CHANGED: #1471 Moved the stuff I moved to NELGUI library, under the NLGUI namespace.
--HG-- branch : gui-refactoring
This commit is contained in:
parent
5a2a89b4fc
commit
f769f6fb0c
21 changed files with 2318 additions and 2274 deletions
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@ -19,8 +19,9 @@
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#include "nel/misc/types_nl.h"
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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#define IHM_LUA_METATABLE "__ui_metatable"
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#define IHM_LUA_ENVTABLE "__ui_envtable"
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namespace NLMISC
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{
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@ -29,133 +30,122 @@ namespace NLMISC
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class CRGBA;
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}
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class CReflectable;
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class CReflectedProperty;
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// ***************************************************************************
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/* Use this Exception for all LUA Error (eg: scripted passes bad number of paramters).
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* Does not herit from Exception because avoid nlinfo, because sent twice (catch then resent)
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* This is special to lua and IHM since it works with CLuaStackChecker, and also append to the error msg
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* the FileName/LineNumber
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*/
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class ELuaIHMException : public ELuaWrappedFunctionException
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namespace NLGUI
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{
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private:
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static CLuaState *getLuaState();
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public:
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ELuaIHMException() : ELuaWrappedFunctionException(getLuaState())
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class CReflectable;
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class CReflectedProperty;
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// ***************************************************************************
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/* Use this Exception for all LUA Error (eg: scripted passes bad number of paramters).
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* Does not herit from Exception because avoid nlinfo, because sent twice (catch then resent)
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* This is special to lua and IHM since it works with CLuaStackChecker, and also append to the error msg
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* the FileName/LineNumber
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*/
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class ELuaIHMException : public ELuaWrappedFunctionException
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{
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}
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ELuaIHMException(const std::string &reason) : ELuaWrappedFunctionException(getLuaState(), reason)
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private:
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static CLuaState *getLuaState();
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public:
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ELuaIHMException() : ELuaWrappedFunctionException(getLuaState())
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{
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}
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ELuaIHMException(const std::string &reason) : ELuaWrappedFunctionException(getLuaState(), reason)
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{
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}
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ELuaIHMException(const char *format, ...) : ELuaWrappedFunctionException(getLuaState())
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{
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std::string reason;
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NLMISC_CONVERT_VARGS (reason, format, NLMISC::MaxCStringSize);
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init(getLuaState(), reason);
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}
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};
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// ***************************************************************************
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/**
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* Define Functions to export from C to LUA
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2004
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*/
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class CLuaIHM
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{
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}
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ELuaIHMException(const char *format, ...) : ELuaWrappedFunctionException(getLuaState())
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{
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std::string reason;
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NLMISC_CONVERT_VARGS (reason, format, NLMISC::MaxCStringSize);
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init(getLuaState(), reason);
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}
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};
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public:
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static void registerAll(CLuaState &ls);
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/** CReflectableInterfaceElement management on stack, stored by a CRefPtr.
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* May be called as well for ui element, because they derive from CReflectableRefPtrTarget
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*/
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static void pushReflectableOnStack(CLuaState &ls, class CReflectableRefPtrTarget *pRPT);
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static bool isReflectableOnStack(CLuaState &ls, sint index);
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static CReflectableRefPtrTarget *getReflectableOnStack(CLuaState &ls, sint index);
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// ***************************************************************************
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#define IHM_LUA_METATABLE "__ui_metatable"
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#define IHM_LUA_ENVTABLE "__ui_envtable"
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// ucstring
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static bool pop(CLuaState &ls, ucstring &dest);
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static void push(CLuaState &ls, const ucstring &value);
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static bool isUCStringOnStack(CLuaState &ls, sint index);
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static bool getUCStringOnStack(CLuaState &ls, sint index, ucstring &dest);
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// ***************************************************************************
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/**
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* Define Functions to export from C to LUA
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2004
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*/
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class CLuaIHM
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{
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public:
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static void registerAll(CLuaState &ls);
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// RGBA
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static bool pop(CLuaState &ls, NLMISC::CRGBA &dest);
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/** CReflectableInterfaceElement management on stack, stored by a CRefPtr.
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* May be called as well for ui element, because they derive from CReflectableRefPtrTarget
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*/
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static void pushReflectableOnStack(CLuaState &ls, class CReflectableRefPtrTarget *pRPT);
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static bool isReflectableOnStack(CLuaState &ls, sint index);
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static CReflectableRefPtrTarget *getReflectableOnStack(CLuaState &ls, sint index);
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// CVector2f
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static bool pop(CLuaState &ls, NLMISC::CVector2f &dest);
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// helper : get a 2D poly (a table of cvector2f) from a lua table (throw on fail)
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static void getPoly2DOnStack(CLuaState &ls, sint index, NLMISC::CPolygon2D &dest);
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// ucstring
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static bool pop(CLuaState &ls, ucstring &dest);
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static void push(CLuaState &ls, const ucstring &value);
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static bool isUCStringOnStack(CLuaState &ls, sint index);
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static bool getUCStringOnStack(CLuaState &ls, sint index, ucstring &dest);
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// argument checkin helpers
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static void checkArgCount(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is exactly the one required
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static void checkArgMin(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is at least the one required
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static void checkArgMax(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is at most the one required
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static void check(CLuaState &ls, bool ok, const std::string &failReason);
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static void checkArgType(CLuaState &ls, const char *funcName, uint index, int argType);
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static void checkArgTypeRGBA(CLuaState &ls, const char *funcName, uint index);
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static void checkArgTypeUCString(CLuaState &ls, const char *funcName, uint index);
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/** throw a lua expection (inside a C function called from lua) with the given reason, and the current call stack
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* The various check... function call this function when their test fails
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*/
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static void fails(CLuaState &ls, const char *format, ...);
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// pop a sint32 from a lua stack, throw an exception on fail
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static bool popSINT32(CLuaState &ls, sint32 & dest);
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bool popString(CLuaState &ls, std::string & dest);
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// RGBA
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static bool pop(CLuaState &ls, NLMISC::CRGBA &dest);
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/** read/write between values on a lua stack & a property exported from a 'CReflectable' derived object
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* (throws on error)
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*/
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static void luaValueToReflectedProperty(CLuaState &ls, int stackIndex, CReflectable &target, const CReflectedProperty &property) throw(ELuaIHMException);
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// CVector2f
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static bool pop(CLuaState &ls, NLMISC::CVector2f &dest);
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// helper : get a 2D poly (a table of cvector2f) from a lua table (throw on fail)
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static void getPoly2DOnStack(CLuaState &ls, sint index, NLMISC::CPolygon2D &dest);
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// argument checkin helpers
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static void checkArgCount(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is exactly the one required
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static void checkArgMin(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is at least the one required
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static void checkArgMax(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is at most the one required
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static void check(CLuaState &ls, bool ok, const std::string &failReason);
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static void checkArgType(CLuaState &ls, const char *funcName, uint index, int argType);
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static void checkArgTypeRGBA(CLuaState &ls, const char *funcName, uint index);
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static void checkArgTypeUCString(CLuaState &ls, const char *funcName, uint index);
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/** throw a lua expection (inside a C function called from lua) with the given reason, and the current call stack
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* The various check... function call this function when their test fails
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*/
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static void fails(CLuaState &ls, const char *format, ...);
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// pop a sint32 from a lua stack, throw an exception on fail
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static bool popSINT32(CLuaState &ls, sint32 & dest);
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bool popString(CLuaState &ls, std::string & dest);
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/** read/write between values on a lua stack & a property exported from a 'CReflectable' derived object
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* (throws on error)
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*/
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static void luaValueToReflectedProperty(CLuaState &ls, int stackIndex, CReflectable &target, const CReflectedProperty &property) throw(ELuaIHMException);
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// push a reflected property on the stack
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// NB : no check is done that 'property' is part of the class info of 'reflectedObject'
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static void luaValueFromReflectedProperty(CLuaState &ls, CReflectable &reflectedObject, const CReflectedProperty &property);
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// push a reflected property on the stack
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// NB : no check is done that 'property' is part of the class info of 'reflectedObject'
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static void luaValueFromReflectedProperty(CLuaState &ls, CReflectable &reflectedObject, const CReflectedProperty &property);
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private:
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private:
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static void registerBasics(CLuaState &ls);
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static void registerIHM(CLuaState &ls);
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static void createLuaEnumTable(CLuaState &ls, const std::string &str);
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//////////////////////////////////////////// Exported functions //////////////////////////////////////////////////////
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static uint32 getLocalTime();
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static double getPreciseLocalTime();
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static std::string findReplaceAll(const std::string &str, const std::string &search, const std::string &replace);
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static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const ucstring &replace);
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static ucstring findReplaceAll(const ucstring &str, const std::string &search, const std::string &replace);
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static ucstring findReplaceAll(const ucstring &str, const std::string &search, const ucstring &replace);
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static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const std::string &replace);
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static void registerBasics(CLuaState &ls);
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static void registerIHM(CLuaState &ls);
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static void createLuaEnumTable(CLuaState &ls, const std::string &str);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// \name Exported Functions
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// @{
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// LUA exported Functions with luabind
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static uint32 getLocalTime();
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static double getPreciseLocalTime();
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static std::string findReplaceAll(const std::string &str, const std::string &search, const std::string &replace);
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static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const ucstring &replace);
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// just for ease of use
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static ucstring findReplaceAll(const ucstring &str, const std::string &search, const std::string &replace);
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static ucstring findReplaceAll(const ucstring &str, const std::string &search, const ucstring &replace);
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static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const std::string &replace);
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// @}
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// Function export tools
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// Function to forward lua call to C++ to a 'lua method' exported from a reflected object
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static int luaMethodCall(lua_State *ls);
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};
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static int luaMethodCall(lua_State *ls);
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};
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}
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#endif // NL_LUA_IHM_H
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@ -22,36 +22,36 @@
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namespace NLGUI
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{
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class CLuaState;
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/// Provides a single global access point to the Lua state, and related stuff. :(
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class CLuaManager
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{
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public:
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~CLuaManager();
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static CLuaManager& getInstance()
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{
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if( instance == NULL )
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{
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instance = new CLuaManager();
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}
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return *instance;
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}
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/// Enables attaching the Lua debugger in the CLuaState instance, only matters on startup.
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static void enableLuaDebugging(){ debugLua = true; }
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NLGUI::CLuaState* getLuaState() const{ return luaState; }
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private:
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CLuaManager();
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static CLuaManager *instance;
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static bool debugLua;
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NLMISC::CSmartPtr< NLGUI::CLuaState > luaState;
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};
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}
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/// Provides a single global access point to the Lua state, and related stuff. :(
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class CLuaManager
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{
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public:
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~CLuaManager();
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static CLuaManager& getInstance()
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{
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if( instance == NULL )
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{
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instance = new CLuaManager();
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}
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return *instance;
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}
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/// Enables attaching the Lua debugger in the CLuaState instance, only matters on startup.
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static void enableLuaDebugging(){ debugLua = true; }
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NLGUI::CLuaState* getLuaState() const{ return luaState; }
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private:
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CLuaManager();
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static CLuaManager *instance;
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static bool debugLua;
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NLMISC::CSmartPtr< NLGUI::CLuaState > luaState;
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};
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#endif
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@ -20,282 +20,284 @@
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/rgba.h"
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//
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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class CLuaEnumeration;
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/**
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* Wrapper to a lua value
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*
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* Useful to navigate through lua tables without having to deal with the stack.
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*
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* The following types are tracked by reference :
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* - lua table
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* - lua user data
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* - lua functions
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*
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* The following types are kept by value :
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*
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* - lua numbers
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* - lua strings ?
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* - lua boolean
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* - lua light user datas
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* - lua 'pointers'
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*
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* Each reference object has an id giving its path in order to track bugs more easily
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*/
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class CLuaObject
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namespace NLGUI
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{
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public:
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CLuaObject() {}
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~CLuaObject();
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// Build this object by popping it from the given lua state
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CLuaObject(CLuaState &state, const char *id ="");
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CLuaObject(CLuaState &state, const std::string &id);
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// Build this object from another object
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CLuaObject(const CLuaObject &other);
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// Copy refrence to another lua object
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CLuaObject &operator=(const CLuaObject &other);
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// Get id for that object
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const std::string &getId() const { return _Id; }
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// Set id for that object
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void setId(const std::string &id) { _Id = id; }
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// See if the obj
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bool isValid() const;
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// Pop a new value for this lua object from the top of the stack. The stack must not be empty
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void pop(CLuaState &luaState, const char *id ="");
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// Push the object that is being referenced on the stack
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// An assertion is raised if 'pop' hasn't been called or
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// if the lua state has been destroyed
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void push() const;
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// Get the lua state in which the object resides.
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CLuaState *getLuaState() const;
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// Release the object. 'pop' must be called to make the object valid again
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void release();
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// type queries
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int type() const;
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const char *getTypename() const;
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bool isNil() const;
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bool isNumber() const;
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bool isBoolean() const;
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bool isString() const;
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bool isFunction() const;
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bool isCFunction() const;
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bool isTable() const;
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bool isUserData() const;
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bool isLightUserData() const;
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bool isRGBA() const;
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// equality
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bool rawEqual(const CLuaObject &other) const;
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// conversions (no throw) : the actual value of object is not modified!!
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NLMISC::CRGBA toRGBA() const; // default to black if not a crgba
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bool toBoolean() const;
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lua_Number toNumber() const;
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std::string toString() const;
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lua_CFunction toCFunction() const;
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void *toUserData() const;
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const void *toPointer() const;
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// implicit conversions (no throw)
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operator bool() const;
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operator float() const;
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operator double() const;
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operator std::string() const;
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/** create a sub table for this object, with a string as a key
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* This object must be a table or an exception if thrown
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*/
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CLuaObject newTable(const char *tableName) throw(ELuaNotATable);
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class CLuaEnumeration;
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/** Set a value in a table.
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* If this object is not a table then an exception is thrown
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* NB : value should came from the same lua environment
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* \TODO other type of keys
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/**
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* Wrapper to a lua value
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*
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* Useful to navigate through lua tables without having to deal with the stack.
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*
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* The following types are tracked by reference :
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* - lua table
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* - lua user data
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* - lua functions
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*
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* The following types are kept by value :
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*
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* - lua numbers
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* - lua strings ?
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* - lua boolean
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* - lua light user datas
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* - lua 'pointers'
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*
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* Each reference object has an id giving its path in order to track bugs more easily
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*/
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void setValue(const char *key, const CLuaObject &value) throw(ELuaNotATable);
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void setValue(const std::string &key, const CLuaObject &value) throw(ELuaNotATable) { setValue(key.c_str(), value); }
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void setValue(const char *key, const std::string &value) throw(ELuaNotATable);
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void setValue(const char *key, const char *value) throw(ELuaNotATable);
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void setValue(const char *key, bool value) throw(ELuaNotATable);
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void setValue(const char *key, TLuaWrappedFunction value) throw(ELuaNotATable);
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void setValue(const char *key, double value) throw(ELuaNotATable);
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void setValue(const std::string &key, const std::string &value) throw(ELuaNotATable) { setValue(key.c_str(), value); }
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void setNil(const char *key) throw(ELuaNotATable);
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void setNil(const std::string &key) throw(ELuaNotATable) { setNil(key.c_str()); }
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/** Erase a value in a table by its key.
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* If this object is not a table then an exception is thrown.
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* \TODO other type of keys
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*/
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void eraseValue(const char *key) throw(ELuaNotATable);
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void eraseValue(const std::string &key) throw(ELuaNotATable) { eraseValue(key.c_str()); }
|
||||
// test is this object is enumerable
|
||||
bool isEnumerable() const;
|
||||
// Enumeration of a table. If the object is not a table, an exception is thrown.
|
||||
CLuaEnumeration enumerate() throw(ELuaNotATable);
|
||||
// retrieve metatable of an object (or nil if object has no metatable)
|
||||
CLuaObject getMetaTable() const;
|
||||
// set metatable for this object
|
||||
bool setMetaTable(CLuaObject &metatable);
|
||||
/** Access to a sub element of a table (no throw).
|
||||
* if the element is not a table, then 'nil' is returned
|
||||
* TODO nico : add other key types if needed
|
||||
* TODO nico : version that takes destination object as a reference in its parameter to avoid an object copy
|
||||
*/
|
||||
CLuaObject operator[](double key) const;
|
||||
CLuaObject operator[](const char *key) const;
|
||||
CLuaObject operator[](const std::string &key) const { return operator[](key.c_str()); }
|
||||
/** Checked access to a sub element of a table. An exception is thrown is the element is not a table.
|
||||
*/
|
||||
CLuaObject at(const char *key) const throw (ELuaNotATable);
|
||||
CLuaObject at(const std::string &key) const { return at(key.c_str()); }
|
||||
|
||||
// Test is that table has the given key. The object must be a table or an exception is thrown
|
||||
bool hasKey(const char *key) const;
|
||||
|
||||
/** debug : recursively get value (useful for table)
|
||||
* \param maxDepth (0 for no limit)
|
||||
* \param alreadySeen pointer to lua tables that have already been displayed by the command (to avoid infinite recursion when a cycluic graph is encountered)
|
||||
*/
|
||||
std::string toStringRecurse(uint depth = 0, uint maxDepth = 20, std::set<const void *> *alreadySeen = NULL) const;
|
||||
|
||||
/** dump the value in the log (includes tables)
|
||||
* \param alreadySeen pointer to lua tables that have already been displayed by the command (to avoid infinite recursion when a cycluic graph is encountered)
|
||||
*/
|
||||
void dump(uint maxDepth = 20, std::set<const void *> *alreadySeen = NULL) const;
|
||||
// concatenate identifiers, adding a dot between them if necessary. If right is a number then brackets are added
|
||||
static std::string concatId(const std::string &left, const std::string &right);
|
||||
// If this object is a function, then call it and return true on success
|
||||
bool callNoThrow(int numArgs, int numRet);
|
||||
// Call a method of this table by name (no throw version)
|
||||
bool callMethodByNameNoThrow(const char *name, int numArgs, int numRet);
|
||||
private:
|
||||
NLMISC::CRefPtr<CLuaState> _LuaState;
|
||||
std::string _Id;
|
||||
};
|
||||
|
||||
|
||||
/** enumeration of the content of a lua table
|
||||
*
|
||||
* Example of use :
|
||||
*
|
||||
*\code
|
||||
CLuaObject table;
|
||||
table.pop(luaState); // retrieve table from the top of a lua stack
|
||||
CLuaEnumeration enueration = table.enumerate();
|
||||
while (enumeration.hasNext())
|
||||
class CLuaObject
|
||||
{
|
||||
nlinfo('key = %s", enumeration.nextKey().toString().c_str());
|
||||
nlinfo('value = %s", enumeration.nextValue().toString().c_str());
|
||||
enumeration.next();
|
||||
public:
|
||||
CLuaObject() {}
|
||||
~CLuaObject();
|
||||
// Build this object by popping it from the given lua state
|
||||
CLuaObject(CLuaState &state, const char *id ="");
|
||||
CLuaObject(CLuaState &state, const std::string &id);
|
||||
// Build this object from another object
|
||||
CLuaObject(const CLuaObject &other);
|
||||
// Copy refrence to another lua object
|
||||
CLuaObject &operator=(const CLuaObject &other);
|
||||
// Get id for that object
|
||||
const std::string &getId() const { return _Id; }
|
||||
// Set id for that object
|
||||
void setId(const std::string &id) { _Id = id; }
|
||||
// See if the obj
|
||||
bool isValid() const;
|
||||
// Pop a new value for this lua object from the top of the stack. The stack must not be empty
|
||||
void pop(CLuaState &luaState, const char *id ="");
|
||||
// Push the object that is being referenced on the stack
|
||||
// An assertion is raised if 'pop' hasn't been called or
|
||||
// if the lua state has been destroyed
|
||||
void push() const;
|
||||
// Get the lua state in which the object resides.
|
||||
CLuaState *getLuaState() const;
|
||||
// Release the object. 'pop' must be called to make the object valid again
|
||||
void release();
|
||||
// type queries
|
||||
int type() const;
|
||||
const char *getTypename() const;
|
||||
bool isNil() const;
|
||||
bool isNumber() const;
|
||||
bool isBoolean() const;
|
||||
bool isString() const;
|
||||
bool isFunction() const;
|
||||
bool isCFunction() const;
|
||||
bool isTable() const;
|
||||
bool isUserData() const;
|
||||
bool isLightUserData() const;
|
||||
bool isRGBA() const;
|
||||
// equality
|
||||
bool rawEqual(const CLuaObject &other) const;
|
||||
// conversions (no throw) : the actual value of object is not modified!!
|
||||
NLMISC::CRGBA toRGBA() const; // default to black if not a crgba
|
||||
bool toBoolean() const;
|
||||
lua_Number toNumber() const;
|
||||
std::string toString() const;
|
||||
lua_CFunction toCFunction() const;
|
||||
void *toUserData() const;
|
||||
const void *toPointer() const;
|
||||
// implicit conversions (no throw)
|
||||
operator bool() const;
|
||||
operator float() const;
|
||||
operator double() const;
|
||||
operator std::string() const;
|
||||
/** create a sub table for this object, with a string as a key
|
||||
* This object must be a table or an exception if thrown
|
||||
*/
|
||||
CLuaObject newTable(const char *tableName) throw(ELuaNotATable);
|
||||
|
||||
|
||||
/** Set a value in a table.
|
||||
* If this object is not a table then an exception is thrown
|
||||
* NB : value should came from the same lua environment
|
||||
* \TODO other type of keys
|
||||
*/
|
||||
void setValue(const char *key, const CLuaObject &value) throw(ELuaNotATable);
|
||||
void setValue(const std::string &key, const CLuaObject &value) throw(ELuaNotATable) { setValue(key.c_str(), value); }
|
||||
void setValue(const char *key, const std::string &value) throw(ELuaNotATable);
|
||||
void setValue(const char *key, const char *value) throw(ELuaNotATable);
|
||||
void setValue(const char *key, bool value) throw(ELuaNotATable);
|
||||
void setValue(const char *key, TLuaWrappedFunction value) throw(ELuaNotATable);
|
||||
void setValue(const char *key, double value) throw(ELuaNotATable);
|
||||
void setValue(const std::string &key, const std::string &value) throw(ELuaNotATable) { setValue(key.c_str(), value); }
|
||||
void setNil(const char *key) throw(ELuaNotATable);
|
||||
void setNil(const std::string &key) throw(ELuaNotATable) { setNil(key.c_str()); }
|
||||
/** Erase a value in a table by its key.
|
||||
* If this object is not a table then an exception is thrown.
|
||||
* \TODO other type of keys
|
||||
*/
|
||||
void eraseValue(const char *key) throw(ELuaNotATable);
|
||||
void eraseValue(const std::string &key) throw(ELuaNotATable) { eraseValue(key.c_str()); }
|
||||
// test is this object is enumerable
|
||||
bool isEnumerable() const;
|
||||
// Enumeration of a table. If the object is not a table, an exception is thrown.
|
||||
CLuaEnumeration enumerate() throw(ELuaNotATable);
|
||||
// retrieve metatable of an object (or nil if object has no metatable)
|
||||
CLuaObject getMetaTable() const;
|
||||
// set metatable for this object
|
||||
bool setMetaTable(CLuaObject &metatable);
|
||||
/** Access to a sub element of a table (no throw).
|
||||
* if the element is not a table, then 'nil' is returned
|
||||
* TODO nico : add other key types if needed
|
||||
* TODO nico : version that takes destination object as a reference in its parameter to avoid an object copy
|
||||
*/
|
||||
CLuaObject operator[](double key) const;
|
||||
CLuaObject operator[](const char *key) const;
|
||||
CLuaObject operator[](const std::string &key) const { return operator[](key.c_str()); }
|
||||
/** Checked access to a sub element of a table. An exception is thrown is the element is not a table.
|
||||
*/
|
||||
CLuaObject at(const char *key) const throw (ELuaNotATable);
|
||||
CLuaObject at(const std::string &key) const { return at(key.c_str()); }
|
||||
|
||||
// Test is that table has the given key. The object must be a table or an exception is thrown
|
||||
bool hasKey(const char *key) const;
|
||||
|
||||
/** debug : recursively get value (useful for table)
|
||||
* \param maxDepth (0 for no limit)
|
||||
* \param alreadySeen pointer to lua tables that have already been displayed by the command (to avoid infinite recursion when a cycluic graph is encountered)
|
||||
*/
|
||||
std::string toStringRecurse(uint depth = 0, uint maxDepth = 20, std::set<const void *> *alreadySeen = NULL) const;
|
||||
|
||||
/** dump the value in the log (includes tables)
|
||||
* \param alreadySeen pointer to lua tables that have already been displayed by the command (to avoid infinite recursion when a cycluic graph is encountered)
|
||||
*/
|
||||
void dump(uint maxDepth = 20, std::set<const void *> *alreadySeen = NULL) const;
|
||||
// concatenate identifiers, adding a dot between them if necessary. If right is a number then brackets are added
|
||||
static std::string concatId(const std::string &left, const std::string &right);
|
||||
// If this object is a function, then call it and return true on success
|
||||
bool callNoThrow(int numArgs, int numRet);
|
||||
// Call a method of this table by name (no throw version)
|
||||
bool callMethodByNameNoThrow(const char *name, int numArgs, int numRet);
|
||||
private:
|
||||
NLMISC::CRefPtr<CLuaState> _LuaState;
|
||||
std::string _Id;
|
||||
};
|
||||
\endcode
|
||||
*
|
||||
* There is a macro called 'ENUM_LUA_TABLE' to automate that process.
|
||||
* Previous code would then be written as follow :
|
||||
*
|
||||
*
|
||||
*\code
|
||||
CLuaObject table;
|
||||
table.pop(luaState); // retrieve table from the top of a lua stack
|
||||
ENUM_LUA_TABLE(table, enumeration);
|
||||
|
||||
|
||||
/** enumeration of the content of a lua table
|
||||
*
|
||||
* Example of use :
|
||||
*
|
||||
*\code
|
||||
CLuaObject table;
|
||||
table.pop(luaState); // retrieve table from the top of a lua stack
|
||||
CLuaEnumeration enueration = table.enumerate();
|
||||
while (enumeration.hasNext())
|
||||
{
|
||||
nlinfo('key = %s", enumeration.nextKey().toString().c_str());
|
||||
nlinfo('value = %s", enumeration.nextValue().toString().c_str());
|
||||
enumeration.next();
|
||||
};
|
||||
\endcode
|
||||
*
|
||||
* There is a macro called 'ENUM_LUA_TABLE' to automate that process.
|
||||
* Previous code would then be written as follow :
|
||||
*
|
||||
*
|
||||
*\code
|
||||
CLuaObject table;
|
||||
table.pop(luaState); // retrieve table from the top of a lua stack
|
||||
ENUM_LUA_TABLE(table, enumeration);
|
||||
{
|
||||
nlinfo('key = %s", enumeration.nextKey().toString().c_str());
|
||||
nlinfo('value = %s", enumeration.nextValue().toString().c_str());
|
||||
};
|
||||
\endcode
|
||||
*
|
||||
*/
|
||||
class CLuaEnumeration
|
||||
{
|
||||
nlinfo('key = %s", enumeration.nextKey().toString().c_str());
|
||||
nlinfo('value = %s", enumeration.nextValue().toString().c_str());
|
||||
public:
|
||||
// is there a next key,value pair in the table
|
||||
bool hasNext() { return _HasNext; }
|
||||
// Return next key. Assertion if 'hasNext' is false
|
||||
const CLuaObject &nextKey() const;
|
||||
// Return next value. Assertion if 'hasNext' is false
|
||||
CLuaObject &nextValue();
|
||||
// Go to the next value. Assertion if there's no such value
|
||||
void next();
|
||||
private:
|
||||
friend class CLuaObject;
|
||||
// current value & key
|
||||
CLuaObject _Table;
|
||||
CLuaObject _Key;
|
||||
CLuaObject _Value;
|
||||
CLuaObject _NextFunction; // pointer to the global 'next' function
|
||||
bool _HasNext;
|
||||
// construction from a table on the stack
|
||||
CLuaEnumeration(CLuaObject &table);
|
||||
};
|
||||
\endcode
|
||||
*
|
||||
*/
|
||||
class CLuaEnumeration
|
||||
{
|
||||
public:
|
||||
// is there a next key,value pair in the table
|
||||
bool hasNext() { return _HasNext; }
|
||||
// Return next key. Assertion if 'hasNext' is false
|
||||
const CLuaObject &nextKey() const;
|
||||
// Return next value. Assertion if 'hasNext' is false
|
||||
CLuaObject &nextValue();
|
||||
// Go to the next value. Assertion if there's no such value
|
||||
void next();
|
||||
private:
|
||||
friend class CLuaObject;
|
||||
// current value & key
|
||||
CLuaObject _Table;
|
||||
CLuaObject _Key;
|
||||
CLuaObject _Value;
|
||||
CLuaObject _NextFunction; // pointer to the global 'next' function
|
||||
bool _HasNext;
|
||||
// construction from a table on the stack
|
||||
CLuaEnumeration(CLuaObject &table);
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/** macro to ease lua table enumeration
|
||||
* \param object A CLuaObject which must be a table, and on which enumeration is done. An exception will be thrown as 'CLuaObject::enumerate' is
|
||||
* called if this is not the case
|
||||
* \param enumerator The enumerator object
|
||||
*/
|
||||
#define ENUM_LUA_TABLE(object, enumerator) for(CLuaEnumeration enumerator = (object).enumerate(); enumerator.hasNext(); enumerator.next())
|
||||
/** macro to ease lua table enumeration
|
||||
* \param object A CLuaObject which must be a table, and on which enumeration is done. An exception will be thrown as 'CLuaObject::enumerate' is
|
||||
* called if this is not the case
|
||||
* \param enumerator The enumerator object
|
||||
*/
|
||||
#define ENUM_LUA_TABLE(object, enumerator) for(CLuaEnumeration enumerator = (object).enumerate(); enumerator.hasNext(); enumerator.next())
|
||||
|
||||
|
||||
//opitmized lua string for fast comparison
|
||||
class CLuaString
|
||||
{
|
||||
public:
|
||||
explicit CLuaString(const char *value = "")
|
||||
//opitmized lua string for fast comparison
|
||||
class CLuaString
|
||||
{
|
||||
nlassert( value != NULL );
|
||||
_Str = value;
|
||||
public:
|
||||
explicit CLuaString(const char *value = "")
|
||||
{
|
||||
nlassert( value != NULL );
|
||||
_Str = value;
|
||||
}
|
||||
const std::string& getStr() const{ return _Str; }
|
||||
private:
|
||||
std::string _Str;
|
||||
mutable CLuaState::TRefPtr _LuaState; // ref ptr so that statics get rebuilt on lua restart
|
||||
mutable CLuaObject _InLua;
|
||||
};
|
||||
|
||||
inline bool operator==(const char* lh, const CLuaString& rh)
|
||||
{
|
||||
return std::string(lh) == rh.getStr();
|
||||
}
|
||||
const std::string& getStr() const{ return _Str; }
|
||||
private:
|
||||
std::string _Str;
|
||||
mutable CLuaState::TRefPtr _LuaState; // ref ptr so that statics get rebuilt on lua restart
|
||||
mutable CLuaObject _InLua;
|
||||
};
|
||||
|
||||
inline bool operator==(const char* lh, const CLuaString& rh)
|
||||
{
|
||||
return std::string(lh) == rh.getStr();
|
||||
inline bool operator==( const CLuaString& lh, const CLuaString& rh)
|
||||
{
|
||||
return lh.getStr() == rh.getStr();
|
||||
}
|
||||
|
||||
inline bool operator==(const CLuaString& lh, const char* rh)
|
||||
{
|
||||
return std::string(rh) == lh.getStr();
|
||||
}
|
||||
|
||||
inline bool operator==( const CLuaString& lh, const std::string& rh)
|
||||
{
|
||||
return lh.getStr() == rh;
|
||||
}
|
||||
|
||||
inline bool operator==(const std::string& lh, const CLuaString& rh)
|
||||
{
|
||||
return lh == rh.getStr();
|
||||
}
|
||||
|
||||
class CLuaHashMapTraits
|
||||
{
|
||||
public:
|
||||
static const size_t bucket_size = 4;
|
||||
static const size_t min_buckets = 8;
|
||||
CLuaHashMapTraits()
|
||||
{}
|
||||
|
||||
// hasher for lua string -> they are unique pointers for each string, so just hash a pointer instead of a string...
|
||||
size_t operator()(const char *value) const { return ((size_t) value) >> 3; }
|
||||
|
||||
// equality for lua string for hash_map -> they are unique pointer -> compare pointers instead of string content
|
||||
bool operator()(const char *lhs, const char *rhs) const { return lhs < rhs; }
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
inline bool operator==( const CLuaString& lh, const CLuaString& rh)
|
||||
{
|
||||
return lh.getStr() == rh.getStr();
|
||||
}
|
||||
|
||||
inline bool operator==(const CLuaString& lh, const char* rh)
|
||||
{
|
||||
return std::string(rh) == lh.getStr();
|
||||
}
|
||||
|
||||
inline bool operator==( const CLuaString& lh, const std::string& rh)
|
||||
{
|
||||
return lh.getStr() == rh;
|
||||
}
|
||||
|
||||
inline bool operator==(const std::string& lh, const CLuaString& rh)
|
||||
{
|
||||
return lh == rh.getStr();
|
||||
}
|
||||
|
||||
class CLuaHashMapTraits
|
||||
{
|
||||
public:
|
||||
static const size_t bucket_size = 4;
|
||||
static const size_t min_buckets = 8;
|
||||
CLuaHashMapTraits()
|
||||
{}
|
||||
|
||||
// hasher for lua string -> they are unique pointers for each string, so just hash a pointer instead of a string...
|
||||
size_t operator()(const char *value) const { return ((size_t) value) >> 3; }
|
||||
|
||||
// equality for lua string for hash_map -> they are unique pointer -> compare pointers instead of string content
|
||||
bool operator()(const char *lhs, const char *rhs) const { return lhs < rhs; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -14,358 +14,355 @@
|
|||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef CL_REFLECT_H
|
||||
#define CL_REFLECT_H
|
||||
|
||||
#include "nel/misc/rgba.h"
|
||||
#include "nel/gui/lua_object.h"
|
||||
//
|
||||
#include <string>
|
||||
|
||||
class CReflectable;
|
||||
namespace NLGUI
|
||||
{
|
||||
class CReflectable;
|
||||
class CLuaState;
|
||||
}
|
||||
struct CClassInfo;
|
||||
struct CClassInfo;
|
||||
|
||||
/** A property of a reflectable object
|
||||
* NB: multiple inheritance not supported
|
||||
*/
|
||||
class CReflectedProperty
|
||||
{
|
||||
public:
|
||||
enum TType { Boolean = 0,
|
||||
SInt32,
|
||||
UInt32,
|
||||
Float,
|
||||
String,
|
||||
UCString,
|
||||
RGBA,
|
||||
LuaMethod
|
||||
}; // other types will be added when needed
|
||||
// define some pointer-to-member types
|
||||
typedef bool (CReflectable::* TGetBool) () const;
|
||||
typedef sint32 (CReflectable::* TGetSInt32) () const;
|
||||
typedef uint32 (CReflectable::* TGetUInt32) () const;
|
||||
typedef float (CReflectable::* TGetFloat) () const;
|
||||
typedef std::string (CReflectable::* TGetString) () const;
|
||||
typedef ucstring (CReflectable::* TGetUCString) () const;
|
||||
typedef NLMISC::CRGBA (CReflectable::* TGetRGBA) () const;
|
||||
//
|
||||
typedef void (CReflectable::* TSetBool) (bool);
|
||||
typedef void (CReflectable::* TSetSInt32) (sint32);
|
||||
typedef void (CReflectable::* TSetUInt32) (uint32);
|
||||
typedef void (CReflectable::* TSetFloat) (float);
|
||||
typedef void (CReflectable::* TSetString) (const std::string &);
|
||||
typedef void (CReflectable::* TSetUCString) (const ucstring &);
|
||||
typedef void (CReflectable::* TSetRGBA) (NLMISC::CRGBA col);
|
||||
//
|
||||
typedef int (CReflectable:: *TLuaMethod) (CLuaState &luaState);
|
||||
|
||||
public:
|
||||
TType Type;
|
||||
// In each union we have method pointers to retrieve / set the data of the desired type (as told in 'Type')
|
||||
union
|
||||
{
|
||||
TGetBool GetBool;
|
||||
TGetSInt32 GetSInt32;
|
||||
TGetUInt32 GetUInt32;
|
||||
TGetFloat GetFloat;
|
||||
TGetString GetString;
|
||||
TGetUCString GetUCString;
|
||||
TGetRGBA GetRGBA;
|
||||
TLuaMethod GetLuaMethod; // lua method can only be obtained, not written ...
|
||||
} GetMethod;
|
||||
union
|
||||
{
|
||||
TSetBool SetBool;
|
||||
TSetSInt32 SetSInt32;
|
||||
TSetUInt32 SetUInt32;
|
||||
TSetFloat SetFloat;
|
||||
TSetString SetString;
|
||||
TSetUCString SetUCString;
|
||||
TSetRGBA SetRGBA;
|
||||
} SetMethod;
|
||||
// name of the property
|
||||
std::string Name;
|
||||
mutable CLuaObject LuaMethodRef; // cache pointer to function call if type == LuaMethod
|
||||
const CClassInfo *ParentClass; // filled when 'registerClass' is called
|
||||
};
|
||||
|
||||
// a vector of reflected properties
|
||||
typedef std::vector<CReflectedProperty> TReflectedProperties;
|
||||
|
||||
|
||||
struct CClassInfo;
|
||||
|
||||
/** Base class for a reflectable object
|
||||
* NB: multiple inheritance not supported
|
||||
*/
|
||||
class CReflectable
|
||||
{
|
||||
public:
|
||||
virtual ~CReflectable() {}
|
||||
virtual const char *getReflectedClassName() const { return "CReflectable"; }
|
||||
virtual const char *getRflectedParentClassName() const { return ""; }
|
||||
|
||||
/** When registering classes, the reflect system will call this function on each class
|
||||
* to know which properties they exports.
|
||||
* To defines which properties are exported use the REFLECT_EXPORT_** macros.
|
||||
* By doing so, a new 'getReflectedProperties' function will be defined
|
||||
/** A property of a reflectable object
|
||||
* NB: multiple inheritance not supported
|
||||
*/
|
||||
static void getReflectedProperties(TReflectedProperties &/* props */)
|
||||
class CReflectedProperty
|
||||
{
|
||||
public:
|
||||
enum TType { Boolean = 0,
|
||||
SInt32,
|
||||
UInt32,
|
||||
Float,
|
||||
String,
|
||||
UCString,
|
||||
RGBA,
|
||||
LuaMethod
|
||||
}; // other types will be added when needed
|
||||
// define some pointer-to-member types
|
||||
typedef bool (CReflectable::* TGetBool) () const;
|
||||
typedef sint32 (CReflectable::* TGetSInt32) () const;
|
||||
typedef uint32 (CReflectable::* TGetUInt32) () const;
|
||||
typedef float (CReflectable::* TGetFloat) () const;
|
||||
typedef std::string (CReflectable::* TGetString) () const;
|
||||
typedef ucstring (CReflectable::* TGetUCString) () const;
|
||||
typedef NLMISC::CRGBA (CReflectable::* TGetRGBA) () const;
|
||||
//
|
||||
typedef void (CReflectable::* TSetBool) (bool);
|
||||
typedef void (CReflectable::* TSetSInt32) (sint32);
|
||||
typedef void (CReflectable::* TSetUInt32) (uint32);
|
||||
typedef void (CReflectable::* TSetFloat) (float);
|
||||
typedef void (CReflectable::* TSetString) (const std::string &);
|
||||
typedef void (CReflectable::* TSetUCString) (const ucstring &);
|
||||
typedef void (CReflectable::* TSetRGBA) (NLMISC::CRGBA col);
|
||||
//
|
||||
typedef int (CReflectable:: *TLuaMethod) (CLuaState &luaState);
|
||||
|
||||
public:
|
||||
TType Type;
|
||||
// In each union we have method pointers to retrieve / set the data of the desired type (as told in 'Type')
|
||||
union
|
||||
{
|
||||
TGetBool GetBool;
|
||||
TGetSInt32 GetSInt32;
|
||||
TGetUInt32 GetUInt32;
|
||||
TGetFloat GetFloat;
|
||||
TGetString GetString;
|
||||
TGetUCString GetUCString;
|
||||
TGetRGBA GetRGBA;
|
||||
TLuaMethod GetLuaMethod; // lua method can only be obtained, not written ...
|
||||
} GetMethod;
|
||||
union
|
||||
{
|
||||
TSetBool SetBool;
|
||||
TSetSInt32 SetSInt32;
|
||||
TSetUInt32 SetUInt32;
|
||||
TSetFloat SetFloat;
|
||||
TSetString SetString;
|
||||
TSetUCString SetUCString;
|
||||
TSetRGBA SetRGBA;
|
||||
} SetMethod;
|
||||
// name of the property
|
||||
std::string Name;
|
||||
mutable CLuaObject LuaMethodRef; // cache pointer to function call if type == LuaMethod
|
||||
const CClassInfo *ParentClass; // filled when 'registerClass' is called
|
||||
};
|
||||
|
||||
// a vector of reflected properties
|
||||
typedef std::vector<CReflectedProperty> TReflectedProperties;
|
||||
|
||||
|
||||
struct CClassInfo;
|
||||
|
||||
/** Base class for a reflectable object
|
||||
* NB: multiple inheritance not supported
|
||||
*/
|
||||
class CReflectable
|
||||
{
|
||||
public:
|
||||
virtual ~CReflectable() {}
|
||||
virtual const char *getReflectedClassName() const { return "CReflectable"; }
|
||||
virtual const char *getRflectedParentClassName() const { return ""; }
|
||||
|
||||
/** When registering classes, the reflect system will call this function on each class
|
||||
* to know which properties they exports.
|
||||
* To defines which properties are exported use the REFLECT_EXPORT_** macros.
|
||||
* By doing so, a new 'getReflectedProperties' function will be defined
|
||||
*/
|
||||
static void getReflectedProperties(TReflectedProperties &/* props */)
|
||||
{
|
||||
}
|
||||
// get class infos for this reflectable object
|
||||
const CClassInfo *getClassInfo();
|
||||
|
||||
/** get a property from this object by name
|
||||
* TODO nico : optimized version for lua string (found in CLuaIHM) would maybe fit better here ...
|
||||
*/
|
||||
const CReflectedProperty *getReflectedProperty(const std::string &propertyName, bool dspWarning= true) const;
|
||||
};
|
||||
|
||||
struct CLuaIndexedProperty
|
||||
{
|
||||
const CReflectedProperty *Prop;
|
||||
CLuaString Id; // must keep id here, so that we are sure the string is not gc in lua and its pointer remains valid
|
||||
};
|
||||
|
||||
|
||||
struct CClassInfo
|
||||
{
|
||||
TReflectedProperties Properties; // the properties exported by this class
|
||||
const CClassInfo *ParentClass; // pointer to infos of the parent class, or NULL if it is a root class
|
||||
std::string ClassName;
|
||||
/** For lua speedup (used by CLuaIHM) : because lua string are unique, we can use them to access property directly.
|
||||
*/
|
||||
typedef CHashMap<const char *, CLuaIndexedProperty, CLuaHashMapTraits> TLuaStrToPropMap;
|
||||
mutable TLuaStrToPropMap LuaStrToProp;
|
||||
};
|
||||
|
||||
/** Simple reflection system.
|
||||
* Used by the GUI and some other objects.
|
||||
* It is used to export some properties so that we can easily manipulate them in the GUI scripts (either lua or with CInterfaceExpr).
|
||||
* NB: multiple inheritance not supported
|
||||
*
|
||||
* Example of use : a class exporting a boolean
|
||||
*
|
||||
* class CTestClass : public CReflectable
|
||||
* {
|
||||
* public:
|
||||
* void setValue(bool value) { _Value = value; }
|
||||
* bool getValue() const { return _Value; }
|
||||
* \\ export the bool value
|
||||
* REFLECT_EXPORT_START(CTestClass, CReflectable)
|
||||
* REFLECT_BOOL("myValue", setValue, getValue)
|
||||
* REFLECT_EXPORT_END
|
||||
* private:
|
||||
* bool _Value;
|
||||
* };
|
||||
*
|
||||
* The class must then be registered with :
|
||||
*
|
||||
* REGISTER_REFLECTABLE_CLASS(CTestClass, CReflectable)
|
||||
*
|
||||
* NB: It should be registered after its parents
|
||||
*
|
||||
*
|
||||
* \author Nicolas Vizerie
|
||||
* \author Nevrax France
|
||||
* \date 2002
|
||||
*/
|
||||
class CReflectSystem
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::map<std::string, CClassInfo> TClassMap;
|
||||
|
||||
public:
|
||||
// release memory
|
||||
static void release();
|
||||
|
||||
/** register a class and its properties
|
||||
* NB : class should be registered after their parent have been, or an assertion will be raised
|
||||
*/
|
||||
static void registerClass(const std::string &className, const std::string &parentName, const TReflectedProperties properties);
|
||||
|
||||
// retrieve a property of a reflectable class, or NULL if unknown
|
||||
static const CReflectedProperty *getProperty(const std::string &className, const std::string &propertyName, bool dspWarning= true);
|
||||
|
||||
// get the list of class for debug or read purpose (NULL if no register has been called)
|
||||
static const TClassMap *getClassMap() {return _ClassMap;}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
private:
|
||||
static TClassMap *_ClassMap; // each class and its infos
|
||||
};
|
||||
|
||||
|
||||
/** Helper macros to export properties of a reflectable class
|
||||
*/
|
||||
|
||||
/** Start a declaration of a reflectable class exports
|
||||
* Should be placed inside the class
|
||||
*/
|
||||
#define REFLECT_EXPORT_START(className, parentName) \
|
||||
virtual const char *getReflectedClassName() const { return #className; } \
|
||||
virtual const char *getReflectedParentClassName() const { return #parentName; } \
|
||||
static void getReflectedProperties(TReflectedProperties &props) \
|
||||
{ \
|
||||
typedef className A; \
|
||||
typedef bool (className::* TGetBoola) () const; \
|
||||
typedef sint32 (className::* TGetSInt32a) () const; \
|
||||
typedef uint32 (className::* TGetUInt32a) () const; \
|
||||
typedef float (className::* TGetFloata) () const; \
|
||||
typedef std::string (className::* TGetStringa) () const; \
|
||||
typedef ucstring (className::* TGetUCStringa) () const; \
|
||||
typedef NLMISC::CRGBA (className::* TGetRGBAa) () const; \
|
||||
typedef void (className::* TSetBoola) (bool); \
|
||||
typedef void (className::* TSetSInt32a) (sint32); \
|
||||
typedef void (className::* TSetUInt32a) (uint32); \
|
||||
typedef void (className::* TSetFloata) (float); \
|
||||
typedef void (className::* TSetStringa) (const std::string &); \
|
||||
typedef void (className::* TSetUCStringa) (const ucstring &); \
|
||||
typedef void (className::* TSetRGBAa) (NLMISC::CRGBA col); \
|
||||
typedef int (className:: *TLuaMethoda) (CLuaState &luaState); \
|
||||
nlunreferenced(props);
|
||||
|
||||
|
||||
// export a boolean value, by giving the name of the get and the set method
|
||||
#define REFLECT_BOOL(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::Boolean; \
|
||||
prop.GetMethod.GetBool = (CReflectedProperty::TGetBool) (TGetBoola) &A::getMethod; \
|
||||
prop.SetMethod.SetBool = (CReflectedProperty::TSetBool) (TSetBoola) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
// get class infos for this reflectable object
|
||||
const CClassInfo *getClassInfo();
|
||||
|
||||
/** get a property from this object by name
|
||||
* TODO nico : optimized version for lua string (found in CLuaIHM) would maybe fit better here ...
|
||||
// export a sint32 value, by giving the name of the get and the set method
|
||||
#define REFLECT_SINT32(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::SInt32; \
|
||||
prop.GetMethod.GetSInt32 = (CReflectedProperty::TGetSInt32) (TGetSInt32a) &A::getMethod; \
|
||||
prop.SetMethod.SetSInt32 = (CReflectedProperty::TSetSInt32) (TSetSInt32a) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a sint32 value, by giving the name of the get and the set method
|
||||
#define REFLECT_UINT32(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::UInt32; \
|
||||
prop.GetMethod.GetUInt32 = (CReflectedProperty::TGetUInt32) (TGetUInt32a) &A::getMethod; \
|
||||
prop.SetMethod.SetUInt32 = (CReflectedProperty::TSetUInt32) (TSetUInt32a) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a float value, by giving the name of the get and the set method
|
||||
#define REFLECT_FLOAT(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::Float; \
|
||||
prop.GetMethod.GetFloat = (CReflectedProperty::TGetFloat) (TGetFloata) &A::getMethod; \
|
||||
prop.SetMethod.SetFloat = (CReflectedProperty::TSetFloat) (TSetFloata) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a string value, by giving the name of the get and the set method
|
||||
#define REFLECT_STRING(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::String; \
|
||||
prop.GetMethod.GetString = (CReflectedProperty::TGetString) (TGetStringa) &A::getMethod; \
|
||||
prop.SetMethod.SetString = (CReflectedProperty::TSetString) (TSetStringa) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a unicode string value, by giving the name of the get and the set method
|
||||
#define REFLECT_UCSTRING(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::UCString; \
|
||||
prop.GetMethod.GetUCString = (CReflectedProperty::TGetUCString) (TGetUCStringa) &A::getMethod; \
|
||||
prop.SetMethod.SetUCString = (CReflectedProperty::TSetUCString) (TSetUCStringa) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
|
||||
// export a color value, by giving the name of the get and the set method
|
||||
#define REFLECT_RGBA(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::RGBA; \
|
||||
prop.GetMethod.GetRGBA = (CReflectedProperty::TGetRGBA) (TGetRGBAa) &A::getMethod; \
|
||||
prop.SetMethod.SetRGBA = (CReflectedProperty::TSetRGBA) (TSetRGBAa) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a lua method
|
||||
#define REFLECT_LUA_METHOD(exportName, method) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::LuaMethod; \
|
||||
prop.GetMethod.GetLuaMethod = (CReflectedProperty::TLuaMethod) (TLuaMethoda) &A::method; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ends an export declaration
|
||||
#define REFLECT_EXPORT_END }
|
||||
|
||||
|
||||
// This macro registers a reflectable class to the manager
|
||||
#define REGISTER_REFLECTABLE_CLASS(className, parentName) \
|
||||
{ \
|
||||
TReflectedProperties props; \
|
||||
className::getReflectedProperties(props); \
|
||||
CReflectSystem::registerClass(#className, #parentName, props); \
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Reflectable refcounted object
|
||||
* NB nico : added this intermediate class so that the binding from lua to the reflection
|
||||
* system that are found in CLuaIHM can be reused for other objects as well
|
||||
* NOTE: The class is named 'CReflectableRefPtrTarget' and not 'CReflectableRefCount'
|
||||
* because the refcount part is only used for ref pointing in the ui
|
||||
*/
|
||||
const CReflectedProperty *getReflectedProperty(const std::string &propertyName, bool dspWarning= true) const;
|
||||
};
|
||||
|
||||
struct CLuaIndexedProperty
|
||||
{
|
||||
const CReflectedProperty *Prop;
|
||||
CLuaString Id; // must keep id here, so that we are sure the string is not gc in lua and its pointer remains valid
|
||||
};
|
||||
class CReflectableRefPtrTarget : public CReflectable, public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
virtual ~CReflectableRefPtrTarget();
|
||||
};
|
||||
|
||||
|
||||
struct CClassInfo
|
||||
{
|
||||
TReflectedProperties Properties; // the properties exported by this class
|
||||
const CClassInfo *ParentClass; // pointer to infos of the parent class, or NULL if it is a root class
|
||||
std::string ClassName;
|
||||
/** For lua speedup (used by CLuaIHM) : because lua string are unique, we can use them to access property directly.
|
||||
*/
|
||||
typedef CHashMap<const char *, CLuaIndexedProperty, CLuaHashMapTraits> TLuaStrToPropMap;
|
||||
mutable TLuaStrToPropMap LuaStrToProp;
|
||||
};
|
||||
|
||||
/** Simple reflection system.
|
||||
* Used by the GUI and some other objects.
|
||||
* It is used to export some properties so that we can easily manipulate them in the GUI scripts (either lua or with CInterfaceExpr).
|
||||
* NB: multiple inheritance not supported
|
||||
*
|
||||
* Example of use : a class exporting a boolean
|
||||
*
|
||||
* class CTestClass : public CReflectable
|
||||
* {
|
||||
* public:
|
||||
* void setValue(bool value) { _Value = value; }
|
||||
* bool getValue() const { return _Value; }
|
||||
* \\ export the bool value
|
||||
* REFLECT_EXPORT_START(CTestClass, CReflectable)
|
||||
* REFLECT_BOOL("myValue", setValue, getValue)
|
||||
* REFLECT_EXPORT_END
|
||||
* private:
|
||||
* bool _Value;
|
||||
* };
|
||||
*
|
||||
* The class must then be registered with :
|
||||
*
|
||||
* REGISTER_REFLECTABLE_CLASS(CTestClass, CReflectable)
|
||||
*
|
||||
* NB: It should be registered after its parents
|
||||
*
|
||||
*
|
||||
* \author Nicolas Vizerie
|
||||
* \author Nevrax France
|
||||
* \date 2002
|
||||
*/
|
||||
class CReflectSystem
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::map<std::string, CClassInfo> TClassMap;
|
||||
|
||||
public:
|
||||
// release memory
|
||||
static void release();
|
||||
|
||||
/** register a class and its properties
|
||||
* NB : class should be registered after their parent have been, or an assertion will be raised
|
||||
*/
|
||||
static void registerClass(const std::string &className, const std::string &parentName, const TReflectedProperties properties);
|
||||
|
||||
// retrieve a property of a reflectable class, or NULL if unknown
|
||||
static const CReflectedProperty *getProperty(const std::string &className, const std::string &propertyName, bool dspWarning= true);
|
||||
|
||||
// get the list of class for debug or read purpose (NULL if no register has been called)
|
||||
static const TClassMap *getClassMap() {return _ClassMap;}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
private:
|
||||
static TClassMap *_ClassMap; // each class and its infos
|
||||
};
|
||||
class CReflectableLuaRef
|
||||
{
|
||||
public:
|
||||
CReflectableLuaRef(CReflectableRefPtrTarget *ptr = NULL) : Ptr(ptr), _ClassInfo(NULL) {}
|
||||
NLMISC::CRefPtr<CReflectableRefPtrTarget> Ptr;
|
||||
const CClassInfo &getClassInfo() const;
|
||||
// IMPORTANT : luaStringPtr should have been obtained from lua, see remark in CClassInfo
|
||||
const CReflectedProperty *getProp(const char *luaStringPtr) const;
|
||||
private:
|
||||
// cache to class definition of the pointee object (once a CReflectableLuaRef created in lua, it remains a *const* pointer)
|
||||
mutable const CClassInfo *_ClassInfo;
|
||||
};
|
||||
|
||||
|
||||
/** Helper macros to export properties of a reflectable class
|
||||
*/
|
||||
|
||||
/** Start a declaration of a reflectable class exports
|
||||
* Should be placed inside the class
|
||||
*/
|
||||
#define REFLECT_EXPORT_START(className, parentName) \
|
||||
virtual const char *getReflectedClassName() const { return #className; } \
|
||||
virtual const char *getReflectedParentClassName() const { return #parentName; } \
|
||||
static void getReflectedProperties(TReflectedProperties &props) \
|
||||
{ \
|
||||
typedef className A; \
|
||||
typedef bool (className::* TGetBoola) () const; \
|
||||
typedef sint32 (className::* TGetSInt32a) () const; \
|
||||
typedef uint32 (className::* TGetUInt32a) () const; \
|
||||
typedef float (className::* TGetFloata) () const; \
|
||||
typedef std::string (className::* TGetStringa) () const; \
|
||||
typedef ucstring (className::* TGetUCStringa) () const; \
|
||||
typedef NLMISC::CRGBA (className::* TGetRGBAa) () const; \
|
||||
typedef void (className::* TSetBoola) (bool); \
|
||||
typedef void (className::* TSetSInt32a) (sint32); \
|
||||
typedef void (className::* TSetUInt32a) (uint32); \
|
||||
typedef void (className::* TSetFloata) (float); \
|
||||
typedef void (className::* TSetStringa) (const std::string &); \
|
||||
typedef void (className::* TSetUCStringa) (const ucstring &); \
|
||||
typedef void (className::* TSetRGBAa) (NLMISC::CRGBA col); \
|
||||
typedef int (className:: *TLuaMethoda) (CLuaState &luaState); \
|
||||
nlunreferenced(props);
|
||||
|
||||
|
||||
// export a boolean value, by giving the name of the get and the set method
|
||||
#define REFLECT_BOOL(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::Boolean; \
|
||||
prop.GetMethod.GetBool = (CReflectedProperty::TGetBool) (TGetBoola) &A::getMethod; \
|
||||
prop.SetMethod.SetBool = (CReflectedProperty::TSetBool) (TSetBoola) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a sint32 value, by giving the name of the get and the set method
|
||||
#define REFLECT_SINT32(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::SInt32; \
|
||||
prop.GetMethod.GetSInt32 = (CReflectedProperty::TGetSInt32) (TGetSInt32a) &A::getMethod; \
|
||||
prop.SetMethod.SetSInt32 = (CReflectedProperty::TSetSInt32) (TSetSInt32a) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a sint32 value, by giving the name of the get and the set method
|
||||
#define REFLECT_UINT32(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::UInt32; \
|
||||
prop.GetMethod.GetUInt32 = (CReflectedProperty::TGetUInt32) (TGetUInt32a) &A::getMethod; \
|
||||
prop.SetMethod.SetUInt32 = (CReflectedProperty::TSetUInt32) (TSetUInt32a) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a float value, by giving the name of the get and the set method
|
||||
#define REFLECT_FLOAT(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::Float; \
|
||||
prop.GetMethod.GetFloat = (CReflectedProperty::TGetFloat) (TGetFloata) &A::getMethod; \
|
||||
prop.SetMethod.SetFloat = (CReflectedProperty::TSetFloat) (TSetFloata) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a string value, by giving the name of the get and the set method
|
||||
#define REFLECT_STRING(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::String; \
|
||||
prop.GetMethod.GetString = (CReflectedProperty::TGetString) (TGetStringa) &A::getMethod; \
|
||||
prop.SetMethod.SetString = (CReflectedProperty::TSetString) (TSetStringa) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a unicode string value, by giving the name of the get and the set method
|
||||
#define REFLECT_UCSTRING(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::UCString; \
|
||||
prop.GetMethod.GetUCString = (CReflectedProperty::TGetUCString) (TGetUCStringa) &A::getMethod; \
|
||||
prop.SetMethod.SetUCString = (CReflectedProperty::TSetUCString) (TSetUCStringa) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
|
||||
// export a color value, by giving the name of the get and the set method
|
||||
#define REFLECT_RGBA(exportName, getMethod, setMethod) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::RGBA; \
|
||||
prop.GetMethod.GetRGBA = (CReflectedProperty::TGetRGBA) (TGetRGBAa) &A::getMethod; \
|
||||
prop.SetMethod.SetRGBA = (CReflectedProperty::TSetRGBA) (TSetRGBAa) &A::setMethod; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
// export a lua method
|
||||
#define REFLECT_LUA_METHOD(exportName, method) \
|
||||
{ \
|
||||
CReflectedProperty prop; \
|
||||
prop.Name = exportName; \
|
||||
prop.Type = CReflectedProperty::LuaMethod; \
|
||||
prop.GetMethod.GetLuaMethod = (CReflectedProperty::TLuaMethod) (TLuaMethoda) &A::method; \
|
||||
props.push_back(prop); \
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ends an export declaration
|
||||
#define REFLECT_EXPORT_END }
|
||||
|
||||
|
||||
// This macro registers a reflectable class to the manager
|
||||
#define REGISTER_REFLECTABLE_CLASS(className, parentName) \
|
||||
{ \
|
||||
TReflectedProperties props; \
|
||||
className::getReflectedProperties(props); \
|
||||
CReflectSystem::registerClass(#className, #parentName, props); \
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Reflectable refcounted object
|
||||
* NB nico : added this intermediate class so that the binding from lua to the reflection
|
||||
* system that are found in CLuaIHM can be reused for other objects as well
|
||||
* NOTE: The class is named 'CReflectableRefPtrTarget' and not 'CReflectableRefCount'
|
||||
* because the refcount part is only used for ref pointing in the ui
|
||||
*/
|
||||
class CReflectableRefPtrTarget : public CReflectable, public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
virtual ~CReflectableRefPtrTarget();
|
||||
};
|
||||
|
||||
|
||||
class CReflectableLuaRef
|
||||
{
|
||||
public:
|
||||
CReflectableLuaRef(CReflectableRefPtrTarget *ptr = NULL) : Ptr(ptr), _ClassInfo(NULL) {}
|
||||
NLMISC::CRefPtr<CReflectableRefPtrTarget> Ptr;
|
||||
const CClassInfo &getClassInfo() const;
|
||||
// IMPORTANT : luaStringPtr should have been obtained from lua, see remark in CClassInfo
|
||||
const CReflectedProperty *getProp(const char *luaStringPtr) const;
|
||||
private:
|
||||
// cache to class definition of the pointee object (once a CReflectableLuaRef created in lua, it remains a *const* pointer)
|
||||
mutable const CClassInfo *_ClassInfo;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -18,17 +18,22 @@
|
|||
#include "nel/gui/lua_manager.h"
|
||||
#include "nel/gui/lua_helper.h"
|
||||
|
||||
bool CLuaManager::debugLua = false;
|
||||
CLuaManager* CLuaManager::instance = NULL;
|
||||
|
||||
CLuaManager::CLuaManager()
|
||||
namespace NLGUI
|
||||
{
|
||||
luaState = new NLGUI::CLuaState( debugLua );
|
||||
|
||||
bool CLuaManager::debugLua = false;
|
||||
CLuaManager* CLuaManager::instance = NULL;
|
||||
|
||||
CLuaManager::CLuaManager()
|
||||
{
|
||||
luaState = new NLGUI::CLuaState( debugLua );
|
||||
}
|
||||
|
||||
CLuaManager::~CLuaManager()
|
||||
{
|
||||
luaState = NULL;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
CLuaManager::~CLuaManager()
|
||||
{
|
||||
luaState = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -17,175 +17,182 @@
|
|||
|
||||
#include "nel/gui/reflect.h"
|
||||
|
||||
// Yoyo: Act like a singleton, else registerClass may crash.
|
||||
CReflectSystem::TClassMap *CReflectSystem::_ClassMap= NULL;
|
||||
|
||||
// hack to register the root class at startup
|
||||
static const struct CRootReflectableClassRegister
|
||||
namespace NLGUI
|
||||
{
|
||||
CRootReflectableClassRegister()
|
||||
// Yoyo: Act like a singleton, else registerClass may crash.
|
||||
CReflectSystem::TClassMap *CReflectSystem::_ClassMap= NULL;
|
||||
|
||||
// hack to register the root class at startup
|
||||
static const struct CRootReflectableClassRegister
|
||||
{
|
||||
TReflectedProperties props;
|
||||
CReflectSystem::registerClass("CReflectable", "", props);
|
||||
}
|
||||
} _RootReflectableClassRegisterInstance;
|
||||
CRootReflectableClassRegister()
|
||||
{
|
||||
TReflectedProperties props;
|
||||
CReflectSystem::registerClass("CReflectable", "", props);
|
||||
}
|
||||
} _RootReflectableClassRegisterInstance;
|
||||
|
||||
|
||||
//===================================================================================
|
||||
// release memory
|
||||
void CReflectSystem::release()
|
||||
{
|
||||
delete _ClassMap;
|
||||
_ClassMap = NULL;
|
||||
}
|
||||
//===================================================================================
|
||||
// release memory
|
||||
void CReflectSystem::release()
|
||||
{
|
||||
delete _ClassMap;
|
||||
_ClassMap = NULL;
|
||||
}
|
||||
|
||||
//===================================================================================
|
||||
void CReflectSystem::registerClass(const std::string &className, const std::string &parentName, const TReflectedProperties properties)
|
||||
{
|
||||
if(!_ClassMap) _ClassMap= new TClassMap;
|
||||
//===================================================================================
|
||||
void CReflectSystem::registerClass(const std::string &className, const std::string &parentName, const TReflectedProperties properties)
|
||||
{
|
||||
if(!_ClassMap) _ClassMap= new TClassMap;
|
||||
|
||||
TClassMap::const_iterator it = _ClassMap->find(className);
|
||||
if (it != _ClassMap->end())
|
||||
{
|
||||
nlerror("CReflectSystem::registerClass : Class registered twice : %s!", className.c_str());
|
||||
TClassMap::const_iterator it = _ClassMap->find(className);
|
||||
if (it != _ClassMap->end())
|
||||
{
|
||||
nlerror("CReflectSystem::registerClass : Class registered twice : %s!", className.c_str());
|
||||
}
|
||||
CClassInfo &ci = (*_ClassMap)[className];
|
||||
ci.Properties = properties;
|
||||
ci.ClassName = className;
|
||||
for(uint k = 0; k < ci.Properties.size(); ++k)
|
||||
{
|
||||
ci.Properties[k].ParentClass = &ci;
|
||||
}
|
||||
if (parentName.empty())
|
||||
{
|
||||
ci.ParentClass = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
it = _ClassMap->find(parentName);
|
||||
if (it == _ClassMap->end())
|
||||
{
|
||||
nlerror("CReflectSystem::registerClass : Parent class %s not found", parentName.c_str());
|
||||
}
|
||||
ci.ParentClass = &(it->second);
|
||||
}
|
||||
}
|
||||
CClassInfo &ci = (*_ClassMap)[className];
|
||||
ci.Properties = properties;
|
||||
ci.ClassName = className;
|
||||
for(uint k = 0; k < ci.Properties.size(); ++k)
|
||||
|
||||
//===================================================================================
|
||||
const CReflectedProperty *CReflectSystem::getProperty(const std::string &className, const std::string &propertyName, bool dspWarning)
|
||||
{
|
||||
ci.Properties[k].ParentClass = &ci;
|
||||
}
|
||||
if (parentName.empty())
|
||||
{
|
||||
ci.ParentClass = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
it = _ClassMap->find(parentName);
|
||||
if(!_ClassMap) _ClassMap= new TClassMap;
|
||||
|
||||
TClassMap::const_iterator it = _ClassMap->find(className);
|
||||
if (it == _ClassMap->end())
|
||||
{
|
||||
nlerror("CReflectSystem::registerClass : Parent class %s not found", parentName.c_str());
|
||||
nlwarning("CReflectSystem::getProperty : Unkwown class : %s", className.c_str());
|
||||
return NULL;
|
||||
}
|
||||
ci.ParentClass = &(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
//===================================================================================
|
||||
const CReflectedProperty *CReflectSystem::getProperty(const std::string &className, const std::string &propertyName, bool dspWarning)
|
||||
{
|
||||
if(!_ClassMap) _ClassMap= new TClassMap;
|
||||
|
||||
TClassMap::const_iterator it = _ClassMap->find(className);
|
||||
if (it == _ClassMap->end())
|
||||
{
|
||||
nlwarning("CReflectSystem::getProperty : Unkwown class : %s", className.c_str());
|
||||
return NULL;
|
||||
}
|
||||
const CClassInfo *ci = &it->second;
|
||||
while (ci)
|
||||
{
|
||||
// Linear search should suffice for now
|
||||
for(uint k = 0; k < ci->Properties.size(); ++k)
|
||||
const CClassInfo *ci = &it->second;
|
||||
while (ci)
|
||||
{
|
||||
if (ci->Properties[k].Name == propertyName)
|
||||
// Linear search should suffice for now
|
||||
for(uint k = 0; k < ci->Properties.size(); ++k)
|
||||
{
|
||||
return &(ci->Properties[k]);
|
||||
if (ci->Properties[k].Name == propertyName)
|
||||
{
|
||||
return &(ci->Properties[k]);
|
||||
}
|
||||
}
|
||||
// search in parent
|
||||
ci = ci->ParentClass;
|
||||
}
|
||||
// search in parent
|
||||
ci = ci->ParentClass;
|
||||
}
|
||||
//\ TODO nico : possible optimization : instead of going up in the parents when
|
||||
// searching for a property, it would be simpler to concatenate properties
|
||||
// from parent class at registration.
|
||||
// All that would be left at the end would be a hash_map of properties ...
|
||||
//\ TODO nico : possible optimization : instead of going up in the parents when
|
||||
// searching for a property, it would be simpler to concatenate properties
|
||||
// from parent class at registration.
|
||||
// All that would be left at the end would be a hash_map of properties ...
|
||||
|
||||
if(dspWarning)
|
||||
nlwarning("CReflectSystem::getProperty : %s is not a property of class : %s", propertyName.c_str(), className.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//===================================================================================
|
||||
const CClassInfo *CReflectable::getClassInfo()
|
||||
{
|
||||
if (!CReflectSystem::getClassMap()) return NULL;
|
||||
// TODO nico : a possible optimization would be to use the address of the static function
|
||||
// 'getReflectedProperties' as a key into the CClassInfo map. This pointer uniquely identify
|
||||
// classes that export properties
|
||||
CReflectSystem::TClassMap::const_iterator it = CReflectSystem::getClassMap()->find(this->getReflectedClassName());
|
||||
if (it == CReflectSystem::getClassMap()->end())
|
||||
{
|
||||
if(dspWarning)
|
||||
nlwarning("CReflectSystem::getProperty : %s is not a property of class : %s", propertyName.c_str(), className.c_str());
|
||||
return NULL;
|
||||
}
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
//===================================================================================
|
||||
const CReflectedProperty *CReflectable::getReflectedProperty(const std::string &propertyName, bool dspWarning) const
|
||||
{
|
||||
return CReflectSystem::getProperty(this->getReflectedClassName(), propertyName, dspWarning);
|
||||
}
|
||||
|
||||
//===================================================================================
|
||||
const CClassInfo *CReflectable::getClassInfo()
|
||||
{
|
||||
if (!CReflectSystem::getClassMap()) return NULL;
|
||||
// TODO nico : a possible optimization would be to use the address of the static function
|
||||
// 'getReflectedProperties' as a key into the CClassInfo map. This pointer uniquely identify
|
||||
// classes that export properties
|
||||
CReflectSystem::TClassMap::const_iterator it = CReflectSystem::getClassMap()->find(this->getReflectedClassName());
|
||||
if (it == CReflectSystem::getClassMap()->end())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
//===================================================================================
|
||||
const CReflectedProperty *CReflectable::getReflectedProperty(const std::string &propertyName, bool dspWarning) const
|
||||
{
|
||||
return CReflectSystem::getProperty(this->getReflectedClassName(), propertyName, dspWarning);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#include "nel/gui/lua_manager.h"
|
||||
|
||||
CReflectableRefPtrTarget::~CReflectableRefPtrTarget()
|
||||
namespace NLGUI
|
||||
{
|
||||
CLuaState *lua= CLuaManager::getInstance().getLuaState();
|
||||
if(!lua)
|
||||
return;
|
||||
CLuaStackChecker lsc(lua);
|
||||
// remove from the lua registry if i'm in
|
||||
lua->pushLightUserData((void *) this);
|
||||
lua->getTable(LUA_REGISTRYINDEX);
|
||||
if (!lua->isNil(-1))
|
||||
CReflectableRefPtrTarget::~CReflectableRefPtrTarget()
|
||||
{
|
||||
lua->pop();
|
||||
CLuaState *lua= CLuaManager::getInstance().getLuaState();
|
||||
if(!lua)
|
||||
return;
|
||||
CLuaStackChecker lsc(lua);
|
||||
// remove from the lua registry if i'm in
|
||||
lua->pushLightUserData((void *) this);
|
||||
lua->pushNil();
|
||||
lua->setTable(LUA_REGISTRYINDEX);
|
||||
lua->getTable(LUA_REGISTRYINDEX);
|
||||
if (!lua->isNil(-1))
|
||||
{
|
||||
lua->pop();
|
||||
lua->pushLightUserData((void *) this);
|
||||
lua->pushNil();
|
||||
lua->setTable(LUA_REGISTRYINDEX);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua->pop();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
/**
|
||||
* Data structure pushed in lua (a userdata) to access CReflectableRefPtrTarget derived objects
|
||||
* These includes element of the GUI.
|
||||
* if holds a pointer to the reflectable object, and
|
||||
* a cache to its CClassInfo for fast access to exported properties
|
||||
* \see reflect.h
|
||||
*/
|
||||
|
||||
//
|
||||
|
||||
inline const CClassInfo &CReflectableLuaRef::getClassInfo() const
|
||||
{
|
||||
lua->pop();
|
||||
nlassert(Ptr); // class info should not be accessed for a null ptr
|
||||
if (_ClassInfo) return *_ClassInfo;
|
||||
_ClassInfo = Ptr->getClassInfo();
|
||||
return *_ClassInfo;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Data structure pushed in lua (a userdata) to access CReflectableRefPtrTarget derived objects
|
||||
* These includes element of the GUI.
|
||||
* if holds a pointer to the reflectable object, and
|
||||
* a cache to its CClassInfo for fast access to exported properties
|
||||
* \see reflect.h
|
||||
*/
|
||||
|
||||
//
|
||||
|
||||
inline const CClassInfo &CReflectableLuaRef::getClassInfo() const
|
||||
{
|
||||
nlassert(Ptr); // class info should not be accessed for a null ptr
|
||||
if (_ClassInfo) return *_ClassInfo;
|
||||
_ClassInfo = Ptr->getClassInfo();
|
||||
return *_ClassInfo;
|
||||
}
|
||||
|
||||
const CReflectedProperty *CReflectableLuaRef::getProp(const char *luaStringPtr) const
|
||||
{
|
||||
const CClassInfo &ci = getClassInfo();
|
||||
CClassInfo::TLuaStrToPropMap::const_iterator it = ci.LuaStrToProp.find(luaStringPtr);
|
||||
if (it != ci.LuaStrToProp.end())
|
||||
const CReflectedProperty *CReflectableLuaRef::getProp(const char *luaStringPtr) const
|
||||
{
|
||||
return it->second.Prop;
|
||||
const CClassInfo &ci = getClassInfo();
|
||||
CClassInfo::TLuaStrToPropMap::const_iterator it = ci.LuaStrToProp.find(luaStringPtr);
|
||||
if (it != ci.LuaStrToProp.end())
|
||||
{
|
||||
return it->second.Prop;
|
||||
}
|
||||
// slowly retrieve property, and store in cache
|
||||
// NB nico : this could also be done at startup...
|
||||
const CReflectedProperty *prop = CReflectSystem::getProperty(ci.ClassName, luaStringPtr, false);
|
||||
if (!prop) return NULL;
|
||||
CLuaIndexedProperty lip;
|
||||
lip.Id = CLuaString(luaStringPtr); // keep a ref on the lua string to ensure that its pointer always remains valid
|
||||
lip.Prop = prop;
|
||||
ci.LuaStrToProp[luaStringPtr] = lip;
|
||||
return prop;
|
||||
}
|
||||
// slowly retrieve property, and store in cache
|
||||
// NB nico : this could also be done at startup...
|
||||
const CReflectedProperty *prop = CReflectSystem::getProperty(ci.ClassName, luaStringPtr, false);
|
||||
if (!prop) return NULL;
|
||||
CLuaIndexedProperty lip;
|
||||
lip.Id = CLuaString(luaStringPtr); // keep a ref on the lua string to ensure that its pointer always remains valid
|
||||
lip.Prop = prop;
|
||||
ci.LuaStrToProp[luaStringPtr] = lip;
|
||||
return prop;
|
||||
|
||||
}
|
||||
|
|
|
@ -23,7 +23,13 @@ namespace NLMISC
|
|||
class CVector2f;
|
||||
}
|
||||
|
||||
class CLuaObject;
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
using namespace NLGUI;
|
||||
|
||||
class CDecal;
|
||||
|
||||
// TODO nico : this would fit nicely in the particle system animation system (would be more flexible)
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
#include "interface_property.h"
|
||||
#include "nel/gui/reflect.h"
|
||||
|
||||
using namespace NLGUI;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
class CInterfaceGroup;
|
||||
|
||||
|
|
|
@ -22,12 +22,20 @@
|
|||
#include "nel/misc/cdb_branch.h"
|
||||
#include "nel/misc/cdb_branch_observing_handler.h"
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CReflectedProperty;
|
||||
}
|
||||
|
||||
|
||||
class CInterfaceElement;
|
||||
class CReflectedProperty;
|
||||
class CInterfaceExprValue;
|
||||
class CInterfaceGroup;
|
||||
class CInterfaceExprNode;
|
||||
|
||||
using namespace NLGUI;
|
||||
|
||||
|
||||
/** A link in an interface.
|
||||
* A link is an object that can read one or several values from the database, that can evaluate an expression
|
||||
* on these database entries (simple computation, using the CInterfaceExpr class), and that can affect the result to
|
||||
|
|
|
@ -3,10 +3,12 @@
|
|||
|
||||
#include "nel/gui/lua_ihm.h"
|
||||
|
||||
using namespace NLGUI;
|
||||
|
||||
class CLuaIHMRyzom
|
||||
{
|
||||
public:
|
||||
static void RegisterRyzomFunctions( NLGUI::CLuaState &ls );
|
||||
static void RegisterRyzomFunctions( CLuaState &ls );
|
||||
|
||||
private:
|
||||
static void createLuaEnumTable(CLuaState &ls, const std::string &str);
|
||||
|
|
|
@ -21,8 +21,10 @@
|
|||
#include "nel/misc/class_registry.h"
|
||||
#include "../interface_v3/interface_element.h"
|
||||
|
||||
class CLuaObject;
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
|
@ -21,7 +21,12 @@
|
|||
#include "nel/gui/lua_object.h"
|
||||
#include <map>
|
||||
|
||||
class CLuaObject;
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
using namespace NLGUI;
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
|
@ -20,8 +20,10 @@
|
|||
namespace NLGUI
|
||||
{
|
||||
class CLuaState;
|
||||
class CLuaString;
|
||||
}
|
||||
class CLuaString;
|
||||
|
||||
using namespace NLGUI;
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
|
@ -24,8 +24,12 @@
|
|||
#include "../interface_v3/group_map.h"
|
||||
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
class CEntityCL;
|
||||
class CLuaObject;
|
||||
class CCtrlPolygon;
|
||||
|
||||
namespace R2
|
||||
|
|
|
@ -29,8 +29,9 @@ class CInterfaceManager;
|
|||
namespace NLGUI
|
||||
{
|
||||
class CEventDescriptor;
|
||||
class CLuaObject;
|
||||
}
|
||||
class CLuaObject;
|
||||
|
||||
class CGroupMap;
|
||||
|
||||
namespace NLMISC
|
||||
|
|
|
@ -25,8 +25,10 @@
|
|||
|
||||
class CEntity;
|
||||
class CEntityCL;
|
||||
class CLuaObject;
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
|
@ -22,8 +22,11 @@
|
|||
#include "nel/gui/lua_object.h"
|
||||
|
||||
class CEntity;
|
||||
class CLuaObject;
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
|
@ -25,8 +25,10 @@
|
|||
#include "displayer_visual_entity.h"
|
||||
|
||||
class CEntity;
|
||||
class CLuaObject;
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
|
@ -25,8 +25,10 @@
|
|||
|
||||
|
||||
class CEntity;
|
||||
class CLuaObject;
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
}
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue