Remove game data

This commit is contained in:
kaetemi 2013-07-24 20:58:43 +02:00
parent f83fdf5a2f
commit e88951b70b
1270 changed files with 0 additions and 138008 deletions

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@ -1,20 +0,0 @@
mission_step.tga 0.000000000000 0.000000000000 0.136718750000 0.152343750000
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radar_mission_16.tga 0.421875000000 0.000000000000 0.484375000000 0.062500000000
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radar_mission3_16.tga 0.484375000000 0.000000000000 0.546875000000 0.062500000000
radar_mission_mini_16.tga 0.488281250000 0.066406250000 0.515625000000 0.093750000000
radar_mission2_mini_16.tga 0.515625000000 0.066406250000 0.542968750000 0.093750000000
radar_mission3_mini_16.tga 0.488281250000 0.093750000000 0.515625000000 0.121093750000
consider_bg.tga 0.550781250000 0.003906250000 0.660156250000 0.113281250000
consider_ring.tga 0.660156250000 0.003906250000 0.695312500000 0.113281250000
consider_impossible.tga 0.000000000000 0.152343750000 0.109375000000 0.261718750000
regen_back.tga 0.695312500000 0.000000000000 0.789062500000 0.093750000000
regen.tga 0.789062500000 0.000000000000 0.882812500000 0.093750000000
glow_star_24.tga 0.882812500000 0.000000000000 0.976562500000 0.093750000000
ico_out_of_range.tga 0.085937500000 0.156250000000 0.179687500000 0.250000000000
cristal_generic.tga 0.000000000000 0.250000000000 0.156250000000 0.406250000000
bk_white.tga 0.156250000000 0.250000000000 0.312500000000 0.406250000000
amber_cube.tga 0.312500000000 0.250000000000 0.468750000000 0.406250000000
amber_cube_over.tga 0.468750000000 0.250000000000 0.625000000000 0.406250000000

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@ -1,493 +0,0 @@
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tr_saucisse_asc01_01_village_d.pacs_prim
tr_saucisse_asc01_02_village_a.pacs_prim
tr_saucisse_asc01_02_village_d.pacs_prim
tr_saucisse_asc01_03_village_a.pacs_prim
tr_saucisse_asc01_04_village_a.pacs_prim
tr_saucisse_asc01_village_a.pacs_prim
tr_saucisse_asc01_village_b.pacs_prim
tr_saucisse_asc02_01_village_d.pacs_prim
tr_saucisse_asc02_02_village_a.pacs_prim
tr_saucisse_asc02_02_village_d.pacs_prim
tr_saucisse_asc02_03_village_a.pacs_prim
tr_saucisse_asc02_04_village_a.pacs_prim
tr_saucisse_asc02_village_a.pacs_prim
tr_saucisse_asc02_village_b.pacs_prim
tr_saucisse_asc03_01_village_d.pacs_prim
tr_saucisse_asc03_02_village_a.pacs_prim
tr_saucisse_asc03_02_village_d.pacs_prim
tr_saucisse_asc03_03_village_a.pacs_prim
tr_saucisse_asc03_04_village_a.pacs_prim
tr_saucisse_asc03_village_a.pacs_prim
tr_saucisse_asc03_village_b.pacs_prim
tr_saucisse_asc04_01_village_d.pacs_prim
tr_saucisse_asc04_02_village_a.pacs_prim
tr_saucisse_asc04_02_village_d.pacs_prim
tr_saucisse_asc04_03_village_a.pacs_prim
tr_saucisse_asc04_04_village_a.pacs_prim
tr_saucisse_asc04_village_a.pacs_prim
tr_saucisse_asc04_village_b.pacs_prim
tr_saucisse_asc05_01_village_d.pacs_prim
tr_saucisse_asc05_02_village_a.pacs_prim
tr_saucisse_asc05_02_village_d.pacs_prim
tr_saucisse_asc05_03_village_a.pacs_prim
tr_saucisse_asc05_04_village_a.pacs_prim
tr_saucisse_asc05_village_a.pacs_prim
tr_saucisse_asc05_village_b.pacs_prim
tr_saucisse_asc06_01_village_d.pacs_prim
tr_saucisse_asc06_02_village_a.pacs_prim
tr_saucisse_asc06_02_village_d.pacs_prim
tr_saucisse_asc06_03_village_a.pacs_prim
tr_saucisse_asc06_04_village_a.pacs_prim
tr_saucisse_asc06_village_b.pacs_prim
tr_saucisse_asc_01_app_02_village_c.pacs_prim
tr_saucisse_asc_02_app_02_village_c.pacs_prim
tr_saucisse_asc_03_app_02_village_c.pacs_prim
tr_saucisse_asc_04_app_02_village_c.pacs_prim
tr_saucisse_asc_05_app_02_village_c.pacs_prim
tr_saucisse_asc_06_app_02_village_c.pacs_prim
tr_saucisse_asr01_02_village_b.pacs_prim
tr_saucisse_asr02_02_village_b.pacs_prim
tr_saucisse_asr03_02_village_b.pacs_prim
tr_saucisse_asr04_02_village_b.pacs_prim
tr_saucisse_asr05_02_village_b.pacs_prim
tr_saucisse_asr06_02_village_b.pacs_prim
tr_saucisse_asr_01_app_01_village_c.pacs_prim
tr_saucisse_asr_02_app_01_village_c.pacs_prim
tr_saucisse_asr_03_app_01_village_c.pacs_prim
tr_saucisse_asr_04_app_01_village_c.pacs_prim
tr_saucisse_asr_05_app_01_village_c.pacs_prim
tr_saucisse_asr_06_app_01_village_c.pacs_prim
PR_S1_rotaflore_A.pacs_prim
PR_S1_rotaflore_B.pacs_prim
PR_S1_rotaflore_C.pacs_prim
PR_S2_Mycotree_A.pacs_prim
PR_S2_Mycotree_B.pacs_prim
PR_S2_Toopetz_A.pacs_prim
PR_S2_Toopetz_B.pacs_prim
PR_S2_Toopetz_C.pacs_prim
PR_S3_cokamool_A.pacs_prim
PR_S3_cokamool_B.pacs_prim
PR_S3_cokamool_C.pacs_prim
PR_S3_ploomweed_A.pacs_prim
PR_S3_ploomweed_B.pacs_prim
pr_asc_104_bi.pacs_prim
pr_asc_105_bs.pacs_prim
pr_asc_61_bj.pacs_prim
pr_asc_62_ai.pacs_prim
pr_asc_62_av.pacs_prim
pr_asc_70_ae.pacs_prim
pr_asc_71_au.pacs_prim
pr_asc_77_bp.pacs_prim
pr_asc_89_ar.pacs_prim
pr_asc_91_ad.pacs_prim
pr_s1_lumiseed_a.pacs_prim
pr_s1_lumiseed_b.pacs_prim
pr_s1_lumiseed_c.pacs_prim
pr_s1_lumiseed_d.pacs_prim
pr_s3_amoeba_a.pacs_prim
pr_s3_amoeba_b.pacs_prim
pr_s3_amoeba_c.pacs_prim
pr_s3_small_lumiseed_a.pacs_prim
pr_s3_small_lumiseed_b.pacs_prim
ma_asc_to_kitiniere.pacs_prim
pr_asc_kitiniere.pacs_prim

View file

@ -1,19 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<STRUCT>
<ATOM Name="Name" Value="t&#x9D29;"/>
<ATOM Name="MicroVeget" Value="microveget_fyros.tga"/>
<ATOM Name="SmallBank" Value="desert.smallbank"/>
<ATOM Name="FarBank" Value="desert.farbank"/>
<ATOM Name="CoarseMeshMap" Value="nel_coarse_mesh_desert.tga"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:23:59 2002 (corvazier) File converted from old format
Mon Jul 22 10:06:03 2002 (corvazier) .FarBank = desert.farbank
Mon Jul 22 10:06:03 2002 (corvazier) .SmallBank = desert.smallbank
Wed Apr 21 14:07:53 2004 (corvazier) .Name = t&#x9D29;</LOG>
</FORM>

View file

@ -1,12 +0,0 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<STRUCT>
<ATOM Name="Name" Value="Jungle"/>
<ATOM Name="MicroVeget" Value="microveget_jungle.tga"/>
<ATOM Name="SmallBank" Value="jungle.smallbank"/>
<ATOM Name="FarBank" Value="jungle.farbank"/>
<ATOM Name="CoarseMeshMap" Value="nel_coarse_mesh_jungle.tga"/>
</STRUCT>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:23:59 2002 (corvazier) File converted from old format</LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Version="0.1" State="modified">
<STRUCT>
<ATOM Name="Name" Value="Lacustre"/>
<ATOM Name="MicroVeget" Value="microveget_tryker.tga"/>
<ATOM Name="SmallBank" Value="lacustre.smallbank"/>
<ATOM Name="FarBank" Value="lacustre.farbank"/>
<ATOM Name="CoarseMeshMap" Value="nel_coarse_mesh_lacustre.tga"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:00 2002 (corvazier) File converted from old format
Mon Jul 22 10:06:39 2002 (corvazier) .FarBank = lacustre.farbank
Mon Jul 22 10:06:39 2002 (corvazier) .SmallBank = lacustre.smallbank</LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<STRUCT>
<ATOM Name="Name" Value="Primes Roots"/>
<ATOM Name="MicroVeget" Value="microveget_prime_roots.tga"/>
<ATOM Name="SmallBank" Value="primeracines.smallbank"/>
<ATOM Name="FarBank" Value="primeracines.farbank"/>
<ATOM Name="CoarseMeshMap" Value="nel_coarse_mesh_primes_racines.tga"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:00 2002 (corvazier) File converted from old format
Fri Jun 14 11:50:53 2002 (berenguier) .MicroVeget = microveget_prime_roots.tga
Thu Jan 16 16:02:27 2003 (gatto) .CoarseMeshMap = nel_coarse_mesh_primes_racines.tga</LOG>
</FORM>

View file

@ -1,12 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ATOM Name="builded_ig" Value="gen_bt_tourgarde.ig"/>
<ATOM Name="name" Value="uiBuildingGuardTower"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,107 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<STRUCT>
<ATOM Name="Role" Value="Crafter"/>
<ARRAY Name="PreMemorizedSentences1">
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment1">
<STRUCT Name="HandR">
<ATOM Name="Item" Value="itrtar.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
</STRUCT>
<ARRAY Name="PreMemorizedSentences2">
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="armour craft">
<ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="melee weapon craft">
<ATOM Name="Sabrina Phrase" Value="abcfmca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment3">
<STRUCT Name="HandR">
<ATOM Name="Item" Value="itrtmw.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Sun Sep 21 05:16:47 2003 (saffray) .Race = matis
Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter
Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros
Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker
Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai
Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros
Sun Sep 21 05:18:19 2003 (saffray) .Role = magician
Sun Sep 21 05:18:37 2003 (saffray) .Race = matis
Sun Sep 21 05:18:59 2003 (saffray) .Race = tryker
Sun Sep 21 05:19:10 2003 (saffray) .Race = zorai
Sun Sep 21 05:19:35 2003 (saffray) .Race = fyros
Sun Sep 21 05:19:35 2003 (saffray) .Role = craftsman
Sun Sep 21 05:19:47 2003 (saffray) .Race = matis
Wed Sep 24 14:33:04 2003 (coutelas) .Race =
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Arms.Item = refugee_vest_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_beige.sitem
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Arms.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Body.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Feet.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Hands.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Head.Quality = &quot;Basics.Level&quot;
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Legs.Quality = 5
Mon Feb 23 16:47:14 2004 (puzin) .Role = Crafter
Fri Aug 13 19:10:33 2004 (puzin) .StartEquipment1.HandR.Item = itarmor.sitem
Fri Aug 13 19:10:39 2004 (puzin) .StartEquipment2.HandR.Item = itarmor.sitem
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment1.HandR.Quality = 1
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment2.HandR.Quality = 1
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment3.HandR.Item = itmwea.sitem
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment3.HandR.Quality = 1
Fri Aug 13 19:17:26 2004 (puzin) .StartEquipment2.HandR.Item =
Fri Aug 13 19:17:26 2004 (puzin) .StartEquipment2.HandR.Quality = </LOG>
</FORM>

View file

@ -1,366 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.14 $" State="modified">
<STRUCT>
<ATOM Name="Role" Value="Fighter"/>
<ARRAY Name="PreMemorizedSentences1">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="accurate atk">
<ATOM Name="Sabrina Phrase" Value="abfmc01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment1">
<STRUCT Name="HandR">
<ATOM Name="Item" Value="icrm1pd.sitem"/>
<ATOM Name="Quality" Value="10"/>
</STRUCT>
</STRUCT>
<ARRAY Name="PreMemorizedSentences2">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="accurate atk">
<ATOM Name="Sabrina Phrase" Value="abfmc01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="powerful atk">
<ATOM Name="Sabrina Phrase" Value="abfma01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="accurate atk">
<ATOM Name="Sabrina Phrase" Value="abfmc01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="powerful atk">
<ATOM Name="Sabrina Phrase" Value="abfma01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="taunt">
<ATOM Name="Sabrina Phrase" Value="absf_taunt_01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="shielding">
<ATOM Name="Sabrina Phrase" Value="absf_shielding_01.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment3">
<STRUCT Name="HandR">
<ATOM Name="Item" Value="icrm1ss.sitem"/>
<ATOM Name="Quality" Value="10"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Sun Sep 21 05:16:47 2003 (saffray) .Race = matis
Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter
Sun Sep 21 07:56:22 2003 (saffray) .StartEquipment.RightHand.Quality = 1
Mon Sep 22 18:00:24 2003 (saffray) .StartEquipment.RightHand.Item = matis_dagger.sitem
Mon Sep 22 18:00:24 2003 (saffray) .StartEquipment.RightHand.Quality = 4
Mon Sep 22 18:00:24 2003 (saffray) formName Resized = 1
Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfou01.sphrase
Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfou02.sphrase
Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfou03.sphrase
Mon Sep 22 18:05:37 2003 (saffray) formName Resized = 3
Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfoa01.sphrase
Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfoa02.sphrase
Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfoa03.sphrase
Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfod01.sphrase
Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfou03.sphrase
Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfm1hoc01.sphrase
Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfm1hoc01.sphrase
Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase =
Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase =
Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfm1bof01.sphrase
Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfm1poc01.sphrase
Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[3].Sabrina Phrase = abfm1soc01.sphrase
Mon Sep 22 18:16:37 2003 (saffray) formName Resized = 4
Mon Sep 22 18:19:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfm1poc01.sphrase
Mon Sep 22 18:19:37 2003 (saffray) .PreMemorizedSentences[3].Sabrina Phrase =
Mon Sep 22 18:19:37 2003 (saffray) formName Resized = 2
Mon Sep 22 18:26:02 2003 (saffray) .StartEquipment.RightHand.Quality = 3
Mon Sep 22 18:28:01 2003 (saffray) .StartEquipment.HandR.Item = matis_dagger.sitem
Mon Sep 22 18:28:01 2003 (saffray) .StartEquipment.HandR.Quality = 4
Mon Sep 22 19:53:07 2003 (saffray) .PreMemorizedSentences[0].Memory Type = Dagger
Mon Sep 22 19:53:07 2003 (saffray) .PreMemorizedSentences[1].Memory Type = Dagger
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_blue.sitem
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_blue.sitem
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_blue.sitem
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_blue.sitem
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_blue.sitem
Wed Sep 24 14:30:26 2003 (coutelas) .Race =
Wed Sep 24 18:26:26 2003 (saffray) .StartEquipment.Body.Quality = 5
Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Arms.Quality = 5
Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Feet.Quality = 5
Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.HandR.Quality = 5
Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Hands.Quality = 5
Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Legs.Quality = 5
Mon Feb 23 16:47:27 2004 (puzin) .Role = Fighter
Mon Feb 23 20:21:24 2004 (puzin) .PreMemorizedSentences1[0].Memory Type = Dagger
Mon Feb 23 20:21:24 2004 (puzin) .PreMemorizedSentences1[1].Memory Type = Dagger
Tue Jun 22 14:51:19 2004 (coutelas) .StartEquipment2.HandR.Item = iccm1ss.sitem
Tue Jun 22 14:51:19 2004 (coutelas) .StartEquipment3.HandR.Item = iccm1ss.sitem
Tue Jul 06 14:11:46 2004 (coutelas) .PreMemorizedSentences2[26] Renamed = accurate attack
Tue Jul 06 14:11:46 2004 (coutelas) .PreMemorizedSentences2[26].Sabrina Phrase = abfmc01.sphrase
Tue Jul 06 14:12:02 2004 (coutelas) .PreMemorizedSentences3[27] Renamed = accurate atk
Tue Jul 06 14:12:02 2004 (coutelas) .PreMemorizedSentences3[27].Sabrina Phrase = abfmc01.sphrase
Tue Jul 06 14:12:11 2004 (coutelas) .PreMemorizedSentences2[26] Renamed = accurate atk
Fri Aug 13 19:18:11 2004 (puzin) .StartEquipment3.HandR.Item =
Fri Aug 13 19:18:11 2004 (puzin) .StartEquipment3.HandR.Quality =
Fri Aug 13 19:20:34 2004 (puzin) .StartEquipment1.HandR.Quality = 10
Fri Aug 13 19:20:44 2004 (puzin) .StartEquipment2.HandR.Quality = 10
Fri Aug 13 19:21:20 2004 (puzin) .StartEquipment1.HandR.Quality = 5
Fri Aug 13 19:21:20 2004 (puzin) .StartEquipment2.HandR.Quality = 5
Fri Aug 13 19:21:40 2004 (puzin) .StartEquipment1.HandR.Quality = 1
Fri Aug 13 19:21:40 2004 (puzin) .StartEquipment2.HandR.Quality = 1
Tue Aug 17 16:49:53 2004 (puzin) .StartEquipment3.HandR.Item = iccm1ss.sitem
Tue Aug 17 16:49:53 2004 (puzin) .StartEquipment3.HandR.Quality = 1
Tue Aug 17 16:50:19 2004 (puzin) .StartEquipment2.HandR.Item =
Tue Aug 17 16:50:19 2004 (puzin) .StartEquipment2.HandR.Quality = </LOG>
</FORM>

View file

@ -1,11 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="Race" Value="fyros"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros</LOG>
</FORM>

View file

@ -1,349 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<STRUCT>
<ATOM Name="Role" Value="Harvester"/>
<ARRAY Name="PreMemorizedSentences1">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="extraction">
<ATOM Name="Sabrina Phrase" Value="abhfepa01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment1">
<STRUCT Name="HandR">
<ATOM Name="Item" Value="itrtfo.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
</STRUCT>
<ARRAY Name="PreMemorizedSentences2">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="extraction">
<ATOM Name="Sabrina Phrase" Value="abhfepa01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
<STRUCT Name="prospection">
<ATOM Name="Sabrina Phrase" Value="abhfppa01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="extraction">
<ATOM Name="Sabrina Phrase" Value="abhfepa01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
<STRUCT Name="prospection">
<ATOM Name="Sabrina Phrase" Value="abhfppa01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
<STRUCT Name="prospection speed">
<ATOM Name="Sabrina Phrase" Value="abhfpmg01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
<STRUCT Name="source time +">
<ATOM Name="Sabrina Phrase" Value="abhfpmh01.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
<STRUCT Name="harmful">
<ATOM Name="Sabrina Phrase" Value="abhfeec02.sphrase"/>
<ATOM Name="Memory Type" Value="Harvest"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Sun Sep 21 05:16:47 2003 (saffray) .Race = matis
Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter
Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros
Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker
Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai
Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros
Sun Sep 21 05:18:19 2003 (saffray) .Role = magician
Sun Sep 21 05:18:37 2003 (saffray) .Race = matis
Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abm_blunt_dmg_1.sphrase
Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slas_dmg_1.sphrase
Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abm_pierce_dmg_1.sphrase
Mon Sep 22 18:09:49 2003 (saffray) formName Resized = 3
Mon Sep 22 18:10:17 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slash_dmg_1.sphrase
Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[0].Memory Type = EmptyHand
Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[1].Memory Type = EmptyHand
Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[2].Memory Type = EmptyHand
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_red.sitem
Wed Sep 24 14:30:32 2003 (coutelas) .Race =
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Arms.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Body.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Feet.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Hands.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Head.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Legs.Quality = 5
Mon Feb 23 16:47:41 2004 (puzin) .Role = Caster
Mon Feb 23 16:48:02 2004 (puzin) .Role = Harvester
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences1[2].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences2[2].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences2[3].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences2[4].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[2].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[3].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[4].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[5].Memory Type = Harvest
Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[6].Memory Type = Harvest
Fri Aug 13 18:40:32 2004 (puzin) .StartEquipment1.HandR.Item = itforage.sitem
Fri Aug 13 18:40:32 2004 (puzin) .StartEquipment1.HandR.Quality = 1
Fri Aug 13 18:40:42 2004 (puzin) .StartEquipment2.HandR.Item = itforage.sitem
Fri Aug 13 18:40:42 2004 (puzin) .StartEquipment2.HandR.Quality = 1
Fri Aug 13 18:40:51 2004 (puzin) .StartEquipment3.HandR.Item = itforage.sitem
Fri Aug 13 18:40:51 2004 (puzin) .StartEquipment3.HandR.Quality = 1
Fri Aug 13 19:18:44 2004 (puzin) .StartEquipment2.HandR.Item =
Fri Aug 13 19:18:44 2004 (puzin) .StartEquipment2.HandR.Quality =
Fri Aug 13 19:19:00 2004 (puzin) .StartEquipment3.HandR.Item =
Fri Aug 13 19:19:00 2004 (puzin) .StartEquipment3.HandR.Quality =
Thu Feb 02 18:55:17 2006 (berenguier) formName Deleted = </LOG>
</FORM>

View file

@ -1,385 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.16 $" State="modified">
<STRUCT>
<ATOM Name="Role" Value="Caster"/>
<ARRAY Name="PreMemorizedSentences1">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="acid">
<ATOM Name="Sabrina Phrase" Value="abm_mt_acid_00003.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment1">
<STRUCT Name="HandR">
<ATOM Name="Item" Value="icrm2ms.sitem"/>
<ATOM Name="Quality" Value="10"/>
</STRUCT>
</STRUCT>
<ARRAY Name="PreMemorizedSentences2">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="fear">
<ATOM Name="Sabrina Phrase" Value="abm_ml_fear_00010.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="acid">
<ATOM Name="Sabrina Phrase" Value="abm_mt_acid_00003.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
<ATOM Name="Memory Type" Value="Dagger"/>
</STRUCT>
<STRUCT Name="heal">
<ATOM Name="Sabrina Phrase" Value="abm_mt_heal_00005.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="acid">
<ATOM Name="Sabrina Phrase" Value="abm_mt_acid_00003.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="fear">
<ATOM Name="Sabrina Phrase" Value="abm_ml_fear_00010.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
<STRUCT Name="root">
<ATOM Name="Sabrina Phrase" Value="abm_ml_root_00015.sphrase"/>
<ATOM Name="Memory Type" Value="EmptyHand"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Sun Sep 21 05:16:47 2003 (saffray) .Race = matis
Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter
Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros
Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker
Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai
Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros
Sun Sep 21 05:18:19 2003 (saffray) .Role = magician
Sun Sep 21 05:18:37 2003 (saffray) .Race = matis
Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abm_blunt_dmg_1.sphrase
Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slas_dmg_1.sphrase
Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abm_pierce_dmg_1.sphrase
Mon Sep 22 18:09:49 2003 (saffray) formName Resized = 3
Mon Sep 22 18:10:17 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slash_dmg_1.sphrase
Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[0].Memory Type = EmptyHand
Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[1].Memory Type = EmptyHand
Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[2].Memory Type = EmptyHand
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_red.sitem
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_red.sitem
Wed Sep 24 14:30:32 2003 (coutelas) .Race =
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Arms.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Body.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Feet.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Hands.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Head.Quality = 5
Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Legs.Quality = 5
Mon Feb 23 16:47:41 2004 (puzin) .Role = Caster
Mon Feb 23 17:11:20 2004 (puzin) .PreMemorizedSentences1[2] Renamed = self heal
Mon Feb 23 17:11:20 2004 (puzin) .PreMemorizedSentences1[2].Sabrina Phrase = abm_mt_self_heal_00005.sphrase
Mon Feb 23 17:11:20 2004 (puzin) formName Resized = 3
Mon Feb 23 17:11:39 2004 (puzin) .PreMemorizedSentences2[2] Renamed = self heal
Mon Feb 23 17:11:39 2004 (puzin) .PreMemorizedSentences2[2].Sabrina Phrase = abm_mt_self_heal_00005.sphrase
Mon Feb 23 17:11:39 2004 (puzin) formName Resized = 3
Mon Feb 23 17:11:53 2004 (puzin) .PreMemorizedSentences3[2] Renamed = self heal
Mon Feb 23 17:11:53 2004 (puzin) .PreMemorizedSentences3[2].Sabrina Phrase = abm_mt_self_heal_00005.sphrase
Mon Feb 23 17:11:53 2004 (puzin) formName Resized = 3
Mon Feb 23 17:12:14 2004 (puzin) .PreMemorizedSentences2[3] Renamed = heal
Mon Feb 23 17:12:14 2004 (puzin) .PreMemorizedSentences2[3].Sabrina Phrase = abm_mt_heal_00005.sphrase
Mon Feb 23 17:12:14 2004 (puzin) formName Resized = 5
Mon Feb 23 17:12:22 2004 (puzin) .PreMemorizedSentences3[3] Renamed = heal
Mon Feb 23 17:12:22 2004 (puzin) .PreMemorizedSentences3[3].Sabrina Phrase = abm_mt_heal_00005.sphrase
Mon Feb 23 17:12:22 2004 (puzin) formName Resized = 5
Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences2[4] Renamed = acid
Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences2[4].Sabrina Phrase = abm_mt_acid_00003.sphrase
Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences3[4] Renamed = acid
Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences3[4].Sabrina Phrase = abm_mt_acid_00003.sphrase
Mon Feb 23 17:13:00 2004 (puzin) .PreMemorizedSentences3[5] Renamed = fear
Mon Feb 23 17:13:00 2004 (puzin) .PreMemorizedSentences3[5].Sabrina Phrase = abm_ml_fear_00010.sphrase
Mon Feb 23 17:13:00 2004 (puzin) formName Resized = 7
Mon Feb 23 17:13:11 2004 (puzin) .PreMemorizedSentences3[6] Renamed = root
Mon Feb 23 17:13:11 2004 (puzin) .PreMemorizedSentences3[6].Sabrina Phrase = abm_ml_root_00010.sphrase
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences1[0].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences1[1].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences1[2].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[0].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[1].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[2].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[3].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[4].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[0].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[1].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[2].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[3].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[4].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[5].Memory Type = EmptyHand
Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[6].Memory Type = EmptyHand
Wed Jun 02 18:54:39 2004 (coutelas) formName Deleted =
Tue Jun 22 11:48:39 2004 (coutelas) .StartEquipment1.Hands.Item = iccm2ms.sitem
Tue Jun 22 11:48:39 2004 (coutelas) .StartEquipment2.Hands.Item = iccm2ms.sitem
Tue Jun 22 11:48:39 2004 (coutelas) .StartEquipment3.Hands.Item = iccm2ms.sitem
Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment1.HandR.Item = iccm2ms.sitem
Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment1.Hands.Item =
Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment2.HandR.Item = iccm2ms.sitem
Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment2.Hands.Item =
Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment3.HandR.Item = iccm2ms.sitem
Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment3.Hands.Item =
Tue Jun 22 11:51:24 2004 (coutelas) .StartEquipment1.HandR.Quality = 1
Tue Jun 22 11:51:24 2004 (coutelas) .StartEquipment2.HandR.Quality = 1
Tue Jun 22 11:51:24 2004 (coutelas) .StartEquipment3.HandR.Quality = 1
Thu Jul 15 11:44:11 2004 (coutelas) .StartEquipment1.HandR.Quality = 10
Thu Jul 15 11:44:26 2004 (coutelas) .StartEquipment2.HandR.Quality = 10
Thu Jul 15 11:45:04 2004 (coutelas) .StartEquipment3.HandR.Quality = 10
Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment2.HandR.Item =
Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment2.HandR.Quality =
Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment3.HandR.Item =
Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment3.HandR.Quality =
Thu Feb 02 18:52:50 2006 (berenguier) .PreMemorizedSentences2[26] Renamed = fear
Thu Feb 02 18:52:50 2006 (berenguier) .PreMemorizedSentences2[26].Sabrina Phrase = abm_ml_fear_00010.sphrase</LOG>
</FORM>

View file

@ -1,11 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="Race" Value="matis"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros</LOG>
</FORM>

View file

@ -1,271 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<STRUCT>
<STRUCT Name="StartEquipment1">
<STRUCT Name="Body">
<ATOM Name="Item" Value="icrave.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="icrape.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="icrase.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="icrage.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="icrabe.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Headdress">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Neck">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="StartEquipment2">
<STRUCT Name="Body">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Headdress">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Neck">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="StartEquipment3">
<STRUCT Name="Body">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Headdress">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Neck">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 16:06:01 2004 (puzin) .StartEquipment1.Feet.Item = icrabe.sitem
Mon Feb 23 16:06:39 2004 (puzin) .StartEquipment1.Hands.Item = icrage.sitem
Mon Feb 23 16:07:09 2004 (puzin) .StartEquipment1.Legs.Item = icrape.sitem
Mon Feb 23 16:07:31 2004 (puzin) .StartEquipment1.Arms.Item = icrase.sitem
Mon Feb 23 16:07:42 2004 (puzin) .StartEquipment1.Body.Item = icrave.sitem
Mon Feb 23 16:10:01 2004 (puzin) formName Pasted =
Mon Feb 23 20:08:52 2004 (puzin) .StartEquipment1.Body.Quality = 1
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Quality =
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Face.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Head.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Headdress.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Neck.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Arms.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Body.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Face.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Feet.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Hands.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Head.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Headdress.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Legs.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Neck.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Arms.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Body.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Face.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Feet.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Hands.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Head.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Headdress.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Legs.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Neck.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristR.Quality = 0</LOG>
</FORM>

View file

@ -1,253 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ATOM Name="attack_list0" Value="magic_cur_homin.attack_list"/>
<ATOM Name="attack_list1" Value="magic_off_homin.attack_list"/>
<ATOM Name="attack_list2" Value="melee.attack_list"/>
<ATOM Name="attack_list3" Value="range.attack_list"/>
<ARRAY Name="GroundFXMale">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
<ARRAY Name="GroundFXFemale">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Feb 19 15:10:13 2004 (vizerie) .attack_list0 = magic_cur_homin.attack_list
Thu Feb 19 15:10:13 2004 (vizerie) .attack_list1 = magic_off_homin.attack_list
Thu Feb 19 15:10:13 2004 (vizerie) .attack_list2 = melee.attack_list
Thu Feb 19 15:10:13 2004 (vizerie) .attack_list3 = range.attack_list</LOG>
</FORM>

View file

@ -1,11 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="Race" Value="tryker"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros</LOG>
</FORM>

View file

@ -1,11 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="Race" Value="zorai"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros</LOG>
</FORM>

View file

@ -1,172 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.17 $" State="modified">
<PARENT Filename="_parent_attacks.race_stats"/>
<STRUCT>
<ATOM Name="Race" Value="fyros"/>
<STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="35"/>
<ATOM Name="Intelligence" Value="20"/>
<ATOM Name="Strength" Value="30"/>
<ATOM Name="WellBalanced" Value="30"/>
<ATOM Name="Will" Value="35"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="140"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="60"/>
<ATOM Name="SapRegenerateRate" Value="1"/>
<ATOM Name="Stamina" Value="140"/>
<ATOM Name="StaminaRegenerateRate" Value="1"/>
</STRUCT>
<STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment">
<ATOM Name="Skel" Value="FY_HOF_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="FY_HOF_LOD"/>
<ATOM Name="DefaultFace" Value="fy_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igfvu.sitem"/>
<ATOM Name="DefaultArms" Value="igfau.sitem"/>
<ATOM Name="DefaultLegs" Value="igfpu.sitem"/>
<ATOM Name="DefaultHands" Value="igfgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igfbu.sitem"/>
<ATOM Name="DefaultHair" Value="fy_cheveux_medium01.sitem"/>
<ATOM Name="MorphTargetMin0" Value="-70"/>
<ATOM Name="MorphTargetMin1" Value="-70"/>
<ATOM Name="MorphTargetMin2" Value="-50"/>
<ATOM Name="MorphTargetMin3" Value="-55"/>
<ATOM Name="MorphTargetMin4" Value="-40"/>
<ATOM Name="MorphTargetMin5" Value="-70"/>
<ATOM Name="MorphTargetMin6" Value="-20"/>
<ATOM Name="MorphTargetMin7" Value="-50"/>
<ATOM Name="NamePosZLow" Value="1.15"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="3.0 "/>
</STRUCT>
<STRUCT Name="Male equipment">
<ATOM Name="Skel" Value="FY_HOM_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="FY_HOM_LOD"/>
<ATOM Name="DefaultFace" Value="fy_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igfvu.sitem"/>
<ATOM Name="DefaultArms" Value="igfau.sitem"/>
<ATOM Name="DefaultLegs" Value="igfpu.sitem"/>
<ATOM Name="DefaultHands" Value="igfgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igfbu.sitem"/>
<ATOM Name="DefaultHair" Value="fy_cheveux_medium01.sitem"/>
<ATOM Name="MorphTargetMin0" Value="-55"/>
<ATOM Name="MorphTargetMin1" Value="-70"/>
<ATOM Name="MorphTargetMin2" Value="-40"/>
<ATOM Name="MorphTargetMin3" Value="-80"/>
<ATOM Name="MorphTargetMin4" Value="-25"/>
<ATOM Name="MorphTargetMin5" Value="-55"/>
<ATOM Name="MorphTargetMin6" Value="-30"/>
<ATOM Name="MorphTargetMin7" Value="-40"/>
<ATOM Name="NamePosZLow" Value="0.9"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="3.2"/>
</STRUCT>
</STRUCT>
<ATOM Name="Skin" Value="fyros"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Agility = 30
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Charisme = 20
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Constitution = 35
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Empathie = 30
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Intelligence = 20
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Perception = 30
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Strength = 30
Fri Sep 27 11:26:02 2002 (simon) .Characteristics.WellBalanced = 30
Fri Sep 27 11:26:02 2002 (simon) .Gender = Male
Fri Sep 27 11:26:02 2002 (simon) .Race = fyros
Fri Sep 27 11:26:02 2002 (simon) .Scores.DiseaseResist = 10
Fri Sep 27 11:26:02 2002 (simon) .Scores.HitPoints = &quot;Characteristics.Constitution&quot;
Fri Sep 27 11:26:02 2002 (simon) .Scores.HitPointsRegenerate = &quot;Scores.HitPoints&quot;/100+1
Fri Sep 27 11:26:02 2002 (simon) .Scores.ImpactResist = 10
Fri Sep 27 11:26:02 2002 (simon) .Scores.MagicResist = 10
Fri Sep 27 11:26:02 2002 (simon) .Scores.MagicResistRegenerate = 0
Fri Sep 27 11:26:02 2002 (simon) .Scores.Sap = (&quot;Characteristics.Intelligence&quot;+&quot;Characteristics.WellBalanced&quot;)/2
Fri Sep 27 11:26:02 2002 (simon) .Scores.Stamina = (&quot;Characteristics.Constitution&quot;+&quot;Characteristics.Strength&quot;)/2
Fri Sep 27 11:26:02 2002 (simon) .Scores.StaminaRegenerate = &quot;Basics.Scores.Stamina&quot;/100
Fri Sep 27 11:26:02 2002 (simon) .Scores.TechnoResist = 10
Fri Sep 27 11:30:19 2002 (simon) .Scores.FearResist = 10
Fri Sep 27 11:30:19 2002 (simon) .Scores.SapRegenerate = &quot;Scores.Sap&quot;/100+1
Fri Sep 27 11:30:19 2002 (simon) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/100+1
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultArms = fy_underwear_armpad.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultChest = fy_underwear_gilet.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFace = fy_visage.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFeet = fy_underwear_bottes.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = fy_cheveux_medium01.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHands = fy_underwear_hand.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultLegs = fy_underwear_pantabottes.sitem
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = FY_HOF_skel.skel
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom
Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = FY_HOM_skel.skel
Wed Oct 02 16:25:29 2002 (mauduit) formName Pasted =
Mon Oct 07 14:50:28 2002 (puzin) .Skin = fyros
Fri Oct 25 14:31:16 2002 (receveur) Form Parents =
Wed Oct 30 10:59:32 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = FY_HOF_LOD
Wed Oct 30 10:59:32 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = FY_HOM_LOD
Tue Feb 25 15:16:40 2003 (favre) .Characteristics.Will = 35
Tue May 06 18:47:49 2003 (favre) .Scores.HitPointsRegenerate =
Tue May 06 18:47:49 2003 (favre) .Scores.SapRegenerate =
Tue May 06 18:47:49 2003 (favre) .Scores.StaminaRegenerate =
Mon Aug 25 16:05:38 2003 (saffray) .Scores.HitPoints = 140
Mon Aug 25 16:05:38 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0
Mon Aug 25 16:05:38 2003 (saffray) .Scores.Sap = 60
Mon Aug 25 16:05:38 2003 (saffray) .Scores.SapRegenerateRate = 1
Mon Aug 25 16:05:38 2003 (saffray) .Scores.Stamina = 140
Mon Aug 25 16:05:38 2003 (saffray) .Scores.StaminaRegenerateRate = 1
Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igfau.sitem
Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igfvu.sitem
Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igfbu.sitem
Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igfgu.sitem
Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igfpu.sitem
Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igfau.sitem
Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igfvu.sitem
Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igfbu.sitem
Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igfgu.sitem
Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igfpu.sitem
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin0 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin1 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin2 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin3 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin4 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin5 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin6 = -100.0
Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin7 = -100.0
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin0 = -70
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin1 = -70
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin2 = -50
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin3 = -55
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin4 = -40
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin5 = -70
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin6 = -20
Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin7 = -50
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin0 = -55
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -70
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin2 = -40
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin3 = -80
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin4 = -25
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -55
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = -30
Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin7 = -40
Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.MorphTargetMin7 = 0.0
Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.3
Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15
Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 2.0
Mon Jan 31 11:49:19 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.85
Mon Jan 31 11:52:01 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.35
Mon Jan 31 11:52:01 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.0
Mon Jan 31 11:52:01 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.0
Mon Jan 31 14:07:17 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.5
Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.0
Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.2
Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9
Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9
Tue Feb 01 14:40:31 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9</LOG>
</FORM>

View file

@ -1,301 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="_craftsman.starting_role"/>
<PARENT Filename="_fyros.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT>
<ARRAY Name="PreMemorizedSentences1">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences2">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Fyros Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abcfaea08.sphrase"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour craft">
<ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="melee weapon craft">
<ATOM Name="Sabrina Phrase" Value="abcfmca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Fyros Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abcfaea08.sphrase"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:39 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,17 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_fighter.starting_role"/>
<PARENT Filename="_fyros.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 17:46:19 2004 (puzin) .StartEquipment1.HandR.Item = icfm1pd.sitem
Mon Feb 23 17:48:44 2004 (puzin) .StartEquipment1.HandR.Item = icfm1pd.sitem
Mon Feb 23 17:48:44 2004 (puzin) .StartEquipment2.HandR.Item = icfm1pd.sitem
Mon Feb 23 17:48:48 2004 (puzin) .StartEquipment3.HandR.Item = icfm1pd.sitem
Tue Aug 17 16:08:44 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_harvester.starting_role"/>
<PARENT Filename="_fyros.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:31 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="_magician.starting_role"/>
<PARENT Filename="_fyros.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:25 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,176 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.18 $" State="modified">
<PARENT Filename="_parent_attacks.race_stats"/>
<STRUCT>
<ATOM Name="Race" Value="matis"/>
<STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="20"/>
<ATOM Name="Intelligence" Value="35"/>
<ATOM Name="Strength" Value="30"/>
<ATOM Name="WellBalanced" Value="20"/>
<ATOM Name="Will" Value="30"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="110"/>
<ATOM Name="HitPointsRegenerate" Value="&quot;Scores.HitPoints&quot;/10+1"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="100"/>
<ATOM Name="SapRegenerateRate" Value="1.0"/>
<ATOM Name="Stamina" Value="110"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Scores.Stamina&quot;/12+1"/>
<ATOM Name="StaminaRegenerateRate" Value="1.0"/>
</STRUCT>
<STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment">
<ATOM Name="Skel" Value="MA_HOF_skel.skel"/>
<ATOM Name="CharacterScalePos" Value="1.08"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="MA_HOF_LOD"/>
<ATOM Name="DefaultFace" Value="ma_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igmvu.sitem"/>
<ATOM Name="DefaultArms" Value="igmau.sitem"/>
<ATOM Name="DefaultLegs" Value="igmpu.sitem"/>
<ATOM Name="DefaultHands" Value="igmgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igmbu.sitem"/>
<ATOM Name="DefaultHair" Value="ma_cheveux_short01.sitem"/>
<ATOM Name="MorphTargetMin0" Value="-70"/>
<ATOM Name="MorphTargetMin1" Value="-70"/>
<ATOM Name="MorphTargetMin2" Value="-75"/>
<ATOM Name="MorphTargetMin3" Value="-75"/>
<ATOM Name="MorphTargetMin4" Value="-60"/>
<ATOM Name="MorphTargetMin5" Value="-70"/>
<ATOM Name="MorphTargetMin6" Value="-20"/>
<ATOM Name="MorphTargetMin7" Value="-90"/>
<ATOM Name="NamePosZLow" Value="1.15"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="2.8"/>
</STRUCT>
<STRUCT Name="Male equipment">
<ATOM Name="Skel" Value="MA_HOM_skel.skel"/>
<ATOM Name="CharacterScalePos" Value="1.08"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="MA_HOM_LOD"/>
<ATOM Name="DefaultFace" Value="ma_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igmvu.sitem"/>
<ATOM Name="DefaultArms" Value="igmau.sitem"/>
<ATOM Name="DefaultLegs" Value="igmpu.sitem"/>
<ATOM Name="DefaultHands" Value="igmgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igmbu.sitem"/>
<ATOM Name="DefaultHair" Value="ma_cheveux_short01.sitem"/>
<ATOM Name="MorphTargetMin0" Value="-80"/>
<ATOM Name="MorphTargetMin1" Value="-45"/>
<ATOM Name="MorphTargetMin2" Value="-30"/>
<ATOM Name="MorphTargetMin3" Value="-50"/>
<ATOM Name="MorphTargetMin4" Value="-80"/>
<ATOM Name="MorphTargetMin5" Value="-50"/>
<ATOM Name="MorphTargetMin6" Value="-20"/>
<ATOM Name="MorphTargetMin7" Value="-50"/>
<ATOM Name="NamePosZLow" Value="0.9"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="3.0"/>
</STRUCT>
</STRUCT>
<ATOM Name="Skin" Value="matis"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Agility = 30
Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Constitution = 35
Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Empathie = 30
Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Perception = 30
Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Strength = 30
Fri Sep 27 11:45:01 2002 (simon) .Characteristics.WellBalanced = 20
Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Will = 30
Fri Sep 27 11:45:01 2002 (simon) .Race = matis
Fri Sep 27 11:45:01 2002 (simon) .Scores.DiseaseResist = 10
Fri Sep 27 11:45:01 2002 (simon) .Scores.FearResist = 10
Fri Sep 27 11:45:01 2002 (simon) .Scores.HitPoints = &quot;Characteristics.Constitution&quot;
Fri Sep 27 11:45:01 2002 (simon) .Scores.HitPointsRegenerate = &quot;Scores.HitPoints&quot;/100+1
Fri Sep 27 11:45:01 2002 (simon) .Scores.ImpactResist = 10
Fri Sep 27 11:45:01 2002 (simon) .Scores.MagicResistRegenerate = 10
Fri Sep 27 11:45:01 2002 (simon) .Scores.Sap = (&quot;Characteristics.Intelligence&quot;+&quot;Characteristics.WellBalanced&quot;)/2
Fri Sep 27 11:45:01 2002 (simon) .Scores.SapRegenerate = &quot;Scores.Sap&quot;/100+1
Fri Sep 27 11:45:01 2002 (simon) .Scores.Stamina = (&quot;Characteristics.Constitution&quot;+&quot;Characteristics.Strength&quot;)/2
Fri Sep 27 11:45:01 2002 (simon) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/100+1
Fri Sep 27 11:45:01 2002 (simon) .Scores.TechnoResist = 10
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = MA_HOF_skel.skel
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.CharacterScalePos = 1.08
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultArms = ma_underwear_armpad.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultChest = ma_underwear_gilet.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultFace = ma_visage.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultFeet = ma_underwear_bottes.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHair = ma_cheveux_medium01.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHands = ma_underwear_hand.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultLegs = ma_underwear_pantabottes.sitem
Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = MA_HOM_skel.skel
Wed Oct 02 16:28:34 2002 (mauduit) formName Pasted =
Fri Oct 04 11:57:01 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = ma_cheveux02.sitem
Fri Oct 04 11:57:10 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHair = ma_cheveux02.sitem
Fri Oct 04 11:57:28 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = ma_cheveux01.sitem
Fri Oct 04 11:57:28 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHair = ma_cheveux01.sitem
Mon Oct 07 14:50:38 2002 (puzin) .Skin = matis
Fri Oct 25 14:31:10 2002 (receveur) Form Parents =
Wed Oct 30 10:59:16 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = MA_HOF_LOD
Wed Oct 30 10:59:16 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = MA_HOM_LOD
Mon Jan 06 15:45:20 2003 (favre) .Characteristics.Charisme = 35
Mon Jan 06 15:45:20 2003 (favre) .Characteristics.Constitution = 20
Mon Jan 06 15:45:20 2003 (favre) .Characteristics.Intelligence = 35
Tue May 06 18:47:07 2003 (favre) .Scores.HitPointsRegenerate =
Tue May 06 18:47:07 2003 (favre) .Scores.SapRegenerate =
Tue May 06 18:47:07 2003 (favre) .Scores.StaminaRegenerate =
Tue May 06 18:48:37 2003 (favre) .Scores.HitPointsRegenerate = &quot;Scores.HitPoints&quot;/10+1
Tue May 06 18:48:37 2003 (favre) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/12+1
Mon Aug 25 16:06:44 2003 (saffray) .Scores.HitPoints = 110
Mon Aug 25 16:06:44 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0
Mon Aug 25 16:06:44 2003 (saffray) .Scores.Sap = 90
Mon Aug 25 16:06:44 2003 (saffray) .Scores.SapRegenerateRate = 1.0
Mon Aug 25 16:06:44 2003 (saffray) .Scores.Stamina = 110
Mon Aug 25 16:06:44 2003 (saffray) .Scores.StaminaRegenerateRate = 1.0
Mon Aug 25 16:07:20 2003 (saffray) .Scores.Sap = 100
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igmau.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igmvu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igmbu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igmgu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igmpu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igmau.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igmvu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igmbu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igmgu.sitem
Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igmpu.sitem
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin0 = -70
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin1 = -70
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin2 = -75
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin3 = -75
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin4 = -60
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin5 = -70
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin6 = -20
Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin7 = -90
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin0 = -80
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -75
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin2 = -30
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin3 = -50
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin4 = -80
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -85
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = -20
Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin7 = -50
Wed Sep 08 11:09:34 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -70
Wed Oct 13 11:45:43 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -45
Wed Oct 13 11:45:43 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -50
Mon Jan 31 12:29:59 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.6
Mon Jan 31 12:29:59 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.25
Mon Jan 31 12:29:59 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 2.0
Mon Jan 31 12:32:34 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.1
Mon Jan 31 12:32:34 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.2
Mon Jan 31 12:33:17 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.6
Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.6
Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15
Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9
Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9
Tue Feb 01 14:47:57 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9
Tue Feb 01 17:15:57 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 2.8
Tue Feb 01 17:15:57 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.0</LOG>
</FORM>

View file

@ -1,298 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="_craftsman.starting_role"/>
<PARENT Filename="_matis.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT>
<ARRAY Name="PreMemorizedSentences1">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abcmaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences2">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abcmaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Matis Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abcmaea08.sphrase"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour craft">
<ATOM Name="Sabrina Phrase" Value="abcmaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="melee weapon craft">
<ATOM Name="Sabrina Phrase" Value="abcmmca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Matis Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abcmaea08.sphrase"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 16:59:17 2004 (puzin) Form Parents =
Mon Feb 23 17:32:57 2004 (puzin) .PreMemorizedSentences1[2].Sabrina Phrase = abcmaca01.sphrase
Mon Feb 23 17:37:46 2004 (puzin) .PreMemorizedSentences1[2].Memory Type = Craft</LOG>
</FORM>

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@ -1,15 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_fighter.starting_role"/>
<PARENT Filename="_matis.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 17:47:57 2004 (puzin) .StartEquipment1.HandR.Item = icmm1pd.sitem
Mon Feb 23 17:48:01 2004 (puzin) .StartEquipment2.HandR.Item = icmm1pd.sitem
Mon Feb 23 17:48:06 2004 (puzin) .StartEquipment3.HandR.Item = icmm1pd.sitem</LOG>
</FORM>

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@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_harvester.starting_role"/>
<PARENT Filename="_matis.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:31 2004 (puzin) Form Parents = </LOG>
</FORM>

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@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="_magician.starting_role"/>
<PARENT Filename="_matis.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:25 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,172 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.18 $" State="modified">
<PARENT Filename="_parent_attacks.race_stats"/>
<STRUCT>
<ATOM Name="Race" Value="tryker"/>
<STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="30"/>
<ATOM Name="Intelligence" Value="30"/>
<ATOM Name="Strength" Value="20"/>
<ATOM Name="WellBalanced" Value="30"/>
<ATOM Name="Will" Value="20"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="90"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="100"/>
<ATOM Name="SapRegenerateRate" Value="1.0"/>
<ATOM Name="Stamina" Value="80"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Scores.Stamina&quot;/12+1"/>
<ATOM Name="StaminaRegenerateRate" Value="1.0"/>
</STRUCT>
<STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment">
<ATOM Name="Skel" Value="TR_HOF_skel.skel"/>
<ATOM Name="CharacterScalePos" Value="0.88"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="TR_HOF_LOD"/>
<ATOM Name="DefaultFace" Value="tr_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igtvu.sitem"/>
<ATOM Name="DefaultArms" Value="igtau.sitem"/>
<ATOM Name="DefaultLegs" Value="igtpu.sitem"/>
<ATOM Name="DefaultHands" Value="igtgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igtbu.sitem"/>
<ATOM Name="DefaultHair" Value="tr_cheveux_medium01.sitem"/>
<ATOM Name="MorphTargetMin0" Value="-75"/>
<ATOM Name="MorphTargetMin1" Value="-70"/>
<ATOM Name="MorphTargetMin2" Value="-70"/>
<ATOM Name="MorphTargetMin3" Value="-50"/>
<ATOM Name="MorphTargetMin4" Value="-60"/>
<ATOM Name="MorphTargetMin5" Value="-60"/>
<ATOM Name="MorphTargetMin6" Value="-20"/>
<ATOM Name="MorphTargetMin7" Value="-50"/>
<ATOM Name="NamePosZLow" Value="1.15"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="3.5"/>
</STRUCT>
<STRUCT Name="Male equipment">
<ATOM Name="Skel" Value="TR_HOM_skel.skel"/>
<ATOM Name="CharacterScalePos" Value="0.88"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="TR_HOM_LOD"/>
<ATOM Name="DefaultFace" Value="tr_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igtvu.sitem"/>
<ATOM Name="DefaultArms" Value="igtau.sitem"/>
<ATOM Name="DefaultLegs" Value="igtpu.sitem"/>
<ATOM Name="DefaultHands" Value="igtgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igtbu.sitem"/>
<ATOM Name="DefaultHair" Value="tr_cheveux_medium01.sitem"/>
<ATOM Name="MorphTargetMin0" Value="-50"/>
<ATOM Name="MorphTargetMin1" Value="-35"/>
<ATOM Name="MorphTargetMin2" Value="-65"/>
<ATOM Name="MorphTargetMin3" Value="-70"/>
<ATOM Name="MorphTargetMin4" Value="-70"/>
<ATOM Name="MorphTargetMin5" Value="-75"/>
<ATOM Name="MorphTargetMin6" Value="0"/>
<ATOM Name="MorphTargetMax6" Value="100"/>
<ATOM Name="MorphTargetMin7" Value="-45"/>
<ATOM Name="NamePosZLow" Value="0.9"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="3.6"/>
</STRUCT>
</STRUCT>
<ATOM Name="Skin" Value="tryker"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Constitution = 30
Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Intelligence = 30
Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Strength = 20
Fri Sep 27 11:37:24 2002 (simon) .Characteristics.WellBalanced = 30
Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Will = 20
Fri Sep 27 11:37:24 2002 (simon) .Race = tryker
Fri Sep 27 11:37:24 2002 (simon) .Scores.DiseaseResist = 10
Fri Sep 27 11:37:24 2002 (simon) .Scores.FearResist = 10
Fri Sep 27 11:37:24 2002 (simon) .Scores.HitPoints = &quot;Characteristics.Constitution&quot;
Fri Sep 27 11:37:24 2002 (simon) .Scores.HitPointsRegenerate = &quot;Scores.HitPoints&quot;/100+1
Fri Sep 27 11:37:24 2002 (simon) .Scores.ImpactResist = 10
Fri Sep 27 11:37:24 2002 (simon) .Scores.MagicResistRegenerate = 10
Fri Sep 27 11:37:24 2002 (simon) .Scores.Sap = (&quot;Characteristics.Intelligence&quot;+&quot;Characteristics.WellBalanced&quot;)/2
Fri Sep 27 11:37:24 2002 (simon) .Scores.SapRegenerate = &quot;Scores.Sap&quot;/100+1
Fri Sep 27 11:37:24 2002 (simon) .Scores.Stamina = (&quot;Characteristics.Constitution&quot;+&quot;Characteristics.Strength&quot;)/2
Fri Sep 27 11:37:24 2002 (simon) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/100+1
Fri Sep 27 11:37:24 2002 (simon) .Scores.TechnoResist = 10
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.CharacterScalePos = 0.88
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultArms = tr_underwear_armpad.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultChest = tr_underwear_gilet.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFace = tr_visage.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFeet = tr_underwear_bottes.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = tr_cheveux_medium01.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHands = tr_underwear_hand.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultLegs = tr_underwear_pantabottes.sitem
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = TR_HOF_skel.skel
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom
Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = TR_HOM_skel.skel
Wed Oct 02 16:30:47 2002 (mauduit) formName Pasted =
Mon Oct 07 14:50:47 2002 (puzin) .Skin = tryker
Fri Oct 25 14:31:01 2002 (receveur) Form Parents =
Wed Oct 30 10:58:53 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = TR_HOF_LOD
Wed Oct 30 10:58:53 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = TR_HOM_LOD
Mon Jan 06 15:45:02 2003 (favre) .Characteristics.Charisme = 30
Mon Jan 06 15:45:02 2003 (favre) .Characteristics.Empathie = 35
Mon Jan 06 15:45:02 2003 (favre) .Characteristics.Perception = 35
Tue Feb 25 15:16:58 2003 (favre) .Characteristics.Agility = 30
Tue Feb 25 16:43:57 2003 (favre) .Characteristics.Agility = 35
Tue May 06 18:46:26 2003 (favre) .Scores.HitPointsRegenerate =
Tue May 06 18:46:26 2003 (favre) .Scores.SapRegenerate =
Tue May 06 18:46:26 2003 (favre) .Scores.StaminaRegenerate =
Tue May 06 18:48:48 2003 (favre) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/12+1
Mon Aug 25 16:08:13 2003 (saffray) .Scores.HitPoints = 90
Mon Aug 25 16:08:13 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0
Mon Aug 25 16:08:13 2003 (saffray) .Scores.Sap = 100
Mon Aug 25 16:08:13 2003 (saffray) .Scores.SapRegenerateRate = 1.0
Mon Aug 25 16:08:13 2003 (saffray) .Scores.Stamina = 100
Mon Aug 25 16:08:13 2003 (saffray) .Scores.StaminaRegenerateRate = 1.0
Mon Aug 25 16:09:07 2003 (saffray) .Scores.Stamina = 80
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igtau.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igtvu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igtbu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igtgu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igtpu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igtau.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igtvu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igtbu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igtgu.sitem
Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igtpu.sitem
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin0 = -75
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin1 = -70
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin2 = -70
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin3 = -50
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin4 = -60
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin5 = -60
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin6 = -20
Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin7 = -50
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin0 = -50
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -35
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin2 = -65
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin3 = -70
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin4 = -70
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -75
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = -30
Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin7 = -45
Thu Oct 21 16:34:32 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMax6 = -30
Thu Oct 21 16:34:32 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = 100
Thu Oct 21 17:00:15 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMax6 = 100
Thu Oct 21 17:00:15 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = 0
Mon Jan 31 14:00:33 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 2.9
Mon Jan 31 14:00:33 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.0
Mon Jan 31 14:00:33 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.6
Mon Jan 31 14:03:03 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.0
Mon Jan 31 14:03:03 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.88
Mon Jan 31 14:03:03 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.76
Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15
Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9
Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.15
Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9
Tue Feb 01 14:47:43 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9
Tue Feb 01 17:16:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.5
Tue Feb 01 17:16:36 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.6</LOG>
</FORM>

View file

@ -1,296 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="_craftsman.starting_role"/>
<PARENT Filename="_tryker.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT>
<ARRAY Name="PreMemorizedSentences1">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abctaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences2">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abctaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Tryker Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abctaea08.sphrase"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour craft">
<ATOM Name="Sabrina Phrase" Value="abctaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="melee weapon craft">
<ATOM Name="Sabrina Phrase" Value="abctmca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Tryker Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abctaea08.sphrase"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 16:59:10 2004 (puzin) Form Parents = </LOG>
</FORM>

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@ -1,15 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_fighter.starting_role"/>
<PARENT Filename="_tryker.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 17:47:32 2004 (puzin) .StartEquipment1.HandR.Item = ictm1pd.sitem
Mon Feb 23 17:47:37 2004 (puzin) .StartEquipment2.HandR.Item = ictm1pd.sitem
Mon Feb 23 17:47:42 2004 (puzin) .StartEquipment3.HandR.Item = ictm1pd.sitem</LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_harvester.starting_role"/>
<PARENT Filename="_tryker.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:31 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="_magician.starting_role"/>
<PARENT Filename="_tryker.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:25 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,134 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.14 $" State="modified">
<PARENT Filename="_parent_attacks.race_stats"/>
<STRUCT>
<ATOM Name="Race" Value="zorai"/>
<STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="30"/>
<ATOM Name="Intelligence" Value="35"/>
<ATOM Name="Strength" Value="20"/>
<ATOM Name="WellBalanced" Value="30"/>
<ATOM Name="Will" Value="35"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="100"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="140"/>
<ATOM Name="SapRegenerateRate" Value="1.0"/>
<ATOM Name="Stamina" Value="90"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Scores.Stamina&quot;/12+1"/>
<ATOM Name="StaminaRegenerateRate" Value="1.0"/>
</STRUCT>
<STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment">
<ATOM Name="Skel" Value="ZO_HOF_skel.skel"/>
<ATOM Name="CharacterScalePos" Value="1.25"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="ZO_HOF_LOD"/>
<ATOM Name="DefaultFace" Value="zo_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igzvu.sitem"/>
<ATOM Name="DefaultArms" Value="igzau.sitem"/>
<ATOM Name="DefaultLegs" Value="igzpu.sitem"/>
<ATOM Name="DefaultHands" Value="igzgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igzbu.sitem"/>
<ATOM Name="DefaultHair" Value="zo_cheveux_medium01.sitem"/>
<ATOM Name="NamePosZLow" Value="1.15"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="2.6"/>
</STRUCT>
<STRUCT Name="Male equipment">
<ATOM Name="Skel" Value="ZO_HOM_skel.skel"/>
<ATOM Name="CharacterScalePos" Value="1.25"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="ZO_HOM_LOD"/>
<ATOM Name="DefaultFace" Value="zo_visage.sitem"/>
<ATOM Name="DefaultChest" Value="igzvu.sitem"/>
<ATOM Name="DefaultArms" Value="igzau.sitem"/>
<ATOM Name="DefaultLegs" Value="igzpu.sitem"/>
<ATOM Name="DefaultHands" Value="igzgu.sitem"/>
<ATOM Name="DefaultFeet" Value="igzbu.sitem"/>
<ATOM Name="DefaultHair" Value="zo_cheveux_medium01.sitem"/>
<ATOM Name="NamePosZLow" Value="0.9"/>
<ATOM Name="NamePosZNormal" Value="1.9"/>
<ATOM Name="NamePosZHigh" Value="2.6"/>
</STRUCT>
</STRUCT>
<ATOM Name="Skin" Value="zorai"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Agility = 30
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Charisme = 30
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Constitution = 30
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Empathie = 30
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Perception = 20
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Strength = 20
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.WellBalanced = 30
Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Will = 35
Fri Sep 27 11:50:31 2002 (simon) .Race = zorai
Fri Sep 27 11:50:31 2002 (simon) .Scores.DiseaseResist = 10
Fri Sep 27 11:50:31 2002 (simon) .Scores.FearResist = 10
Fri Sep 27 11:50:31 2002 (simon) .Scores.HitPoints = &quot;Characteristics.Constitution&quot;
Fri Sep 27 11:50:31 2002 (simon) .Scores.HitPointsRegenerate = &quot;Scores.HitPoints&quot;/100+1
Fri Sep 27 11:50:31 2002 (simon) .Scores.ImpactResist = 10
Fri Sep 27 11:50:31 2002 (simon) .Scores.MagicResist = 10
Fri Sep 27 11:50:31 2002 (simon) .Scores.MagicResistRegenerate = 0
Fri Sep 27 11:50:31 2002 (simon) .Scores.Sap = (&quot;Characteristics.Intelligence&quot;+&quot;Characteristics.WellBalanced&quot;)/2
Fri Sep 27 11:50:31 2002 (simon) .Scores.SapRegenerate = &quot;Scores.Sap&quot;/100+1
Fri Sep 27 11:50:31 2002 (simon) .Scores.Stamina = (&quot;Characteristics.Constitution&quot;+&quot;Characteristics.Strength&quot;)/2
Fri Sep 27 11:50:31 2002 (simon) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/100+1
Fri Sep 27 11:50:31 2002 (simon) .Scores.TechnoResist = 10
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.CharacterScalePos = 1.25
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultArms = zo_underwear_armpad.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultChest = zo_underwear_gilet.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFace = zo_visage.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFeet = zo_underwear_bottes.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = zo_cheveux_medium01.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHands = zo_underwear_hand.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultLegs = zo_underwear_pantabottes.sitem
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = ZO_HOF_skel.skel
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom
Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = ZO_HOM_skel.skel
Wed Oct 02 16:32:38 2002 (mauduit) formName Pasted =
Mon Oct 07 14:50:54 2002 (puzin) .Skin = zorai
Fri Oct 25 14:30:56 2002 (receveur) Form Parents =
Wed Oct 30 10:58:35 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = ZO_HOF_LOD
Wed Oct 30 10:58:35 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = ZO_HOM_LOD
Mon Jan 06 15:44:40 2003 (favre) .Characteristics.Intelligence = 35
Tue May 06 18:46:39 2003 (favre) .Scores.HitPointsRegenerate =
Tue May 06 18:46:39 2003 (favre) .Scores.SapRegenerate =
Tue May 06 18:46:39 2003 (favre) .Scores.StaminaRegenerate =
Tue May 06 18:48:17 2003 (favre) .Scores.StaminaRegenerate = &quot;Scores.Stamina&quot;/12+1
Mon Aug 25 16:08:58 2003 (saffray) .Scores.HitPoints = 100
Mon Aug 25 16:08:58 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0
Mon Aug 25 16:08:58 2003 (saffray) .Scores.Sap = 140
Mon Aug 25 16:08:58 2003 (saffray) .Scores.SapRegenerateRate = 1.0
Mon Aug 25 16:08:58 2003 (saffray) .Scores.Stamina = 90
Mon Aug 25 16:08:58 2003 (saffray) .Scores.StaminaRegenerateRate = 1.0
Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igzau.sitem
Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igzvu.sitem
Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igzbu.sitem
Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igzgu.sitem
Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igzpu.sitem
Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igzau.sitem
Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igzvu.sitem
Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igzbu.sitem
Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igzgu.sitem
Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igzpu.sitem
Thu Feb 19 15:11:46 2004 (vizerie) Form Parents =
Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 4.1
Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.44
Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 2.3
Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 4.2
Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.25
Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.5
Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15
Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9
Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9
Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9
Tue Feb 01 17:16:56 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 2.6
Tue Feb 01 17:17:06 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 2.6</LOG>
</FORM>

View file

@ -1,296 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="_craftsman.starting_role"/>
<PARENT Filename="_zorai.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT>
<ARRAY Name="PreMemorizedSentences1">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abczaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences2">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour phrase">
<ATOM Name="Sabrina Phrase" Value="abczaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Zorai Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abczaea08.sphrase"/>
</STRUCT>
</ARRAY>
<ARRAY Name="PreMemorizedSentences3">
<!-- Boot Patterns -->
<STRUCT Name="Fyros Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Boot Pattern">
<ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/>
</STRUCT>
<!-- Dagger Patterns -->
<STRUCT Name="Fyros Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Dagger Pattern">
<ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/>
</STRUCT>
<!-- Earring Patterns -->
<STRUCT Name="Fyros Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Earring Pattern">
<ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/>
</STRUCT>
<!-- Shield Patterns -->
<STRUCT Name="Fyros Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Shield Pattern">
<ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/>
</STRUCT>
<!-- Ammo Patterns -->
<STRUCT Name="Fyros Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Ammo Pattern">
<ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/>
</STRUCT>
<!-- Range Weapon Patterns -->
<STRUCT Name="Fyros Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Matis Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Tryker Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/>
</STRUCT>
<STRUCT Name="Zorai Range Weapon Pattern">
<ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/>
</STRUCT>
<STRUCT Name="default atk">
<ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
</STRUCT>
<STRUCT Name="power">
<ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
</STRUCT>
<STRUCT Name="armour craft">
<ATOM Name="Sabrina Phrase" Value="abczaca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="melee weapon craft">
<ATOM Name="Sabrina Phrase" Value="abczmca01.sphrase"/>
<ATOM Name="Memory Type" Value="Craft"/>
</STRUCT>
<STRUCT Name="Zorai Gaunt Plan">
<ATOM Name="Sabrina Phrase" Value="abczaea08.sphrase"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 16:58:20 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_fighter.starting_role"/>
<PARENT Filename="_zorai.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 17:46:55 2004 (puzin) .StartEquipment1.HandR.Item = icmm1pd.sitem
Mon Feb 23 17:47:02 2004 (puzin) .StartEquipment2.HandR.Item = icmm1pd.sitem
Mon Feb 23 17:47:11 2004 (puzin) .StartEquipment3.HandR.Item = icmm1pd.sitem
Mon Feb 23 17:49:05 2004 (puzin) .StartEquipment1.HandR.Item = iczm1pd.sitem
Mon Feb 23 17:49:09 2004 (puzin) .StartEquipment2.HandR.Item = iczm1pd.sitem
Mon Feb 23 17:49:14 2004 (puzin) .StartEquipment3.HandR.Item = iczm1pd.sitem</LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_harvester.starting_role"/>
<PARENT Filename="_zorai.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:31 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,18 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="_magician.starting_role"/>
<PARENT Filename="_zorai.starting_role"/>
<PARENT Filename="_parent.starting_role"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase
Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1
Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power
Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase
Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2
Mon Feb 23 16:45:25 2004 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -1,13 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="actions">
<ATOM Value="melee_normal_damage_f.aiaction"/>
<ATOM Value="melee_extra_damage_f.aiaction"/>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,21 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<STRUCT>
<ARRAY Name="actions">
<ATOM Value="dag_attack.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
<ATOM Value="default_fauna_attack_slash.aiaction"/>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,14 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="default_fauna_attack_slash.aiaction"/>
<STRUCT>
<ATOM Name="ArmorAbsorptionFactor" Value="1"/>
<ATOM Name="Behaviour" Value="CREATURE_ATTACK_0"/>
<ATOM Name="DurationType" Value="Normal"/>
<ATOM Name="EffectDurationType" Value="Normal"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,21 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ATOM Name="type" Value="Melee"/>
<ATOM Name="SpeedFactor" Value="0"/>
<ATOM Name="DamageFactor" Value="0"/>
<ATOM Name="DamageAdd" Value="0"/>
<ATOM Name="ArmorAbsorptionFactor" Value="1"/>
<ATOM Name="CombatDamageType" Value="SLASHING"/>
<ATOM Name="Critic" Value="0.1"/>
<ATOM Name="AimingType" Value="Random"/>
<ATOM Name="Behaviour" Value="CREATURE_ATTACK_0"/>
<ATOM Name="DurationType" Value="Normal"/>
<ATOM Name="EffectDurationType" Value="Normal"/>
<ATOM Name="DamageType" Value="normal"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,21 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.13 $" State="modified">
<STRUCT>
<ATOM Name="type" Value="Melee"/>
<ATOM Name="SpeedFactor" Value="0"/>
<ATOM Name="DamageFactor" Value="1"/>
<ATOM Name="DamageAdd" Value="0"/>
<ATOM Name="CombatDamageType" Value="BLUNT"/>
<ATOM Name="Critic" Value="0.1"/>
<ATOM Name="AimingType" Value="Random"/>
<ATOM Name="Behaviour" Value="UNKNOWN_BEHAVIOUR "/>
<ATOM Name="DurationType" Value="Normal"/>
<ATOM Name="EffectType" Value="normal"/>
<ATOM Name="EffectDurationType" Value="Normal"/>
<ATOM Name="DamageType" Value="BLUNT"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,21 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<STRUCT>
<ATOM Name="type" Value="Melee"/>
<ATOM Name="SpeedFactor" Value="0"/>
<ATOM Name="DamageFactor" Value="0"/>
<ATOM Name="DamageAdd" Value="0"/>
<ATOM Name="CombatDamageType" Value="BLUNT"/>
<ATOM Name="Critic" Value="0.1"/>
<ATOM Name="AimingType" Value="Random"/>
<ATOM Name="Behaviour" Value="UNKNOWN_BEHAVIOUR "/>
<ATOM Name="DurationType" Value="Normal"/>
<ATOM Name="EffectType" Value="normal"/>
<ATOM Name="EffectDurationType" Value="Normal"/>
<ATOM Name="DamageType" Value="BLUNT"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,12 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ARRAY Name="melee_cfg">
<ATOM Value="dag_attack.actionlist"/>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,92 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="drill_zohc3.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,113 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_zorai_male.creature"/>
<PARENT Filename="_fame_zorai.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="zo_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 6"/>
<ATOM Name="EyesColor" Value="Color 8"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 25 15:04:07 2002 (mauduit) Form Parents =
Thu Jul 25 15:04:35 2002 (mauduit) Form Parents =
Thu Jul 25 15:50:11 2002 (mauduit) .3d data.HairColor = Color 6
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Color = Beige
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Feet.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Hands.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Color = Beige
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young
Thu Jul 25 17:18:00 2002 (mauduit) Form Parents =
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old
Mon Aug 19 15:13:29 2002 (mauduit) Form Parents =
Mon Sep 09 14:13:24 2002 (mauduit) .3d data.HairColor = Color 1
Mon Sep 09 14:13:24 2002 (mauduit) Form Parents =
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Item = tr_civil01_armpad.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Item = tr_civil01_gilet.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Item = tr_visage.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Item = tr_civil01_bottes.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Item = tr_underwear_hand.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_medium01.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Item = tr_civil01_pantabotte.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) Form Parents =
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Face.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Head.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old
Mon Sep 09 14:18:05 2002 (mauduit) Form Parents =
Wed Jan 29 16:12:20 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_long01.item
Tue Feb 04 14:08:16 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_short01.item
Fri Feb 07 11:54:43 2003 (mauduit) .3d data.EyesColor = Color 8
Fri Feb 07 11:54:43 2003 (mauduit) .3d data.HairColor = Color 6
Mon Mar 31 16:47:25 2003 (mauduit) .Basics.Equipment.Head.Item =
Tue Apr 01 14:10:27 2003 (mauduit) .Basics.Equipment.Hands.Item = tr_civil01_hand.item
Wed Jan 07 14:13:50 2004 (camerlo) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Tue Oct 11 14:33:30 2005 (monnerot) Form Parents =
Tue Oct 11 14:35:39 2005 (monnerot) .Basics.Equipment.Face.Item =
Tue Oct 11 14:40:05 2005 (monnerot) Form Parents =
Tue Oct 11 14:40:49 2005 (monnerot) Form Parents =
Tue Oct 25 09:55:55 2005 (monnerot) .Basics.Equipment.Face.Item = zo_visage.item</LOG>
</FORM>

View file

@ -1,12 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ARRAY Name="melee_cfg">
<ATOM Value="amftm1.actionlist"/>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,69 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="fyros"/>
<ATOM Name="Gender" Value="Female"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="FY_HOF_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="FY_HOF_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="fyros"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="fy_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="fy_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="fy_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="fy_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:25:50 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set
Wed Jul 03 14:25:50 2002 (mauduit) .3d data.Skel = FY_HOF_skel.skel
Wed Jul 03 14:27:13 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:07 2002 (mauduit) formName Pasted =
Thu Jul 18 18:37:45 2002 (mauduit) .3d data.Skin = fyros
Thu Jul 25 17:39:06 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Tue Jul 30 20:11:07 2002 (receveur) Form Parents =
Tue Aug 06 09:36:43 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Fri Sep 06 12:08:27 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:08:27 2002 (mauduit) .3d data.LodCharacterName = FY_HOF_LOD
Tue Sep 10 10:20:00 2002 (mauduit) .Basics.Gender = Female
Tue Sep 10 10:21:21 2002 (mauduit) .Basics.Race = fyros
Tue Mar 18 13:55:51 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[0] Renamed = long
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[0].Item = fy_cheveux_long01.item
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[1] Renamed = medium
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[1].Item = fy_cheveux_medium01.item
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[2] Renamed = shave
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[2].Item = fy_cheveux_shave01.item
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[3] Renamed = short
Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[3].Item = fy_cheveux_short01.item
Thu Mar 20 17:03:49 2003 (puzin) formName Resized = 4
Tue Aug 19 15:11:28 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:51:00 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,67 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="fyros"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="FY_HOM_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="FY_HOM_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="fyros"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="fy_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="fy_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="fy_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="fy_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:23:50 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set
Wed Jul 03 14:23:50 2002 (mauduit) .3d data.Skel = FY_HOM_skel.skel
Wed Jul 03 14:27:20 2002 (mauduit) Form Parents =
Thu Jul 11 16:21:53 2002 (mauduit) .3d data.Shadow.Shadow Bone 0 = Bip01
Thu Jul 11 16:21:53 2002 (mauduit) .3d data.Shadow.Shadow Size 0 = 1.5
Thu Jul 18 18:37:37 2002 (mauduit) .3d data.Skin = fyros
Thu Jul 25 17:38:46 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Tue Jul 30 20:11:03 2002 (receveur) Form Parents =
Fri Sep 06 12:10:03 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:10:03 2002 (mauduit) .3d data.LodCharacterName = FY_HOM_LOD
Tue Sep 10 10:22:07 2002 (mauduit) .Basics.Race = fyros
Tue Mar 18 13:56:00 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[0] Renamed = long
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[0].Item = fy_cheveux_long01.item
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[1] Renamed = medium
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[1].Item = fy_cheveux_medium01.item
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[2] Renamed = shave
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[2].Item = fy_cheveux_shave01.item
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[3] Renamed = short
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[3].Item = fy_cheveux_short01.item
Thu Mar 20 17:02:54 2003 (puzin) formName Resized = 4
Tue Aug 19 15:11:48 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:56 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,138 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="GroundFX">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<ATOM Name="attack_list0" Value="magic_cur_homin.attack_list"/>
<ATOM Name="attack_list1" Value="magic_off_homin.attack_list"/>
<ATOM Name="attack_list2" Value="melee.attack_list"/>
<ATOM Name="attack_list3" Value="range.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Mar 18 19:49:03 2004 (nouveau) .attack_list0 = magic_cur_homin.attack_list
Thu Mar 18 19:49:03 2004 (nouveau) .attack_list1 = magic_off_homin.attack_list
Thu Mar 18 19:49:03 2004 (nouveau) .attack_list2 = melee.attack_list
Thu Mar 18 19:49:03 2004 (nouveau) .attack_list3 = range.attack_list
Thu May 27 19:23:10 2004 (tran) formName Resized = 1</LOG>
</FORM>

View file

@ -1,73 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="karavan"/>
<ATOM Name="Gender" Value="Female"/>
<STRUCT Name="Equipment">
<STRUCT Name="Face">
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="CA_HOF_armor01.skel"/>
<ATOM Name="AnimSetBaseName" Value="ca_hof"/>
<ATOM Name="LodCharacterName" Value="CA_HOF_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.00"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="default"/>
<ARRAY Name="HairItem">
<STRUCT Name="medium">
<ATOM Name="Item" Value="ka_cheveux_medium01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
<ATOM Name="attack_list4" Value="range_karavan_f.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:27:29 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted =
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis
Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis
Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08
Tue Jul 30 20:11:00 2002 (receveur) Form Parents =
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item
Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.AnimSetBaseName = ca_hof
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.LodCharacterName = CA_HOF_LOD
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skel = CA_HOF_armor01.skel
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skin = default
Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Face.Item =
Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Head.Item =
Tue Mar 18 13:56:07 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:15:54 2003 (puzin) .3d data.HairItem[0] Renamed = medium
Thu Mar 20 17:15:54 2003 (puzin) .3d data.HairItem[0].Item = ka_cheveux_medium01.item
Thu Mar 20 17:15:54 2003 (puzin) formName Resized = 1
Tue Aug 19 15:12:00 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:55 2004 (nouveau) Form Parents =
Wed Mar 23 16:05:23 2005 (tran) .attack_list4 = range_karavan.attack_list
Thu Mar 31 14:29:02 2005 (tran) .attack_list4 = range_karavan_f.attack_list</LOG>
</FORM>

View file

@ -1,75 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="karavan"/>
<ATOM Name="Gender" Value="Male"/>
<STRUCT Name="Equipment">
<STRUCT Name="Face">
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="CA_HOM_armor01.skel"/>
<ATOM Name="AnimSetBaseName" Value="ca_hom"/>
<ATOM Name="LodCharacterName" Value="CA_HOM_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.00"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="default"/>
<ARRAY Name="HairItem">
<STRUCT Name="medium">
<ATOM Name="Item" Value="ka_cheveux_medium01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
<ATOM Name="attack_list4" Value="range_karavan_h.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:27:29 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted =
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis
Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis
Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08
Tue Jul 30 20:11:00 2002 (receveur) Form Parents =
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item
Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.AnimSetBaseName = ca_hof
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.LodCharacterName = CA_HOF_LOD
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skel = CA_HOF_armor01.skel
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skin = default
Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Face.Item =
Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Head.Item =
Tue Feb 04 11:32:21 2003 (mauduit) .3d data.AnimSetBaseName = ca_hom
Tue Feb 04 11:32:21 2003 (mauduit) .3d data.LodCharacterName = CA_HOM_LOD
Tue Feb 04 11:32:21 2003 (mauduit) .3d data.Skel = CA_HOM_armor01.skel
Tue Feb 04 11:32:21 2003 (mauduit) .Basics.Gender = Male
Tue Mar 18 13:56:14 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:16:13 2003 (puzin) formName Pasted =
Tue Aug 19 15:12:16 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:54 2004 (nouveau) Form Parents =
Wed Mar 23 16:05:14 2005 (tran) .attack_list4 = range_karavan.attack_list
Thu Mar 31 14:28:44 2005 (tran) .attack_list4 = range_karavan_h.attack_list</LOG>
</FORM>

View file

@ -1,74 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.13 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="matis"/>
<ATOM Name="Gender" Value="Female"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="MA_HOF_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="MA_HOF_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.08"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="matis"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="ma_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="ma_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="ma_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="ma_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:27:29 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted =
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis
Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis
Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08
Tue Jul 30 20:11:00 2002 (receveur) Form Parents =
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item
Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD
Tue Mar 18 13:56:21 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[0] Renamed = long
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[0].Item = ma_cheveux_long01.item
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[1] Renamed = medium
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[1].Item = ma_cheveux_medium01.item
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[2] Renamed = shave
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[2].Item = ma_cheveux_shave01.item
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[3] Renamed = short
Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[3].Item = ma_cheveux_short01.item
Thu Mar 20 17:11:30 2003 (puzin) formName Resized = 4
Tue Aug 19 15:12:25 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:51:58 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,63 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.13 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="matis"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="MA_HOM_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="MA_HOM_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.08"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="matis"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="ma_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="ma_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="ma_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="ma_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:27:36 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:24 2002 (mauduit) formName Pasted =
Fri Jul 12 09:36:58 2002 (mauduit) .3d data.AnimSetBaseName = fy_homs
Fri Jul 12 09:36:58 2002 (mauduit) .3d data.Skel = MA_HOM_skel.skel
Fri Jul 12 09:36:58 2002 (mauduit) .Basics.Race = matis
Thu Jul 18 18:37:21 2002 (mauduit) .3d data.Skin = matis
Thu Jul 25 15:26:23 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Thu Jul 25 16:17:44 2002 (mauduit) .3d data.CharacterScalePos = 1.08
Tue Jul 30 20:10:56 2002 (receveur) Form Parents =
Wed Jul 31 01:13:32 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item
Wed Jul 31 01:13:32 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Wed Jul 31 01:13:32 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item
Fri Sep 06 12:09:39 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:39 2002 (mauduit) .3d data.LodCharacterName = MA_HOM_LOD
Tue Mar 18 13:56:30 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:12:01 2003 (puzin) formName Pasted =
Tue Aug 19 15:12:37 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:52 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,72 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="tryker"/>
<ATOM Name="Gender" Value="Female"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_HOF_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="TR_HOF_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="0.88"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="tryker"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="tr_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="tr_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="tr_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="tr_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:22:33 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set
Wed Jul 03 14:22:33 2002 (mauduit) .3d data.Skel = TR_HOF_skel.skel
Wed Jul 03 14:27:44 2002 (mauduit) Form Parents =
Wed Jul 03 18:28:22 2002 (tran) .3d data.CharacterScalePos = 0.9
Thu Jul 04 10:39:32 2002 (gatto) .3d data.CharacterScalePos = 0.87
Tue Jul 09 14:21:05 2002 (mauduit) .Basics.Gender = Female
Tue Jul 09 14:21:05 2002 (mauduit) .Basics.Race = tryker
Tue Jul 09 14:53:42 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Thu Jul 11 16:22:35 2002 (mauduit) formName Pasted =
Mon Jul 15 14:59:47 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Mon Jul 15 15:18:40 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Tue Jul 16 15:03:16 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Thu Jul 18 18:37:14 2002 (mauduit) .3d data.Skin = tryker
Thu Jul 25 16:17:38 2002 (mauduit) .3d data.CharacterScalePos = 0.88
Tue Jul 30 20:10:50 2002 (receveur) Form Parents =
Fri Sep 06 12:09:26 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:26 2002 (mauduit) .3d data.LodCharacterName = TR_HOF_LOD
Tue Mar 18 13:56:37 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[0].Item = tr_cheveux_long01.item
Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[1].Item = tr_cheveux_medium01.item
Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[2].Item = tr_cheveux_shave01.item
Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[3].Item = tr_cheveux_short01.item
Thu Mar 20 17:13:51 2003 (puzin) formName Pasted =
Tue Aug 19 15:12:50 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:51 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,61 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="tryker"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_HOM_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="TR_HOM_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="0.88"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="tryker"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="tr_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="tr_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="tr_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="tr_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:23:17 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set
Wed Jul 03 14:23:17 2002 (mauduit) .3d data.Skel = TR_HOM_skel.skel
Wed Jul 03 14:27:52 2002 (mauduit) Form Parents =
Wed Jul 03 19:00:51 2002 (tran) .3d data.CharacterScalePos = 0.9
Tue Jul 09 14:21:08 2002 (mauduit) .Basics.Race = tryker
Tue Jul 09 14:53:51 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Thu Jul 11 16:22:32 2002 (mauduit) formName Pasted =
Thu Jul 18 18:37:06 2002 (mauduit) .3d data.Skin = tryker
Thu Jul 25 16:17:14 2002 (mauduit) .3d data.CharacterScalePos = 0.88
Tue Jul 30 20:10:45 2002 (receveur) Form Parents =
Fri Sep 06 12:09:18 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:18 2002 (mauduit) .3d data.LodCharacterName = TR_HOM_LOD
Tue Mar 18 13:56:47 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:14:12 2003 (puzin) formName Pasted =
Tue Aug 19 15:13:02 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:50 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,65 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="zorai"/>
<ATOM Name="Gender" Value="Female"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="ZO_HOF_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hof"/>
<ATOM Name="LodCharacterName" Value="ZO_HOF_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.25"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="zorai"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="zo_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="zo_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="zo_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="zo_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:27:59 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:46 2002 (mauduit) formName Pasted =
Tue Jul 30 20:11:16 2002 (receveur) Form Parents =
Fri Sep 06 12:09:06 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:06 2002 (mauduit) .3d data.LodCharacterName = ZO_HOF_LOD
Mon Sep 09 14:43:02 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Mon Sep 09 14:43:02 2002 (mauduit) .3d data.CharacterScalePos = 1.25
Mon Sep 09 14:43:02 2002 (mauduit) .3d data.Skel = ZO_HOF_skel.skel
Tue Sep 10 10:20:16 2002 (mauduit) .Basics.Gender = Female
Tue Sep 10 10:21:05 2002 (mauduit) .Basics.Race = zorai
Fri Sep 13 10:34:02 2002 (mauduit) .3d data.Skin = zorai
Tue Mar 18 13:56:55 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[0].Item = zo_cheveux_long01.item
Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[1].Item = zo_cheveux_medium01.item
Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[2].Item = zo_cheveux_shave01.item
Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[3].Item = zo_cheveux_short01.item
Thu Mar 20 17:14:47 2003 (puzin) formName Pasted =
Tue Aug 19 15:13:15 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:50 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,61 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="zorai"/>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="ZO_HOM_skel.skel"/>
<ATOM Name="AnimSetBaseName" Value="fy_hom"/>
<ATOM Name="LodCharacterName" Value="ZO_HOM_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.25"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="zorai"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="zo_cheveux_long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="zo_cheveux_medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="zo_cheveux_shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="zo_cheveux_short01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:28:05 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:42 2002 (mauduit) formName Pasted =
Tue Jul 30 20:11:11 2002 (receveur) Form Parents =
Fri Sep 06 12:08:55 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:08:55 2002 (mauduit) .3d data.LodCharacterName = ZO_HOM_LOD
Mon Sep 09 14:42:39 2002 (mauduit) .3d data.AnimSetBaseName = fy_hoM
Mon Sep 09 14:42:39 2002 (mauduit) .3d data.CharacterScalePos = 1.25
Mon Sep 09 14:42:39 2002 (mauduit) .3d data.Skel = ZO_HOH_skel.skel
Mon Sep 09 14:42:41 2002 (mauduit) .3d data.Skin = zorai
Mon Sep 09 15:56:17 2002 (mauduit) .3d data.Skel = ZO_HOM_skel.skel
Tue Sep 10 10:21:53 2002 (mauduit) .Basics.Race = zorai
Thu Mar 13 12:00:35 2003 (tran) .3d data.AnimSetBaseName = fy_hom
Tue Mar 18 13:57:01 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:14:55 2003 (puzin) formName Pasted =
Tue Aug 19 15:13:31 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:48 2004 (nouveau) Form Parents = </LOG>
</FORM>

View file

@ -1,627 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="unknown"/>
<ATOM Name="DamageLocalisationTable" Value="homin"/>
<ATOM Name="Level" Value="1"/>
<ATOM Name="Ecosystem" Value="unknown"/>
<STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="Intelligence" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="Strength" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="WellBalanced" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="Will" Value="&quot;Basics.Level&quot;+10"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/>
<ATOM Name="HitPointsRegenerate" Value="&quot;Basics.Scores.HitPoints&quot;/100"/>
<ATOM Name="HitPointsRegenerateRate" Value="1"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="SapRegenerate" Value="&quot;Basics.Scores.Sap&quot;/100"/>
<ATOM Name="SapRegenerateRate" Value="1"/>
<ATOM Name="Stamina" Value="default"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Basics.Scores.Stamina&quot;/100"/>
<ATOM Name="StaminaRegenerateRate" Value="1"/>
</STRUCT>
<STRUCT Name="CivilizationKnowledge">
<ATOM Name="Dragon" Value="default"/>
<ATOM Name="Fyros" Value="default"/>
<ATOM Name="Tryker" Value="default"/>
<ATOM Name="Zorai" Value="default"/>
</STRUCT>
<STRUCT Name="MagicAlterationCompetences">
<ATOM Name="Sylve" Value="default"/>
<ATOM Name="SylveAutomn" Value="default"/>
<ATOM Name="SylveSpring" Value="default"/>
<ATOM Name="SylveSummer" Value="default"/>
<ATOM Name="SylveWinter" Value="default"/>
</STRUCT>
<STRUCT Name="MagicAttackCompetences">
<ATOM Name="Mandragore" Value="default"/>
<ATOM Name="MandragoreAutomn" Value="default"/>
<ATOM Name="MandragoreSpring" Value="default"/>
<ATOM Name="MandragoreSummer" Value="default"/>
<ATOM Name="MandragoreWinter" Value="default"/>
</STRUCT>
<STRUCT Name="MagicHealingCompetences">
<ATOM Name="Dryade" Value="default"/>
<ATOM Name="DryadeAutomn" Value="default"/>
<ATOM Name="DryadeSpring" Value="default"/>
<ATOM Name="DryadeSummer" Value="default"/>
<ATOM Name="DryadeWinter" Value="default"/>
</STRUCT>
<STRUCT Name="MoveCompetences">
<ATOM Name="Running" Value="default"/>
<ATOM Name="Swimming" Value="default"/>
<ATOM Name="Riding" Value="default"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="GroundFX">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<VSTRUCT DfnName="_ai_model_creature.dfn" Name="AI">
<STRUCT Name="Behaviours">
<STRUCT Name="Eat">
<ATOM Name="Active" Value="false"/>
</STRUCT>
<STRUCT Name="Fight">
<ATOM Name="Active" Value="true"/>
</STRUCT>
<STRUCT Name="Talk">
<ATOM Name="Active" Value="true"/>
</STRUCT>
<STRUCT Name="Sleep">
<ATOM Name="Active" Value="false"/>
</STRUCT>
<STRUCT Name="Chase">
<ATOM Name="Active" Value="true"/>
</STRUCT>
<STRUCT Name="Explore">
<ATOM Name="Active" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Fame">
<STRUCT Name="Arma ">
<ATOM Name="Name" Value="_arma.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="baldusa ">
<ATOM Name="Name" Value="_balduse.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Bul ">
<ATOM Name="Name" Value="_bul.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Capryni ">
<ATOM Name="Name" Value="_capryni.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Chonari ">
<ATOM Name="Name" Value="_chonari.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="clapclap ">
<ATOM Name="Name" Value="_clapclap.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Cococlaw ">
<ATOM Name="Name" Value="_cococlaw.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Cute ">
<ATOM Name="Name" Value="_cute.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Dag ">
<ATOM Name="Name" Value="_dag.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Diranak ">
<ATOM Name="Name" Value="_diranak.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Estrasson ">
<ATOM Name="Name" Value="_estrasson.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Filin ">
<ATOM Name="Name" Value="_filin.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Frahar ">
<ATOM Name="Name" Value="_frahar.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="gibbai ">
<ATOM Name="Name" Value="_gibbai.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Hachtaha ">
<ATOM Name="Name" Value="_hachtaha.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="jungler ">
<ATOM Name="Name" Value="_jungler.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="kakty ">
<ATOM Name="Name" Value="_kakty.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Kazoar ">
<ATOM Name="Name" Value="_kazoar.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="kitifly ">
<ATOM Name="Name" Value="_kitifly.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Kitihank ">
<ATOM Name="Name" Value="_kitihank.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Kitiharak ">
<ATOM Name="Name" Value="_kitiharak.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="kitikil ">
<ATOM Name="Name" Value="_kitikil.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Kitimandib ">
<ATOM Name="Name" Value="_kitimandib.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="kitinagan ">
<ATOM Name="Name" Value="_kitinagan.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Kitinega ">
<ATOM Name="Name" Value="_kitinega.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Kitinokto ">
<ATOM Name="Name" Value="_kitinokto.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Lightbird ">
<ATOM Name="Name" Value="_lightbird.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Mektoub ">
<ATOM Name="Name" Value="_mektoub.creature"/>
<ATOM Name="Weight" Value="600"/>
</STRUCT>
<STRUCT Name="Mektoub packer">
<ATOM Name="Name" Value="_mektoub_packer.creature"/>
<ATOM Name="Weight" Value="600"/>
</STRUCT>
<STRUCT Name="pucetron ">
<ATOM Name="Name" Value="_pucetron.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Regus ">
<ATOM Name="Name" Value="_regus.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="ryzerb ">
<ATOM Name="Name" Value="_ryzerb.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="ryzoholo ">
<ATOM Name="Name" Value="_ryzoholo.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="ryzoholok ">
<ATOM Name="Name" Value="_ryzoholok.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="vampignon ">
<ATOM Name="Name" Value="_vampignon.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Varinx ">
<ATOM Name="Name" Value="_varinx.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="Yber ">
<ATOM Name="Name" Value="_yber.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
<STRUCT Name="zerx ">
<ATOM Name="Name" Value="_zerx.creature"/>
<ATOM Name="Weight" Value="-400"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Foods">
<STRUCT Name="Herbe">
<ATOM Name="Name" Value="_ai_vegetal.dfn"/>
</STRUCT>
<STRUCT Name="Viande">
<ATOM Name="Name" Value="_ai_viande.dfn"/>
</STRUCT>
<STRUCT Name="Poisson">
<ATOM Name="Name" Value="_ai_poisson.dfn"/>
</STRUCT>
<STRUCT Name="Charogne">
<ATOM Name="Name" Value="_ai_charogne.dfn"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Lairs">
<STRUCT Name="Predateur">
<ATOM Name="Name" Value="ai_predateur_lair.dfn"/>
</STRUCT>
<STRUCT Name="Omnivore">
<ATOM Name="Name" Value="ai_omnivore_lair.dfn"/>
</STRUCT>
<STRUCT Name="Herbivore">
<ATOM Name="Name" Value="ai_herbivore_lair.dfn"/>
</STRUCT>
<STRUCT Name="Charognard">
<ATOM Name="Name" Value="ai_charognard_lair.dfn"/>
</STRUCT>
<STRUCT Name="Poisson">
<ATOM Name="Name" Value="ai_poisson_lair.dfn"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Motivations">
<STRUCT Name="Hunger">
<ATOM Name="RelativePower" Value="0"/>
</STRUCT>
<STRUCT Name="Health">
<ATOM Name="RelativePower" Value="50"/>
</STRUCT>
<STRUCT Name="Fatigue">
<ATOM Name="RelativePower" Value="0"/>
</STRUCT>
</STRUCT>
<ARRAY Name="Connect">
<STRUCT Name="HitPoint">
<STRUCT Name="Init">
<ATOM Name="Value" Value="100.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="BetterRole">
<ATOM Name="Name" Value="BetterRole"/>
<STRUCT Name="Init">
<ATOM Name="Type" Value="sint16"/>
<ATOM Name="Value" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT Name="BetterLevel">
<ATOM Name="Name" Value="BetterRoleLevel"/>
<STRUCT Name="Init">
<ATOM Name="Type" Value="sint16"/>
<ATOM Name="Value" Value="1"/>
</STRUCT>
</STRUCT>
</ARRAY>
<STRUCT Name="IsA">
<VSTRUCT DfnName="_ai_combatif.dfn" Name="combatif">
<ATOM Name="seuil_belliqueux" Value="10"/>
<ATOM Name="seuil_danger" Value="160"/>
<ATOM Name="seuil_fuite" Value="180.0"/>
</VSTRUCT>
<VSTRUCT DfnName="_ai_viande_terrestre.dfn" Name="chair"/>
</STRUCT>
</VSTRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
<ATOM Name="Givable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
</STRUCT>
<ATOM Name="attack_list0" Value="melee.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jun 14 18:12:04 2002 (tran) .3d data.Shape[5] = FY_HOM_hand.shape
Fri Jun 14 18:12:04 2002 (tran) Array Insert = 5
Wed Jul 03 14:24:41 2002 (mauduit) .3d data.LodCharacterDistance =
Wed Jul 03 14:24:41 2002 (mauduit) .3d data.LodCharacterName =
Wed Jul 03 14:24:41 2002 (mauduit) .3d data.Skel =
Wed Jul 03 14:24:41 2002 (mauduit) formName Resized = -1
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.A =
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.B =
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.G =
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.R =
Wed Jul 10 11:20:06 2002 (mauduit) .Basics.Name =
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[0] Renamed = fight
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[0].Operator = Fight
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[1] Renamed = wander
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[1].Operator = Wander
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[2] Renamed = tolking
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[2].Operator = Tolking
Mon Jul 29 15:05:06 2002 (receveur) formName Pasted =
Mon Jul 29 15:05:06 2002 (receveur) formName Resized = 3
Mon Jul 29 15:05:39 2002 (receveur) .AI.IsA[0].IsA.seuil_fuite = 160.0
Mon Jul 29 15:06:07 2002 (receveur) .AI.IsA[0].IsA.seuil_attaque = 30.0
Mon Jul 29 15:06:07 2002 (receveur) .AI.IsA[0].IsA.seuil_danger = 80.0
Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0] Renamed = health
Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0].Name = Health
Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0].RelativePower = 50
Mon Jul 29 15:07:39 2002 (receveur) formName Resized = 1
Mon Jul 29 15:08:11 2002 (receveur) .AI.InitIaVar[0].Name = rancune_max
Mon Jul 29 15:08:11 2002 (receveur) .AI.InitIaVar[0].RelativePower = 600
Mon Jul 29 15:08:11 2002 (receveur) formName Resized = 1
Mon Jul 29 15:08:34 2002 (receveur) .AI.InitIaVar[0] Renamed = rancunemax
Mon Sep 23 18:14:27 2002 (receveur) .Properties.Givable = true
Mon Sep 23 18:14:27 2002 (receveur) .Properties.LootHarvestState = Lootable
Mon Sep 23 18:14:27 2002 (receveur) .Properties.Talkable = true
Mon Sep 23 18:16:16 2002 (receveur) formName Pasted =
Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Eat.Active = false
Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Sleep.Active = false
Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Talk.Active = true
Mon Sep 23 18:16:58 2002 (receveur) .AI.Fame.Mektoub packer.Weight = 600
Mon Sep 23 18:17:02 2002 (receveur) .AI.Fame.Mektoub .Weight = 600
Mon Sep 23 18:17:37 2002 (receveur) .AI.Motivations.Hunger.RelativePower = 0
Mon Sep 23 18:17:59 2002 (receveur) .AI.Motivations.Health.RelativePower = 50
Mon Sep 23 18:18:06 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 0
Mon Sep 23 18:18:19 2002 (receveur) .AI.IsA.combatif.seuil_fuite = 180.0
Mon Sep 23 18:18:23 2002 (receveur) .AI.IsA.combatif.seuil_danger = 160
Mon Sep 23 18:18:36 2002 (receveur) .AI.IsA.combatif.seuil_belliqueux = 10
Mon Sep 23 18:19:29 2002 (receveur) .Basics.DamageLocalisationTable = homin
Mon Sep 23 18:19:29 2002 (receveur) .Basics.Race = unknown
Mon Sep 23 18:19:36 2002 (receveur) .Basics.Level = $filename
Mon Sep 23 18:19:43 2002 (receveur) .Basics.Ecosystem = unknown
Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.HitPoints = default
Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.Sap = default
Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.Stamina = default
Tue Sep 24 10:45:48 2002 (receveur) .Basics.Scores.MagicResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.HitPointsRegenerate = &quot;Basics.Scores.HitPoints&quot;/100
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.MagicResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.MagicResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.SapRegenerate = &quot;Basics.Scores.Sap&quot;/100
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.StaminaRegenerate = &quot;Basics.Scores.Stamina&quot;/100
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.WeightRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.WeightRegenerateRate = 0
Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.HitPointsRegenerateRate = 1
Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.SapRegenerateRate = 1
Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.StaminaRegenerateRate = 1
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Axe = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.BersekAttack = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Dagger = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Dodging = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.DualWield = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.GreatAxe = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.GreatMass = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Mass = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.OnHorseBackMelee = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Pike = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Rondache = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Stick = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Sword = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.TwoHandsSword = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Grenade = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.HeavyWeapon = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.OnHorseBackShoot = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Rocket = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.Sylve = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveAutomn = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveSpring = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveSummer = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveWinter = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.Dryade = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeAutomn = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeSpring = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeSummer = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeWinter = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.Mandragore = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreAutomn = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreSpring = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreSummer = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreWinter = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Digging = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Diving = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Fishing = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Harvest = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Quartering = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Apothecary = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Building = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.ClothTailoring = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Cooking = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Jewellery = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.LeatherTailoring = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.MakeShiftRepair = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.MakeThrowingWeapons = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Mechanic = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.WeaponsCutting = default
Tue Sep 24 10:51:41 2002 (receveur) .Basics.TameCompetences.LeadAnimal = default
Tue Sep 24 10:51:44 2002 (receveur) .Basics.CommerceCompetences.Trading = default
Tue Sep 24 10:51:49 2002 (receveur) .Basics.MoveCompetences.Running = default
Tue Sep 24 10:51:50 2002 (receveur) .Basics.MoveCompetences.Riding = default
Tue Sep 24 10:51:51 2002 (receveur) .Basics.MoveCompetences.Swimming = default
Tue Sep 24 10:51:56 2002 (receveur) .Basics.SurvivingKnowledge.Desert = default
Tue Sep 24 10:51:57 2002 (receveur) .Basics.SurvivingKnowledge.Jungle = default
Tue Sep 24 10:51:58 2002 (receveur) .Basics.SurvivingKnowledge.Lake = default
Tue Sep 24 10:51:59 2002 (receveur) .Basics.SurvivingKnowledge.PrimaryRoots = default
Tue Sep 24 10:52:00 2002 (receveur) .Basics.SurvivingKnowledge.FirstAid = default
Tue Sep 24 10:52:02 2002 (receveur) .Basics.SurvivingKnowledge.NumberOfPactes = default
Tue Sep 24 10:52:14 2002 (receveur) .Basics.SurvivingKnowledge.PacteType =
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Dragon = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Fyros = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Kitin = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Matis = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Tryker = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Zorai = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Caravan = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Goo = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Kami = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Rocktabou = default
Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.MatisMystery = default
Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.TrykerMystery = default
Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.ZoraiMystery = default
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Agility = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Charisme = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Constitution = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Empathie = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Intelligence = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Perception = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Strength = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.WellBalanced = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Will = &quot;Basics.Level&quot;+10
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.AgilityRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.AgilityRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.CharismeRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.CharismeRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.ConstitutionRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.ConstitutionRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.EmpathieRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.EmpathieRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.IntelligenceRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.IntelligenceRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.PerceptionRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.PerceptionRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.StrengthRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.StrengthRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WellBalancedRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WellBalancedRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WillRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WillRegenerateRate = 0
Tue Oct 29 10:41:17 2002 (receveur) formName Pasted =
Fri Apr 11 15:20:38 2003 (saffray) .Basics.Level = $filename
Wed Oct 15 11:19:45 2003 (ledorze) .Basics.Level = 1
Mon Feb 09 15:24:53 2004 (vizerie) .attack_list2 = melee.attack_list
Mon Feb 09 15:27:42 2004 (vizerie) .attack_list0 = melee.attack_list
Mon Feb 09 15:27:42 2004 (vizerie) .attack_list2 =
Thu May 27 19:42:17 2004 (tran) formName Pasted = </LOG>
</FORM>

View file

@ -1,595 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.28 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="$filename"/>
<STRUCT Name="Scores">
<ATOM Name="HitPointsRegenerateRate" Value="1"/>
<ATOM Name="SapRegenerateRate" Value="1"/>
<ATOM Name="StaminaRegenerateRate" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="GroundFX">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Harvest">
<ATOM Name="Skill" Value="quartering"/>
<STRUCT Name="MP1">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="PresenceProbabilities" Value="75"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable And Harvestable"/>
</STRUCT>
<ATOM Name="attack_list0" Value="melee.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Axe = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.BersekAttack = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Dagger = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Dodging = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.DualWield = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosDagger = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosHeavyArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosLongSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosMediumArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosRondache = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosSaber = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosShield = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosTwoHandsSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.GreatAxe = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.GreatMass = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.LongSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Mass = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.OnHorseBackMelee = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Pike = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Rondache = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Saber = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Shield = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Stick = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Sword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.TwoHandsSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingStrength = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingAgility = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingCharisme = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingConstitution = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingDiseaseResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingEmpathie = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingFearResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingHp = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingImpactResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingIntelligence = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingMagicResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingPerception = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingSeve = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingStamina = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingTechnoResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingWellBalanced = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingWill = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Dragon = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Fyros = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Kitin = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Matis = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Tryker = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Zorai = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CreatureFightingCompetences.Normal attack = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CreatureFightingCompetences.Special attack = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.FaberCompetences.ArmorAndWeaponSmithing = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.FaberCompetences.Blacksmithing = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylve = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveAutomn = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveSpring = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveSummer = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveWinter = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragore = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreAutomn = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreSpring = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreSummer = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreWinter = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicGenericCompetences.MagicObjects = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicGenericCompetences.MagicTransfert = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryade = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeAutomn = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeSpring = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeSummer = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeWinter = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosLightArmourWear = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.BowPistol = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.BowRifle = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosBowPistol = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosPistol = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosRifle = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Caravan = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Goo = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Kami = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.MatisMystery = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Rocktabou = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.TrykerMystery = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.ZoraiMystery = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Camouflage = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Desert = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.FirstAid = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.HominOpponentConsider = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Jungle = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Lake = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.NumberOfPactes = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.PrimaryRoots = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.TameCompetences.TrainAnimal = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Level = 20
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.DiseaseResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.FearResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPoints = pow(1.2,"Basics.Level"-1)*35
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/100
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPointsRegenerateRate = 16.0
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.ImpactResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.MagicResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.Sap = pow(1.2,"Basics.Level"-1)*35
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.SapRegenerate = "Basics.Scores.Sap"/100
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.SapRegenerateRate = 16.0
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.Stamina = pow(1.2,"Basics.Level"-1)*35
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.StaminaRegenerate = "Basics.Scores.Stamina"/100
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.StaminaRegenerateRate = 16.0
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.TechnoResist = "Basics.Level"*10
Fri Jul 19 18:19:27 2002 (nevrax) .Basics.Scores.HitPoints = default
Tue Jul 23 19:42:14 2002 (miller) formName Resized = 0
Tue Jul 23 21:21:34 2002 (miller) .Basics.Level = $filename
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Agility = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Charisme = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Constitution = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Empathie = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Intelligence = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Perception = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Strength = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.WellBalanced = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Will = 35
Thu Jul 25 12:03:19 2002 (receveur) .Basics.Training Characteristics and scores.TrainingConstitution = "Basics.Level"*10
Thu Jul 25 12:03:19 2002 (receveur) .Basics.Training Characteristics and scores.TrainingStrength = "Basics.Level"*10
Thu Jul 25 12:06:05 2002 (receveur) .Basics.CharacterName =
Fri Jul 26 14:41:46 2002 (chafik) .AI = _ai_creature.dfn
Fri Jul 26 14:42:54 2002 (chafik) .AI.Connect[0].Init.Value = 10.0
Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].IaName = MaxLifePoint
Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].Source = Basics.Scores
Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].VarName = HitPoints
Fri Jul 26 14:42:54 2002 (chafik) formName Resized = 1
Fri Jul 26 14:43:02 2002 (chafik) .AI.Connect[0].Init.Value = 10
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[0].Name = rancune_max
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[0].RelativePower = 250
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[1].Name = weight_life
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[1].RelativePower = 3
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[2].Name = danger_perception
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[2].RelativePower = 8
Fri Jul 26 15:04:15 2002 (chafik) formName Resized = 3
Fri Jul 26 15:37:37 2002 (chafik) .AI.InitIaVar[1].RelativePower = 5
Mon Jul 29 14:54:40 2002 (receveur) .AI.InitIaVar[0].RelativePower = 600
Mon Jul 29 14:54:40 2002 (receveur) formName Resized = 4
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[0] Renamed = explore
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[0].Name = Explore
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[1] Renamed = fatigue
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[1].Name = Fatigue
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[2] Renamed = health
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[2].Name = Health
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[3] Renamed = hunger
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[3].Name = Hunger
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[0].RelativePower = 50
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[1].RelativePower = 50
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[2].RelativePower = 50
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[3].RelativePower = 50
Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[0] Renamed = rancunemax
Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[1] Renamed = weight_life
Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[2] Renamed = DangerPerception
Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].IaName = Level
Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].Source = Basics
Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].VarName = Level
Mon Jul 29 16:18:17 2002 (chafik) formName Resized = 2
Tue Jul 30 11:37:27 2002 (chafik) .AI.InitValue[1].IaName = MaxLifePoint
Tue Jul 30 11:37:27 2002 (chafik) .AI.InitValue[1].VarName = HitPoints
Tue Jul 30 11:37:59 2002 (chafik) .AI.InitValue[1].VarName = MaxLifePoint
Tue Jul 30 11:40:08 2002 (chafik) .AI.InitValue[1].VarName = HitPoints
Tue Jul 30 15:29:40 2002 (chafik) .AI.Motivations[0].RelativePower = 10
Tue Jul 30 15:33:39 2002 (chafik) .AI.InitIaVar[2].RelativePower = 20
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingAgility = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingCharisme = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingDiseaseResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingEmpathie = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingFearResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingHp = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingImpactResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingIntelligence = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingMagicResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingPerception = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingSeve = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingStamina = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingTechnoResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingWellBalanced = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingWill = "Basics.Level"*10
Thu Aug 22 18:42:36 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:42:36 2002 (receveur) .Basics.Scores.Stamina = default
August 27th - hand editted by sadge - all formuli moved from here into the dfns - only AI was'nt touched
Wed Aug 28 17:13:48 2002 (receveur) .Properties.LootHarvestState = Harvestable
Fri Sep 13 15:59:56 2002 (receveur) .Harvest.Skill = Quartening
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[0] Renamed = HitPoint
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[1] Renamed = Stamina
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[1].Name = CurrentStamina
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[2] Renamed = Sap
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[2].Name = CurrentSap
Tue Sep 17 11:45:21 2002 (chafik) formName Resized = 3
Wed Sep 18 14:19:43 2002 (robert) .AI = _ai_model_creature.dfn
Wed Sep 18 14:19:43 2002 (robert) .AI.Fame = test._ai_fame
Wed Sep 18 14:19:43 2002 (robert) .AI.Foods = test._ai_food
Wed Sep 18 14:19:43 2002 (robert) .AI.Lairs = test._ai_lair
Wed Sep 18 14:20:50 2002 (robert) .AI.IsA.chair = _ai_viande_terrestre.dfn
Wed Sep 18 14:20:50 2002 (robert) .AI.IsA.combatif = _ai_combatif.dfn
Thu Sep 19 18:44:41 2002 (receveur) .AI.Fame.Arma .Name = _arma.creature
Thu Sep 19 18:44:48 2002 (receveur) .AI.Fame.baldusa .Name = _balduse.creature
Thu Sep 19 18:44:53 2002 (receveur) .AI.Fame.Bul .Name = _bul.creature
Thu Sep 19 18:44:58 2002 (receveur) .AI.Fame.Capryni .Name = _capryni.creature
Thu Sep 19 18:45:02 2002 (receveur) .AI.Fame.Chonari .Name = _chonari.creature
Thu Sep 19 18:45:08 2002 (receveur) .AI.Fame.clapclap .Name = _clapclap.creature
Thu Sep 19 18:45:12 2002 (receveur) .AI.Fame.Cococlaw .Name = _cococlaw.creature
Thu Sep 19 18:45:16 2002 (receveur) .AI.Fame.Cute .Name = _cute.creature
Thu Sep 19 18:45:21 2002 (receveur) .AI.Fame.Dag .Name = _dag.creature
Thu Sep 19 18:45:25 2002 (receveur) .AI.Fame.Diranak .Name = _diranak.creature
Thu Sep 19 18:45:29 2002 (receveur) .AI.Fame.Estrasson .Name = _estrasson.creature
Thu Sep 19 18:45:33 2002 (receveur) .AI.Fame.Filin .Name = _filin.creature
Thu Sep 19 18:45:37 2002 (receveur) .AI.Fame.Frahar .Name = _frahar.creature
Thu Sep 19 18:45:42 2002 (receveur) .AI.Fame.gibbai .Name = _gibbai.creature
Thu Sep 19 18:45:46 2002 (receveur) .AI.Fame.Hachtaha .Name = _hachtaha.creature
Thu Sep 19 18:45:53 2002 (receveur) .AI.Fame.jungler .Name = _jungler.creature
Thu Sep 19 18:45:59 2002 (receveur) .AI.Fame.kakty .Name = _kakty.creature
Thu Sep 19 18:46:05 2002 (receveur) .AI.Fame.Kazoar .Name = _kazoar.creature
Thu Sep 19 18:46:08 2002 (receveur) .AI.Fame.kitifly .Name = _kitifly.creature
Thu Sep 19 18:46:16 2002 (receveur) .AI.Fame.Kitihank .Name = _kitihank.creature
Thu Sep 19 18:46:21 2002 (receveur) .AI.Fame.Kitiharak .Name = _kitiharak.creature
Thu Sep 19 18:46:25 2002 (receveur) .AI.Fame.kitikil .Name = _kitikil.creature
Thu Sep 19 18:46:33 2002 (receveur) .AI.Fame.Kitimandib .Name = _kitimandib.creature
Thu Sep 19 18:46:41 2002 (receveur) .AI.Fame.kitinagan .Name = _kitinagan.creature
Thu Sep 19 18:46:47 2002 (receveur) .AI.Fame.Kitinega .Name = _kitinega.creature
Thu Sep 19 18:46:51 2002 (receveur) .AI.Fame.Kitinokto .Name = _kitinokto.creature
Thu Sep 19 18:46:57 2002 (receveur) .AI.Fame.Lightbird .Name = _lightbird.creature
Thu Sep 19 18:47:09 2002 (receveur) .AI.Fame.Mektoub .Name = _mektoub.creature
Thu Sep 19 18:47:19 2002 (receveur) .AI.Fame.Mektoub packer.Name = _mektoub_packer.creature
Thu Sep 19 18:47:27 2002 (receveur) .AI.Fame.pucetron .Name = _pucetron.creature
Thu Sep 19 18:47:34 2002 (receveur) .AI.Fame.Regus .Name = _regus.creature
Thu Sep 19 18:47:42 2002 (receveur) .AI.Fame.ryzerb .Name = _ryzerb.creature
Thu Sep 19 18:47:48 2002 (receveur) .AI.Fame.ryzoholo .Name = _ryzoholo.creature
Thu Sep 19 18:47:53 2002 (receveur) .AI.Fame.ryzoholok .Name = _ryzoholok.creature
Thu Sep 19 18:47:59 2002 (receveur) .AI.Fame.vampignon .Name = _vampignon.creature
Thu Sep 19 18:48:05 2002 (receveur) .AI.Fame.Varinx .Name = _varinx.creature
Thu Sep 19 18:48:11 2002 (receveur) .AI.Fame.Yber .Name = _yber.creature
Thu Sep 19 18:48:16 2002 (receveur) .AI.Fame.zerx .Name = _zerx.creature
Thu Sep 19 18:48:50 2002 (receveur) .AI.Foods.Herbe.Name = _ai_herbe.dfn
Thu Sep 19 18:48:58 2002 (receveur) .AI.Foods.Viande.Name = _ai_viande.dfn
Thu Sep 19 18:53:19 2002 (receveur) .AI.Fame.Arma .Weight = -400
Thu Sep 19 18:53:24 2002 (receveur) .AI.Fame.baldusa .Weight = -400
Thu Sep 19 18:53:27 2002 (receveur) .AI.Fame.Bul .Weight = -400
Thu Sep 19 18:53:31 2002 (receveur) .AI.Fame.Capryni .Weight = -400
Thu Sep 19 18:53:34 2002 (receveur) .AI.Fame.Chonari .Weight = -400
Thu Sep 19 18:53:37 2002 (receveur) .AI.Fame.clapclap .Weight = -400
Thu Sep 19 18:53:39 2002 (receveur) .AI.Fame.Cococlaw .Weight = -400
Thu Sep 19 18:53:43 2002 (receveur) .AI.Fame.Cute .Weight = -400
Thu Sep 19 18:53:46 2002 (receveur) .AI.Fame.Dag .Weight = -400
Thu Sep 19 18:53:50 2002 (receveur) .AI.Fame.Diranak .Weight = -400
Thu Sep 19 18:53:53 2002 (receveur) .AI.Fame.Estrasson .Weight = -400
Thu Sep 19 18:53:58 2002 (receveur) .AI.Fame.Filin .Weight = -400
Thu Sep 19 18:54:01 2002 (receveur) .AI.Fame.Frahar .Weight = -400
Thu Sep 19 18:54:06 2002 (receveur) .AI.Fame.gibbai .Weight = -400
Thu Sep 19 18:54:12 2002 (receveur) .AI.Fame.Hachtaha .Weight = -400
Thu Sep 19 18:54:16 2002 (receveur) .AI.Fame.jungler .Weight = -400
Thu Sep 19 18:54:20 2002 (receveur) .AI.Fame.kakty .Weight = -400
Thu Sep 19 18:54:23 2002 (receveur) .AI.Fame.Kazoar .Weight = -400
Thu Sep 19 18:54:26 2002 (receveur) .AI.Fame.kitifly .Weight = -400
Thu Sep 19 18:54:29 2002 (receveur) .AI.Fame.Kitihank .Weight = -400
Thu Sep 19 18:54:32 2002 (receveur) .AI.Fame.Kitiharak .Weight = -400
Thu Sep 19 18:54:36 2002 (receveur) .AI.Fame.kitikil .Weight = -400
Thu Sep 19 18:54:39 2002 (receveur) .AI.Fame.Kitimandib .Weight = -400
Thu Sep 19 18:54:43 2002 (receveur) .AI.Fame.kitinagan .Weight = -400
Thu Sep 19 18:54:48 2002 (receveur) .AI.Fame.Kitinega .Weight = -400
Thu Sep 19 18:54:57 2002 (receveur) .AI.Fame.Kitinokto .Weight = -400
Thu Sep 19 18:55:00 2002 (receveur) .AI.Fame.Lightbird .Weight = -400
Thu Sep 19 18:55:03 2002 (receveur) .AI.Fame.Mektoub .Weight = -400
Thu Sep 19 18:55:06 2002 (receveur) .AI.Fame.Mektoub packer.Weight = -400
Thu Sep 19 18:55:09 2002 (receveur) .AI.Fame.pucetron .Weight = -400
Thu Sep 19 18:55:13 2002 (receveur) .AI.Fame.Regus .Weight = -400
Thu Sep 19 18:55:16 2002 (receveur) .AI.Fame.ryzerb .Weight = -400
Thu Sep 19 18:55:19 2002 (receveur) .AI.Fame.ryzoholo .Weight = -400
Thu Sep 19 18:55:23 2002 (receveur) .AI.Fame.ryzoholok .Weight = -400
Thu Sep 19 18:55:26 2002 (receveur) .AI.Fame.vampignon .Weight = -400
Thu Sep 19 18:55:29 2002 (receveur) .AI.Fame.Varinx .Weight = -400
Thu Sep 19 18:55:34 2002 (receveur) .AI.Fame.Yber .Weight = -400
Thu Sep 19 18:55:38 2002 (receveur) .AI.Fame.zerx .Weight = -400
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Chase.Active = true
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Eat.Active = true
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Fight.Active = true
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Sleep.Active = true
Fri Sep 20 14:50:01 2002 (receveur) .AI.Behaviours.Explore.Active = true
Fri Sep 20 17:17:51 2002 (receveur) .Harvest.MP1.MaxQuality = "Basics.Level"
Fri Sep 20 17:18:16 2002 (receveur) .Harvest.MP1.MaxQuality = .Harvest.MP1.MaxQuality
Fri Sep 20 17:18:16 2002 (receveur) .Harvest.MP2.MaxQuality = "Basics.Level"
Fri Sep 20 17:18:19 2002 (receveur) .Harvest.MP3.MaxQuality = "Basics.Level"
Fri Sep 20 17:18:23 2002 (receveur) .Harvest.MP4.MaxQuality = "Basics.Level"
Fri Sep 20 17:33:18 2002 (receveur) .Harvest.MP1.MinQuantity = 1
Fri Sep 20 17:33:18 2002 (receveur) .Harvest.MP1.Quantity = 1
Fri Sep 20 17:34:49 2002 (receveur) .Harvest.MP2.MinQuantity = 1
Fri Sep 20 17:34:49 2002 (receveur) .Harvest.MP2.Quantity = 1
Fri Sep 20 17:34:52 2002 (receveur) .Harvest.MP3.MinQuantity = 1
Fri Sep 20 17:34:52 2002 (receveur) .Harvest.MP3.Quantity = 1
Fri Sep 20 17:34:56 2002 (receveur) .Harvest.MP4.MinQuantity = 1
Fri Sep 20 17:34:56 2002 (receveur) .Harvest.MP4.Quantity = 1
Fri Sep 20 17:39:05 2002 (receveur) .Basics.Level = $filename
Fri Sep 20 18:06:11 2002 (receveur) .Harvest.MP1.MinQuality = 1
Fri Sep 20 18:06:13 2002 (receveur) .Harvest.MP2.MinQuality = 1
Fri Sep 20 18:06:17 2002 (receveur) .Harvest.MP3.MinQuality = 1
Fri Sep 20 18:06:23 2002 (receveur) .Harvest.MP4.MinQuality = 1
Mon Sep 23 14:30:44 2002 (receveur) .AI.Foods.Herbe.Name = _ai_vegetal.dfn
Mon Sep 23 14:30:56 2002 (receveur) .AI.Foods.Poisson.Name = _ai_poisson.dfn
Mon Sep 23 14:31:09 2002 (receveur) .AI.Lairs.Predateur.Name = ai_predateur_lair.dfn
Mon Sep 23 14:31:14 2002 (receveur) .AI.Lairs.Omnivore.Name = ai_omnivore_lair.dfn
Mon Sep 23 14:31:20 2002 (receveur) .AI.Lairs.Herbivore.Name = ai_herbivore_lair.dfn
Mon Sep 23 14:31:26 2002 (receveur) .AI.Lairs.Charognard.Name = ai_charognard_lair.dfn
Mon Sep 23 14:31:31 2002 (receveur) .AI.Lairs.Poisson.Name = ai_poisson_lair.dfn
Mon Sep 23 14:31:59 2002 (receveur) .AI.Foods.Charogne.Name = _ai_charogne.dfn
Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.HitPointsRegenerateRate = 4
Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.SapRegenerateRate = 4
Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.StaminaRegenerateRate = 4
Mon Oct 21 15:56:25 2002 (mauduit) .Basics.First Name = erreur de syntaxe dans la regle de grammaire
Mon Oct 21 15:57:04 2002 (mauduit) .Basics.First Name = creature name missing
Fri Oct 25 11:59:34 2002 (favre) .Basics.Profile = melee fighter
Fri Oct 25 14:08:46 2002 (receveur) .Basics.Profile =
Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[0] Renamed = HitPoint
Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[1] Renamed = BetterRole
Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[2] Renamed = BetterLevel
Fri Oct 25 17:22:18 2002 (chafik) formName Pasted =
Thu Oct 31 16:09:22 2002 (receveur) .AI.Fame.Player.Name = _ai_player.dfn
Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0] Renamed = MaxLife
Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0].IaName = MaxLifePoint
Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0].VarName = HitPoint
Mon Nov 04 14:38:28 2002 (chafik) formName Resized = 1
Mon Nov 04 14:47:17 2002 (chafik) .AI.InitValue[0].VarName = HitPoints
Mon Nov 04 15:55:37 2002 (receveur) .AI.Fame.Player.Name = ai_player_race.race_stats
Tue Nov 05 12:08:53 2002 (favre) .AI.Fame.Player.Name = _ai_player_race.race_stats
Wed Nov 06 16:25:31 2002 (receveur) .AI.Motivations.Comment = health : signifie l'aggresivit&#x9824;e la la cr&#x9874;ure et non sa peur du fait d'avoir perdu beaucoup de points de vie au pr&#x986C;able
Wed Nov 06 16:26:30 2002 (receveur) .AI.Motivations.Comment = health : signifie l'aggresivite de la la creature et non sa peur du fait d'avoir perdu beaucoup de points de vie au prealable
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Arma .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Bul .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Capryni .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Chonari .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Cococlaw .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Cute .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Dag .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Diranak .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Estrasson .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Filin .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Frahar .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Hachtaha .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kazoar .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitihank .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitiharak .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitimandib .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitinega .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitinokto .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Lightbird .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Mektoub .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Mektoub packer.Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Regus .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Varinx .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Yber .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.baldusa .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.clapclap .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.gibbai .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.jungler .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kakty .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitifly .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitikil .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitinagan .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.pucetron .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzerb .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzoholo .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzoholok .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.vampignon .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.zerx .Weight =
Wed Jan 08 10:16:34 2003 (favre) .Harvest.Skill = quartering
Wed Feb 05 15:31:22 2003 (receveur) .Harvest.MP1.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Feb 05 15:31:28 2003 (receveur) .Harvest.MP2.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Feb 05 15:31:32 2003 (receveur) .Harvest.MP3.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Feb 05 15:31:37 2003 (receveur) .Harvest.MP4.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Mar 19 16:47:29 2003 (receveur) .Harvest.MP1.PresenceProbabilities = 75
Wed Mar 19 16:47:33 2003 (receveur) .Harvest.MP2.PresenceProbabilities = 75
Wed Mar 19 16:47:37 2003 (receveur) .Harvest.MP3.PresenceProbabilities = 75
Fri Apr 25 18:16:47 2003 (saffray) .Properties.LootHarvestState = Lootable And Harvestable
Mon Aug 25 09:47:35 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Level "*100
Mon Aug 25 09:53:16 2003 (saffray) .Basics.Scores.HitPointsRegenerate = ("Basics.Level "-1)*120+50
Mon Aug 25 09:54:37 2003 (saffray) .Basics.Scores.HitPointsRegenerate = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.HitPoints = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.Sap = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.SapRegenerate = "Basics.Scores.HitPoints"/60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.Stamina = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.StaminaRegenerate = "Basics.Scores.HitPoints"/60
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.Sap = ("Basics.Level"-1)*115+60
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.SapRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.StaminaRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:30:22 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.HitPoints =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.HitPointsRegenerate =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.Sap =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.SapRegenerate =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.Stamina =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.StaminaRegenerate =
Mon Aug 25 15:30:19 2003 (saffray) .Basics.Scores.HitPoints =
Mon Nov 24 11:53:10 2003 (tran) formName Pasted =
Mon Nov 24 11:53:10 2003 (tran) formName Resized = 29
Thu Feb 12 11:52:35 2004 (vizerie) .attack_list0 = melee.attack_list
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP1.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP1.Quantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP2.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP2.Quantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP3.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP3.Quantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP4.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP4.Quantity =
Tue May 04 16:57:02 2004 (nouveau) .Harvest.MP1.MaxQuality = min( max( 1, "Basics.Level"+5),250)
Tue May 04 16:57:02 2004 (nouveau) .Harvest.MP1.MinQuality = max( 1, "Basics.Level"-5)
Tue May 11 11:24:02 2004 (nouveau) .Harvest.MP1.MaxQuality = min( max( 1, "creature_level" * 10+5),250)
Tue May 11 11:24:02 2004 (nouveau) .Harvest.MP1.MinQuality = max( 1, "creature_level"*10 -5)</LOG>
</FORM>

View file

@ -1,14 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Fame" Value="none"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Oct 16 15:26:51 2003 (boucher) .Basics.Fame = matis
Thu Jul 15 15:12:54 2004 (monnerot) .Basics.Fame = none</LOG>
</FORM>

View file

@ -1,13 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Fame" Value="zorai"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Oct 16 15:26:51 2003 (boucher) .Basics.Fame = matis</LOG>
</FORM>

View file

@ -1,31 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<PARENT Filename="_dag.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/>
<ATOM Name="Stamina" Value="default"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
</FORM>

View file

@ -1,141 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="dag"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="very low"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="dag_light_slashing_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="light_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="light_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="light_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="light_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="light_slashing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_Dag.skel"/>
<ATOM Name="AnimSetBaseName" Value="dag"/>
<ATOM Name="LodCharacterName" Value="TR_MO_dag_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="dag meat"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="dag canines"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="dag tongue"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.32"/>
</STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
</FORM>

View file

@ -1,62 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="type" Value="herbivore"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroThreshold" Value="60"/>
<ATOM Name="AttackThreshold" Value="80"/>
<ATOM Name="FleeThreshold" Value="90"/>
<ATOM Name="CriticalInjury" Value="10"/>
<ATOM Name="DangerThreshold" Value="70"/>
<ATOM Name="InitialSurvival" Value="30"/>
<ATOM Name="Solidarity" Value="20"/>
<ATOM Name="InitialAggro" Value="5"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Sep 20 14:56:31 2002 (receveur) formName Pasted =
Fri Sep 20 14:56:50 2002 (receveur) .AI.IsA.combatif.seuil_danger = 70.0
Fri Sep 20 14:56:50 2002 (receveur) .AI.IsA.combatif.seuil_fuite = 90
Fri Sep 20 14:56:50 2002 (receveur) .AI.IsA.combatif.survie_initiale = 30
Fri Sep 20 15:06:28 2002 (receveur) .AI.IsA.combatif.blessure_critique = 10.0
Fri Sep 20 15:06:49 2002 (receveur) .AI.IsA.combatif.rancune_initiale = 5
Fri Sep 20 15:06:49 2002 (receveur) .AI.IsA.combatif.seuil_attaque = 80
Fri Sep 20 15:06:49 2002 (receveur) .AI.IsA.combatif.seuil_belliqueux = 60
Fri Sep 20 15:14:25 2002 (receveur) .AI.Foods.Herbe.Weight = 100
Fri Sep 20 15:14:32 2002 (receveur) .AI.Lairs.Herbivore.Weight = 100
Fri Sep 20 15:29:28 2002 (receveur) .AI.Motivations.Explore.RelativePower = 1
Fri Sep 20 15:29:34 2002 (receveur) .AI.Motivations.Hunger.RelativePower = 100
Fri Sep 20 15:30:05 2002 (receveur) .AI.Motivations.Hunger.Affame = 560
Fri Sep 20 15:30:05 2002 (receveur) .AI.Motivations.Hunger.Faim = 180
Fri Sep 20 15:30:05 2002 (receveur) .AI.Motivations.Hunger.Tres faim = 360
Fri Sep 20 15:30:12 2002 (receveur) .AI.Motivations.Health.RelativePower = 100
Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.Affame = 2400
Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.Faim = 900
Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 1
Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.Tres faim = 1500
Wed Oct 23 17:55:39 2002 (receveur) .AI.Behaviours.Chase.Active = false
Thu Oct 31 16:11:12 2002 (receveur) .AI.Fame.Player.Weight = 100
Mon Nov 04 17:06:26 2002 (receveur) .AI.Motivations.Health.RelativePower = 1
Wed Nov 06 12:24:30 2002 (receveur) .AI.Fame.Player.Weight = -100
Wed Nov 06 16:29:16 2002 (receveur) .AI.Fame.Player.Weight = 100
Fri Nov 08 12:19:10 2002 (receveur) formName Pasted =
Fri Nov 08 12:19:23 2002 (receveur) formName Pasted =
Fri Nov 08 12:19:25 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.AggroThreshold = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.AttackThreshold = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.CriticalInjury = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.DangerThreshold = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.FleeThreshold = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.InitialSurvival = 1
Fri Dec 27 23:47:45 2002 (miller) .Combat.SurvivalThreshold = 1
Wed Feb 26 18:39:48 2003 (receveur) .Combat.Solidarity = 20
Wed Mar 19 02:42:43 2003 (miller) .Combat.InitialAggro = 5
Fri Jun 06 12:07:25 2003 (mauduit) .Basics.type = herbivore</LOG>
</FORM>

View file

@ -1,156 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_dag_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
</FORM>

View file

@ -1,33 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Arms.Item = medium_slashing_arms_lvl_01.item
Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Feet.Item = medium_slashing_feet_lvl_01.item
Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Hands.Item = medium_slashing_hands_lvl_01.item
Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Head.Item = medium_slashing_head_lvl_01.item
Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Legs.Item = medium_slashing_legs_lvl_01.item</LOG>
</FORM>

View file

@ -1,91 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="Fame" Value="none"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="DisplayOSD" Value="false"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="false"/>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="false"/>
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<ATOM Name="attack_list0" Value="magic_cur_homin.attack_list"/>
<ATOM Name="attack_list1" Value="magic_off_homin.attack_list"/>
<ATOM Name="attack_list2" Value="melee.attack_list"/>
<ATOM Name="attack_list3" Value="range.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan
Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = &quot;Basics.Level&quot;*10
Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = &quot;Basics.Level&quot;*10
Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = &quot;Basics.Level&quot;*10
Tue Oct 29 10:30:52 2002 (receveur) formName Pasted =
Tue Oct 29 10:41:56 2002 (receveur) formName Resized =
Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan
Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan
Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton =
Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race =
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size =
Fri Sep 19 11:54:43 2003 (mauduit) Form Parents =
Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set
Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1
Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape
Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName =
Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel =
Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape
Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape
Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape
Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape
Tue Jun 22 16:20:46 2004 (ly) .Basics.Equipment.Body.Item = GEN_Mission_1_Tonneau.shape
Tue Jun 22 17:25:22 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape
Tue Jul 06 14:31:21 2004 (camerlo) .Collision.CollisionRadius = 0.7
Thu Jul 08 18:34:47 2004 (camerlo) .Collision.CollisionRadius = 0.6
Thu Jul 15 14:11:43 2004 (camerlo) .3d data.DisplayOSD = false
Thu Jul 15 14:12:35 2004 (camerlo) .3d data.DisplayOSD =
Thu Jul 15 14:12:47 2004 (camerlo) .Basics.Equipment.Body.Item =
Thu Jul 15 14:13:30 2004 (camerlo) .Collision.CollisionRadius =
Thu Jul 15 14:13:34 2004 (camerlo) .3d data.DisplayOSD = false
Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayBars = false
Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayInRadar = false
Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayName = false
Wed Jul 28 19:04:41 2004 (camerlo) .Collision.NotTraversable = true
Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Attackable = false
Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Curativable = false
Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Selectable = false
Thu Nov 25 18:16:30 2004 (guignot) .Properties.Turn = false
Thu Feb 10 17:29:20 2005 (monnerot) .attack_list0 = magic_cur_homin.attack_list
Thu Feb 10 17:29:20 2005 (monnerot) .attack_list1 = magic_off_homin.attack_list
Thu Feb 10 17:29:20 2005 (monnerot) .attack_list2 = melee.attack_list
Thu Feb 10 17:29:20 2005 (monnerot) .attack_list3 = range.attack_list
Thu Feb 10 17:29:20 2005 (monnerot) .attack_list4 =
Thu Feb 10 17:29:20 2005 (monnerot) .item_r_stat =
Thu Apr 14 18:08:13 2005 (monnerot) .Basics.Fame = none
Mon Nov 21 14:28:27 2005 (monnerot) .Basics.MovementSpeeds.RunSpeed = 0
Mon Nov 21 14:28:27 2005 (monnerot) .Basics.MovementSpeeds.WalkSpeed = 0</LOG>
</FORM>

View file

@ -1,77 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="GE_Mission_Tourgarde.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="ProjectileCastRay">
<STRUCT>
<STRUCT Name="Origin">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
<STRUCT Name="Pos">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="7.8"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="15"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan
Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = &quot;Basics.Level&quot;*10
Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = &quot;Basics.Level&quot;*10
Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = &quot;Basics.Level&quot;*10
Tue Oct 29 10:30:52 2002 (receveur) formName Pasted =
Tue Oct 29 10:41:56 2002 (receveur) formName Resized =
Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan
Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan
Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton =
Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race =
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size =
Fri Sep 19 11:54:43 2003 (mauduit) Form Parents =
Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set
Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1
Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape
Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName =
Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel =
Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape
Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape
Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape
Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape
Tue Jun 15 17:46:36 2004 (ly) .Basics.Equipment.Body.Item = Gen_Mission_Tonneau_broke
Tue Jun 15 17:47:25 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_Tourgarde
Tue Jul 06 14:44:53 2004 (camerlo) .Collision.CollisionRadius = 8
Thu Jul 08 18:48:31 2004 (camerlo) .Collision.CollisionRadius = 7.8
Thu Jul 15 14:43:29 2004 (camerlo) Form Parents =
Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Height = 15
Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Length = 0
Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Width = 0
Thu Feb 17 11:18:15 2005 (tran) .3d data.ProjectileCastOffsetZ = 8.5
Mon May 02 14:23:43 2005 (tran) .3d data.ProjectileCastRay[0].Origin.Z = 8.5
Mon May 02 14:23:43 2005 (tran) formName Resized = 1
Tue May 03 17:42:15 2005 (tran) .3d data.ProjectileCastRay[0].Pos.Z = 8.5</LOG>
</FORM>

View file

@ -1,38 +0,0 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -1,30 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="MP1">
<ATOM Name="DispleasureLevel" Value="4"/>
<ATOM Name="AngryLevel" Value="1"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="DispleasureLevel" Value="4"/>
<ATOM Name="AngryLevel" Value="1"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="DispleasureLevel" Value="4"/>
<ATOM Name="AngryLevel" Value="1"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="DispleasureLevel" Value="4"/>
<ATOM Name="AngryLevel" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Sep 24 15:29:35 2002 (receveur) .MP1.AngryLevel = 1
Tue Sep 24 15:29:35 2002 (receveur) .MP1.DispleasureLevel = 4
Tue Sep 24 15:29:39 2002 (receveur) formName Pasted =
Tue Sep 24 15:29:40 2002 (receveur) formName Pasted =
Tue Sep 24 15:29:42 2002 (receveur) formName Pasted = </LOG>
</FORM>

View file

@ -1,31 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="MP1">
<ATOM Name="MinQuality" Value="0"/>
<ATOM Name="MaxQuality" Value="&quot;MP1.MinQuality&quot;+4"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuality" Value="0"/>
<ATOM Name="MaxQuality" Value="&quot;MP2.MinQuality&quot;+4"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MaxQuality" Value="&quot;MP3.MinQuality&quot;+4"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MaxQuality" Value="&quot;MP4.MinQuality&quot;+4"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Sep 24 14:50:19 2002 (receveur) .MP1.MaxQuality = &quot;MP1.MinQuality&quot;+4
Tue Sep 24 14:50:19 2002 (receveur) .MP1.MinQuality = 1
Tue Sep 24 14:50:19 2002 (receveur) .MP2.MaxQuality = &quot;MP2.MinQuality&quot;+4
Tue Sep 24 14:50:19 2002 (receveur) .MP2.MinQuality = 1
Tue Sep 24 14:50:32 2002 (receveur) .MP2.MinQuality = 0
Tue Sep 24 14:50:36 2002 (receveur) .MP1.MinQuality = 0
Tue Sep 24 14:50:47 2002 (receveur) .MP3.MaxQuality = &quot;MP3.MinQuality&quot;+4
Tue Sep 24 14:50:53 2002 (receveur) .MP4.MaxQuality = &quot;MP4.MinQuality&quot;+4</LOG>
</FORM>

View file

@ -1,26 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_level.deposit"/>
<STRUCT>
<STRUCT Name="MP1">
<ATOM Name="MinQuality" Value="1"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuality" Value="1"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuality" Value="1"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuality" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Sep 24 15:06:11 2002 (receveur) .MP1.MinQuality = 1
Tue Sep 24 15:06:17 2002 (receveur) .MP2.MinQuality = 1
Tue Sep 24 15:06:20 2002 (receveur) .MP3.MinQuality = 1
Tue Sep 24 15:06:23 2002 (receveur) .MP4.MinQuality = 1</LOG>
</FORM>

View file

@ -1,28 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="MP1">
<ATOM Name="MinTotalQuantity" Value="11"/>
<ATOM Name="MaxTotalQuantity" Value="15"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinTotalQuantity" Value="11"/>
<ATOM Name="MaxTotalQuantity" Value="15"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinTotalQuantity" Value="11"/>
<ATOM Name="MaxTotalQuantity" Value="15"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinTotalQuantity" Value="11"/>
<ATOM Name="MaxTotalQuantity" Value="15"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Sep 24 15:16:47 2002 (receveur) .MP1.MaxTotalQuantity = 15
Tue Sep 24 15:16:47 2002 (receveur) .MP1.MinTotalQuantity = 11
Tue Sep 24 15:17:35 2002 (receveur) formName Pasted = </LOG>
</FORM>

View file

@ -1,100 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="MP1">
<STRUCT Name="Spring">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MP2">
<STRUCT Name="Spring">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MP3">
<STRUCT Name="Spring">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MP4">
<STRUCT Name="Spring">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="MaxQuantity" Value="4"/>
<ATOM Name="RegenRate" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Sep 24 16:23:50 2002 (receveur) .MP1.Spring.RegenRate = 60
Tue Sep 24 17:59:53 2002 (receveur) .MP1.Winter.RegenRate = 0
Tue Sep 24 17:59:59 2002 (receveur) formName Pasted = </LOG>
</FORM>

View file

@ -1,72 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="MP1">
<STRUCT Name="Spring">
<ATOM Name="RegenRate" Value="40"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="RegenRate" Value="60"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="RegenRate" Value="80"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="RegenRate" Value="100"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MP2">
<STRUCT Name="Spring">
<ATOM Name="RegenRate" Value="40"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="RegenRate" Value="60"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="RegenRate" Value="80"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="RegenRate" Value="100"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MP3">
<STRUCT Name="Spring">
<ATOM Name="RegenRate" Value="40"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="RegenRate" Value="60"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="RegenRate" Value="80"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="RegenRate" Value="100"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MP4">
<STRUCT Name="Spring">
<ATOM Name="RegenRate" Value="40"/>
</STRUCT>
<STRUCT Name="Summer">
<ATOM Name="RegenRate" Value="60"/>
</STRUCT>
<STRUCT Name="Autumn">
<ATOM Name="RegenRate" Value="80"/>
</STRUCT>
<STRUCT Name="Winter">
<ATOM Name="RegenRate" Value="100"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Sep 24 16:25:18 2002 (receveur) .MP1.Spring.RegenRate = 40
Tue Sep 24 16:25:22 2002 (receveur) .MP1.Summer.RegenRate = 60
Tue Sep 24 16:25:27 2002 (receveur) .MP1.Autumn.RegenRate = 80
Tue Sep 24 16:25:31 2002 (receveur) .MP1.Winter.RegenRate = 100
Tue Sep 24 16:25:39 2002 (receveur) formName Pasted =
Tue Sep 24 16:25:40 2002 (receveur) formName Pasted =
Tue Sep 24 16:25:41 2002 (receveur) formName Pasted = </LOG>
</FORM>

View file

@ -1,29 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="meat_loot">
<ATOM Name="Item" Value="meat_loot_lvl_01_05.item"/>
<ATOM Name="Probability" Value="70"/>
<ATOM Name="MinLevel" Value="1.0"/>
<ATOM Name="MaxLevel" Value="1.0"/>
<ATOM Name="RangeLevel" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Sep 30 16:40:10 2002 (favre) .LootTable[0].Item = meat
Mon Sep 30 16:40:10 2002 (favre) .LootTable[0].Probability = 0
Mon Sep 30 16:40:10 2002 (favre) .LootTable[0].RangeLevel = 1
Mon Sep 30 16:40:10 2002 (favre) formName Resized = 1
Mon Sep 30 16:55:01 2002 (favre) .LootTable[0].Item = meat_loot_lvl_01.item
Mon Sep 30 16:55:01 2002 (favre) .LootTable[0].MaxLevel = 1.0
Mon Sep 30 16:55:01 2002 (favre) .LootTable[0].MinLevel = 1.0
Mon Sep 30 16:55:34 2002 (favre) .LootTable[0] Renamed = meat_loot
Mon Sep 30 17:23:10 2002 (favre) .LootTable[0].Probability = 70
Tue Oct 08 16:49:51 2002 (favre) .LootTable[0].Item = meat_loot_lvl_1.item
Mon Nov 18 17:29:34 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_01_05.item</LOG>
</FORM>

View file

@ -1,25 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_meat_loot_lvl.loot"/>
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="meat_loot_lvl_01_05">
<ATOM Name="Item" Value="meat_loot_lvl_01_05.item"/>
<ATOM Name="MaxLevel" Value="5.0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Sep 30 17:09:01 2002 (favre) .LootTable[0].MaxLevel = 5.0
Mon Sep 30 17:09:01 2002 (favre) .LootTable[0].Probability = 100
Mon Sep 30 17:15:04 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_01_05
Mon Sep 30 17:23:31 2002 (favre) .LootTable[0].Probability =
Tue Oct 08 16:53:03 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_1_5
Tue Oct 08 17:05:03 2002 (favre) Form Parents =
Tue Oct 08 17:13:21 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_01_05
Tue Oct 08 17:13:21 2002 (favre) .LootTable[0].Item = meat_loot_lvl_01.item
Mon Nov 18 17:29:21 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_01_05.item</LOG>
</FORM>

View file

@ -1,30 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_meat_loot_lvl.loot"/>
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="meat_loot_lvl_06_10">
<ATOM Name="Item" Value="meat_loot_lvl_06_10.item"/>
<ATOM Name="MinLevel" Value="6.0"/>
<ATOM Name="MaxLevel" Value="10.0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].Item = meat_loot_lvl_06.item
Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].MaxLevel = 10.0
Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].MinLevel = 6.0
Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].Probability = 100
Mon Sep 30 17:15:28 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_06_10
Mon Sep 30 17:23:41 2002 (favre) .LootTable[0].Probability =
Tue Oct 08 16:50:36 2002 (favre) .LootTable[0].Item = meat_loot_lvl_6.item
Tue Oct 08 16:52:48 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_6_10
Tue Oct 08 16:52:48 2002 (favre) formName Resized = 1
Tue Oct 08 17:04:55 2002 (favre) Form Parents =
Tue Oct 08 17:13:39 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_06_10
Tue Oct 08 17:13:39 2002 (favre) .LootTable[0].Item = meat_loot_lvl_06.item
Mon Nov 18 17:29:10 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_06_10.item</LOG>
</FORM>

View file

@ -1,25 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_meat_loot_lvl.loot"/>
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="meat_loot_lvl_11_15">
<ATOM Name="Item" Value="meat_loot_lvl_11_15.item"/>
<ATOM Name="MinLevel" Value="11.0"/>
<ATOM Name="MaxLevel" Value="15.0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].Item = meat_loot_lvl_11.item
Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].MaxLevel = 15.0
Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].MinLevel = 11.0
Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].Probability = 100
Mon Sep 30 17:15:46 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_11_15
Mon Sep 30 17:23:49 2002 (favre) .LootTable[0].Probability =
Tue Oct 08 17:05:08 2002 (favre) Form Parents =
Mon Nov 18 17:28:59 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_11_15.item</LOG>
</FORM>

View file

@ -1,25 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_meat_loot_lvl.loot"/>
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="meat_loot_lvl_16_20">
<ATOM Name="Item" Value="meat_loot_lvl_16_20.item"/>
<ATOM Name="Probability" Value="100"/>
<ATOM Name="MinLevel" Value="16.0"/>
<ATOM Name="MaxLevel" Value="20.0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].Item = meat_loot_lvl_16.item
Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].MaxLevel = 20.0
Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].MinLevel = 16.0
Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].Probability = 100
Mon Sep 30 17:16:12 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_16_20
Tue Oct 08 17:05:05 2002 (favre) Form Parents =
Mon Nov 18 17:28:48 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_16_20.item</LOG>
</FORM>

View file

@ -1,26 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_meat_loot_lvl.loot"/>
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="meat_loot_lvl_21_25">
<ATOM Name="Item" Value="meat_loot_lvl_21_25.item"/>
<ATOM Name="Probability" Value="70"/>
<ATOM Name="MinLevel" Value="21.0"/>
<ATOM Name="MaxLevel" Value="25.0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].Item = meat_loot_lvl_21.item
Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].MaxLevel = 25.0
Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].MinLevel = 21.0
Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].Probability = 100
Mon Sep 30 17:16:29 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_21_25
Mon Sep 30 17:24:00 2002 (favre) .LootTable[0].Probability = 70
Tue Oct 08 17:05:00 2002 (favre) Form Parents =
Mon Nov 18 17:28:39 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_21_25.item</LOG>
</FORM>

View file

@ -1,66 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT Name="axe">
<ATOM Name="Item" Value="matis_axe_lvl_01_05.item"/>
<ATOM Name="Probability" Value="30"/>
<ATOM Name="MinLevel" Value="1"/>
<ATOM Name="MaxLevel" Value="5"/>
<ATOM Name="RangeLevel" Value="1"/>
</STRUCT>
<STRUCT Name="dagger">
<ATOM Name="Item" Value="matis_dagger_lvl_01_05.item"/>
<ATOM Name="Probability" Value="50"/>
<ATOM Name="MinLevel" Value="1"/>
<ATOM Name="MaxLevel" Value="5"/>
<ATOM Name="RangeLevel" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Item = shield_of_kelpeucalya_lvl_08.item
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MaxLevel = 40
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MinLevel = 1
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Probability = 25
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].RangeLevel = 5
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Item = matis_pistol_lvl_12.item
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MaxLevel = 40
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MinLevel = 1
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Probability = 25
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].RangeLevel = 5
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Item = matis_sword_lvl_11.item
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MaxLevel = 40
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MinLevel = 1
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Probability = 25
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].RangeLevel = 5
Mon Aug 26 16:00:49 2002 (saffray) formName Resized = 3
Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MaxLevel = 10
Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MinLevel = 6
Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MaxLevel = 13
Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MinLevel = 10
Mon Aug 26 16:47:50 2002 (saffray) formName Resized = 4
Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MaxLevel = 13
Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MinLevel = 10
Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].RangeLevel = 1
Mon Aug 26 16:49:38 2002 (saffray) .LootTable[0].RangeLevel = 1
Mon Aug 26 16:49:38 2002 (saffray) .LootTable[1].RangeLevel = 1
Mon Aug 26 16:49:38 2002 (saffray) .LootTable[3].RangeLevel = 1
Mon Aug 26 17:04:48 2002 (saffray) formName Resized = 3
Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0] Renamed = axe
Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].Item = matis_axe_lvl_01_05.item
Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].MaxLevel = 5
Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].MinLevel = 1
Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].Probability = 30
Mon Nov 25 17:45:29 2002 (receveur) .LootTable[1] Renamed = dagger
Mon Nov 25 17:45:29 2002 (receveur) formName Resized = 2
Mon Nov 25 17:45:44 2002 (receveur) .LootTable[1].Item = matis_dagger_lvl_01_05.item
Mon Nov 25 17:45:58 2002 (receveur) .LootTable[1].MaxLevel = 5
Mon Nov 25 17:45:58 2002 (receveur) .LootTable[1].MinLevel = 1
Mon Nov 25 17:45:58 2002 (receveur) .LootTable[1].Probability = 60
Mon Nov 25 17:46:11 2002 (receveur) .LootTable[1].Probability = 50</LOG>
</FORM>

View file

@ -1,60 +0,0 @@
<?xml version="1.0"?>
<FORM Version="0.6" State="modified">
<STRUCT>
<ARRAY Name="LootTable">
<STRUCT>
<ATOM Name="Item" Value="shield_of_kelpeucalya_lvl_08.item"/>
<ATOM Name="Probability" Value="25"/>
<ATOM Name="MinLevel" Value="6"/>
<ATOM Name="MaxLevel" Value="10"/>
<ATOM Name="RangeLevel" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="Item" Value="matis_pistol_lvl_12.item"/>
<ATOM Name="Probability" Value="25"/>
<ATOM Name="MinLevel" Value="10"/>
<ATOM Name="MaxLevel" Value="13"/>
<ATOM Name="RangeLevel" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="Item" Value="matis_sword_lvl_11.item"/>
<ATOM Name="Probability" Value="25"/>
<ATOM Name="MinLevel" Value="10"/>
<ATOM Name="MaxLevel" Value="13"/>
<ATOM Name="RangeLevel" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Item = shield_of_kelpeucalya_lvl_08.item
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MaxLevel = 40
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MinLevel = 1
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Probability = 25
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].RangeLevel = 5
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Item = matis_pistol_lvl_12.item
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MaxLevel = 40
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MinLevel = 1
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Probability = 25
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].RangeLevel = 5
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Item = matis_sword_lvl_11.item
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MaxLevel = 40
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MinLevel = 1
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Probability = 25
Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].RangeLevel = 5
Mon Aug 26 16:00:49 2002 (saffray) formName Resized = 3
Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MaxLevel = 10
Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MinLevel = 6
Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MaxLevel = 13
Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MinLevel = 10
Mon Aug 26 16:47:50 2002 (saffray) formName Resized = 4
Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MaxLevel = 13
Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MinLevel = 10
Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].RangeLevel = 1
Mon Aug 26 16:49:38 2002 (saffray) .LootTable[0].RangeLevel = 1
Mon Aug 26 16:49:38 2002 (saffray) .LootTable[1].RangeLevel = 1
Mon Aug 26 16:49:38 2002 (saffray) .LootTable[3].RangeLevel = 1
Mon Aug 26 17:04:48 2002 (saffray) formName Resized = 3</LOG>
</FORM>

View file

@ -1,9 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,136 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-forest-002"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="Fo_s3_buissonaepine.plant"/>
<ATOM Name="Density" Value="VeryRare"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fo_S3_champignou_A.plant"/>
<ATOM Name="Density" Value="0.005"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fo_S3_champignou_B.plant"/>
<ATOM Name="Density" Value="0.005"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-bugsA.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-bugsB.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-bugsC.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-Ju-ColibrisB.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-SolBirthA.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fo_s2_arbragrelot.plant"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="0.5"/>
<ATOM Name="Scale_Max" Value="1.5"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Thu Oct 31 16:59:51 2002 (Schnittger) .Include_patats[0] = flora_test-forest-002
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[0].File name = Fo_s3_buissonaepine.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].Density = Rare
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].File name = fo_S3_champignou_A.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].Density = Rare
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].File name = fo_S3_champignou_B.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].Density = Normal
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].File name = FO_S3_fougere.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Max = 1.5
Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Min = 0.5
Thu Oct 31 16:59:51 2002 (Schnittger) Form Parents =
Thu Oct 31 16:59:51 2002 (Schnittger) formName Resized = 4
Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[1].Density = VeryRare
Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[2].Density = VeryRare
Tue Nov 05 12:03:12 2002 (Schnittger) .Include_patats[0] = flora_test-forest-007
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[0].File name = Fo_s1_giant_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[10].File name = fo_S3_champignou_A.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[11].File name = fo_S3_champignou_B.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[12].File name = fo_S3_dead_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[13].File name = FO_S3_fougere.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[14].File name = fo_s3_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].File name = FX_Fo-bugsA.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].File name = FX_Fo-bugsB.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].File name = FX_Fo-bugsC.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].File name = FX_Fo-Ju-ColibrisB.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].File name = FX_Fo-SolBirthA.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[1].File name = Fo_S1_giant_trunk.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].File name = FX_Fo-treefallA.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].File name = FX_Fo-treefallB.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].File name = FX_Fo-treefallC.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].File name = FX_Fo-treefallD.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].File name = FX_Fo-treefallE.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[2].File name = fo_s2_arbragrelot.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[3].File name = Fo_s2_big_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[4].File name = FO_S2_bigroot_A.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[5].File name = FO_S2_bigroot_B.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[6].File name = FO_S2_bigroot_C.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[7].File name = FO_S2_birch.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[8].File name = FO_S2_spiketree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[9].File name = Fo_s3_buissonaepine.plant
Tue Nov 05 12:03:12 2002 (Schnittger) formName Resized = 25
Tue Nov 05 12:13:16 2002 (Schnittger) .Include_patats[0] = flora_test-forest-002
Tue Nov 05 12:13:16 2002 (Schnittger) formName Deleted =
Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[2].Density = VeryRare
Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[3].Density = VeryRare
Tue Nov 05 13:10:58 2002 (Schnittger) formName Deleted =
Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[0].Density = VeryRare
Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[8].File name = fo_s2_arbragrelot.plant
Tue Nov 05 13:27:23 2002 (Schnittger) formName Resized = 9
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].Density = Rare
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].File name = FO_S2_bigroot_B.plant
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].Density = Rare
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].File name = FO_S2_bigroot_C.plant
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].Density = Rare
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].File name = FO_S2_bigroot_A.plant
Tue Nov 05 13:39:03 2002 (Schnittger) formName Resized = 12
Tue Nov 05 13:39:33 2002 (Schnittger) formName Deleted =
Tue Nov 05 13:52:17 2002 (Schnittger) .Plants[1].Density = 0.005
Tue Nov 05 13:52:17 2002 (Schnittger) .Plants[2].Density = 0.005</LOG>
</FORM>

View file

@ -1,147 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-zone-006"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-bugsA.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-bugsB.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Fo-bugsC.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju-SolbirthA.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="0.5"/>
<ATOM Name="Scale_Max" Value="0.75"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Thu Oct 31 16:59:51 2002 (Schnittger) .Include_patats[0] = flora_test-zone-002
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[0].File name = Fo_s3_buissonaepine.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].Density = Rare
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].File name = fo_S3_champignou_A.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].Density = Rare
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].File name = fo_S3_champignou_B.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].Density = Normal
Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].File name = FO_S3_fougere.plant
Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Max = 1.5
Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Min = 0.5
Thu Oct 31 16:59:51 2002 (Schnittger) Form Parents =
Thu Oct 31 16:59:51 2002 (Schnittger) formName Resized = 4
Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[1].Density = VeryRare
Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[2].Density = VeryRare
Tue Nov 05 12:03:12 2002 (Schnittger) .Include_patats[0] = flora_test-zone-007
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[0].File name = Fo_s1_giant_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[10].File name = fo_S3_champignou_A.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[11].File name = fo_S3_champignou_B.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[12].File name = fo_S3_dead_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[13].File name = FO_S3_fougere.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[14].File name = fo_s3_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].File name = FX_Fo-bugsA.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].File name = FX_Fo-bugsB.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].File name = FX_Fo-bugsC.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].File name = FX_Fo-Ju-ColibrisB.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].File name = FX_Fo-SolBirthA.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[1].File name = Fo_S1_giant_trunk.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].File name = FX_Fo-treefallA.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].File name = FX_Fo-treefallB.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].File name = FX_Fo-treefallC.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].File name = FX_Fo-treefallD.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].Density = FX
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].File name = FX_Fo-treefallE.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[2].File name = fo_s2_arbragrelot.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[3].File name = Fo_s2_big_tree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[4].File name = FO_S2_bigroot_A.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[5].File name = FO_S2_bigroot_B.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[6].File name = FO_S2_bigroot_C.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[7].File name = FO_S2_birch.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[8].File name = FO_S2_spiketree.plant
Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[9].File name = Fo_s3_buissonaepine.plant
Tue Nov 05 12:03:12 2002 (Schnittger) formName Resized = 25
Tue Nov 05 12:13:16 2002 (Schnittger) .Include_patats[0] = flora_test-zone-002
Tue Nov 05 12:13:16 2002 (Schnittger) formName Deleted =
Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[2].Density = VeryRare
Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[3].Density = VeryRare
Tue Nov 05 13:10:58 2002 (Schnittger) formName Deleted =
Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[0].Density = VeryRare
Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[8].File name = fo_s2_arbragrelot.plant
Tue Nov 05 13:27:23 2002 (Schnittger) formName Resized = 9
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].Density = Rare
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].File name = FO_S2_bigroot_B.plant
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].Density = Rare
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].File name = FO_S2_bigroot_C.plant
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].Density = Rare
Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].File name = FO_S2_bigroot_A.plant
Tue Nov 05 13:39:03 2002 (Schnittger) formName Resized = 12
Tue Nov 05 13:40:13 2002 (Schnittger) .Include_patats[0] = flora_test-zone-003
Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[10].Density = VeryRare
Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[11].Density = VeryRare
Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[1].Density = 0.005
Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[2].Density = 0.005
Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[9].Density = VeryRare
Tue Nov 05 13:56:09 2002 (Schnittger) .Include_patats[0] = flora_test-zone-004
Tue Nov 05 13:56:09 2002 (Schnittger) .Plants[8].File name = Fo_s3_buissonaepine.plant
Tue Nov 05 13:56:09 2002 (Schnittger) formName Deleted =
Tue Nov 05 13:56:09 2002 (Schnittger) formName Resized = 9
Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[8].Density = 0.005
Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[8].File name = fo_S3_champignou_A.plant
Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[9].Density = 0.005
Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[9].File name = fo_S3_champignou_B.plant
Tue Nov 05 14:16:57 2002 (Schnittger) formName Resized = 10
Tue Nov 05 14:17:05 2002 (Schnittger) .Include_patats[0] = flora_test-zone-005
Tue Nov 05 14:37:05 2002 (Schnittger) .Plants[8].Density = Normal
Tue Nov 05 14:37:05 2002 (Schnittger) .Plants[8].File name = fo_s2_arbragrelot.plant
Tue Nov 05 14:37:05 2002 (Schnittger) formName Deleted =
Tue Nov 05 14:37:17 2002 (Schnittger) .Include_patats[0] = flora_test-zone-006
Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[5].Density = Rare
Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[5].File name = FO_S2_spiketree.plant
Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[6].Density = Rare
Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[6].File name = Ju_S3_bamboo.plant
Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[7].Density = Rare
Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[7].File name = Ju_S1_bamboo.plant
Tue Nov 05 16:43:23 2002 (Schnittger) formName Deleted =
Tue Nov 05 16:43:23 2002 (Schnittger) formName Resized = 8
Tue Nov 05 17:18:13 2002 (Schnittger) .Plants[5].Density = VeryRare
Tue Nov 05 17:18:13 2002 (Schnittger) .Plants[6].Density = VeryRare
Wed Nov 06 17:40:11 2002 (Schnittger) .Scale_Max = 0.75
Wed Dec 18 14:40:49 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:40:49 2002 (Schnittger) formName Pasted = </LOG>
</FORM>

View file

@ -1,114 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_bamboo.plant"/>
<ATOM Name="Density" Value="VeryRare"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S1_bamboo.plant"/>
<ATOM Name="Density" Value="VeryRare"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:13:30 2002 (Schnittger) .Plants[12].Density = VeryRare
Wed Dec 18 14:13:30 2002 (Schnittger) .Plants[13].Density = VeryRare</LOG>
</FORM>

View file

@ -1,112 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_bamboo.plant"/>
<ATOM Name="Density" Value="Rare"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S1_bamboo.plant"/>
<ATOM Name="Density" Value="Rare"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = </LOG>
</FORM>

View file

@ -1,119 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_bamboo.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S1_bamboo.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal
Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant
Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:15:39 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:15:39 2002 (Schnittger) .Plants[13].Density = Normal
Wed Dec 18 14:15:39 2002 (Schnittger) formName Pasted = </LOG>
</FORM>

View file

@ -1,112 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_dead_tree.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal
Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant
Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted = </LOG>
</FORM>

View file

@ -1,113 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_fantree.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal
Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant
Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:16:36 2002 (Schnittger) .Plants[12].File name = Ju_S3_fantree.plant</LOG>
</FORM>

View file

@ -1,114 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_fougere.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal
Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant
Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:16:36 2002 (Schnittger) .Plants[12].File name = Ju_S3_fantree.plant
Wed Dec 18 14:16:58 2002 (Schnittger) .Plants[12].File name = Ju_S3_fougere.plant</LOG>
</FORM>

View file

@ -1,115 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_Banana_tree.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal
Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant
Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted =
Wed Dec 18 14:16:36 2002 (Schnittger) .Plants[12].File name = Ju_S3_fantree.plant
Wed Dec 18 14:16:58 2002 (Schnittger) .Plants[12].File name = Ju_S3_fougere.plant
Wed Dec 18 14:17:26 2002 (Schnittger) .Plants[12].File name = Ju_S3_Banana_tree.plant</LOG>
</FORM>

View file

@ -1,182 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="ju_s2_big_tree.plant"/>
<ATOM Name="Density" Value="Normal"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s1_canopy_tree.plant"/>
<ATOM Name="Density" Value="Normal"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_bush_tree.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_banana_tree.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_fougere.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_plantegrasse.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_tree.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_plante.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s2_young_tree.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_dead_tree.plant"/>
<ATOM Name="Density" Value="Rare"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_fantree.plant"/>
<ATOM Name="Density" Value="0.0001"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_bamboo.plant"/>
<ATOM Name="Density" Value="0.0001"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S1_bamboo.plant"/>
<ATOM Name="Density" Value="VeryRare"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="0.75"/>
<ATOM Name="Scale_Max" Value="1.25"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[0].Density = Normal
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[12].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[13].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[16].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[17].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[18].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[19].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[1].Density = Normal
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[20].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[21].Density = Rare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[23].Density = VeryRare
Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[24].Density = VeryRare
Wed Dec 18 14:23:36 2002 (Schnittger) .Plants[23].Density = 0.0001
Thu Jan 09 15:25:29 2003 (Schnittger) .Scale_Max = 1.25
Thu Jan 09 15:25:29 2003 (Schnittger) .Scale_Min = 0.75</LOG>
</FORM>

View file

@ -1,171 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="ju_s2_big_tree.plant"/>
<ATOM Name="Density" Value="0.5"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s1_canopy_tree.plant"/>
<ATOM Name="Density" Value="1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_bush_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_banana_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_fougere.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_plantegrasse.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_plante.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s2_young_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_dead_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_fantree.plant"/>
<ATOM Name="Density" Value="0.0001"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_bamboo.plant"/>
<ATOM Name="Density" Value="VeryRare"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S1_bamboo.plant"/>
<ATOM Name="Density" Value="Rare"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="0.75"/>
<ATOM Name="Scale_Max" Value="1.25"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare
Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25
Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75
Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1</LOG>
</FORM>

View file

@ -1,174 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="ju_s2_big_tree.plant"/>
<ATOM Name="Density" Value="0.5"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s1_canopy_tree.plant"/>
<ATOM Name="Density" Value="0.5"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bata.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsa.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-bugsb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-dragonflya.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirtha.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-solbirthc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefalla.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-treefallc.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_bush_tree.plant"/>
<ATOM Name="Density" Value="Normal"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_banana_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghosta.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="fx_ju-ghostb.plant"/>
<ATOM Name="Density" Value="0.0001"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_fougere.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_plantegrasse.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_plante.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s2_young_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="ju_s3_dead_tree.plant"/>
<ATOM Name="Density" Value="0.1"/>
<ATOM Name="Falloff"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_fantree.plant"/>
<ATOM Name="Density" Value="Rare"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S3_bamboo.plant"/>
<ATOM Name="Density" Value="Normal"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="Ju_S1_bamboo.plant"/>
<ATOM Name="Density" Value="Dense"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="0.75"/>
<ATOM Name="Scale_Max" Value="1.25"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[12].Density = Normal
Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[22].Density = Rare
Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[23].Density = Normal
Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[24].Density = Normal
Wed Dec 18 14:24:28 2002 (Schnittger) .Plants[24].Density = Dense
Thu Jan 09 17:59:27 2003 (Schnittger) .Scale_Max = 1.25
Thu Jan 09 17:59:27 2003 (Schnittger) .Scale_Min = 0.75</LOG>
</FORM>

View file

@ -1,241 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="FX_Fo_Ju_Serpent.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_ratsC.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="MicroLifeWeight" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_Scorpion2.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="MicroLifeWeight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_bibubirdB.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_brumes.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_brumesB.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_Fee.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_Rotasecte.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju-SolbirthA.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="File name" Value="FX_Ju-SolbirthB.plant"/>
<ATOM Name="Density" Value="FX"/>
<ATOM Name="Falloff"/>
<ATOM Name="MicroLifeWeight" Value="5"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="1"/>
<ATOM Name="Scale_Max" Value="1"/>
<ATOM Name="MicroLifeThreshold" Value="0.93"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare
Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25
Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75
Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1
Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare
Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted =
Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare
Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50
Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50
Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant
Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant
Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant
Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant
Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant
Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare
Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1
Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1
Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1
Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant
Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant
Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant
Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant
Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant
Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant
Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant
Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant
Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant
Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant
Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant
Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant
Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001
Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant
Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant
Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant
Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant
Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3
Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX
Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX
Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX
Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10
Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX
Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant
Wed Feb 25 16:39:22 2004 (rang) formName Pasted =
Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant
Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant
Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant
Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1
Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1
Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2
Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant
Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11
Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant
Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3
Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5
Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5
Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5
Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5
Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3
Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2
Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1
Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7
Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8
Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5
Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5
Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX
Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7
Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant
Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7
Thu Feb 26 17:38:07 2004 (rang) formName Pasted =
Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5
Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8
Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1
Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2
Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3
Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3
Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1
Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1
Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3
Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3
Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2
Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3
Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2
Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4
Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4
Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2
Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5
Mon Mar 01 14:53:56 2004 (rang) .Plants[0].MicroLifeWeight = 5
Tue Mar 02 17:14:08 2004 (rang) .Plants[11].Density = FX
Tue Mar 02 17:14:08 2004 (rang) .Plants[11].File name = FX_Fo_pollen.plant
Tue Mar 02 17:14:08 2004 (rang) formName Resized = 12
Tue Mar 02 18:46:36 2004 (rang) .Plants[11] Renamed =
Tue Mar 02 18:46:36 2004 (rang) formName Resized = 11
Fri Mar 05 10:59:19 2004 (rang) formName Deleted =
Fri Mar 12 18:48:12 2004 (rang) .Plants[1].File name = FX_Ju_Fo_ratsC.plant
Fri Mar 19 15:54:25 2004 (rang) .MicroLifeThreshold = 0.95
Fri Mar 19 16:38:50 2004 (rang) .MicroLifeThreshold = 0.93
Wed Jun 16 15:09:22 2004 (gatto) .Plants[4].MicroLifeWeight = 1
Wed Jun 16 15:09:22 2004 (gatto) .Plants[5].MicroLifeWeight = 1
Wed Jun 16 16:21:21 2004 (gatto) .Plants[0].MicroLifeWeight = 4
Wed Jun 16 16:21:24 2004 (gatto) .Plants[0].MicroLifeWeight = 5</LOG>
</FORM>

View file

@ -1,189 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<ARRAY Name="Include_patats">
<ATOM Value="flora_test-jungle-001"/>
</ARRAY>
<ARRAY Name="Plants">
<STRUCT>
<ATOM Name="File name" Value="FX_Ju_Fo_GrenouilleC3.plant"/>
<ATOM Name="Density" Value="FX"/>
</STRUCT>
</ARRAY>
<ATOM Name="Jitter_Pos" Value="1"/>
<ATOM Name="Scale_Min" Value="1"/>
<ATOM Name="Scale_Max" Value="1"/>
<ATOM Name="MicroLifeThreshold" Value="0.99"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005
Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006
Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents =
Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6
Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1
Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents =
Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1
Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents =
Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001
Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003
Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004
Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents =
Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4
Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013
Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted =
Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014
Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001
Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents =
Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted =
Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare
Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare
Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25
Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75
Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1
Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare
Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted =
Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare
Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50
Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50
Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant
Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant
Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant
Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant
Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant
Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare
Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1
Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1
Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1
Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant
Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant
Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant
Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant
Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant
Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant
Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant
Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant
Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant
Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant
Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant
Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant
Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001
Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant
Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant
Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant
Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001
Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant
Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3
Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX
Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX
Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX
Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10
Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX
Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant
Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant
Wed Feb 25 16:39:22 2004 (rang) formName Pasted =
Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant
Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant
Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant
Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1
Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1
Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2
Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant
Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11
Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant
Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3
Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5
Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5
Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5
Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5
Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3
Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2
Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1
Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1
Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7
Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8
Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5
Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5
Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX
Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7
Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant
Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7
Thu Feb 26 17:38:07 2004 (rang) formName Pasted =
Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8
Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5
Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8
Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1
Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2
Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1
Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2
Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3
Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3
Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1
Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1
Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3
Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3
Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2
Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3
Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2
Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4
Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4
Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2
Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5
Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5
Mon Mar 01 14:19:04 2004 (rang) .Plants[0].File name = Ju_Fo_GrenouilleC3.ps
Mon Mar 01 14:19:04 2004 (rang) formName Deleted =
Mon Mar 01 14:35:08 2004 (rang) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant
Mon Mar 01 17:34:45 2004 (rang) .Plants[0].MicroLifeWeight = 1
Mon Mar 01 17:34:45 2004 (rang) .Plants[1].Density = FX
Mon Mar 01 17:34:45 2004 (rang) .Plants[1].File name = FX_tr-fishes.plant
Mon Mar 01 17:34:45 2004 (rang) formName Resized = 2
Tue Mar 02 14:03:34 2004 (rang) formName Deleted =
Tue Mar 02 14:38:46 2004 (rang) .Plants[1].Density = FX
Tue Mar 02 14:38:46 2004 (rang) .Plants[1].File name = FX_Fo_Fishes.plant
Tue Mar 02 14:38:46 2004 (rang) formName Resized = 2
Tue Mar 02 15:27:25 2004 (rang) formName Deleted =
Wed Mar 03 15:36:05 2004 (rang) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant
Wed Mar 03 18:31:41 2004 (rang) .MicroLifeThreshold = 0.95
Thu Mar 04 10:00:19 2004 (rang) .MicroLifeThreshold = 0.97
Fri Mar 05 12:13:38 2004 (rang) .MicroLifeThreshold = 0.99</LOG>
</FORM>

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