Merged default.

--HG--
branch : branch-features-geqt-plugin
This commit is contained in:
dfighter1985 2014-04-22 21:02:34 +02:00
commit f3b94d38d5
5524 changed files with 396883 additions and 317802 deletions
.hgeol.hgignore.hgtags
code
CMakeLists.txt
CMakeModules
README
nel

3
.hgeol
View file

@ -1,6 +1,9 @@
[patterns]
**.h = native
**.cpp = native
**/database.xml = BIN
**/msg.xml = BIN
**.txt = native
**.xml = native

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@ -146,6 +146,10 @@ external_stlport
.svn
thumbs.db
Thumbs.db
*.tpl.php
.SyncID
.SyncIgnore
.SyncArchive
# build
code/nel/build/*
@ -156,6 +160,7 @@ code/build/*
code/build-2010/*
build/*
install/*
code/nel/tools/build_gamedata/configuration/buildsite.py
# Linux nel compile
code/nel/build/nel-config
@ -198,6 +203,16 @@ code/nel/tools/pacs/build_rbank/build_rbank
code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/skills.skill_tree
code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/xptable.xp_table
code/ryzom/tools/server/sql/ryzom_admin_default_data.sql
code/ryzom/tools/server/ryzom_ams/drupal
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/autoload
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/configs
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/cron
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/img
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/plugins
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/smarty
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/translations
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/libinclude.php
code/ryzom/tools/server/ryzom_ams/www/html/templates_c
# Linux server compile
code/ryzom/server/src/entities_game_service/entities_game_service
@ -209,5 +224,24 @@ code/ryzom/server/src/ryzom_admin_service/ryzom_admin_service
code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service
code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service
code/ryzom/server/src/tick_service/tick_service
# WebTT temp dir
# WebTT temp dir
code/ryzom/tools/server/www/webtt/app/tmp
code\ryzom\tools\server\ryzom_ams\old
# AMS ignore
code/ryzom/tools/server/ryzom_ams/www/config.php
code/ryzom/tools/server/ryzom_ams/www/is_installed
#tools and external dir's
external
external_stlport
nel_tools*
ryzom_tools*
#Dumps
*.dmp
code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg
code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg
code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg
code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg

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@ -3,3 +3,10 @@ a409552f83cb55a5c20f867fd7bcae1d0083d01a ryzomcore_0_8_0
0000000000000000000000000000000000000000 ryzomcore_0_8_0
0000000000000000000000000000000000000000 ryzomcore_0_8_0
4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore_0_8_0
2e439cca8c3746df8ea64e1aab2d4d2ab9ca95d8 latest-default-graft
2e439cca8c3746df8ea64e1aab2d4d2ab9ca95d8 latest-default-graft
e4680cd1f1ce24747c4db73eeb4b107f6f6c45d4 latest-default-graft
e4680cd1f1ce24747c4db73eeb4b107f6f6c45d4 latest-default-graft
8162b598e9e233ce0886d3b8b41151f12a7bff01 latest-default-graft
8162b598e9e233ce0886d3b8b41151f12a7bff01 latest-default-graft
5f0b297fb908985504cef899469bfca9a9f9816c latest-default-graft

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@ -2,7 +2,7 @@
#
# NeL
# Authors: Nevrax and the NeL Community
# Version: 0.8.0
# Version: 0.9.0
#
# Notes:
# * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path
@ -41,10 +41,13 @@ INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
# Force out of source builds.
CHECK_OUT_OF_SOURCE()
# To be able to specify a different deployment target on Mac OS X :
# export MACOSX_DEPLOYMENT_TARGET=10.6
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(RyzomCore CXX C)
SET(NL_VERSION_MAJOR 0)
SET(NL_VERSION_MINOR 8)
SET(NL_VERSION_MINOR 9)
SET(NL_VERSION_PATCH 0)
SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}")
@ -101,14 +104,16 @@ IF(WIN32)
ENDIF(WITH_MFC)
ENDIF(WIN32)
FIND_PACKAGE(Threads REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED)
FIND_PACKAGE(PNG REQUIRED)
FIND_PACKAGE(Jpeg)
IF(WITH_STATIC_LIBXML2)
SET(LIBXML2_DEFINITIONS ${LIBXML2_DEFINITIONS} -DLIBXML_STATIC)
ENDIF(WITH_STATIC_LIBXML2)
IF(WITH_STATIC)
# libxml2 could need winsock2 library
SET(LIBXML2_DEFINITIONS ${LIBXML2_DEFINITIONS} -DLIBXML_STATIC)
SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARIES} ${WINSOCK2_LIB})
# on Mac OS X libxml2 requires iconv and liblzma
@ -127,7 +132,7 @@ IF(FINAL_VERSION)
ENDIF(FINAL_VERSION)
IF(WITH_QT)
FIND_PACKAGE(Qt4 COMPONENTS QtCore QtGui QtXml REQUIRED)
FIND_PACKAGE(Qt4 COMPONENTS QtCore QtGui QtXml QtOpenGL REQUIRED)
ENDIF(WITH_QT)
IF(WITH_NEL)
@ -135,6 +140,35 @@ IF(WITH_NEL)
FIND_PACKAGE(CppTest)
ENDIF(WITH_NEL_TESTS)
IF(WITH_GUI)
FIND_PACKAGE(Libwww REQUIRED)
FIND_PACKAGE(Luabind REQUIRED)
FIND_PACKAGE(CURL REQUIRED)
IF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a")
SET(CURL_STATIC ON)
ENDIF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a")
IF(CURL_STATIC)
SET(CURL_DEFINITIONS -DCURL_STATICLIB)
FIND_PACKAGE(OpenSSL QUIET)
IF(OPENSSL_FOUND)
SET(CURL_INCLUDE_DIRS ${CURL_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIR})
SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES})
ENDIF(OPENSSL_FOUND)
# CURL Macports version depends on libidn, libintl and libiconv too
IF(APPLE)
FIND_LIBRARY(IDN_LIBRARY idn)
FIND_LIBRARY(INTL_LIBRARY intl)
SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${IDN_LIBRARY} ${INTL_LIBRARY})
ENDIF(APPLE)
ENDIF(CURL_STATIC)
ENDIF(WITH_GUI)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/nel/include ${LIBXML2_INCLUDE_DIR})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_SUBDIRECTORY(nel)

View file

@ -0,0 +1,149 @@
IF(DEFINED CMAKE_CROSSCOMPILING)
# subsequent toolchain loading is not really needed
RETURN()
ENDIF()
# Standard settings
SET(CMAKE_SYSTEM_NAME Linux)
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Linux version
SET(UNIX ON)
SET(LINUX ON)
SET(ANDROID ON)
IF(NOT NDK_ROOT)
SET(NDK_ROOT $ENV{NDK_ROOT})
IF(CMAKE_HOST_WIN32)
FILE(TO_CMAKE_PATH ${NDK_ROOT} NDK_ROOT)
ENDIF(CMAKE_HOST_WIN32)
ENDIF(NOT NDK_ROOT)
IF(NOT TARGET_CPU)
SET(TARGET_CPU "armv7")
ENDIF(NOT TARGET_CPU)
IF(TARGET_CPU STREQUAL "armv7")
SET(LIBRARY_ARCHITECTURE "armeabi-v7a")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
SET(TOOLCHAIN_ARCH "arm")
SET(TOOLCHAIN_PREFIX "arm-linux-androideabi")
SET(TOOLCHAIN_BIN_PREFIX "arm")
SET(MINIMUM_NDK_TARGET 4)
ELSEIF(TARGET_CPU STREQUAL "armv5")
SET(LIBRARY_ARCHITECTURE "armeabi")
SET(CMAKE_SYSTEM_PROCESSOR "armv5")
SET(TOOLCHAIN_ARCH "arm")
SET(TOOLCHAIN_PREFIX "arm-linux-androideabi")
SET(TOOLCHAIN_BIN_PREFIX "arm")
SET(MINIMUM_NDK_TARGET 4)
ELSEIF(TARGET_CPU STREQUAL "x86")
SET(LIBRARY_ARCHITECTURE "x86")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
SET(TOOLCHAIN_ARCH "x86")
SET(TOOLCHAIN_PREFIX "x86")
SET(TOOLCHAIN_BIN_PREFIX "i686")
SET(MINIMUM_NDK_TARGET 9)
ELSEIF(TARGET_CPU STREQUAL "mips")
SET(LIBRARY_ARCHITECTURE "mips")
SET(CMAKE_SYSTEM_PROCESSOR "mips")
SET(TOOLCHAIN_ARCH "mips")
SET(TOOLCHAIN_PREFIX "mipsel-linux-android")
SET(TOOLCHAIN_BIN_PREFIX "mipsel")
SET(MINIMUM_NDK_TARGET 9)
ENDIF(TARGET_CPU STREQUAL "armv7")
IF(NOT NDK_TARGET)
SET(NDK_TARGET ${MINIMUM_NDK_TARGET})
ENDIF(NOT NDK_TARGET)
FILE(GLOB _TOOLCHAIN_VERSIONS "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-*")
IF(_TOOLCHAIN_VERSIONS)
LIST(SORT _TOOLCHAIN_VERSIONS)
LIST(REVERSE _TOOLCHAIN_VERSIONS)
FOREACH(_TOOLCHAIN_VERSION ${_TOOLCHAIN_VERSIONS})
STRING(REGEX REPLACE ".+${TOOLCHAIN_PREFIX}-([0-9.]+)" "\\1" _TOOLCHAIN_VERSION "${_TOOLCHAIN_VERSION}")
IF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$")
LIST(APPEND NDK_TOOLCHAIN_VERSIONS ${_TOOLCHAIN_VERSION})
ENDIF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$")
ENDFOREACH(_TOOLCHAIN_VERSION)
ENDIF(_TOOLCHAIN_VERSIONS)
IF(NOT NDK_TOOLCHAIN_VERSIONS)
MESSAGE(FATAL_ERROR "No Android toolchain found in default search path ${NDK_ROOT}/toolchains")
ENDIF(NOT NDK_TOOLCHAIN_VERSIONS)
IF(NDK_TOOLCHAIN_VERSION)
LIST(FIND NDK_TOOLCHAIN_VERSIONS "${NDK_TOOLCHAIN_VERSION}" _INDEX)
IF(_INDEX EQUAL -1)
LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION)
ENDIF(_INDEX EQUAL -1)
ELSE(NDK_TOOLCHAIN_VERSION)
LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION)
ENDIF(NDK_TOOLCHAIN_VERSION)
MESSAGE(STATUS "Target Android NDK ${NDK_TARGET} and use GCC ${NDK_TOOLCHAIN_VERSION}")
IF(CMAKE_HOST_WIN32)
SET(TOOLCHAIN_HOST "windows")
SET(TOOLCHAIN_BIN_SUFFIX ".exe")
ELSEIF(CMAKE_HOST_APPLE)
SET(TOOLCHAIN_HOST "apple")
SET(TOOLCHAIN_BIN_SUFFIX "")
ELSEIF(CMAKE_HOST_UNIX)
SET(TOOLCHAIN_HOST "linux")
SET(TOOLCHAIN_BIN_SUFFIX "")
ENDIF(CMAKE_HOST_WIN32)
SET(TOOLCHAIN_ROOT "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-${NDK_TOOLCHAIN_VERSION}/prebuilt/${TOOLCHAIN_HOST}")
SET(PLATFORM_ROOT "${NDK_ROOT}/platforms/android-${NDK_TARGET}/arch-${TOOLCHAIN_ARCH}")
IF(NOT EXISTS "${TOOLCHAIN_ROOT}")
FILE(GLOB _TOOLCHAIN_PREFIXES "${TOOLCHAIN_ROOT}*")
IF(_TOOLCHAIN_PREFIXES)
LIST(GET _TOOLCHAIN_PREFIXES 0 TOOLCHAIN_ROOT)
ENDIF(_TOOLCHAIN_PREFIXES)
ENDIF(NOT EXISTS "${TOOLCHAIN_ROOT}")
MESSAGE(STATUS "Found Android toolchain in ${TOOLCHAIN_ROOT}")
MESSAGE(STATUS "Found Android platform in ${PLATFORM_ROOT}")
# include dirs
SET(PLATFORM_INCLUDE_DIR "${PLATFORM_ROOT}/usr/include")
SET(STL_DIR "${NDK_ROOT}/sources/cxx-stl/gnu-libstdc++")
IF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
# NDK version >= 8b
SET(STL_DIR "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
ENDIF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
# Determine bin prefix for toolchain
FILE(GLOB _TOOLCHAIN_BIN_PREFIXES "${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-*-gcc${TOOLCHAIN_BIN_SUFFIX}")
IF(_TOOLCHAIN_BIN_PREFIXES)
LIST(GET _TOOLCHAIN_BIN_PREFIXES 0 _TOOLCHAIN_BIN_PREFIX)
STRING(REGEX REPLACE "${TOOLCHAIN_ROOT}/bin/([a-z0-9-]+)-gcc${TOOLCHAIN_BIN_SUFFIX}" "\\1" TOOLCHAIN_BIN_PREFIX "${_TOOLCHAIN_BIN_PREFIX}")
ENDIF(_TOOLCHAIN_BIN_PREFIXES)
SET(STL_INCLUDE_DIR "${STL_DIR}/include")
SET(STL_LIBRARY_DIR "${STL_DIR}/libs/${LIBRARY_ARCHITECTURE}")
SET(STL_INCLUDE_CPU_DIR "${STL_LIBRARY_DIR}/include")
SET(STL_LIBRARY "${STL_LIBRARY_DIR}/libgnustl_static.a")
SET(CMAKE_FIND_ROOT_PATH ${TOOLCHAIN_ROOT} ${PLATFORM_ROOT}/usr ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_ANDROID_PATH} CACHE string "Android find search path root")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
INCLUDE_DIRECTORIES(${STL_INCLUDE_DIR} ${STL_INCLUDE_CPU_DIR})
MACRO(SET_TOOLCHAIN_BINARY _NAME _BINARY)
SET(${_NAME} ${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-${_BINARY}${TOOLCHAIN_BIN_SUFFIX})
ENDMACRO(SET_TOOLCHAIN_BINARY)
SET_TOOLCHAIN_BINARY(CMAKE_C_COMPILER gcc)
SET_TOOLCHAIN_BINARY(CMAKE_CXX_COMPILER g++)
# Force the compilers to GCC for Android
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER(${CMAKE_C_COMPILER} GNU)
CMAKE_FORCE_CXX_COMPILER(${CMAKE_CXX_COMPILER} GNU)

View file

@ -4,42 +4,32 @@
# MFC_LIBRARY_DIR, where to find libraries
# MFC_INCLUDE_DIR, where to find headers
# Try to find MFC using official module, MFC_FOUND is set
FIND_PACKAGE(MFC)
IF(CustomMFC_FIND_REQUIRED)
SET(MFC_FIND_REQUIRED TRUE)
ENDIF(CustomMFC_FIND_REQUIRED)
SET(CUSTOM_MFC_DIR FALSE)
IF(NOT MFC_DIR)
# If MFC have been found, remember their directory
IF(VC_DIR)
SET(MFC_STANDARD_DIR "${VC_DIR}/atlmfc")
ENDIF(VC_DIR)
# If using STLport and MFC have been found, remember its directory
IF(WITH_STLPORT AND MFC_FOUND AND VC_DIR)
SET(MFC_STANDARD_DIR "${VC_DIR}/atlmfc")
ENDIF(WITH_STLPORT AND MFC_FOUND AND VC_DIR)
# If using STLport or MFC haven't been found, search for afxwin.h
IF(WITH_STLPORT OR NOT MFC_FOUND)
FIND_PATH(MFC_DIR
include/afxwin.h
PATHS
HINTS
${MFC_STANDARD_DIR}
)
ENDIF(NOT MFC_DIR)
IF(CustomMFC_FIND_REQUIRED)
SET(MFC_FIND_REQUIRED TRUE)
ENDIF(CustomMFC_FIND_REQUIRED)
# Display an error message if MFC are not found, MFC_FOUND is updated
# User will be able to update MFC_DIR to the correct directory
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MFC DEFAULT_MSG MFC_DIR)
# Display an error message if MFC are not found, MFC_FOUND is updated
# User will be able to update MFC_DIR to the correct directory
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MFC DEFAULT_MSG MFC_DIR)
IF(MFC_FOUND)
SET(MFC_INCLUDE_DIR "${MFC_DIR}/include")
INCLUDE_DIRECTORIES(${MFC_INCLUDE_DIR})
IF(MFC_FOUND)
SET(CUSTOM_MFC_DIR TRUE)
SET(MFC_INCLUDE_DIR "${MFC_DIR}/include")
INCLUDE_DIRECTORIES(${MFC_INCLUDE_DIR})
ENDIF(MFC_FOUND)
ENDIF(WITH_STLPORT OR NOT MFC_FOUND)
# Only if using a custom path
IF(CUSTOM_MFC_DIR)
# Using 32 or 64 bits libraries
IF(TARGET_X64)
SET(MFC_LIBRARY_DIR "${MFC_DIR}/lib/amd64")
@ -49,11 +39,12 @@ IF(CUSTOM_MFC_DIR)
# Add MFC libraries directory to default library path
LINK_DIRECTORIES(${MFC_LIBRARY_DIR})
ENDIF(CUSTOM_MFC_DIR)
IF(MFC_FOUND)
# Set definitions for using MFC in DLL
SET(MFC_DEFINITIONS -D_AFXDLL)
# Set CMake flag to use MFC DLL
SET(CMAKE_MFC_FLAG 2)
ENDIF(MFC_FOUND)
# TODO: create a macro which set MFC_DEFINITIONS, MFC_LIBRARY_DIR and MFC_INCLUDE_DIR for a project

View file

@ -1,38 +0,0 @@
# - Find DirectInput
# Find the DirectSound includes and libraries
#
# DINPUT_INCLUDE_DIR - where to find dinput.h
# DINPUT_LIBRARIES - List of libraries when using DirectInput.
# DINPUT_FOUND - True if DirectInput found.
if(DINPUT_INCLUDE_DIR)
# Already in cache, be silent
set(DINPUT_FIND_QUIETLY TRUE)
endif(DINPUT_INCLUDE_DIR)
find_path(DINPUT_INCLUDE_DIR dinput.h
"$ENV{DXSDK_DIR}"
"$ENV{DXSDK_DIR}/Include"
)
find_library(DINPUT_LIBRARY
NAMES dinput dinput8
PATHS
"$ENV{DXSDK_DIR}"
"$ENV{DXSDK_DIR}/Lib"
"$ENV{DXSDK_DIR}/Lib/x86"
)
# Handle the QUIETLY and REQUIRED arguments and set DINPUT_FOUND to TRUE if
# all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DINPUT DEFAULT_MSG
DINPUT_INCLUDE_DIR DINPUT_LIBRARY)
if(DINPUT_FOUND)
set(DINPUT_LIBRARIES ${DINPUT_LIBRARY})
else(DINPUT_FOUND)
set(DINPUT_LIBRARIES)
endif(DINPUT_FOUND)
mark_as_advanced(DINPUT_INCLUDE_DIR DINPUT_LIBRARY)

View file

@ -6,8 +6,8 @@
# DXSDK_FOUND - True if MAX SDK found.
IF(DXSDK_DIR)
# Already in cache, be silent
SET(DXSDK_FIND_QUIETLY TRUE)
# Already in cache, be silent
SET(DXSDK_FIND_QUIETLY TRUE)
ENDIF(DXSDK_DIR)
FIND_PATH(DXSDK_DIR
@ -26,10 +26,10 @@ FIND_PATH(DXSDK_DIR
MACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME)
FIND_LIBRARY(${MYLIBRARY}
NAMES ${MYLIBRARYNAME}
PATHS
"${DXSDK_LIBRARY_DIR}"
)
NAMES ${MYLIBRARYNAME}
PATHS
"${DXSDK_LIBRARY_DIR}"
)
ENDMACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME)
IF(DXSDK_DIR)

View file

@ -1,14 +1,13 @@
# - Locate FreeType library
# This module defines
# FREETYPE_LIBRARY, the library to link against
# FREETYPE_LIBRARIES, libraries to link against
# FREETYPE_FOUND, if false, do not try to link to FREETYPE
# FREETYPE_INCLUDE_DIRS, where to find headers.
IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
IF(FREETYPE_LIBRARIES AND FREETYPE_INCLUDE_DIRS)
# in cache already
SET(FREETYPE_FIND_QUIETLY TRUE)
ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
SET(Freetype_FIND_QUIETLY TRUE)
ENDIF(FREETYPE_LIBRARIES AND FREETYPE_INCLUDE_DIRS)
FIND_PATH(FREETYPE_INCLUDE_DIRS
freetype
@ -20,9 +19,13 @@ FIND_PATH(FREETYPE_INCLUDE_DIRS
/opt/local/include
/opt/csw/include
/opt/include
PATH_SUFFIXES freetype freetype2
PATH_SUFFIXES freetype2
)
IF(NOT FREETYPE_INCLUDE_DIRS)
SET(FREETYPE_INCLUDE_DIRS "")
ENDIF(NOT FREETYPE_INCLUDE_DIRS)
# ft2build.h does not reside in the freetype include dir
FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR
ft2build.h
@ -33,6 +36,7 @@ FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR
/opt/local/include
/opt/csw/include
/opt/include
PATH_SUFFIXES freetype2
)
# combine both include directories into one variable
@ -40,7 +44,7 @@ IF(FREETYPE_ADDITIONAL_INCLUDE_DIR)
SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${FREETYPE_ADDITIONAL_INCLUDE_DIR})
ENDIF(FREETYPE_ADDITIONAL_INCLUDE_DIR)
FIND_LIBRARY(FREETYPE_LIBRARY
FIND_LIBRARY(FREETYPE_LIBRARY_RELEASE
NAMES freetype libfreetype freetype219 freetype246
PATHS
$ENV{FREETYPE_DIR}/lib
@ -53,22 +57,54 @@ FIND_LIBRARY(FREETYPE_LIBRARY
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
/usr/lib/x86_64-linux-gnu
)
IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
SET(FREETYPE_FOUND "YES")
FIND_LIBRARY(FREETYPE_LIBRARY_DEBUG
NAMES freetyped libfreetyped freetype219d freetype246d
PATHS
$ENV{FREETYPE_DIR}/lib
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
/usr/lib/x86_64-linux-gnu
)
IF(FREETYPE_INCLUDE_DIRS)
IF(FREETYPE_LIBRARY_RELEASE AND FREETYPE_LIBRARY_DEBUG)
# Case where both Release and Debug versions are provided
SET(FREETYPE_FOUND ON)
SET(FREETYPE_LIBRARIES optimized ${FREETYPE_LIBRARY_RELEASE} debug ${FREETYPE_LIBRARY_DEBUG})
ELSEIF(FREETYPE_LIBRARY_RELEASE)
# Normal case
SET(FREETYPE_FOUND ON)
SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY_RELEASE})
ELSEIF(FREETYPE_LIBRARY_DEBUG)
# Case where Freetype is compiled from sources (debug version is compiled by default)
SET(FREETYPE_FOUND ON)
SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY_DEBUG})
ENDIF(FREETYPE_LIBRARY_RELEASE AND FREETYPE_LIBRARY_DEBUG)
ENDIF(FREETYPE_INCLUDE_DIRS)
IF(FREETYPE_FOUND)
IF(WITH_STATIC_EXTERNAL AND APPLE)
FIND_PACKAGE(BZip2)
IF(BZIP2_FOUND)
SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${BZIP2_INCLUDE_DIR})
SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARY} ${BZIP2_LIBRARIES})
SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARIES} ${BZIP2_LIBRARIES})
ENDIF(BZIP2_FOUND)
ENDIF(WITH_STATIC_EXTERNAL AND APPLE)
IF(NOT FREETYPE_FIND_QUIETLY)
MESSAGE(STATUS "Found FreeType: ${FREETYPE_LIBRARY}")
ENDIF(NOT FREETYPE_FIND_QUIETLY)
IF(NOT Freetype_FIND_QUIETLY)
MESSAGE(STATUS "Found FreeType: ${FREETYPE_LIBRARIES}")
ENDIF(NOT Freetype_FIND_QUIETLY)
ELSE(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
IF(NOT FREETYPE_FIND_QUIETLY)
IF(NOT Freetype_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find FreeType!")
ENDIF(NOT FREETYPE_FIND_QUIETLY)
ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
ENDIF(NOT Freetype_FIND_QUIETLY)
ENDIF(FREETYPE_FOUND)

View file

@ -0,0 +1,70 @@
# - Locate LibOVR library
# This module defines
# LIBOVR_LIBRARIES, the libraries to link against
# LIBOVR_FOUND, if false, do not try to link to LIBOVR
# LIBOVR_INCLUDE_DIR, where to find headers.
IF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
# in cache already
SET(LIBOVR_FIND_QUIETLY TRUE)
ENDIF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
FIND_PATH(LIBOVR_INCLUDE_DIR
OVR.h
PATHS
$ENV{LIBOVR_DIR}/Include
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include
)
IF(UNIX)
IF(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/x86_64")
ELSE(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/i386")
ENDIF(TARGET_X64)
ELSEIF(APPLE)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/MacOS/Release")
ELSEIF(WIN32)
IF(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/x64")
ELSE(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Win32")
ENDIF(TARGET_X64)
ENDIF(UNIX)
FIND_LIBRARY(LIBOVR_LIBRARY
NAMES ovr
PATHS
$ENV{LIBOVR_DIR}/${LIBOVR_LIBRARY_BUILD_PATH}
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
IF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
IF(NOT LIBOVR_FIND_QUIETLY)
MESSAGE(STATUS "Found LibOVR: ${LIBOVR_LIBRARY}")
ENDIF(NOT LIBOVR_FIND_QUIETLY)
SET(LIBOVR_FOUND "YES")
SET(LIBOVR_DEFINITIONS "-DHAVE_LIBOVR")
IF(UNIX)
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY} X11 Xinerama udev pthread)
ELSE(UNIX)
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY})
ENDIF(UNIX)
ELSE(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
IF(NOT LIBOVR_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find LibOVR!")
ENDIF(NOT LIBOVR_FIND_QUIETLY)
ENDIF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)

View file

@ -0,0 +1,32 @@
# - Locate LibVR library
# This module defines
# LIBVR_LIBRARIES, the libraries to link against
# LIBVR_FOUND, if false, do not try to link to LIBVR
# LIBVR_INCLUDE_DIR, where to find headers.
IF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
# in cache already
SET(LIBVR_FIND_QUIETLY TRUE)
ENDIF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
FIND_PATH(LIBVR_INCLUDE_DIR hmd.h
PATH_SUFFIXES include/LibVR
)
FIND_LIBRARY(LIBVR_LIBRARY
NAMES vr
PATH_SUFFIXES lib
PATHS
)
IF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
IF(NOT LIBVR_FIND_QUIETLY)
MESSAGE(STATUS "Found LibVR: ${LIBVR_LIBRARY}")
ENDIF(NOT LIBVR_FIND_QUIETLY)
SET(LIBVR_FOUND "YES")
SET(LIBVR_DEFINITIONS "-DHAVE_LIBVR")
ELSE(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
IF(NOT LIBVR_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find LibVR!")
ENDIF(NOT LIBVR_FIND_QUIETLY)
ENDIF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)

View file

@ -3,17 +3,15 @@
#
# This module defines
# LIBWWW_INCLUDE_DIR, where to find tiff.h, etc.
# LIBWWW_LIBRARY, where to find the LibWWW library.
# LIBWWW_FOUND, If false, do not try to use LibWWW.
# LIBWWW_LIBRARY, where to find the Libwww library.
# LIBWWW_FOUND, If false, do not try to use Libwww.
OPTION(WITH_LIBWWW_STATIC "Use only static libraries for libwww" OFF)
SET(LIBWWW_FIND_QUIETLY ${Libwww_FIND_QUIETLY})
# also defined, but not for general use are
IF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR)
# in cache already
SET(LIBWWW_FIND_QUIETLY TRUE)
SET(Libwww_FIND_QUIETLY TRUE)
ENDIF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR)
FIND_PATH(LIBWWW_INCLUDE_DIR
@ -47,17 +45,33 @@ IF(LIBWWW_ADDITIONAL_INCLUDE_DIR)
ENDIF(LIBWWW_ADDITIONAL_INCLUDE_DIR)
# helper to find all the libwww sub libraries
MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION)
MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION FILE)
IF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL)
SET(CMAKE_FIND_LIBRARY_SUFFIXES_OLD ${CMAKE_FIND_LIBRARY_SUFFIXES})
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
ENDIF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL)
FIND_LIBRARY(${MYLIBRARY}
NAMES ${ARGN}
FIND_LIBRARY(${MYLIBRARY}_RELEASE
NAMES ${FILE}
PATHS
/usr/local/lib
/usr/lib
/usr/lib/x86_64-linux-gnu
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
FIND_LIBRARY(${MYLIBRARY}_DEBUG
NAMES ${FILE}d
PATHS
/usr/local/lib
/usr/lib
/usr/lib/x86_64-linux-gnu
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
@ -71,17 +85,25 @@ MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES_OLD})
ENDIF(CMAKE_FIND_LIBRARY_SUFFIXES_OLD)
IF(${MYLIBRARY})
IF(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG)
IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}})
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} optimized ${${MYLIBRARY}_RELEASE} debug ${${MYLIBRARY}_DEBUG})
ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
ELSE(${MYLIBRARY})
IF(NOT LIBWWW_FIND_QUIETLY AND NOT WIN32)
ELSEIF(${MYLIBRARY}_RELEASE)
IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}_RELEASE})
ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
ELSEIF(${MYLIBRARY}_DEBUG)
IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}_DEBUG})
ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
ELSE(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG)
IF(NOT Libwww_FIND_QUIETLY AND NOT WIN32)
MESSAGE(STATUS "Warning: Libwww: Library not found: ${MYLIBRARY}")
ENDIF(NOT LIBWWW_FIND_QUIETLY AND NOT WIN32)
ENDIF(${MYLIBRARY})
ENDIF(NOT Libwww_FIND_QUIETLY AND NOT WIN32)
ENDIF(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG)
MARK_AS_ADVANCED(${MYLIBRARY})
MARK_AS_ADVANCED(${MYLIBRARY}_RELEASE ${MYLIBRARY}_DEBUG)
ENDMACRO(FIND_WWW_LIBRARY)
MACRO(LINK_WWW_LIBRARY MYLIBRARY OTHERLIBRARY SYMBOL)
@ -162,7 +184,7 @@ LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY LIBREGEX_LIBRARY regexec)
LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY OPENSSL_LIBRARIES SSL_new)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibWWW DEFAULT_MSG
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Libwww DEFAULT_MSG
LIBWWW_LIBRARIES
LIBWWW_INCLUDE_DIR
)

View file

@ -0,0 +1,81 @@
# Locate Lua library
# This module defines
# LUA52_FOUND, if false, do not try to link to Lua
# LUA_LIBRARIES
# LUA_INCLUDE_DIR, where to find lua.h
# LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
#
# Note that the expected include convention is
# #include "lua.h"
# and not
# #include <lua/lua.h>
# This is because, the lua location is not standardized and may exist
# in locations other than lua/
#=============================================================================
# Copyright 2007-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
find_path(LUA_INCLUDE_DIR lua.h
HINTS
ENV LUA_DIR
PATH_SUFFIXES include/lua52 include/lua5.2 include/lua-5.2 include/lua include
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
find_library(LUA_LIBRARY
NAMES lua52 lua5.2 lua-5.2 lua
HINTS
ENV LUA_DIR
PATH_SUFFIXES lib
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
)
if(LUA_LIBRARY)
# include the math library for Unix
if(UNIX AND NOT APPLE AND NOT BEOS)
find_library(LUA_MATH_LIBRARY m)
set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
# For Windows and Mac, don't need to explicitly include the math library
else()
set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
endif()
endif()
if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
unset(lua_version_str)
endif()
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LUA_FOUND to TRUE if
# all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua52
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
VERSION_VAR LUA_VERSION_STRING)
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)

View file

@ -4,6 +4,48 @@
# LUABIND_FOUND, if false, do not try to link to LUABIND
# LUABIND_INCLUDE_DIR, where to find headers.
MACRO(FIND_CORRECT_LUA_VERSION)
# Check Lua version linked to Luabind under Linux
IF(LUABIND_LIBRARY_RELEASE MATCHES "\\.so")
INCLUDE(CheckDepends)
SET(LUA52_LIBRARY "liblua5.2")
CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA52_LIBRARY LUALIB_FOUND)
IF(LUALIB_FOUND)
MESSAGE(STATUS "Luabind is using Lua 5.2")
FIND_PACKAGE(Lua52 REQUIRED)
ELSE(LUALIB_FOUND)
SET(LUA51_LIBRARY "liblua5.1")
CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA51_LIBRARY LUALIB_FOUND)
IF(LUALIB_FOUND)
MESSAGE(STATUS "Luabind is using Lua 5.1")
FIND_PACKAGE(Lua51 REQUIRED)
ELSE(LUALIB_FOUND)
SET(LUA50_LIBRARY "liblua5.0")
CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA50_LIBRARY LUALIB_FOUND)
IF(LUALIB_FOUND)
MESSAGE(STATUS "Luabind is using Lua 5.0")
FIND_PACKAGE(Lua50 REQUIRED)
ELSE(LUALIB_FOUND)
MESSAGE(FATAL_ERROR "Can't determine Lua version used by Luabind")
ENDIF(LUALIB_FOUND)
ENDIF(LUALIB_FOUND)
ENDIF(LUALIB_FOUND)
ELSE(LUABIND_LIBRARY_RELEASE MATCHES "\\.so")
# TODO: find a way to detect Lua version
IF(WITH_LUA52)
FIND_PACKAGE(Lua52 REQUIRED)
ELSEIF(WITH_LUA51)
FIND_PACKAGE(Lua51 REQUIRED)
ELSE(WITH_LUA52)
FIND_PACKAGE(Lua50 REQUIRED)
ENDIF(WITH_LUA52)
ENDIF(LUABIND_LIBRARY_RELEASE MATCHES "\\.so")
ENDMACRO(FIND_CORRECT_LUA_VERSION)
IF(LUABIND_LIBRARIES AND LUABIND_INCLUDE_DIR)
# in cache already
SET(Luabind_FIND_QUIETLY TRUE)
@ -84,6 +126,9 @@ IF(LUABIND_FOUND)
IF(LUABIND_VERSION_FILE)
SET(LUABIND_DEFINITIONS "-DHAVE_LUABIND_VERSION")
ENDIF(LUABIND_VERSION_FILE)
FIND_CORRECT_LUA_VERSION()
IF(NOT Luabind_FIND_QUIETLY)
MESSAGE(STATUS "Found Luabind: ${LUABIND_LIBRARIES}")
ENDIF(NOT Luabind_FIND_QUIETLY)

View file

@ -0,0 +1,96 @@
# - Find MS Visual C++
#
# VC_INCLUDE_DIR - where to find headers
# VC_INCLUDE_DIRS - where to find headers
# VC_LIBRARY_DIR - where to find libraries
# VC_FOUND - True if MSVC found.
MACRO(DETECT_VC_VERSION_HELPER _ROOT _VERSION)
# Software/Wow6432Node/...
GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VC7;${_VERSION}]" ABSOLUTE)
IF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_DIR)
GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7;${_VERSION}]" ABSOLUTE)
IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_DIR "${VC${_VERSION}_DIR}VC/")
ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
ENDIF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry")
IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_FOUND ON)
DETECT_EXPRESS_VERSION(${_VERSION})
IF(NOT MSVC_FIND_QUIETLY)
SET(_VERSION_STR ${_VERSION})
IF(MSVC_EXPRESS)
SET(_VERSION_STR "${_VERSION_STR} Express")
ENDIF(MSVC_EXPRESS)
MESSAGE(STATUS "Found Visual C++ ${_VERSION_STR} in ${VC${_VERSION}_DIR}")
ENDIF(NOT MSVC_FIND_QUIETLY)
ELSEIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_FOUND OFF)
SET(VC${_VERSION}_DIR "")
ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
ENDMACRO(DETECT_VC_VERSION_HELPER)
MACRO(DETECT_VC_VERSION _VERSION)
SET(VC${_VERSION}_FOUND OFF)
DETECT_VC_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION})
IF(NOT VC${_VERSION}_FOUND)
DETECT_VC_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION})
ENDIF(NOT VC${_VERSION}_FOUND)
IF(VC${_VERSION}_FOUND)
SET(VC_FOUND ON)
SET(VC_DIR "${VC${_VERSION}_DIR}")
ENDIF(VC${_VERSION}_FOUND)
ENDMACRO(DETECT_VC_VERSION)
MACRO(DETECT_EXPRESS_VERSION _VERSION)
GET_FILENAME_COMPONENT(MSVC_EXPRESS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\${_VERSION}\\Setup\\VC;ProductDir]" ABSOLUTE)
IF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry")
SET(MSVC_EXPRESS ON)
ENDIF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry")
ENDMACRO(DETECT_EXPRESS_VERSION)
IF(MSVC12)
DETECT_VC_VERSION("12.0")
IF(NOT MSVC12_REDIST_DIR)
# If you have VC++ 2013 Express, put x64/Microsoft.VC120.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC12_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC11_REDIST_DIR)
ELSEIF(MSVC11)
DETECT_VC_VERSION("11.0")
IF(NOT MSVC11_REDIST_DIR)
# If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC11_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC11_REDIST_DIR)
ELSEIF(MSVC10)
DETECT_VC_VERSION("10.0")
IF(NOT MSVC10_REDIST_DIR)
# If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC10_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC10_REDIST_DIR)
ELSEIF(MSVC90)
DETECT_VC_VERSION("9.0")
ELSEIF(MSVC80)
DETECT_VC_VERSION("8.0")
ENDIF(MSVC12)
# If you plan to use VC++ compilers with WINE, set VC_DIR environment variable
IF(NOT VC_DIR)
SET(VC_DIR $ENV{VC_DIR})
ENDIF(NOT VC_DIR)
IF(NOT VC_DIR)
STRING(REGEX REPLACE "/bin/.+" "" VC_DIR ${CMAKE_CXX_COMPILER})
ENDIF(NOT VC_DIR)
SET(VC_INCLUDE_DIR "${VC_DIR}/include")
SET(VC_INCLUDE_DIRS ${VC_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR})

View file

@ -48,7 +48,12 @@
# License text for the above reference.)
FIND_PROGRAM(Mercurial_HG_EXECUTABLE hg
DOC "mercurial command line client")
DOC "mercurial command line client"
PATHS
/opt/local/bin
"C:/Program Files/TortoiseHg"
"C:/Program Files (x86)/TortoiseHg"
)
MARK_AS_ADVANCED(Mercurial_HG_EXECUTABLE)
IF(Mercurial_HG_EXECUTABLE)
@ -58,7 +63,7 @@ IF(Mercurial_HG_EXECUTABLE)
STRING(REGEX REPLACE ".*version ([\\.0-9]+).*"
"\\1" Mercurial_VERSION_HG "${Mercurial_VERSION_HG}")
MACRO(Mercurial_WC_INFO dir prefix)
EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} tip --template "{rev};{node};{tags};{author}"
WORKING_DIRECTORY ${dir}

View file

@ -58,6 +58,8 @@ ELSE(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
SET(MYSQL_LIBRARIES optimized ${MYSQL_LIBRARY_RELEASE})
IF(MYSQL_LIBRARY_DEBUG)
SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_DEBUG})
ELSE(MYSQL_LIBRARY_DEBUG)
SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_RELEASE})
ENDIF(MYSQL_LIBRARY_DEBUG)
FIND_PACKAGE(OpenSSL)
IF(OPENSSL_FOUND)

View file

@ -1,50 +0,0 @@
# - Locate S3TC library
# This module defines
# S3TC_LIBRARY, the library to link against
# S3TC_FOUND, if false, do not try to link to S3TC
# S3TC_INCLUDE_DIR, where to find headers.
IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
# in cache already
SET(S3TC_FIND_QUIETLY TRUE)
ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
FIND_PATH(S3TC_INCLUDE_DIR
s3_intrf.h
PATHS
$ENV{S3TC_DIR}/include
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include
PATH_SUFFIXES S3TC
)
FIND_LIBRARY(S3TC_LIBRARY
NAMES s3tc libs3tc
PATHS
$ENV{S3TC_DIR}/lib
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
SET(S3TC_FOUND "YES")
IF(NOT S3TC_FIND_QUIETLY)
MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}")
ENDIF(NOT S3TC_FIND_QUIETLY)
ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
IF(NOT S3TC_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find S3TC!")
ENDIF(NOT S3TC_FIND_QUIETLY)
ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)

View file

@ -6,80 +6,311 @@
# WINSDK_LIBRARY_DIR - where to find libraries
# WINSDK_FOUND - True if Windows SDK found.
IF(WINSDK_INCLUDE_DIR)
# Already in cache, be silent
SET(WindowsSDK_FIND_QUIETLY TRUE)
ENDIF(WINSDK_INCLUDE_DIR)
IF(WINSDK_FOUND)
# If Windows SDK already found, skip it
RETURN()
ENDIF(WINSDK_FOUND)
# TODO: add the possibility to use a specific Windows SDK
# Values can be CURRENT or any existing versions 7.1, 8.0A, etc...
SET(WINSDK_VERSION "CURRENT" CACHE STRING "Windows SDK version to prefer")
IF(MSVC11)
GET_FILENAME_COMPONENT(WINSDK8_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]" ABSOLUTE CACHE)
GET_FILENAME_COMPONENT(WINSDK8_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;ProductVersion]" NAME)
MACRO(DETECT_WINSDK_VERSION_HELPER _ROOT _VERSION)
GET_FILENAME_COMPONENT(WINSDK${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v${_VERSION};InstallationFolder]" ABSOLUTE)
IF(WINSDK8_DIR)
IF(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry")
SET(WINSDK${_VERSION}_FOUND ON)
GET_FILENAME_COMPONENT(WINSDK${_VERSION}_VERSION_FULL "[${_ROOT}\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v${_VERSION};ProductVersion]" NAME)
IF(NOT WindowsSDK_FIND_QUIETLY)
MESSAGE(STATUS "Found Windows SDK ${WINSDK8_VERSION} in ${WINSDK8_DIR}")
MESSAGE(STATUS "Found Windows SDK ${_VERSION} in ${WINSDK${_VERSION}_DIR}")
ENDIF(NOT WindowsSDK_FIND_QUIETLY)
IF(TARGET_ARM)
SET(WINSDK8_SUFFIX "arm")
ELSEIF(TARGET_X64)
SET(WINSDK8_SUFFIX "x64")
ELSEIF(TARGET_X86)
SET(WINSDK8_SUFFIX "x86")
ENDIF(TARGET_ARM)
ENDIF(WINSDK8_DIR)
ENDIF(MSVC11)
ELSE(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry")
SET(WINSDK${_VERSION}_DIR "")
ENDIF(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry")
ENDMACRO(DETECT_WINSDK_VERSION_HELPER)
GET_FILENAME_COMPONENT(WINSDK71_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v7.1;InstallationFolder]" ABSOLUTE CACHE)
GET_FILENAME_COMPONENT(WINSDK71_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v7.1;ProductVersion]" NAME)
MACRO(DETECT_WINSDK_VERSION _VERSION)
SET(WINSDK${_VERSION}_FOUND OFF)
DETECT_WINSDK_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION})
IF(WINSDK71_DIR)
IF(NOT WindowsSDK_FIND_QUIETLY)
MESSAGE(STATUS "Found Windows SDK ${WINSDK71_VERSION} in ${WINSDK71_DIR}")
ENDIF(NOT WindowsSDK_FIND_QUIETLY)
ENDIF(WINSDK71_DIR)
IF(NOT WINSDK${_VERSION}_FOUND)
DETECT_WINSDK_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION})
ENDIF(NOT WINSDK${_VERSION}_FOUND)
ENDMACRO(DETECT_WINSDK_VERSION)
GET_FILENAME_COMPONENT(WINSDKCURRENT_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" ABSOLUTE CACHE)
GET_FILENAME_COMPONENT(WINSDKCURRENT_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentVersion]" NAME)
SET(WINSDK_VERSIONS "8.0" "8.0A" "7.1" "7.1A" "7.0" "7.0A" "6.1" "6.0" "6.0A")
SET(WINSDK_DETECTED_VERSIONS)
IF(WINSDKCURRENT_DIR)
IF(NOT WindowsSDK_FIND_QUIETLY)
MESSAGE(STATUS "Found Windows SDK ${WINSDKCURRENT_VERSION} in ${WINSDKCURRENT_DIR}")
ENDIF(NOT WindowsSDK_FIND_QUIETLY)
ENDIF(WINSDKCURRENT_DIR)
# Search all supported Windows SDKs
FOREACH(_VERSION ${WINSDK_VERSIONS})
DETECT_WINSDK_VERSION(${_VERSION})
IF(WINSDK${_VERSION}_FOUND)
LIST(APPEND WINSDK_DETECTED_VERSIONS ${_VERSION})
ENDIF(WINSDK${_VERSION}_FOUND)
ENDFOREACH(_VERSION)
SET(WINSDK_SUFFIX)
IF(TARGET_ARM)
SET(WINSDK8_SUFFIX "arm")
ELSEIF(TARGET_X64)
SET(WINSDK8_SUFFIX "x64")
SET(WINSDK_SUFFIX "x64")
ELSEIF(TARGET_X86)
SET(WINSDK8_SUFFIX "x86")
ENDIF(TARGET_ARM)
SET(WINSDKCURRENT_VERSION_INCLUDE $ENV{INCLUDE})
IF(WINSDKCURRENT_VERSION_INCLUDE)
FILE(TO_CMAKE_PATH "${WINSDKCURRENT_VERSION_INCLUDE}" WINSDKCURRENT_VERSION_INCLUDE)
ENDIF(WINSDKCURRENT_VERSION_INCLUDE)
SET(WINSDKENV_DIR $ENV{WINSDK_DIR})
MACRO(FIND_WINSDK_VERSION_HEADERS)
IF(WINSDK_DIR AND NOT WINSDK_VERSION)
# Search version in headers
FIND_FILE(_MSI_FILE Msi.h
PATHS
${WINSDK_DIR}/Include/um
${WINSDK_DIR}/Include
)
IF(_MSI_FILE)
# Look for Windows SDK 8.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN8")
IF(_CONTENT)
SET(WINSDK_VERSION "8.0")
ENDIF(_CONTENT)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 7.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN7")
IF(_CONTENT)
FIND_FILE(_WINSDKVER_FILE winsdkver.h WinSDKVer.h
PATHS
${WINSDK_DIR}/Include/um
${WINSDK_DIR}/Include
)
IF(_WINSDKVER_FILE)
# Load WinSDKVer.h content
FILE(STRINGS ${_WINSDKVER_FILE} _CONTENT REGEX "^#define NTDDI_MAXVER")
# Get NTDDI_MAXVER value
STRING(REGEX REPLACE "^.*0x([0-9A-Fa-f]+).*$" "\\1" _WINSDKVER "${_CONTENT}")
# In Windows SDK 7.1, NTDDI_MAXVER is wrong
IF(_WINSDKVER STREQUAL "06010000")
SET(WINSDK_VERSION "7.1")
ELSEIF(_WINSDKVER STREQUAL "0601")
SET(WINSDK_VERSION "7.0A")
ELSE(_WINSDKVER STREQUAL "06010000")
MESSAGE(FATAL_ERROR "Can't determine Windows SDK version with NTDDI_MAXVER 0x${_WINSDKVER}")
ENDIF(_WINSDKVER STREQUAL "06010000")
ELSE(_WINSDKVER_FILE)
SET(WINSDK_VERSION "7.0")
ENDIF(_WINSDKVER_FILE)
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 6.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_VISTA")
IF(_CONTENT)
SET(WINSDK_VERSION "6.0")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 5.2
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WS03SP1")
IF(_CONTENT)
SET(WINSDK_VERSION "5.2")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 5.1
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WINXP")
IF(_CONTENT)
SET(WINSDK_VERSION "5.1")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 5.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN2K")
IF(_CONTENT)
SET(WINSDK_VERSION "5.0")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
ELSE(_MSI_FILE)
MESSAGE(FATAL_ERROR "Unable to find Msi.h in ${WINSDK_DIR}")
ENDIF(_MSI_FILE)
ENDIF(WINSDK_DIR AND NOT WINSDK_VERSION)
ENDMACRO(FIND_WINSDK_VERSION_HEADERS)
MACRO(USE_CURRENT_WINSDK)
SET(WINSDK_DIR "")
SET(WINSDK_VERSION "")
SET(WINSDK_VERSION_FULL "")
# Use WINSDK environment variable
IF(WINSDKENV_DIR)
FIND_PATH(WINSDK_DIR Windows.h
HINTS
${WINSDKENV_DIR}/Include/um
${WINSDKENV_DIR}/Include
)
ENDIF(WINSDKENV_DIR)
# Use INCLUDE environment variable
IF(NOT WINSDK_DIR AND WINSDKCURRENT_VERSION_INCLUDE)
FOREACH(_INCLUDE ${WINSDKCURRENT_VERSION_INCLUDE})
FILE(TO_CMAKE_PATH ${_INCLUDE} _INCLUDE)
# Look for Windows.h because there are several paths
IF(EXISTS ${_INCLUDE}/Windows.h)
STRING(REGEX REPLACE "/(include|INCLUDE|Include)(.*)" "" WINSDK_DIR ${_INCLUDE})
MESSAGE(STATUS "Found Windows SDK from include environment variable in ${WINSDK_DIR}")
BREAK()
ENDIF(EXISTS ${_INCLUDE}/Windows.h)
ENDFOREACH(_INCLUDE)
ENDIF(NOT WINSDK_DIR AND WINSDKCURRENT_VERSION_INCLUDE)
IF(WINSDK_DIR)
# Compare WINSDK_DIR with registered Windows SDKs
FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS})
IF(WINSDK_DIR STREQUAL "${WINSDK${_VERSION}_DIR}")
SET(WINSDK_VERSION ${_VERSION})
SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}")
BREAK()
ENDIF(WINSDK_DIR STREQUAL "${WINSDK${_VERSION}_DIR}")
ENDFOREACH(_VERSION)
FIND_WINSDK_VERSION_HEADERS()
ENDIF(WINSDK_DIR)
IF(NOT WINSDK_DIR)
# Use Windows SDK versions installed with VC++ when possible
IF(MSVC12)
SET(WINSDK_VERSION "8.1A")
ELSEIF(MSVC11)
SET(WINSDK_VERSION "8.0A")
ELSEIF(MSVC10)
IF(NOT TARGET_X64 OR NOT MSVC_EXPRESS)
SET(WINSDK_VERSION "7.0A")
ENDIF(NOT TARGET_X64 OR NOT MSVC_EXPRESS)
ELSEIF(MSVC90)
IF(NOT MSVC_EXPRESS)
SET(WINSDK_VERSION "6.0A")
ENDIF(NOT MSVC_EXPRESS)
ELSEIF(MSVC80)
IF(NOT MSVC_EXPRESS)
# TODO: fix this version
SET(WINSDK_VERSION "5.2A")
ENDIF(NOT MSVC_EXPRESS)
ELSE(MSVC12)
MESSAGE(FATAL_ERROR "Your compiler is either too old or too recent, please update this CMake module.")
ENDIF(MSVC12)
# Use installed Windows SDK
IF(NOT WINSDK_VERSION)
IF(WINSDK7.1_FOUND)
SET(WINSDK_VERSION "7.1")
ELSEIF(WINSDK7.0_FOUND)
SET(WINSDK_VERSION "7.0")
ELSEIF(WINSDK6.1_FOUND)
SET(WINSDK_VERSION "6.1")
ELSEIF(WINSDK6.0_FOUND)
SET(WINSDK_VERSION "6.0")
ELSE(WINSDK7.1_FOUND)
MESSAGE(FATAL_ERROR "You have no compatible Windows SDK installed.")
ENDIF(WINSDK7.1_FOUND)
ENDIF(NOT WINSDK_VERSION)
# Look for correct registered Windows SDK version
FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS})
IF(WINSDK_VERSION STREQUAL _VERSION)
SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}")
SET(WINSDK_DIR "${WINSDK${WINSDK_VERSION}_DIR}")
BREAK()
ENDIF(WINSDK_VERSION STREQUAL _VERSION)
ENDFOREACH(_VERSION)
ENDIF(NOT WINSDK_DIR)
ENDMACRO(USE_CURRENT_WINSDK)
IF(WINSDK_VERSION STREQUAL "CURRENT")
USE_CURRENT_WINSDK()
ELSE(WINSDK_VERSION STREQUAL "CURRENT")
IF(WINSDK${WINSDK_VERSION}_FOUND)
SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}")
SET(WINSDK_DIR "${WINSDK${WINSDK_VERSION}_DIR}")
ELSE(WINSDK${WINSDK_VERSION}_FOUND)
USE_CURRENT_WINSDK()
ENDIF(WINSDK${WINSDK_VERSION}_FOUND)
ENDIF(WINSDK_VERSION STREQUAL "CURRENT")
IF(WINSDK_DIR)
MESSAGE(STATUS "Using Windows SDK ${WINSDK_VERSION}")
ELSE(WINSDK_DIR)
MESSAGE(FATAL_ERROR "Unable to find Windows SDK!")
ENDIF(WINSDK_DIR)
# directory where Win32 headers are found
FIND_PATH(WINSDK_INCLUDE_DIR Windows.h
HINTS
${WINSDK8_DIR}/Include/um
${WINSDK71_DIR}/Include
${WINSDKCURRENT_DIR}/Include
${WINSDK_DIR}/Include/um
${WINSDK_DIR}/Include
)
# directory where DirectX headers are found
FIND_PATH(WINSDK_SHARED_INCLUDE_DIR d3d9.h
HINTS
${WINSDK8_DIR}/Include/shared
${WINSDK71_DIR}/Include
${WINSDKCURRENT_DIR}/Include
${WINSDK_DIR}/Include/shared
${WINSDK_DIR}/Include
)
# directory where all libraries are found
FIND_PATH(WINSDK_LIBRARY_DIR ComCtl32.lib
HINTS
${WINSDK8_DIR}/Lib/win8/um/${WINSDK8_SUFFIX}
${WINSDK71_DIR}/Lib
${WINSDKCURRENT_DIR}/Lib
${WINSDK_DIR}/Lib/win8/um/${WINSDK8_SUFFIX}
${WINSDK_DIR}/Lib/${WINSDK_SUFFIX}
)
# signtool is used to sign executables
FIND_PROGRAM(WINSDK_SIGNTOOL signtool
HINTS
${WINSDK8_DIR}/Bin/x86
${WINSDK71_DIR}/Bin
${WINSDKCURRENT_DIR}/Bin
${WINSDK_DIR}/Bin/x86
${WINSDK_DIR}/Bin
)
# midl is used to generate IDL interfaces
FIND_PROGRAM(WINSDK_MIDL midl
HINTS
${WINSDK_DIR}/Bin/x86
${WINSDK_DIR}/Bin
)
IF(WINSDK_INCLUDE_DIR)
SET(WINSDK_FOUND TRUE)
SET(WINSDK_FOUND ON)
SET(WINSDK_INCLUDE_DIRS ${WINSDK_INCLUDE_DIR} ${WINSDK_SHARED_INCLUDE_DIR})
SET(CMAKE_LIBRARY_PATH ${WINSDK_LIBRARY_DIR} ${CMAKE_LIBRARY_PATH})
INCLUDE_DIRECTORIES(${WINSDK_INCLUDE_DIRS})
# Fix for using Windows SDK 7.1 with Visual C++ 2012
IF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11)
ADD_DEFINITIONS(-D_USING_V110_SDK71_)
ENDIF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11)
ELSE(WINSDK_INCLUDE_DIR)
IF(NOT WindowsSDK_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find Windows SDK!")

View file

@ -19,6 +19,7 @@ IF(SOURCE_DIR)
SET(SOURCE_DIR ${ROOT_DIR})
ENDIF(NOT SOURCE_DIR AND ROOT_DIR)
ELSE(SOURCE_DIR)
SET(SOURCE_DIR ${CMAKE_SOURCE_DIR})
SET(ROOT_DIR ${CMAKE_SOURCE_DIR})
ENDIF(SOURCE_DIR)
@ -57,6 +58,15 @@ IF(EXISTS "${ROOT_DIR}/.hg/")
ENDIF(MERCURIAL_FOUND)
ENDIF(EXISTS "${ROOT_DIR}/.hg/")
# if processing exported sources, use "revision" file if exists
IF(SOURCE_DIR AND NOT DEFINED REVISION)
SET(REVISION_FILE ${SOURCE_DIR}/revision)
IF(EXISTS ${REVISION_FILE})
FILE(STRINGS ${REVISION_FILE} REVISION LIMIT_COUNT 1)
MESSAGE(STATUS "Read revision ${REVISION} from file")
ENDIF(EXISTS ${REVISION_FILE})
ENDIF(SOURCE_DIR AND NOT DEFINED REVISION)
IF(SOURCE_DIR AND DEFINED REVISION)
IF(EXISTS ${SOURCE_DIR}/revision.h.in)
MESSAGE(STATUS "Revision: ${REVISION}")

View file

@ -10,7 +10,6 @@
IF(MSVC)
SET(PCHSupport_FOUND TRUE)
SET(_PCH_include_prefix "/I")
ELSE(MSVC)
IF(CMAKE_COMPILER_IS_GNUCXX)
EXEC_PROGRAM(${CMAKE_CXX_COMPILER}
@ -26,8 +25,6 @@ ELSE(MSVC)
# TODO: make tests for other compilers than GCC
SET(PCHSupport_FOUND TRUE)
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
SET(_PCH_include_prefix "-I")
ENDIF(MSVC)
# Set PCH_FLAGS for common flags, PCH_ARCH_XXX_FLAGS for specific archs flags and PCH_ARCHS for archs
@ -35,35 +32,43 @@ MACRO(PCH_SET_COMPILE_FLAGS _target)
SET(PCH_FLAGS)
SET(PCH_ARCHS)
SET(FLAGS)
SET(_FLAGS)
LIST(APPEND _FLAGS ${CMAKE_CXX_FLAGS})
STRING(TOUPPER "${CMAKE_BUILD_TYPE}" _UPPER_BUILD)
LIST(APPEND _FLAGS " ${CMAKE_CXX_FLAGS_${_UPPER_BUILD}}")
IF(NOT MSVC)
GET_TARGET_PROPERTY(_targetType ${_target} TYPE)
IF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
LIST(APPEND _FLAGS " -fPIC")
ENDIF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
ENDIF(NOT MSVC)
GET_TARGET_PROPERTY(_targetType ${_target} TYPE)
IF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
LIST(APPEND _FLAGS " ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}")
ELSE(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
GET_TARGET_PROPERTY(_pic ${_target} POSITION_INDEPENDENT_CODE)
IF(_pic)
LIST(APPEND _FLAGS " ${CMAKE_CXX_COMPILE_OPTIONS_PIE}")
ENDIF(_pic)
ENDIF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES)
FOREACH(item ${DIRINC})
LIST(APPEND _FLAGS " ${_PCH_include_prefix}\"${item}\"")
LIST(APPEND _FLAGS " -I\"${item}\"")
ENDFOREACH(item)
# Required for CMake 2.6
SET(GLOBAL_DEFINITIONS)
GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
IF(DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS_${_UPPER_BUILD})
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
IF(DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_TARGET_PROPERTY(oldProps ${_target} COMPILE_FLAGS)
IF(oldProps)
@ -75,16 +80,41 @@ MACRO(PCH_SET_COMPILE_FLAGS _target)
LIST(APPEND _FLAGS " ${oldPropsBuild}")
ENDIF(oldPropsBuild)
GET_TARGET_PROPERTY(DIRINC ${_target} INCLUDE_DIRECTORIES)
IF(DIRINC)
FOREACH(item ${DIRINC})
LIST(APPEND _FLAGS " -I\"${item}\"")
ENDFOREACH(item)
ENDIF(DIRINC)
GET_TARGET_PROPERTY(DEFINITIONS ${_target} COMPILE_DEFINITIONS)
IF(DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_TARGET_PROPERTY(DEFINITIONS ${_target} COMPILE_DEFINITIONS_${_UPPER_BUILD})
IF(DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
GET_DIRECTORY_PROPERTY(_directory_definitions DIRECTORY ${CMAKE_SOURCE_DIR} DEFINITIONS)
LIST(APPEND _FLAGS " ${GLOBAL_DEFINITIONS}")
LIST(APPEND _FLAGS " ${_directory_flags}")
LIST(APPEND _FLAGS " ${_directory_definitions}")
STRING(REGEX REPLACE " +" " " _FLAGS ${_FLAGS})
# Format definitions
SEPARATE_ARGUMENTS(_FLAGS)
IF(MSVC)
# Fix path with space
SEPARATE_ARGUMENTS(_FLAGS UNIX_COMMAND "${_FLAGS}")
ELSE(MSVC)
STRING(REGEX REPLACE " +" " " _FLAGS ${_FLAGS})
SEPARATE_ARGUMENTS(_FLAGS)
ENDIF(MSVC)
IF(CLANG)
# Determining all architectures and get common flags
@ -178,6 +208,9 @@ MACRO(PCH_SET_COMPILE_COMMAND _inputcpp _compile_FLAGS)
IF(MSVC)
GET_PDB_FILENAME(PDB_FILE ${_PCH_current_target})
SET(PCH_COMMAND ${CMAKE_CXX_COMPILER} ${pchsupport_compiler_cxx_arg1} ${_compile_FLAGS} /Yc /Fp"${PCH_OUTPUT}" ${_inputcpp} /Fd"${PDB_FILE}" /c /Fo"${PCH_OUTPUT}.obj")
# Ninja PCH Support
# http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES OBJECT_OUTPUTS "${PCH_OUTPUT}.obj")
ELSE(MSVC)
SET(HEADER_FORMAT "c++-header")
SET(_FLAGS "")
@ -237,6 +270,25 @@ MACRO(ADD_PRECOMPILED_HEADER_TO_TARGET _targetName)
IF(MSVC)
SET(_target_cflags "${oldProps} /Yu\"${PCH_INPUT}\" /FI\"${PCH_INPUT}\" /Fp\"${PCH_OUTPUT}\"")
# Ninja PCH Support
# http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES OBJECT_DEPENDS "${PCH_OUTPUT}")
# NMAKE-VS2012 Error LNK2011 (NMAKE-VS2010 do not complain)
# we need to link the pch.obj file, see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx
GET_TARGET_PROPERTY(_STATIC_LIBRARY_FLAGS ${_targetName} STATIC_LIBRARY_FLAGS)
IF(NOT _STATIC_LIBRARY_FLAGS)
SET(_STATIC_LIBRARY_FLAGS)
ENDIF(NOT _STATIC_LIBRARY_FLAGS)
SET(_STATIC_LIBRARY_FLAGS "${PCH_OUTPUT}.obj ${_STATIC_LIBRARY_FLAGS}")
GET_TARGET_PROPERTY(_LINK_FLAGS ${_targetName} LINK_FLAGS)
IF(NOT _LINK_FLAGS)
SET(_LINK_FLAGS)
ENDIF(NOT _LINK_FLAGS)
SET(_LINK_FLAGS "${PCH_OUTPUT}.obj ${_LINK_FLAGS}")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES STATIC_LIBRARY_FLAGS ${_STATIC_LIBRARY_FLAGS} LINK_FLAGS ${_LINK_FLAGS})
ELSE(MSVC)
# for use with distcc and gcc >4.0.1 if preprocessed files are accessible
# on all remote machines set
@ -324,17 +376,6 @@ MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
SET_DIRECTORY_PROPERTIES(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${PCH_OUTPUTS}")
ENDMACRO(ADD_PRECOMPILED_HEADER)
# Macro to move PCH creation file to the front of files list
# or remove .cpp from library/executable to avoid warning
MACRO(FIX_PRECOMPILED_HEADER _files _pch)
# Remove .cpp creating PCH from the list
LIST(REMOVE_ITEM ${_files} ${_pch})
IF(MSVC)
# Prepend .cpp creating PCH to the list
LIST(INSERT ${_files} 0 ${_pch})
ENDIF(MSVC)
ENDMACRO(FIX_PRECOMPILED_HEADER)
MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
IF(NOT PCHSupport_FOUND)
MESSAGE(STATUS "PCH disabled because compiler doesn't support them")
@ -346,10 +387,6 @@ MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
# 2 => setting PCH for XCode project, works for XCode projects
IF(CMAKE_GENERATOR MATCHES "Visual Studio")
SET(PCH_METHOD 1)
ELSEIF(CMAKE_GENERATOR MATCHES "NMake Makefiles" AND MFC_FOUND AND CMAKE_MFC_FLAG)
# To fix a bug with MFC
# Don't forget to use FIX_PRECOMPILED_HEADER before creating the target
# SET(PCH_METHOD 1)
ELSEIF(CMAKE_GENERATOR MATCHES "Xcode")
SET(PCH_METHOD 2)
ELSE(CMAKE_GENERATOR MATCHES "Visual Studio")

View file

@ -0,0 +1,183 @@
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
#
# Options:
#
# IOS_VERSION = last(default) or specific one (4.3, 5.0, 4.1)
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# IOS_PLATFORM = OS (default) or SIMULATOR or ALL
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
IF(DEFINED CMAKE_CROSSCOMPILING)
# subsequent toolchain loading is not really needed
RETURN()
ENDIF()
# Standard settings
SET(CMAKE_SYSTEM_NAME Darwin)
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Darwin version
SET(UNIX ON)
SET(APPLE ON)
SET(IOS ON)
# Force the compilers to Clang for iOS
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER (clang Clang)
CMAKE_FORCE_CXX_COMPILER (clang++ Clang)
# Setup iOS platform
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
SET(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
SET(IOS_SIMULATOR_PLATFORM_LOCATION "iPhoneSimulator.platform")
# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif (${IOS_PLATFORM} STREQUAL "ALL")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator;-iphoneos")
else (${IOS_PLATFORM} STREQUAL "OS")
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL "OS")
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS ${CMAKE_XCODE_EFFECTIVE_PLATFORMS} CACHE PATH "iOS Platform")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
SET(XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms")
SET(XCODE_PRE_43_ROOT "/Developer/Platforms")
IF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
IF(EXISTS ${XCODE_POST_43_ROOT})
SET(CMAKE_XCODE_ROOT ${XCODE_POST_43_ROOT})
ELSEIF(EXISTS ${XCODE_PRE_43_ROOT})
SET(CMAKE_XCODE_ROOT ${XCODE_PRE_43_ROOT})
ENDIF(EXISTS ${XCODE_POST_43_ROOT})
IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
ENDIF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT} CACHE PATH "Location of iOS Simulator Platform")
MACRO(GET_AVAILABLE_SDK_VERSIONS ROOT VERSIONS)
FILE(GLOB _CMAKE_IOS_SDKS "${ROOT}/SDKs/iPhoneOS*")
IF(_CMAKE_IOS_SDKS)
LIST(SORT _CMAKE_IOS_SDKS)
LIST(REVERSE _CMAKE_IOS_SDKS)
FOREACH(_CMAKE_IOS_SDK ${_CMAKE_IOS_SDKS})
STRING(REGEX REPLACE ".+iPhoneOS([0-9.]+)\\.sdk" "\\1" _IOS_SDK "${_CMAKE_IOS_SDK}")
LIST(APPEND ${VERSIONS} ${_IOS_SDK})
ENDFOREACH(_CMAKE_IOS_SDK)
ENDIF(_CMAKE_IOS_SDKS)
ENDMACRO(GET_AVAILABLE_SDK_VERSIONS)
# Find and use the most recent iOS sdk
IF(NOT DEFINED CMAKE_IOS_SDK_ROOT)
# Search for a specific version of a SDK
GET_AVAILABLE_SDK_VERSIONS(${CMAKE_IOS_DEVELOPER_ROOT} IOS_VERSIONS)
IF(NOT IOS_VERSIONS)
MESSAGE(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
ENDIF(NOT IOS_VERSIONS)
IF(IOS_VERSION)
LIST(FIND IOS_VERSIONS "${IOS_VERSION}" _INDEX)
IF(_INDEX EQUAL -1)
LIST(GET IOS_VERSIONS 0 IOS_SDK_VERSION)
ELSE(_INDEX EQUAL -1)
SET(IOS_SDK_VERSION ${IOS_VERSION})
ENDIF(_INDEX EQUAL -1)
ELSE(IOS_VERSION)
LIST(GET IOS_VERSIONS 0 IOS_VERSION)
SET(IOS_SDK_VERSION ${IOS_VERSION})
ENDIF(IOS_VERSION)
MESSAGE(STATUS "Target iOS ${IOS_VERSION} and use SDK ${IOS_SDK_VERSION}")
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/iPhoneOS${IOS_SDK_VERSION}.sdk)
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT}/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk)
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Location of the selected iOS Simulator SDK")
SET(IOS_VERSION ${IOS_VERSION} CACHE STRING "iOS target version")
# Set the sysroot default to the most recent SDK
SET(CMAKE_IOS_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
SET(CMAKE_IOS_SIMULATOR_SYSROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Sysroot used for iOS Simulator support")
IF(CMAKE_GENERATOR MATCHES Xcode)
SET(ARCHS "$(ARCHS_STANDARD_32_BIT)")
IF(${IOS_PLATFORM} STREQUAL "OS")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ENDIF(${IOS_PLATFORM} STREQUAL "OS")
ELSE(CMAKE_GENERATOR MATCHES Xcode)
IF(${IOS_PLATFORM} STREQUAL "OS")
SET(ARCHS "armv7")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
# iPhone simulator targets i386
SET(ARCHS "i386")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
SET(ARCHS "armv7;i386")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ENDIF(${IOS_PLATFORM} STREQUAL "OS")
ENDIF(CMAKE_GENERATOR MATCHES Xcode)
# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv7,armv7s and appears to be XCode's standard.
# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only
set (CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_IOS_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
#SET(CMAKE_SYSTEM_INCLUDE_PATH /include /usr/include)
#SET(CMAKE_SYSTEM_LIBRARY_PATH /lib /usr/lib)
#SET(CMAKE_SYSTEM_PROGRAM_PATH /bin /usr/bin)

View file

@ -123,12 +123,8 @@ MACRO(NL_DEFAULT_PROPS name label)
VERSION ${NL_VERSION}
SOVERSION ${NL_VERSION_MAJOR}
COMPILE_FLAGS "/GA"
LINK_FLAGS "/VERSION:${NL_VERSION}")
LINK_FLAGS "/VERSION:${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}")
ENDIF(${type} STREQUAL EXECUTABLE AND WIN32)
IF(WITH_STLPORT AND WIN32)
SET_TARGET_PROPERTIES(${name} PROPERTIES COMPILE_FLAGS "/X")
ENDIF(WITH_STLPORT AND WIN32)
ENDMACRO(NL_DEFAULT_PROPS)
###
@ -247,6 +243,11 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
ELSE(WIN32)
OPTION(WITH_STATIC "With static libraries." OFF)
ENDIF(WIN32)
IF (WITH_STATIC)
OPTION(WITH_STATIC_LIBXML2 "With static libxml2" ON )
ELSE(WITH_STATIC)
OPTION(WITH_STATIC_LIBXML2 "With static libxml2" OFF)
ENDIF(WITH_STATIC)
OPTION(WITH_STATIC_DRIVERS "With static drivers." OFF)
IF(WIN32)
OPTION(WITH_EXTERNAL "With provided external." ON )
@ -293,6 +294,7 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
###
OPTION(WITH_NET "Build NLNET" ON )
OPTION(WITH_3D "Build NL3D" ON )
OPTION(WITH_GUI "Build GUI" ON )
OPTION(WITH_PACS "Build NLPACS" ON )
OPTION(WITH_GEORGES "Build NLGEORGES" ON )
OPTION(WITH_LIGO "Build NLLIGO" ON )
@ -318,6 +320,10 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
OPTION(WITH_NEL_MAXPLUGIN "Build NeL 3dsMax Plugin" OFF)
OPTION(WITH_NEL_SAMPLES "Build NeL Samples" ON )
OPTION(WITH_NEL_TESTS "Build NeL Unit Tests" ON )
OPTION(WITH_LIBOVR "With LibOVR support" OFF)
OPTION(WITH_LIBVR "With LibVR support" OFF)
OPTION(WITH_PERFHUD "With NVIDIA PerfHUD support" OFF)
ENDMACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
MACRO(NL_SETUP_NELNS_DEFAULT_OPTIONS)
@ -336,11 +342,13 @@ MACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS)
OPTION(WITH_RYZOM_TOOLS "Build Ryzom Core Tools" ON )
OPTION(WITH_RYZOM_SERVER "Build Ryzom Core Services" ON )
OPTION(WITH_RYZOM_SOUND "Enable Ryzom Core Sound" ON )
OPTION(WITH_RYZOM_PATCH "Enable Ryzom in-game patch support" OFF)
###
# Optional support
###
OPTION(WITH_LUA51 "Build Ryzom Core using Lua51" ON )
OPTION(WITH_LUA51 "Build Ryzom Core using Lua 5.1" ON )
OPTION(WITH_LUA52 "Build Ryzom Core using Lua 5.2" OFF)
ENDMACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS)
MACRO(NL_SETUP_SNOWBALLS_DEFAULT_OPTIONS)
@ -381,11 +389,11 @@ MACRO(NL_SETUP_BUILD)
SET(HOST_CPU ${CMAKE_HOST_SYSTEM_PROCESSOR})
IF(HOST_CPU MATCHES "amd64")
IF(HOST_CPU MATCHES "(amd|AMD)64")
SET(HOST_CPU "x86_64")
ELSEIF(HOST_CPU MATCHES "i.86")
SET(HOST_CPU "x86")
ENDIF(HOST_CPU MATCHES "amd64")
ENDIF(HOST_CPU MATCHES "(amd|AMD)64")
# Determine target CPU
@ -394,11 +402,11 @@ MACRO(NL_SETUP_BUILD)
SET(TARGET_CPU ${CMAKE_SYSTEM_PROCESSOR})
ENDIF(NOT TARGET_CPU)
IF(TARGET_CPU MATCHES "amd64")
IF(TARGET_CPU MATCHES "(amd|AMD)64")
SET(TARGET_CPU "x86_64")
ELSEIF(TARGET_CPU MATCHES "i.86")
SET(TARGET_CPU "x86")
ENDIF(TARGET_CPU MATCHES "amd64")
ENDIF(TARGET_CPU MATCHES "(amd|AMD)64")
IF(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
SET(CLANG ON)
@ -410,6 +418,11 @@ MACRO(NL_SETUP_BUILD)
MESSAGE(STATUS "Generating Xcode project")
ENDIF(CMAKE_GENERATOR MATCHES "Xcode")
IF(CMAKE_GENERATOR MATCHES "NMake")
SET(NMAKE ON)
MESSAGE(STATUS "Generating NMake project")
ENDIF(CMAKE_GENERATOR MATCHES "NMake")
# If target and host CPU are the same
IF("${HOST_CPU}" STREQUAL "${TARGET_CPU}" AND NOT CMAKE_CROSSCOMPILING)
# x86-compatible CPU
@ -529,6 +542,9 @@ MACRO(NL_SETUP_BUILD)
SET(MSVC11 ON)
ENDIF(MSVC_VERSION EQUAL "1700" AND NOT MSVC11)
# Ignore default include paths
ADD_PLATFORM_FLAGS("/X")
IF(MSVC11)
ADD_PLATFORM_FLAGS("/Gy- /MP")
# /Ox is working with VC++ 2010, but custom optimizations don't exist
@ -581,7 +597,7 @@ MACRO(NL_SETUP_BUILD)
SET(NL_DEBUG_CFLAGS "/Zi /MDd /RTC1 /D_DEBUG ${DEBUG_CFLAGS} ${NL_DEBUG_CFLAGS}")
SET(NL_RELEASE_CFLAGS "/MD /DNDEBUG ${RELEASE_CFLAGS} ${NL_RELEASE_CFLAGS}")
SET(NL_DEBUG_LINKFLAGS "/DEBUG /OPT:NOREF /OPT:NOICF /NODEFAULTLIB:msvcrt /INCREMENTAL:YES ${NL_DEBUG_LINKFLAGS}")
SET(NL_DEBUG_LINKFLAGS "/DEBUG /OPT:NOREF /OPT:NOICF /NODEFAULTLIB:msvcrt ${MSVC_INCREMENTAL_YES_FLAG} ${NL_DEBUG_LINKFLAGS}")
SET(NL_RELEASE_LINKFLAGS "/OPT:REF /OPT:ICF /INCREMENTAL:NO ${NL_RELEASE_LINKFLAGS}")
IF(WITH_WARNINGS)
@ -599,22 +615,7 @@ MACRO(NL_SETUP_BUILD)
ENDIF(WIN32)
IF(APPLE)
IF(IOS)
# Disable CMAKE_OSX_DEPLOYMENT_TARGET for iOS
SET(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE PATH "" FORCE)
ELSE(IOS)
IF(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE PATH "" FORCE)
ENDIF(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
ENDIF(IOS)
IF(XCODE)
IF(IOS)
SET(CMAKE_OSX_SYSROOT "iphoneos" CACHE PATH "" FORCE)
ELSE(IOS)
# SET(CMAKE_OSX_SYSROOT "macosx" CACHE PATH "" FORCE)
ENDIF(IOS)
ELSE(XCODE)
IF(NOT XCODE)
IF(CMAKE_OSX_ARCHITECTURES)
SET(TARGETS_COUNT 0)
SET(_ARCHS)
@ -787,24 +788,15 @@ MACRO(NL_SETUP_BUILD)
ADD_PLATFORM_FLAGS("${XARCH}-isysroot${CMAKE_IOS_SIMULATOR_SYSROOT}")
ADD_PLATFORM_FLAGS("${XARCH}-mios-simulator-version-min=${IOS_VERSION}")
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} ${XARCH}-Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}")
IF(CMAKE_OSX_DEPLOYMENT_TARGET)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} ${XARCH}-Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}")
ENDIF(CMAKE_OSX_DEPLOYMENT_TARGET)
ENDIF(CMAKE_IOS_SIMULATOR_SYSROOT AND TARGET_X86)
ELSE(IOS)
FOREACH(_SDK ${_CMAKE_OSX_SDKS})
IF(${_SDK} MATCHES "MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}\\.sdk")
SET(CMAKE_OSX_SYSROOT ${_SDK} CACHE PATH "" FORCE)
ENDIF(${_SDK} MATCHES "MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}\\.sdk")
ENDFOREACH(_SDK)
IF(CMAKE_OSX_SYSROOT)
ADD_PLATFORM_FLAGS("-isysroot ${CMAKE_OSX_SYSROOT}")
ELSE(CMAKE_OSX_SYSROOT)
MESSAGE(FATAL_ERROR "CMAKE_OSX_SYSROOT can't be determinated")
ENDIF(CMAKE_OSX_SYSROOT)
# Always force -mmacosx-version-min to override environement variable
ADD_PLATFORM_FLAGS("-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}")
IF(CMAKE_OSX_DEPLOYMENT_TARGET)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}")
ENDIF(CMAKE_OSX_DEPLOYMENT_TARGET)
ENDIF(IOS)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-headerpad_max_install_names")
@ -812,7 +804,7 @@ MACRO(NL_SETUP_BUILD)
IF(HAVE_FLAG_SEARCH_PATHS_FIRST)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-search_paths_first")
ENDIF(HAVE_FLAG_SEARCH_PATHS_FIRST)
ENDIF(XCODE)
ENDIF(NOT XCODE)
ELSE(APPLE)
IF(HOST_CPU STREQUAL "x86_64" AND TARGET_CPU STREQUAL "x86")
ADD_PLATFORM_FLAGS("-m32 -march=i686")
@ -897,7 +889,7 @@ MACRO(NL_SETUP_BUILD)
SET(NL_RELEASE_CFLAGS "${NL_RELEASE_CFLAGS} -g")
ELSE(WITH_SYMBOLS)
IF(APPLE)
SET(NL_RELEASE_LINKFLAGS "-Wl,-dead_strip -Wl,-x ${NL_RELEASE_LINKFLAGS}")
SET(NL_RELEASE_LINKFLAGS "-Wl,-dead_strip ${NL_RELEASE_LINKFLAGS}")
ELSE(APPLE)
SET(NL_RELEASE_LINKFLAGS "-Wl,-s ${NL_RELEASE_LINKFLAGS}")
ENDIF(APPLE)
@ -911,20 +903,23 @@ ENDMACRO(NL_SETUP_BUILD)
MACRO(NL_SETUP_BUILD_FLAGS)
SET(CMAKE_C_FLAGS ${PLATFORM_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_CXX_FLAGS ${PLATFORM_CXXFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE)
## Debug
SET(CMAKE_C_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_CXX_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE)
## Release
SET(CMAKE_C_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_CXX_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE)
ENDMACRO(NL_SETUP_BUILD_FLAGS)
# Macro to create x_ABSOLUTE_PREFIX from x_PREFIX
@ -1078,74 +1073,14 @@ MACRO(SETUP_EXTERNAL)
IF(WIN32)
FIND_PACKAGE(External REQUIRED)
IF(NOT VC_DIR)
SET(VC_DIR $ENV{VC_DIR})
ENDIF(NOT VC_DIR)
IF(MSVC11)
IF(NOT MSVC_REDIST_DIR)
# If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC_REDIST_DIR)
IF(NOT VC_DIR)
IF(NOT VC_ROOT_DIR)
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\11.0_Config;InstallDir]" ABSOLUTE)
# VC_ROOT_DIR is set to "registry" when a key is not found
IF(VC_ROOT_DIR MATCHES "registry")
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\WDExpress\\11.0_Config\\Setup\\VC;InstallDir]" ABSOLUTE)
IF(VC_ROOT_DIR MATCHES "registry")
SET(VS110COMNTOOLS $ENV{VS110COMNTOOLS})
IF(VS110COMNTOOLS)
FILE(TO_CMAKE_PATH ${VS110COMNTOOLS} VC_ROOT_DIR)
ENDIF(VS110COMNTOOLS)
IF(NOT VC_ROOT_DIR)
MESSAGE(FATAL_ERROR "Unable to find VC++ 2012 directory!")
ENDIF(NOT VC_ROOT_DIR)
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(NOT VC_ROOT_DIR)
# convert IDE fullpath to VC++ path
STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR})
ENDIF(NOT VC_DIR)
ELSEIF(MSVC10)
IF(NOT MSVC_REDIST_DIR)
# If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC_REDIST_DIR)
IF(NOT VC_DIR)
IF(NOT VC_ROOT_DIR)
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0_Config;InstallDir]" ABSOLUTE)
# VC_ROOT_DIR is set to "registry" when a key is not found
IF(VC_ROOT_DIR MATCHES "registry")
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VCExpress\\10.0_Config;InstallDir]" ABSOLUTE)
IF(VC_ROOT_DIR MATCHES "registry")
SET(VS100COMNTOOLS $ENV{VS100COMNTOOLS})
IF(VS100COMNTOOLS)
FILE(TO_CMAKE_PATH ${VS100COMNTOOLS} VC_ROOT_DIR)
ENDIF(VS100COMNTOOLS)
IF(NOT VC_ROOT_DIR)
MESSAGE(FATAL_ERROR "Unable to find VC++ 2010 directory!")
ENDIF(NOT VC_ROOT_DIR)
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(NOT VC_ROOT_DIR)
# convert IDE fullpath to VC++ path
STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR})
ENDIF(NOT VC_DIR)
ELSE(MSVC11)
IF(NOT VC_DIR)
IF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
# convert IDE fullpath to VC++ path
STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${CMAKE_MAKE_PROGRAM})
ELSE(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
# convert compiler fullpath to VC++ path
STRING(REGEX REPLACE "VC/bin/.+" "VC" VC_DIR ${CMAKE_CXX_COMPILER})
ENDIF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
ENDIF(NOT VC_DIR)
ENDIF(MSVC11)
# If using custom boost, we need to define the right variables used by official boost CMake module
IF(DEFINED BOOST_DIR)
SET(BOOST_INCLUDEDIR ${BOOST_DIR}/include)
SET(BOOST_LIBRARYDIR ${BOOST_DIR}/lib)
ENDIF(DEFINED BOOST_DIR)
ELSE(WIN32)
FIND_PACKAGE(External QUIET)
IF(APPLE)
IF(WITH_STATIC_EXTERNAL)
SET(CMAKE_FIND_LIBRARY_SUFFIXES .a)
@ -1161,15 +1096,22 @@ MACRO(SETUP_EXTERNAL)
ENDIF(APPLE)
ENDIF(WIN32)
# Android and iOS have pthread
IF(ANDROID OR IOS)
SET(CMAKE_USE_PTHREADS_INIT 1)
SET(Threads_FOUND TRUE)
ELSE(ANDROID OR IOS)
FIND_PACKAGE(Threads REQUIRED)
# TODO: replace all -l<lib> by absolute path to <lib> in CMAKE_THREAD_LIBS_INIT
ENDIF(ANDROID OR IOS)
IF(WITH_STLPORT)
FIND_PACKAGE(STLport REQUIRED)
INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
IF(MSVC)
SET(VC_INCLUDE_DIR "${VC_DIR}/include")
FIND_PACKAGE(WindowsSDK REQUIRED)
# use VC++ and Windows SDK include paths
INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR} ${WINSDK_INCLUDE_DIRS})
ENDIF(MSVC)
ENDIF(WITH_STLPORT)
IF(MSVC)
FIND_PACKAGE(MSVC REQUIRED)
FIND_PACKAGE(WindowsSDK REQUIRED)
ENDIF(MSVC)
ENDMACRO(SETUP_EXTERNAL)

View file

@ -12,7 +12,7 @@ each other so you can use only the parts you really need in your project.
If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.
Ryzom Core is currently developped and tested under GNU/Linux and Windows
Ryzom Core is currently developed and tested under GNU/Linux and Windows
environments.
@ -29,4 +29,7 @@ file for for more details on license terms and other legal issues.
Installation
------------
Please visit http://dev.ryzom.com for more information.
Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information.
In particular the Getting Started section on the right side of the webpage includes build
instructions for Windows, Linux and Mac.

View file

@ -41,6 +41,14 @@ IF(WITH_GTK)
FIND_PACKAGE(GTK2)
ENDIF(WITH_GTK)
IF(WITH_LIBOVR)
FIND_PACKAGE(LibOVR)
ENDIF(WITH_LIBOVR)
IF(WITH_LIBVR)
FIND_PACKAGE(LibVR)
ENDIF(WITH_LIBVR)
IF(WITH_INSTALL_LIBRARIES)
IF(UNIX)
SET(prefix ${CMAKE_INSTALL_PREFIX})
@ -68,7 +76,11 @@ IF(WITH_NEL_SAMPLES)
ADD_SUBDIRECTORY(samples)
ENDIF(WITH_NEL_SAMPLES)
IF(WITH_NEL_TOOLS)
FIND_PACKAGE(Squish)
# Allow to compile only max plugins without other tools.
IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
IF(WITH_NEL_TOOLS)
FIND_PACKAGE(Squish)
ENDIF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(tools)
ENDIF(WITH_NEL_TOOLS)
ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)

View file

@ -71,7 +71,7 @@ public:
// For clipTrav. cleared at beginning of CClipTrav::traverse
void clearVisibleList();
// For ClipTrav only. NB: list is cleared at begining of traverse(). NB: only CTransform are supported
// For ClipTrav only. NB: list is cleared at begininng of traverse(). NB: only CTransform are supported
void addVisibleModel(CTransform *model)
{
_VisibleList[_CurrentNumVisibleModels]= model;

View file

@ -138,6 +138,8 @@ private:
NLMISC::CSmartPtr<NL3D::ITexture> _BlurFinalTex;
// used as render target in first blur pass, and as displayed texture on second blur pass.
NLMISC::CSmartPtr<NL3D::ITexture> _BlurHorizontalTex;
// original render target
NLMISC::CSmartPtr<NL3D::ITexture> _OriginalRenderTarget;
// materials

View file

@ -68,7 +68,7 @@ public:
class CCamera : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();

View file

@ -93,7 +93,7 @@ public:
/// \name Visible List mgt. Those visible models are updated each traverse().
//@{
// NB: list is cleared at begining of traverse().
// NB: list is cleared at beginning of traverse().
void addVisibleModel(CTransform *model)
{
model->_IndexInVisibleList= _CurrentNumVisibleModels;

File diff suppressed because it is too large Load diff

View file

@ -133,6 +133,7 @@ public:
// @{
virtual void disableHardwareVertexProgram();
virtual void disableHardwarePixelProgram();
virtual void disableHardwareVertexArrayAGP();
virtual void disableHardwareTextureShader();
@ -473,7 +474,6 @@ public:
virtual void forceDXTCCompression(bool dxtcComp);
virtual void setAnisotropicFilter(sint filter);
virtual void forceTextureResize(uint divisor);
virtual void forceNativeFragmentPrograms(bool nativeOnly);
virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties);
// @}

View file

@ -0,0 +1,49 @@
/** \file geometry_program.h
* Geometry program definition
*/
/* Copyright, 2000, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_GEOMETRY_PROGRAM_H
#define NL_GEOMETRY_PROGRAM_H
#include <nel/misc/types_nl.h>
#include <nel/misc/smart_ptr.h>
#include <nel/3d/program.h>
#include <list>
namespace NL3D {
class CGeometryProgram : public IProgram
{
public:
/// Constructor
CGeometryProgram();
/// Destructor
virtual ~CGeometryProgram ();
};
} // NL3D
#endif // NL_GEOMETRY_PROGRAM_H
/* End of vertex_program.h */

View file

@ -0,0 +1,178 @@
/**
* \file gpu_program_params.h
* \brief CGPUProgramParams
* \date 2013-09-07 22:17GMT
* \author Jan Boon (Kaetemi)
* CGPUProgramParams
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_GPU_PROGRAM_PARAMS_H
#define NL3D_GPU_PROGRAM_PARAMS_H
#include <nel/misc/types_nl.h>
// STL includes
#include <map>
#include <vector>
// NeL includes
// Project includes
namespace NLMISC {
class CVector;
class CMatrix;
}
namespace NL3D {
/**
* \brief CGPUProgramParams
* \date 2013-09-07 22:17GMT
* \author Jan Boon (Kaetemi)
* A storage for USERCODE-PROVIDED parameters for GPU programs.
* Allows for fast updating and iteration of parameters.
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
* The 4-component alignment that is done in this storage
* class is necessary to simplify support for register-based
* assembly shaders, which require setting per 4 components.
*/
class CGPUProgramParams
{
public:
enum TType { Float, Int, UInt };
struct CMeta { uint Index, Size, Count; TType Type; std::string Name; size_t Next, Prev; }; // size is element size, count is nb of elements
private:
union CVec { float F[4]; sint32 I[4]; uint32 UI[4]; };
public:
CGPUProgramParams();
virtual ~CGPUProgramParams();
/// \name User functions
// @{
// Copy from another params storage
void copy(CGPUProgramParams *params);
// Set by index, available only when the associated program has been compiled
void set1f(uint index, float f0);
void set2f(uint index, float f0, float f1);
void set3f(uint index, float f0, float f1, float f2);
void set4f(uint index, float f0, float f1, float f2, float f3);
void set1i(uint index, sint32 i0);
void set2i(uint index, sint32 i0, sint32 i1);
void set3i(uint index, sint32 i0, sint32 i1, sint32 i2);
void set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
void set1ui(uint index, uint32 ui0);
void set2ui(uint index, uint32 ui0, uint32 ui1);
void set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2);
void set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
void set3f(uint index, const NLMISC::CVector& v);
void set4f(uint index, const NLMISC::CVector& v, float f3);
void set4x4f(uint index, const NLMISC::CMatrix& m);
void set4fv(uint index, size_t num, const float *src);
void set4iv(uint index, size_t num, const sint32 *src);
void set4uiv(uint index, size_t num, const uint32 *src);
void unset(uint index);
// Set by name, it is recommended to use index when repeatedly setting an element
void set1f(const std::string &name, float f0);
void set2f(const std::string &name, float f0, float f1);
void set3f(const std::string &name, float f0, float f1, float f2);
void set4f(const std::string &name, float f0, float f1, float f2, float f3);
void set1i(const std::string &name, sint32 i0);
void set2i(const std::string &name, sint32 i0, sint32 i1);
void set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2);
void set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
void set1ui(const std::string &name, uint32 ui0);
void set2ui(const std::string &name, uint32 ui0, uint32 ui1);
void set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2);
void set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
void set3f(const std::string &name, const NLMISC::CVector& v);
void set4f(const std::string &name, const NLMISC::CVector& v, float f3);
void set4x4f(const std::string &name, const NLMISC::CMatrix& m);
void set4fv(const std::string &name, size_t num, const float *src);
void set4iv(const std::string &name, size_t num, const sint32 *src);
void set4uiv(const std::string &name, size_t num, const uint32 *src);
void unset(const std::string &name);
// @}
// Maps the given name to the given index.
// on duplicate entry the data set by name will be prefered, as it can be
// assumed to have been set after the data set by index, and the mapping
// will usually happen while iterating and finding an element with name
// but no known index.
// Unknown index will be set to ~0, unknown name will have an empty string.
void map(uint index, const std::string &name);
/// \name Internal
// @{
/// Allocate specified number of components if necessary (internal use only)
size_t allocOffset(uint index, uint size, uint count, TType type);
size_t allocOffset(const std::string &name, uint size, uint count, TType type);
size_t allocOffset(uint size, uint count, TType type);
/// Return offset for specified index
size_t getOffset(uint index) const;
size_t getOffset(const std::string &name) const;
/// Remove by offset
void freeOffset(size_t offset);
// @}
/// \name Driver and dev tools
// @{
// Iteration (returns the offsets for access using getFooByOffset)
inline size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
inline size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
inline size_t getEnd() const { return s_End; }
// Data access
inline uint getSizeByOffset(size_t offset) const { return m_Meta[offset].Size; } // size of element (4 for float4)
inline uint getCountByOffset(size_t offset) const { return m_Meta[offset].Count; } // number of elements (usually 1)
inline uint getNbComponentsByOffset(size_t offset) const { return m_Meta[offset].Size * m_Meta[offset].Count; } // nb of components (size * count)
inline float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
inline sint32 *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
inline uint32 *getPtrUIByOffset(size_t offset) { return m_Vec[offset].UI; }
inline TType getTypeByOffset(size_t offset) const { return m_Meta[offset].Type; }
inline uint getIndexByOffset(size_t offset) const { return m_Meta[offset].Index; }
const std::string &getNameByOffset(size_t offset) const { return m_Meta[offset].Name; };
// @}
// Utility
static inline uint getNbRegistersByComponents(uint nbComponents) { return (nbComponents + 3) >> 2; } // vector register per 4 components
private:
std::vector<CVec> m_Vec;
std::vector<CMeta> m_Meta;
std::vector<size_t> m_Map; // map from index to offset
std::map<std::string, size_t> m_MapName; // map from name to offset
size_t m_First;
size_t m_Last;
static const size_t s_End = -1;
}; /* class CGPUProgramParams */
} /* namespace NL3D */
#endif /* #ifndef NL3D_GPU_PROGRAM_PARAMS_H */
/* end of file */

View file

@ -81,14 +81,14 @@ class IDriver;
class CLandscapeGlobals
{
public:
// LANDSCAPE RENDERING CONTEXT. Landscape must setup it at the begining at refine()/render().
// LANDSCAPE RENDERING CONTEXT. Landscape must setup it at the beginning at refine()/render().
// The current date of LandScape for refine only.
static sint CurrentDate;
// The current date of LandScape for render only.
static sint CurrentRenderDate;
// The center view for refinement.
static CVector RefineCenter;
// What is the treshold for tessellation.
// What is the threshold for tessellation.
static float RefineThreshold;
// Guess.
static float OORefineThreshold;
@ -143,7 +143,7 @@ public:
static CLandscapeVBAllocator *CurrentTileVBAllocator;
// PATCH GLOBAL INTERFACE. patch must setup them at the begining at refine()/render().
// PATCH GLOBAL INTERFACE. patch must setup them at the beginning at refine()/render().
// NO!!! REMIND: can't have any patch global, since a propagated split()/updateErrorMetric()
// can arise. must use Patch pointer.

View file

@ -42,7 +42,7 @@ const NLMISC::CClassId LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829
class CLandscapeModel : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -21,6 +21,7 @@
#include "nel/misc/smart_ptr.h"
#include "nel/3d/tessellation.h"
#include "nel/3d/vertex_buffer.h"
#include "nel/3d/vertex_program.h"
namespace NL3D
@ -41,6 +42,7 @@ class CVertexProgram;
#define NL3D_LANDSCAPE_VPPOS_DELTAPOS (CVertexBuffer::TexCoord3)
#define NL3D_LANDSCAPE_VPPOS_ALPHAINFO (CVertexBuffer::TexCoord4)
class CVertexProgramLandscape;
// ***************************************************************************
/**
@ -107,6 +109,8 @@ public:
* Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass.
*/
void activate(uint vpId);
void activateVP(uint vpId);
inline CVertexProgramLandscape *getVP(uint vpId) const { return _VertexProgram[vpId]; }
// @}
@ -151,15 +155,35 @@ private:
/// \name Vertex Program mgt .
// @{
public:
enum {MaxVertexProgram= 2,};
// Vertex Program , NULL if not enabled.
CVertexProgram *_VertexProgram[MaxVertexProgram];
private:
NLMISC::CSmartPtr<CVertexProgramLandscape> _VertexProgram[MaxVertexProgram];
void deleteVertexProgram();
void setupVBFormatAndVertexProgram(bool withVertexProgram);
// @}
};
class CVertexProgramLandscape : public CVertexProgram
{
public:
struct CIdx
{
uint ProgramConstants0;
uint RefineCenter;
uint TileDist;
uint PZBModelPosition;
};
CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap = false);
virtual ~CVertexProgramLandscape() { }
virtual void buildInfo();
public:
const CIdx &idx() const { return m_Idx; }
CIdx m_Idx;
};
} // NL3D

View file

@ -165,7 +165,7 @@ public:
// For clipTrav. cleared at beginning of CClipTrav::traverse
void clearVisibleList();
// For ClipTrav only. NB: list is cleared at begining of traverse().
// For ClipTrav only. NB: list is cleared at beginning of traverse().
void addVisibleModel(CTransform *model)
{
_VisibleList[_CurrentNumVisibleModels]= model;

View file

@ -22,7 +22,6 @@
#include "nel/misc/rgba.h"
#include "nel/misc/matrix.h"
#include "nel/3d/texture.h"
#include "nel/3d/shader.h"
#include <memory>
@ -171,7 +170,8 @@ public:
* - Alpha of texture in stage 0 is blended with alpha of texture in stage 1. Blend done with the alpha color of each
* stage and the whole is multiplied by the alpha in color vertex [AT0*ADiffuseCol+AT1*(1-ADiffuseCol)]*AStage
* - RGB still unchanged
*
* Water :
* - Water
*/
enum TShader { Normal=0,
Bump,
@ -183,7 +183,8 @@ public:
PerPixelLightingNoSpec,
Cloud,
Water,
shaderCount};
shaderCount,
Program /* internally used when a pixel program is active */ };
/// \name Texture Env Modes.
// @{

View file

@ -53,7 +53,7 @@ const NLMISC::CClassId MeshBaseInstanceId=NLMISC::CClassId(0xef44331, 0x739f6bc
class CMeshBaseInstance : public CTransformShape
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -49,7 +49,7 @@ const NLMISC::CClassId MeshInstanceId=NLMISC::CClassId(0x6bfe0a34, 0x23b26dc9);
class CMeshInstance : public CMeshBaseInstance
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -49,7 +49,7 @@ const NLMISC::CClassId MeshMRMInstanceId=NLMISC::CClassId(0xec608f3, 0x1111c33)
class CMeshMRMInstance : public CMeshBaseInstance
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
protected:

View file

@ -49,7 +49,7 @@ const NLMISC::CClassId MeshMRMSkinnedInstanceId=NLMISC::CClassId(0x6cfd2619, 0x
class CMeshMRMSkinnedInstance : public CMeshBaseInstance
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
protected:

View file

@ -61,7 +61,7 @@ public:
Lod0Blend = 0x1,
};
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
/// Last Matrix date for Lods

View file

@ -27,9 +27,10 @@
namespace NL3D {
class CVertexProgramPerPixelLight;
/**
* This vertex program is used to perform perpixel lighting with meshs. Its ouputs are :
* This vertex program is used to perform perpixel lighting with meshs. Its outputs are :
*
* Coord Tex 0 : duplicate the tex Coord 0 set from the v.b.
* Coord Tex 1 : The light vector in tangent space.
@ -49,6 +50,8 @@ namespace NL3D {
class CMeshVPPerPixelLight : public IMeshVertexProgram
{
public:
friend class CVertexProgramPerPixelLight;
/// true if want Specular Lighting.
bool SpecularLighting;
public:
@ -84,7 +87,9 @@ private:
bool _IsPointLight;
//
enum { NumVp = 8};
static std::auto_ptr<CVertexProgram> _VertexProgram[NumVp];
static NLMISC::CSmartPtr<CVertexProgramPerPixelLight> _VertexProgram[NumVp];
NLMISC::CRefPtr<CVertexProgramPerPixelLight> _ActiveVertexProgram;
};
} // NL3D

View file

@ -24,6 +24,7 @@
namespace NL3D {
class CVertexProgramWindTree;
// ***************************************************************************
/**
@ -35,6 +36,7 @@ namespace NL3D {
class CMeshVPWindTree : public IMeshVertexProgram
{
public:
friend class CVertexProgramWindTree;
enum {HrcDepth= 3};
@ -104,6 +106,7 @@ public:
// @}
private:
static void initVertexPrograms();
void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat);
private:
@ -112,7 +115,9 @@ private:
/** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
* All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
*/
static std::auto_ptr<CVertexProgram> _VertexProgram[NumVp];
static NLMISC::CSmartPtr<CVertexProgramWindTree> _VertexProgram[NumVp];
NLMISC::CRefPtr<CVertexProgramWindTree> _ActiveVertexProgram;
// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
float _CurrentTime[HrcDepth];

View file

@ -808,7 +808,7 @@ private:
CTessFarVertex BaseFarVertices[4];
// Local info for CTessFace tiles. CPatch must setup them at the begining at refine()/render().
// Local info for CTessFace tiles. CPatch must setup them at the beginning at refine()/render().
// For Far Texture coordinates.
float Far0UScale, Far0VScale, Far0UBias, Far0VBias;
float Far1UScale, Far1VScale, Far1UBias, Far1VBias;

View file

@ -0,0 +1,49 @@
/** \file pixel_program.h
* Pixel program definition
*/
/* Copyright, 2000, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_PIXEL_PROGRAM_H
#define NL_PIXEL_PROGRAM_H
#include <nel/misc/types_nl.h>
#include <nel/misc/smart_ptr.h>
#include <nel/3d/program.h>
#include <list>
namespace NL3D {
class CPixelProgram : public IProgram
{
public:
/// Constructor
CPixelProgram();
/// Destructor
virtual ~CPixelProgram ();
};
} // NL3D
#endif // NL_PIXEL_PROGRAM_H
/* End of vertex_program.h */

View file

@ -55,7 +55,7 @@ const NLMISC::CClassId PointLightModelId=NLMISC::CClassId(0x7e842eba, 0x140b6c6
class CPointLightModel : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();

View file

@ -0,0 +1,264 @@
/**
* \file program.h
* \brief IProgram
* \date 2013-09-07 15:00GMT
* \author Jan Boon (Kaetemi)
* IProgram
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_PROGRAM_H
#define NL3D_PROGRAM_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
// Project includes
namespace NL3D {
// List typedef.
class IDriver;
class IProgramDrvInfos;
typedef std::list<IProgramDrvInfos*> TGPUPrgDrvInfoPtrList;
typedef TGPUPrgDrvInfoPtrList::iterator ItGPUPrgDrvInfoPtrList;
// Class for interaction of vertex program with Driver.
// IProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl).
class IProgramDrvInfos : public NLMISC::CRefCount
{
private:
IDriver *_Driver;
ItGPUPrgDrvInfoPtrList _DriverIterator;
public:
IProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it);
// The virtual dtor is important.
virtual ~IProgramDrvInfos(void);
virtual uint getUniformIndex(const char *name) const = 0;
};
// Features exposed by a program. Used to set builtin parameters on user provided shaders.
// This is only used for user provided shaders, not for builtin shaders,
// as it is a slow method which has to go through all of the options every time.
// Builtin shaders should set all flags to 0.
// Example:
// User shader flags Matrices in the Vertex Program:
// -> When rendering with a material, the driver will call setUniformDriver,
// which will check if the flag Matrices exists, and if so, it will use
// the index cache to find which matrices are needed by the shader,
// and set those which are found.
// This does not work extremely efficient, but it's the most practical option
// for passing builtin parameters onto user provided shaders.
// Note: May need additional flags related to scene sorting, etcetera.
struct CProgramFeatures
{
CProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
// Driver builtin parameters
enum TDriverFlags
{
// Matrices
Matrices = 0x00000001,
// Fog
Fog = 0x00000002,
};
uint32 DriverFlags;
enum TMaterialFlags
{
/// Use the CMaterial texture stages as the textures for a Pixel Program
TextureStages = 0x00000001,
TextureMatrices = 0x00000002,
};
// Material builtin parameters
uint32 MaterialFlags;
};
// Stucture used to cache the indices of builtin parameters which are used by the drivers
// Not used for parameters of specific nl3d programs
struct CProgramIndex
{
enum TName
{
ModelView,
ModelViewInverse,
ModelViewTranspose,
ModelViewInverseTranspose,
Projection,
ProjectionInverse,
ProjectionTranspose,
ProjectionInverseTranspose,
ModelViewProjection,
ModelViewProjectionInverse,
ModelViewProjectionTranspose,
ModelViewProjectionInverseTranspose,
Fog,
NUM_UNIFORMS
};
static const char *Names[NUM_UNIFORMS];
uint Indices[NUM_UNIFORMS];
};
/**
* \brief IProgram
* \date 2013-09-07 15:00GMT
* \author Jan Boon (Kaetemi)
* A generic GPU program
*/
class IProgram : public NLMISC::CRefCount
{
public:
enum TProfile
{
none = 0,
// types
// Vertex Shader = 0x01
// Pixel Shader = 0x02
// Geometry Shader = 0x03
// nel - 0x31,type,bitfield
nelvp = 0x31010001, // VP supported by CVertexProgramParser, similar to arbvp1, can be translated to vs_1_1
// direct3d - 0xD9,type,major,minor
// vertex programs
vs_1_1 = 0xD9010101,
vs_2_0 = 0xD9010200,
// vs_2_sw = 0xD9010201, // not sure...
// vs_2_x = 0xD9010202, // not sure...
// vs_3_0 = 0xD9010300, // not supported
// pixel programs
ps_1_1 = 0xD9020101,
ps_1_2 = 0xD9020102,
ps_1_3 = 0xD9020103,
ps_1_4 = 0xD9020104,
ps_2_0 = 0xD9020200,
// ps_2_x = 0xD9020201, // not sure...
// ps_3_0 = 0xD9020300, // not supported
// opengl - 0x61,type,bitfield
// vertex programs
// vp20 = 0x61010001, // NV_vertex_program1_1, outdated
arbvp1 = 0x61010002, // ARB_vertex_program
vp30 = 0x61010004, // NV_vertex_program2
vp40 = 0x61010008, // NV_vertex_program3 + NV_fragment_program3
gp4vp = 0x61010010, // NV_gpu_program4
gp5vp = 0x61010020, // NV_gpu_program5
// pixel programs
// fp20 = 0x61020001, // very limited and outdated, unnecessary
// fp30 = 0x61020002, // NV_fragment_program, now arbfp1, redundant
arbfp1 = 0x61020004, // ARB_fragment_program
fp40 = 0x61020008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n"
gp4fp = 0x61020010, // NV_gpu_program4
gp5fp = 0x61020020, // NV_gpu_program5
// geometry programs
gp4gp = 0x61030001, // NV_gpu_program4
gp5gp = 0x61030001, // NV_gpu_program5
// glsl - 0x65,type,version
glsl330v = 0x65010330, // GLSL vertex program version 330
glsl330f = 0x65020330, // GLSL fragment program version 330
glsl330g = 0x65030330, // GLSL geometry program version 330
};
struct CSource : public NLMISC::CRefCount
{
public:
std::string DisplayName;
/// Minimal required profile for this GPU program
IProgram::TProfile Profile;
const char *SourcePtr;
size_t SourceLen;
/// Copy the source code string
inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
/// Set pointer to source code string without copying the string
inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); }
/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
CProgramFeatures Features;
/// Map with known parameter indices, used for assembly programs
std::map<std::string, uint> ParamIndices;
private:
std::string SourceCopy;
};
public:
IProgram();
virtual ~IProgram();
// Manage the sources, not allowed after compilation.
// Add multiple sources using different profiles, the driver will use the first one it supports.
inline size_t getSourceNb() const { return m_Sources.size(); };
inline CSource *getSource(size_t i) const { return m_Sources[i]; };
inline size_t addSource(CSource *source) { nlassert(!m_Source); m_Sources.push_back(source); return (m_Sources.size() - 1); }
inline void removeSource(size_t i) { nlassert(!m_Source); m_Sources.erase(m_Sources.begin() + i); }
// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); };
inline uint getUniformIndex(CProgramIndex::TName name) const { return m_Index.Indices[name]; }
// Get feature information of the current program
inline CSource *source() const { return m_Source; };
inline const CProgramFeatures &features() const { return m_Source->Features; };
inline TProfile profile() const { return m_Source->Profile; }
// Build feature info, called automatically by the driver after compile succeeds
void buildInfo(CSource *source);
// Override this to build additional info in a subclass
virtual void buildInfo();
protected:
/// The progam source
std::vector<NLMISC::CSmartPtr<CSource> > m_Sources;
/// The source used for compilation
NLMISC::CSmartPtr<CSource> m_Source;
CProgramIndex m_Index;
public:
/// The driver information. For the driver implementation only.
NLMISC::CRefPtr<IProgramDrvInfos> m_DrvInfo;
}; /* class IProgram */
} /* namespace NL3D */
#endif /* #ifndef NL3D_PROGRAM_H */
/* end of file */

View file

@ -128,7 +128,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const
{
uint32 lhs = _Arg[0]->getMinValue();
uint32 rhs = _Arg[1]->getMaxValue();
return rhs > rhs ? 0 : lhs - rhs;
return rhs > lhs ? 0 : lhs - rhs;
}
break;
default:
@ -153,7 +153,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const
{
uint32 lhs = _Arg[0]->getMaxValue();
uint32 rhs = _Arg[1]->getMinValue();
return rhs > rhs ? 0 : lhs - rhs;
return rhs > lhs ? 0 : lhs - rhs;
}
break;
default:

View file

@ -29,7 +29,7 @@ namespace NL3D {
/*
* In this file, we define several template that helps to create attributes maker such as gradient (of float, int, vector etc)
* attributes maker are used in the particle system to generate values, such as size, color etc. see ps_attrib_maker.h
* for more informations
* for more information
*/

View file

@ -55,7 +55,7 @@ const NLMISC::CClassId QuadGridClipManagerId=NLMISC::CClassId(0x1ffb079a, 0x6c5
class CQuadGridClipManager : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -27,6 +27,7 @@
#include "nel/3d/mesh_block_manager.h"
#include "nel/3d/shadow_map_manager.h"
#include "nel/3d/u_scene.h"
#include "nel/3d/vertex_program.h"
#include <vector>
@ -68,6 +69,41 @@ class CWaterModel;
#define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES 3000
#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8
/// Container for lighted vertex program.
class CVertexProgramLighted : public CVertexProgram
{
public:
static const uint MaxLight = 4;
static const uint MaxPointLight = (MaxLight - 1);
struct CIdxLighted
{
uint Ambient;
uint Diffuse[MaxLight];
uint Specular[MaxLight];
uint DirOrPos[MaxLight]; // light 0, directional sun; light 1,2,3, omni point light
uint EyePosition;
uint DiffuseAlpha;
};
struct CFeaturesLighted
{
/// Number of point lights that this program is generated for, varies from 0 to 3.
uint NumActivePointLights;
bool SupportSpecular;
bool Normalize;
/// Start of constants to use for lighting with assembly shaders.
uint CtStartNeLVP;
};
CVertexProgramLighted() { }
virtual ~CVertexProgramLighted() { }
virtual void buildInfo();
const CIdxLighted &idxLighted() const { return m_IdxLighted; }
const CFeaturesLighted &featuresLighted() const { return m_FeaturesLighted; }
protected:
CIdxLighted m_IdxLighted;
CFeaturesLighted m_FeaturesLighted;
};
// ***************************************************************************
@ -224,10 +260,10 @@ public:
// @{
// Max VP Light setup Infos.
enum {MaxVPLight= 4};
enum {MaxVPLight = CVertexProgramLighted::MaxLight};
/** reset the lighting setup in the driver (all lights are disabled).
* called at begining of traverse(). Must be called by any model (before and after rendering)
* called at beginning of traverse(). Must be called by any model (before and after rendering)
* that wish to use CDriver::setLight() instead of the standard behavior with changeLightSetup()
*/
void resetLightSetup();
@ -244,7 +280,8 @@ public:
*/
void changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation);
/// Must call before beginVPLightSetup
void prepareVPLightSetup();
/** setup the driver VP constants to get info from current LightSetup.
* Only 0..3 Light + SunLights are supported. The VP do NOT support distance/Spot attenuation
* Also it does not handle World Matrix with non uniform scale correctly since lighting is made in ObjectSpace
@ -253,7 +290,7 @@ public:
* \param supportSpecular asitsounds. PointLights and dirLight are localViewer
* \param invObjectWM the inverse of object matrix: lights are mul by this. Vp compute in object space.
*/
void beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM);
void beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM);
/** change the driver VP LightSetup constants which depends on material.
* \param excludeStrongest This remove the strongest light from the setup. The typical use is to have it computed by using perpixel lighting.
@ -299,7 +336,8 @@ public:
* \param numActivePoinLights tells how many point light from 0 to 3 this VP must handle. NB: the Sun directionnal is not option
* NB: nlassert(numActiveLights<=MaxVPLight-1).
*/
static std::string getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize);
static std::string getLightVPFragmentNeLVP(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize);
// TODO_VP_GLSL
/** This returns a reference to a driver light, by its index
* \see getStrongestLightIndex
@ -381,12 +419,14 @@ private:
mutable uint _StrongestLightIndex;
mutable bool _StrongestLightTouched;
// Current vp setuped with beginVPLightSetup()
NLMISC::CRefPtr<CVertexProgramLighted> _VPCurrent;
// Current ctStart setuped with beginVPLightSetup()
uint _VPCurrentCtStart;
//uint _VPCurrentCtStart;
// Current num of VP lights enabled.
uint _VPNumLights;
// Current support of specular
bool _VPSupportSpecular;
// bool _VPSupportSpecular;
// Sum of all ambiant of all lights + ambiantGlobal.
NLMISC::CRGBAF _VPFinalAmbient;
// Diffuse/Spec comp of all light / 255.

View file

@ -39,7 +39,7 @@ const NLMISC::CClassId RootModelId=NLMISC::CClassId(0x25f0505d, 0x75c69f9);
class CRootModel : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();

View file

@ -826,7 +826,8 @@ private:
void flushSSSModelRequests();
// common vb for water display
CVertexBuffer _WaterVB;
bool _RequestParticlesAnimate;
};

View file

@ -54,7 +54,7 @@ public:
CSegRemanence(CSegRemanence &other);
CSegRemanence &operator = (CSegRemanence &other);
//@}
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
/// to instanciate that model from a scene
static CTransform *creator() { return new CSegRemanence; }

View file

@ -1,99 +0,0 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_SHADER_H
#define NL_SHADER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include <list>
namespace NL3D {
using NLMISC::CRefCount;
class IDriver;
// List typedef.
class IShaderDrvInfos;
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
/**
* Interface for shader driver infos.
*/
class IShaderDrvInfos : public CRefCount
{
private:
IDriver *_Driver;
ItShaderDrvInfoPtrList _DriverIterator;
public:
IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
// The virtual dtor is important.
virtual ~IShaderDrvInfos();
};
/**
* Shader resource for the driver. It is just a container for a ".fx" text file.
*/
/* *** IMPORTANT ********************
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
* **********************************
*/
// --------------------------------------------------
class CShader
{
public:
CShader();
~CShader();
// Load a shader file
bool loadShaderFile (const char *filename);
// Set the shader text
void setText (const char *text);
// Get the shader text
const char *getText () const { return _Text.c_str(); }
// Set the shader name
void setName (const char *name);
// Get the shader name
const char *getName () const { return _Name.c_str(); }
public:
// Private. For Driver only.
bool _ShaderChanged;
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
private:
// The shader
std::string _Text;
// The shader name
std::string _Name;
};
} // NL3D
#endif // NL_SHADER_H
/* End of shader.h */

View file

@ -79,7 +79,7 @@ public:
/// max number of bones supported in skeleton
enum { MaxNumBones = 256 };
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -88,7 +88,7 @@ public:
/** return the bounding box of the shape. Default is to return Null bbox.
*/
virtual void getAABBox(NLMISC::CAABBox &bbox) const;
virtual void getAABBox(NLMISC::CAABBox &bbox) const;
/// get an approximation of the number of triangles this instance will render for a fixed distance.
virtual float getNumTriangles (float distance);
@ -98,7 +98,7 @@ public:
NLMISC_DECLARE_CLASS(CSkeletonShape);
/// flush textures used by this shape.
virtual void flushTextures (IDriver &/* driver */, uint /* selectedTexture */) {}
virtual void flushTextures (IDriver &/* driver */, uint /* selectedTexture */) {}
// @}

View file

@ -0,0 +1,134 @@
/**
* \file stereo_debugger.h
* \brief CStereoDebugger
* \date 2013-07-03 20:17GMT
* \author Jan Boon (Kaetemi)
* CStereoDebugger
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#if !FINAL_VERSION
#ifndef NL3D_STEREO_DEBUGGER_H
#define NL3D_STEREO_DEBUGGER_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_display.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
#define NL_STEREO_MAX_USER_CAMERAS 8
namespace NL3D {
class ITexture;
class CTextureUser;
class CPixelProgram;
/**
* \brief CStereoDebugger
* \date 2013-07-03 20:17GMT
* \author Jan Boon (Kaetemi)
* CStereoDebugger
*/
class CStereoDebugger : public IStereoDisplay
{
public:
CStereoDebugger();
virtual ~CStereoDebugger();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
void releaseTextures();
void initTextures();
void setTextures();
void verifyTextures();
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
private:
UDriver *m_Driver;
int m_Stage;
int m_SubStage;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
NLMISC::CSmartPtr<NL3D::ITexture> m_LeftTex;
NL3D::CTextureUser *m_LeftTexU;
NLMISC::CSmartPtr<NL3D::ITexture> m_RightTex;
NL3D::CTextureUser *m_RightTexU;
NL3D::UMaterial m_Mat;
NLMISC::CQuadUV m_QuadUV;
CPixelProgram *m_PixelProgram;
}; /* class CStereoDebugger */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */
#endif /* #if !FINAL_VERSION */
/* end of file */

View file

@ -0,0 +1,143 @@
/**
* \file stereo_display.h
* \brief IStereoDisplay
* \date 2013-06-27 16:29GMT
* \author Jan Boon (Kaetemi)
* IStereoDisplay
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_DISPLAY_H
#define NL3D_STEREO_DISPLAY_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
// Project includes
namespace NL3D {
class UCamera;
class CViewport;
class CFrustum;
class IStereoDisplay;
class UTexture;
class UDriver;
class IStereoDeviceFactory : public NLMISC::CRefCount
{
public:
IStereoDeviceFactory() { }
virtual ~IStereoDeviceFactory() { }
virtual IStereoDisplay *createDevice() const = 0;
};
struct CStereoDeviceInfo
{
public:
enum TStereoDeviceClass
{
StereoDisplay,
StereoHMD,
StereoNGHMD,
};
enum TStereoDeviceLibrary
{
NeL3D,
OVR,
LibVR,
OpenHMD,
};
NLMISC::CSmartPtr<IStereoDeviceFactory> Factory;
TStereoDeviceLibrary Library;
TStereoDeviceClass Class;
std::string Manufacturer;
std::string ProductName;
std::string Serial; // A unique device identifier
bool AllowAuto; // Allow this device to be automatically selected when no device is configured
};
/**
* \brief IStereoDisplay
* \date 2013-06-27 16:29GMT
* \author Jan Boon (Kaetemi)
* IStereoDisplay
*/
class IStereoDisplay
{
public:
IStereoDisplay();
virtual ~IStereoDisplay();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver) = 0;
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height) = 0;
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Is there a next pass
virtual bool nextPass() = 0;
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const = 0;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0;
/// At the start of a new render target
virtual bool wantClear() = 0;
/// The 3D scene
virtual bool wantScene() = 0;
/// Interface within the 3D scene
virtual bool wantInterface3D() = 0;
/// 2D Interface
virtual bool wantInterface2D() = 0;
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget() = 0;
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget() = 0;
static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
static void releaseUnusedLibraries();
static void releaseAllLibraries();
}; /* class IStereoDisplay */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_DISPLAY_H */
/* end of file */

View file

@ -0,0 +1,73 @@
/**
* \file stereo_hmd.h
* \brief IStereoHMD
* \date 2013-06-27 16:30GMT
* \author Jan Boon (Kaetemi)
* IStereoHMD
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_HMD_H
#define NL3D_STEREO_HMD_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
#include <nel/3d/stereo_display.h>
namespace NL3D {
/**
* \brief IStereoHMD
* \date 2013-06-27 16:30GMT
* \author Jan Boon (Kaetemi)
* IStereoHMD
*/
class IStereoHMD : public IStereoDisplay
{
public:
IStereoHMD();
virtual ~IStereoHMD();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const = 0;
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v) = 0;
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const = 0;
/// Set the scale of the game in units per meter
virtual void setScale(float s) = 0;
}; /* class IStereoHMD */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_HMD_H */
/* end of file */

View file

@ -0,0 +1,160 @@
/**
* \file stereo_libvr.h
* \brief CStereoLibVR
* \date 2013-08-19 19:17MT
* \author Thibaut Girka (ThibG)
* CStereoLibVR
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_LIBVR_H
#define NL3D_STEREO_LIBVR_H
#ifdef HAVE_LIBVR
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_hmd.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
namespace NL3D {
class ITexture;
class CTextureUser;
class CStereoLibVRDevicePtr;
class CStereoLibVRDeviceHandle;
class CPixelProgram;
#define NL_STEREO_MAX_USER_CAMERAS 8
/**
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
class CStereoLibVR : public IStereoHMD
{
public:
CStereoLibVR(const CStereoLibVRDeviceHandle *handle);
virtual ~CStereoLibVR();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const;
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v);
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const;
/// Set the scale of the game in units per meter
virtual void setScale(float s);
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static bool isLibraryInUse();
static void releaseLibrary();
/// Calculates internal camera information based on the reference camera
void initCamera(uint cid, const NL3D::UCamera *camera);
/// Checks if the device used by this class was actually created
bool isDeviceCreated();
private:
CStereoLibVRDevicePtr *m_DevicePtr;
int m_Stage;
int m_SubStage;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache;
UDriver *m_Driver;
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
NL3D::CTextureUser *m_BarrelTexU;
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
CPixelProgram *m_PixelProgram;
NLMISC::CVector m_EyePosition;
float m_Scale;
}; /* class CStereoLibVR */
} /* namespace NL3D */
#endif /* HAVE_LIBVR */
#endif /* #ifndef NL3D_STEREO_LIBVR_H */
/* end of file */

View file

@ -0,0 +1,62 @@
/**
* \file stereo_ng_hmd.h
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
/*
* Copyright (C) 2014 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_NG_HMD_H
#define NL3D_STEREO_NG_HMD_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
#include <nel/3d/stereo_hmd.h>
namespace NL3D {
/**
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
class IStereoNGHMD : public IStereoHMD
{
public:
IStereoNGHMD();
virtual ~IStereoNGHMD();
/// Kill the player
virtual void killUser() const = 0;
}; /* class IStereoNGHMD */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_NG_HMD_H */
/* end of file */

View file

@ -0,0 +1,176 @@
/**
* \file stereo_ovr.h
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*
* Linking this library statically or dynamically with other modules
* is making a combined work based on this library. Thus, the terms
* and conditions of the GNU General Public License cover the whole
* combination.
*
* As a special exception, the copyright holders of this library give
* you permission to link this library with the Oculus SDK to produce
* an executable, regardless of the license terms of the Oculus SDK,
* and distribute linked combinations including the two, provided that
* you also meet the terms and conditions of the license of the Oculus
* SDK. You must obey the GNU General Public License in all respects
* for all of the code used other than the Oculus SDK. If you modify
* this file, you may extend this exception to your version of the
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifndef NL3D_STEREO_OVR_H
#define NL3D_STEREO_OVR_H
#ifdef HAVE_LIBOVR
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_hmd.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
namespace NL3D {
class ITexture;
class CTextureUser;
class CStereoOVRDevicePtr;
class CStereoOVRDeviceHandle;
class CPixelProgramOVR;
#define NL_STEREO_MAX_USER_CAMERAS 8
/**
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
class CStereoOVR : public IStereoHMD
{
public:
CStereoOVR(const CStereoOVRDeviceHandle *handle);
virtual ~CStereoOVR();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const;
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v);
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const;
/// Set the scale of the game in units per meter
virtual void setScale(float s);
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static bool isLibraryInUse();
static void releaseLibrary();
/// Calculates internal camera information based on the reference camera
void initCamera(uint cid, const NL3D::UCamera *camera);
/// Checks if the device used by this class was actually created
bool isDeviceCreated();
private:
CStereoOVRDevicePtr *m_DevicePtr;
int m_Stage;
int m_SubStage;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache;
UDriver *m_Driver;
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
NL3D::CTextureUser *m_BarrelTexU;
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
NLMISC::CRefPtr<CPixelProgramOVR> m_PixelProgram;
NLMISC::CVector m_EyePosition;
float m_Scale;
}; /* class CStereoOVR */
} /* namespace NL3D */
#endif /* HAVE_LIBOVR */
#endif /* #ifndef NL3D_STEREO_OVR_H */
/* end of file */

View file

@ -90,7 +90,7 @@ const NLMISC::CClassId TransformId=NLMISC::CClassId(0x174750cb, 0xf952024);
class CTransform : public ITransformable
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
/// get the scene which has created us
@ -113,7 +113,7 @@ public:
/**
* Extra init for a model. this method is called by the framework at the very end of CScene::createModel()
* Warning! if the model is a CTransformShape, then when initModel() is called, Shape and other related member/setup
* of IShape::createInstance() are not yet done (because createModel() is called at the begining in createInstance()).
* of IShape::createInstance() are not yet done (because createModel() is called at the beginning in createInstance()).
*
* Because initModel() is called at the very end, deriver could implement anything like creating other models,
* but not deleting this model...

View file

@ -55,7 +55,7 @@ const NLMISC::CClassId TransformShapeId=NLMISC::CClassId(0x1e6115e6, 0x63502517
class CTransformShape : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -168,6 +168,7 @@ public:
*/
// @{
virtual void disableHardwareVertexProgram()=0;
virtual void disableHardwarePixelProgram()=0;
virtual void disableHardwareVertexArrayAGP()=0;
virtual void disableHardwareTextureShader()=0;
// @}
@ -672,13 +673,6 @@ public:
*/
virtual void forceTextureResize(uint divisor)=0;
/** Sets enforcement of native fragment programs. This is by default enabled.
*
* \param nativeOnly If set to false, fragment programs don't need to be native to stay loaded,
* otherwise (aka if true) they will be purged.
*/
virtual void forceNativeFragmentPrograms(bool nativeOnly) = 0;
/** Setup monitor color properties.
*
* Return false if setup failed.

View file

@ -48,7 +48,7 @@ const NLMISC::CClassId VegetableBlendLayerModelId=NLMISC::CClassId(0x77375163,
class CVegetableBlendLayerModel : public CTransform
{
public:
/// Call at the begining of the program, to register the model
/// Call at the beginning of the program, to register the model
static void registerBasic();
public:

View file

@ -48,6 +48,7 @@ class CVegetableLightEx;
// default distance is 60 meters.
#define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f
class CVertexProgramVeget;
// ***************************************************************************
/**
@ -306,7 +307,8 @@ private:
// The same, but no VBHard.
CVegetableVBAllocator _VBSoftAllocator[CVegetableVBAllocator::VBTypeCount];
// Vertex Program. One VertexProgram for each rdrPass (with / without fog)
CVertexProgram *_VertexProgram[NL3D_VEGETABLE_NRDRPASS][2];
CSmartPtr<CVertexProgramVeget> _VertexProgram[NL3D_VEGETABLE_NRDRPASS][2];
CRefPtr<CVertexProgramVeget> _ActiveVertexProgram;
// Material. Useful for texture and alphaTest
@ -342,7 +344,7 @@ private:
/// setup the vertexProgram constants.
void setupVertexProgramConstants(IDriver *driver);
void setupVertexProgramConstants(IDriver *driver, bool fogEnabled);
/** swap the RdrPass type (hard or soft) of the rdrPass of an instance group.

View file

@ -19,90 +19,24 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "nel/3d/program.h"
#include <list>
namespace NL3D {
// List typedef.
class IDriver;
class IVertexProgramDrvInfos;
typedef std::list<IVertexProgramDrvInfos*> TVtxPrgDrvInfoPtrList;
typedef TVtxPrgDrvInfoPtrList::iterator ItVtxPrgDrvInfoPtrList;
// Class for interaction of vertex program with Driver.
// IVertexProgramDrvInfos represent the real data of the vertex program, stored into the driver (eg: just a GLint for opengl).
class IVertexProgramDrvInfos : public NLMISC::CRefCount
{
private:
IDriver *_Driver;
ItVtxPrgDrvInfoPtrList _DriverIterator;
public:
IVertexProgramDrvInfos (IDriver *drv, ItVtxPrgDrvInfoPtrList it);
// The virtual dtor is important.
virtual ~IVertexProgramDrvInfos(void);
};
/**
* This class is a vertex program.
*
* D3D / OPENGL compatibility notes:
* ---------------------------------
*
* To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs
*
* - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc..
* - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc..
* - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc..
* - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc..
* - Use a semicolon to delineate instructions.
* - Use ARL instruction to load the adress register and not MOV.
* - Don't use the NOP instruction.
* - Don't use macros.
*
* -> Thoses programs work without any change under OpenGL.
* -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this:
* - "v[0]" must be changed in "v0" etc..
* - "o[HPOS]" must be changed in oPos etc..
* - Semicolon must be changed in line return character.
* - ARL instruction must be changed in MOV.
*
* Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)).
* LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..)
*
* Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions
* as LIT, EXPP ..
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CVertexProgram : public NLMISC::CRefCount
class CVertexProgram : public IProgram
{
public:
/// Constructor
CVertexProgram (const char* program);
CVertexProgram();
CVertexProgram(const char *nelvp);
/// Destructor
virtual ~CVertexProgram ();
/// Get the program
const std::string& getProgram () const { return _Program; };
private:
/// The progam
std::string _Program;
public:
/// The driver information. For the driver implementation only.
NLMISC::CRefPtr<IVertexProgramDrvInfos> _DrvInfo;
};
} // NL3D

View file

@ -21,6 +21,40 @@
#include <vector>
/**
* This class is a vertex program.
*
* D3D / OPENGL compatibility notes:
* ---------------------------------
*
* To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs
*
* - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc..
* - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc..
* - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc..
* - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc..
* - Use a semicolon to delineate instructions.
* - Use ARL instruction to load the adress register and not MOV.
* - Don't use the NOP instruction.
* - Don't use macros.
*
* -> Thoses programs work without any change under OpenGL.
* -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this:
* - "v[0]" must be changed in "v0" etc..
* - "o[HPOS]" must be changed in oPos etc..
* - Semicolon must be changed in line return character.
* - ARL instruction must be changed in MOV.
*
* Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)).
* LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..)
*
* Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions
* as LIT, EXPP ..
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
/// Swizzle of an operand in a vertex program
struct CVPSwizzle
@ -188,7 +222,7 @@ public:
* \warning: Only syntax is checked. It doesn't check that a register has been initialised before use.
* \param src The input text of a vertex program, in OpenGL format.
* \param result The result program.
* \param errorOuput If parsing failed, contains the reason
* \param errorOutput If parsing failed, contains the reason
* \result true if the parsing succeeded
*/
bool parse(const char *src, TProgram &result, std::string &errorOutput);

View file

@ -61,7 +61,7 @@ public:
// Get envmap 2D texture (after projection of cube map)
ITexture *getEnvMap2D() const { return _Env2D; }
// tmp for debug : render test mesh with current model / view matrixs
void renderTestMesh(IDriver &driver);
// void renderTestMesh(IDriver &driver);
// set constant alpha of envmap
void setAlpha(uint8 alpha) { _Alpha = alpha; }
uint8 getAlpha() const { return _Alpha; }

View file

@ -49,6 +49,29 @@ const NLMISC::CClassId WaveMakerModelClassId = NLMISC::CClassId(0x16da3356, 0x7
const uint WATER_VERTEX_HARD_SIZE = sizeof(float[3]);
const uint WATER_VERTEX_SOFT_SIZE = sizeof(float[5]);
// VP Water No Wave
class CVertexProgramWaterVPNoWave : public CVertexProgram
{
public:
struct CIdx
{
uint BumpMap0Scale;
uint BumpMap0Offset;
uint BumpMap1Scale;
uint BumpMap1Offset;
uint ObserverHeight;
uint ScaleReflectedRay;
uint DiffuseMapVector0;
uint DiffuseMapVector1;
};
CVertexProgramWaterVPNoWave(bool diffuse);
virtual ~CVertexProgramWaterVPNoWave() { }
virtual void buildInfo();
inline const CIdx &idx() const { return m_Idx; }
private:
CIdx m_Idx;
bool m_Diffuse;
};
/**
* A water shape.
@ -247,17 +270,17 @@ private:
static bool _GridSizeTouched;
//
static std::auto_ptr<CVertexProgram> _VertexProgramBump1;
static std::auto_ptr<CVertexProgram> _VertexProgramBump2;
/*static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2;
//
static std::auto_ptr<CVertexProgram> _VertexProgramBump1Diffuse;
static std::auto_ptr<CVertexProgram> _VertexProgramBump2Diffuse;
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1Diffuse;
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2Diffuse;
//
static std::auto_ptr<CVertexProgram> _VertexProgramNoBump;
static std::auto_ptr<CVertexProgram> _VertexProgramNoBumpDiffuse;
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBump;
static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;*/
//
static std::auto_ptr<CVertexProgram> _VertexProgramNoWave;
static std::auto_ptr<CVertexProgram> _VertexProgramNoWaveDiffuse;
static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWave;
static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWaveDiffuse;
};

View file

@ -466,6 +466,7 @@ private:
uint _NumberOfPatchComputed;
uint _ProcessCount;
uint64 _CPUMask;
NLMISC::CMutex _ProcessExitedMutex;
volatile uint _ProcessExited;
// *** Bitmap sharing

View file

@ -4,6 +4,10 @@ IF(WITH_3D)
SUBDIRS(3d)
ENDIF(WITH_3D)
IF(WITH_GUI)
ADD_SUBDIRECTORY(gui)
ENDIF(WITH_GUI)
IF(WITH_GEORGES)
SUBDIRS(georges)
ENDIF(WITH_GEORGES)

View file

@ -44,7 +44,7 @@ public:
UFormElm& getRootNode ();
const UFormElm& getRootNode () const;
const std::string &getComment () const;
void write (class NLMISC::IStream &stream, bool georges4CVS);
void write (class NLMISC::IStream &stream);
void getDependencies (std::set<std::string> &dependencies) const;
uint getNumParent () const;
UForm *getParentForm (uint parent) const;
@ -73,7 +73,7 @@ public:
// ** IO functions
// Set the filename before saving the form
void write (xmlDocPtr doc, const char *filename, bool georges4CVS);
void write (xmlDocPtr doc, const char *filename);
// ** Parent access

View file

@ -161,7 +161,7 @@ public:
};
// ** IO functions
void write (xmlDocPtr root, const char *filename, bool georges4CVS);
void write (xmlDocPtr root, const char *filename);
// Count parent DFN
uint countParentDfn (uint32 round=0) const;

View file

@ -63,7 +63,7 @@ private:
TTypeMap _MapType;
// Map of filename / CRefPtr<CFormDfnCFormDfn>
TFormDfnMap _MapFormDfn;
TFormDfnMap _MapFormDfn;
// Map of form / CRefPtr<CForm>
TFormMap _MapForm;

View file

@ -54,9 +54,6 @@ public:
/// State of the form
TState State;
/// CVS Revision string
std::string Revision;
/// Comments of the form
std::string Comments;
@ -65,7 +62,7 @@ public:
/// ** IO functions
void read (xmlNodePtr root);
void write (xmlNodePtr node, bool georges4CVS) const;
void write (xmlNodePtr node) const;
// Get state string
static const char *getStateString (TState state);

View file

@ -109,7 +109,7 @@ struct TLoadFormDicoEntry
}
};
*/
const uint32 PACKED_SHEET_HEADER = 'PKSH';
const uint32 PACKED_SHEET_HEADER = NELID("PKSH");
const uint32 PACKED_SHEET_VERSION = 5;
// This Version may be used if you want to use the serialVersion() system in loadForm()
const uint32 PACKED_SHEET_VERSION_COMPATIBLE = 0;

View file

@ -55,7 +55,7 @@ public:
static bool uiCompatible (TType type, TUI ui);
// ** IO functions
void write (xmlDocPtr doc, bool georges4CVS) const;
void write (xmlDocPtr doc) const;
// Header
CFileHeader Header;

View file

@ -53,9 +53,8 @@ public:
/** Write the form in a stream.
*
* \param stream is the stream used to write the form
* \param georges4CVS should be true if you use Georges with CVS false else
*/
virtual void write (NLMISC::IStream &stream, bool georges4CVS) = 0;
virtual void write (NLMISC::IStream &stream) = 0;
/**
* Access form parents

View file

@ -0,0 +1,3 @@
FILE(GLOB HEADERS *.h)
INSTALL(FILES ${HEADERS} DESTINATION include/nel/gui COMPONENT headers)

View file

@ -0,0 +1,156 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ACTION_HANDLER_H
#define NL_ACTION_HANDLER_H
#include "nel/misc/types_nl.h"
#include <libxml/parser.h>
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/xml_auto_ptr.h"
#include <map>
namespace NLGUI
{
class CCtrlBase;
/**
* interface for action handlers
* \author Nicolas Brigand
* \author Nevrax France
* \date 2002
*/
class IActionHandler
{
public:
// Execute the answer to the action
// Params has the following form : paramName=theParam|paramName2=theParam2|...
virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { }
virtual ~IActionHandler() {}
static std::string getParam (const std::string &Params, const std::string &ParamName);
static void getAllParams (const std::string &Params, std::vector< std::pair<std::string,std::string> > &AllParams);
};
/**
interface for action handlers factory
no release in this factory : a handler must be destroyed by the control that created it
*/
class CAHManager
{
public:
typedef std::map< std::string, IActionHandler* > TFactoryMap;
typedef std::map< IActionHandler*, std::string > TNameMap;
static CAHManager* getInstance()
{
if (_GlobalInstance == NULL)
_GlobalInstance = new CAHManager;
return _GlobalInstance;
}
/// return pointer to action handler or null if it doesn't exist
IActionHandler *getActionHandler(const std::string &name) const
{
if( name.empty() )
return NULL;
TFactoryMap::const_iterator it = FactoryMap.find(name);
if( it == FactoryMap.end() )
{
nlwarning( "Couldn't find action handler %s", name.c_str() );
return NULL;
}
else
return it->second;
}
/// Return the name of the action handler given its pointer
const std::string &getActionHandlerName(IActionHandler *pAH) const
{
TNameMap::const_iterator it = NameMap.find(pAH);
return it != NameMap.end() ? it->second : EmptyName;
}
/// map of action handler factories
TFactoryMap FactoryMap;
TNameMap NameMap;
std::string EmptyName;
/// return the Action Handler 'name'. if name is of form 'ah:params', then params are filled (NB: else not changed)
IActionHandler *getAH(const std::string &name, std::string &params);
IActionHandler *getAH(const std::string &name, class CStringShared &params);
/** common method to parse Action Handler from a xml node
* \param ahId eg: "onclick_l"
* \param paramId eg: "params_l".
* \param params returned parameters.
* NB: if paramId is NULL, empty or does not exist in the xmlNode, then the optional param in ahId (eg: "show:phrase_book")
* is taken
* NB: if none of the optional param in ahId, or the specified param are filled/found, then params is not changed
*/
void parseAH(xmlNodePtr cur, const char *ahId, const char *paramId, IActionHandler *&ahRet, std::string &params);
void parseAH(xmlNodePtr cur, const char *ahId, const char *paramId, IActionHandler *&ahRet, class CStringShared &params);
/// Get the AH name from ptr
const std::string &getAHName(IActionHandler *pAH){ return getActionHandlerName(pAH); }
void runActionHandler(const std::string &AHName, CCtrlBase *pCaller, const std::string &Params=std::string("") );
void runActionHandler(IActionHandler *ah, CCtrlBase *pCaller, const std::string &Params=std::string("") );
// Submit a generic event
void submitEvent( const std::string &evt );
static void setEditorMode( bool b ){ editorMode = b; }
private:
CAHManager(){}
static CAHManager *_GlobalInstance;
static bool editorMode;
};
/// Ah name must all be lower case
#define REGISTER_ACTION_HANDLER(handler ,name) \
class handler##Factory : public handler \
{ \
public: \
handler##Factory () \
{ \
nlassert(name!=NULL); \
const char *c= name; \
while(*c!='\0') \
{ \
nlassert(islower(*c) || !isalpha(*c)); \
c++; \
} \
CAHManager *pAHFM = CAHManager::getInstance(); \
pAHFM->FactoryMap.insert(CAHManager::TFactoryMap::value_type(name,this)); \
pAHFM->NameMap.insert(CAHManager::TNameMap::value_type(this,name)); \
}; \
}; \
handler##Factory handler##FactoryInstance ; \
\
}
#endif //NL_ACTION_HANDLER_H

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_BASE_H
#define RZ_CTRL_BASE_H
#include "nel/misc/types_nl.h"
#include "nel/gui/view_base.h"
#include "nel/gui/event_descriptor.h"
namespace NLGUI
{
class CCtrlBase : public CViewBase
{
public:
// Tooltip mode
enum TToolTipParentType
{
TTMouse= 0, // The tooltip is displayed relatively to the mouse when it appears
TTCtrl= 1, // The tooltip is displayed relatively to the ctrl it comes from when it apeears
TTWindow= 2, // The tooltip is displayed relatively to the window where the control lies.
TTSpecialWindow= 3, // The tooltip is displayed relatively to a special user window
NumToolTipParentRef
};
public:
/// Constructor
CCtrlBase(const TCtorParam &param) : CViewBase(param)
{
_ToolTipInstant= true;
_ToolTipParent= TTCtrl;
// see interface.txt for meaning of auto
_ToolTipParentPosRef= Hotspot_TTAuto;
_ToolTipPosRef= Hotspot_TTAuto;
resizer = false;
}
/// Destructor
virtual ~CCtrlBase();
static std::string tooltipParentToString( TToolTipParentType type );
static TToolTipParentType stringToToolTipParent( const std::string &str );
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// special parse
virtual bool parse(xmlNodePtr cur, CInterfaceGroup *parentGroup);
bool handleEvent (const NLGUI::CEventDescriptor &event);
virtual CCtrlBase *getSubCtrl (sint32 /* x */, sint32 /* y */) { return this; }
/// Debug
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
/// Get the ContextHelp for this control. Default is to return _ContextHelp
virtual void getContextHelp(ucstring &help) const {help= _ContextHelp;}
/// Get the ContextHelp for this control, with tooltip specific code. Default behaviour is identical to getContextHelp.
virtual void getContextHelpToolTip(ucstring &help) const { getContextHelp(help); }
// Get the name of the context help window. Default to "context_help"
virtual std::string getContextHelpWindowName() const;
/// Get the ContextHelp ActionHandler. If "", noop
const std::string &getContextHelpActionHandler() const {return _OnContextHelp;}
/// Get the ContextHelp ActionHandler Params
const std::string &getContextHelpAHParams() const {return _OnContextHelpParams;}
/// true if both are empty
bool emptyContextHelp() const;
// Should return true if the context help should be displayed instantly
bool wantInstantContextHelp() const { return _ToolTipInstant; }
/// Set true if ToolTip should be displayed instantly
void setInstantContextHelp(bool instant) { _ToolTipInstant = instant;}
/** If ctrl has a non rectangle shape, perform further test to know
* if control should be taken in account for context help
*/
virtual bool preciseHitTest(sint32 /* x */, sint32 /* y */) const { return true; }
/// return the type of anchor for the tooltip of this control
TToolTipParentType getToolTipParent() const { return _ToolTipParent;}
const std::string &getToolTipSpecialParent() const {return _ToolTipSpecialParent.toString();}
/// Set the type of anchor for the tooltip of this control
void setToolTipParent(TToolTipParentType type) { _ToolTipParent = type; }
void setToolTipSpecialParent(const std::string &parent) { _ToolTipSpecialParent = parent; }
/// Get the ToolTip pos references (parent relevant only if getToolTipParent()!=TTMouse)
THotSpot getToolTipParentPosRef() const { return _ToolTipParentPosRef;}
THotSpot getToolTipPosRef() const { return _ToolTipPosRef;}
THotSpot getToolTipParentPosRefAlt() const { return _ToolTipParentPosRefAlt;}
THotSpot getToolTipPosRefAlt() const { return _ToolTipPosRefAlt;}
/// Set the ToolTip pos references (parent relevant only if getToolTipParent()!=TTMouse)
void setToolTipParentPosRef(THotSpot pos) { _ToolTipParentPosRef = pos;}
void setToolTipPosRef(THotSpot pos) { _ToolTipPosRef = pos;}
/// replace the default contextHelp
ucstring getDefaultContextHelp() const {return _ContextHelp;}
void setDefaultContextHelp(const ucstring &help) {_ContextHelp= help;}
void setOnContextHelp(const std::string &help) {_OnContextHelp= help;}
void setOnContextHelpAHParams(const std::string &p) {_OnContextHelpParams= p;}
// called when this element or a son has been captured
virtual void elementCaptured(CCtrlBase * /* capturedElement */) {}
virtual bool isCtrl() const { return true; }
// Made for CtrlResizer to take the precedence over son controls.
virtual uint getDeltaDepth() const { return 0; }
// true if this ctrl is capturable (true by default, false for tooltip)
virtual bool isCapturable() const {return true;}
bool isResizer() const{ return resizer; }
// from CInterfaceElement
virtual void visit(CInterfaceElementVisitor *visitor);
/** test if virtual desktop change is possible while this element is captured by the mouse
* Useful for resizers
*/
virtual bool canChangeVirtualDesktop() const { return true; }
// called when keyboard capture has been lost
virtual void onKeyboardCaptureLost() {}
REFLECT_EXPORT_START(CCtrlBase, CViewBase)
REFLECT_UCSTRING("tooltip", getDefaultContextHelp, setDefaultContextHelp);
REFLECT_EXPORT_END
// special for mouse over : return true and fill the name of the cursor to display
virtual bool getMouseOverShape(std::string &/* texName */, uint8 &/* rot */, NLMISC::CRGBA &/* col */) { return false; }
virtual void serial(NLMISC::IStream &f);
uint32 getDepth( CInterfaceGroup *group );
protected:
// This is the ContextHelp filled by default in parse()
ucstring _ContextHelp;
CStringShared _OnContextHelp;
CStringShared _OnContextHelpParams;
CStringShared _ToolTipSpecialParent;
TToolTipParentType _ToolTipParent;
bool _ToolTipInstant : 1;
THotSpot _ToolTipParentPosRef : 6;
THotSpot _ToolTipPosRef : 6;
THotSpot _ToolTipParentPosRefAlt : 6;
THotSpot _ToolTipPosRefAlt : 6;
protected:
void convertTooltipHotSpot(const char *prop, THotSpot &parentHS, THotSpot &childHS);
static std::string TooltipHotSpotToString( THotSpot parent, THotSpot child );
void mapAHString( const std::string &key, const std::string &value );
std::string getAHString( const std::string &key ) const;
static std::map< std::string, std::map< std::string, std::string > > AHCache;
bool resizer;
};
}
#endif // RZ_VIEW_BASE_H
/* End of ctrl_base.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CTRL_BASE_BUTTON_H
#define NL_CTRL_BASE_BUTTON_H
#include "nel/gui/ctrl_base.h"
#include "nel/gui/action_handler.h"
namespace NLGUI
{
// ***************************************************************************
/**
* Base Class For Buttons.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2003
*/
class CCtrlBaseButton : public CCtrlBase
{
public:
enum EType { PushButton = 0, ToggleButton, RadioButton, ButtonTypeCount };
/// Constructor
CCtrlBaseButton(const TCtorParam &param);
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual bool handleEvent (const NLGUI::CEventDescriptor& event);
/// \name Misc
// @{
void setType (EType t) { _Type = t; }
EType getType() { return _Type; }
std::string getTypeString() const;
void setTypeFromString( const std::string &type );
void setClickWhenPushed(bool click) { _ClickWhenPushed = click; }
bool getClickWhenPushed() const { return _ClickWhenPushed; }
void setPushed (bool state);
bool getPushed () const { return _Pushed; }
void setFrozen (bool state);
bool getFrozen () const { return _Frozen; }
// Set half tone mode for the display of frozen buttons. Default is true.
void setFrozenHalfTone(bool enabled);
bool getFrozenHalfTone() const { return _FrozenHalfTone; }
// if the radio is a radio button, then all radio button are unselected
void unselect();
// @}
/// \name Colors
// @{
void setColor(NLMISC::CRGBA col) { _ColorNormal = col; }
void setColorPushed(NLMISC::CRGBA col) { _ColorPushed = col; }
void setColorOver(NLMISC::CRGBA col) { _ColorOver = col; }
NLMISC::CRGBA getColor() const { return _ColorNormal; }
NLMISC::CRGBA getColorPushed() const { return _ColorPushed; }
NLMISC::CRGBA getColorOver() const { return _ColorOver; }
// Override because mustupdate 3 states
void setModulateGlobalColorAll(bool state);
void setModulateGlobalColorNormal(bool state) {_ModulateGlobalColorNormal= state;}
void setModulateGlobalColorPushed(bool state) {_ModulateGlobalColorPushed= state;}
void setModulateGlobalColorOver(bool state) {_ModulateGlobalColorOver= state;}
virtual sint32 getAlpha() const { return _ColorNormal.A; }
virtual void setAlpha (sint32 a) { _ColorOver.A = _ColorNormal.A = _ColorPushed.A = (uint8)a; }
std::string getColorAsString() const
{ return NLMISC::toString(_ColorNormal.R) + " " + NLMISC::toString(_ColorNormal.G) + " " +
NLMISC::toString(_ColorNormal.B) + " " + NLMISC::toString(_ColorNormal.A); }
std::string getColorOverAsString() const
{ return NLMISC::toString(_ColorOver.R) + " " + NLMISC::toString(_ColorOver.G) + " " +
NLMISC::toString(_ColorOver.B) + " " + NLMISC::toString(_ColorOver.A); }
std::string getColorPushedAsString() const
{ return NLMISC::toString(_ColorPushed.R) + " " + NLMISC::toString(_ColorPushed.G) + " " +
NLMISC::toString(_ColorPushed.B) + " " + NLMISC::toString(_ColorPushed.A); }
void setColorAsString(const std::string &col) { _ColorNormal = convertColor (col.c_str()); }
void setColorOverAsString(const std::string &col) { _ColorOver = convertColor (col.c_str()); }
void setColorPushedAsString(const std::string &col) { _ColorPushed = convertColor (col.c_str()); }
// @}
///\name radio button specific
//@{
/** Initialize radio button reference
* Advanced:
* NB: must call initRBRef() for radio button if button is created without parse().
* NB: setParent() must be called before (else assert)
*/
void initRBRef();
//@}
void initRBRefFromRadioButton(CCtrlBaseButton * pBut);
/// \name Handlers
// @{
// Event part
void setActionOnLeftClick (const std::string &actionHandlerName) { _AHOnLeftClickString = actionHandlerName; _AHOnLeftClick = CAHManager::getInstance()->getAH(actionHandlerName, _AHLeftClickParams); }
void setActionOnLeftClickParams(const std::string &params) { _AHOnLeftClickStringParams = params; }
void setActionOnRightClick (const std::string &actionHandlerName) { _AHOnRightClick = CAHManager::getInstance()->getAH(actionHandlerName, _AHRightClickParams); }
void setActionOnClockTick (const std::string &ahName) { _AHOnClockTick = CAHManager::getInstance()->getAH(ahName, _AHClockTickParams); }
void setParamsOnLeftClick (const std::string &paramsHandlerName) { _AHLeftClickParams = paramsHandlerName; }
void setParamsOnRightClick (const std::string &paramsHandlerName) { _AHRightClickParams = paramsHandlerName; }
void setParamsOnClockTick (const std::string &ahParamsName) { _AHClockTickParams = ahParamsName; }
// get Event part
std::string _getActionOnOver() const{ return CAHManager::getInstance()->getAHName( _AHOnOver ); }
std::string _getActionOnLeftClick() const { return CAHManager::getInstance()->getAHName( _AHOnLeftClick ); }
std::string _getActionOnLeftLongClick() const { return CAHManager::getInstance()->getAHName( _AHOnLeftLongClick ); }
std::string _getActionOnDblLeftClick() const { return CAHManager::getInstance()->getAHName( _AHOnLeftDblClick ); }
std::string _getActionOnRightClick() const { return CAHManager::getInstance()->getAHName( _AHOnRightClick ); }
std::string _getActionOnClockTick() const { return CAHManager::getInstance()->getAHName( _AHOnClockTick ); }
IActionHandler *getActionOnLeftClick () const { return _AHOnLeftClick; }
IActionHandler *getActionOnRightClick () const { return _AHOnRightClick; }
IActionHandler *getActionOnClockTick () const { return _AHOnClockTick; }
std::string _getParamsOnOver() const{ return _AHOverParams.toString(); }
std::string _getParamsOnLeftClick () const { return _AHLeftClickParams.toString(); }
const std::string &getParamsOnLeftClick () const { return _AHLeftClickParams; }
const std::string &getParamsOnRightClick () const { return _AHRightClickParams; }
const std::string &getParamsOnClockTick () const { return _AHClockTickParams; }
// run action on left click
void runLeftClickAction();
// Context menu accessor/ One for each button
void setListMenuLeft (const std::string &cm) { _ListMenuLeft = cm; }
void setListMenuRight (const std::string &cm) { _ListMenuRight = cm; }
void setListMenuBoth (const std::string &cm) { _ListMenuLeft= _ListMenuRight= cm; }
std::string getListMenuLeft () { return _ListMenuLeft.toString(); }
std::string getListMenuRight () { return _ListMenuRight.toString(); }
// @}
int luaRunLeftClickAction(CLuaState &ls);
REFLECT_EXPORT_START(CCtrlBaseButton, CCtrlBase)
REFLECT_BOOL("pushed", getPushed, setPushed);
REFLECT_STRING("col_normal", getColorAsString, setColorAsString);
REFLECT_STRING("col_over", getColorOverAsString, setColorOverAsString);
REFLECT_STRING("col_pushed", getColorPushedAsString, setColorPushedAsString);
REFLECT_RGBA("col_normal_rgba", getColor, setColor);
REFLECT_RGBA("col_over_rgba", getColorOver, setColorOver);
REFLECT_RGBA("col_pushed_rgba", getColorPushed, setColorPushed);
REFLECT_BOOL("frozen", getFrozen, setFrozen);
REFLECT_BOOL("frozen_half_tone", getFrozenHalfTone, setFrozenHalfTone);
REFLECT_STRING("onclick_l", _getActionOnLeftClick, setActionOnLeftClick);
REFLECT_STRING("params_l", _getParamsOnLeftClick, setParamsOnLeftClick);
REFLECT_LUA_METHOD("runLeftClickAction", luaRunLeftClickAction);
REFLECT_EXPORT_END
protected:
EType _Type;
// State
bool _Pushed : 1;
bool _Over : 1;
bool _OverWhenPushed : 1;
bool _Frozen : 1;
bool _FrozenHalfTone : 1;
bool _ClickWhenPushed : 1;
bool _ModulateGlobalColorNormal : 1;
bool _ModulateGlobalColorPushed : 1;
bool _ModulateGlobalColorOver : 1;
bool _LeftLongClickHandled : 1; // Is it already handled ?
bool _LeftDblClickHandled : 1;
///\name radio button specific
//@{
CCtrlBaseButton *_RBRefBut; // The reference button. If NULL the control do not own the reference
// There is only one radio button per group that own the reference (the first one)
CCtrlBaseButton **_RBRef; // The pointer onto the reference button
//@}
// Colors
NLMISC::CRGBA _ColorNormal;
NLMISC::CRGBA _ColorPushed;
NLMISC::CRGBA _ColorOver;
///\name Long click specific
//@{
sint64 _LeftLongClickDate; // Time we left click down
//@}
// for double click : last date at which last left click occurred
static sint64 _LastLeftClickDate;
static NLMISC::CRefPtr<CCtrlBaseButton> _LastLeftClickButton;
///\name Action Handler
//@{
IActionHandler *_AHOnOver;
CStringShared _AHOverParams;
std::string _AHOnLeftClickString;
std::string _AHOnLeftClickStringParams;
IActionHandler *_AHOnLeftClick;
CStringShared _AHLeftClickParams;
IActionHandler *_AHOnLeftDblClick;
CStringShared _AHLeftDblClickParams;
IActionHandler *_AHOnRightClick;
CStringShared _AHRightClickParams;
IActionHandler *_AHOnClockTick;
CStringShared _AHClockTickParams;
IActionHandler *_AHOnLeftLongClick;
CStringShared _AHLeftLongClickParams;
//@}
CStringShared _ListMenuLeft;
CStringShared _ListMenuRight;
// get the colors modulated on request
NLMISC::CRGBA getCurrentColorNormal(NLMISC::CRGBA globalColor) const
{
NLMISC::CRGBA rgba = _ColorNormal;
if(_ModulateGlobalColorNormal)
rgba.modulateFromColor(rgba, globalColor);
return rgba;
}
NLMISC::CRGBA getCurrentColorPushed(NLMISC::CRGBA globalColor) const
{
NLMISC::CRGBA rgba = _ColorPushed;
if(_ModulateGlobalColorPushed)
rgba.modulateFromColor(rgba, globalColor);
return rgba;
}
NLMISC::CRGBA getCurrentColorOver(NLMISC::CRGBA globalColor) const
{
NLMISC::CRGBA rgba = _ColorOver;
if(_ModulateGlobalColorOver)
rgba.modulateFromColor(rgba, globalColor);
return rgba;
}
// call it at draw
void updateOver(bool &lastOver);
virtual void elementCaptured(CCtrlBase *capturedElement);
};
}
#endif // NL_CTRL_BASE_BUTTON_H
/* End of ctrl_base_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_BUTTON_H
#define RZ_CTRL_BUTTON_H
#include "nel/gui/ctrl_base_button.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
class CEventDescriptor;
/**
* <Class description>
* \author Nicolas Brigand
* \author Nevrax France
* \date 2002
*/
class CCtrlButton : public CCtrlBaseButton
{
public:
DECLARE_UI_CLASS( CCtrlButton )
/// Constructor
CCtrlButton(const TCtorParam &param) : CCtrlBaseButton(param)
{
_Scale = false;
_Align = 0;
}
void setAlignFromString( const std::string &s );
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
virtual bool getMouseOverShape(std::string &/* texName */, uint8 &/* rot */, NLMISC::CRGBA &/* col */);
// Display part
virtual void draw();
void setTexture (const std::string&name);
void setTexturePushed (const std::string&name);
void setTextureOver (const std::string&name);
void fitTexture();
std::string getTexture () const;
std::string getTexturePushed () const;
std::string getTextureOver() const;
bool isTextureValid() const { return _TextureIdNormal != -1; }
// test if the texture must scale
bool getScale() const { return _Scale; }
void setScale(bool scale) { _Scale = scale; }
/// \from CInterfaceElement
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
REFLECT_EXPORT_START(CCtrlButton, CCtrlBaseButton)
REFLECT_STRING("texture", getTexture, setTexture);
REFLECT_STRING("texture_pushed", getTexturePushed, setTexturePushed);
REFLECT_STRING("texture_over", getTextureOver, setTextureOver);
REFLECT_BOOL("scale", getScale, setScale);
REFLECT_EXPORT_END
protected:
CViewRenderer::CTextureId _TextureIdNormal;
CViewRenderer::CTextureId _TextureIdPushed;
CViewRenderer::CTextureId _TextureIdOver;
private:
bool _Scale;
sint32 _Align; /// 1st bit - Left/Right (0/1) 2nd bit - Bottom/Top (0/1)
};
}
#endif // RZ_CTRL_BUTTON_H
/* End of ctrl_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_COL_PICK_H
#define RZ_CTRL_COL_PICK_H
#include "nel/misc/types_nl.h"
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
/**
* Class handling a Color Picker
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CCtrlColPick : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlColPick )
CCtrlColPick(const TCtorParam &param);
~CCtrlColPick();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual void draw();
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
sint32 getColorR () const { return _ColorSelect.R; }
sint32 getColorG () const { return _ColorSelect.G; }
sint32 getColorB () const { return _ColorSelect.B; }
sint32 getColorA () const { return _ColorSelect.A; }
void setColorR (sint32 r) { _ColorSelect.R = (uint8)r; }
void setColorG (sint32 g) { _ColorSelect.G = (uint8)g; }
void setColorB (sint32 b) { _ColorSelect.B = (uint8)b; }
void setColorA (sint32 a) { _ColorSelect.A = (uint8)a; }
std::string getColor () const; // Get Color Selected
void setColor (const std::string &col); // Set Color Selected
std::string getColorOver () const; // Get Color Over
void setColorOver (const std::string &col); // Set Color Over
REFLECT_EXPORT_START(CCtrlColPick, CCtrlBase)
REFLECT_SINT32("r", getColorR, setColorR);
REFLECT_SINT32("g", getColorG, setColorG);
REFLECT_SINT32("b", getColorB, setColorB);
REFLECT_SINT32("a", getColorA, setColorA);
REFLECT_STRING("color", getColor, setColor);
REFLECT_STRING("color_over", getColorOver, setColorOver);
REFLECT_EXPORT_END
protected:
void selectColor (sint32 x, sint32 y);
NLMISC::CRGBA getColor (sint32 x, sint32 y);
protected:
bool _MouseDown;
sint32 _Texture;
NLMISC::CRGBA _ColorSelect; // Last Color selected
NLMISC::CRGBA _ColorOver; // Color Under Mouse Pointer
std::string _AHOnChange;
std::string _AHOnChangeParams;
CInterfaceProperty _ColSelR;
CInterfaceProperty _ColSelG;
CInterfaceProperty _ColSelB;
CInterfaceProperty _ColSelA;
};
}
#endif // RZ_CTRL_COL_PICK_H
/* End of ctrl_col_pick.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CTRL_DRAGGABLE_H
#define CTRL_DRAGGABLE_H
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
class CCtrlDraggable : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlDraggable )
CCtrlDraggable( const TCtorParam &param );
virtual ~CCtrlDraggable(){};
static CCtrlDraggable *getDraggedSheet(){ return _LastDraggedSheet; }
bool isDragged() const{ return dragged; }
void setDragged( bool dragged ){ this->dragged = dragged; }
bool isDraggable() const{ return draggable; }
void setDraggable( bool draggable ){ this->draggable = draggable; }
void abortDragging()
{
dragged = false;
_LastDraggedSheet = NULL;
}
// Necessary because of reflection, no other purpose
void draw(){}
REFLECT_EXPORT_START(CCtrlDraggable, CCtrlBase)
REFLECT_BOOL("dragable", isDraggable, setDraggable);
REFLECT_EXPORT_END
protected:
static void setDraggedSheet( CCtrlDraggable *draggable ){ _LastDraggedSheet = draggable; }
private:
static CCtrlDraggable *_LastDraggedSheet;
bool dragged;
bool draggable;
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_POLYGON_H
#define RZ_CTRL_POLYGON_H
#include "nel/gui/ctrl_base.h"
#include "nel/gui/view_renderer.h"
#include "nel/misc/geom_ext.h"
#include "nel/misc/polygon.h"
namespace NLMISC
{
class CVector2f;
}
namespace NLGUI
{
/** Display of an arbitrary polygon in the ui.
* polygons are clipped & batched.
*
* Derives from CCtrlBase in order to provide button / tooltip capability
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 1/2006
*/
class CCtrlPolygon : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlPolygon )
CCtrlPolygon( const TCtorParam &param );
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
virtual void updateCoords();
virtual void draw();
/** Change the vertices. This is costly because concav / complex polys are split in a list of triangles
*/
void setVertices(const std::vector<NLMISC::CVector> &vertices);
const std::vector<NLMISC::CVector> &getVertices() const { return _Poly.Vertices; }
// test if current position in inside the current (transformed) poly (in window space)
bool contains(const NLMISC::CVector2f &pos) const;
// color
void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
NLMISC::CRGBA getColorRGBA() const { return _Color; }
// from CViewBase
virtual sint32 getAlpha() const { return (sint32) _Color.A; }
virtual void setAlpha(sint32 a);
/** Change the matrix for this poly. Changing the matrix is usually cheaper than changing
* The vertices because complex poly do not have to be split again
*/
//void setMatrix(const NLMISC::CMatrix &mat);
//const NLMISC::CMatrix &getMatrix() const { return _Matrix; }
// test if last call to 'setVertices' was for a valid poly (e.g one that doesn't overlapp itself)
bool isValid() const { return _Valid; }
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
// no capturable by default (just tooltip capability wanted)
virtual bool isCapturable() const { return false; }
private:
NLMISC::CPolygon _Poly;
NLMISC::CPolygon2D _XFormPoly;
//NLMISC::CMatrix _Matrix;
bool _Valid;
bool _Touched;
NLMISC::CRGBA _Color;
std::vector<NLMISC::CTriangle> _Tris;
std::vector<NLMISC::CTriangle> _RealTris; // clipped tris in screen coordinates
private:
void updateBoudingRect();
protected:
// TMP TMP : have to solve matrix imprecision for display in map -> do the full computation for now ...
virtual void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src);
public:
void touch();
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_QUAD_H
#define RZ_CTRL_QUAD_H
#include "nel/gui/ctrl_base.h"
#include "nel/gui/view_renderer.h"
#include "nel/misc/geom_ext.h"
namespace NLGUI
{
/** Display of an arbitrary textured quad in the UI. The applied texture is filtered.
* Unlike CViewBitmap, the texture is always scaled here, and this ui element coordinates
* are driven by the quad vertices coordinates (see setQuad).
*
* Derives from CCtrlBase for tooltipping support
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 12/2005
*/
class CCtrlQuad : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlQuad )
enum TWrapMode { Repeat = 0, Clamp, CustomUVs, WrapModeCount };
CCtrlQuad( const TCtorParam &param );
// from CInterfaceElement
bool parse(xmlNodePtr cur,CInterfaceGroup *parentGroup);
virtual void updateCoords();
virtual void draw();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
// from CViewBase
virtual sint32 getAlpha() const { return (sint32) _Color.A; }
virtual void setAlpha (sint32 a);
// texture
void setTexture(const std::string &texName);
std::string getTexture () const;
// color
void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
NLMISC::CRGBA getColorRGBA() const { return _Color; }
/** Set a new quad relative to parent pos
* x,y, w, h & hotspot are updated to fit the bounding rect of the quad
*/
void setQuad(const NLMISC::CQuad &quad);
void setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end, float thickness);
/** Fit the given texture size (no hotspot for now, always centered)
* NB : current texture is not modified.
*/
void setQuad(const std::string &texName, const NLMISC::CVector &pos, float angle = 0.f, float offCenter = 0.f);
void setQuad(const NLMISC::CVector &pos, float radius, float angle = 0.f);
const NLMISC::CQuad &getQuad() const { return _Quad; }
void setAdditif(bool additif);
bool getAdditif() const { return _Additif; }
void setFiltered(bool filtered);
bool getFiltered() const { return _Filtered; }
void setPattern(float umin, float umax, TWrapMode wrapMode);
/** Set uvs for each corners -> this will change the wrap mode to CustomUVs
* Use setPattern(0.f, 0.f, CCtrlQuad::Repeat) to return to previous behavior
*/
void setCustomUVs(const NLMISC::CUV uvs[4]);
// from CCtrlBase, no op by default
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
// see if this control contains the given point (in parent coords)
bool contains(const NLMISC::CVector2f &pos) const;
// no capturable by default (just tooltip capability wanted)
virtual bool isCapturable() const { return false; }
private:
NLMISC::CRGBA _Color;
NLMISC::CQuad _Quad;
NLMISC::CQuadUV _RealQuad; // absolute coords
float _ClampedUCorrection;
CViewRenderer::CTextureId _TextureId; /// Accelerator
bool _Additif;
bool _Filtered;
float _UMin;
float _UMax;
TWrapMode _WrapMode;
NLMISC::CUV _CustomUVs[4];
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_SCROLL_H
#define RZ_CTRL_SCROLL_H
#include "nel/misc/types_nl.h"
#include "nel/gui/ctrl_scroll_base.h"
namespace NLGUI
{
/**
* Class handling scollbar function
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2002
*/
class CCtrlScroll : public CCtrlScrollBase, public NLMISC::ICDBNode::IPropertyObserver
{
public:
DECLARE_UI_CLASS( CCtrlScroll )
CCtrlScroll(const TCtorParam &param);
~CCtrlScroll();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual void draw();
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
void setTarget (CInterfaceGroup *pIG);
// Return the delta value the track has moved
sint32 moveTrackX (sint32 dx);
sint32 moveTrackY (sint32 dy);
/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
*/
void moveTargetX (sint32 dx);
void moveTargetY (sint32 dy);
void setAlign (sint32 nAlign) { _Aligned = nAlign; }
// invert the factor for target
void setInverted(bool invert) { _Inverted = invert; }
void setTextureBottomOrLeft (const std::string &txName);
void setTextureMiddle (const std::string &txName);
void setTextureTopOrRight (const std::string &txName);
std::string getTextureBottomOrLeft() const;
std::string getTextureMiddle() const;
std::string getTextureTopOrRight() const;
void setTextureBottomOrLeft (sint32 txid) { _TxIdB = txid; }
void setTextureMiddle (sint32 txid) { _TxIdM = txid; }
void setTextureMiddleTile (uint8 tile) { _TileM = tile; } // 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR)
void setTextureTopOrRight (sint32 txid) { _TxIdT = txid; }
// number scroller
sint32 getValue() const { return _IsDBLink ? _DBLink.getSInt32() : _Value; }
// NB: the value is clamped (see setMinMax) and stepped (see setStepValue())
void setValue(sint32 value);
void setMinMax(sint32 nMin, sint32 nMax) { _Min = nMin; _Max = nMax; }
void setStepValue(uint32 step) { _StepValue= step; }
void setTrackPos(sint32 pos);
sint32 getTrackPos() const { return _TrackPos; }
sint32 getTrackSize() const { return _TrackSize; }
// dummy set for track size (forlua export)
void setTrackSize(sint32 /* trackSize */) { throw NLMISC::Exception("TrackSize is read-only"); }
void setFrozen (bool state);
bool getFrozen () const { return _Frozen; }
int luaSetTarget(CLuaState &ls);
int luaEnsureVisible(CLuaState &ls);
// name
void setName(const std::string & val) {_Name = val;}
std::string getName() const {return _Name;}
// max
void setMax(sint32 max) {_Max = max;}
sint32 getMax() const {return _Max;}
REFLECT_EXPORT_START(CCtrlScroll, CCtrlScrollBase)
REFLECT_LUA_METHOD("setTarget", luaSetTarget)
REFLECT_LUA_METHOD("ensureVisible", luaEnsureVisible);
REFLECT_SINT32("value", getValue, setValue);
REFLECT_SINT32("trackPos", getTrackPos, setTrackPos);
REFLECT_SINT32("trackSize", getTrackSize, setTrackSize);
REFLECT_STRING("name", getName, setName);
REFLECT_SINT32("max", getMax, setMax);
REFLECT_EXPORT_END
/** Ensure that a child element be visible into the frame through which
* its parent group is displayed.
* Example : Had we a list of items for which we want some item 'itemPtr' to have its top position
* matching the middle of the list, we would do :
* this->ensureVisible(itemPtr, Hotspot_Tx, Hotspot_Mx);
*
* The scrollbar will be moved accordingly.
*/
void ensureVisible(CInterfaceElement *childElement, THotSpot childHotSpot, THotSpot parentHotSpot);
protected:
CInterfaceProperty _DBLink; // If this is a value scroller we can link it with db
sint32 _Value; // Or we can use a normal value
sint32 _InitialValue;
sint32 _Min, _Max;
std::string _AHOnScroll;
std::string _AHOnScrollParams;
//
std::string _AHOnScrollEnd;
std::string _AHOnScrollEndParams;
//
//
std::string _AHOnScrollCancel;
std::string _AHOnScrollCancelParams;
sint32 _Aligned; // 0-Top 1-Bottom 2-Left 3-Right
sint32 _TrackDispPos;
sint32 _TrackPos;
sint32 _TrackSize;
sint32 _TrackSizeMin;
sint32 _MouseDownOffsetX;
sint32 _MouseDownOffsetY;
sint32 _TxIdB; // Same as Left if Horizontal sb
sint32 _TxIdM;
sint32 _TxIdT; // Same as Right if Horizontal sb
uint8 _TileM;
sint32 _LastTargetHReal;
sint32 _LastTargetMaxHReal;
sint32 _LastTargetOfsY;
sint32 _LastTargetWReal;
sint32 _LastTargetMaxWReal;
sint32 _LastTargetOfsX;
bool _Vertical : 1; // true if vertical track bar
bool _IsDBLink : 1;
bool _ObserverOn : 1;
bool _Inverted : 1;
bool _MouseDown : 1;
bool _CallingAH : 1;
bool _Cancelable : 1; // true if the slider may be cancelled when pressed on the mouse right button
bool _Frozen : 1;
// For Target Scroller only: the target offset step in pixel.
sint32 _TargetStepX;
sint32 _TargetStepY;
// For Value Scroller only: indicate the step the scroll bar has. 0 or 1 means no step
uint32 _StepValue;
// Slider's name
std::string _Name;
void computeTargetOfsFromPos();
// from IPropertyObserver
virtual void update(NLMISC::ICDBNode *node);
// step the value, and clamp it
void normalizeValue(sint32 &value);
void runAH(const std::string &name, const std::string &params);
};
}
#endif // RZ_CTRL_SCROLL_H
/* End of ctrl_scroll.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CTRL_SCROLL_BASE_H
#define CTRL_SCROLL_BASE_H
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
class CInterfaceGroup;
class CCtrlScrollBase : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlScrollBase )
CCtrlScrollBase( const TCtorParam &param );
virtual ~CCtrlScrollBase();
virtual void setTarget( CInterfaceGroup *pIG );
CInterfaceGroup* getTarget(){ return _Target; }
virtual sint32 moveTrackX( sint32 dx );
virtual sint32 moveTrackY( sint32 dy );
/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
*/
virtual void moveTargetX( sint32 dx );
virtual void moveTargetY( sint32 dy );
// Necessary because of reflection, no other purpose
void draw(){}
protected:
CInterfaceGroup *_Target; // If NULL the scroller is a value scroller
private:
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_SHEET_CTRL_SELECTION_H
#define CL_SHEET_CTRL_SELECTION_H
namespace NLGUI
{
class IActionHandler;
/** Infos about a selection group
*/
class CSheetSelectionGroup
{
public:
CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
void setTexture(const std::string &texName);
sint32 getTextureIndex() const { return _TextureIndex; }
sint32 getTextureWidth() const { return _TextureWidth; }
sint32 getTextureHeight() const { return _TextureHeight; }
void setColor(NLMISC::CRGBA color) { _Color = color; }
NLMISC::CRGBA getColor() const { return _Color; }
void setActive(bool active) { _Active = active; }
bool isActive() const { return _Active; }
const std::string &getName() const { return _Name; }
void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
private:
std::string _Name;
bool _Active;
sint32 _TextureIndex; // index for the selection texture
sint32 _TextureWidth;
sint32 _TextureHeight;
NLMISC::CRGBA _Color; // color that modulate the texture of selection
bool _GlobalColorEnabled;
};
/** Class to manage selection of sheet.
* Sheet are managed by groups, identified by their ID.
*/
class CCtrlSheetSelection
{
public:
// Add a group, and returns its index, or -1 if already created.
sint addGroup(const std::string &name);
// Get a group by its name (must exist)
CSheetSelectionGroup *getGroup(const std::string &name);
const CSheetSelectionGroup *getGroup(const std::string &name) const;
// Get a group by its index
CSheetSelectionGroup *getGroup(uint index);
const CSheetSelectionGroup *getGroup(uint index) const;
// Get the index of a group from its name, return -1 if not a group
sint getGroupIndex(const std::string &name) const;
// Deactivate all groups
void deactivateAll();
// delete all groups
void deleteGroups();
private:
//
typedef std::vector<CSheetSelectionGroup> TGroupVect;
typedef std::map<std::string, uint> TGroupNameToIndex;
private:
TGroupVect _Groups;
TGroupNameToIndex _GroupNameToIndex;
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CTRL_TEXT_BUTTON_H
#define NL_CTRL_TEXT_BUTTON_H
#include "nel/gui/ctrl_base_button.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
class CEventDescriptor;
class CViewText;
// ***************************************************************************
/**
* Text Button that can be either Push or Toggle button. Localized, auto-resize
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CCtrlTextButton : public CCtrlBaseButton
{
public:
DECLARE_UI_CLASS( CCtrlTextButton )
/// Constructor
CCtrlTextButton(const TCtorParam &param);
~CCtrlTextButton();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
// Display part
virtual void draw();
// Hide/Show the text also.
virtual void setActive(bool state);
// Add also our ViewText
virtual void onAddToGroup();
/// \from CInterfaceElement
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
// Special Text Colors accessors
// Colors
NLMISC::CRGBA getTextColorNormal() const {return _TextColorNormal;}
void setTextColorNormal(NLMISC::CRGBA v) {_TextColorNormal= v;}
NLMISC::CRGBA getTextColorPushed() const {return _TextColorPushed;}
void setTextColorPushed(NLMISC::CRGBA v) {_TextColorPushed= v;}
NLMISC::CRGBA getTextColorOver() const {return _TextColorOver;}
void setTextColorOver(NLMISC::CRGBA v) {_TextColorOver= v;}
// Shadow Colors
NLMISC::CRGBA getTextShadowColorNormal() const {return _TextShadowColorNormal;}
void setTextShadowColorNormal(NLMISC::CRGBA v) {_TextShadowColorNormal= v;}
NLMISC::CRGBA getTextShadowColorPushed() const {return _TextShadowColorPushed;}
void setTextShadowColorPushed(NLMISC::CRGBA v) {_TextShadowColorPushed= v;}
NLMISC::CRGBA getTextShadowColorOver() const {return _TextShadowColorOver;}
void setTextShadowColorOver(NLMISC::CRGBA v) {_TextShadowColorOver= v;}
// Global Modulate Colors
bool getTextModulateGlobalColorNormal() const {return _TextModulateGlobalColorNormal;}
void setTextModulateGlobalColorNormal(bool v) {_TextModulateGlobalColorNormal= v;}
bool getTextModulateGlobalColorPushed() const {return _TextModulateGlobalColorPushed;}
void setTextModulateGlobalColorPushed(bool v) {_TextModulateGlobalColorPushed= v;}
bool getTextModulateGlobalColorOver() const {return _TextModulateGlobalColorOver;}
void setTextModulateGlobalColorOver(bool v) {_TextModulateGlobalColorOver= v;}
// Set text (noop if text id)
void setText (const ucstring &text);
ucstring getText () const;
void setHardText (const std::string &text);
std::string getHardText () const;
CViewText* getViewText();
void setViewText(CViewText* text) {_ViewText=text;}
void setTextX(sint32 x);
sint32 getTextX() const { return _TextX; }
void setWMargin(sint32 w) { _WMargin = w; }
sint32 getWMargin() const { return _WMargin; }
sint32 getWMin() const { return _WMin; }
void setWMin( sint32 wmin ) { _WMin = wmin; }
// Compute Size according to bitmap and Text (Ensure as big as possible button)
sint32 getWMax() const;
int luaGetViewText(CLuaState &ls);
REFLECT_EXPORT_START(CCtrlTextButton, CCtrlBaseButton)
REFLECT_UCSTRING("uc_hardtext", getText, setText);
REFLECT_STRING("hardtext", getHardText, setHardText);
REFLECT_SINT32("text_x", getTextX, setTextX)
REFLECT_SINT32("wmargin", getWMargin, setWMargin)
REFLECT_SINT32("wmin", getWMin, setWMin)
REFLECT_LUA_METHOD("getViewText", luaGetViewText)
REFLECT_EXPORT_END
void onRemoved();
void onWidgetDeleted( CInterfaceElement *e );
protected:
enum {NumTexture= 3};
CViewRenderer::CTextureId _TextureIdNormal[NumTexture];
CViewRenderer::CTextureId _TextureIdPushed[NumTexture];
CViewRenderer::CTextureId _TextureIdOver[NumTexture];
// setup
void setup();
private:
CViewText *_ViewText;
bool _Setuped;
bool _IsViewTextId;
bool _ForceTextOver; // text is displayed over the "over" texture
// Size of Bitmaps
sint32 _BmpLeftW, _BmpMiddleW, _BmpRightW, _BmpH;
// Value to add to TextW to get button W.
sint32 _WMargin;
// Min W Value
sint32 _WMin;
sint32 _TextY;
sint32 _TextX;
THotSpot _TextPosRef;
THotSpot _TextParentPosRef;
// Special Colors for text
NLMISC::CRGBA _TextColorNormal;
NLMISC::CRGBA _TextColorPushed;
NLMISC::CRGBA _TextColorOver;
NLMISC::CRGBA _TextShadowColorNormal;
NLMISC::CRGBA _TextShadowColorPushed;
NLMISC::CRGBA _TextShadowColorOver;
bool _TextModulateGlobalColorNormal;
bool _TextModulateGlobalColorPushed;
bool _TextModulateGlobalColorOver;
bool _TextHeaderColor;
};
}
#endif // NL_CTRL_TEXT_BUTTON_H
/* End of ctrl_text_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_TOOLTIP_H
#define RZ_CTRL_TOOLTIP_H
#include "nel/gui/ctrl_base.h"
#include "nel/3d/u_texture.h"
namespace NLGUI
{
class CEventDescriptor;
/**
* \author Matthieu 'Mr TRAP' Besson
* \author Nevrax France
* \date 2003
*/
class CCtrlToolTip : public CCtrlBase
{
public:
DECLARE_UI_CLASS(CCtrlToolTip)
/// Constructor
CCtrlToolTip(const TCtorParam &param) : CCtrlBase(param) {}
virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
virtual void draw();
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
// Can do nothing with tooltip (but display it :) )
virtual bool isCapturable() const {return false;}
virtual void serial(NLMISC::IStream &f);
public:
};
}
#endif // RZ_CTRL_TOOLTIP_H
/* End of ctrl_tooltip.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DBMANAGER_H
#define DBMANAGER_H
#include "nel/misc/cdb_manager.h"
namespace NLGUI
{
/**
Database Manager
Provides access to a simple CDB based tree hierarchical data store
*/
class CDBManager : public NLMISC::CCDBManager
{
public:
static CDBManager* getInstance();
static void release();
/**
Retrieves a leaf node from the database.
@param name - name of the data leaf node we are querying.
@param create - when true if a node cannot be found it is created.
*/
NLMISC::CCDBNodeLeaf* getDbProp( const std::string &name, bool create = true );
/**
Deletes a node from the database.
@param name - name of the node.
*/
void delDbProp( const std::string &name );
/**
Returns a leaf node's content as an sint32
@param name - name of the leaf node.
*/
sint32 getDbValue32( const std::string &name );
/**
Returns the root branch of the database.
*/
NLMISC::CCDBNodeBranch* getDB() const;
private:
CDBManager();
~CDBManager();
static CDBManager *instance;
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DBGROUP_COMBO_BOX_H
#define NL_DBGROUP_COMBO_BOX_H
#include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h"
namespace NLGUI
{
class CCtrlBaseButton;
class CViewText;
class CGroupMenu;
// ***************************************************************************
/**
* Widget: ComboBox of text
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CDBGroupComboBox : public CInterfaceGroup
{
public:
DECLARE_UI_CLASS( CDBGroupComboBox )
/// Constructor
CDBGroupComboBox(const TCtorParam &param);
~CDBGroupComboBox();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
/// CInterfaceGroup Interface
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
virtual void updateCoords ();
virtual void checkCoords ();
// Combo Texts
void resetTexts();
void addText(const ucstring &text);
void setText(uint i, const ucstring &text);
void insertText(uint i, const ucstring &text);
const ucstring &getText(uint i) const;
const uint &getTextId(uint i) const;
uint getTextPos(uint nId) const;
const ucstring &getTexture(uint i) const;
void removeText(uint nPos);
uint getNumTexts() const {return (uint)_Texts.size();}
void sortText();
// selection
void setSelection(sint32 val);
void setSelectionNoTrigger(sint32 val);
sint32 getSelection() const;
// selection number
void setSelectionNb(sint32 /* val */){}
sint32 getSelectionNb() const {return (sint32)_Texts.size();}
// selection text
void setSelectionText(const std::string & val);
std::string getSelectionText() const;
// view text
void setViewText(const ucstring & text);
ucstring getViewText() const;
void setTexture(uint i, const ucstring &texture);
sint32 evalContentWidth() const;
int luaAddText(CLuaState &ls);
int luaRemoveSelection(CLuaState &ls);
int luaRemoveText(CLuaState &ls);
int luaRemoveTextByIndex(CLuaState &ls);
int luaResetTexts(CLuaState &ls);
int luaSetText(CLuaState &ls);
int luaInsertText(CLuaState &ls);
int luaGetText(CLuaState &ls);
int luaGetNumTexts(CLuaState &ls);
int luaSetTexture(CLuaState &ls);
REFLECT_EXPORT_START(CDBGroupComboBox, CInterfaceGroup)
REFLECT_SINT32("selection", getSelection, setSelection)
REFLECT_LUA_METHOD("addText", luaAddText)
REFLECT_LUA_METHOD("setText", luaSetText)
REFLECT_LUA_METHOD("insertText", luaInsertText)
REFLECT_LUA_METHOD("setTexture", luaSetTexture)
REFLECT_LUA_METHOD("getText", luaGetText)
REFLECT_LUA_METHOD("getNumTexts", luaGetNumTexts)
REFLECT_LUA_METHOD("removeSelection", luaRemoveSelection)
REFLECT_LUA_METHOD("removeText", luaRemoveText)
REFLECT_LUA_METHOD("removeTextByIndex", luaRemoveTextByIndex)
REFLECT_LUA_METHOD("resetTexts", luaResetTexts)
REFLECT_SINT32 ("selectionNb", getSelectionNb, setSelectionNb)
REFLECT_STRING ("selection_text", getSelectionText, setSelectionText)
REFLECT_UCSTRING ("view_text", getViewText, setViewText)
REFLECT_EXPORT_END
protected:
friend class CHandlerComboBoxSelectStart;
bool _LinkedToDB; // if not linked to db, then _NotLinkedToDBSelection is used instead
bool _Setuped;
bool _DirtySelection;
sint32 _CacheSelection;
// sint32
CInterfaceProperty _Selection;
sint32 _NotLinkedToDBSelection;
std::vector<std::pair<uint, ucstring> > _Texts;
std::vector<ucstring> _Textures;
// Action Handler called on combo click
std::string _AHOnSelectStart;
// Action handler called when the content is changed
std::string _AHOnChange;
std::string _AHOnChangeParams;
bool _CallingOnChangeActionHandler; // avoid infinite loop here
// Children
CViewText *_ViewText;
CCtrlBaseButton *_SelectButton;
bool _IsExternViewText;
ucstring _ExternViewText;
private:
void setup();
void dirt();
public:
// private : fill a menu with current content
void fillMenu(CGroupMenu *groupMenu) const;
static std::string measureMenu;
static std::string selectMenu;
static std::string selectMenuOut;
};
}
#endif // NL_DBGROUP_COMBO_BOX_H
/* End of dbgroup_combo_box.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DBGROUP_SELECT_NUMBER_H
#define NL_DBGROUP_SELECT_NUMBER_H
#include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h"
namespace NLGUI
{
class CCtrlBaseButton;
class CViewText;
class CViewBitmap;
// ***************************************************************************
/**
* Widget to select a number
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CDBGroupSelectNumber : public CInterfaceGroup
{
public:
DECLARE_UI_CLASS( CDBGroupSelectNumber )
/// Constructor
CDBGroupSelectNumber(const TCtorParam &param);
~CDBGroupSelectNumber();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
/// CInterfaceGroup Interface
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
virtual void updateCoords ();
virtual void checkCoords();
virtual void draw ();
virtual void clearViews ();
virtual bool handleEvent (const NLGUI::CEventDescriptor &eventDesc);
// mod interface
void changeValue(sint delta);
sint32 getMinValue () const { return _MinValue; }
void setMinValue (sint32 m) { _MinValue = m; }
sint32 getMaxValue () const { return _MaxValue; }
void setMaxValue (sint32 m) { _MaxValue = m; }
sint32 getCurrentValue () const { return _Number.getSInt32(); }
void setCurrentValue (sint32 val) { _Number.setSInt32(val); }
REFLECT_EXPORT_START(CDBGroupSelectNumber, CInterfaceGroup)
REFLECT_SINT32("min", getMinValue, setMinValue);
REFLECT_SINT32("max", getMaxValue, setMaxValue);
REFLECT_EXPORT_END
protected:
// sint32
CInterfaceProperty _Number;
bool _LoopMode;
sint _MinValue;
sint _MaxValue;
sint _DeltaMultiplier;
// Children
CViewBitmap *_SlotNumber;
CViewText *_TextNumber;
CCtrlBaseButton *_ButtonUp;
CCtrlBaseButton *_ButtonDown;
private:
void setup();
};
}
#endif // NL_DBGROUP_SELECT_NUMBER_H
/* End of dbgroup_select_number.h */

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