Fixed: Don't put same twice frequencies in list
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88d682d8c9
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1 changed files with 20 additions and 4 deletions
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@ -1477,14 +1477,30 @@ bool getRyzomModes(std::vector<NL3D::UDriver::CMode> &videoModes, std::vector<st
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if (videoModes[i].Width == videoModes[nFoundMode].Width && videoModes[i].Height == videoModes[nFoundMode].Height)
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if (videoModes[i].Width == videoModes[nFoundMode].Width && videoModes[i].Height == videoModes[nFoundMode].Height)
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{
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{
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uint freq = videoModes[i].Frequency;
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uint freq = videoModes[i].Frequency;
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std::string freqStr = toString(freq);
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bool bFound = false;
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// check if frequency already found in list
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for (j = 0; j < (sint)stringFreqList.size(); ++j)
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{
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if (stringFreqList[j] == freqStr)
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{
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bFound = true;
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break;
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}
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}
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if (!bFound)
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{
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// if frequency is 0, take the first one else use the exact one
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// if frequency is 0, take the first one else use the exact one
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if (nFoundStringFreq == -1 && ((ClientCfg.Frequency == 0) || (freq == ClientCfg.Frequency)))
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if (nFoundStringFreq == -1 && ((ClientCfg.Frequency == 0) || (freq == ClientCfg.Frequency)))
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{
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{
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nFoundStringFreq = stringFreqList.size();
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nFoundStringFreq = stringFreqList.size();
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}
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}
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stringFreqList.push_back(toString(freq));
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stringFreqList.push_back(freqStr);
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}
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}
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}
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}
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}
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}
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}
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