diff --git a/code/ryzom/client/client_default.cfg b/code/ryzom/client/client_default.cfg index a26f80d30..58ecf36a5 100644 --- a/code/ryzom/client/client_default.cfg +++ b/code/ryzom/client/client_default.cfg @@ -15,9 +15,9 @@ SaveConfig = 1; Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" // "Auto" will choose the best suited driver depending on hardware -FullScreen = 0; -Width = 1024; -Height = 768; +FullScreen = 1; +Width = 0; +Height = 0; PositionX = 0; PositionY = 0; Frequency = 60; @@ -121,24 +121,24 @@ AutoEquipTool = 1; // *** LANDSCAPE -LandscapeTileNear = 50.000000; -LandscapeTileNear_min = 20.000000; -LandscapeTileNear_max = 100.000000; -LandscapeTileNear_step = 10.0; -LandscapeTileNear_ps0 = 20.0; -LandscapeTileNear_ps1 = 40.0; -LandscapeTileNear_ps2 = 50.0; -LandscapeTileNear_ps3 = 80.0; +LandscapeTileNear = 150.000000; +LandscapeTileNear_min = 20.000000; +LandscapeTileNear_max = 250.000000; +LandscapeTileNear_step = 10.0; +LandscapeTileNear_ps0 = 20.0; +LandscapeTileNear_ps1 = 100.0; +LandscapeTileNear_ps2 = 150.0; +LandscapeTileNear_ps3 = 200.0; // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible -LandscapeThreshold = 1000.0; -LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold -LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold -LandscapeThreshold_step = 100.0; -LandscapeThreshold_ps0 = 100.0; -LandscapeThreshold_ps1 = 500.0; -LandscapeThreshold_ps2 = 1000.0; -LandscapeThreshold_ps3 = 2000.0; +LandscapeThreshold = 2000.0; +LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold +LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold +LandscapeThreshold_step = 100.0; +LandscapeThreshold_ps0 = 100.0; +LandscapeThreshold_ps1 = 1000.0; +LandscapeThreshold_ps2 = 2000.0; +LandscapeThreshold_ps3 = 3000.0; Vision = 500.000000; Vision_min = 200.000000; @@ -211,7 +211,7 @@ FXAA_ps1 = 1; FXAA_ps2 = 1; FXAA_ps3 = 1; -Bloom = 0; +Bloom = 1; Bloom_ps0 = 0; Bloom_ps1 = 1; Bloom_ps2 = 1; @@ -271,7 +271,7 @@ DivideTextureSizeBy2= 0; // Divide texture size DisableVtxProgram = 0; // Disable Hardware Vertex Program. DisableVtxAGP = 0; // Disable Hardware Vertex AGP. DisableTextureShdr = 0; // Disable Hardware Texture Shader. -HDEntityTexture = 0; +HDEntityTexture = 1; HDTextureInstalled = 1; WaitVBL = 0; // 0 or 1 to wait Vertical Sync. @@ -345,7 +345,7 @@ ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both s // Read : "ID", "R G B A MODE [FX]" SystemInfoColors = -{ +{ // OLD STUFF Here for compatibility "RG", "0 0 0 255 normal", // Black to see when there is an error "BC", "0 0 0 255 normal", // Black to see when there is an error