Added: Missing data from gamedev.bnp

This commit is contained in:
kervala 2015-11-24 18:57:48 +01:00
parent 81ab42f5e9
commit f90c4824e3
41 changed files with 9154 additions and 4 deletions

View file

@ -0,0 +1,84 @@
// List of actions that do not need a specific caller
// If no precised the argument do not need a name
// ***************************************************************************
// open
// Arg : a container name
// Open a container
// ***************************************************************************
// close
// Arg : a container name
// Close a container
// ***************************************************************************
// open_close
// Arg : a container name
// Close a container if opened and open it if closed
// ***************************************************************************
// popup
// Arg : a container name
// Popup a container
// ***************************************************************************
// popin
// Arg : a container name
// Popin a container (restore it)
// ***************************************************************************
// popup_popin
// Arg : a container name
// Toggle Popup/Popin a container
// ***************************************************************************
// next_sheath
// Arg : none
// Set the Next sheath
// ***************************************************************************
// previous_sheath
// Arg : none
// Set the Previous sheath
// ***************************************************************************
// set_sheath
// Arg : the sheath number (int)
// Set the sheath ##
// ***************************************************************************
// toggle_combat
// Arg : none
// Attack/Disengage the current target
// ***************************************************************************
// talk_untalk
// Arg : none
// Talk or end dialog with the current target
// ***************************************************************************
// mount_unmount
// Arg : none
// Mount or unseat if we can the current target
// ***************************************************************************
// exchange
// Arg : none
// Exchange with the current target
// ***************************************************************************
// no_target
// Arg : none
// Target nothing
// ***************************************************************************
// self_target
// Arg : none
// Target the player
// ***************************************************************************
// beast_call
// Arg : the beast number (int)
// Order the beast to come
// ***************************************************************************
// beast_follow
// Arg : the beast number (int)
// Order the beast to follow us
// ***************************************************************************
// beast_stop
// Arg : the beast number (int)
// Order the beast to stop
// ***************************************************************************
// set_desktop
// Arg : the desktop number (0,1,2,3) (int)
// set the current desktop (exploration, info, labo, help)
// ***************************************************************************
// run_shortcut
// Arg : the shortcut number (0...9) (int)
// Execute the shortcut of the current shortcut bar

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@ -0,0 +1,54 @@
name id type family syllable effect texture_id specific_text
destroy 1 ROOT 0 krash inflict damages to it's target 10000 none
heal 2 ROOT 0 saf heal the target of the spell 10001 none
alter 3 ROOT 0 shange Alter target's characteristics 10002 none
power very weak 4 KEY 1 aka Minimal spell power 9001 1
power weak 5 KEY 1 aki Low spell power 9001 3
power average 6 KEY 1 aku Average spell power 9001 5
power high 7 KEY 1 aky High spell power 9001 6
power very high 8 KEY 1 akaha Very high spell power 9001 7
minor_area 9 SUFFIX 2 arre the spell affects a small area 9002 1
basic_area 10 SUFFIX 2 arri spell affects an everage sized area 9002 2
major_area 11 SUFFIX 2 arro big effect area 9002 3
quick casting 12 SUFFIX 3 thyy cast faster 9003 -1
fast casting 13 SUFFIX 3 thuu cast much faster 9003 -2
fastest casting 14 SUFFIX 3 thoo smallest casting time 9003 -3
very_close 15 KEY 4 pra very short range 9004 0
close 16 KEY 4 pre close range 9004 1
distant 17 KEY 4 pri medium range 9004 2
far 18 KEY 4 pro long rang 9004 3
very_far 19 KEY 4 pru very long range 9004 4
sap 20 KEY 5 sap affect target's sap 9005 sap
hp 21 KEY 5 hp affect target's hp 9005 hp
stamina 22 KEY 5 sta affect target's stamina 9005 sta
weak dose 23 KEY 6 dose modify target char by a small amount 9006 1
base dose 24 KEY 6 dosi modify target char 9006 2
strong dose 25 KEY 6 doso important modification of char 9006 3
very strong dose 26 KEY 6 dosu very important modification of char 9006 4
minor healing 27 KEY 7 bla target recovers a few hit points 9007 1
partial healing 28 KEY 7 ble target recovers some hit points 9007 2
basic healing 29 KEY 7 bli target recovers hit points 9007 3
benefactor healing 30 KEY 7 blo target recovers a lot of HP 9007 4
powerful healing 31 KEY 7 blu target recovers lots of HP 9007 5
30 seconds 32 KEY 8 mnii spell last 30 seconds 9008 0.5
2 minutes 33 KEY 8 mnoo spell last 2 minutes 9008 2
4 minutes 34 KEY 8 mnyy spell last 4 minutes 9008 4
teleport 35 ROOT 0 apula teleportation 10003 none
oasis 36 KEY 9 des teleport to Vitka oasis 10003 vitka
etoole 37 KEY 9 etoo teleport to Etoole lakes 10003 etoo
vampirism 38 ROOT 0 vampyr vampirize target health 10003 none
transfert 39 ROOT 0 trans transfert caster health to target 10003 none
boost regen 40 ROOT 0 troll boost target Hp regen rate 10003 none
accelerate 41 ROOT 0 spid speed up the character 10003 none
reduce resistance 1 42 SUFFIX 10 lresi reduce target's resistance 10003 1
reduce resistance 2 43 SUFFIX 10 lreso reduce target's resistance 10003 2
reduce resistance 3 44 SUFFIX 10 lresu reduce target's resistance 10003 3
easy 1 45 SUFFIX 11 isyli reduce spell difficulty 10003 1
easy 2 46 SUFFIX 11 isylo reduce spell difficulty 10003 2
easy 3 47 SUFFIX 11 isylu reduce spell difficulty 10003 3
cheap 1 48 SUFFIX 12 chipi reduce spell cost 10003 1
cheap 2 49 SUFFIX 12 chipo reduce spell cost 10003 2
cheap 3 50 SUFFIX 12 chipu reduce spell cost 10003 3
concentrate 1 51 SUFFIX 13 konci reduce casting interruption chances 10003 1
concentrate 2 52 SUFFIX 13 konco reduce casting interruption chances 10003 2
concentrate 3 53 SUFFIX 13 koncu reduce casting interruption chances 10003 3

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@ -0,0 +1,228 @@
// 7*8= 56 * 4 = 224
entity 1 trhu1.creature 4160.000000 -3660.000000 0.000000
entity 2 trhc1.creature 4162.000000 -3660.000000 0.000000
entity 3 trhc2.creature 4164.000000 -3660.000000 0.000000
entity 4 trhc3.creature 4166.000000 -3660.000000 0.000000
entity 5 trha1.creature 4168.000000 -3660.000000 0.000000
entity 6 trha2.creature 4170.000000 -3660.000000 0.000000
entity 7 trha3.creature 4172.000000 -3660.000000 0.000000
entity 8 trfu1.creature 4174.000000 -3660.000000 0.000000
entity 9 trfc1.creature 4176.000000 -3660.000000 0.000000
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entity 16 mahc1.creature 4162.000000 -3664.000000 0.000000
entity 17 mahc2.creature 4164.000000 -3664.000000 0.000000
entity 18 mahc3.creature 4166.000000 -3664.000000 0.000000
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entity 32 fyhc3.creature 4166.000000 -3668.000000 0.000000
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entity 52 zofc2.creature 4178.000000 -3672.000000 0.000000
entity 53 zofc3.creature 4180.000000 -3672.000000 0.000000
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entity 56 zofa3.creature 4186.000000 -3672.000000 0.000000
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entity 60 trhc3.creature 4166.000000 -3680.000000 0.000000
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entity 87 fyhc2.creature 4164.000000 -3688.000000 0.000000
entity 88 fyhc3.creature 4166.000000 -3688.000000 0.000000
entity 89 fyha1.creature 4168.000000 -3688.000000 0.000000
entity 90 fyha2.creature 4170.000000 -3688.000000 0.000000
entity 91 fyha3.creature 4172.000000 -3688.000000 0.000000
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entity 93 fyfc1.creature 4176.000000 -3688.000000 0.000000
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entity 102 zohc3.creature 4166.000000 -3692.000000 0.000000
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entity 105 zoha3.creature 4172.000000 -3692.000000 0.000000
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entity 107 zofc1.creature 4176.000000 -3692.000000 0.000000
entity 108 zofc2.creature 4178.000000 -3692.000000 0.000000
entity 109 zofc3.creature 4180.000000 -3692.000000 0.000000
entity 110 zofa1.creature 4182.000000 -3692.000000 0.000000
entity 111 zofa2.creature 4184.000000 -3692.000000 0.000000
entity 112 zofa3.creature 4186.000000 -3692.000000 0.000000
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entity 123 trfc3.creature 4180.000000 -3700.000000 0.000000
entity 124 trfa1.creature 4182.000000 -3700.000000 0.000000
entity 125 trfa2.creature 4184.000000 -3700.000000 0.000000
entity 126 trfa3.creature 4186.000000 -3700.000000 0.000000
entity 127 mahu1.creature 4160.000000 -3704.000000 0.000000
entity 128 mahc1.creature 4162.000000 -3704.000000 0.000000
entity 129 mahc2.creature 4164.000000 -3704.000000 0.000000
entity 130 mahc3.creature 4166.000000 -3704.000000 0.000000
entity 131 maha1.creature 4168.000000 -3704.000000 0.000000
entity 132 maha2.creature 4170.000000 -3704.000000 0.000000
entity 133 maha3.creature 4172.000000 -3704.000000 0.000000
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entity 135 mafc1.creature 4176.000000 -3704.000000 0.000000
entity 136 mafc2.creature 4178.000000 -3704.000000 0.000000
entity 137 mafc3.creature 4180.000000 -3704.000000 0.000000
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entity 140 mafa3.creature 4186.000000 -3704.000000 0.000000
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entity 151 fyfc3.creature 4180.000000 -3708.000000 0.000000
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entity 154 fyfa3.creature 4186.000000 -3708.000000 0.000000
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entity 156 zohc1.creature 4162.000000 -3712.000000 0.000000
entity 157 zohc2.creature 4164.000000 -3712.000000 0.000000
entity 158 zohc3.creature 4166.000000 -3712.000000 0.000000
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entity 160 zoha2.creature 4170.000000 -3712.000000 0.000000
entity 161 zoha3.creature 4172.000000 -3712.000000 0.000000
entity 162 zofu1.creature 4174.000000 -3712.000000 0.000000
entity 163 zofc1.creature 4176.000000 -3712.000000 0.000000
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entity 165 zofc3.creature 4180.000000 -3712.000000 0.000000
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entity 167 zofa2.creature 4184.000000 -3712.000000 0.000000
entity 168 zofa3.creature 4186.000000 -3712.000000 0.000000
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entity 171 trhc2.creature 4164.000000 -3720.000000 0.000000
entity 172 trhc3.creature 4166.000000 -3720.000000 0.000000
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entity 174 trha2.creature 4170.000000 -3720.000000 0.000000
entity 175 trha3.creature 4172.000000 -3720.000000 0.000000
entity 176 trfu1.creature 4174.000000 -3720.000000 0.000000
entity 177 trfc1.creature 4176.000000 -3720.000000 0.000000
entity 178 trfc2.creature 4178.000000 -3720.000000 0.000000
entity 179 trfc3.creature 4180.000000 -3720.000000 0.000000
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entity 181 trfa2.creature 4184.000000 -3720.000000 0.000000
entity 182 trfa3.creature 4186.000000 -3720.000000 0.000000
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entity 184 mahc1.creature 4162.000000 -3720.000000 0.000000
entity 185 mahc2.creature 4164.000000 -3720.000000 0.000000
entity 186 mahc3.creature 4166.000000 -3720.000000 0.000000
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entity 189 maha3.creature 4172.000000 -3720.000000 0.000000
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entity 191 mafc1.creature 4176.000000 -3720.000000 0.000000
entity 192 mafc2.creature 4178.000000 -3720.000000 0.000000
entity 193 mafc3.creature 4180.000000 -3720.000000 0.000000
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View file

@ -0,0 +1,134 @@
db SERVER:GUILD:NAME 321465
db SERVER:FAME:THRESHOLD_TRADE -35
db SERVER:FAME:THRESHOLD_KOS -65
db SERVER:FAME:PLAYER0:VALUE 30
db SERVER:FAME:PLAYER0:THRESHOLD 70
db SERVER:FAME:PLAYER1:VALUE -20
db SERVER:FAME:PLAYER1:THRESHOLD 70
db SERVER:FAME:PLAYER2:VALUE -80
db SERVER:FAME:PLAYER2:THRESHOLD 20
db SERVER:FAME:PLAYER3:VALUE -50
db SERVER:FAME:PLAYER3:THRESHOLD 80
db SERVER:FAME:PLAYER4:VALUE -50
db SERVER:FAME:PLAYER4:THRESHOLD 80
db SERVER:FAME:PLAYER5:VALUE 75
db SERVER:FAME:PLAYER5:THRESHOLD 80
db SERVER:GUILD:FAME:0:VALUE 15
db SERVER:GUILD:FAME:0:THRESHOLD 90
db SERVER:GUILD:FAME:1:VALUE 25
db SERVER:GUILD:FAME:1:THRESHOLD 80
db SERVER:GUILD:FAME:2:VALUE 35
db SERVER:GUILD:FAME:2:THRESHOLD 70
db SERVER:GUILD:FAME:3:VALUE 45
db SERVER:GUILD:FAME:3:THRESHOLD 60
db SERVER:GUILD:FAME:4:VALUE 55
db SERVER:GUILD:FAME:4:THRESHOLD 50
db SERVER:GUILD:FAME:5:VALUE 65
db SERVER:GUILD:FAME:5:THRESHOLD 40
db SERVER:FAME:TRIBE0:VALUE 75
db SERVER:FAME:TRIBE0:THRESHOLD 80
db SERVER:FAME:TRIBE1:VALUE 65
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db SERVER:FAME:TRIBE2:VALUE 55
db SERVER:FAME:TRIBE2:THRESHOLD 80
db SERVER:FAME:TRIBE3:VALUE 45
db SERVER:FAME:TRIBE3:THRESHOLD 60
db SERVER:FAME:TRIBE4:VALUE 35
db SERVER:FAME:TRIBE4:THRESHOLD 80
db SERVER:FAME:TRIBE5:VALUE 25
db SERVER:FAME:TRIBE5:THRESHOLD 40
db SERVER:FAME:TRIBE6:VALUE 15
db SERVER:FAME:TRIBE6:THRESHOLD 30
db SERVER:FAME:TRIBE7:VALUE 5
db SERVER:FAME:TRIBE7:THRESHOLD 80
db SERVER:FAME:TRIBE8:VALUE -15
db SERVER:FAME:TRIBE8:THRESHOLD 20
db SERVER:FAME:TRIBE9:VALUE -25
db SERVER:FAME:TRIBE9:THRESHOLD 80
db SERVER:FAME:TRIBE10:VALUE -35
db SERVER:FAME:TRIBE10:THRESHOLD 10
db SERVER:FAME:TRIBE11:VALUE -45
db SERVER:FAME:TRIBE11:THRESHOLD 10
db SERVER:FAME:TRIBE12:VALUE -55
db SERVER:FAME:TRIBE12:THRESHOLD 10
db SERVER:FAME:TRIBE13:VALUE -65
db SERVER:FAME:TRIBE13:THRESHOLD -50
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db SERVER:FAME:TRIBE14:THRESHOLD 10
db SERVER:FAME:TRIBE15:VALUE -85
db SERVER:FAME:TRIBE15:THRESHOLD -10
db SERVER:FAME:TRIBE16:VALUE -95
db SERVER:FAME:TRIBE16:THRESHOLD 10
db SERVER:FAME:TRIBE17:VALUE -35
db SERVER:FAME:TRIBE17:THRESHOLD 10
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db SERVER:FAME:TRIBE18:THRESHOLD 10
db SERVER:FAME:TRIBE19:VALUE -55
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db SERVER:FAME:TRIBE20:VALUE -15
db SERVER:FAME:TRIBE20:THRESHOLD 30
db SERVER:FAME:TRIBE21:VALUE 55
db SERVER:FAME:TRIBE21:THRESHOLD 10
db SERVER:FAME:TRIBE22:VALUE 65
db SERVER:FAME:TRIBE22:THRESHOLD 20
db SERVER:FAME:TRIBE23:VALUE 75
db SERVER:FAME:TRIBE23:THRESHOLD 38
db SERVER:FAME:TRIBE24:VALUE 85
db SERVER:FAME:TRIBE24:THRESHOLD 43
db SERVER:FAME:TRIBE25:VALUE 25
db SERVER:FAME:TRIBE25:THRESHOLD 21
db SERVER:FAME:TRIBE26:VALUE -45
db SERVER:FAME:TRIBE26:THRESHOLD -48
db SERVER:FAME:TRIBE27:VALUE -15
db SERVER:FAME:TRIBE27:THRESHOLD 30
db SERVER:FAME:TRIBE28:VALUE -15
db SERVER:FAME:TRIBE28:THRESHOLD 30
db SERVER:FAME:TRIBE29:VALUE -15
db SERVER:FAME:TRIBE29:THRESHOLD 30
db SERVER:FAME:TRIBE30:VALUE -15
db SERVER:FAME:TRIBE30:THRESHOLD 30
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CULT 2
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CULT_POINTS 9741
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CIV 7
db SERVER:PVP_EFFECTS:PVP_FACTION_POINTS:CIV_POINTS 5413
db SERVER:PVP_EFFECTS:0:ID 232784071
db SERVER:PVP_EFFECTS:0:ISBONUS 1
db SERVER:PVP_EFFECTS:0:PARAM 430
db SERVER:PVP_EFFECTS:1:ID 232784028
db SERVER:PVP_EFFECTS:1:ISBONUS 1
db SERVER:PVP_EFFECTS:1:PARAM 10
db SERVER:PVP_EFFECTS:2:ID 240124093
db SERVER:PVP_EFFECTS:2:ISBONUS 1
db SERVER:PVP_EFFECTS:2:PARAM 370
db SERVER:PVP_EFFECTS:3:ID 234881134
db SERVER:PVP_EFFECTS:3:ISBONUS 1
db SERVER:PVP_EFFECTS:3:PARAM 15
db SERVER:PVP_EFFECTS:4:ID 240124011
db SERVER:PVP_EFFECTS:4:ISBONUS 1
db SERVER:PVP_EFFECTS:4:PARAM 610
db SERVER:PVP_EFFECTS:5:ID 239075368
db SERVER:PVP_EFFECTS:5:ISBONUS 1
db SERVER:PVP_EFFECTS:5:PARAM 250
db SERVER:PVP_EFFECTS:6:ID 234881211
db SERVER:PVP_EFFECTS:6:ISBONUS 1
db SERVER:PVP_EFFECTS:6:PARAM 180

View file

@ -0,0 +1,15 @@
family_name id type description texture_id texture
root 0 ROOT root bricks 9000 root_bricks.tga
spell_power 1 KEY power of the spell 9001 power.tga
effect_area 2 SUFFIX define the effect area of the spell 9002 area.tga
casting_time 3 SUFFIX inc/dec the casting time of the spell 9003 casting_time.tga
range 4 KEY range of the spell 9004 range.tga
characteristic 5 KEY choose affected characteristic 9005 charac.tga
virulence 6 KEY virulence 9006 virulence.tga
healing 7 KEY healing power 9007 healing_power.tga
spell length 8 KEY length of spell effects 9008 effect_length.tga
destination 9 KEY teleport's destination 10003 teleport.tga
reduce resistance 10 SUFFIX reduce target's resistance 10003 teleport.tga
easy 11 SUFFIX reduce spell difficulty 10003 teleport.tga
cheap 12 SUFFIX reduce spell cost 10003 teleport.tga
concentration 13 SUFFIX reduce casting interruption chances 10003 teleport.tga

View file

@ -0,0 +1,696 @@
db SERVER:INTERFACES:FLAGS 255
db SERVER:CHARACTER_INFO:SCORES:MaxHitPoints 100
db SERVER:CHARACTER_INFO:SCORES:BaseHitPoints 120
db SERVER:CHARACTER_INFO:SCORES:MaxStamina 120
db SERVER:CHARACTER_INFO:SCORES:BaseStamina 100
db SERVER:CHARACTER_INFO:SCORES:MaxSap 100
db SERVER:CHARACTER_INFO:SCORES:BaseSap 100
db SERVER:CHARACTER_INFO:SCORES:MaxFocus 100
db SERVER:CHARACTER_INFO:SCORES:BaseFocus 100
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Constitution 33
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Metabolism 100
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Strength 50
db SERVER:CHARACTER_INFO:CHARACTERISTICS:WellBalanced 30
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Intelligence 30
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Wisdom 420
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Dexterity 121
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Will 654
db SERVER:USER:SKILL_POINTS 1000
db SERVER:TARGET:BARS:HP 80
db SERVER:TARGET:BARS:STA 32
db SERVER:TARGET:BARS:SAP 69
db SERVER:TARGET:BARS:FOCUS 95
// Default Quantities
db SERVER:INVENTORY:BAG:0:QUANTITY 1
db SERVER:INVENTORY:BAG:1:QUANTITY 1
db SERVER:INVENTORY:BAG:2:QUANTITY 1
db SERVER:INVENTORY:BAG:3:QUANTITY 1
db SERVER:INVENTORY:BAG:4:QUANTITY 1
db SERVER:INVENTORY:BAG:5:QUANTITY 1
db SERVER:INVENTORY:BAG:6:QUANTITY 1
db SERVER:INVENTORY:BAG:7:QUANTITY 1
db SERVER:INVENTORY:BAG:8:QUANTITY 1
db SERVER:INVENTORY:BAG:9:QUANTITY 1
db SERVER:INVENTORY:BAG:10:QUANTITY 1
db SERVER:INVENTORY:BAG:11:QUANTITY 1
db SERVER:INVENTORY:BAG:12:QUANTITY 1
db SERVER:INVENTORY:BAG:13:QUANTITY 1
db SERVER:INVENTORY:BAG:14:QUANTITY 1
db SERVER:INVENTORY:BAG:15:QUANTITY 1
db SERVER:INVENTORY:BAG:16:QUANTITY 1
db SERVER:INVENTORY:BAG:17:QUANTITY 1
db SERVER:INVENTORY:BAG:18:QUANTITY 1
db SERVER:INVENTORY:BAG:19:QUANTITY 1
db SERVER:INVENTORY:BAG:20:QUANTITY 1
db SERVER:INVENTORY:BAG:21:QUANTITY 1
db SERVER:INVENTORY:BAG:22:QUANTITY 1
db SERVER:INVENTORY:BAG:23:QUANTITY 1
db SERVER:INVENTORY:BAG:24:QUANTITY 1
db SERVER:INVENTORY:BAG:25:QUANTITY 1
db SERVER:INVENTORY:BAG:26:QUANTITY 1
db SERVER:INVENTORY:BAG:27:QUANTITY 1
db SERVER:INVENTORY:BAG:28:QUANTITY 1
db SERVER:INVENTORY:BAG:29:QUANTITY 1
db SERVER:INVENTORY:BAG:30:QUANTITY 1
db SERVER:INVENTORY:BAG:31:QUANTITY 1
db SERVER:INVENTORY:BAG:32:QUANTITY 1
db SERVER:INVENTORY:BAG:33:QUANTITY 1
db SERVER:INVENTORY:BAG:34:QUANTITY 1
db SERVER:INVENTORY:BAG:35:QUANTITY 1
db SERVER:INVENTORY:BAG:36:QUANTITY 1
db SERVER:INVENTORY:BAG:37:QUANTITY 1
db SERVER:INVENTORY:BAG:38:QUANTITY 1
db SERVER:INVENTORY:BAG:39:QUANTITY 1
db SERVER:INVENTORY:BAG:40:QUANTITY 1
db SERVER:INVENTORY:BAG:41:QUANTITY 1
db SERVER:INVENTORY:BAG:42:QUANTITY 1
db SERVER:INVENTORY:BAG:43:QUANTITY 1
db SERVER:INVENTORY:BAG:44:QUANTITY 1
db SERVER:INVENTORY:BAG:45:QUANTITY 1
db SERVER:INVENTORY:BAG:46:QUANTITY 1
db SERVER:INVENTORY:BAG:47:QUANTITY 1
db SERVER:INVENTORY:BAG:48:QUANTITY 1
db SERVER:INVENTORY:BAG:49:QUANTITY 1
db SERVER:INVENTORY:BAG:50:QUANTITY 1
db SERVER:INVENTORY:BAG:51:QUANTITY 1
db SERVER:INVENTORY:BAG:52:QUANTITY 1
db SERVER:INVENTORY:BAG:53:QUANTITY 1
db SERVER:INVENTORY:BAG:54:QUANTITY 1
db SERVER:INVENTORY:BAG:55:QUANTITY 1
db SERVER:INVENTORY:BAG:56:QUANTITY 1
db SERVER:INVENTORY:BAG:57:QUANTITY 1
db SERVER:INVENTORY:BAG:58:QUANTITY 1
db SERVER:INVENTORY:BAG:59:QUANTITY 1
db SERVER:INVENTORY:BAG:0:SHEET icmalp.sitem
db SERVER:INVENTORY:BAG:0:QUALITY 66
db SERVER:INVENTORY:BAG:0:QUANTITY 1
db SERVER:INVENTORY:BAG:0:USER_COLOR 2
db SERVER:INVENTORY:BAG:0:LOCKED 0
db SERVER:INVENTORY:BAG:0:WEIGHT 100
db SERVER:INVENTORY:BAG:0:NAMEID 18
db SERVER:INVENTORY:BAG:0:INFO_VERSION 11
db SERVER:INVENTORY:BAG:0:ENCHANT 99
db SERVER:INVENTORY:BAG:0:RM_CLASS_TYPE 3
db SERVER:INVENTORY:BAG:0:RM_FABER_STAT_TYPE 5
db SERVER:INVENTORY:BAG:1:SHEET ictalp.sitem
db SERVER:INVENTORY:BAG:1:QUALITY 50
db SERVER:INVENTORY:BAG:1:WEIGHT 50
db SERVER:INVENTORY:BAG:2:SHEET icfm1ss.sitem
db SERVER:INVENTORY:BAG:2:QUALITY 0
db SERVER:INVENTORY:BAG:2:WEIGHT 35
db SERVER:INVENTORY:BAG:2:RM_CLASS_TYPE 4
db SERVER:INVENTORY:BAG:2:RM_FABER_STAT_TYPE 3
db SERVER:INVENTORY:BAG:3:SHEET icfm2pp.sitem
db SERVER:INVENTORY:BAG:3:QUALITY 50
db SERVER:INVENTORY:BAG:3:WEIGHT 150
db SERVER:INVENTORY:BAG:4:SHEET icmm2bm.sitem
db SERVER:INVENTORY:BAG:4:QUALITY 50
db SERVER:INVENTORY:BAG:4:WEIGHT 90
db SERVER:INVENTORY:BAG:5:SHEET icmp1bs.sitem
db SERVER:INVENTORY:BAG:5:QUALITY 50
db SERVER:INVENTORY:BAG:5:WEIGHT 33
db SERVER:INVENTORY:BAG:5:QUANTITY 12
db SERVER:INVENTORY:BAG:6:SHEET icmp2rp.sitem
db SERVER:INVENTORY:BAG:6:QUALITY 50
db SERVER:INVENTORY:BAG:6:WEIGHT 77
db SERVER:INVENTORY:BAG:6:QUANTITY 12
db SERVER:INVENTORY:BAG:7:SHEET icmja.sitem
db SERVER:INVENTORY:BAG:7:QUALITY 50
db SERVER:INVENTORY:BAG:7:WEIGHT 161
db SERVER:INVENTORY:BAG:8:SHEET icmjp.sitem
db SERVER:INVENTORY:BAG:8:QUALITY 50
db SERVER:INVENTORY:BAG:8:WEIGHT 88
db SERVER:INVENTORY:BAG:9:SHEET icmr2b.sitem
db SERVER:INVENTORY:BAG:9:QUALITY 50
db SERVER:INVENTORY:BAG:9:WEIGHT 185
db SERVER:INVENTORY:BAG:10:SHEET icmm1sa.sitem
db SERVER:INVENTORY:BAG:10:QUALITY 50
db SERVER:INVENTORY:BAG:10:WEIGHT 12
db SERVER:INVENTORY:BAG:11:SHEET icmm1pd.sitem
db SERVER:INVENTORY:BAG:11:QUALITY 50
db SERVER:INVENTORY:BAG:11:WEIGHT 13
db SERVER:INVENTORY:BAG:12:SHEET iccm2ms.sitem
db SERVER:INVENTORY:BAG:12:QUALITY 50
db SERVER:INVENTORY:BAG:12:WEIGHT 117
db SERVER:INVENTORY:BAG:15:SHEET iapj3.sitem
db SERVER:INVENTORY:BAG:15:QUALITY 50
db SERVER:INVENTORY:BAG:15:WEIGHT 5
db SERVER:INVENTORY:BAG:15:QUALITY 5
db SERVER:INVENTORY:BAG:24:SHEET itforage.sitem
db SERVER:INVENTORY:BAG:24:QUALITY 50
db SERVER:INVENTORY:BAG:24:WEIGHT 35
db SERVER:INVENTORY:BAG:50:SHEET icfamp.sitem
db SERVER:INVENTORY:BAG:50:QUALITY 50
db SERVER:INVENTORY:BAG:50:WEIGHT 35
db SERVER:INVENTORY:BAG:51:SHEET icfahp.sitem
db SERVER:INVENTORY:BAG:51:QUALITY 50
db SERVER:INVENTORY:BAG:51:WEIGHT 35
db SERVER:INVENTORY:BAG:52:SHEET iccsb.sitem
db SERVER:INVENTORY:BAG:52:QUALITY 50
db SERVER:INVENTORY:BAG:52:WEIGHT 35
db SERVER:INVENTORY:BAG:53:SHEET iccss.sitem
db SERVER:INVENTORY:BAG:53:QUALITY 50
db SERVER:INVENTORY:BAG:53:WEIGHT 35
db SERVER:INVENTORY:BAG:54:SHEET iccm2ms.sitem
db SERVER:INVENTORY:BAG:54:QUALITY 50
db SERVER:INVENTORY:BAG:54:WEIGHT 35
db SERVER:INVENTORY:MONEY 8532
// Faber
// Tool
db SERVER:INVENTORY:BAG:11:SHEET itmwea.sitem
db SERVER:INVENTORY:BAG:11:QUANTITY 1
db SERVER:INVENTORY:BAG:11:QUALITY 5
db SERVER:INVENTORY:BAG:12:SHEET itarmor.sitem
db SERVER:INVENTORY:BAG:12:QUANTITY 1
db SERVER:INVENTORY:BAG:12:QUALITY 5
db SERVER:INVENTORY:BAG:13:SHEET itrwea.sitem
db SERVER:INVENTORY:BAG:13:QUANTITY 1
db SERVER:INVENTORY:BAG:13:QUALITY 5
db SERVER:INVENTORY:BAG:14:SHEET itammo.sitem
db SERVER:INVENTORY:BAG:14:QUANTITY 1
db SERVER:INVENTORY:BAG:14:QUALITY 10
db SERVER:INVENTORY:BAG:54:SHEET itjewel.sitem
db SERVER:INVENTORY:BAG:54:QUANTITY 1
db SERVER:INVENTORY:BAG:54:QUALITY 10
db SERVER:INVENTORY:BAG:16:SHEET m0741dxacc01.sitem
db SERVER:INVENTORY:BAG:16:QUANTITY 121
db SERVER:INVENTORY:BAG:16:QUALITY 2
// Mp-2
db SERVER:INVENTORY:BAG:17:SHEET m0152chdca01.sitem
db SERVER:INVENTORY:BAG:17:QUANTITY 80
db SERVER:INVENTORY:BAG:17:QUALITY 1
db SERVER:INVENTORY:BAG:18:SHEET m0152chdca01.sitem
db SERVER:INVENTORY:BAG:18:QUANTITY 80
db SERVER:INVENTORY:BAG:18:QUALITY 12
db SERVER:INVENTORY:BAG:19:SHEET m0498chwdc01.sitem
db SERVER:INVENTORY:BAG:19:QUANTITY 20
db SERVER:INVENTORY:BAG:19:QUALITY 1
db SERVER:INVENTORY:BAG:20:SHEET m0498chwdd01.sitem
db SERVER:INVENTORY:BAG:20:QUANTITY 20
db SERVER:INVENTORY:BAG:20:QUALITY 1
db SERVER:INVENTORY:BAG:21:SHEET m0498chwfd01.sitem
db SERVER:INVENTORY:BAG:21:QUANTITY 20
db SERVER:INVENTORY:BAG:21:QUALITY 3
// Mp-3
db SERVER:INVENTORY:BAG:22:SHEET m0367chnca01.sitem
db SERVER:INVENTORY:BAG:22:QUANTITY 20
db SERVER:INVENTORY:BAG:22:QUALITY 20
db SERVER:INVENTORY:BAG:23:SHEET m0556ccnca01.sitem
db SERVER:INVENTORY:BAG:23:QUANTITY 20
db SERVER:INVENTORY:BAG:23:QUALITY 20
db SERVER:INVENTORY:BAG:24:SHEET m0616chvca01.sitem
db SERVER:INVENTORY:BAG:24:QUANTITY 20
db SERVER:INVENTORY:BAG:24:QUALITY 20
db SERVER:INVENTORY:BAG:25:SHEET m0507chnca01.sitem
db SERVER:INVENTORY:BAG:25:QUANTITY 20
db SERVER:INVENTORY:BAG:25:QUALITY 20
db SERVER:INVENTORY:BAG:26:SHEET m0307cdald01.sitem
db SERVER:INVENTORY:BAG:26:QUANTITY 20
db SERVER:INVENTORY:BAG:26:QUALITY 20
// MP Bark
db SERVER:INVENTORY:BAG:100:SHEET m0014dxacb01.sitem
db SERVER:INVENTORY:BAG:100:QUANTITY 10
db SERVER:INVENTORY:BAG:100:QUALITY 20
db SERVER:INVENTORY:BAG:101:SHEET m0101dxacb01.sitem
db SERVER:INVENTORY:BAG:101:QUANTITY 10
db SERVER:INVENTORY:BAG:101:QUALITY 20
db SERVER:INVENTORY:BAG:102:SHEET m0190dxacb01.sitem
db SERVER:INVENTORY:BAG:102:QUANTITY 10
db SERVER:INVENTORY:BAG:102:QUALITY 20
db SERVER:INVENTORY:BAG:103:SHEET m0191dxacb01.sitem
db SERVER:INVENTORY:BAG:103:QUANTITY 10
db SERVER:INVENTORY:BAG:103:QUALITY 20
db SERVER:INVENTORY:BAG:104:SHEET m0191dxacc01.sitem
db SERVER:INVENTORY:BAG:104:QUANTITY 10
db SERVER:INVENTORY:BAG:104:QUALITY 20
db SERVER:INVENTORY:BAG:105:SHEET m0191dxadd01.sitem
db SERVER:INVENTORY:BAG:105:QUANTITY 10
db SERVER:INVENTORY:BAG:105:QUALITY 20
db SERVER:INVENTORY:BAG:106:SHEET m0191dxade01.sitem
db SERVER:INVENTORY:BAG:106:QUANTITY 10
db SERVER:INVENTORY:BAG:106:QUALITY 20
db SERVER:INVENTORY:BAG:107:SHEET m0043ccaca01.sitem
db SERVER:INVENTORY:BAG:107:QUANTITY 10
db SERVER:INVENTORY:BAG:107:QUALITY 20
db SERVER:INVENTORY:BAG:108:SHEET m0043ccacb01.sitem
db SERVER:INVENTORY:BAG:108:QUANTITY 10
db SERVER:INVENTORY:BAG:108:QUALITY 20
db SERVER:INVENTORY:BAG:109:SHEET m0106cceca01.sitem
db SERVER:INVENTORY:BAG:109:QUANTITY 10
db SERVER:INVENTORY:BAG:109:QUALITY 20
db SERVER:INVENTORY:BAG:110:SHEET m0134ccdca01.sitem
db SERVER:INVENTORY:BAG:110:QUANTITY 10
db SERVER:INVENTORY:BAG:110:QUALITY 20
db SERVER:INVENTORY:BAG:111:SHEET m0154ccica01.sitem
db SERVER:INVENTORY:BAG:111:QUANTITY 10
db SERVER:INVENTORY:BAG:111:QUALITY 20
db SERVER:INVENTORY:BAG:112:SHEET m0386ccoca01.sitem
db SERVER:INVENTORY:BAG:112:QUANTITY 10
db SERVER:INVENTORY:BAG:112:QUALITY 20
db SERVER:INVENTORY:BAG:113:SHEET m0467cclca01.sitem
db SERVER:INVENTORY:BAG:113:QUANTITY 10
db SERVER:INVENTORY:BAG:113:QUALITY 20
db SERVER:INVENTORY:BAG:114:SHEET m0468ccfca01.sitem
db SERVER:INVENTORY:BAG:114:QUANTITY 10
db SERVER:INVENTORY:BAG:114:QUALITY 20
db SERVER:INVENTORY:BAG:115:SHEET m0526checa01.sitem
db SERVER:INVENTORY:BAG:115:QUANTITY 10
db SERVER:INVENTORY:BAG:115:QUALITY 20
db SERVER:INVENTORY:BAG:116:SHEET m0577ccmca01.sitem
db SERVER:INVENTORY:BAG:116:QUANTITY 10
db SERVER:INVENTORY:BAG:116:QUALITY 20
db SERVER:INVENTORY:BAG:117:SHEET m0597ckeca01.sitem
db SERVER:INVENTORY:BAG:117:QUANTITY 10
db SERVER:INVENTORY:BAG:117:QUALITY 20
db SERVER:INVENTORY:BAG:118:SHEET m0671cchca01.sitem
db SERVER:INVENTORY:BAG:118:QUANTITY 10
db SERVER:INVENTORY:BAG:118:QUALITY 20
db SERVER:INVENTORY:BAG:119:SHEET m0339ccaca01.sitem
db SERVER:INVENTORY:BAG:119:QUANTITY 10
db SERVER:INVENTORY:BAG:119:QUALITY 20
db SERVER:INVENTORY:BAG:120:SHEET m0339ccacb01.sitem
db SERVER:INVENTORY:BAG:120:QUANTITY 10
db SERVER:INVENTORY:BAG:120:QUALITY 20
db SERVER:INVENTORY:BAG:121:SHEET m0339ccafc01.sitem
db SERVER:INVENTORY:BAG:121:QUANTITY 10
db SERVER:INVENTORY:BAG:121:QUALITY 20
db SERVER:INVENTORY:BAG:122:SHEET m0343cceca01.sitem
db SERVER:INVENTORY:BAG:122:QUANTITY 10
db SERVER:INVENTORY:BAG:122:QUALITY 20
db SERVER:INVENTORY:BAG:123:SHEET m0384cclcb01.sitem
db SERVER:INVENTORY:BAG:123:QUANTITY 10
db SERVER:INVENTORY:BAG:123:QUALITY 20
db SERVER:INVENTORY:BAG:123:SHEET m0312dxacf01.sitem
db SERVER:INVENTORY:BAG:123:QUANTITY 99
db SERVER:INVENTORY:BAG:123:QUALITY 20
// enchantment
db SERVER:INVENTORY:BAG:27:SHEET crystalized_spell.sitem
db SERVER:INVENTORY:BAG:27:QUANTITY 1
db SERVER:INVENTORY:BAG:27:QUALITY 3
db SERVER:INVENTORY:BAG:28:SHEET item_sap_recharge.sitem
db SERVER:INVENTORY:BAG:28:QUANTITY 30
db SERVER:INVENTORY:BAG:28:QUALITY 1
// pack animal
db SERVER:INVENTORY:BAG:29:SHEET iapd.sitem
db SERVER:INVENTORY:BAG:29:QUANTITY 1
db SERVER:INVENTORY:BAG:29:QUALITY 1
db SERVER:STATIC_DATA:BAG_BULK_MAX 400
db SERVER:PACK_ANIMAL:BEAST0:STATUS 15
db SERVER:PACK_ANIMAL:BEAST0:TYPE 2
db SERVER:PACK_ANIMAL:BEAST0:UID 2
db SERVER:PACK_ANIMAL:BEAST0:HP 40
db SERVER:PACK_ANIMAL:BEAST0:BULK_MAX 200
db SERVER:PACK_ANIMAL:BEAST1:STATUS 15
db SERVER:PACK_ANIMAL:BEAST1:TYPE 1
db SERVER:PACK_ANIMAL:BEAST1:UID 3
db SERVER:PACK_ANIMAL:BEAST1:HP 0
db SERVER:PACK_ANIMAL:BEAST1:BULK_MAX 300
db SERVER:PACK_ANIMAL:BEAST2:STATUS 15
db SERVER:PACK_ANIMAL:BEAST2:TYPE 2
db SERVER:PACK_ANIMAL:BEAST2:UID 4
db SERVER:PACK_ANIMAL:BEAST2:HP 0
db SERVER:PACK_ANIMAL:BEAST2:BULK_MAX 300
db SERVER:PACK_ANIMAL:BEAST3:STATUS 15
db SERVER:PACK_ANIMAL:BEAST3:TYPE 2
db SERVER:PACK_ANIMAL:BEAST3:UID 1
db SERVER:PACK_ANIMAL:BEAST3:HP 30
db SERVER:PACK_ANIMAL:BEAST3:BULK_MAX 100
db SERVER:INVENTORY:PACK_ANIMAL0:0:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:0:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL0:1:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:1:WEIGHT 50
db SERVER:INVENTORY:PACK_ANIMAL0:2:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:2:WEIGHT 35
db SERVER:INVENTORY:PACK_ANIMAL1:0:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:0:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:1:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:1:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:2:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:2:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:3:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:3:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:4:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:4:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:5:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:5:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:6:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:6:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:7:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:7:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:8:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:8:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:9:SHEET icmalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:9:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:10:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:10:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:11:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:11:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:12:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:12:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:13:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:13:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:14:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:14:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:15:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:15:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:16:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:16:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:17:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:17:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:18:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:18:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:19:SHEET ictalp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:19:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:20:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:20:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:21:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:21:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:22:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:22:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:23:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:23:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:24:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:24:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:25:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:25:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:26:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:26:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:27:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:27:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:28:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:28:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:29:SHEET icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:29:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:30:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:30:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:31:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:31:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:32:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:32:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:33:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:33:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:34:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:34:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:35:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:35:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:36:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:36:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:37:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:37:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:38:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:38:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:39:SHEET icmp2rp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:39:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:40:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:40:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:41:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:41:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:42:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:42:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:43:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:43:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:44:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:44:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:45:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:45:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:46:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:46:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:47:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:47:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:48:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:48:WEIGHT 100
db SERVER:INVENTORY:PACK_ANIMAL1:49:SHEET icmjp.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:49:WEIGHT 100
// Mp-1
// Mp-2
db SERVER:INVENTORY:PACK_ANIMAL0:17:SHEET m0079dxacb01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:17:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:17:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:18:SHEET m0024chcjc01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:18:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:18:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:19:SHEET m0024chcpd01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:19:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:19:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:20:SHEET m0079dxapf01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:20:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:20:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:21:SHEET m0104cabpd01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:21:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:21:QUALITY 41
// Mp-3
db SERVER:INVENTORY:PACK_ANIMAL0:22:SHEET m0046dxapc01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:22:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:22:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:23:SHEET m0077dxapb01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:23:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:23:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:24:SHEET m0046dxape01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:24:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:24:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:25:SHEET m0142dxacc01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:25:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:25:QUALITY 41
db SERVER:INVENTORY:PACK_ANIMAL0:26:SHEET m0077dxapb01.sitem
db SERVER:INVENTORY:PACK_ANIMAL0:26:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL0:26:QUALITY 41
// Mp-4
db SERVER:INVENTORY:PACK_ANIMAL1:50:SHEET m0046dxapc01.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:50:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL1:50:QUALITY 42
db SERVER:INVENTORY:PACK_ANIMAL1:51:SHEET m0077dxapb01.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:51:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL1:51:QUALITY 42
db SERVER:INVENTORY:PACK_ANIMAL1:52:SHEET m0046dxape01.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:52:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL1:52:QUALITY 42
db SERVER:INVENTORY:PACK_ANIMAL1:53:SHEET m0142dxacc01.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:53:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL1:53:QUALITY 42
db SERVER:INVENTORY:PACK_ANIMAL1:54:SHEET m0512chrca01.sitem
db SERVER:INVENTORY:PACK_ANIMAL1:54:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL1:54:QUALITY 42
// PackAnimal 2
db SERVER:INVENTORY:PACK_ANIMAL2:0:SHEET system_mp.sitem
db SERVER:INVENTORY:PACK_ANIMAL2:0:QUANTITY 20
db SERVER:INVENTORY:PACK_ANIMAL2:0:QUALITY 3
db SERVER:USER:DEATH_XP_MALUS 98
// BONUS MALUS
db SERVER:MODIFIERS:BONUS:0:DISABLED 1
db SERVER:MODIFIERS:BONUS:0:SHEET bfpa01.sbrick
db SERVER:MODIFIERS:BONUS:1:SHEET bmpa01.sbrick
db SERVER:MODIFIERS:BONUS:2:SHEET bmpa02.sbrick
db SERVER:MODIFIERS:BONUS:3:SHEET bmpa03.sbrick
db SERVER:MODIFIERS:BONUS:4:SHEET bmpa04.sbrick
db SERVER:MODIFIERS:BONUS:5:SHEET bcpa01.sbrick
db SERVER:MODIFIERS:BONUS:6:SHEET bcpa02.sbrick
db SERVER:MODIFIERS:BONUS:7:SHEET bcpa03.sbrick
db SERVER:MODIFIERS:BONUS:8:SHEET bcpa04.sbrick
db SERVER:MODIFIERS:BONUS:9:SHEET bcpa05.sbrick
db SERVER:MODIFIERS:BONUS:10:SHEET bcpa06.sbrick
db SERVER:MODIFIERS:BONUS:11:SHEET bcpa07.sbrick
db SERVER:MODIFIERS:MALUS:0:SHEET bfpa01.sbrick
db SERVER:MODIFIERS:BONUS:0:SHEET 0
db SERVER:MODIFIERS:BONUS:1:SHEET 0
db SERVER:MODIFIERS:BONUS:2:SHEET 0
db SERVER:MODIFIERS:BONUS:3:SHEET 0
//db SERVER:MODIFIERS:BONUS:4:SHEET 0
//db SERVER:MODIFIERS:BONUS:5:SHEET 0
db SERVER:MODIFIERS:BONUS:6:SHEET 0
db SERVER:MODIFIERS:BONUS:7:SHEET 0
db SERVER:MODIFIERS:BONUS:8:SHEET 0
db SERVER:MODIFIERS:BONUS:9:SHEET 0
db SERVER:MODIFIERS:BONUS:10:SHEET 0
db SERVER:MODIFIERS:BONUS:11:SHEET 0
//db SERVER:MODIFIERS:MALUS:0:SHEET 0
// Prices
db SERVER:INVENTORY:BAG:0:PRICE 0
db SERVER:INVENTORY:BAG:1:PRICE 1
db SERVER:INVENTORY:BAG:2:PRICE 2
db SERVER:INVENTORY:BAG:3:PRICE 3
db SERVER:INVENTORY:BAG:4:PRICE 4
db SERVER:INVENTORY:BAG:5:PRICE 5
db SERVER:INVENTORY:BAG:6:PRICE 6
db SERVER:INVENTORY:BAG:7:PRICE 7
db SERVER:INVENTORY:BAG:8:PRICE 8
db SERVER:INVENTORY:BAG:9:PRICE 9
db SERVER:INVENTORY:BAG:10:PRICE 10
db SERVER:INVENTORY:BAG:11:PRICE 11
db SERVER:INVENTORY:BAG:12:PRICE 12
db SERVER:INVENTORY:BAG:13:PRICE 13
db SERVER:INVENTORY:BAG:14:PRICE 14
db SERVER:INVENTORY:BAG:15:PRICE 15
db SERVER:INVENTORY:BAG:16:PRICE 16
db SERVER:INVENTORY:BAG:17:PRICE 17
db SERVER:INVENTORY:BAG:18:PRICE 18
db SERVER:INVENTORY:BAG:19:PRICE 19
db SERVER:INVENTORY:BAG:20:PRICE 20
db SERVER:INVENTORY:BAG:21:PRICE 21
db SERVER:INVENTORY:BAG:22:PRICE 22
db SERVER:INVENTORY:BAG:23:PRICE 23
db SERVER:INVENTORY:BAG:24:PRICE 24
db SERVER:INVENTORY:BAG:25:PRICE 25
db SERVER:INVENTORY:BAG:26:PRICE 26
db SERVER:INVENTORY:BAG:27:PRICE 27
db SERVER:INVENTORY:BAG:28:PRICE 28
db SERVER:INVENTORY:BAG:29:PRICE 29
db SERVER:INVENTORY:BAG:30:PRICE 30
db SERVER:INVENTORY:BAG:31:PRICE 31
db SERVER:INVENTORY:BAG:32:PRICE 32
db SERVER:INVENTORY:BAG:33:PRICE 33
db SERVER:INVENTORY:BAG:34:PRICE 34
db SERVER:INVENTORY:BAG:35:PRICE 35
db SERVER:INVENTORY:BAG:36:PRICE 36
db SERVER:INVENTORY:BAG:37:PRICE 37
db SERVER:INVENTORY:BAG:38:PRICE 38
db SERVER:INVENTORY:BAG:39:PRICE 39
db SERVER:INVENTORY:BAG:40:PRICE 40
db SERVER:INVENTORY:BAG:41:PRICE 41
db SERVER:INVENTORY:BAG:42:PRICE 42
db SERVER:INVENTORY:BAG:43:PRICE 43
db SERVER:INVENTORY:BAG:44:PRICE 44
db SERVER:INVENTORY:BAG:45:PRICE 45
db SERVER:INVENTORY:BAG:46:PRICE 46
db SERVER:INVENTORY:BAG:47:PRICE 47
db SERVER:INVENTORY:BAG:48:PRICE 48
db SERVER:INVENTORY:BAG:49:PRICE 49
db SERVER:INVENTORY:BAG:50:PRICE 50
db SERVER:INVENTORY:BAG:51:PRICE 51
db SERVER:INVENTORY:BAG:52:PRICE 52
db SERVER:INVENTORY:BAG:53:PRICE 53
db SERVER:INVENTORY:BAG:54:PRICE 54
db SERVER:INVENTORY:BAG:55:PRICE 55
db SERVER:INVENTORY:BAG:56:PRICE 56
db SERVER:INVENTORY:BAG:57:PRICE 57
db SERVER:INVENTORY:BAG:58:PRICE 58
db SERVER:INVENTORY:BAG:59:PRICE 59
db SERVER:TRADING:FAME_PRICE_FACTOR 1000
learnPhrase abf01.sphrase
db SERVER:USER:SKILL_POINTS_0:VALUE 100
db SERVER:USER:SKILL_POINTS_1:VALUE 200
db SERVER:USER:SKILL_POINTS_2:VALUE 300
db SERVER:USER:SKILL_POINTS_3:VALUE 400
fillAllInfoVersion 1
fullFillInventory SERVER:INVENTORY:PACK_ANIMAL3 icfm1ss.sitem
db SERVER:INVENTORY:PACK_ANIMAL3:0:PRICE 50000
// test team share
fullFillInventory SERVER:INVENTORY:SHARE m0001dxadd01.sitem
db SERVER:INVENTORY:SHARE:0:NB_MEMBER 3
db SERVER:INVENTORY:SHARE:0:WANTED 1
db SERVER:INVENTORY:SHARE:0:CHANCE 70
fillAllItemPreReq SERVER:INVENTORY:BAG 1
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL0 1
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL1 1
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL2 1
fillAllItemPreReq SERVER:INVENTORY:PACK_ANIMAL3 1
fillAllItemPreReq SERVER:INVENTORY:TEMP 1
fillAllItemPreReq SERVER:INVENTORY:SHARE 1
fillAllItemPreReq SERVER:INVENTORY:ROOM 1
fillAllItemPreReq SERVER:EXCHANGE:GIVE 1
fillAllItemPreReq SERVER:EXCHANGE:RECEIVE 1
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue 75
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor 100
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Acid 15
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Cold 12
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Fire 75
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Rot 99
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Shockwave 33
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Poison 43
db SERVER:CHARACTER_INFO:MAGIC_PROTECTION:Electricity 74
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus 50
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Desert 24
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Forest 75
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Lacustre 51
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:Jungle 20
db SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:PrimaryRoot 25
db SERVER:CHARACTER_INFO:XP_CATALYSER:Level 100
db SERVER:CHARACTER_INFO:XP_CATALYSER:Count 145
db SERVER:TARGET:CONTEXT_MENU:PROGRAMMES 16777215
db SERVER:TARGET:CONTEXT_MENU:WEB_PAGE_TITLE 25
db SERVER:TARGET:CONTEXT_MENU:WEB_PAGE_URL 38
db SERVER:USER:FACTION_POINTS_0:VALUE 30
db SERVER:USER:FACTION_POINTS_1:VALUE 40
db SERVER:USER:FACTION_POINTS_2:VALUE 50
db SERVER:USER:FACTION_POINTS_3:VALUE 60
db SERVER:USER:FACTION_POINTS_4:VALUE 70
db SERVER:USER:FACTION_POINTS_5:VALUE 80
db SERVER:GUILD:INVENTORY:MONEY 10000000

View file

@ -0,0 +1,98 @@
db SERVER:USER:HP_MAX 100
db SERVER:USER:HP 45
db SERVER:USER:STA_MAX 100
db SERVER:USER:STA 70
db SERVER:USER:SAP_MAX 100
db SERVER:USER:SAP 90
db SERVER:USER:ACT_MAX 9
db SERVER:USER:ACT 2
db SERVER:TARGET:HP_MAX 100
db SERVER:TARGET:HP 80
db SERVER:TARGET:STA_MAX 100
db SERVER:TARGET:STA 32
db SERVER:TARGET:SAP_MAX 100
db SERVER:TARGET:SAP 69
// db SERVER:INVENTORY:1:0:SHEET 123648
// db SERVER:INVENTORY:2:0:SHEET 137472
// db SERVER:INVENTORY:2:1:SHEET 232960
// db SERVER:INVENTORY:3:0:SHEET 197632
// db SERVER:INVENTORY:4:0:SHEET 161024
// db SERVER:INVENTORY:4:1:SHEET 231680
db SERVER:INVENTORY:ACTIVE_SHEATH 1
db SERVER:INVENTORY:NB_SHEATH 4
db SERVER:INVENTORY:NB_BAG 3
// db SERVER:INVENTORY:9:0:SHEET 182272
// db SERVER:INVENTORY:9:1:SHEET 271616
// db SERVER:INVENTORY:9:1:QUANTITY 10
// db SERVER:INVENTORY:9:2:SHEET 222208
// db SERVER:INVENTORY:9:2:QUANTITY 1
// db SERVER:INVENTORY:9:3:SHEET 222208
// db SERVER:INVENTORY:9:3:QUANTITY 1
// db SERVER:INVENTORY:9:4:SHEET 361728
// db SERVER:INVENTORY:9:2:QUANTITY 1
// db SERVER:INVENTORY:9:5:SHEET 361728
// db SERVER:INVENTORY:9:6:SHEET 250624
// db SERVER:INVENTORY:9:7:SHEET 230400
db SERVER:INVENTORY:SEED:SMALL_SEED 945002
db SERVER:INVENTORY:SEED:MEDIUM_SEED 3618
db SERVER:INVENTORY:SEED:BIG_SEED 1276
db SERVER:INVENTORY:SEED:VERY_BIG_SEED 45108
// db SERVER:INVENTORY:8:1:SHEET 397056
// db SERVER:INVENTORY:8:8:SHEET 399360
// db SERVER:INVENTORY:8:9:SHEET 422656
db SERVER:CHARACTER_INFO:CAREER0:JOB0:JOB_CAP 9
db SERVER:CHARACTER_INFO:CAREER0:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER0:JOB2:JOB_CAP 8
db SERVER:CHARACTER_INFO:CAREER1:JOB0:JOB_CAP16
db SERVER:CHARACTER_INFO:CAREER1:JOB1:JOB_CAP 15
db SERVER:CHARACTER_INFO:CAREER1:JOB2:JOB_CAP 13
db SERVER:CHARACTER_INFO:CAREER1:JOB3:JOB_CAP 14
db SERVER:BRICK_FAMILY:7:BRICKS 255
db SERVER:BRICK_FAMILY:9:BRICKS 255
db SERVER:BRICK_FAMILY:8:BRICKS 255
// Jewelry
db SERVER:INVENTORY:BAG:0:SHEET 104961
db SERVER:INVENTORY:BAG:0:QUANTITY 1
db SERVER:INVENTORY:BAG:0:QUALITY 10
db SERVER:INVENTORY:BAG:1:SHEET 105473
db SERVER:INVENTORY:BAG:1:QUANTITY 1
db SERVER:INVENTORY:BAG:1:QUALITY 10
db SERVER:INVENTORY:BAG:2:SHEET 112129
db SERVER:INVENTORY:BAG:2:QUANTITY 1
db SERVER:INVENTORY:BAG:2:QUALITY 10
db SERVER:INVENTORY:BAG:3:SHEET 111873
db SERVER:INVENTORY:BAG:3:QUANTITY 1
db SERVER:INVENTORY:BAG:3:QUALITY 10
// Traingningignningign tool
db SERVER:INVENTORY:9:4:SHEET 3134721
db SERVER:INVENTORY:9:4:QUANTITY 1
db SERVER:INVENTORY:9:5:SHEET 3132161
db SERVER:INVENTORY:9:5:QUANTITY 1
db SERVER:INVENTORY:9:6:SHEET 3140097
db SERVER:INVENTORY:9:6:QUANTITY 1
db SERVER:INVENTORY:9:7:SHEET 251649
db SERVER:INVENTORY:9:7:QUANTITY 1
// Misc Skills
db SERVER:CHARACTER_INFO:SKILLS:0:BaseSKILL 20
db SERVER:CHARACTER_INFO:SKILLS:0:SKILL 20
db SERVER:CHARACTER_INFO:SKILLS:1:BaseSKILL 50
db SERVER:CHARACTER_INFO:SKILLS:1:SKILL 50
db SERVER:CHARACTER_INFO:SKILLS:2:BaseSKILL 100
db SERVER:CHARACTER_INFO:SKILLS:2:SKILL 100
db SERVER:CHARACTER_INFO:SKILLS:3:BaseSKILL 150
db SERVER:CHARACTER_INFO:SKILLS:3:SKILL 150
db SERVER:CHARACTER_INFO:SKILLS:4:PROGRESS_BAR 96
db SERVER:CHARACTER_INFO:SKILLS:4:BaseSKILL 198
db SERVER:CHARACTER_INFO:SKILLS:4:SKILL 178

View file

@ -0,0 +1,114 @@
db UI:COLOR:R 159
db UI:COLOR:G 174
db UI:COLOR:B 113
db UI:COLOR:A 255
db SERVER:MODIFIERS:BONUS:0:SHEET 1572
db SERVER:MODIFIERS:BONUS:1:SHEET 1572
db SERVER:MODIFIERS:BONUS:2:SHEET 1572
db SERVER:MODIFIERS:BONUS:3:SHEET 1572
db SERVER:MODIFIERS:BONUS:4:SHEET 1572
db SERVER:MODIFIERS:BONUS:5:SHEET 1572
db SERVER:MODIFIERS:BONUS:6:SHEET 1572
db SERVER:MODIFIERS:BONUS:7:SHEET 1572
db SERVER:MODIFIERS:MALUS:0:SHEET 1572
db SERVER:MODIFIERS:MALUS:1:SHEET 1572
db SERVER:MODIFIERS:MALUS:2:SHEET 1572
db SERVER:CHARACTER_INFO:SCORES:Sap 10
db SERVER:CHARACTER_INFO:SCORES:MaxSap 100
db SERVER:CHARACTER_INFO:SCORES:MaxSapStatus 1
db SERVER:CHARACTER_INFO:SCORES:Stamina 25
db SERVER:CHARACTER_INFO:SCORES:MaxStamina 110
db SERVER:CHARACTER_INFO:SCORES:MaxStaminaStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Strength 30
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxStrengthStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Constitution 90
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxConstitutionStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Agility 60
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxAgilityStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Will 45
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWillStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:WellBalanced 65
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWellBalancedStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Intelligence 33
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxIntelligenceStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Charisme 10
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCharismeStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Empathie 62
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxEmpathieStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Perception 87
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxPerceptionStatus 0
db SERVER:CHARACTER_INFO:SCORES:DiseaseResist 10
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResistStatus 0
db SERVER:CHARACTER_INFO:SCORES:MagicResist 20
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResistStatus 1
db SERVER:CHARACTER_INFO:SCORES:TechnoResist 30
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResistStatus 2
db SERVER:CHARACTER_INFO:SCORES:ImpactResist 40
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResistStatus 0
db SERVER:CHARACTER_INFO:SCORES:FearResist 50
db SERVER:CHARACTER_INFO:SCORES:MaxFearResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxFearResistStatus 1
// Missions (icon == 0 pas de mission)
db SERVER:MISSIONS:0:TITLE 50
db SERVER:MISSIONS:0:DETAIL_TEXT 60
db SERVER:MISSIONS:0:ICON generic_forage.mission_icon
db SERVER:MISSIONS:0:GOALS:0:TEXT 40
db SERVER:MISSIONS:0:GOALS:1:TEXT 50
db SERVER:MISSIONS:0:GOALS:2:TEXT 60
db SERVER:MISSIONS:0:GOALS:3:TEXT 70
db SERVER:MISSIONS:0:GOALS:4:TEXT 80
db SERVER:MISSIONS:0:BEGIN_DATE 1200
db SERVER:MISSIONS:0:END_DATE 1800
db SERVER:MISSIONS:0:HISTO:0:TEXT 140
db SERVER:MISSIONS:0:HISTO:1:TEXT 150
db SERVER:MISSIONS:0:HISTO:2:TEXT 160
db SERVER:MISSIONS:0:HISTO:3:TEXT 170
db SERVER:MISSIONS:0:HISTO:4:TEXT 180
db SERVER:MISSIONS:0:POS 0
db SERVER:MISSIONS:1:TITLE 30
db SERVER:MISSIONS:1:DETAIL_TEXT 80
db SERVER:MISSIONS:1:ICON generic_rite.mission_icon
db SERVER:MISSIONS:1:GOALS:0:TEXT 44
db SERVER:MISSIONS:1:GOALS:1:TEXT 55
db SERVER:MISSIONS:1:HISTO:0:TEXT 144
db SERVER:MISSIONS:1:HISTO:1:TEXT 154
db SERVER:MISSIONS:1:HISTO:2:TEXT 164
db SERVER:MISSIONS:1:POS 1
db SERVER:MISSIONS:2:TITLE 90
db SERVER:MISSIONS:2:DETAIL_TEXT 40
db SERVER:MISSIONS:2:ICON generic_craft.mission_icon
db SERVER:MISSIONS:2:FINISHED 1
db SERVER:MISSIONS:2:POS 2
db SERVER:MISSIONS:3:TITLE 465
db SERVER:MISSIONS:3:DETAIL_TEXT 0
db SERVER:MISSIONS:3:ICON generic_fight.mission_icon
db SERVER:MISSIONS:3:FINISHED 2
db SERVER:MISSIONS:3:POS 3
db SERVER:MISSIONS:4:TITLE 123
db SERVER:MISSIONS:4:DETAIL_TEXT 65
db SERVER:MISSIONS:4:ICON generic_travel.mission_icon
db SERVER:MISSIONS:4:POS 4
db SERVER:MISSIONS:12:TITLE 12
db SERVER:MISSIONS:12:DETAIL_TEXT 12
db SERVER:MISSIONS:12:ICON generic_generic.mission_icon
db SERVER:MISSIONS:12:POS 12

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ah show team_share
db SERVER:INVENTORY:SHARE:0:SHEET abm_mt_cold_00005.sphrase
db SERVER:INVENTORY:SHARE:0:WEIGHT 100
db SERVER:INVENTORY:SHARE:0:NB_MEMBER 0
db SERVER:INVENTORY:SHARE:0:WANTED 0
db SERVER:INVENTORY:SHARE:0:CHANCE 0
db SERVER:INVENTORY:SHARE:1:SHEET ictalp.sitem
db SERVER:INVENTORY:SHARE:1:WEIGHT 50
db SERVER:INVENTORY:SHARE:1:NB_MEMBER 1
db SERVER:INVENTORY:SHARE:1:WANTED 1
db SERVER:INVENTORY:SHARE:1:CHANCE 33
db SERVER:INVENTORY:SHARE:2:SHEET bmpa01.sbrick
db SERVER:INVENTORY:SHARE:2:WEIGHT 35
db SERVER:INVENTORY:SHARE:2:NB_MEMBER 2
db SERVER:INVENTORY:SHARE:2:WANTED 0
db SERVER:INVENTORY:SHARE:2:CHANCE 0
db SERVER:INVENTORY:SHARE:3:SHEET icfm2pp.sitem
db SERVER:INVENTORY:SHARE:3:WEIGHT 150
db SERVER:INVENTORY:SHARE:3:NB_MEMBER 3
db SERVER:INVENTORY:SHARE:3:WANTED 1
db SERVER:INVENTORY:SHARE:3:CHANCE 35
db SERVER:INVENTORY:SHARE:4:SHEET icmm2bm.sitem
db SERVER:INVENTORY:SHARE:4:WEIGHT 90
db SERVER:INVENTORY:SHARE:4:NB_MEMBER 4
db SERVER:INVENTORY:SHARE:4:WANTED 1
db SERVER:INVENTORY:SHARE:4:CHANCE 32
db SERVER:INVENTORY:SHARE:TM_0:NAME 32
db SERVER:INVENTORY:SHARE:TM_0:VALID 0
db SERVER:INVENTORY:SHARE:TM_1:NAME 43
db SERVER:INVENTORY:SHARE:TM_1:VALID 1
db SERVER:INVENTORY:SHARE:TM_2:NAME 15
db SERVER:INVENTORY:SHARE:TM_2:VALID 1
db SERVER:INVENTORY:SHARE:TM_3:NAME 98
db SERVER:INVENTORY:SHARE:TM_3:VALID 0

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root_id spell_power range characteristic virulence healing spell length destination target_needed
1 1 1 1 0 0 0 0 1
2 0 1 1 0 1 0 0 1
3 0 1 1 1 0 1 0 1
35 0 0 0 0 0 0 1 0
38 1 1 1 0 0 0 0 1
39 0 1 1 1 0 0 0 1
41 0 1 0 1 0 1 0 0
40 0 1 1 1 0 1 0 1

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db SERVER:GUILD:NAME 654
db SERVER:GUILD:DESCRIPTION 2
db SERVER:GUILD:ICON 2
db SERVER:GUILD:XP 250
db SERVER:GUILD:VILLAGE 3
db SERVER:GUILD:PEOPLE 199
db SERVER:GUILD:FAME -100
db SERVER:GUILD:CREATION_DATE 365
db SERVER:GUILD:MEMBERS:0:NAME 100
db SERVER:GUILD:MEMBERS:0:GRADE 0
db SERVER:GUILD:MEMBERS:0:ONLINE 1
db SERVER:GUILD:MEMBERS:0:ENTER_DATE 1680
db SERVER:GUILD:MEMBERS:1:NAME 1
db SERVER:GUILD:MEMBERS:1:GRADE 1
db SERVER:GUILD:MEMBERS:1:ONLINE 0
db SERVER:GUILD:MEMBERS:1:ENTER_DATE 150
db SERVER:GUILD:MEMBERS:2:NAME 2
db SERVER:GUILD:MEMBERS:2:GRADE 2
db SERVER:GUILD:MEMBERS:2:ONLINE 1
db SERVER:GUILD:MEMBERS:2:ENTER_DATE 120
db SERVER:GUILD:MEMBERS:3:NAME 3
db SERVER:GUILD:MEMBERS:3:GRADE 3
db SERVER:GUILD:MEMBERS:3:ONLINE 1
db SERVER:GUILD:MEMBERS:3:ENTER_DATE 100
db UI:VARIABLES:ISACTIVE:INV_GUILD 1
db UI:TEMP:INVENTORY_GUILD_OPENED 1
ah show inv_guild
db SERVER:GUILD:INVENTORY:MONEY 654
db SERVER:GUILD:INVENTORY:BULK_MAX 100
db SERVER:GUILD:INVENTORY:0:SHEET icmp1bs.sitem
db SERVER:GUILD:INVENTORY:0:WEIGHT 33
db SERVER:GUILD:INVENTORY:0:QUANTITY 12
db SERVER:GUILD:INVENTORY:1:SHEET ictalp.sitem
db SERVER:GUILD:INVENTORY:1:WEIGHT 50
db SERVER:GUILD:INVENTORY:2:SHEET icfm1ss.sitem
db SERVER:GUILD:INVENTORY:2:WEIGHT 35
db SERVER:GUILD:INVENTORY:3:SHEET icfm2pp.sitem
db SERVER:GUILD:INVENTORY:3:WEIGHT 150
db SERVER:GUILD:MEMBERS:0:NAME 0
db SERVER:GUILD:MEMBERS:1:NAME 1
db SERVER:GUILD:MEMBERS:2:NAME 2
db SERVER:GUILD:MEMBERS:3:NAME 3
db SERVER:GUILD:MEMBERS:4:NAME 4
db SERVER:GUILD:MEMBERS:5:NAME 5
db SERVER:GUILD:MEMBERS:6:NAME 6
db SERVER:GUILD:MEMBERS:7:NAME 7
db SERVER:GUILD:MEMBERS:8:NAME 8
db SERVER:GUILD:MEMBERS:9:NAME 9
db SERVER:GUILD:MEMBERS:10:NAME 10
db SERVER:GUILD:MEMBERS:11:NAME 11
db SERVER:GUILD:MEMBERS:12:NAME 12
db SERVER:GUILD:MEMBERS:13:NAME 13
db SERVER:GUILD:MEMBERS:14:NAME 14
db SERVER:GUILD:MEMBERS:15:NAME 15
db SERVER:GUILD:MEMBERS:16:NAME 16
db SERVER:GUILD:MEMBERS:17:NAME 17
db SERVER:GUILD:MEMBERS:18:NAME 18
db SERVER:GUILD:MEMBERS:19:NAME 19
db SERVER:GUILD:MEMBERS:20:NAME 20
db SERVER:GUILD:MEMBERS:21:NAME 21
db SERVER:GUILD:MEMBERS:22:NAME 22
db SERVER:GUILD:MEMBERS:23:NAME 23
db SERVER:GUILD:MEMBERS:24:NAME 24
db SERVER:GUILD:MEMBERS:25:NAME 25
db SERVER:GUILD:MEMBERS:26:NAME 26
db SERVER:GUILD:MEMBERS:27:NAME 27
db SERVER:GUILD:MEMBERS:28:NAME 28
db SERVER:GUILD:MEMBERS:29:NAME 29
db SERVER:GUILD:MEMBERS:30:NAME 30
db SERVER:GUILD:MEMBERS:31:NAME 31
db SERVER:GUILD:MEMBERS:32:NAME 32
db SERVER:GUILD:MEMBERS:33:NAME 33
db SERVER:GUILD:MEMBERS:34:NAME 34
db SERVER:GUILD:MEMBERS:35:NAME 35
db SERVER:GUILD:MEMBERS:36:NAME 36
db SERVER:GUILD:MEMBERS:37:NAME 37
db SERVER:GUILD:MEMBERS:38:NAME 38
db SERVER:GUILD:MEMBERS:39:NAME 39
db SERVER:GUILD:MEMBERS:40:NAME 40
db SERVER:GUILD:MEMBERS:41:NAME 41
db SERVER:GUILD:MEMBERS:42:NAME 42
db SERVER:GUILD:MEMBERS:43:NAME 43
db SERVER:GUILD:MEMBERS:44:NAME 44
db SERVER:GUILD:MEMBERS:45:NAME 45
db SERVER:GUILD:MEMBERS:46:NAME 46
db SERVER:GUILD:MEMBERS:47:NAME 47
db SERVER:GUILD:MEMBERS:48:NAME 48
db SERVER:GUILD:MEMBERS:49:NAME 49

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// This sample shows all functionnality of the script to create a scene
// a basic sample could be :
//
// city.ig
// + street1.ig
// ++ house0.ig
// + street2.ig
// ++ house1.ig
// ++ house2.ig
//
// This means that the city.ig is father of street1 and street2 and house0
// is child of street1. The + indicates the level of depth in hierarchy.
// We can put initial position and rotation. We can avoid initial rotation
// or both of them.
//Water01.ig
//TR_VILLAGEC.ig
//WaterFyrosOasis.ig
//fxoasis.ig
//fxtryker.ig
//OasisDemo_Auberges.ig
//WaterLineOasis01.ig
//street.ig
//+ apart.ig
// ++ appart_int_doors.ig
// ++ appart_feux.ig
//+ taverne.ig
//+ forge.ig
//+ fx_flammes.ig
//+ objects.ig
//+ lanternes_haut_et_bas.ig
//+ Animated_door.ig

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/*****************************************************************************************************/
THIS FILE GIVE THE RELATION BEETWEEN A FUNCTION NUMBER AND THE CORRESPONDING FUNCTION NAME IN THE CODE
NB : this is NOT a configuration file, only an information file for users, this file is NOT read by the program and evrything can be written in it.
Users who want to be sure of what they do should give a look to the file functions.cpp
0 : cbTest
1 : cbSelectFYROS
2 : cbSelectTRYKER
3 : cbSelectMATIS
4 : cbSelectKALAB
5 : cbSelectMale
6 : cbSelectFemale
7 : cbCreateCharacter
8 : cbEnterWorld
9 : cbDeleteCharacter
10 : cbConnect
11 : cbUpdateLogin
12 : <unused>
13 : cbUnmuteAll
14 : cbWhisper
15 : cbTalk
16 : cbShout
17 : cbPreprogSentence1
18 : <unused>
19 : cbPreprogSentence2
20 : <unused>
21 : cbPreprogSentence3
22 : <unused>
23 : cbPreprogSentence4
24 : <unused>
25 : cbPreprogSentence5
26 : <unused>
27 : <unused>
28 : cbMinRestore
29 : cbLockUnlock
30 : cbMuteUnmutePublic
31 : cbPublicPopUp
32 : <unused>
33 : cbProcessChatLine
34 : cbUsePreprog
35 : <unused> // cbAddToContactList
36 : <unused> // cbProposeJoinClade
37 : cbTeammateProposal
38 : cbPreprog1
39 : cbPreprog2
40 : cbPreprog3
41 : cbPreprog4
42 : cbPreprog5
43 : <unused> // cbSpeech
44 : <unused> // cbCreateSpeech
45 : <unused> // cbJoinSpeech
46 : <unused> // cbVote
47 : <unused> // cbLeaveSpeech
48 : <unused> // cbCreateGroup
49 : <unused> // cbToSpeech
50 : <unused> // cbToPublic
51 : cbToTeam
52 : <unused> // cbToClade
53 : cbToFamily
54 : cbTeammateRequest
55 : cbCreateTeam
56 : cbLeaveTeam
57 : cbAcceptProposal
58 : cbRejectProposal
59 : cbAcceptRequest
60 : cbRejectRequest
61 : cbSendPrivateMessage
62 : cbRecord

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X: 0.25 Y: 0.01 Width: 510 Height: 150 Name: 15 MinWidth: 400 MinHeight: 100
/***********************************************************/
/ THE PUBLIC CHAT WINDOW
/***********************************************************/
/ bottom left
[2000] Origin: BL HotSpot: TR X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 64 Texture: 13 RGBA: 255 255 255 128
/ bottom right
[2002] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 512 H_Pixel: 64 Texture: 14 RGBA: 255 255 255 128
/ rezisable_bottom
[2001] Parent: 2000 Origin: BR HotSpot: TR X: 0 Y: 0 X_Pixel: -18 Y_Pixel: 0 W: 1 H: 0 W_Pixel: -394 H_Pixel: 64 Texture: 17 RGBA: 255 255 255 128
/ mid_left
[2003] Parent: 2000 Origin: TL HotSpot: TR X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0 H: 1 W_Pixel: 16 H_Pixel: -95 Texture: 15 RGBA: 255 255 255 128
/mid_right
[2004] Parent: 2002 Origin: TR HotSpot: TL X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0 H: 1 W_Pixel: 16 H_Pixel: -95 Texture: 16 RGBA: 255 255 255 128
/mid_mid
[2005] Parent: 2000 Origin: TL HotSpot: TR X: 0 Y: 0 X_Pixel: 16 Y_Pixel: 0 W: 1 H: 1 W_Pixel: -32 H_Pixel: -95 Texture: 12 RGBA: 255 255 255 128
/top left
[2006] Parent: 2003 Origin: TL HotSpot: TR X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 512 H_Pixel: 32 Texture: 20 RGBA: 255 255 255 128
/rezisable top
[2007] Parent: 2006 Origin: BR HotSpot: TR X: 0 Y: 0 X_Pixel: -225 Y_Pixel: 0 W: 1 H: 0 W_Pixel: -493 H_Pixel: 32 Texture: 18 RGBA: 255 255 255 128
/top right
[2008] Parent: 2004 Origin: TR HotSpot: TL X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 256 H_Pixel: 32 Texture: 19 RGBA: 255 255 255 128
/ the chat box
[22] Origin: BL HotSpot: TR X: 0 Y: 0 X_Pixel: 5 Y_Pixel: 54 W: 1 H: 1 W_Pixel: -10 H_Pixel: -86 Pen: 6 LeftClickFunction: 30 RightClickFunction: 31 UpTexture: 11 DownTexture: 10 ScrollBarTexture: 28
/ the input control for chat box messages
[23] Origin: BL HotSpot: TR X: 0 Y: 0 X_Pixel: 26 Y_Pixel: 26 W: 1 H: 0 W_Pixel: -31 H_Pixel: 16 Function: 33 Pen: 7
/**** Buttons setting the chat mode (public, team, family...) and the talk mode if in pubic mode (talk(say), shout, whisper).
/ the Whisper button
[24] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: -136 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 16 Function: 14 Text: 24 Pen: 7
/ the 'say' button
[25] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: -69 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 16 Function: 15 Text: 25 Pen: 7
/ the Shout button
[26] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: -4 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 16 Function: 16 Text: 26 Pen: 7
/ the 'Team' button (message sent to teammates)
[58] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: -268 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 16 Function: 51 Text: 58 Pen: 7
/ the 'Family' button (message sent to family)
[60] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: -202 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 16 Function: 53 Text: 60 Pen: 7
/ the 'clade' button (message sent to clade)
[70] Origin: BR HotSpot: TL X: 0 Y: 0 X_Pixel: -334 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 64 H_Pixel: 16 Function: 70 Text: 70 Pen: 7
/// group these buttons as radio, and init the controller
[64] Buttons: 24 25 26 58 60 70 End
/ the 'UnmuteAll' button
[27] Origin: TL HotSpot: BR X: 0 Y: 0 X_Pixel: 8 Y_Pixel: -2 W: 0 H: 0 W_Pixel: 76 H_Pixel: 16 Function: 13 Text: 27 Pen: 7
/ the record button
[35] Origin: TR HotSpot: BL X: 0 Y: 0 X_Pixel: -20 Y_Pixel: -2 W: 0 H: 0 W_Pixel: 48 H_Pixel: 16 Function: 62 Text: 33 Pen: 9
/ sentence 1
[28] Origin: TR HotSpot: BL X: 0 Y: 0 X_Pixel: -201 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 27 H_Pixel: 19 Function: 17 Text: 28 Pen: 7
/ sentence 2
[29] Origin: TR HotSpot: BL X: 0 Y: 0 X_Pixel: -169 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 27 H_Pixel: 19 Function: 19 Text: 29 Pen: 7
/ sentence 3
[30] Origin: TR HotSpot: BL X: 0 Y: 0 X_Pixel: -137 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 27 H_Pixel: 19 Function: 21 Text: 30 Pen: 7
/ sentence 4
[31] Origin: TR HotSpot: BL X: 0 Y: 0 X_Pixel: -106 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 27 H_Pixel: 19 Function: 23 Text: 31 Pen: 7
/ sentence 5
[32] Origin: TR HotSpot: BL X: 0 Y: 0 X_Pixel: -73 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 27 H_Pixel: 19 Function: 25 Text: 32 Pen: 7
/ radio controller for the buttons 28 to 32
[33] Buttons: 28 29 30 31 32 End
/ the 'Min' button, minimize/restore chat window
/[36] Origin: BL HotSpot: TL X: 1 Y: 0.85 X_Pixel: 0 Y_Pixel: -20 W: 0 H: 0 W_Pixel: 50 H_Pixel: 20 Function: 28 Text: 36 Pen: 7
/ the Lock/unlock button, to lock/unlock the chat window
[37] Origin: BL HotSpot: TR X: 0 Y: 0 X_Pixel: 2 Y_Pixel: 2 W: 0 H: 0 W_Pixel: 16 H_Pixel: 16 Function: 29 Text: 37 Pen: 7
/ the leave Team Button (only if player allready in a team)
[62] Origin: TL HotSpot: BR X: 0 Y: 0 X_Pixel: 92 Y_Pixel: -1 W: 0 H: 0 W_Pixel: 74 H_Pixel: 19 Function: 56 Text: 62 Pen: 8
/ the create Team Button (only if player not allready in a team)
[61] Origin: TL HotSpot: BR X: 0 Y: 0 X_Pixel: 92 Y_Pixel: -1 W: 0 H: 0 W_Pixel: 74 H_Pixel: 19 Function: 55 Text: 61 Pen: 8
/ clear button
/[66] Parent: 22 Origin: TL HotSpot: TR X: 0 Y: 0 X_Pixel: 100 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 50 H_Pixel: 20 Function: 66 Text: 66 Pen: 7
/ leave clade button
[68] Origin: TL HotSpot: BR X: 0 Y: 0 X_Pixel: 173 Y_Pixel: -2 W: 0 H: 0 W_Pixel: 76 H_Pixel: 16 Function: 68 Text: 68 Pen: 8
/ create clade button
[67] Origin: TL HotSpot: BR X: 0 Y: 0 X_Pixel: 173 Y_Pixel: -2 W: 0 H: 0 W_Pixel: 76 H_Pixel: 16 Function: 67 Text: 67 Pen: 8
/ the vote button (when a vote can be done)
[71] Origin: BL HotSpot: TR X: 0 Y: 0 X_Pixel: 30 Y_Pixel: 0 W: 0 H: 0 W_Pixel: 68 H_Pixel: 20 Function: 71 Text: 71 Pen: 8

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@ -0,0 +1,2 @@
[...] BG_Mode: none BG_Bitmap: 1 BG_Color: 255 255 255 255 TB_Mode: plain TB_Bitmap: 0 TB_Color: 0 0 0 192 TB_Pen: 1 HL_Size: 1 HL_Color: 255 255 255 255 RS_Size: 4 RS_Color: 255 255 255 255
/[300] BG_Mode: plain BG_Color: 0 0 0 128 TB_Mode: stretch TB_Bitmap: 1 TB_Color: 255 255 255 255 TB_Pen: 1 HL_Size: 1 HL_Color: 255 255 255 255 RS_Size: 4 RS_Color: 255 255 255 255

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@ -0,0 +1,173 @@
// Parameters :
//-------------
// BG_Mode_On: {none, plain, stretch} for the button when On
// BG_Mode_Off: {none, plain, stretch} for the button when Off
// BG_Mode_Dis: {none, plain, stretch} for the button when Disable
// t_On: 'texture number' for the button when On
// t_Off: 'texture number' for the button when Off
// t_Dis: 'texture number' for the button when Disable
// RGBA_On: 4 numbers [0-255] (RGBA) for the button when On
// RGBA_Off: 4 numbers [0-255] (RGBA) for the button when Off
// RGBA_Dis: 4 numbers [0-255] (RGBA) for the button when Disable
// Default
[...] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4 t_Off: 4 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 150 150 255 255 RGBA_Dis: 100 100 100 255
[1] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 993 t_Off: 994 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[2] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 993 t_Off: 994 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[3] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 993 t_Off: 994 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[4] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 995 t_Off: 996 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[6] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 997 t_Off: 998 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[7] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 997 t_Off: 998 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[9] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 997 t_Off: 12 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[102] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4 t_Off: 3 t_Dis: 0 RGBA_On: 55 100 150 255 RGBA_Off: 50 200 150 255 RGBA_Dis: 100 100 100 255
[24] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 22 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[25] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 22 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[26] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 22 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[27] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 23 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[28] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 25 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[29] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 25 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[30] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 25 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[31] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 25 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[32] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 25 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
[35] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 24 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
//lock/unlock (unlock = unselected, lock = selected)
[37] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 26 t_Off: 27 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
// team
[58] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 22 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
// family
[60] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 22 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
//create team
[61] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 21 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
//leave team
[62] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 21 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
// create clade
[67] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 23 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
//leave clade
[68] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 23 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
// clade
[70] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 22 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 255
// the vote button
[71] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 32 t_Off: 31 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
/***********POP-UP***************/
// join team request
[57] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 69 t_Off: 69 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
// invite to team
[39] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 39 t_Off: 39 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
// invite to clade
[69] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 69 t_Off: 69 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
// use preprog
[42] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 42 t_Off: 42 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
// preprog1
[43] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 44 t_Off: 43 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
[44] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 44 t_Off: 43 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
[45] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 44 t_Off: 43 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
[46] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 44 t_Off: 43 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
[47] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 48 t_Off: 47 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
//////////// Clade creation interface
/ public
[204]BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 201 t_Off: 202 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
/secret
[205]BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 203 t_Off: 204 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
/ create
[207]BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 205 t_Off: 205 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
/ cancel
[208]BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 206 t_Off: 206 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 255
// Vote button in the election/vote interface
[312] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 312 t_Off: 312 t_Dis: 313 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 255 255 255 128
// Buttons for the inventory
[405] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[406] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[407] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[408] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[409] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[410] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[411] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[412] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[413] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[414] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[415] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[416] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[417] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
[418] BG_Mode_On: none BG_Mode_Off: none RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255
// Login OSD
[703] BG_Mode_On: stretch t_On: 703 RGBA_On: 255 255 255 255 BG_Mode_Off: none RGBA_Off: 255 255 255 255
// Character choice OSD.
[801] BG_Mode_On: stretch t_On: 703 RGBA_On: 255 255 255 255 BG_Mode_Off: none RGBA_Off: 255 255 255 255
[803] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
[804] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
[805] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
[806] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
[807] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
[808] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
[809] BG_Mode_Off: none BG_Mode_On: stretch t_On: 801 RGBA_On: 255 255 255 128
// the accept buttons
[1001] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 34 t_Off: 34 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[1101] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 34 t_Off: 34 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
// the infos buttons
[1002] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 36 t_Off: 36 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[1102] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 36 t_Off: 36 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
// the reject buttons
[1003] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 35 t_Off: 35 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
[1103] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 35 t_Off: 35 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
///////////////
/ spell list
[4012] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4099 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 128
[4013] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4013 t_Off: 4013 t_Dis: 4014 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 255 255 255 128
[4016] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4013 t_Off: 4013 t_Dis: 4014 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 255 255 255 128
/ scroll left
[4113] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4113 t_Off: 4113 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
/ scroll right
[4114] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4114 t_Off: 4114 t_Dis: 0 RGBA_On: 255 255 255 255 RGBA_Off: 255 255 255 255 RGBA_Dis: 100 100 100 255
/ cancel button
[4050] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4050 t_Off: 4050 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 128
/ test
[4051] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4051 t_Off: 4051 t_Dis: 4052 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 128
/ validate
[4052] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4051 t_Off: 4051 t_Dis: 4052 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 128
/***************** Momorized spell list
/ spell list
[4310] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4099 t_Off: 0 t_Dis: 0 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 0 RGBA_Dis: 100 100 100 128
/ delete
[4311] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4311 t_Off: 4311 t_Dis: 4311 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 128
/ close-cancel
[4312] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4311 t_Off: 4311 t_Dis: 4311 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 128
/ cast
[4313] BG_Mode_On: stretch BG_Mode_Off: stretch BG_Mode_Dis: stretch t_On: 4311 t_Off: 4311 t_Dis: 4311 RGBA_On: 255 255 255 128 RGBA_Off: 255 255 255 128 RGBA_Dis: 100 100 100 128

View file

@ -0,0 +1,598 @@
[1]RADIO_BUTTON
[2]RADIO_BUTTON
[3]RADIO_BUTTON
[4]RADIO_BUTTON
[5]RADIO_CONTROLLER
[6]RADIO_BUTTON
[7]RADIO_BUTTON
[8]RADIO_CONTROLLER
[9]BUTTON
[10]CAPTURE
[11]CAPTURE
[12]LIST
[13]TEXT
[14]TEXT
[15]BUTTON
[16]BUTTON
[17]TEXT
[18]CAPTURE
[19]CAPTURE
[20]BUTTON
[21]BITMAP
/**************************************************************/
/ The Chat Window
/*************************************************************/
/ the chat control box
[22]CHAT
/ the chat input control
[23]CHAT_INPUT
/ whisper
[24]RADIO_BUTTON
/ say
[25]RADIO_BUTTON
/shout
[26]RADIO_BUTTON
/speech mode
[55]RADIO_BUTTON
/ public mode
[56]RADIO_BUTTON
/ teammate mode
[58]RADIO_BUTTON
/ clade mode
[59]RADIO_BUTTON
/ family mode
[60]RADIO_BUTTON
/clade mode
[70]RADIO_BUTTON
/ the radio controller
[64]RADIO_CONTROLLER
/ unmute all
[27]BUTTON
/1
[28]RADIO_BUTTON
/2
[29]RADIO_BUTTON
/3
[30]RADIO_BUTTON
/4
[31]RADIO_BUTTON
/5
[32]RADIO_BUTTON
/ radio controller for 28 to 32
[33]RADIO_CONTROLLER
/ Speech
[34]BUTTON
/ leave speech
[53]BUTTON
/vote
[35]BUTTON
/create group
[54]BUTTON
/min
[36]BUTTON
/lock-unlock
[37]BUTTON
/Create Teammate button
[61]BUTTON
/leave teammate button
[62]BUTTON
/**************************************************************/
/ The pop-up window displayed with a right-click in public chat
/*************************************************************/
/ surname
[38]TEXT
/ I want to be your teammate
[57]BUTTON
/ do you want to be my teammate
[39]BUTTON
/join clade proposal
[69]BUTTON
/add to contact list
[40]BUTTON
/Propose to join Clad
[41]BUTTON
/ use preprog
[42]BUTTON
/ preprog 1
[43]RADIO_BUTTON
/ preprog 2
[44]RADIO_BUTTON
/ preprog 3
[45]RADIO_BUTTON
/ preprog 4
[46]RADIO_BUTTON
/ preprog 5
[47]RADIO_BUTTON
/ the radio controller for the radio buttons 43 to 47
[65]RADIO_CONTROLLER
/the five possible clades buttons
[48]BUTTON
[49]BUTTON
[50]BUTTON
[51]BUTTON
[52]BUTTON
/[53] already used
/[54] already used
/[55] already used
/[56] already used
/[57] already used
/[58] already used
/[59] already used
/[60] already used
/[61] already used
/[62] already used
/ the capture control used to send message to the selected player
[63]CAPTURE
/[64] already used
/[65] already used
[66]BUTTON
[67]BUTTON
[68]BUTTON
/[69] already used
/[70] already used
/ the Vote button
[71]BUTTON
[75]BITMAP
/ the close button (not in final version)
[99]BUTTON
/**************************************************************/
/ Dialog Box with a Bot (OSD 3).
/*************************************************************/
[100]TEXT
[101]TEXT
[102]LIST
[103]CHOICE_LIST
[104]BITMAP
[105]BITMAP
[106]BITMAP
[107]BITMAP
[108]BITMAP
[109]BITMAP
[110]BITMAP
[111]BITMAP
[112]BITMAP
[113]BITMAP
[114]BITMAP
[115]BITMAP
[116]BITMAP
[117]BITMAP
[118]BITMAP
/***********************************************************/
/ THE CREATE CLADE INTERFACE
/**********************************************************/
// Background
[200]BITMAP
[209]BITMAP
[210]BITMAP
/ clade name
[201]CAPTURE
/ window name
[202]TEXT
/ clade corporate name
[203]CAPTURE
/ public clade
[204]RADIO_BUTTON
/ secret clade
[205]RADIO_BUTTON
/
[206]RADIO_CONTROLLER
[207]BUTTON
[208]BUTTON
/***********************************************************/
/ THE VOTE INTERFACE
/**********************************************************/
/ background bitmaps
[300]BITMAP
[301]BITMAP
[302]BITMAP
[303]BITMAP
[304]BITMAP
[305]BITMAP
[306]BITMAP
[307]BITMAP
[308]BITMAP
[314]BITMAP
[315]BITMAP
/ title (ex: Territory chief election)
[309]TEXT
/ countdown to end of election
[310]TEXT
/ the candidates list
[311]CANDIDATE_LIST
/ vote for current candidate
[312]BUTTON
/ current candidate program
[313]LIST
/**************************************************************/
/ INVENTORY (OSD 400).
/*************************************************************/
// Background
[400]BITMAP
// Money
[401]TEXT
[402]TEXT
[403]TEXT
[404]TEXT
// Slots
[405]BUTTON
[406]BUTTON
[407]BUTTON
[408]BUTTON
[409]BUTTON
[410]BUTTON
[411]BUTTON
[412]BUTTON
[413]BUTTON
[414]BUTTON
[415]BUTTON
[416]BUTTON
[417]BUTTON
[418]BUTTON
/**************************************************************/
/ TROC (me) (OSD 500).
/*************************************************************/
// Background
[500]BITMAP
// Money
[501]TEXT
[502]TEXT
[503]TEXT
[504]TEXT
// Slots
[505]BUTTON
[506]BUTTON
[507]BUTTON
[508]BUTTON
// Rdy
[509]BITMAP
// OK | Cancel
[510]BUTTON
[511]BUTTON
/**************************************************************/
/ TROC (you) (OSD 600).
/*************************************************************/
// Background
[600]BITMAP
// Money
[601]TEXT
[602]TEXT
[603]TEXT
[604]TEXT
// Slots
[605]BUTTON
[606]BUTTON
[607]BUTTON
[608]BUTTON
// Rdy
[609]BITMAP
/**************************************************************/
/ LOGIN (OSD 700).
/*************************************************************/
// Background
[700]BITMAP
// Login
[701]CAPTURE
// Password
[702]CAPTURE
// Button Connect
[703]BUTTON
// Text Connect
[704]TEXT
/**************************************************************/
/ CHARACTER CHOICE (OSD 800).
/*************************************************************/
// Background
[800]BITMAP
// Button Enter
[801]BUTTON
// Text Enter
[802]TEXT
// Character Buttons
[803]RADIO_BUTTON
[804]RADIO_BUTTON
[805]RADIO_BUTTON
[806]RADIO_BUTTON
[807]RADIO_BUTTON
[808]RADIO_BUTTON
[809]RADIO_BUTTON
[810]RADIO_CONTROLLER
/**************************************************************/
/ BUY (OSD 900).
/*************************************************************/
// Background
[900]BITMAP
// Money
[901]TEXT
[902]TEXT
[903]TEXT
[904]TEXT
// Slots
[905]BUTTON
[906]BUTTON
[907]BUTTON
[908]BUTTON
// Rdy
[909]BITMAP
// BUY | Cancel
[910]BUTTON
[911]BUTTON
//Background of the "character creation" interface
[999]BITMAP
[998]TEXT
/***********************************************************/
/ THE WINDOW DISPLAYED WHEN A PLAYER IVITE YOU TO JOIN HIS TEAM
/**********************************************************/
/ the text " 'playerName' Invite you to his team
[1000]TEXT
/ accept
[1001]BUTTON
/ player info
[1002]BUTTON
/ reject
[1003]BUTTON
/background
[1006]BITMAP
/***********************************************************/
/ THE WINDOW DISPLAYED WHEN A PLAYER WANT TO JOIN A TEAM
/**********************************************************/
/ the text " 'playerName' WANTS TO JOIN YOUR TEAM
[1100]TEXT
/ accept
[1101]BUTTON
/ player info
[1102]BUTTON
/ reject
[1103]BUTTON
/ background bitmap
[1106]BITMAP
/***********************************************************/
/ THE WINDOW DISPLAYED to create/join a speech
/**********************************************************/
/join
[1004]BUTTON
/create
[1005]BUTTON
/**********************************************/
/ JOIN CLADE PROPOSAL POP-UP /
/**********************************************/
/ the text
[1170]TEXT
/ accept
[1171]BUTTON
/ infos
[1172]BUTTON
/ reject
[1173]BUTTON
/background
[1176]BITMAP
[2000]BITMAP
[2001]BITMAP
[2002]BITMAP
[2003]BITMAP
[2004]BITMAP
[2005]BITMAP
[2006]BITMAP
[2007]BITMAP
[2008]BITMAP
[3000]SPELL_LIST
[3001]BUTTON
[3002]BUTTON
[3003]HORIZONTAL_LIST
[3004]HORIZONTAL_LIST
/***********************************************************/
/ Spell Creation Interface
/***********************************************************/
[4000]BITMAP
[4001]BITMAP
[4002]TEXT
[4003]CONTROL_LIST
[4004]BITMAP
[4005]BITMAP
[4006]BITMAP
[4007]BITMAP
[4008]BITMAP
[4009]BITMAP
[4010]BITMAP
[4011]TEXT
[4012]SPELL_LIST
[4013]BUTTON
[4014]BITMAP
[4015]BITMAP
[4016]BUTTON
[4020]BITMAP
[4024]BITMAP
[4025]BITMAP
[4026]BITMAP
[4027]BITMAP
[4021]TEXT
[4022]HORIZONTAL_LIST
[4030]BITMAP
[4031]BITMAP
[4032]HORIZONTAL_LIST
[4040]BITMAP
[4041]BITMAP
[4042]HORIZONTAL_LIST
[4050]BUTTON
[4051]BUTTON
[4052]BUTTON
[4053]TEXT
[4054]PROGRESS_BAR
[4055]TEXT
/***********************************************************/
/ Spell Info Pop Up
/***********************************************************/
/background
[4100]BITMAP
[4101]BITMAP
[4102]BITMAP
/ window title
[4103]TEXT
/ spell name
[4110]TEXT
/ spell 'phrase' (syllables)
[4111]TEXT
/ spell formula (bricks)
[4112]HORIZONTAL_LIST
/ scroll formula left
[4113]BITMAP
/ scroll formula right
[4114]BITMAP
/ spell difficulty
[4115]TEXT
/ spell cost
[4116]PROGRESS_BAR
/ edit comment
[4117]CAPTURE
/***********************************************************/
/ Brick Info Pop Up
/***********************************************************/
/background
[4200]BITMAP
/ brick name
[4210]TEXT
/ brick icon
//[4211]BITMAP
[4211]BRICK_CONTROL
/ syllable
[4212]TEXT
/ effect
[4213]TEXT
/***********************************************************/
/ Memorized spells
/***********************************************************/
/background
[4300]BITMAP
[4301]BITMAP
[4302]BITMAP
[4303]BITMAP
[4304]BITMAP
[4305]BITMAP
[4306]BITMAP
[4307]BITMAP
[4308]BITMAP
/ title
[4309]TEXT
/ Spells
[4310]SPELL_LIST
/delete
[4311]BUTTON
/ close
[4312]BUTTON
/ cast
[4313]BUTTON
/***********************************************************/
/ casting bar
/***********************************************************/
[4400]CASTING_BAR
/***********************************************************/
/ Bars
/***********************************************************/
[5000]PROGRESS_BAR // HP
[5100]PROGRESS_BAR // Sap
[5200]PROGRESS_BAR // Stamina
/***********************************************************/
/ Target
/***********************************************************/
[6000]TEXT
[6001]BITMAP

View file

@ -0,0 +1,43 @@
<input_config>
<system name="Keyboard">
<event type="keyDown" details="KeyESCAPE" context="KeySHIFT">
<action name="quit"/>
</event>
<event type="keyDown" details="KeyT" context="KeySHIFT+KeyCONTROL">
<action name="reset_interface"/>
</event>
<event type="keyDown" details="KeyF5" context="none">
<action name="hide_interface"/>
</event>
<event type="keyDown" details="KeyS" context="KeySHIFT+KeyCONTROL">
<action name="save_sentences"/>
</event>
</system>
<system name="mouse">
<event type="buttondown" details="leftbutton">
<action name="capture"/>
<action name="enable_move_window"/>
<action name="enable_resize_window"/>
<action name="select_window"/>
<action name="enable_autoadd"/>
</event>
<event type="buttonreleased" details="leftbutton">
<action name="release_capture"/>
<action name="execute"/>
<action name="disable_move_window"/>
<action name="disable_resize_window"/>
<action name="disable_autoadd"/>
</event>
<event type="buttonreleased" details="rightbutton">
<action name="show_context_menu"/>
<action name="show_info" />
</event>
<event type="move" details="none">
<action name="move_cursor" />
</event>
</system>
</input_config>

View file

@ -0,0 +1,12 @@
[...] 20 255 255 255 255 0
[1] 15 255 255 255 255 1
[2] 10 255 0 0 255 1
[3] 20 50 50 200 255 1
[4] 15 150 240 100 255 1
[5] 30 255 255 255 64 0
[6] 12 200 200 255 255 1
[7] 12 255 255 255 255 0
[8] 10 255 255 255 255 0
[9] 8 255 255 255 255 0
[10] 12 150 240 100 255 1
[11] 17 255 255 255 255 0

View file

@ -0,0 +1,217 @@
Fichier "ctrls.txt" :
---------------------
Définir le type de chaque control.
C'est composé de l'identifiant du control(unique) et du type du control.
ATTENTION : Ne pas utiliser le control
Les types étant :
- TEXT
- CAPTURE
- BUTTON
- RADIO
- BITMAP
- LIST
Ex:
[3] TEXT
[1] BITMAP
Dans l'exemple le bouton 3 sera un texte et le 1 une bitmap.
Rien oblige à ce que les numéros se suivent.
Si le type est mal défini, le control va quand même être inséré dans la liste des controls,
mais comme étant un control indéfini.
Fichier "texts.txt" :
---------------------
Répertorie les textes des interfaces en y associant un ID.
C'est ce fichier que l'on pourra localiser en changeant les textes mais pas les identifiants.
[xxx] ou xxx est 1 identifiant à donner au texte.
Suivi du texte.
Ex:
[1]CREATE
[2]Do you want to quit ?
le texte d'ID 1 sera remplacé par "CREATE".
le texte d'ID 2 sera remplacé par "Do you want to quit ?".
ATTENTION il est important que le texte soit directement après le "]" et qu'ils ne comporte pas de "[" ou "]".
En effet les textes pouvant avoir des espaces cela permet d'en tenir compte facilement.
Fichier "textures.txt" :
------------------------
Répertorie les fichiers de textures utilisées dans les interfaces en y associant un ID.
[xxx] ou xxx est 1 identifiant à donner à la texture.
Suivi du nom de la texture.
Ex:
[1]Bois.tga
[2]Brique.tga
la texture 1 sera ce qu'il y a dans le fichier bois.tga et
la texture 2 sera ce qu'il y a dans le fichier brique.tga.
ATTENTION il est important que le nom de fichier soit directement après le "]".
En effet les nom de fichier pouvant avoir des espaces cela permet d'en tenir compte facilement.
Fichier "pens.txt" :
--------------------
Défini les stylos avec lesquels on écrit les différents textes des interfaces.
Un "pen" est composé d'une taille de texture, d'un RGBA et d'une ombre ou non.
[...] -> permet de définir l'aspect du stylo par défaut.
Sinon pour préciser l'aspect d'un styloen particulier, on met l'ID du stylo entre crochets.
Le premier paramètre est la taille de la Font.
Les 4 suivant sont pour le RGBA(couleur(rouge-vert-bleu) et l'alpha(transparence))
Le suivant défini s'il y a une ombre ou non (0 pour ne pas ombrer).
Fichier "buttons.txt" :
-----------------------
Défini l'aspect des boutons.
A Savoir qu'un bouton est a 3 états : Enfoncé, Relaché, désactivé.
Qu'il y a 1 texture pour les 3 états et d'un RGBA par état.
[...] -> permet de définir l'aspect des boutons par défaut.
Sinon pour préciser l'aspect d'un bouton en particulier on met l'ID du bouton entre crochet.
Les 3 premiers paramètres sont des entiers déterminant les textures à utiliser.
Les suivant sont 3 séries de 4 valeur -> 3 RGBA
1 RGBA est composé d'une valeur pour le rouge, une pour le vert, une pour le bleu et l'alpha.
Ex:
[...] 4 4 0 255 255 255 255 150 150 255 255 100 100 100 255
[2] 4 3 0 55 100 150 255 50 200 150 255 100 100 100 255
Les boutons seront tous avec la texture 4 en mode enfoncé et relaché et 0 en désactivé,
SAUF le bouton d'ID 2 qui sera avec une texture 3 en mode relaché.
Le RGBA respect le même ordre que les texture (enfoncé - relaché - désactivé).
Fichier "backgrounds.txt" :
---------------------------
Défini la texture de background à utiliser dans chaque OSD (fenêtre d'interface).
[...] -> permet de définir le background par défaut.
Sinon pour préciser le background d'un OSD en particulier, on met l'ID de l'OSD entre crochets.
Ex:
[...] 4
[1] 2
[2] 3
Par defaut les OSD auront pour backgroud la texture 4, sauf
l'OSD 1 qui aura la texture 2, et
l'OSD 2 qui aura la texture 3.
Fichiers décrivant les OSD :
----------------------------
Un OSD est composé d'une première parti décrivant la fenêtre de façon général(position-taille)
et d'une partie étant la liste de tous les controls qu'il contient,
les control étant lister par ordre d'affichage.
Ces controls pouvant être des :
1.Textes :
2.Bitmaps :
3.Boutons :
4.Listes :
5.Saisies :
6.Radio Boutons :
Une partie décrivant chaque control est commune :
"Parent:" = Un control peut à avoir c coordonnées relavies à un autre control (père).
Il suffit de mettre l'ID du control devant être le père. 0 ou si on ne précise pas de parent,
étant l'OSD comme parent.
ATTENTION le parent doit être déclaré avant (A CHANGER PLUS TARD).
"Origin:" = Point du parent servant de référence par rapport au père.
9 choix, les même que pour le HotSpot,qui sont : BL BM BR ML MM MR TL TM TR.
Bottom(B) Middle(M) Top(T) Left(L) Right(R).
Si le père esst un bouton, une Orgin: en BR signifierait qu'on prend comme point de repère (0,0);
l'angle en bas à droite du bouton père pour afficher le control.
"HotSpot:" = Défini comment afficher le control par rapport à l'origine.
9 choix, les même que pour l'"Origin:".
BR signifiera qu'on veut afficher le control en bas à droite de ce point.
BM en desous du point également, mais centré en largeur.
"X:" = position X ente 0 et 1 du control.
(dépendant de la taille de l'OSD) (X positif sur la Droite)
"Y:" = position Y ente 0 et 1 du control.
(dépendant de la taille de l'OSD) (Y positif vers le Haut)
"X_Pixel:" = position X en Pixel du control.
(indépendant de la taille de l'OSD) (converti puis ajouté à X:)
"Y_Pixel:" = position Y en Pixel du control.
(indépendant de la taille de l'OSD) (converti puis ajouté à Y:)
"W:" = taille de la fenêtre en largeur entre 0 et 1.
(dépendant de la taille de l'OSD)
"H:" = taille de la fenêtre en hauteur entre 0 et 1.
(dépendant de la taille de l'OSD)
"W_Pixel:" = taille de la fenêtre en largeur en pixel.
(independant de la taille de l'OSD)
"H_Pixel:" = taille de la fenêtre en hauteur en pixel.
(independant de la taille de l'OSD)
REMARQUE : L'ordre des clefs n'importe pas !
Mais chaque type de control a également une partie de script qui lui est propre :
1.Textes :
Déjà il faut savoir que la Largeur et Hauteur (W: H: W_Pixel: H_Pixel:) ne servent pas pour les textes.
Les textes ont 2 clefs en plus ; l'ID du texte et le stylo à appliquer.
"Text:" = ID du text à afficher (voir "texts.txt").
"Pen:" = Stylo à utiliser pour écrire le texte (voir "pens.txt").
2.Bitmaps :
"Texture:" = Numéro de la texture à afficher (voir "texture.txt").
"RGBA:" = 4 champs rouge vert bleu alpha (entre 0 et 255).
3.Boutons :
"Function:" = Numéro de la fonction à appeler lors de l'appui sur le bouton.
"Text:" = ID du text du bouton à afficher.
"Pen:" = Stylo à appliquer pour le texte du bouton.
4.Listes :
"Pen:" = Stylo pour les textes de la liste à utiliser.
5.Saisies :
"Function:" = Numéro de la fonction à appeler lors de l'appuie de la touche ENTER.
"Pen:" = Stylo à utiliser pour écrire.
6.Radio Boutons :
Pour les radios boutons la partie commune de clef ne sert à rien !
"Buttons" = Indique le départ de la liste des boutons qui vont être regroupés.
Mettre des numéros de control (Boutons seulement) après et qui sont déjà défini avant.
Les boutons vont devenir en quelque sorte des fils du radio bouton.
"End" = Indique la fin de la liste.
Mettre cette clef une fois que tous les boutons à regrouper ont étaient listés.
REMARQUE : Pour chaque control (ligne), l'ordre des clefs n'a aucune importance !
Ex:
Type: 1 X: 0.1 Y: 0.1 Width: 500 Height: 500 MoveX: 0 MoveY: 400 MoveWidth: 400 MoveHeight: 50
[0] Origin: TL HotSpot: BR X: 0.1 Y: -0.1 X_Pixel: 0 Y_Pixel: 0 W: 0.25 H: 0 W_Pixel: 0 H_Pixel: 64 Texture: 2 RGBA: 255 128 128 255
[1] Origin: TL HotSpot: BR X: 0 Y: -0.5 X_Pixel: 0 Y_Pixel: 0 W: 0.25 H: 0 W_Pixel: 0 H_Pixel: 64 Function: 1 Text: 1 Pen: 1
[2] Parent: 1 Origin: BR HotSpot: TR X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0.25 H: 0 W_Pixel: 0 H_Pixel: 64 Function: 2 Text: 2 Pen: 1
[3] Parent: 2 Origin: BR HotSpot: TR X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0.25 H: 0 W_Pixel: 0 H_Pixel: 64 Function: 3 Text: 3 Pen: 1
[4] Parent: 3 Origin: BR HotSpot: TR X: 0 Y: 0 X_Pixel: 0 Y_Pixel: 0 W: 0.25 H: 0 W_Pixel: 0 H_Pixel: 64 Function: 4 Text: 4 Pen: 1
[5] Buttons: 1 2 3 4 End

View file

@ -0,0 +1,526 @@
[0]!!! BAD TEXT !!!
[1]Fyros
[2]Tryker
[3]Kalab
[4]Matis
[5]Male
[6]Female
[7]Create
[8]Name
[9]Character Creation
[10]Character
[11]Enter
[12]Delete
[13]Login
[14]Connect
// Empty desc
[50000]
/*************************************************/
// TEXT for the OSD 111.txt
/*************************************************/
[15]Live Chat
[16]Add
[24]W
[25]S
[26]SH
[27]Unmute All
[28]1
[29]2
[30]3
[31]4
[32]5
[33]Rec.
//[34]Speech
//[35]Vote
[36]Min
/lock, unlock : empty string
[37]
[39]Invite to Team
//[40]add to contact list
//[41]propose to join clade
[42]use preprog
//[48]Clade 1
//[49]Clade 2
//[50]Clade 3
//[51]Clade 4
//[52]Clade 5
//[53]Leave Speech
//[54]Create Group
/ to speech
//[55]S
/ to public chat
//[56]P
[57]Join Team Request
/ to team
[58]Team
/ to clade
[59]C
/ to family
[60]Family
/ the create team button
[61]Create Team
/ the leave team button
[62]Leave Team
[66]Clear
[67]Create Clade
[68]Leave Clade
[69]Join Clade Proposal
[70]Clade
[71]Vote
/***********************************************/
/ CREATE CLADE INTERFACE (OSD 200) /
/***********************************************/
[201]Clade Creation
[204]Public
[205]Secret
[207]CREATE
[208]CANCEL
/***********************************************/
/ VOTE INTERFACE /
/***********************************************/
[300]Vote
[309]Territory Chief Election
[310]Countdown
[312]Vote
/**************************************************************/
/ TRADE (YOU) (OSD 500).
/*************************************************************/
[500]Trade
[501]Cancel
/**************************************************************/
/ LOGIN (OSD 700).
/*************************************************************/
[700]Ok
/**************************************************************/
/ CHARACTER CHOICE (OSD 800).
/*************************************************************/
[800]NEW CHARACTER
/**************************************************************/
/ TRADE (YOU) (OSD 900).
/*************************************************************/
[900]Buy
[901]Cancel
/***********************************************/
[99]close
[1000]Join Team Proposition
[1001]ACCEPT
[1002]View Player Infos
[1003]REJECT
[1004]Join
[1005]Create
[1100]Join Team Request
/**********************************************/
/ JOIN CLADE PROPOSAL POP-UP /
/**********************************************/
[1170]Join Clade Proposal
/***********************************************************/
/ Spell Creation Interface (4000)
/***********************************************************/
[4000]Spell Creation
[4002]Bricks
[4011]Known Spells
[4013]Memorize
[4021]Spell creation
[4050]CLOSE
[4051]TEST
[4052]VALIDATE
[4053]Cost :
/***********************************************************/
/ Spell Information (Pop Up) (4100)
/***********************************************************/
[4100]Spell Information
[4110]Spell Name
[4111]Syllables
[4115]Difficulty :
[4117]Comment :
/***********************************************************/
/ Brick Information (Pop Up) (4200)
/***********************************************************/
[4200]Brick Information
[4210]Brick Name
[4213]Syllable
[4214]Effect...
/***********************************************************/
/ Memorized Spell List (4300)
/***********************************************************/
[4300]Memorized Spells
[4311]Delete
[4312]Close
[4313]Cast
/***********************************************************/
/ casting bar
/***********************************************************/
[4400]Casting Time
/***********************************************************/
/ Bars
/***********************************************************/
[5000]HP
[5100]SAP
[5200]STAMINA
[6000]Target
/***********************************************************/
/ Carac /
/***********************************************************/
[30000]Intelligence
[30001]Agility
[30002]Well Balanced
[30003]Constitution
[30004]Strenght
[30005]Will
[30006]Perception
[30007]Charisme
[30008]Empathie
[30009]Caracteristiques
/ Description
[31000]Intelligence
[31001]Agility
[31002]Well Balanced
[31003]Constitution
[31004]Strenght
[31005]Will
[31006]Perception
[31007]Charisme
[31008]Empathie
[31009]Caracteristiques
//
[32009]Left points
[32010]Validate name
[32011]Generate random name
[32012]Enter your name here
[32013]Guilde name
//
[32014]Name
[32015]Left points
/***********************************************************/
/ Race /
/***********************************************************/
[30010]Race
[30011]Fyros
[30012]Matis
[30013]Tryker
[30014]Zorai
/ Description
[31010]Race
[31011]Fyros
[31012]Matis
[31013]Tryker
[31014]Zorai
/***********************************************************/
/ Sex /
/***********************************************************/
[30090] Sex
[30091] Male
[30092] Female
[31090] Sex
[31091] Male
[31092] Female
/***********************************************************/
/ Carriere /
/***********************************************************/
[30020]Carriere
[30021]Buffer caster
[30022]Healer caster
[30023]Attack caster
[30024]Melee attack
[30025]Range attack
[30026]Harvester
[30027]Shopkeeper
[31020]Carriere
[31021]Buffer caster
[31022]Healer caster
[31023]Attack caster
[31024]Melee attack
[31025]Range attack
[31026]Harvester
[31027]Shopkeeper
/*****************************************/
/ Skills categories /
/*****************************************/
[80000]Harvest Competences
[80001]Surviving Knowledges
[80002]Civilization Knowledges
[80003]Training Characteristics
[80004]Training Resists
[80005]Ryzom Knowledge
[80006]Melee Fight
[80007]Melee Fight Specializations
[80008]Range Fight
[80009]Range Fight Specializations
[80010]Magic Knowledge
[80011]Magic Specializations
[80012]Moves
[80013]Animals
[80014]Faber
/*****************************************/
/ Skills /
/*****************************************/
[70000]Harvest
[70001]Quartering
[70002]Fishing
[70003]Diving
[70004]Digging
//survivingknowledges
[70005]Desert
[70006]Jungle
[70007]Lake
[70008]Forest
[70009]PrimaryRoots
[70010]FirstAid
[70011]HominOpponentConsider
[70012]Camouflage
//civilizationsknowledges
[70013]Fyros
[70014]Tryker
[70015]Matis
[70016]Zorai
[70017]Kitin
[70018]Dragon
//trainingcaracteristics
[70019]TrainingStrength
[70020]TrainingConstitution
[70021]TrainingAgility
[70022]TrainingPerception
[70023]TrainingWill
[70024]TrainingWellBalanced
[70025]TrainingIntelligence
[70026]TrainingCharisme
[70027]TrainingEmpathie
[70028]TrainingHp
[70029]TrainingSeve
[70030]TrainingStamina
//trainingresist
[70031]TrainingMagicResist
[70032]TrainingImpactResist
[70033]TrainingDiseaseResist
[70034]TrainingTechnoResist
[70035]TrainingFearResist
//ryzomknowledges
[70036]Caravan
[70037]Rocktabou
[70038]Goo
[70039]Kami
[70040]TrykerMystery
[70041]MatisMystery
[70042]ZoraiMystery
//meleefight
[70043]Dagger
[70044]Sword
[70045]TwoHandsSword
[70046]Axe
[70047]Mass
[70048]Stick
[70059]GreatAxe
[70050]GreatMass
[70051]Pike
[70052]HandToHand
[70053]BersekAttack
[70054]Kick
[70055]OnHorseBackMelee
[70056]Rondache
[70057]Shield
[70058]DualWield
[70059]Dodging
[70060]HeavyArmourWear
[70061]MediumArmourWear
[70062]LightArmourWear
//meleefightspecializations
[70063]FyrosSword
[70064]FyrosLongSword
[70065]FyrosTwoHandsSword
[70066]FyrosSaber
[70067]FyrosDagger
[70068]FyrosHeavyArmourWear
[70069]FyrosMediumArmourWear
[70070]FyrosLightArmourWear
[70071]FyrosShield
[70072]FyrosRondache
//rangefight
[70073]BowPistol
[70074]BowRifle
[70075]Pistol
[70076]Rifle
[70077]HeavyWeapon
[70078]Rocket
[70079]Grenade
[70080]HarpoonGun
[70081]OnHorseBackShoot
// range_fight_specializations,
[70082]FyrosBowPistol
[70083]FyrosRifle
[70084]FyrosPistol
[70085]MatisBowPistol
[70086]MatisRifle
[70087]MatisPistol
[70088]TrykerBow_Pistol
[70089]TrykerRifle
[70090]TrykerPistol
[70091]ZoraiBow_Pistol
[70092]ZoraiRifle
[70093]ZoraiPistol
//magicknowledge
[70094]Mandragore
[70095]Dryade
[70096]Sylve
[70097]MajorMandragore
[70098]MajorDryade
[70099]MajorSylve
[70100]MagicTransfert
[70101]MagicObjects
//magicspecializations
[70102]MandragoreSpring
[70103]MandragoreSummer
[70104]MandragoreAutomn
[70105]MandragoreWinter
[70106]SylveSpring
[70107]SylveSummer
[70108]SylveAutomn
[70109]SylveWinter
[70110]DryadeSpring
[70111]DryadeSummer
[70112]DryadeAutomn
[70113]DryadeWinter
[70115]MajorMandragoreSpring
[70116]MajorMandragoreSummer
[70117]MajorMandragoreAutomn
[70118]MajorMandragoreWinter
[70119]MajorSylveSpring
[70120]MajorSylveSummer
[70121]MajorSylveAutomn
[70122]MajorSylveWinter
[70123]MajorDryadeSpring
[70124]MajorDryadeSummer
[70125]MajorDryadeAutomn
[70126]MajorDryadeWinter
//moves
[70127]Running
[70128]Swimming
[70129]Riding
//animals
[70130]TrainAnimal
[70131]LeadAnimal
//faber
[70132]WeaponsCutting
[70133]MakeThrowingWeapons
[70134]Blacksmithing
[70135]ClothTailoring
[70136]LeatherTailoring
[70137]Jewellery
[70138]Cooking
[70139]Mechanic
[70140]Building
[70141]Apothecary
[70142]MakeShiftRepair
[70143]ArmorAndWeaponSmithing
/***********************************************/
/ SELECT CHARACTER INTERFACE /
/***********************************************/
[90000]Create new character
[90001]NEW CHARACTER
[90002]Select/Create character
/***********************************************/
/ MISC /
/***********************************************/
[100000] Gabarits
[100001] Hair model
[100002] Morphology
[100003] Tattoo
[100004] Please enter a name without whitespaces!
[100005] Erase
[100006] OK
[100007] CANCEL
[100008] Are you sure you want to erase this character ?

View file

@ -0,0 +1,24 @@
db SERVER:CHARACTER_INFO:CAREER0:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER0:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER0:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER0:JOB1:STATUS 1
db SERVER:CHARACTER_INFO:CAREER1:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER1:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER1:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER1:JOB1:STATUS 1
db SERVER:CHARACTER_INFO:CAREER2:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER2:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER2:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER2:JOB1:STATUS 1
db SERVER:CHARACTER_INFO:CAREER3:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER3:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER3:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER3:JOB1:STATUS 1
db SERVER:CHARACTER_INFO:CAREER4:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER4:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER5:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER5:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER6:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER6:JOB0:STATUS 1
db SERVER:CHARACTER_INFO:CAREER7:JOB0:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER7:JOB0:STATUS 1

View file

@ -0,0 +1,257 @@
altLook 1 0 2 0 0 100 4 0
altLook 2 0 2 0 0 100 4 0
altLook 3 0 2 0 0 100 4 0
altLook 4 0 2 0 0 100 4 0
altLook 5 0 2 0 0 100 4 0
altLook 6 0 2 0 0 100 4 0
altLook 7 0 2 0 0 100 4 0
altLook 8 0 2 0 0 100 4 0
altLook 9 0 2 0 0 100 4 0
altLook 10 0 2 0 0 100 4 0
altLook 11 0 2 0 0 100 4 0
altLook 12 0 2 0 0 100 4 0
altLook 13 0 2 0 0 100 4 0
altLook 14 0 2 0 0 100 4 0
altLook 15 0 2 0 0 100 4 0
altLook 16 0 2 0 0 100 4 0
altLook 17 0 2 0 0 100 4 0
altLook 18 0 2 0 0 100 4 0
altLook 19 0 2 0 0 100 4 0
altLook 20 0 2 0 0 100 4 0
altLook 21 0 2 0 0 100 4 0
altLook 22 0 2 0 0 100 4 0
altLook 23 0 2 0 0 100 4 0
altLook 24 0 2 0 0 100 4 0
altLook 25 0 2 0 0 100 4 0
altLook 26 0 2 0 0 100 4 0
altLook 27 0 2 0 0 100 4 0
altLook 28 0 2 0 0 100 4 0
altLook 29 0 2 0 0 100 4 0
altLook 30 0 2 0 0 100 4 0
altLook 31 0 2 0 0 100 4 0
altLook 32 0 2 0 0 100 4 0
altLook 33 0 2 0 0 100 4 0
altLook 34 0 2 0 0 100 4 0
altLook 35 0 2 0 0 100 4 0
altLook 36 0 2 0 0 100 4 0
altLook 37 0 2 0 0 100 4 0
altLook 38 0 2 0 0 100 4 0
altLook 39 0 2 0 0 100 4 0
altLook 40 0 2 0 0 100 4 0
altLook 41 0 2 0 0 100 4 0
altLook 42 0 2 0 0 100 4 0
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View file

@ -0,0 +1,230 @@
db SERVER:GUILD:NAME 654
db SERVER:GUILD:DESCRIPTION 2
db SERVER:GUILD:ICON 2
db SERVER:GUILD:XP 250
db SERVER:GUILD:VILLAGE 3
db SERVER:GUILD:PEOPLE 199
db SERVER:GUILD:CREATION_DATE 365
db SERVER:GUILD:MEMBERS:0:NAME 100
db SERVER:GUILD:MEMBERS:0:GRADE 0
db SERVER:GUILD:MEMBERS:0:ONLINE 1
db SERVER:GUILD:MEMBERS:0:ENTER_DATE 1680
db SERVER:GUILD:MEMBERS:1:NAME 1
db SERVER:GUILD:MEMBERS:1:GRADE 1
db SERVER:GUILD:MEMBERS:1:ONLINE 0
db SERVER:GUILD:MEMBERS:1:ENTER_DATE 150
db SERVER:GUILD:MEMBERS:2:NAME 2
db SERVER:GUILD:MEMBERS:2:GRADE 2
db SERVER:GUILD:MEMBERS:2:ONLINE 1
db SERVER:GUILD:MEMBERS:2:ENTER_DATE 120
db SERVER:GUILD:MEMBERS:3:NAME 3
db SERVER:GUILD:MEMBERS:3:GRADE 3
db SERVER:GUILD:MEMBERS:3:ONLINE 1
db SERVER:GUILD:MEMBERS:3:ENTER_DATE 100
db SERVER:USER:OUTPOST_ADMIN 1
db SERVER:GUILD:OUTPOST:O0:SHEET fyros_outpost_01.outpost
db SERVER:GUILD:OUTPOST:O1:SHEET fyros_outpost_02.outpost
db SERVER:GUILD:OUTPOST:O2:SHEET fyros_outpost_03.outpost
db SERVER:GUILD:OUTPOST:O3:SHEET fyros_outpost_04.outpost
db SERVER:GUILD:OUTPOST:O4:SHEET fyros_outpost_05.outpost
db SERVER:GUILD:OUTPOST:O5:SHEET fyros_outpost_06.outpost
db SERVER:GUILD:OUTPOST:O6:SHEET fyros_outpost_07.outpost
db SERVER:GUILD:OUTPOST:O7:SHEET fyros_outpost_08.outpost
db SERVER:GUILD:OUTPOST:O8:SHEET fyros_outpost_09.outpost
db SERVER:GUILD:OUTPOST:O9:SHEET fyros_outpost_10.outpost
db SERVER:GUILD:OUTPOST:O10:SHEET fyros_outpost_11.outpost
db SERVER:GUILD:OUTPOST:O11:SHEET fyros_outpost_12.outpost
db SERVER:GUILD:OUTPOST:O12:SHEET fyros_outpost_13.outpost
db SERVER:GUILD:OUTPOST:O13:SHEET fyros_outpost_14.outpost
db SERVER:GUILD:OUTPOST:O14:SHEET fyros_outpost_15.outpost
db SERVER:GUILD:OUTPOST:O0:OWNED 1
db SERVER:GUILD:OUTPOST:O1:OWNED 1
db SERVER:GUILD:OUTPOST:O2:OWNED 1
db SERVER:GUILD:OUTPOST:O3:OWNED 1
db SERVER:GUILD:OUTPOST:O4:OWNED 1
db SERVER:GUILD:OUTPOST:O0:STATUS 0
db SERVER:GUILD:OUTPOST:O1:STATUS 1
db SERVER:GUILD:OUTPOST:O2:STATUS 2
db SERVER:GUILD:OUTPOST:O3:STATUS 3
db SERVER:GUILD:OUTPOST:O4:STATUS 4
db SERVER:GUILD:OUTPOST:O5:STATUS 5
db SERVER:GUILD:OUTPOST:O6:STATUS 6
db SERVER:GUILD:OUTPOST:O7:STATUS 7
db SERVER:GUILD:OUTPOST:O8:STATUS 8
db SERVER:GUILD:OUTPOST:O9:STATUS 4
db SERVER:GUILD:OUTPOST:O10:STATUS 0
db SERVER:GUILD:OUTPOST:O11:STATUS 1
db SERVER:GUILD:OUTPOST:O12:STATUS 2
db SERVER:GUILD:OUTPOST:O13:STATUS 3
db SERVER:GUILD:OUTPOST:O14:STATUS 4
// ***************** FROM GUILD *************************
db SERVER:GUILD:OUTPOST:O0:LEVEL 83
db SERVER:GUILD:OUTPOST:O0:GUILD:NAME 513
db SERVER:GUILD:OUTPOST:O0:GUILD:ICON 97984679
db SERVER:GUILD:OUTPOST:O0:GUILD:TRIBE 0
db SERVER:GUILD:OUTPOST:O0:GUILD:NAME_ATT 666
db SERVER:GUILD:OUTPOST:O0:STATUS 2
db SERVER:GUILD:OUTPOST:O0:OWNED 1
db SERVER:GUILD:OUTPOST:O0:STATE_END_DATE 400000
db SERVER:GUILD:OUTPOST:O0:DISPLAY_CRASH 0
db SERVER:GUILD:OUTPOST:O0:WARCOST 0
db SERVER:GUILD:OUTPOST:O0:ROUND_LVL_THRESHOLD 8
db SERVER:GUILD:OUTPOST:O0:ROUND_LVL_MAX_ATT 3
db SERVER:GUILD:OUTPOST:O0:ROUND_LVL_MAX_DEF 2
db SERVER:GUILD:OUTPOST:O0:ROUND_LVL_CUR 18
db SERVER:GUILD:OUTPOST:O0:ROUND_ID_CUR 4
db SERVER:GUILD:OUTPOST:O0:ROUND_ID_MAX 12
db SERVER:GUILD:OUTPOST:O0:TIME_RANGE_DEF_WANTED 24
db SERVER:GUILD:OUTPOST:O0:TIME_RANGE_ATT 946180000
db SERVER:GUILD:OUTPOST:O0:TIME_RANGE_DEF 946280000
db SERVER:GUILD:OUTPOST:O0:TIME_RANGE_LENGTH 120
// /db UI:SAVE:OUTPOST:TIME_ZONE
// ***************** SELECTED *************************
db SERVER:OUTPOST_SELECTED:SHEET fyros_outpost_09.outpost
db SERVER:OUTPOST_SELECTED:LEVEL 23
db SERVER:OUTPOST_SELECTED:GUILD:NAME 257
db SERVER:OUTPOST_SELECTED:GUILD:ICON 98983679
db SERVER:OUTPOST_SELECTED:GUILD:TRIBE 0
db SERVER:OUTPOST_SELECTED:GUILD:NAME_ATT 93
db SERVER:OUTPOST_SELECTED:STATUS 1
db SERVER:OUTPOST_SELECTED:STATE_END_DATE 0
db SERVER:OUTPOST_SELECTED:DISPLAY_CRASH 0
db SERVER:OUTPOST_SELECTED:WARCOST 123456
db SERVER:OUTPOST_SELECTED:ROUND_LVL_THRESHOLD 8
db SERVER:OUTPOST_SELECTED:ROUND_LVL_MAX_ATT 3
db SERVER:OUTPOST_SELECTED:ROUND_LVL_MAX_DEF 2
db SERVER:OUTPOST_SELECTED:ROUND_LVL_CUR 18
db SERVER:OUTPOST_SELECTED:ROUND_ID_CUR 4
db SERVER:OUTPOST_SELECTED:ROUND_ID_MAX 12
db SERVER:OUTPOST_SELECTED:TIME_RANGE_DEF_WANTED 24
db SERVER:OUTPOST_SELECTED:TIME_RANGE_DEF 946080000
db SERVER:OUTPOST_SELECTED:TIME_RANGE_ATT 946180000
db SERVER:OUTPOST_SELECTED:TIME_RANGE_LENGTH 120
db UI:TEMP:OUTPOST:DECLARE_WAR_ACK_RECEIVED 1
db UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK 1
db UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TEXTID 6123
db UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT 98983500
entity 1 fyhu1.creature
db SERVER:TARGET:CONTEXT_MENU:PROGRAMMES 262144
db SERVER:TARGET:CONTEXT_MENU:OUTPOST fyros_outpost_09.outpost
// ***************** SQUADS *************************
db SERVER:GUILD:OUTPOST:O0:S:S0:SHEET defenders_light_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:S1:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:S2:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T0:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T1:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T2:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T3:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T4:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T5:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T6:SHEET defenders_magical_bombers_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T7:SHEET defenders_heavy_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T8:SHEET defenders_light_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T9:SHEET defenders_light_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T10:SHEET defenders_light_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T11:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T12:SHEET defenders_medium_range_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T13:SHEET defenders_medium_range_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T14:SHEET defenders_medium_range_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T0:SPAWN 0
db SERVER:GUILD:OUTPOST:O0:S:T1:SPAWN 1
db SERVER:GUILD:OUTPOST:O0:S:T2:SPAWN 2
db SERVER:GUILD:OUTPOST:O0:S:T3:SPAWN 3
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:0:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:1:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:2:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:3:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:4:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:5:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:6:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:7:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:8:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:9:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:10:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:11:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:12:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:13:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:14:SHEET defenders_medium_range_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:S0:SHEET defenders_medium_melee_fighters_06_10_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:S1:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:T0:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:T1:SHEET defenders_medium_melee_fighters_01_05_fyros.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:0:X 18279
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:0:Y -24446
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:1:X 18240
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:1:Y -24450
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:2:X 18233
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:2:Y -24420
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:3:X 18279
db SERVER:GUILD:OUTPOST:O0:SQUAD_SPAWN_ZONE:3:Y -24430
db SERVER:GUILD:OUTPOST:O0:SQUAD_CAPITAL 1000
db SERVER:GUILD:OUTPOST:O1:SQUAD_CAPITAL 1100
db SERVER:GUILD:OUTPOST:O2:SQUAD_CAPITAL 1200
db SERVER:GUILD:OUTPOST:O3:SQUAD_CAPITAL 1300
db SERVER:GUILD:OUTPOST:O4:SQUAD_CAPITAL 1400
db SERVER:GUILD:OUTPOST:O5:SQUAD_CAPITAL 1500
db SERVER:GUILD:OUTPOST:O6:SQUAD_CAPITAL 1600
db SERVER:GUILD:OUTPOST:O7:SQUAD_CAPITAL 1700
db SERVER:GUILD:OUTPOST:O8:SQUAD_CAPITAL 1800
db SERVER:GUILD:OUTPOST:O9:SQUAD_CAPITAL 1900
db SERVER:GUILD:OUTPOST:O10:SQUAD_CAPITAL 2000
db SERVER:GUILD:OUTPOST:O11:SQUAD_CAPITAL 2100
db SERVER:GUILD:OUTPOST:O12:SQUAD_CAPITAL 2200
db SERVER:GUILD:OUTPOST:O13:SQUAD_CAPITAL 2300
db SERVER:GUILD:OUTPOST:O14:SQUAD_CAPITAL 2400
// ***************** PVP OUTPOST *************************
db SERVER:CHARACTER_INFO:PVP_OUTPOST:FLAG_PVP 1
db SERVER:CHARACTER_INFO:PVP_OUTPOST:ROUND_LVL_CUR 6
db SERVER:CHARACTER_INFO:PVP_OUTPOST:ROUND_END_DATE 12000
db SERVER:CHARACTER_INFO:PVP_OUTPOST:FLAG_PVP_TIME_END 0
db SERVER:CHARACTER_INFO:PVP_OUTPOST:RIGHT_TO_BANISH 1
// ***************** BUILDINGS *************************
db SERVER:GUILD:OUTPOST:O0:BUILDINGS:0:SHEET driller_bountybeaches_kami_u4_100a.outpost_building
db SERVER:GUILD:OUTPOST:O0:BUILDINGS:1:SHEET 0
db SERVER:GUILD:OUTPOST:O0:BUILDINGS:2:SHEET driller_thevoid_kami_u2_250b.outpost_building
db SERVER:GUILD:OUTPOST:O0:BUILDINGS:3:SHEET 0
ah show guild

View file

@ -0,0 +1,12 @@
db SERVER:PACK_ANIMAL:NbBeast 3
db SERVER:PACK_ANIMAL:BEAST:0:HP 32
db SERVER:PACK_ANIMAL:BEAST:0:SAP 32
db SERVER:PACK_ANIMAL:BEAST:0:STA 32
db SERVER:PACK_ANIMAL:BEAST:1:HP 64
db SERVER:PACK_ANIMAL:BEAST:1:SAP 64
db SERVER:PACK_ANIMAL:BEAST:1:STA 64
db SERVER:PACK_ANIMAL:BEAST:2:HP 128
db SERVER:PACK_ANIMAL:BEAST:2:SAP 128
db SERVER:PACK_ANIMAL:BEAST:2:STA 128

View file

@ -0,0 +1,4 @@
db SERVER:INVENTORY:16:0:SHEET 0
db SERVER:INVENTORY:16:1:SHEET 0
db SERVER:INVENTORY:16:2:SHEET 0
db SERVER:INVENTORY:16:3:SHEET 0

View file

@ -0,0 +1,4 @@
db SERVER:INVENTORY:7:0:SHEET 0
db SERVER:INVENTORY:7:1:SHEET 0
db SERVER:INVENTORY:7:2:SHEET 0
db SERVER:INVENTORY:7:3:SHEET 0

View file

@ -0,0 +1 @@
db SERVER:INVENTORY:EXCHANGE:BEGUN 0

View file

@ -0,0 +1,9 @@
ah show team_share
bcPage 5
db LOCAL:SHARE:0:SHEET 2519598
db LOCAL:SHARE:0:QUANTITY 1
db LOCAL:SHARE:0:QUALITY 1
db LOCAL:SHARE:1:SHEET 2520110
db LOCAL:SHARE:1:QUANTITY 1
db LOCAL:SHARE:1:QUALITY 1

View file

@ -5,6 +5,20 @@ Use = 0;
// first string is the name of the computer where the **frontend** service is
// second string is the base path where to find the source file
Shards = {
"shard1a", "\\Shard1a\ryzom\data_common",
"vianneyl", "\\vianneyl\r\code\ryzom\data_common",
"danielm", "\\danielm\r\versions\lastest\ryzom\data_common",
"ldserver01", "\\Ldserver01\ryzom\data_common",
"127.0.0.1", "r:\code\ryzom\data_common",
"gamedev", "\\gamedev\ryzom\code\ryzom\data_common",
"nevrax-01", "\\nevrax-01\ryzom\code\ryzom\data_common",
"gamedev4", "\\gamedev4\ryzom\code\ryzom\data_common",
"gamedev05", "\\gamedev05\ryzom\code\ryzom\data_common",
"client2", "\\client2\ryzom\code\ryzom\data_common",
"davidf", "\\davidf\ryzom\code\ryzom\data_common",
"alains", "\\alains\ryzom\code\ryzom\data_common",
"guillaumep", "\\guillaumep\ryzom\code\ryzom\data_common",
"nicolasb", "\\nicolasb\ryzom\code\ryzom\data_common",
};
// files to copy, relative to the data_common directory

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db SERVER:PACK_ANIMAL:STEED:Present 1
db SERVER:PACK_ANIMAL:STEED:HP 32
db SERVER:PACK_ANIMAL:STEED:SAP 32
db SERVER:PACK_ANIMAL:STEED:STA 32

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@ -0,0 +1,21 @@
db SERVER:GROUP:0:PRESENT 1
db SERVER:GROUP:0:NAME 0
db SERVER:GROUP:0:STA 32
db SERVER:GROUP:0:SAP 32
db SERVER:GROUP:0:HP -32
db SERVER:GROUP:1:PRESENT 1
db SERVER:GROUP:1:NAME 1
db SERVER:GROUP:1:STA 64
db SERVER:GROUP:1:SAP 64
db SERVER:GROUP:1:HP 64
db SERVER:GROUP:2:PRESENT 1
db SERVER:GROUP:2:NAME 2
db SERVER:GROUP:2:STA 127
db SERVER:GROUP:2:SAP 127
db SERVER:GROUP:2:HP 127
db SERVER:GROUP:LEADER_INDEX 0
db SERVER:GROUP:SUCCESSOR_INDEX 1

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entity 1 fyhu1.creature
db SERVER:Entities:E1:P4 94489280512
testDynChatOpen

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db SERVER:INVENTORY:TEMP:0:SHEET 2487342
db SERVER:INVENTORY:TEMP:1:SHEET 2489390
db SERVER:INVENTORY:TEMP:2:SHEET 2455854
db SERVER:INVENTORY:TEMP:3:SHEET 2488366

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@ -0,0 +1,4 @@
db SERVER:INVENTORY:7:0:SHEET 392193
db SERVER:INVENTORY:7:1:SHEET 392193
db LOCAL:INVENTORY:7:2:SHEET 392193
db SERVER:INVENTORY:7:3:SHEET 392193

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ah show outpost_manager
db SERVER:USER:OUTPOST_ADMIN 1
db SERVER:GUILD:OUTPOST:O0:SHEET fyros_outpost_01.outpost
db SERVER:GUILD:OUTPOST:O1:SHEET fyros_outpost_02.outpost
db SERVER:GUILD:OUTPOST:O2:SHEET fyros_outpost_03.outpost
db SERVER:GUILD:OUTPOST:O3:SHEET fyros_outpost_04.outpost
db SERVER:GUILD:OUTPOST:O4:SHEET fyros_outpost_05.outpost
db SERVER:GUILD:OUTPOST:O5:SHEET fyros_outpost_06.outpost
db SERVER:GUILD:OUTPOST:O6:SHEET fyros_outpost_07.outpost
db SERVER:GUILD:OUTPOST:O7:SHEET fyros_outpost_08.outpost
db SERVER:GUILD:OUTPOST:O8:SHEET fyros_outpost_09.outpost
db SERVER:GUILD:OUTPOST:O9:SHEET fyros_outpost_10.outpost
db SERVER:GUILD:OUTPOST:O10:SHEET fyros_outpost_11.outpost
db SERVER:GUILD:OUTPOST:O11:SHEET fyros_outpost_12.outpost
db SERVER:GUILD:OUTPOST:O12:SHEET fyros_outpost_13.outpost
db SERVER:GUILD:OUTPOST:O13:SHEET fyros_outpost_14.outpost
db SERVER:GUILD:OUTPOST:O14:SHEET fyros_outpost_15.outpost
db SERVER:GUILD:OUTPOST:O1:OWNED 1
db SERVER:GUILD:OUTPOST:O2:OWNED 1
db SERVER:GUILD:OUTPOST:O3:OWNED 1
db SERVER:GUILD:OUTPOST:O4:OWNED 1
db SERVER:GUILD:OUTPOST:O0:STATUS 0
db SERVER:GUILD:OUTPOST:O1:STATUS 1
db SERVER:GUILD:OUTPOST:O2:STATUS 2
db SERVER:GUILD:OUTPOST:O3:STATUS 3
db SERVER:GUILD:OUTPOST:O4:STATUS 4
db SERVER:GUILD:OUTPOST:O5:STATUS 5
db SERVER:GUILD:OUTPOST:O6:STATUS 6
db SERVER:GUILD:OUTPOST:O7:STATUS 7
db SERVER:GUILD:OUTPOST:O8:STATUS 8
db SERVER:GUILD:OUTPOST:O9:STATUS 4
db SERVER:GUILD:OUTPOST:O10:STATUS 0
db SERVER:GUILD:OUTPOST:O11:STATUS 1
db SERVER:GUILD:OUTPOST:O12:STATUS 2
db SERVER:GUILD:OUTPOST:O13:STATUS 3
db SERVER:GUILD:OUTPOST:O14:STATUS 4
db SERVER:GUILD:OUTPOST:O0:S:S0:SHEET defenders_medium_melee_fighters_11_15.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:S1:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:S2:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T0:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T1:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T2:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T3:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T4:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T5:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T6:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T7:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T8:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T9:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T10:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T11:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T12:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T13:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T14:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:T0:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T1:GROUP 1
db SERVER:GUILD:OUTPOST:O0:S:T2:GROUP 1
db SERVER:GUILD:OUTPOST:O0:S:T3:GROUP 1
db SERVER:GUILD:OUTPOST:O0:S:T4:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T5:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T6:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T7:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T8:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T9:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T10:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:T11:GROUP 1
db SERVER:GUILD:OUTPOST:O0:S:T12:GROUP 1
db SERVER:GUILD:OUTPOST:O0:S:T13:GROUP 1
db SERVER:GUILD:OUTPOST:O0:S:T14:GROUP 0
db SERVER:GUILD:OUTPOST:O0:S:W0:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W1:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W2:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W3:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W4:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W5:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W6:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W7:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W8:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W9:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:S:W0:IN_DATE 321654
db SERVER:GUILD:OUTPOST:O0:S:W1:IN_DATE 543215
db SERVER:GUILD:OUTPOST:O0:S:W2:IN_DATE 735651
db SERVER:GUILD:OUTPOST:O0:S:W3:IN_DATE 195983
db SERVER:GUILD:OUTPOST:O0:S:W4:IN_DATE 321978
db SERVER:GUILD:OUTPOST:O0:S:W5:IN_DATE 328718
db SERVER:GUILD:OUTPOST:O0:S:W6:IN_DATE 198732
db SERVER:GUILD:OUTPOST:O0:S:W7:IN_DATE 625789
db SERVER:GUILD:OUTPOST:O0:S:W8:IN_DATE 135478
db SERVER:GUILD:OUTPOST:O0:S:W9:IN_DATE 973787
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:0:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:1:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:2:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:3:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:4:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:5:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:6:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:7:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:8:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:9:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:10:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:11:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:12:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:13:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O0:SQUAD_SHOP:14:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:S0:SHEET defenders_medium_melee_fighters_06_10.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:S1:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:T0:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:T1:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:W0:SHEET defenders_medium_melee_fighters_01_05.outpost_squad
db SERVER:GUILD:OUTPOST:O1:S:W1:SHEET defenders_medium_melee_fighters_01_05.outpost_squad

Binary file not shown.

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@ -0,0 +1,20 @@
mission_step.tga 0.000000000000 0.000000000000 0.136718750000 0.152343750000
mission_unavailable.tga 0.140625000000 0.000000000000 0.277343750000 0.152343750000
mission_available.tga 0.281250000000 0.000000000000 0.417968750000 0.152343750000
radar_mission_16.tga 0.421875000000 0.000000000000 0.484375000000 0.062500000000
radar_mission2_16.tga 0.421875000000 0.062500000000 0.484375000000 0.125000000000
radar_mission3_16.tga 0.484375000000 0.000000000000 0.546875000000 0.062500000000
radar_mission_mini_16.tga 0.488281250000 0.066406250000 0.515625000000 0.093750000000
radar_mission2_mini_16.tga 0.515625000000 0.066406250000 0.542968750000 0.093750000000
radar_mission3_mini_16.tga 0.488281250000 0.093750000000 0.515625000000 0.121093750000
consider_bg.tga 0.550781250000 0.003906250000 0.660156250000 0.113281250000
consider_ring.tga 0.660156250000 0.003906250000 0.695312500000 0.113281250000
consider_impossible.tga 0.000000000000 0.152343750000 0.109375000000 0.261718750000
regen_back.tga 0.695312500000 0.000000000000 0.789062500000 0.093750000000
regen.tga 0.789062500000 0.000000000000 0.882812500000 0.093750000000
glow_star_24.tga 0.882812500000 0.000000000000 0.976562500000 0.093750000000
ico_out_of_range.tga 0.085937500000 0.156250000000 0.179687500000 0.250000000000
cristal_generic.tga 0.000000000000 0.250000000000 0.156250000000 0.406250000000
bk_white.tga 0.156250000000 0.250000000000 0.312500000000 0.406250000000
amber_cube.tga 0.312500000000 0.250000000000 0.468750000000 0.406250000000
amber_cube_over.tga 0.468750000000 0.250000000000 0.625000000000 0.406250000000

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@ -0,0 +1 @@
db LOCAL:INVENTORY:EXCHANGE:BEGUN 1

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@ -0,0 +1,2 @@
db SERVER:EXCHANGE:BEGUN 0
db SERVER:EXCHANGE:BEGUN 1

File diff suppressed because it is too large Load diff