Use named uniform indices for lighted vertex program
--HG-- branch : multipass-stereo
This commit is contained in:
parent
61af565bf9
commit
f9c9c1836a
11 changed files with 81 additions and 55 deletions
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@ -1191,6 +1191,7 @@ public:
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virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) = 0;
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virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v) = 0;
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba) = 0;
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virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src) = 0;
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virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src) = 0;
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@ -88,6 +88,8 @@ private:
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//
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enum { NumVp = 8};
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static NLMISC::CSmartPtr<CVertexProgramPerPixelLight> _VertexProgram[NumVp];
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NLMISC::CRefPtr<CVertexProgramPerPixelLight> _ActiveVertexProgram;
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};
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} // NL3D
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@ -116,6 +116,8 @@ private:
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*/
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static NLMISC::CSmartPtr<CVertexProgramWindTree> _VertexProgram[NumVp];
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NLMISC::CRefPtr<CVertexProgramWindTree> _ActiveVertexProgram;
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// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
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float _CurrentTime[HrcDepth];
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double _LastSceneTime;
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@ -289,7 +289,7 @@ public:
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* \param supportSpecular asitsounds. PointLights and dirLight are localViewer
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* \param invObjectWM the inverse of object matrix: lights are mul by this. Vp compute in object space.
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*/
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void beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM);
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void beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM);
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/** change the driver VP LightSetup constants which depends on material.
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* \param excludeStrongest This remove the strongest light from the setup. The typical use is to have it computed by using perpixel lighting.
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@ -418,12 +418,14 @@ private:
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mutable uint _StrongestLightIndex;
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mutable bool _StrongestLightTouched;
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// Current vp setuped with beginVPLightSetup()
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NLMISC::CRefPtr<CVertexProgramLighted> _VPCurrent;
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// Current ctStart setuped with beginVPLightSetup()
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uint _VPCurrentCtStart;
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//uint _VPCurrentCtStart;
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// Current num of VP lights enabled.
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uint _VPNumLights;
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// Current support of specular
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bool _VPSupportSpecular;
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//bool _VPSupportSpecular;
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// Sum of all ambiant of all lights + ambiantGlobal.
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NLMISC::CRGBAF _VPFinalAmbient;
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// Diffuse/Spec comp of all light / 255.
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@ -1200,6 +1200,7 @@ public:
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virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
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virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v);
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3);
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba);
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virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m);
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virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src);
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virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src);
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@ -138,6 +138,11 @@ void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CVecto
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CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, f3);
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}
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void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba)
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{
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CDriverD3D::setUniform4fv(program, index, 1, &rgba.R);
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}
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void CDriverD3D::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
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{
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H_AUTO_D3D(CDriverD3D_setUniform4x4f);
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@ -1406,6 +1406,7 @@ private:
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virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
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virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v);
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3);
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba);
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virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m);
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virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src);
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virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src);
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@ -169,6 +169,11 @@ void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CVector
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CDriverGL::setUniform4f(program, index, v.x, v.y, v.z, f3);
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}
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void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba)
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{
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CDriverGL::setUniform4fv(program, index, 1, &rgba.R);
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}
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void CDriverGL::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
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{
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H_AUTO_OGL(CDriverGL_setUniform4x4f);
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@ -488,9 +488,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
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//
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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/// Setup for gouraud lighting
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renderTrav->beginVPLightSetup(VPLightConstantStart,
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SpecularLighting,
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invertedModelMat);
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renderTrav->beginVPLightSetup(_ActiveVertexProgram, invertedModelMat);
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//
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sint strongestLightIndex = renderTrav->getStrongestLightIndex();
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if (strongestLightIndex == -1) return false; // if no strongest light, disable this vertex program
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@ -569,10 +567,12 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
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| (_IsPointLight ? 1 : 0);
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//
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drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]);
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_ActiveVertexProgram = _VertexProgram[idVP];
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}
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else
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{
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drv->activeVertexProgram(NULL);
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_ActiveVertexProgram = NULL;
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}
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_Enabled = enabled;
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}
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@ -354,6 +354,7 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
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idVP= numPls*4 + idVP;
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[idVP]);
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_ActiveVertexProgram = _VertexProgram[idVP];
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// precompute mesh
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@ -373,6 +374,7 @@ void CMeshVPWindTree::end(IDriver *driver)
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{
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// Disable the VertexProgram
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driver->activeVertexProgram(NULL);
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_ActiveVertexProgram = NULL;
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}
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// ***************************************************************************
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@ -398,7 +400,8 @@ void CMeshVPWindTree::setupLighting(CScene *scene, CMeshBaseInstance *mbi, const
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nlassert(scene != NULL);
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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// setup cte for lighting
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renderTrav->beginVPLightSetup(VPLightConstantStart, SpecularLighting, invertedModelMat);
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CVertexProgramWindTree *program = _ActiveVertexProgram;
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renderTrav->beginVPLightSetup(program, invertedModelMat);
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}
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@ -431,6 +434,7 @@ void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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_ActiveVertexProgram = _VertexProgram[_LastMBRIdVP];
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// precompute mesh
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setupPerMesh(driver, scene);
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@ -456,6 +460,7 @@ void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBase
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{
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_LastMBRIdVP= idVP;
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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_ActiveVertexProgram = _VertexProgram[_LastMBRIdVP];
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if (!_VertexProgram[_LastMBRIdVP]->PerMeshSetup)
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{
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@ -474,6 +479,7 @@ void CMeshVPWindTree::endMBRMesh(IDriver *driver)
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{
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// Disable the VertexProgram
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driver->activeVertexProgram(NULL);
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_ActiveVertexProgram = NULL;
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}
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// ***************************************************************************
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@ -762,13 +762,15 @@ void CRenderTrav::changeLightSetup(CLightContribution *lightContribution, bool
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// ***************************************************************************
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void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM)
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void CRenderTrav::beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM)
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{
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uint i;
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nlassert(MaxVPLight==4);
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_VPNumLights= min(_NumLightEnabled, (uint)MaxVPLight);
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_VPCurrentCtStart= ctStart;
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_VPSupportSpecular= supportSpecular;
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// _VPCurrentCtStart= ctStart;
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// _VPSupportSpecular= supportSpecular;
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_VPCurrent = program;
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bool supportSpecular = program->featuresLighted().SupportSpecular;
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// Prepare Colors (to be multiplied by material)
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//================
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@ -786,8 +788,11 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C
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// reset other to 0.
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for(; i<MaxVPLight; i++)
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{
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_VPLightDiffuse[i]= CRGBA::Black;
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Driver->setConstant(_VPCurrentCtStart+1+i, 0.f, 0.f, 0.f, 0.f);
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_VPLightDiffuse[i] = CRGBA::Black;
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if (program->idxLighted().Diffuse[i] != ~0)
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{
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], 0.f, 0.f, 0.f, 0.f);
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}
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}
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// Specular. _VPCurrentCtStart+5 to 8 (only if supportSpecular)
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if(supportSpecular)
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@ -800,7 +805,10 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C
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for(; i<MaxVPLight; i++)
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{
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_VPLightSpecular[i]= CRGBA::Black;
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Driver->setConstant(_VPCurrentCtStart+5+i, 0.f, 0.f, 0.f, 0.f);
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if (program->idxLighted().Specular[i] != ~0)
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{
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], 0.f, 0.f, 0.f, 0.f);
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}
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}
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}
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@ -816,40 +824,24 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C
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lightDir= invObjectWM.mulVector(_DriverLight[0].getDirection());
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lightDir.normalize();
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lightDir= -lightDir;
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if(supportSpecular)
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{
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// Setup lightDir.
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Driver->setConstant(_VPCurrentCtStart+9, lightDir);
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}
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else
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{
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// Setup lightDir. NB: no specular color!
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Driver->setConstant(_VPCurrentCtStart+5, lightDir);
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}
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Driver->setUniform3f(IDriver::VertexProgram, program->idxLighted().DirOrPos[0], lightDir); // The sun is the same for every instance.
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// Setup PointLights
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//================
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uint startPLPos;
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if(supportSpecular)
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if (supportSpecular)
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{
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// Setup eye in objectSpace for localViewer
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Driver->setConstant(_VPCurrentCtStart+11, eye);
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// Start at 12.
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startPLPos= 12;
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}
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else
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{
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// Start at 6.
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startPLPos= 6;
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Driver->setUniform3f(IDriver::VertexProgram, program->idxLighted().EyePosition, eye);
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}
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// For all pointLight enabled (other are black: don't matter)
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for(i=1; i<_VPNumLights; i++)
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{
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// Setup position of light.
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CVector lightPos;
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lightPos= invObjectWM * _DriverLight[i].getPosition();
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Driver->setConstant(_VPCurrentCtStart+startPLPos+(i-1), lightPos);
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lightPos = invObjectWM * _DriverLight[i].getPosition();
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Driver->setUniform3f(IDriver::VertexProgram, program->idxLighted().DirOrPos[i], lightPos);
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}
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@ -860,6 +852,9 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C
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// ***************************************************************************
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void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool excludeStrongest)
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{
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CVertexProgramLighted *program = _VPCurrent;
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nlassert(program);
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// Must test if at least done one time.
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if(!_VPMaterialCacheDirty)
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{
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@ -869,7 +864,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
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_VPMaterialCacheDiffuse == mat.getDiffuse().getPacked() )
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{
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// Same Diffuse part, test if same specular if necessary
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if( !_VPSupportSpecular ||
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if( !program->featuresLighted().SupportSpecular ||
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( _VPMaterialCacheSpecular == mat.getSpecular().getPacked() &&
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_VPMaterialCacheShininess == mat.getShininess() ) )
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{
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@ -899,7 +894,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
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// setup Ambient + Emissive
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color= _VPFinalAmbient * mat.getAmbient();
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color+= mat.getEmissive();
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Driver->setConstant(_VPCurrentCtStart+0, 1, &color.R);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Ambient, color);
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// is the strongest light is not excluded, its index should have been setup to _VPNumLights
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@ -908,7 +903,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
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for(i = 0; i < strongestLightIndex; ++i)
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{
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color= _VPLightDiffuse[i] * matDiff;
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Driver->setConstant(_VPCurrentCtStart+1+i, 1, &color.R);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color);
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}
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@ -917,24 +912,24 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
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color= _VPLightDiffuse[i] * matDiff;
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_StrongestLightDiffuse.set((uint8) (255.f * color.R), (uint8) (255.f * color.G), (uint8) (255.f * color.B), (uint8) (255.f * color.A));
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// setup strongest light to black for the gouraud part
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Driver->setConstant(_VPCurrentCtStart + 1 + i, 0.f, 0.f, 0.f, 0.f);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], 0.f, 0.f, 0.f, 0.f);
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++i;
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// setup other lights
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for(; i < _VPNumLights; i++)
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{
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color= _VPLightDiffuse[i] * matDiff;
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Driver->setConstant(_VPCurrentCtStart + 1 + i, 1, &color.R);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color);
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}
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}
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// setup Specular
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if(_VPSupportSpecular)
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if (program->featuresLighted().SupportSpecular)
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{
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for(i = 0; i < strongestLightIndex; ++i)
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{
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color= _VPLightSpecular[i] * matSpec;
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color.A= specExp;
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Driver->setConstant(_VPCurrentCtStart+5+i, 1, &color.R);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], color);
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}
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if (i != _VPNumLights)
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@ -943,14 +938,14 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
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_StrongestLightSpecular.set((uint8) (255.f * color.R), (uint8) (255.f * color.G), (uint8) (255.f * color.B), (uint8) (255.f * color.A));
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// setup strongest light to black (for gouraud part)
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Driver->setConstant(_VPCurrentCtStart + 5 + i, 0.f, 0.f, 0.f, 0.f);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], 0.f, 0.f, 0.f, 0.f);
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++i;
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// setup other lights
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for(; i < _VPNumLights; i++)
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{
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color= _VPLightSpecular[i] * matSpec;
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color.A= specExp;
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Driver->setConstant(_VPCurrentCtStart + 5 + i, 1, &color.R);
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Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], color);
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}
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}
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}
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@ -959,10 +954,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
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static float alphaCte[4]= {0,0,1,0};
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alphaCte[3]= matDiff.A;
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// setup at good place
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if(_VPSupportSpecular)
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Driver->setConstant(_VPCurrentCtStart+10, 1, alphaCte);
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else
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Driver->setConstant(_VPCurrentCtStart+9, 1, alphaCte);
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Driver->setUniform4fv(IDriver::VertexProgram, program->idxLighted().DiffuseAlpha, 1, alphaCte);
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}
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// ***************************************************************************
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@ -1174,24 +1166,24 @@ void CVertexProgramLighted::buildInfo()
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if (profile() == nelvp)
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{
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// Fixed uniform locations
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m_IdxLighted.Ambient = 0;
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m_IdxLighted.Ambient = m_FeaturesLighted.CtStartNeLVP + 0;
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for (uint i = 0; i < MaxLight; ++i)
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{
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m_IdxLighted.Diffuse[i] = 1 + i;
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m_IdxLighted.Diffuse[i] = m_FeaturesLighted.CtStartNeLVP + 1 + i;
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}
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if (m_FeaturesLighted.SupportSpecular)
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{
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for (uint i = 0; i < MaxLight; ++i)
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{
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m_IdxLighted.Specular[i] = 5 + i;
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m_IdxLighted.Specular[i] = m_FeaturesLighted.CtStartNeLVP + 5 + i;
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}
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m_IdxLighted.DirOrPos[0] = 9;
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for (uint i = 1; i < MaxLight; ++i)
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{
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m_IdxLighted.DirOrPos[i] = (12 - 1) + i;
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m_IdxLighted.DirOrPos[i] = m_FeaturesLighted.CtStartNeLVP + (12 - 1) + i;
|
||||
}
|
||||
m_IdxLighted.DiffuseAlpha = 10;
|
||||
m_IdxLighted.EyePosition = 11;
|
||||
m_IdxLighted.DiffuseAlpha = m_FeaturesLighted.CtStartNeLVP + 10;
|
||||
m_IdxLighted.EyePosition = m_FeaturesLighted.CtStartNeLVP + 11;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1201,9 +1193,9 @@ void CVertexProgramLighted::buildInfo()
|
|||
}
|
||||
for (uint i = 0; i < MaxLight; ++i)
|
||||
{
|
||||
m_IdxLighted.DirOrPos[i] = 5 + i;
|
||||
m_IdxLighted.DirOrPos[i] = m_FeaturesLighted.CtStartNeLVP + 5 + i;
|
||||
}
|
||||
m_IdxLighted.DiffuseAlpha = 9;
|
||||
m_IdxLighted.DiffuseAlpha = m_FeaturesLighted.CtStartNeLVP + 9;
|
||||
m_IdxLighted.EyePosition = ~0;
|
||||
}
|
||||
}
|
||||
|
@ -1214,6 +1206,15 @@ void CVertexProgramLighted::buildInfo()
|
|||
// m_IdxLighted.Ambient = getUniformIndex("ambient");
|
||||
// etc
|
||||
}
|
||||
|
||||
nlassert(m_IdxLighted.Diffuse[0] != ~0);
|
||||
if (m_FeaturesLighted.SupportSpecular)
|
||||
{
|
||||
nlassert(m_IdxLighted.Specular[0] != ~0);
|
||||
nlassert(m_IdxLighted.EyePosition != ~0);
|
||||
}
|
||||
nlassert(m_IdxLighted.DirOrPos[0] != ~0);
|
||||
nlassert(m_IdxLighted.DiffuseAlpha != ~0);
|
||||
}
|
||||
|
||||
// generates the lighting part of a vertex program, nelvp profile
|
||||
|
|
Loading…
Reference in a new issue