Fixed: make_anim_melee_impact compilation
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3f8bc64bca
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2 changed files with 2 additions and 5 deletions
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@ -2,10 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(make_anim_melee_impact ${SRC})
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ADD_EXECUTABLE(make_anim_melee_impact ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(make_anim_melee_impact ${PLATFORM_LINKFLAGS} nelmisc)
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TARGET_LINK_LIBRARIES(make_anim_melee_impact ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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NL_DEFAULT_PROPS(make_anim_melee_impact "Ryzom, Tools, Misc: Make Anim Melee Impact")
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NL_DEFAULT_PROPS(make_anim_melee_impact "Ryzom, Tools, Misc: Make Anim Melee Impact")
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NL_ADD_RUNTIME_FLAGS(make_anim_melee_impact)
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NL_ADD_RUNTIME_FLAGS(make_anim_melee_impact)
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@ -91,7 +91,7 @@ void makeAnimMeleeImpact(const std::string &animSetFile, const set<CAnimCombatSe
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strlwr(shortName);
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strlwr(shortName);
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CAnimCombatSet key;
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CAnimCombatSet key;
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key.Name= shortName;
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key.Name= shortName;
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set<CAnimCombatSet>::iterator it= combatAnimSets.find(key);
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set<CAnimCombatSet>::const_iterator it= combatAnimSets.find(key);
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if(it == combatAnimSets.end())
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if(it == combatAnimSets.end())
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return;
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return;
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