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3 changed files with 62 additions and 62 deletions
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@ -574,36 +574,6 @@ plugin material NelMaterial
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CheckBox cbUseSelfIllumColor "Use Color" checked:false align:#right
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CheckBox cbUseSelfIllumColor "Use Color" checked:false align:#right
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)
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)
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on cbTwoSided changed bval do
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updateUI false
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on cpAmbient changed cval do
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updateUI false
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on cpDiffuse changed cval do
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updateUI false
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on spOpacity changed pval do
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updateUI false
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on cpSpecular changed cval do
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updateUI false
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on spSpecularLevel changed pval do
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updateUI false
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on spGlossiness changed pval do
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updateUI false
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on cpSelfIllumColor changed cval do
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updateUI false
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on spSelfIllumAmount changed bval do
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updateUI false
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on cbUseSelfIllumColor changed bval do
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updateUI false
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Fn updateUI update =
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Fn updateUI update =
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(
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(
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if (version >= 14) then
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if (version >= 14) then
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@ -655,6 +625,36 @@ plugin material NelMaterial
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)
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)
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)
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)
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on cbTwoSided changed bval do
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updateUI false
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on cpAmbient changed cval do
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updateUI false
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on cpDiffuse changed cval do
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updateUI false
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on spOpacity changed pval do
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updateUI false
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on cpSpecular changed cval do
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updateUI false
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on spSpecularLevel changed pval do
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updateUI false
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on spGlossiness changed pval do
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updateUI false
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on cpSelfIllumColor changed cval do
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updateUI false
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on spSelfIllumAmount changed bval do
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updateUI false
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on cbUseSelfIllumColor changed bval do
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updateUI false
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on nelBasicParameters open do
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on nelBasicParameters open do
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(
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(
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updateUI true
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updateUI true
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@ -126,24 +126,24 @@ AutoEquipTool = 1;
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// *** LANDSCAPE
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// *** LANDSCAPE
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LandscapeTileNear = 150.000000;
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LandscapeTileNear = 50.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_max = 250.000000;
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LandscapeTileNear_max = 100.000000;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps1 = 100.0;
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LandscapeTileNear_ps1 = 40.0;
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LandscapeTileNear_ps2 = 150.0;
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LandscapeTileNear_ps2 = 50.0;
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LandscapeTileNear_ps3 = 200.0;
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LandscapeTileNear_ps3 = 80.0;
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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LandscapeThreshold = 2000.0;
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LandscapeThreshold = 1000.0;
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps1 = 1000.0;
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LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 2000.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 3000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_min = 200.000000;
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@ -126,24 +126,24 @@ AutoEquipTool = 1;
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// *** LANDSCAPE
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// *** LANDSCAPE
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LandscapeTileNear = 150.000000;
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LandscapeTileNear = 50.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_max = 250.000000;
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LandscapeTileNear_max = 100.000000;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps1 = 100.0;
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LandscapeTileNear_ps1 = 40.0;
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LandscapeTileNear_ps2 = 150.0;
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LandscapeTileNear_ps2 = 50.0;
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LandscapeTileNear_ps3 = 200.0;
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LandscapeTileNear_ps3 = 80.0;
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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LandscapeThreshold = 2000.0;
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LandscapeThreshold = 1000.0;
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps1 = 1000.0;
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LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 2000.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 3000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_min = 200.000000;
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