Fix crash on AMD with legacy clouds
--HG-- branch : multipass-stereo
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d98f1ede47
commit
f59de199cf
1 changed files with 4 additions and 3 deletions
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@ -2087,14 +2087,16 @@ void CDriverGL::setupCloudPass (uint /* pass */)
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_ALPHA);
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activateTexEnvColor (1, mat.getColor());
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}
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else
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else if (ATICloudShaderHandle)
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{
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// TODO : for now the state is not cached in _CurrentTexEnvSpecial
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nglBindFragmentShaderATI(ATICloudShaderHandle);
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glEnable(GL_FRAGMENT_SHADER_ATI);
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float cst[4] = { 0.f, 0.f, 0.f, mat.getColor().A / 255.f };
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nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst);
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/*
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}
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else
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{
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_DriverGLStates.activeTextureARB(0);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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// Operator.
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@ -2130,7 +2132,6 @@ void CDriverGL::setupCloudPass (uint /* pass */)
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_CONSTANT_EXT );
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
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*/
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}
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#endif
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}
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