Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))
--HG-- branch : kaetemi-optimize
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2 changed files with 7 additions and 2 deletions
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@ -1978,7 +1978,11 @@ void CInterfaceManager::drawViews(NL3D::UCamera camera)
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// Update Player characteristics (for Item carac requirement Redifying)
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nlctassert(CHARACTERISTICS::NUM_CHARACTERISTICS==8);
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for (uint i=0; i<CHARACTERISTICS::NUM_CHARACTERISTICS; ++i)
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_CurrentPlayerCharac[i]= NLGUI::CDBManager::getInstance()->getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i));
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{
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NLMISC::CCDBNodeLeaf *node = _CurrentPlayerCharacLeaf[i] ? &*_CurrentPlayerCharacLeaf[i]
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: (_CurrentPlayerCharacLeaf[i] = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i), false));
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_CurrentPlayerCharac[i] = node ? node->getValue32() : 0;
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}
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CWidgetManager::getInstance()->drawViews( camera );
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@ -634,6 +634,7 @@ private:
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// Item Carac requirement
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sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _CurrentPlayerCharacLeaf[CHARACTERISTICS::NUM_CHARACTERISTICS];
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// observers for copying database branch changes
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CServerToLocalAutoCopy ServerToLocalAutoCopyInventory;
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