Fixed: Load Steam library if Ryzom compiled with WITH_STEAM, request auth session ticket and send it to login server
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commit
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7 changed files with 508 additions and 7 deletions
60
code/CMakeModules/FindSteam.cmake
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60
code/CMakeModules/FindSteam.cmake
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@ -0,0 +1,60 @@
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# - Locate Steam API
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# This module defines
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# STEAM_LIBRARY, the library to link against
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# VORBIS_FOUND, if false, do not try to link to VORBIS
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# VORBIS_INCLUDE_DIR, where to find headers.
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IF(STEAM_LIBRARY AND STEAM_INCLUDE_DIR)
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# in cache already
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SET(Steam_FIND_QUIETLY TRUE)
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ENDIF()
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FIND_PATH(STEAM_INCLUDE_DIR
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steam_api.h
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PATH_SUFFIXES steam
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PATHS
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$ENV{STEAM_DIR}/public
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)
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IF(WIN32)
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IF(TARGET_X64)
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SET(STEAM_LIBNAME steam_api64)
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SET(STEAM_PATHNAME redistributable_bin/win64)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin)
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ENDIF()
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ELSEIF(APPLE)
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# universal binary
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/osx32)
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ELSE()
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IF(TARGET_X64)
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/linux64)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/linux32)
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ENDIF()
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ENDIF()
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FIND_LIBRARY(STEAM_LIBRARY
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NAMES ${STEAM_LIBNAME}
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PATHS
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$ENV{STEAM_DIR}/${STEAM_PATHNAME}
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)
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# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL
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IF(STEAM_INCLUDE_DIR)
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SET(STEAM_FOUND ON)
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SET(STEAM_LIBRARIES ${STEAM_LIBRARY})
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SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR})
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IF(NOT Steam_FIND_QUIETLY)
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MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR}")
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ENDIF()
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ELSE()
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IF(NOT Steam_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find Steam!")
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ENDIF()
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ENDIF()
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@ -6,7 +6,10 @@ ADD_SUBDIRECTORY(seven_zip)
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IF(WITH_RYZOM_CLIENT)
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# Patch should never be enabled on Steam
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IF(WITH_RYZOM_PATCH AND NOT WITH_RYZOM_STEAM)
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IF(WITH_RYZOM_STEAM)
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ADD_DEFINITIONS(-DRZ_USE_STEAM)
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FIND_PACKAGE(Steam)
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ELSEIF(WITH_RYZOM_PATCH)
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ADD_DEFINITIONS(-DRZ_USE_PATCH)
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IF(WITH_RYZOM_CUSTOM_PATCH_SERVER)
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@ -127,6 +130,10 @@ IF(WITH_RYZOM_CLIENT)
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${ZLIB_INCLUDE_DIR}
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)
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IF(STEAM_FOUND)
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INCLUDE_DIRECTORIES(${STEAM_INCLUDE_DIRS})
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ENDIF()
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TARGET_LINK_LIBRARIES(ryzom_client
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nelmisc
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nelnet
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@ -62,6 +62,10 @@
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#include "client_cfg.h"
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#include "far_tp.h"
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#ifdef RZ_USE_STEAM
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#include "steam_client.h"
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#endif
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///////////
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// USING //
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///////////
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@ -319,6 +323,13 @@ int main(int argc, char **argv)
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prelogInit();
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RYZOM_CATCH("Pre-Login Init")
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#ifdef RZ_USE_STEAM
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CSteamClient steamClient;
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if (steamClient.init())
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LoginCustomParameters = "&steam_auth_session_ticket=" + steamClient.getAuthSessionTicket();
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#endif
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// Log the client and choose from shard
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RYZOM_TRY("Login")
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if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty()))
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@ -77,7 +77,7 @@ extern bool SetMousePosFirstTime;
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vector<CShard> Shards;
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string LoginLogin, LoginPassword, ClientApp, Salt;
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string LoginLogin, LoginPassword, ClientApp, Salt, LoginCustomParameters;
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uint32 LoginShardId = 0xFFFFFFFF;
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@ -1169,7 +1169,7 @@ void onlogin(bool vanishScreen = true)
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// Check the login/pass
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// main menu page for r2mode
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string res = checkLogin(LoginLogin, LoginPassword, ClientApp);
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string res = checkLogin(LoginLogin, LoginPassword, ClientApp, LoginCustomParameters);
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if (res.empty())
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{
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// if not in auto login, push login ok event
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@ -2738,7 +2738,7 @@ REGISTER_ACTION_HANDLER (CAHOnBackToLogin, "on_back_to_login");
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// ***************************************************************************
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string checkLogin(const string &login, const string &password, const string &clientApp)
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string checkLogin(const string &login, const string &password, const string &clientApp, const std::string &customParameters)
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{
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CPatchManager *pPM = CPatchManager::getInstance();
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Shards.clear();
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@ -2795,7 +2795,7 @@ string checkLogin(const string &login, const string &password, const string &cli
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{
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// R2 login sequence
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std::string cryptedPassword = CCrypt::crypt(password, Salt);
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if(!HttpClient.sendGet(ClientCfg.ConfigFile.getVar("StartupPage").asString()+"?cmd=login&login="+login+"&password="+cryptedPassword+"&clientApplication="+clientApp+"&cp=1"+"&lg="+ClientCfg.LanguageCode))
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if(!HttpClient.sendGet(ClientCfg.ConfigFile.getVar("StartupPage").asString()+"?cmd=login&login="+login+"&password="+cryptedPassword+"&clientApplication="+clientApp+"&cp=1"+"&lg="+ClientCfg.LanguageCode+customParameters))
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return "Can't send (error code 2)";
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// the response should contains the result code and the cookie value
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@ -46,7 +46,7 @@ struct CShard
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std::string EmergencyPatchURL;
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};
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extern std::string LoginLogin, LoginPassword;
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extern std::string LoginLogin, LoginPassword, LoginCustomParameters;
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extern uint32 LoginShardId;
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@ -54,7 +54,7 @@ extern uint32 AvailablePatchs;
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std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp);
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std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp, const std::string &customParameters = "");
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std::string selectShard(uint32 shardId, std::string &cookie, std::string &addr);
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std::string getBGDownloaderCommandLine();
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358
code/ryzom/client/src/steam_client.cpp
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358
code/ryzom/client/src/steam_client.cpp
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@ -0,0 +1,358 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#ifdef RZ_USE_STEAM
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#include "steam_client.h"
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#include <steam_api.h>
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// prototypes definitions for Steam API functions we'll call
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typedef bool (__cdecl *SteamAPI_InitFuncPtr)();
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typedef void (__cdecl *SteamAPI_RegisterCallbackFuncPtr)(class CCallbackBase *pCallback, int iCallback);
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typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)();
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typedef void (__cdecl *SteamAPI_ShutdownFuncPtr)();
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typedef void (__cdecl *SteamAPI_UnregisterCallbackFuncPtr)(class CCallbackBase *pCallback);
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typedef ISteamUtils* (__cdecl *SteamUtilsFuncPtr)();
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typedef ISteamUser* (__cdecl *SteamUserFuncPtr)();
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typedef ISteamFriends* (__cdecl *SteamFriendsFuncPtr)();
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// macros to simplify dynamic functions loading
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#define NL_DECLARE_SYMBOL(symbol) symbol##FuncPtr nl##symbol = NULL
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#define NL_LOAD_SYMBOL(symbol) nl##symbol = (symbol##FuncPtr)NLMISC::nlGetSymbolAddress(_Handle, #symbol)
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NL_DECLARE_SYMBOL(SteamAPI_Init);
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NL_DECLARE_SYMBOL(SteamFriends);
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NL_DECLARE_SYMBOL(SteamUser);
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NL_DECLARE_SYMBOL(SteamUtils);
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NL_DECLARE_SYMBOL(SteamAPI_RegisterCallback);
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NL_DECLARE_SYMBOL(SteamAPI_UnregisterCallback);
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NL_DECLARE_SYMBOL(SteamAPI_RunCallbacks);
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NL_DECLARE_SYMBOL(SteamAPI_Shutdown);
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// taken from steam_api.h, we needed to change it to use our dynamically loaded functions
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// Declares a callback member function plus a helper member variable which
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// registers the callback on object creation and unregisters on destruction.
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// The optional fourth 'var' param exists only for backwards-compatibility
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// and can be ignored.
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#define NL_STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \
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_NL_STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) )
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//-----------------------------------------------------------------------------
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// The following macros are implementation details, not intended for public use
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//-----------------------------------------------------------------------------
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#define _NL_STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param )
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#define _NL_STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _NL_STEAM_CALLBACK_##SELECTED
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#define _NL_STEAM_CALLBACK_SELECT( X, Y ) _NL_STEAM_CALLBACK_HELPER X Y
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#define _NL_STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \
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struct CCallbackInternal_ ## func : private CSteamCallbackImpl< sizeof( param ) > { \
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CCallbackInternal_ ## func () { extra_code nlSteamAPI_RegisterCallback( this, param::k_iCallback ); } \
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CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code nlSteamAPI_RegisterCallback( this, param::k_iCallback ); } \
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CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \
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private: virtual void Run( void *pvParam ) { _NL_STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \
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thisclass *pOuter = reinterpret_cast<thisclass*>( reinterpret_cast<char*>(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \
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pOuter->func( reinterpret_cast<param*>( pvParam ) ); \
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} \
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} m_steamcallback_ ## func ; void func( param *pParam )
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#define _NL_STEAM_CALLBACK_4( _, thisclass, func, param, var ) \
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CSteamCallback< thisclass, param > var; void func( param *pParam )
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//-----------------------------------------------------------------------------
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// Purpose: templated base for callbacks - internal implementation detail
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//-----------------------------------------------------------------------------
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template< int sizeof_P >
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class CSteamCallbackImpl : protected CCallbackBase
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{
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public:
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~CSteamCallbackImpl() { if ( m_nCallbackFlags & k_ECallbackFlagsRegistered ) nlSteamAPI_UnregisterCallback( this ); }
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void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
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protected:
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virtual void Run( void *pvParam ) = 0;
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virtual void Run( void *pvParam, bool /*bIOFailure*/, SteamAPICall_t /*hSteamAPICall*/ ) { Run( pvParam ); }
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virtual int GetCallbackSizeBytes() { return sizeof_P; }
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};
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//-----------------------------------------------------------------------------
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// Purpose: maps a steam callback to a class member function
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// template params: T = local class, P = parameter struct,
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// bGameserver = listen for gameserver callbacks instead of client callbacks
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//-----------------------------------------------------------------------------
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template< class T, class P, bool bGameserver = false >
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class CSteamCallback : public CSteamCallbackImpl< sizeof( P ) >
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{
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public:
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typedef void (T::*func_t)(P*);
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// NOTE: If you can't provide the correct parameters at construction time, you should
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// use the CCallbackManual callback object (STEAM_CALLBACK_MANUAL macro) instead.
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CSteamCallback( T *pObj, func_t func ) : m_pObj( NULL ), m_Func( NULL )
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{
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if ( bGameserver )
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{
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this->SetGameserverFlag();
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}
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Register( pObj, func );
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}
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// manual registration of the callback
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void Register( T *pObj, func_t func )
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{
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if ( !pObj || !func )
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return;
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if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered )
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Unregister();
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m_pObj = pObj;
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m_Func = func;
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// SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
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nlSteamAPI_RegisterCallback( this, P::k_iCallback );
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}
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void Unregister()
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{
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// SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
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nlSteamAPI_UnregisterCallback( this );
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}
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protected:
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virtual void Run( void *pvParam )
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{
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(m_pObj->*m_Func)( (P *)pvParam );
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}
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T *m_pObj;
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func_t m_Func;
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};
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// listener called by Steam when AuthSessionTicket is available
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class CAuthSessionTicketListener
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{
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public:
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CAuthSessionTicketListener():_AuthSessionTicketResponse(this, &CAuthSessionTicketListener::OnAuthSessionTicketResponse)
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{
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_AuthSessionTicketHandle = 0;
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_AuthSessionTicketSize = 0;
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_AuthSessionTicketCallbackCalled = false;
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_AuthSessionTicketCallbackError = false;;
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_AuthSessionTicketCallbackTimeout = false;
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}
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// wait until a ticket is available or return if no ticket received after specified ms
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bool waitTicket(uint32 ms)
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{
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// call Steam method
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_AuthSessionTicketHandle = nlSteamUser()->GetAuthSessionTicket(_AuthSessionTicketData, sizeof(_AuthSessionTicketData), &_AuthSessionTicketSize);
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nldebug("GetAuthSessionTicket returned %u bytes, handle %u", _AuthSessionTicketSize, _AuthSessionTicketHandle);
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nlinfo("Waiting for Steam GetAuthSessionTicket callback...");
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// define expiration time
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NLMISC::TTime expirationTime = NLMISC::CTime::getLocalTime() + ms;
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// wait until callback method is called or expiration
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while(!_AuthSessionTicketCallbackCalled && !_AuthSessionTicketCallbackTimeout)
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{
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// call registered callbacks
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nlSteamAPI_RunCallbacks();
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// check if expired
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if (NLMISC::CTime::getLocalTime() > expirationTime)
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_AuthSessionTicketCallbackTimeout = true;
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}
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// expired
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if (_AuthSessionTicketCallbackTimeout)
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{
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nlwarning("GetAuthSessionTicket callback never called");
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return false;
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}
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nlinfo("GetAuthSessionTicket called");
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// got an error
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if (_AuthSessionTicketCallbackError)
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{
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nlwarning("GetAuthSessionTicket callback returned error");
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return false;
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}
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return true;
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}
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// return ticket if available in hexadecimal
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std::string getTicket() const
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{
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// if expired or error, ticket is not available
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if (!_AuthSessionTicketCallbackCalled || _AuthSessionTicketCallbackError || _AuthSessionTicketCallbackTimeout) return "";
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std::string authSessionTicket;
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// optimize string by allocating the final string size
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authSessionTicket.reserve(_AuthSessionTicketSize*2);
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// convert buffer to hexadecimal string
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for (uint32 i = 0; i < _AuthSessionTicketSize; ++i)
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{
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authSessionTicket += NLMISC::toString("%02x", _AuthSessionTicketData[i]);
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}
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return authSessionTicket;
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}
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private:
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// ticket handle
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HAuthTicket _AuthSessionTicketHandle;
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// buffer of ticket data
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uint8 _AuthSessionTicketData[1024];
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// size of buffer
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uint32 _AuthSessionTicketSize;
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// different states of callback
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bool _AuthSessionTicketCallbackCalled;
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bool _AuthSessionTicketCallbackError;
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bool _AuthSessionTicketCallbackTimeout;
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// callback declaration
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NL_STEAM_CALLBACK(CAuthSessionTicketListener, OnAuthSessionTicketResponse, GetAuthSessionTicketResponse_t, _AuthSessionTicketResponse);
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};
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// method called by Steam
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void CAuthSessionTicketListener::OnAuthSessionTicketResponse(GetAuthSessionTicketResponse_t *inCallback)
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{
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_AuthSessionTicketCallbackCalled = true;
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if (inCallback->m_eResult != k_EResultOK)
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{
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_AuthSessionTicketCallbackError = true;
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}
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}
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CSteamClient::CSteamClient():_Handle(NULL), _Initialized(false)
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{
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}
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CSteamClient::~CSteamClient()
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{
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release();
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}
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bool CSteamClient::init()
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{
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std::string filename;
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#if defined(NL_OS_WIN64)
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filename = "steam_api64.dll";
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#elif defined(NL_OS_WINDOWS)
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filename = "steam_api.dll";
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#elif defined(NL_OS_MAC)
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filename = "libsteam_api.dylib";
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#else
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filename = "libsteam_api.so";
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#endif
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// try to load library
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_Handle = NLMISC::nlLoadLibrary(filename);
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if (!_Handle)
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{
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nlwarning("Unable to load Steam client");
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return false;
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}
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|
||||
NL_LOAD_SYMBOL(SteamAPI_Init);
|
||||
|
||||
// check if function was found
|
||||
if (!nlSteamAPI_Init)
|
||||
{
|
||||
nlwarning("Unable to get a pointer on SteamAPI_Init");
|
||||
return false;
|
||||
}
|
||||
|
||||
// initialize Steam API
|
||||
if (!nlSteamAPI_Init())
|
||||
{
|
||||
nlwarning("Unable to initialize Steam client");
|
||||
return false;
|
||||
}
|
||||
|
||||
_Initialized = true;
|
||||
|
||||
// load more functions
|
||||
NL_LOAD_SYMBOL(SteamFriends);
|
||||
NL_LOAD_SYMBOL(SteamUser);
|
||||
NL_LOAD_SYMBOL(SteamUtils);
|
||||
NL_LOAD_SYMBOL(SteamAPI_Shutdown);
|
||||
|
||||
bool loggedOn = nlSteamUser()->BLoggedOn();
|
||||
|
||||
nlinfo("Steam AppID: %u", nlSteamUtils()->GetAppID());
|
||||
nlinfo("Steam login: %s", nlSteamFriends()->GetPersonaName());
|
||||
nlinfo("Steam user logged: %s", loggedOn ? "yes":"no");
|
||||
|
||||
// don't need to continue, if not connected
|
||||
if (!loggedOn) return false;
|
||||
|
||||
// load symbols used by AuthSessionTicket
|
||||
NL_LOAD_SYMBOL(SteamAPI_RegisterCallback);
|
||||
NL_LOAD_SYMBOL(SteamAPI_UnregisterCallback);
|
||||
NL_LOAD_SYMBOL(SteamAPI_RunCallbacks);
|
||||
|
||||
CAuthSessionTicketListener listener;
|
||||
|
||||
// wait 5 seconds to get ticket
|
||||
if (!listener.waitTicket(5000)) return false;
|
||||
|
||||
// save ticket
|
||||
_AuthSessionTicket = listener.getTicket();
|
||||
|
||||
nldebug("Auth ticket: %s", _AuthSessionTicket.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CSteamClient::release()
|
||||
{
|
||||
if (!_Handle) return false;
|
||||
|
||||
if (_Initialized)
|
||||
{
|
||||
// only shutdown Steam if initialized
|
||||
nlSteamAPI_Shutdown();
|
||||
|
||||
_Initialized = false;
|
||||
}
|
||||
|
||||
// free Steam library from memory
|
||||
bool res = NLMISC::nlFreeLibrary(_Handle);
|
||||
|
||||
_Handle = NULL;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
65
code/ryzom/client/src/steam_client.h
Normal file
65
code/ryzom/client/src/steam_client.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#ifndef CL_STEAM_CLIENT_H
|
||||
#define CL_STEAM_CLIENT_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/dynloadlib.h"
|
||||
|
||||
/**
|
||||
* Steam API helper to be able to call Steam functions/methods without linking to any library.
|
||||
* The library is dynamically loaded and is optional.
|
||||
*
|
||||
* \author Cedric 'Kervala' OCHS
|
||||
* \date 2016
|
||||
*/
|
||||
class CSteamClient
|
||||
{
|
||||
public:
|
||||
CSteamClient();
|
||||
~CSteamClient();
|
||||
|
||||
/**
|
||||
* Dynamically load Steam client library and functions pointers.
|
||||
* Also retrieve authentication session ticket if available.
|
||||
* If no authentication session ticket retrieved, returns false.
|
||||
*/
|
||||
bool init();
|
||||
|
||||
/**
|
||||
* Shutdown Steam client and unload library.
|
||||
*/
|
||||
bool release();
|
||||
|
||||
/**
|
||||
* Return the authentication session ticket if available.
|
||||
*/
|
||||
std::string getAuthSessionTicket() const { return _AuthSessionTicket; }
|
||||
|
||||
private:
|
||||
// handle on Steam DLL
|
||||
NLMISC::NL_LIB_HANDLE _Handle;
|
||||
|
||||
// true if succeeded to initialize (must call shutdown)
|
||||
bool _Initialized;
|
||||
|
||||
// the retrieved authentication session ticket
|
||||
std::string _AuthSessionTicket;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue