CHANGED: #1471 Moved the stuff I moved to NELGUI library, under the NLGUI namespace.
--HG-- branch : gui-refactoring
This commit is contained in:
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21 changed files with 2318 additions and 2274 deletions
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@ -19,8 +19,9 @@
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#include "nel/misc/types_nl.h"
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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#define IHM_LUA_METATABLE "__ui_metatable"
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#define IHM_LUA_ENVTABLE "__ui_envtable"
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namespace NLMISC
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{
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@ -29,6 +30,9 @@ namespace NLMISC
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class CRGBA;
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}
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namespace NLGUI
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{
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class CReflectable;
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class CReflectedProperty;
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@ -57,12 +61,6 @@ public:
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}
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};
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// ***************************************************************************
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#define IHM_LUA_METATABLE "__ui_metatable"
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#define IHM_LUA_ENVTABLE "__ui_envtable"
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// ***************************************************************************
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/**
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* Define Functions to export from C to LUA
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@ -128,34 +126,26 @@ public:
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private:
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static void registerBasics(CLuaState &ls);
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static void registerIHM(CLuaState &ls);
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static void createLuaEnumTable(CLuaState &ls, const std::string &str);
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/// \name Exported Functions
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// @{
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//////////////////////////////////////////// Exported functions //////////////////////////////////////////////////////
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// LUA exported Functions with luabind
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static uint32 getLocalTime();
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static double getPreciseLocalTime();
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static std::string findReplaceAll(const std::string &str, const std::string &search, const std::string &replace);
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static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const ucstring &replace);
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// just for ease of use
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static ucstring findReplaceAll(const ucstring &str, const std::string &search, const std::string &replace);
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static ucstring findReplaceAll(const ucstring &str, const std::string &search, const ucstring &replace);
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static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const std::string &replace);
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// @}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function export tools
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// Function to forward lua call to C++ to a 'lua method' exported from a reflected object
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static int luaMethodCall(lua_State *ls);
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};
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}
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#endif // NL_LUA_IHM_H
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@ -22,7 +22,6 @@
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namespace NLGUI
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{
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class CLuaState;
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}
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/// Provides a single global access point to the Lua state, and related stuff. :(
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class CLuaManager
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@ -53,5 +52,6 @@ private:
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NLMISC::CSmartPtr< NLGUI::CLuaState > luaState;
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};
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}
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#endif
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@ -20,11 +20,10 @@
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/rgba.h"
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//
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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namespace NLGUI
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{
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class CLuaEnumeration;
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@ -298,4 +297,7 @@ public:
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bool operator()(const char *lhs, const char *rhs) const { return lhs < rhs; }
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};
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}
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#endif
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@ -14,22 +14,17 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_REFLECT_H
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#define CL_REFLECT_H
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#include "nel/misc/rgba.h"
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#include "nel/gui/lua_object.h"
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//
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#include <string>
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class CReflectable;
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namespace NLGUI
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{
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class CReflectable;
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class CLuaState;
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}
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struct CClassInfo;
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/** A property of a reflectable object
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@ -367,5 +362,7 @@ private:
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};
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}
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#endif
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@ -16,7 +16,6 @@
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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#include <algorithm>
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@ -92,6 +91,9 @@ std::ostream &operator<<(std::ostream &str, const ucstring &value)
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return str << value.toString();
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}
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namespace NLGUI
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{
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struct CMiscFunctions
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{
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static std::string fileLookup(const std::string &fileName)
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@ -220,6 +222,8 @@ CLuaState * ELuaIHMException::getLuaState()
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return CLuaManager::getInstance().getLuaState();
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}
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}
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// ***************************************************************************
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#define LUA_REGISTER_BASIC(_type_) \
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luabind::detail::yes_t is_user_defined(luabind::detail::by_value<_type_>); \
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@ -252,6 +256,9 @@ namespace luabind
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}
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}
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namespace NLGUI
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{
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// ***************************************************************************
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void CLuaIHM::registerBasics(CLuaState &ls)
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{
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@ -928,4 +935,4 @@ void CLuaIHM::getPoly2DOnStack(CLuaState &ls, sint index, NLMISC::CPolygon2D &de
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}
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}
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}
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@ -18,6 +18,9 @@
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#include "nel/gui/lua_manager.h"
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#include "nel/gui/lua_helper.h"
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namespace NLGUI
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{
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bool CLuaManager::debugLua = false;
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CLuaManager* CLuaManager::instance = NULL;
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}
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}
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@ -14,18 +14,12 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#include "stdpch.h"
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#include "nel/gui/lua_object.h"
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#include "nel/gui/lua_ihm.h"
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//#include "lua_ihm_ryzom.h"
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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//
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//#include "interface_manager.h"
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////////////////
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// CLuaObject //
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////////////////
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namespace NLGUI
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{
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// *************************************************
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CLuaObject::CLuaObject(CLuaState &state, const char *id)
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@ -654,3 +648,4 @@ void CLuaEnumeration::next()
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}
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}
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}
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@ -17,6 +17,8 @@
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#include "nel/gui/reflect.h"
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namespace NLGUI
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{
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// Yoyo: Act like a singleton, else registerClass may crash.
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CReflectSystem::TClassMap *CReflectSystem::_ClassMap= NULL;
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return CReflectSystem::getProperty(this->getReflectedClassName(), propertyName, dspWarning);
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}
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}
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#include "nel/gui/lua_manager.h"
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namespace NLGUI
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{
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CReflectableRefPtrTarget::~CReflectableRefPtrTarget()
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{
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CLuaState *lua= CLuaManager::getInstance().getLuaState();
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@ -189,3 +194,5 @@ const CReflectedProperty *CReflectableLuaRef::getProp(const char *luaStringPtr)
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ci.LuaStrToProp[luaStringPtr] = lip;
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return prop;
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}
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}
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@ -23,7 +23,13 @@ namespace NLMISC
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class CVector2f;
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}
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namespace NLGUI
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{
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class CLuaObject;
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}
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using namespace NLGUI;
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class CDecal;
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// TODO nico : this would fit nicely in the particle system animation system (would be more flexible)
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@ -25,6 +25,8 @@
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#include "interface_property.h"
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#include "nel/gui/reflect.h"
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using namespace NLGUI;
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// ----------------------------------------------------------------------------
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class CInterfaceGroup;
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@ -22,12 +22,20 @@
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#include "nel/misc/cdb_branch.h"
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#include "nel/misc/cdb_branch_observing_handler.h"
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class CInterfaceElement;
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namespace NLGUI
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{
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class CReflectedProperty;
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}
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class CInterfaceElement;
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class CInterfaceExprValue;
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class CInterfaceGroup;
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class CInterfaceExprNode;
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using namespace NLGUI;
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/** A link in an interface.
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* A link is an object that can read one or several values from the database, that can evaluate an expression
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* on these database entries (simple computation, using the CInterfaceExpr class), and that can affect the result to
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@ -3,10 +3,12 @@
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#include "nel/gui/lua_ihm.h"
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using namespace NLGUI;
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class CLuaIHMRyzom
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{
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public:
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static void RegisterRyzomFunctions( NLGUI::CLuaState &ls );
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static void RegisterRyzomFunctions( CLuaState &ls );
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private:
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static void createLuaEnumTable(CLuaState &ls, const std::string &str);
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#include "nel/misc/class_registry.h"
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#include "../interface_v3/interface_element.h"
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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@ -21,7 +21,12 @@
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#include "nel/gui/lua_object.h"
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#include <map>
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namespace NLGUI
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{
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class CLuaObject;
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}
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using namespace NLGUI;
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namespace R2
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{
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namespace NLGUI
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{
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class CLuaState;
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}
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class CLuaString;
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}
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using namespace NLGUI;
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namespace R2
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{
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#include "../interface_v3/group_map.h"
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class CEntityCL;
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namespace NLGUI
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{
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class CLuaObject;
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}
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class CEntityCL;
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class CCtrlPolygon;
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namespace R2
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namespace NLGUI
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{
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class CEventDescriptor;
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}
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class CLuaObject;
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}
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class CGroupMap;
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namespace NLMISC
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class CEntity;
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class CEntityCL;
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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#include "nel/gui/lua_object.h"
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class CEntity;
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class CLuaObject;
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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#include "displayer_visual_entity.h"
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class CEntity;
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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class CEntity;
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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