Changed: #880 Added WITH_PCH to activate Precompiled Header (default is ON)
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0238458539
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5 changed files with 89 additions and 84 deletions
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@ -159,107 +159,112 @@ ENDMACRO(ADD_PRECOMPILED_HEADER_TO_TARGET)
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MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
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SET(_PCH_current_target ${_targetName})
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IF(WITH_PCH)
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SET(_PCH_current_target ${_targetName})
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IF(NOT CMAKE_BUILD_TYPE)
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MESSAGE(FATAL_ERROR
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"This is the ADD_PRECOMPILED_HEADER macro. "
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"You must set CMAKE_BUILD_TYPE!"
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)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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IF(NOT CMAKE_BUILD_TYPE)
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MESSAGE(FATAL_ERROR
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"This is the ADD_PRECOMPILED_HEADER macro. "
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"You must set CMAKE_BUILD_TYPE!"
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)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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IF( "${ARGN}" STREQUAL "0")
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SET(_dowarn 0)
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ELSE( "${ARGN}" STREQUAL "0")
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SET(_dowarn 1)
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ENDIF("${ARGN}" STREQUAL "0")
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IF( "${ARGN}" STREQUAL "0")
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SET(_dowarn 0)
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ELSE( "${ARGN}" STREQUAL "0")
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SET(_dowarn 1)
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ENDIF("${ARGN}" STREQUAL "0")
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GET_FILENAME_COMPONENT(_name ${_inputh} NAME)
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GET_FILENAME_COMPONENT(_path ${_inputh} PATH)
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GET_PRECOMPILED_HEADER_OUTPUT( ${_targetName} ${_inputh} _output)
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GET_FILENAME_COMPONENT(_name ${_inputh} NAME)
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GET_FILENAME_COMPONENT(_path ${_inputh} PATH)
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GET_PRECOMPILED_HEADER_OUTPUT( ${_targetName} ${_inputh} _output)
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GET_FILENAME_COMPONENT(_outdir ${_output} PATH )
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GET_FILENAME_COMPONENT(_outdir ${_output} PATH )
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GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
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GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
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# always build static library because it doesn't need linking
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ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_inputcpp})
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# always build static library because it doesn't need linking
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ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_inputcpp})
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FILE(MAKE_DIRECTORY ${_outdir})
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FILE(MAKE_DIRECTORY ${_outdir})
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_PCH_GET_COMPILE_FLAGS(_compile_FLAGS)
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_PCH_GET_COMPILE_FLAGS(_compile_FLAGS)
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#MESSAGE("_compile_FLAGS: ${_compile_FLAGS}")
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#message("COMMAND ${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}")
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SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/${_name} PROPERTIES GENERATED 1)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${_name}
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COMMAND ${CMAKE_COMMAND} -E copy ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} # ensure same directory! Required by gcc
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DEPENDS ${_inputh}
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#MESSAGE("_compile_FLAGS: ${_compile_FLAGS}")
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#message("COMMAND ${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}")
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SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/${_name} PROPERTIES GENERATED 1)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${_name}
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COMMAND ${CMAKE_COMMAND} -E copy ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} # ensure same directory! Required by gcc
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DEPENDS ${_inputh}
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)
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#message("_command ${_input} ${_output}")
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_PCH_GET_COMPILE_COMMAND(_command ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_output})
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#message(${_input} )
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#message("_output ${_output}")
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ADD_CUSTOM_COMMAND(
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OUTPUT ${_output}
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COMMAND ${_command}
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DEPENDS ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_targetName}_pch_dephelp
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)
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#message("_command ${_input} ${_output}")
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_PCH_GET_COMPILE_COMMAND(_command ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_output})
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ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_inputh} ${_output} ${_dowarn})
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ENDIF(WITH_PCH)
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#message(${_input} )
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#message("_output ${_output}")
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ADD_CUSTOM_COMMAND(
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OUTPUT ${_output}
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COMMAND ${_command}
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DEPENDS ${_inputh} ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_targetName}_pch_dephelp
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)
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ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_inputh} ${_output} ${_dowarn})
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ENDMACRO(ADD_PRECOMPILED_HEADER)
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MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
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IF( "${ARGN}" STREQUAL "0")
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SET(_dowarn 0)
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ELSE( "${ARGN}" STREQUAL "0")
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SET(_dowarn 1)
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ENDIF("${ARGN}" STREQUAL "0")
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IF(WITH_PCH)
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IF( "${ARGN}" STREQUAL "0")
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SET(_dowarn 0)
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ELSE( "${ARGN}" STREQUAL "0")
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SET(_dowarn 1)
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ENDIF("${ARGN}" STREQUAL "0")
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if(CMAKE_GENERATOR MATCHES Visual*)
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# Auto include the precompile (useful for moc processing, since the use of
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# precompiled is specified at the target level
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# and I don't want to specifiy /F- for each moc/res/ui generated files (using Qt)
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GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
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if (${oldProps} MATCHES NOTFOUND)
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SET(oldProps "")
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endif(${oldProps} MATCHES NOTFOUND)
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SET(newProperties "${oldProps} /Yu\"${_inputh}\" /FI\"${_inputh}\"")
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
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#also inlude ${oldProps} to have the same compile options
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SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_inputh}\"")
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else(CMAKE_GENERATOR MATCHES Visual*)
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if (CMAKE_GENERATOR MATCHES Xcode)
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# For Xcode, cmake needs my patch to process
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# GCC_PREFIX_HEADER and GCC_PRECOMPILE_PREFIX_HEADER as target properties
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if(CMAKE_GENERATOR MATCHES Visual*)
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# Auto include the precompile (useful for moc processing, since the use of
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# precompiled is specified at the target level
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# and I don't want to specifiy /F- for each moc/res/ui generated files (using Qt)
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GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
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if (${oldProps} MATCHES NOTFOUND)
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SET(oldProps "")
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endif(${oldProps} MATCHES NOTFOUND)
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# When buiding out of the tree, precompiled may not be located
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# Use full path instead.
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GET_FILENAME_COMPONENT(fullPath ${_inputh} ABSOLUTE)
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SET(newProperties "${oldProps} /Yu\"${_inputh}\" /FI\"${_inputh}\"")
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${fullPath}")
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
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#also inlude ${oldProps} to have the same compile options
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SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_inputh}\"")
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else (CMAKE_GENERATOR MATCHES Xcode)
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else(CMAKE_GENERATOR MATCHES Visual*)
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#Fallback to the "old" precompiled suppport
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ADD_PRECOMPILED_HEADER(${_targetName} ${_inputh} ${_inputcpp} ${_dowarn})
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endif(CMAKE_GENERATOR MATCHES Xcode)
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endif(CMAKE_GENERATOR MATCHES Visual*)
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if (CMAKE_GENERATOR MATCHES Xcode)
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# For Xcode, cmake needs my patch to process
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# GCC_PREFIX_HEADER and GCC_PRECOMPILE_PREFIX_HEADER as target properties
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GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
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if (${oldProps} MATCHES NOTFOUND)
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SET(oldProps "")
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endif(${oldProps} MATCHES NOTFOUND)
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# When buiding out of the tree, precompiled may not be located
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# Use full path instead.
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GET_FILENAME_COMPONENT(fullPath ${_inputh} ABSOLUTE)
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${fullPath}")
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
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else (CMAKE_GENERATOR MATCHES Xcode)
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#Fallback to the "old" precompiled suppport
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ADD_PRECOMPILED_HEADER(${_targetName} ${_inputh} ${_inputcpp} ${_dowarn})
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endif(CMAKE_GENERATOR MATCHES Xcode)
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endif(CMAKE_GENERATOR MATCHES Visual*)
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ENDIF(WITH_PCH)
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ENDMACRO(ADD_NATIVE_PRECOMPILED_HEADER)
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@ -47,6 +47,7 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
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###
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OPTION(WITH_LOGGING "With Logging" ON )
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OPTION(WITH_COVERAGE "With Code Coverage Support" OFF)
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OPTION(WITH_PCH "With Precompiled Headers" ON )
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###
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# Core libraries
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@ -16,13 +16,13 @@ TARGET_LINK_LIBRARIES( object_viewer
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object_viewer_dll)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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SET_TARGET_PROPERTIES(object_viewer PROPERTIES COMPILE_FLAGS "/Yustd_afx.h")
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SET_SOURCE_FILES_PROPERTIES(std_afx.cpp PROPERTIES COMPILE_FLAGS "/Ycstd_afx.h")
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SET_TARGET_PROPERTIES(object_viewer PROPERTIES
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LINK_FLAGS_DEBUG "${CMAKE_LINK_FLAGS_DEBUG}"
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LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
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PROJECT_LABEL "Tools, 3D: Object Viewer")
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ADD_NATIVE_PRECOMPILED_HEADER(object_viewer ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.h ${CMAKE_CURRENT_SOURCE_DIR}/std_afx.cpp)
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INSTALL(TARGETS object_viewer RUNTIME DESTINATION bin COMPONENT tools3d)
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IF(WITH_MAXPLUGIN)
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INSTALL(TARGETS object_viewer RUNTIME DESTINATION maxplugin COMPONENT tools3d)
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@ -16,15 +16,14 @@ SET_TARGET_PROPERTIES(logic_editor_dll PROPERTIES
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PROJECT_LABEL "Tools, Logic: Logic Editor DLL")
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IF(WIN32)
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SET_TARGET_PROPERTIES(logic_editor_dll PROPERTIES COMPILE_FLAGS "/YuStdAfx.h")
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SET_SOURCE_FILES_PROPERTIES(StdAfx.cpp PROPERTIES COMPILE_FLAGS "/YcStdAfx.h")
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SET_TARGET_PROPERTIES(logic_editor_dll PROPERTIES
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LINK_FLAGS_DEBUG "${CMAKE_LINK_FLAGS_DEBUG}"
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LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
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)
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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ADD_NATIVE_PRECOMPILED_HEADER(logic_editor_dll ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.h ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.cpp)
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INSTALL(TARGETS logic_editor_dll LIBRARY DESTINATION lib RUNTIME DESTINATION bin ARCHIVE DESTINATION lib COMPONENT toolsmisc)
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@ -7,12 +7,12 @@ TARGET_LINK_LIBRARIES(logic_editor ${LIBXML2_LIBRARIES} ${PLATFORM_LINKFLAGS} ne
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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IF(WIN32)
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SET_TARGET_PROPERTIES(logic_editor PROPERTIES COMPILE_FLAGS "/YuStdAfx.h")
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SET_SOURCE_FILES_PROPERTIES(StdAfx.cpp PROPERTIES COMPILE_FLAGS "/YcStdAfx.h")
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SET_TARGET_PROPERTIES(logic_editor PROPERTIES
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LINK_FLAGS_DEBUG "${CMAKE_LINK_FLAGS_DEBUG}"
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LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}"
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PROJECT_LABEL "Tools, Logic: Logic Editor")
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ENDIF(WIN32)
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ADD_NATIVE_PRECOMPILED_HEADER(logic_editor ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.h ${CMAKE_CURRENT_SOURCE_DIR}/StdAfx.cpp)
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INSTALL(TARGETS logic_editor RUNTIME DESTINATION bin COMPONENT toolsmisc)
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