CHANGED: #1471 ActionEditor is now implemented.
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3ad60b477e
commit
f3abf43368
6 changed files with 80 additions and 2 deletions
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@ -47,6 +47,9 @@ namespace NLGUI
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// the action handler (may be proc!!)
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// the action handler (may be proc!!)
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std::string Action;
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std::string Action;
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std::string Parameters;
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std::string Conditions;
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// A list of string/or param number => to build the final params at execution
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// A list of string/or param number => to build the final params at execution
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std::vector< CParamBlock > ParamBlocks;
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std::vector< CParamBlock > ParamBlocks;
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@ -1796,9 +1796,15 @@ namespace NLGUI
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else
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else
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action.Action= (const char*)name;
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action.Action= (const char*)name;
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if(params)
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if(params)
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{
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action.Parameters = (const char*)params;
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action.buildParamBlock((const char*)params);
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action.buildParamBlock((const char*)params);
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}
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if(cond)
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if(cond)
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{
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action.Conditions = (const char*)cond;
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action.buildCondBlock ((const char*)cond);
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action.buildCondBlock ((const char*)cond);
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}
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newProc.Actions.push_back(action);
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newProc.Actions.push_back(action);
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}
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}
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else if (!strcmp((char*)cur->name,"instance"))
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else if (!strcmp((char*)cur->name,"instance"))
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@ -16,17 +16,34 @@
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#include "action_editor.h"
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#include "action_editor.h"
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#include "nel/gui/proc.h"
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namespace GUIEditor
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namespace GUIEditor
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{
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{
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ActionEditor::ActionEditor( QWidget *parent )
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ActionEditor::ActionEditor( QWidget *parent )
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{
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{
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setupUi( this );
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setupUi( this );
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connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
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connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOkButtonClicked() ) );
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
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}
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}
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ActionEditor::~ActionEditor()
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ActionEditor::~ActionEditor()
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{
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{
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}
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}
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void ActionEditor::setCurrentAction( NLGUI::CProcAction *action )
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{
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currentAction = action;
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handlerEdit->setText( currentAction->Action.c_str() );
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handlerEdit->setEnabled( false );
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paramsEdit->setText( currentAction->Parameters.c_str() );
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condEdit->setText( currentAction->Conditions.c_str() );
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}
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void ActionEditor::onOkButtonClicked()
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{
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currentAction->Parameters = paramsEdit->text().toStdString();
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currentAction->Conditions = condEdit->text().toStdString();
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hide();
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}
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}
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}
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@ -19,6 +19,11 @@
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#include "ui_action_editor.h"
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#include "ui_action_editor.h"
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namespace NLGUI
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{
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class CProcAction;
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}
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namespace GUIEditor
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namespace GUIEditor
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{
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{
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class ActionEditor : public QWidget, public Ui::ActionEditor
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class ActionEditor : public QWidget, public Ui::ActionEditor
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@ -27,6 +32,13 @@ namespace GUIEditor
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public:
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public:
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ActionEditor( QWidget *parent = NULL );
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ActionEditor( QWidget *parent = NULL );
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~ActionEditor();
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~ActionEditor();
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void setCurrentAction( NLGUI::CProcAction *action );
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private Q_SLOTS:
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void onOkButtonClicked();
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private:
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NLGUI::CProcAction *currentAction;
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};
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};
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}
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}
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@ -10,7 +10,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>340</width>
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<width>340</width>
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<height>111</height>
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<height>145</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -47,8 +47,35 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Conditions</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLineEdit" name="condEdit">
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<property name="text">
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<string>Conditions</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>11</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<item>
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@ -85,6 +112,8 @@
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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<zorder>verticalSpacer</zorder>
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<zorder></zorder>
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</widget>
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</widget>
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<resources/>
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<resources/>
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<connections/>
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<connections/>
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@ -62,6 +62,17 @@ namespace GUIEditor
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void ProcEditor::onEditButtonClicked()
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void ProcEditor::onEditButtonClicked()
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{
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{
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int row = actionList->currentRow();
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QListWidgetItem *item = actionList->item( row );
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if( item == NULL )
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return;
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CProcedure *proc =
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CWidgetManager::getInstance()->getParser()->getProc( currentProc.toStdString() );
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if( proc == NULL )
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return;
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actionEditor->setCurrentAction( &( proc->Actions[ row ] ) );
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actionEditor->show();
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actionEditor->show();
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}
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}
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