Changed: #825 Remove all warning when compiling Ryzom
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7 changed files with 12 additions and 6 deletions
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@ -56,12 +56,13 @@ public:
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class CMeshMultiLodBuild
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{
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public:
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CMeshMultiLodBuild() : StaticLod(false) { }
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/// A slot of mesh for the build
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class CBuildSlot
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{
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public:
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CBuildSlot() : MeshGeom(NULL) { }
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CBuildSlot() : MeshGeom(NULL), DistMax(0.0f), BlendLength(0.0f), Flags(0) { }
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/**
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* Flags for the build of a slot
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*
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@ -349,6 +349,7 @@ void CInstanceLighter::light (const CInstanceGroup &igIn, CInstanceGroup &igOut,
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CSurfaceLightGrid::CCellCorner defaultCellCorner;
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defaultCellCorner.SunContribution= 0;
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defaultCellCorner.Light[0]= 0xFF;
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defaultCellCorner.Light[1]= 0xFF;
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defaultCellCorner.LocalAmbientId= 0xFF;
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// Init the grid.
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@ -373,7 +373,6 @@ bool CLodCharacterManager::addRenderCharacterKey(CLodCharacterInstance &instan
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float a00, a01, a02;
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float a10, a11, a12;
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float a20, a21, a22;
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sint f8;
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uint64 blank= 0;
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CRGBA ambient= paramAmbient;
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CRGBA diffuse= paramDiffuse;
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@ -502,6 +501,8 @@ bool CLodCharacterManager::addRenderCharacterKey(CLodCharacterInstance &instan
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if(numVertices)
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{
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sint f8;
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/* NB: order is important for AGP filling optimisation in dstPtr
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Pentium2+ optimisation notes:
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@ -83,7 +83,7 @@ bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector
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if (_ZoneGrid.empty()) return false;
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++_RaytraceCounter;
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float bestDist = FLT_MAX;
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NLMISC::CVector bestNormal;
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CVector bestNormal(CVector::Null);
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CVector currEnd = end;
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CVector currInter;
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if (_RaytraceCounter == (uint32) ~0)
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@ -1525,6 +1525,7 @@ void CPatch::resetTileLightInfluences()
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{
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// Disable all light influence on this point.
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TileLightInfluences[i].Light[0]= 0xFF;
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TileLightInfluences[i].Light[1]= 0xFF;
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}
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}
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@ -1421,7 +1421,9 @@ extern "C" void NL3D_expandLightmap (const NL3D_CExpandLightmap* pLightmap)
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// Compute current color
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CRGBA color0;
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CRGBA color1;
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color0.A = 255;
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color0.set565 (colorTilePtr[srcIndex].Color565);
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color1.A = 255;
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color1.set565 (colorTilePtr[srcIndex+1].Color565);
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expandedUserColorLinePtr[u].blendFromui (color0, color1, srcIndexPixel&0xff);
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// Compute current TLI color
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