Changed: Remove hardcoded L:\\primitives\\ from C++ code (use RYZOM_LEVELDESIGN environment varianle instead)
This commit is contained in:
parent
3000ae7cdf
commit
eb30647103
1 changed files with 9 additions and 1 deletions
|
@ -31,7 +31,15 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
NLMISC::CApplicationContext appContext;
|
||||
|
||||
CPath::addSearchPath("L:\\primitives\\", true, false);
|
||||
const char *leveldesignPath = getenv("RYZOM_LEVELDESIGN");
|
||||
|
||||
if (leveldesignPath == NULL)
|
||||
{
|
||||
printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous L:\\ equivalent under Windows\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
CPath::addSearchPath(NLMISC::CPath::standardizePath(leveldesignPath), true, false);
|
||||
|
||||
bool test = false;
|
||||
if (argc == 4 && string(argv[3]) == "-test")
|
||||
|
|
Loading…
Reference in a new issue