Fixed: #1032 Crash in OpenAL driver when a music is playing and user quit client
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3 changed files with 16 additions and 4 deletions
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@ -103,6 +103,17 @@ void CMusicPlayer::pause ()
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// ***************************************************************************
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void CMusicPlayer::stop ()
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{
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if(!SoundMngr)
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return;
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// stop the music only if we are really playing (else risk to stop a background music!)
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SoundMngr->stopMusic(0);
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_State = Stopped;
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}
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// ***************************************************************************
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void CMusicPlayer::previous ()
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{
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if (!_Songs.empty())
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@ -46,6 +46,7 @@ public:
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void playSongs (const std::vector<CSongs> &songs);
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void play (); // Play the song at current position, if playing, restart. If paused, resume.
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void pause ();
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void stop ();
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void previous ();
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void next ();
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@ -212,8 +212,8 @@ void releaseMainLoopReselect()
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// alredy called from farTPMainLoop()
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// --R2::getEditor().autoConfigRelease(IsInRingSession);
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// Pause any user played music
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MusicPlayer.pause();
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// Stop the music
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MusicPlayer.stop();
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// only really needed at exit
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// --STRING_MANAGER::CStringManagerClient::instance()->flushStringCache();
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@ -362,8 +362,8 @@ void releaseMainLoop(bool closeConnection)
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// Release R2 editor if applicable
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R2::getEditor().autoConfigRelease(IsInRingSession);
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// Pause the music
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MusicPlayer.pause();
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// Stop the music
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MusicPlayer.stop();
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// flush the server string cache
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STRING_MANAGER::CStringManagerClient::instance()->flushStringCache();
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