This commit is contained in:
rti 2010-06-02 12:46:08 +02:00
commit ec0e4bc2c1
3 changed files with 114 additions and 102 deletions
code
nel/src/3d/driver/opengl
ryzom/client/src

View file

@ -1111,22 +1111,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
XSetWindowAttributes attr;
attr.background_pixel = BlackPixel(dpy, DefaultScreen(dpy));
#ifdef XF86VIDMODE
// If we're going to attempt fullscreen, we need to set redirect to True,
// This basically places the window with no borders in the top left
// corner of the screen.
if (mode.Windowed)
{
attr.override_redirect = False;
}
else
{
attr.override_redirect = True;
}
#else
attr.override_redirect = False;
#endif
int attr_flags = CWOverrideRedirect | CWBackPixel;
@ -1187,66 +1172,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// XEvent event;
// XIfEvent(dpy, &event, WaitForNotify, (char *)this);
#ifdef XF86VIDMODE
if (!mode.Windowed)
{
// Set window to the right size, map it to the display, and raise it to the front
XResizeWindow(dpy, win, width, height);
XMapRaised(dpy, win);
XRaiseWindow(dpy, win);
// grab the mouse and keyboard on the fullscreen window
if ((XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime) != GrabSuccess) ||
(XGrabKeyboard(dpy, win, True, GrabModeAsync, GrabModeAsync, CurrentTime) != 0) )
{
// Until I work out how to deal with this nicely, it just gives
// an error and exits the prorgam.
nlerror("Unable to grab keyboard and mouse");
}
else
{
// Save the old screen mode and dotclock and viewport
memset(&_OldScreenMode, 0, sizeof(_OldScreenMode));
XF86VidModeGetModeLine(dpy, DefaultScreen(dpy), &_OldDotClock, &_OldScreenMode);
XF86VidModeGetViewPort(dpy, DefaultScreen(dpy), &_OldX, &_OldY);
// Get a list of modes, search for an appropriate one.
XF86VidModeModeInfo **modes;
int nmodes;
if (XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &nmodes, &modes))
{
int mode_index = -1; // Gah, magic numbers all bad.
for (int i = 0; i < nmodes; i++)
{
nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
if(modes[i]->hdisplay == width && modes[i]->vdisplay == height)
{
mode_index = i;
break;
}
}
// Switch to the mode
if (mode_index != -1)
{
if(XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), modes[mode_index]))
{
nlinfo("3D: Switching to mode %dx%d", modes[mode_index]->hdisplay, modes[mode_index]->vdisplay);
XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), 0, 0);
_FullScreen = true;
}
}
else
{
// This is a problem, since we've nuked the border from
// window in the setup stage, until I work out how
// to get it back (recreate window? seems excessive)
nlerror("Couldn't find an appropriate mode %dx%d", width, height);
}
}
}
}
#endif // XF86VIDMODE
setMode(mode);
#endif // NL_OS_UNIX
@ -1540,6 +1466,37 @@ static void modifyStyle (HWND hWnd, int nStyleOffset, LONG_PTR dwRemove, LONG_PT
}
#endif
// --------------------------------------------------
void CDriverGL::switchBackToOldMode()
{
#ifdef NL_OS_WINDOWS
ChangeDisplaySettings(&_OldScreenMode, 0);
#elif defined(XF86VIDMODE)
XF86VidModeModeInfo info;
nlinfo("3D: Switching back to original mode");
// This is UGLY
info.dotclock = _OldDotClock;
info.hdisplay = _OldScreenMode.hdisplay;
info.hsyncstart = _OldScreenMode.hsyncstart;
info.hsyncend = _OldScreenMode.hsyncend;
info.htotal = _OldScreenMode.htotal;
info.vdisplay = _OldScreenMode.vdisplay;
info.vsyncstart = _OldScreenMode.vsyncstart;
info.vsyncend = _OldScreenMode.vsyncend;
info.vtotal = _OldScreenMode.vtotal;
info.flags = _OldScreenMode.flags;
info.privsize = _OldScreenMode.privsize;
info.c_private = _OldScreenMode.c_private;
nlinfo("3D: Switching back mode to %dx%d", info.hdisplay, info.vdisplay);
XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), &info);
nlinfo("3D: Switching back viewport to %d,%d",_OldX, _OldY);
XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), _OldX, _OldY);
#endif // XF86VIDMODE
}
// --------------------------------------------------
bool CDriverGL::setMode(const GfxMode& mode)
{
@ -1549,7 +1506,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
{
if (_FullScreen)
{
ChangeDisplaySettings (NULL,0);
switchBackToOldMode();
modifyStyle(_hWnd, GWL_STYLE, WS_POPUP, WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS);
}
_WindowWidth = mode.Width;
@ -1632,13 +1589,86 @@ bool CDriverGL::setMode(const GfxMode& mode)
_WindowX = clientRect.left;
_WindowY = clientRect.top;
_FullScreen = !mode.Windowed;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
# warning "OpenGL Driver: Missing Mac Implementation"
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined(NL_OS_UNIX)
#elif defined (NL_OS_UNIX)
// TODO linux version !!!
#endif
#ifdef XF86VIDMODE
if (!mode.Windowed)
{
// Store old mdoe in order to restore it when leaving fullscreen
if (mode.Windowed == _FullScreen)
{
memset(&_OldScreenMode, 0, sizeof(_OldScreenMode));
XF86VidModeGetModeLine(dpy, DefaultScreen(dpy), &_OldDotClock, &_OldScreenMode);
XF86VidModeGetViewPort(dpy, DefaultScreen(dpy), &_OldX, &_OldY);
}
// Find the requested mode and use it
XF86VidModeModeInfo **modes;
int nmodes;
if (XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &nmodes, &modes))
{
for (int i = 0; i < nmodes; i++)
{
nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
if(modes[i]->hdisplay == mode.Width && modes[i]->vdisplay == mode.Height)
{
if(XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), modes[i]))
{
nlinfo("3D: Switching to mode %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), 0, 0);
}
break;
}
}
}
}
else if (mode.Windowed == _FullScreen)
switchBackToOldMode();
#endif // XF86VIDMODE
// Update WM hints (update size and disallow resizing)
XSizeHints size_hints;
size_hints.x = 0;
size_hints.y = 0;
size_hints.width = mode.Width;
size_hints.height = mode.Height;
size_hints.flags = PSize;
if (!mode.Windowed)
{
size_hints.flags = PSize | PMinSize | PMaxSize;
size_hints.min_width = mode.Width;
size_hints.min_height = mode.Height;
size_hints.max_width = mode.Width;
size_hints.max_height = mode.Height;
}
XSetWMNormalHints(dpy, win, &size_hints);
// Toggle fullscreen
if (mode.Windowed == _FullScreen)
{
XEvent xev;
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = win;
xev.xclient.message_type = XInternAtom(dpy, "_NET_WM_STATE", false);
xev.xclient.format = 32;
xev.xclient.data.l[0] = !mode.Windowed;
xev.xclient.data.l[1] = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", false);
xev.xclient.data.l[2] = 0;
XSendEvent(dpy, DefaultRootWindow(dpy), false, SubstructureNotifyMask, &xev);
}
_FullScreen = !mode.Windowed;
// Resize and update the window
XResizeWindow(dpy, win, mode.Width, mode.Height);
XMapWindow(dpy, win);
#endif // NL_OS_UNIX
return true;
}
@ -2158,7 +2188,7 @@ bool CDriverGL::release()
if(_FullScreen)
{
ChangeDisplaySettings(&_OldScreenMode, 0);
switchBackToOldMode();
_FullScreen= false;
}
}
@ -2191,28 +2221,15 @@ bool CDriverGL::release()
nlwarning("OpenGL Driver: Missing Mac Implementation");
#elif defined (NL_OS_UNIX)
#ifdef XF86VIDMODE
if(_FullScreen)
{
XF86VidModeModeInfo info;
nlinfo("3D: Switching back to original mode");
switchBackToOldMode();
// This is a bit ugly - a quick hack to copy the ModeLine structure
// into the modeInfo structure.
memcpy((XF86VidModeModeLine *)((char *)&info + sizeof(info.dotclock)),&_OldScreenMode, sizeof(XF86VidModeModeLine));
info.dotclock = _OldDotClock;
nlinfo("3D: Switching back mode to %dx%d", info.hdisplay, info.vdisplay);
XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), &info);
nlinfo("3D: Switching back viewport to %d,%d",_OldX, _OldY);
XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), _OldX, _OldY);
// Ungrab the keyboard (probably not necessary);
XUnmapWindow(dpy, win);
XSync(dpy, True);
XUngrabKeyboard(dpy, CurrentTime);
}
#endif // XF86VIDMODE
if (ctx)
{

View file

@ -841,6 +841,8 @@ private:
bool _CurrentGlNormalize;
private:
void switchBackToOldMode();
// Get the proj matrix setupped in GL
void refreshProjMatrixFromGL();

View file

@ -1498,14 +1498,7 @@ bool mainLoop()
{
beep( 680, 400 );
beep( 440, 400 );
#ifdef NL_OS_WINDOWS
// Get the window
HWND hWnd = (HWND)Driver->getDisplay ();
nlassert (hWnd);
// Show the window
ShowWindow (hWnd, SW_SHOW);
SetForegroundWindow(hWnd);
#endif // NL_OS_WINDOW
Driver->showWindow();
}
FPU_CHECKER_ONCE