Changed: #1302 Added status bar and inactive world editor settings page.
This commit is contained in:
parent
32f0ca8646
commit
eb92bf6ef3
10 changed files with 348 additions and 7 deletions
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@ -283,7 +283,7 @@ QString LandscapeSceneBase::zoneNameFromMousePos() const
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(m_posX < 0) || (m_posX > MAX_SCENE_WIDTH))
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return "NOT A VALID ZONE";
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return QString("%1_%2%3 %4 %5 ").arg(-m_posY).arg(QChar('A' + (m_posX/26))).
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return QString("%1_%2%3 %4 %5 ").arg(-m_posY+1).arg(QChar('A' + (m_posX/26))).
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arg(QChar('A' + (m_posX%26))).arg(m_mouseX, 0,'f',2).arg(-m_mouseY, 0,'f',2);
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}
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@ -16,10 +16,12 @@ SET(OVQT_PLUGIN_WORLD_EDITOR_HDR world_editor_plugin.h
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primitives_model.h
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primitives_view.h
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project_settings_dialog.h
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world_editor_settings_page.h
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)
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SET(OVQT_PLUGIN_WORLD_EDITOR_UIS world_editor_window.ui
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project_settings_dialog.ui
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world_editor_settings_page.ui
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)
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SET(OVQT_PLUGIN_WORLD_EDITOR_RCS world_editor.qrc)
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>WorldEditorSettingsPage</class>
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<widget class="QWidget" name="WorldEditorSettingsPage">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>329</width>
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<height>239</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="0" column="0">
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Colors</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2"/>
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</widget>
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</item>
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<item row="1" column="0">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources>
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<include location="world_editor.qrc"/>
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</resources>
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<connections/>
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</ui>
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@ -18,6 +18,7 @@
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// Project includes
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#include "world_editor_plugin.h"
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#include "world_editor_window.h"
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#include "world_editor_settings_page.h"
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#include "../core/icore.h"
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#include "../core/core_constants.h"
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@ -47,6 +48,10 @@ WorldEditorPlugin::~WorldEditorPlugin()
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bool WorldEditorPlugin::initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString)
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{
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m_plugMan = pluginManager;
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WorldEditorSettingsPage *weSettings = new WorldEditorSettingsPage(this);
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addAutoReleasedObject(weSettings);
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QSettings *settings = Core::ICore::instance()->settings();
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settings->beginGroup(Constants::WORLD_EDITOR_SECTION);
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m_ligoConfig.CellSize = settings->value(Constants::WORLD_EDITOR_CELL_SIZE, "160").toFloat();
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@ -0,0 +1,71 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "world_editor_settings_page.h"
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#include "world_editor_constants.h"
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// Qt includes
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#include <QtGui/QWidget>
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// NeL includes
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namespace WorldEditor
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{
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WorldEditorSettingsPage::WorldEditorSettingsPage(QObject *parent)
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: IOptionsPage(parent),
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m_currentPage(NULL)
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{
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}
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QString WorldEditorSettingsPage::id() const
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{
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return QLatin1String(Constants::WORLD_EDITOR_PLUGIN);
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}
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QString WorldEditorSettingsPage::trName() const
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{
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return tr("General");
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}
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QString WorldEditorSettingsPage::category() const
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{
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return QLatin1String(Constants::WORLD_EDITOR_PLUGIN);
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}
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QString WorldEditorSettingsPage::trCategory() const
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{
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return tr("World Editor");
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}
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QIcon WorldEditorSettingsPage::categoryIcon() const
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{
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return QIcon();
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}
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QWidget *WorldEditorSettingsPage::createPage(QWidget *parent)
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{
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m_currentPage = new QWidget(parent);
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m_ui.setupUi(m_currentPage);
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return m_currentPage;
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}
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void WorldEditorSettingsPage::apply()
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{
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}
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} /* namespace WorldEditor */
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@ -0,0 +1,59 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef WORLD_EDITOR_SETTINGS_PAGE_H
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#define WORLD_EDITOR_SETTINGS_PAGE_H
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#include <QtCore/QObject>
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#include "../core/ioptions_page.h"
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#include "ui_world_editor_settings_page.h"
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class QWidget;
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namespace WorldEditor
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{
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/**
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@class WorldEditorSettingsPage
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*/
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class WorldEditorSettingsPage : public Core::IOptionsPage
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{
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Q_OBJECT
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public:
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WorldEditorSettingsPage(QObject *parent = 0);
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virtual ~WorldEditorSettingsPage() {}
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virtual QString id() const;
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virtual QString trName() const;
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virtual QString category() const;
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virtual QString trCategory() const;
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QIcon categoryIcon() const;
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virtual QWidget *createPage(QWidget *parent);
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virtual void apply();
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virtual void finish() {}
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private:
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QWidget *m_currentPage;
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Ui::WorldEditorSettingsPage m_ui;
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};
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} // namespace WorldEditor
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#endif // WORLD_EDITOR_SETTINGS_PAGE_H
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@ -0,0 +1,137 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>WorldEditorSettingsPage</class>
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<widget class="QWidget" name="WorldEditorSettingsPage">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>329</width>
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<height>239</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<property name="margin">
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<number>6</number>
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</property>
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<property name="spacing">
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<number>3</number>
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</property>
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<item row="0" column="0">
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Workspace</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Top Left</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QSpinBox" name="spinBox_3"/>
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</item>
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<item row="0" column="2">
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<widget class="QSpinBox" name="spinBox_4"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Bottom Right</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="spinBox_5"/>
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</item>
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<item row="1" column="2">
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<widget class="QSpinBox" name="spinBox_6"/>
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</item>
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<item row="2" column="0" colspan="3">
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<widget class="QCheckBox" name="checkBox">
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<property name="text">
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<string>Use OpenGL</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>Ligoscape</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Cell size</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QSpinBox" name="spinBox"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Snap</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="spinBox_2"/>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Ligo class</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QLineEdit" name="lineEdit"/>
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</item>
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<item>
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<widget class="QToolButton" name="toolButton">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item row="2" column="0">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources>
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<include location="world_editor.qrc"/>
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</resources>
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<connections/>
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</ui>
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@ -37,6 +37,7 @@
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// Qt includes
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#include <QtCore/QSettings>
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#include <QtGui/QFileDialog>
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#include <QtGui/QStatusBar>
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namespace WorldEditor
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{
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@ -54,7 +55,7 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
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m_worldEditorScene->setZoneBuilder(m_zoneBuilderBase);
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m_ui.graphicsView->setScene(m_worldEditorScene);
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m_ui.graphicsView->setVisibleText(false);
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//m_ui.graphicsView->setVisibleText(false);
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QActionGroup *sceneModeGroup = new QActionGroup(this);
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sceneModeGroup->addAction(m_ui.selectAction);
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@ -100,6 +101,14 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
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connect(m_ui.settingsAction, SIGNAL(triggered()), this, SLOT(openProjectSettings()));
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connect(m_ui.newWorldEditAction, SIGNAL(triggered()), this, SLOT(newWorldEditFile()));
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connect(m_ui.saveWorldEditAction, SIGNAL(triggered()), this, SLOT(saveWorldEditFile()));
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connect(m_ui.visibleGridAction, SIGNAL(toggled(bool)), m_ui.graphicsView, SLOT(setVisibleGrid(bool)));
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m_statusBarTimer = new QTimer(this);
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connect(m_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
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m_statusInfo = new QLabel(this);
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m_statusInfo->hide();
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Core::ICore::instance()->mainWindow()->statusBar()->addPermanentWidget(m_statusInfo);
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}
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WorldEditorWindow::~WorldEditorWindow()
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@ -215,20 +224,25 @@ void WorldEditorWindow::setMode(int value)
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}
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}
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void WorldEditorWindow::updateStatusBar()
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{
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m_statusInfo->setText(m_worldEditorScene->zoneNameFromMousePos());
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}
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void WorldEditorWindow::showEvent(QShowEvent *showEvent)
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{
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QMainWindow::showEvent(showEvent);
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if (m_oglWidget != 0)
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m_oglWidget->makeCurrent();
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//m_statusInfo->show();
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//m_statusBarTimer->start(100);
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m_statusInfo->show();
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m_statusBarTimer->start(100);
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}
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void WorldEditorWindow::hideEvent(QHideEvent *hideEvent)
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{
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QMainWindow::hideEvent(hideEvent);
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//m_statusInfo->hide();
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//m_statusBarTimer->stop();
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m_statusInfo->hide();
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m_statusBarTimer->stop();
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}
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void WorldEditorWindow::createMenus()
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@ -22,6 +22,8 @@
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// Qt includes
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#include <QtGui/QUndoStack>
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#include <QtGui/QLabel>
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#include <QtCore/QTimer>
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#include <QtCore/QSignalMapper>
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#include <QtOpenGL/QGLWidget>
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@ -55,6 +57,7 @@ private Q_SLOTS:
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void openProjectSettings();
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void setMode(int value);
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void updateStatusBar();
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protected:
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virtual void showEvent(QShowEvent *showEvent);
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@ -71,6 +74,9 @@ private:
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QString m_lastDir;
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QLabel *m_statusInfo;
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QTimer *m_statusBarTimer;
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PrimitivesTreeModel *m_primitivesModel;
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QUndoStack *m_undoStack;
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WorldEditorScene *m_worldEditorScene;
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@ -205,8 +205,11 @@
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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<property name="enabled">
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<bool>false</bool>
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset resource="../landscape_editor/landscape_editor.qrc">
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