeSourceWaitingForPlay(CSourceCommon *source)
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{
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std::list<CSourceCommon *>::iterator it = find(_SourceWaitingForPlay.begin(), _SourceWaitingForPlay.end(), source);
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if (it != _SourceWaitingForPlay.end())
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{
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_SourceWaitingForPlay.erase(it);
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}
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}
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// ******************************************************************
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ret = new CStreamSource(streamSound, spawn, cb, userParam, cluster, static_cast<CGroupController *>(groupController));
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}
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break;
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case CSound::SOUND_STREAM_FILE:
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{
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CStreamFileSound *streamFileSound = static_cast<CStreamFileSound *>(id);
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// This is a stream file thingy.
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ret = new CStreamFileSource(streamFileSound, spawn, cb, userParam, cluster, static_cast<CGroupController *>(groupController));
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}
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break;
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case CSound::SOUND_COMPLEX:
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{
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CComplexSound *complexSound = static_cast<CComplexSound *>(id);
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@ -32,7 +32,8 @@ CSimpleSource::CSimpleSource(CSimpleSound *simpleSound, bool spawn, TSpawnEndCal
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: CSourceCommon(simpleSound, spawn, cb, cbUserParam, cluster, groupController),
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_SimpleSound(simpleSound),
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_Track(NULL),
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_PlayMuted(false)
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_PlayMuted(false),
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_WaitingForPlay(false)
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{
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nlassert(_SimpleSound != 0);
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@ -183,6 +184,7 @@ void CSimpleSource::play()
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{
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// This sound is not discardable, add it in waiting playlist
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mixer->addSourceWaitingForPlay(this);
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_WaitingForPlay = true;
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return;
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}
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// there is no available track, just do a 'muted' play
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}
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CSourceCommon::play();
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_WaitingForPlay = false;
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}
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/// Mixer event call when doing muted play
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// nldebug("CSimpleSource %p : stop", (CAudioMixerUser::IMixerEvent*)this);
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// nlassert(_Playing);
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if (_WaitingForPlay)
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{
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nlassert(!_Playing); // cannot already be playing if waiting for play
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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mixer->removeSourceWaitingForPlay(this);
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}
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if (!_Playing)
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return;
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#include "nel/sound/context_sound.h"
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#include "nel/sound/music_sound.h"
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#include "nel/sound/stream_sound.h"
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#include "nel/sound/stream_file_sound.h"
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#include "nel/sound/group_controller.h"
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#include "nel/sound/group_controller_root.h"
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@ -84,6 +85,11 @@ CSound *CSound::createSound(const std::string &filename, NLGEORGES::UFormElm& fo
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ret = new CStreamSound();
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ret->importForm(filename, formRoot);
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}
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else if (dfnName == "stream_file_sound.dfn")
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{
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ret = new CStreamFileSound();
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ret->importForm(filename, formRoot);
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}
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else
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{
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nlassertex(false, ("SoundType unsuported : %s", dfnName.c_str()));
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#include "nel/sound/background_sound.h"
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#include "nel/sound/music_sound.h"
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#include "nel/sound/stream_sound.h"
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#include "nel/sound/stream_file_sound.h"
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#include "nel/georges/u_form_loader.h"
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#include "nel/georges/u_form_elm.h"
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case CSound::SOUND_STREAM:
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Sound = new CStreamSound();
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break;
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case CSound::SOUND_STREAM_FILE:
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Sound = new CStreamFileSound();
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break;
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default:
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Sound = 0;
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}
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91
code/nel/src/sound/stream_file_sound.cpp
Normal file
91
code/nel/src/sound/stream_file_sound.cpp
Normal file
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/**
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* \file stream_file_sound.cpp
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* \brief CStreamFileSound
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* \date 2012-04-11 09:57GMT
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* \author Jan Boon (Kaetemi)
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* CStreamFileSound
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*/
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/*
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* Copyright (C) 2012 by authors
|
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*
|
||||
* This file is part of RYZOM CORE.
|
||||
* RYZOM CORE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* RYZOM CORE is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with RYZOM CORE. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
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*/
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#include "stdsound.h"
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#include <nel/sound/stream_file_sound.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NLSOUND {
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CStreamFileSound::CStreamFileSound()
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{
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}
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CStreamFileSound::~CStreamFileSound()
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{
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}
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void CStreamFileSound::importForm(const std::string &filename, NLGEORGES::UFormElm &root)
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{
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// Call the base class
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CStreamSound::importForm(filename, root);
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// Async
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root.getValueByName(m_Async, ".SoundType.Async");
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// FilePath
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root.getValueByName(m_FilePath, ".SoundType.FilePath");
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}
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void CStreamFileSound::serial(NLMISC::IStream &s)
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{
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CStreamSound::serial(s);
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s.serial(m_Async);
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s.serial(m_FilePath);
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}
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void CStreamFileSound::setMusicFilePath(const std::string &filePath, bool async, bool loop)
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{
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_ConeInnerAngle = NLMISC::Pi * 2;
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_ConeOuterAngle = NLMISC::Pi * 2;
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_Looping = loop;
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_Gain = 1.0f;
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_ConeOuterGain = 1.0f;
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_Direction = NLMISC::CVector(0.f, 0.f, 0.f);
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_Pitch = 1.0f;
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_Priority = HighestPri;
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_MaxDist = 9000.0f;
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_MinDist = 1000.0f;
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m_Async = async;
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m_FilePath = filePath;
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}
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} /* namespace NLSOUND */
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/* end of file */
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244
code/nel/src/sound/stream_file_source.cpp
Normal file
244
code/nel/src/sound/stream_file_source.cpp
Normal file
|
@ -0,0 +1,244 @@
|
|||
/**
|
||||
* \file stream_file_source.cpp
|
||||
* \brief CStreamFileSource
|
||||
* \date 2012-04-11 09:57GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStreamFileSource
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2012 by authors
|
||||
*
|
||||
* This file is part of RYZOM CORE.
|
||||
* RYZOM CORE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* RYZOM CORE is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with RYZOM CORE. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "stdsound.h"
|
||||
#include <nel/sound/stream_file_source.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
// #include <nel/misc/debug.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/sound/audio_mixer_user.h>
|
||||
#include <nel/sound/audio_decoder.h>
|
||||
|
||||
using namespace std;
|
||||
// using namespace NLMISC;
|
||||
|
||||
namespace NLSOUND {
|
||||
|
||||
CStreamFileSource::CStreamFileSource(CStreamFileSound *streamFileSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
|
||||
: CStreamSource(streamFileSound, spawn, cb, cbUserParam, cluster, groupController), m_AudioDecoder(NULL), m_Paused(false)
|
||||
{
|
||||
m_Thread = NLMISC::IThread::create(this);
|
||||
}
|
||||
|
||||
CStreamFileSource::~CStreamFileSource()
|
||||
{
|
||||
stop();
|
||||
m_Thread->wait(); // thread must have stopped for delete!
|
||||
delete m_Thread;
|
||||
m_Thread = NULL;
|
||||
delete m_AudioDecoder;
|
||||
m_AudioDecoder = NULL;
|
||||
}
|
||||
|
||||
void CStreamFileSource::play()
|
||||
{
|
||||
// note: CStreamSource will assert crash if already physically playing!
|
||||
|
||||
nldebug("play");
|
||||
|
||||
if (m_Thread->isRunning() && m_WaitingForPlay)
|
||||
{
|
||||
if (m_NextBuffer || !m_FreeBuffers)
|
||||
{
|
||||
CStreamSource::play();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_WaitingForPlay = true;
|
||||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
mixer->addSourceWaitingForPlay(this);
|
||||
}
|
||||
}
|
||||
else if (!_Playing)
|
||||
{
|
||||
if (!m_WaitingForPlay)
|
||||
{
|
||||
// thread may be stopping from stop call
|
||||
m_Thread->wait();
|
||||
}
|
||||
nlassert(!_Playing);
|
||||
m_WaitingForPlay = true;
|
||||
m_Thread->start();
|
||||
m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
|
||||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
mixer->addSourceWaitingForPlay(this);
|
||||
}
|
||||
|
||||
/*if (!m_WaitingForPlay)
|
||||
{
|
||||
m_WaitingForPlay = true;
|
||||
|
||||
m_Thread->wait(); // thread must have stopped to restart it!
|
||||
|
||||
m_Thread->start();
|
||||
m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
|
||||
}
|
||||
|
||||
CStreamSource::play();*/
|
||||
}
|
||||
|
||||
void CStreamFileSource::stop()
|
||||
{
|
||||
nldebug("stop");
|
||||
|
||||
CStreamSource::stop();
|
||||
|
||||
// thread will check _Playing to stop
|
||||
}
|
||||
|
||||
bool CStreamFileSource::isPlaying()
|
||||
{
|
||||
nldebug("isPlaying");
|
||||
|
||||
return m_Thread->isRunning();
|
||||
}
|
||||
|
||||
void CStreamFileSource::pause()
|
||||
{
|
||||
nldebug("pause");
|
||||
|
||||
if (!m_Paused)
|
||||
{
|
||||
// thread checks for this to not delete the audio decoder
|
||||
m_Paused = true;
|
||||
|
||||
// stop the underlying system
|
||||
CStreamSource::stop();
|
||||
|
||||
// thread will check _Playing to stop
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("Already paused");
|
||||
}
|
||||
}
|
||||
|
||||
void CStreamFileSource::resume()
|
||||
{
|
||||
nldebug("resume");
|
||||
|
||||
if (m_Paused)
|
||||
{
|
||||
m_Thread->wait(); // thread must have stopped to restart it!
|
||||
|
||||
play();
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("Not paused");
|
||||
}
|
||||
}
|
||||
|
||||
bool CStreamFileSource::isEnded()
|
||||
{
|
||||
return (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
|
||||
}
|
||||
|
||||
void CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)
|
||||
{
|
||||
uint8 *buffer = this->lock(bytes * 2);
|
||||
if (buffer)
|
||||
{
|
||||
uint32 result = m_AudioDecoder->getNextBytes(buffer, bytes, bytes * 2);
|
||||
this->unlock(result);
|
||||
}
|
||||
}
|
||||
|
||||
void CStreamFileSource::run()
|
||||
{
|
||||
nldebug("run");
|
||||
|
||||
bool looping = _Looping;
|
||||
if (m_Paused)
|
||||
{
|
||||
// handle paused!
|
||||
m_Paused = false;
|
||||
}
|
||||
else if (m_AudioDecoder) // audio decoder should normally not exist when not paused and starting the thread
|
||||
{
|
||||
nlwarning("CAudioDecoder already exists, possible thread race bug with pause");
|
||||
delete m_AudioDecoder;
|
||||
m_AudioDecoder = NULL;
|
||||
}
|
||||
if (!m_AudioDecoder)
|
||||
{
|
||||
// load the file
|
||||
m_AudioDecoder = IAudioDecoder::createAudioDecoder(getStreamFileSound()->getFilePath(), getStreamFileSound()->getAsync(), getStreamFileSound()->getLooping());
|
||||
if (!m_AudioDecoder)
|
||||
{
|
||||
nlwarning("Failed to create IAudioDecoder, likely invalid format");
|
||||
return;
|
||||
}
|
||||
this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec());
|
||||
}
|
||||
uint samples, bytes;
|
||||
this->getRecommendedBufferSize(samples, bytes);
|
||||
bufferMore(bytes);
|
||||
while (_Playing || m_WaitingForPlay)
|
||||
{
|
||||
if (!m_AudioDecoder->isMusicEnded())
|
||||
{
|
||||
bool newLooping = _Looping;
|
||||
if (looping != newLooping)
|
||||
{
|
||||
m_AudioDecoder->setLooping(looping);
|
||||
looping = newLooping;
|
||||
}
|
||||
|
||||
bufferMore(bytes);
|
||||
NLMISC::nlSleep(this->getRecommendedSleepTime());
|
||||
}
|
||||
else
|
||||
{
|
||||
// wait until done playing buffers
|
||||
while (this->hasFilledBuffersAvailable())
|
||||
NLMISC::nlSleep(40);
|
||||
// stop the physical source
|
||||
// if (hasPhysicalSource())
|
||||
// getPhysicalSource()->stop();
|
||||
// the audio mixer will call stop on the logical source
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (m_Paused)
|
||||
{
|
||||
// don't delete anything
|
||||
}
|
||||
else
|
||||
{
|
||||
delete m_AudioDecoder;
|
||||
m_AudioDecoder = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace NLSOUND */
|
||||
|
||||
/* end of file */
|
|
@ -35,14 +35,15 @@ CStreamSound::~CStreamSound()
|
|||
|
||||
void CStreamSound::importForm(const std::string &filename, NLGEORGES::UFormElm &root)
|
||||
{
|
||||
NLGEORGES::UFormElm *psoundType;
|
||||
// cannot do this debug check because used also by CStreamFileSound
|
||||
/*NLGEORGES::UFormElm *psoundType;
|
||||
std::string dfnName;
|
||||
|
||||
// some basic checking.
|
||||
root.getNodeByName(&psoundType, ".SoundType");
|
||||
nlassert(psoundType != NULL);
|
||||
psoundType->getDfnName(dfnName);
|
||||
nlassert(dfnName == "stream_sound.dfn");
|
||||
nlassert(dfnName == "stream_sound.dfn");*/
|
||||
|
||||
// Call the base class
|
||||
CSound::importForm(filename, root);
|
||||
|
|
|
@ -36,12 +36,15 @@ CStreamSource::CStreamSource(CStreamSound *streamSound, bool spawn, TSpawnEndCal
|
|||
m_FreeBuffers(3),
|
||||
m_NextBuffer(0),
|
||||
m_LastSize(0),
|
||||
m_BytesPerSecond(0)
|
||||
m_BytesPerSecond(0),
|
||||
m_WaitingForPlay(false),
|
||||
m_PitchInv(1.0f)
|
||||
{
|
||||
nlassert(m_StreamSound != 0);
|
||||
|
||||
// get a local copy of the stream sound parameter
|
||||
m_Alpha = m_StreamSound->getAlpha();//m_Buffers
|
||||
m_PitchInv = 1.0f / _Pitch;
|
||||
|
||||
// create the three buffer objects
|
||||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
|
@ -107,6 +110,8 @@ bool CStreamSource::isPlaying()
|
|||
/// Set looping on/off for future playbacks (default: off)
|
||||
void CStreamSource::setLooping(bool l)
|
||||
{
|
||||
CSourceCommon::setLooping(l);
|
||||
|
||||
//CAutoMutex<CMutex> autoMutex(m_BufferMutex);
|
||||
//
|
||||
//CSourceCommon::setLooping(l);
|
||||
|
@ -166,7 +171,9 @@ void CStreamSource::play()
|
|||
ISource *pSource = getPhysicalSource();
|
||||
nlassert(pSource != NULL);
|
||||
|
||||
for (uint i = 0; i < m_NextBuffer; ++i)
|
||||
uint nbS = m_NextBuffer;
|
||||
if (!m_NextBuffer && !m_FreeBuffers) nbS = 3;
|
||||
for (uint i = 0; i < nbS; ++i)
|
||||
pSource->submitStreamingBuffer(m_Buffers[i]);
|
||||
|
||||
// pSource->setPos( _Position, false);
|
||||
|
@ -184,6 +191,7 @@ void CStreamSource::play()
|
|||
pSource->setAlpha(m_Alpha);
|
||||
|
||||
// and play the sound
|
||||
nlassert(nbS); // must have buffered already!
|
||||
play = pSource->play();
|
||||
// nldebug("CStreamSource %p : REAL play done", (CAudioMixerUser::IMixerEvent*)this);
|
||||
}
|
||||
|
@ -193,6 +201,7 @@ void CStreamSource::play()
|
|||
{
|
||||
// This sound is not discardable, add it in waiting playlist
|
||||
mixer->addSourceWaitingForPlay(this);
|
||||
m_WaitingForPlay = true;
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -209,10 +218,15 @@ void CStreamSource::play()
|
|||
}
|
||||
|
||||
if (play)
|
||||
{
|
||||
CSourceCommon::play();
|
||||
m_WaitingForPlay = false;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NL_DEBUG
|
||||
nlassert(play);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Stop playing
|
||||
|
@ -222,6 +236,13 @@ void CStreamSource::stop()
|
|||
|
||||
// nldebug("CStreamSource %p : stop", (CAudioMixerUser::IMixerEvent*)this);
|
||||
// nlassert(_Playing);
|
||||
|
||||
if (m_WaitingForPlay)
|
||||
{
|
||||
nlassert(!_Playing); // cannot already be playing if waiting for play
|
||||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
mixer->removeSourceWaitingForPlay(this);
|
||||
}
|
||||
|
||||
if (!_Playing)
|
||||
return;
|
||||
|
@ -305,7 +326,7 @@ void CStreamSource::updateFinalGain()
|
|||
void CStreamSource::setPitch(float pitch)
|
||||
{
|
||||
CAutoMutex<CMutex> autoMutex(m_BufferMutex);
|
||||
|
||||
m_PitchInv = 1.0f / pitch;
|
||||
CSourceCommon::setPitch(pitch);
|
||||
if (hasPhysicalSource())
|
||||
getPhysicalSource()->setPitch(pitch);
|
||||
|
@ -372,7 +393,9 @@ bool CStreamSource::unlock(uint size)
|
|||
++m_NextBuffer; m_NextBuffer %= 3;
|
||||
--m_FreeBuffers;
|
||||
if (hasPhysicalSource())
|
||||
{
|
||||
getPhysicalSource()->submitStreamingBuffer(buffer);
|
||||
}
|
||||
m_LastSize = size;
|
||||
}
|
||||
|
||||
|
@ -396,7 +419,7 @@ void CStreamSource::getRecommendedBufferSize(uint &samples, uint &bytes) const
|
|||
uint32 CStreamSource::getRecommendedSleepTime() const
|
||||
{
|
||||
if (m_FreeBuffers > 0) return 0;
|
||||
uint32 sleepTime = (uint32)((1000.0f * ((float)m_LastSize) / (float)m_BytesPerSecond) / _Pitch);
|
||||
uint32 sleepTime = (uint32)((1000.0f * ((float)m_LastSize) / (float)m_BytesPerSecond) * m_PitchInv);
|
||||
clamp(sleepTime, (uint32)0, (uint32)1000);
|
||||
return sleepTime;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue