Changed: Minor changes
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3 changed files with 8 additions and 27 deletions
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@ -1340,10 +1340,10 @@ void initMainLoop()
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// init CSessionBrowserImpl
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CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
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// active/desactive welcome window
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// enable/disable welcome window
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initWelcomeWindow();
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// active/desactive bloom config interface
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// enable/disable bloom config interface
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initBloomConfigUI();
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// popup to offer hardware cursor activation
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@ -1364,7 +1364,7 @@ void destroyLoadingBitmap ()
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// Destroy the Loading Background.
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Driver->deleteTextureFile(LoadingBitmap);
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LoadingBitmap = NULL;
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LoadingBitmapFilename = "";
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LoadingBitmapFilename.clear();
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LoadingMaterial.setTexture (0, NULL);
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}
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if (LoadingBitmapFull && Driver)
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@ -3034,7 +3034,7 @@ public:
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// **** Init Texture Size Modes
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// init the combo box, according to Texture Installed or not
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pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
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pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
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if( pCB )
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{
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pCB->resetTexts();
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@ -3050,6 +3050,7 @@ public:
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{
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pBut->setPushed(ClientCfg.VREnable);
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}
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updateVRDevicesComboUI(ClientCfg.VREnable);
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// init the mode in DB
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@ -3060,6 +3061,7 @@ public:
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texMode= HighTextureMode;
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else
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texMode= NormalTextureMode;
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// -1 is important to indicate we set this value in edit mode
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NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(-1);
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NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(texMode);
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@ -3485,7 +3487,7 @@ class CHandlerGameConfigApply : public IActionHandler
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// *** Apply the language code
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// only if not in "work" language mode (else strange requestReboot)
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if(ClientCfg.LanguageCode!="wk")
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if (ClientCfg.LanguageCode!="wk")
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{
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sint newOne = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getValue32();
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//string newVal = (newOne==2)?"de":(newOne==1)?"fr":"en";
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@ -59,30 +59,9 @@ void displayDebugUIUnderMouse();
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void inGamePatchUncompleteWarning();
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// active/desactive bloom config interface
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// enable/disable bloom config interface
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void initBloomConfigUI();
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#endif // CL_MAIN_LOOP_H
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/* End of main_loop.h */
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