Changed: #964 Skip over deleted bones in skinning when exporting from max.
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1 changed files with 61 additions and 41 deletions
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@ -748,15 +748,20 @@ uint CExportNel::buildSkinning (CMesh::CMeshBuild& buildMesh, const TInodePtrInt
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{
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{
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if (blendedInterface)
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if (blendedInterface)
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{
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{
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// Get the bone weight
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float weight=blendedInterface->GetWeight(bone);
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// Get node
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// Get node
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INode *node=blendedInterface->GetNode(bone);
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INode *node=blendedInterface->GetNode(bone);
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nlassert (node);
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if (node == NULL)
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{
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// Insert in the map
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nlwarning("node == NULL; bone = %i / %i", bone, boneCount);
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weightMap.insert (std::map<float, INode*>::value_type (weight, node));
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}
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else
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{
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// Get the bone weight
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float weight=blendedInterface->GetWeight(bone);
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// Insert in the map
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weightMap.insert (std::map<float, INode*>::value_type (weight, node));
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}
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}
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}
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else
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else
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{
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{
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@ -1191,49 +1196,64 @@ void CExportNel::addSkeletonBindPos (INode& skinedNode, mapBoneBindPos& boneBind
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for (boneIndex=0; boneIndex<count; boneIndex++)
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for (boneIndex=0; boneIndex<count; boneIndex++)
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{
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{
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// Get the bone pointer
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// Get the bone pointer
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INode *bone=blendedInterface->GetNode(boneIndex);
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INode *bone = blendedInterface->GetNode(boneIndex);
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// Get the bind matrix of the bone
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if (bone == NULL)
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Matrix3 bindPos;
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int res=physiqueInterface->GetInitNodeTM (bone, bindPos);
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nlassert (res==MATRIX_RETURNED);
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// Add an entry inthe map
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if (boneBindPos.insert (mapBoneBindPos::value_type (bone, bindPos)).second)
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{
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{
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#ifdef NL_DEBUG
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nlwarning("bone == NULL; boneIndex = %i / %i", boneIndex, count);
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// *** Debug info
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}
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else
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{
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// Get the bind matrix of the bone
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Matrix3 bindPos;
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int res = physiqueInterface->GetInitNodeTM (bone, bindPos);
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// Bone name
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if (res != MATRIX_RETURNED)
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std::string boneName=getName (*bone);
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{
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nlwarning("res != MATRIX_RETURNED; res = %i; boneIndex = %i / %i", res, boneIndex, count);
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nlwarning("bone = %i", (uint32)(void *)bone);
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std::string boneName = getName (*bone);
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nlwarning("boneName = %s", boneName.c_str());
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nlassert(false);
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}
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// Local matrix
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// Add an entry inthe map
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Matrix3 nodeTM;
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if (boneBindPos.insert (mapBoneBindPos::value_type (bone, bindPos)).second)
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nodeTM=bone->GetNodeTM (0);
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{
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#ifdef NL_DEBUG
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// *** Debug info
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// Offset matrix
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// Bone name
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Matrix3 offsetScaleTM (TRUE);
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std::string boneName=getName (*bone);
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Matrix3 offsetRotTM (TRUE);
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Matrix3 offsetPosTM (TRUE);
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ApplyScaling (offsetScaleTM, bone->GetObjOffsetScale ());
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offsetRotTM.SetRotate (bone->GetObjOffsetRot ());
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offsetPosTM.SetTrans (bone->GetObjOffsetPos ());
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Matrix3 offsetTM = offsetScaleTM * offsetRotTM * offsetPosTM;
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// Local + offset matrix
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// Local matrix
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Matrix3 nodeOffsetTM = offsetTM * nodeTM;
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Matrix3 nodeTM;
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nodeTM=bone->GetNodeTM (0);
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// Init TM
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// Offset matrix
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Matrix3 initTM;
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Matrix3 offsetScaleTM (TRUE);
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int res=physiqueInterface->GetInitNodeTM (bone, initTM);
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Matrix3 offsetRotTM (TRUE);
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nlassert (res==MATRIX_RETURNED);
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Matrix3 offsetPosTM (TRUE);
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ApplyScaling (offsetScaleTM, bone->GetObjOffsetScale ());
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offsetRotTM.SetRotate (bone->GetObjOffsetRot ());
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offsetPosTM.SetTrans (bone->GetObjOffsetPos ());
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Matrix3 offsetTM = offsetScaleTM * offsetRotTM * offsetPosTM;
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// invert
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// Local + offset matrix
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initTM.Invert();
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Matrix3 nodeOffsetTM = offsetTM * nodeTM;
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Matrix3 compNode=nodeTM*initTM;
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Matrix3 compOffsetNode=nodeOffsetTM*initTM;
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// Init TM
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Matrix3 compOffsetNode2=nodeOffsetTM*initTM;
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Matrix3 initTM;
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int res=physiqueInterface->GetInitNodeTM (bone, initTM);
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nlassert (res==MATRIX_RETURNED);
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// invert
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initTM.Invert();
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Matrix3 compNode=nodeTM*initTM;
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Matrix3 compOffsetNode=nodeOffsetTM*initTM;
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Matrix3 compOffsetNode2=nodeOffsetTM*initTM;
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#endif // NL_DEBUG
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#endif // NL_DEBUG
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}
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}
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}
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}
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}
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}
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}
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