Refining character selection screen with new textures Fix#14
This commit is contained in:
parent
a2dced68c5
commit
e85b805ccd
4 changed files with 491 additions and 608 deletions
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@ -1,9 +1,9 @@
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//////////////////////////
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//////////////////////////
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/// CLIENT CONFIG FILE ///
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//////////////////////////
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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@ -15,24 +15,24 @@ SaveConfig = 1;
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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// "Auto" will choose the best suited driver depending on hardware
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FullScreen = 1;
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Width = 1024;
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Height = 768;
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FullScreen = 0;
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Width = 0;
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Height = 0;
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PositionX = 0;
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PositionY = 0;
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Frequency = 60;
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Frequency = 0;
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Depth = 32;
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Sleep = -1;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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/////////////
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@ -42,7 +42,7 @@ Gamma_max = 1.0;
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Application = { "Lirria", "./client_ryzom_r.exe", "./" };
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BackgroundDownloader = 0;
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PatchWanted = 1;
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PatchUrl = "http://lirria.khaganat.net:43435";
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PatchUrl = "http://lirria.khaganat.net:43435";
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RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
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StartupHost = "lirria.khaganat.net:40916";
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StartupPage = "/login/r2_login.php";
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@ -62,33 +62,39 @@ ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
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////////////////
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// the language to use as in ISO 639-2
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LanguageCode = "en"; // english
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LanguageCode = "fr"; // english
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XMLInputFile = "input_config_v3.xml";
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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};
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XMLOutGameInterfaceFiles = {
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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};
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TexturesInterface = "texture_interfaces_v3";
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TexturesInterfaceDXTC = "texture_interfaces_dxtc";
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TexturesInterface = {
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"interface_game_khaganat"
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};
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TexturesLoginInterface = {
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"interface_login_khaganat"
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};
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TexturesOutGameInterface = {
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"interface_outgame_khaganat"
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};
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// The ligo primitive class file
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LigoPrimitiveClass = "world_editor_classes.xml";
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@ -98,28 +104,28 @@ VerboseLog = 1;
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///////////
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// MOUSE //
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///////////
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HardwareCursor = 1;
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HardwareCursor = 1;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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///////////////////
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// RENDER CONFIG //
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@ -151,172 +157,172 @@ LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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// *** FX
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly_step= 2000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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Cloud = 1;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate_step= 1;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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Shadows = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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AnisotropicFilter = 0;
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AnisotropicFilter = 0;
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Bloom = 0;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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Bloom = 1;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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SquareBloom = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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DensityBloom = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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// *** CHARACTERS
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps3 = 200000;
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps3 = 200000;
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NbMaxSkeletonNotCLod = 125;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_max = 255;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps1 = 50;
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NbMaxSkeletonNotCLod_ps2 = 125;
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NbMaxSkeletonNotCLod_ps3 = 255;
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NbMaxSkeletonNotCLod = 125;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_max = 255;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps1 = 50;
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NbMaxSkeletonNotCLod_ps2 = 125;
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NbMaxSkeletonNotCLod_ps3 = 255;
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CharacterFarClip = 200.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps3 = 500.0;
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CharacterFarClip = 200.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps3 = 500.0;
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EnableRacialAnimation = 1;
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EnableRacialAnimation = 1;
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// *** MISC
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 0;
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 1;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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//////////////////
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// GAME OPTIONS //
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//////////////////
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SelectWithRClick = 1;
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DisplayWeapons = 1;
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RotKeySpeedMax = 2.0;
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RotKeySpeedMax_min = 1.0;
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RotKeySpeedMax_max = 4.0;
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RotKeySpeedMin = 1.0;
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RotKeySpeedMin_min = 0.5;
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RotKeySpeedMin_max = 2.0;
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RotAccel = 3.0;
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FollowOnAtk = 0;
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AtkOnSelect = 0;
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ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
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SelectWithRClick = 1;
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DisplayWeapons = 1;
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RotKeySpeedMax = 2.0;
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RotKeySpeedMax_min = 1.0;
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RotKeySpeedMax_max = 4.0;
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RotKeySpeedMin = 1.0;
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RotKeySpeedMin_min = 0.5;
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RotKeySpeedMin_max = 2.0;
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RotAccel = 3.0;
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FollowOnAtk = 0;
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AtkOnSelect = 0;
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ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
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/////////////////
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// PREFERENCES //
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/////////////////
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FPV = 0; // FPV(First Person View) : default is false (Third Person View).
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CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
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CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
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CameraDistStep = 1.0;
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CameraDistMin = 1.0;
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CameraDistMax = 25.0;
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CameraAccel = 5.0;
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CameraSpeedMin = 2.0;
|
||||
CameraSpeedMax = 100.0;
|
||||
CameraResetSpeed = 10.0; // Speed in radian/s
|
||||
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
||||
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
||||
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
||||
CameraDistStep = 1.0;
|
||||
CameraDistMin = 1.0;
|
||||
CameraDistMax = 25.0;
|
||||
CameraAccel = 5.0;
|
||||
CameraSpeedMin = 2.0;
|
||||
CameraSpeedMax = 100.0;
|
||||
CameraResetSpeed = 10.0; // Speed in radian/s
|
||||
|
||||
//////////////////
|
||||
// SOUND CONFIG //
|
||||
|
@ -343,7 +349,8 @@ SoundGameMusicVolume_max = 1.0;
|
|||
SoundGameMusicVolume_step = 0.001;
|
||||
|
||||
// MISC
|
||||
PreDataPath = { "user", "patch", "data", "examples" };
|
||||
PreDataPath = { "user", "data", "patch", "examples", };
|
||||
DataPath = { "data" };
|
||||
NeedComputeVS = 0;
|
||||
|
||||
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
||||
|
@ -351,15 +358,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
|||
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
||||
|
||||
// Big screen shot
|
||||
ScreenShotWidth = 0;
|
||||
ScreenShotHeight = 0;
|
||||
ScreenShotWidth = 0;
|
||||
ScreenShotHeight = 0;
|
||||
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
||||
|
||||
// Read : "ID", "R G B A MODE [FX]"
|
||||
SystemInfoColors =
|
||||
{
|
||||
// OLD STUFF Here for compatibility
|
||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
||||
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
||||
|
@ -367,57 +374,57 @@ SystemInfoColors =
|
|||
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
||||
|
||||
// NEW System Info Categories
|
||||
"SYS", "255 255 255 255 normal", // Default system messages
|
||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
||||
"XP", "255 255 64 255 over", // XP Gain
|
||||
"SP", "255 255 64 255 over", // SP Gain
|
||||
"TTL", "255 255 64 255 over", // Title
|
||||
"TSK", "255 255 255 255 over", // Task
|
||||
"ZON", "255 255 255 255 center", // Zone
|
||||
"DG", "255 0 0 255 normal", // Damage to me
|
||||
"DMG", "255 0 0 255 normal", // Damage to me
|
||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
||||
"DGM", "255 128 64 255 normal", // Damage from me
|
||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
||||
"MISM", "255 255 255 255 normal", // I miss
|
||||
"ITM", "0 200 0 255 over", // Item
|
||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
||||
"ITMF", "220 0 220 255 over", // Item failed
|
||||
"SPL", "50 50 250 255 normal", // Spell to me
|
||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
||||
"EMT", "255 150 150 255 normal", // Emote
|
||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
||||
"AMB", "255 255 64 255 center", // Ambiance
|
||||
"ISE", "192 208 255 255 normal", // Item special effect
|
||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
||||
"OSM", "128 160 255 255 center", // Outpost state message
|
||||
"AROUND","255 255 0 255 around", // Only in around channel
|
||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
||||
"SYS", "255 255 255 255 normal", // Default system messages
|
||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
||||
"XP", "255 255 64 255 over", // XP Gain
|
||||
"SP", "255 255 64 255 over", // SP Gain
|
||||
"TTL", "255 255 64 255 over", // Title
|
||||
"TSK", "255 255 255 255 over", // Task
|
||||
"ZON", "255 255 255 255 center", // Zone
|
||||
"DG", "255 0 0 255 normal", // Damage to me
|
||||
"DMG", "255 0 0 255 normal", // Damage to me
|
||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
||||
"DGM", "255 128 64 255 normal", // Damage from me
|
||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
||||
"MISM", "255 255 255 255 normal", // I miss
|
||||
"ITM", "0 200 0 255 over", // Item
|
||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
||||
"ITMF", "220 0 220 255 over", // Item failed
|
||||
"SPL", "50 50 250 255 normal", // Spell to me
|
||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
||||
"EMT", "255 150 150 255 normal", // Emote
|
||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
||||
"AMB", "255 255 64 255 center", // Ambiance
|
||||
"ISE", "192 208 255 255 normal", // Item special effect
|
||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
||||
"OSM", "128 160 255 255 center", // Outpost state message
|
||||
"AROUND","255 255 0 255 around", // Only in around channel
|
||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
||||
};
|
||||
|
||||
PrintfCommands = {
|
||||
"52", "15", "55 55 0 255", "28", "uiEon", "624",
|
||||
"428", "0 0 0 255", "18", "", "624", "378",
|
||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
||||
"18", "", "52", "17", "255 255 255 255", "28",
|
||||
"uiEon", "622", "430", "255 255 255 255", "18", "",
|
||||
"622", "380", "255 255 255 255", "14", "", "642",
|
||||
"52", "15", "55 55 0 255", "28", "uiEon", "624",
|
||||
"428", "0 0 0 255", "18", "", "624", "378",
|
||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
||||
"18", "", "52", "17", "255 255 255 255", "28",
|
||||
"uiEon", "622", "430", "255 255 255 255", "18", "",
|
||||
"622", "380", "255 255 255 255", "14", "", "642",
|
||||
"280", "255 255 255 255", "18", ""
|
||||
};
|
||||
|
||||
PrintfCommandsFreeTrial = {
|
||||
"52", "15", "55 55 0 255", "28", "uiEon", "624",
|
||||
"428", "0 0 0 255", "18", "", "624", "378",
|
||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
||||
"18", "", "52", "17", "255 255 255 255", "28",
|
||||
"uiEon", "622", "430", "255 255 255 255", "18", "",
|
||||
"622", "380", "255 255 255 255", "14", "", "642",
|
||||
"52", "15", "55 55 0 255", "28", "uiEon", "624",
|
||||
"428", "0 0 0 255", "18", "", "624", "378",
|
||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
||||
"18", "", "52", "17", "255 255 255 255", "28",
|
||||
"uiEon", "622", "430", "255 255 255 255", "18", "",
|
||||
"622", "380", "255 255 255 255", "14", "", "642",
|
||||
"280", "255 255 255 255", "18", ""
|
||||
};
|
||||
|
||||
|
@ -428,30 +435,30 @@ LoadingStringCount = 54;
|
|||
|
||||
// Some R2 parameters ...
|
||||
|
||||
R2Mode = 1;
|
||||
R2Mode = 1;
|
||||
R2EDEnabled = 1;
|
||||
R2EDExtendedDebug = 0;
|
||||
R2EDLightPalette = 0;
|
||||
R2EDExtendedDebug = 0;
|
||||
R2EDLightPalette = 0;
|
||||
R2ClientGw = "r2linux01";
|
||||
LoadLuaDebugger = 0;
|
||||
CheckR2ScenarioMD5 = 1;
|
||||
LevelDesignEnabled = 0;
|
||||
LoadLuaDebugger = 0;
|
||||
CheckR2ScenarioMD5 = 1;
|
||||
LevelDesignEnabled = 0;
|
||||
|
||||
DmCameraDistMax = 25;
|
||||
DmRun = 20;
|
||||
DmWalk = 6;
|
||||
DmCameraDistMax = 25;
|
||||
DmRun = 20;
|
||||
DmWalk = 6;
|
||||
|
||||
R2EDReloadFiles = {
|
||||
"r2ed.xml",
|
||||
"r2_basic_bricks.lua",
|
||||
"r2_components.lua",
|
||||
"r2_core.lua",
|
||||
"r2_features_default.lua",
|
||||
"r2_features_fauna.lua",
|
||||
"r2_features_npc_groups.lua",
|
||||
"r2_palette.lua",
|
||||
"r2_scenario.lua",
|
||||
"r2_ui.lua"
|
||||
"r2ed.xml",
|
||||
"r2_basic_bricks.lua",
|
||||
"r2_components.lua",
|
||||
"r2_core.lua",
|
||||
"r2_features_default.lua",
|
||||
"r2_features_fauna.lua",
|
||||
"r2_features_npc_groups.lua",
|
||||
"r2_palette.lua",
|
||||
"r2_scenario.lua",
|
||||
"r2_ui.lua"
|
||||
};
|
||||
|
||||
XMLInterfaceFiles = {
|
||||
|
@ -488,12 +495,12 @@ XMLInterfaceFiles = {
|
|||
|
||||
XMLR2EDInterfaceFiles =
|
||||
{
|
||||
"r2ed.xml",
|
||||
"r2_triggers.xml",
|
||||
"r2_logic_entities.xml",
|
||||
"r2ed_acts.xml",
|
||||
"r2ed_scenario.xml",
|
||||
"r2ed_connect.xml"
|
||||
"r2ed.xml",
|
||||
"r2_triggers.xml",
|
||||
"r2_logic_entities.xml",
|
||||
"r2ed_acts.xml",
|
||||
"r2ed_scenario.xml",
|
||||
"r2ed_connect.xml"
|
||||
};
|
||||
|
||||
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
||||
|
@ -505,45 +512,45 @@ FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
|||
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
||||
HardwareCursors =
|
||||
{
|
||||
"curs_can_pan.tga",
|
||||
"curs_can_pan_dup.tga",
|
||||
"curs_create.tga",
|
||||
"curs_create_multi.tga",
|
||||
"curs_create_vertex_invalid.tga",
|
||||
"curs_default.tga",
|
||||
"curs_dup.tga",
|
||||
"curs_L.tga",
|
||||
"curs_M.tga",
|
||||
"curs_pan.tga",
|
||||
"curs_pan_dup.tga",
|
||||
"curs_pick.tga",
|
||||
"curs_pick_dup.tga",
|
||||
"curs_R.tga",
|
||||
"curs_resize_BL_TR.tga",
|
||||
"curs_resize_BR_TL.tga",
|
||||
"curs_resize_LR.tga",
|
||||
"curs_resize_TB.tga",
|
||||
"curs_rotate.tga",
|
||||
"curs_scale.tga",
|
||||
"curs_stop.tga",
|
||||
"text_cursor.tga",
|
||||
"r2_hand_can_pan.tga",
|
||||
"r2_hand_pan.tga",
|
||||
"r2ed_tool_can_pick.tga",
|
||||
"r2ed_tool_can_rotate.tga",
|
||||
"r2ed_tool_pick.tga",
|
||||
"r2ed_tool_rotate.tga",
|
||||
"r2ed_tool_rotating.tga"
|
||||
"curs_can_pan.tga",
|
||||
"curs_can_pan_dup.tga",
|
||||
"curs_create.tga",
|
||||
"curs_create_multi.tga",
|
||||
"curs_create_vertex_invalid.tga",
|
||||
"curs_default.tga",
|
||||
"curs_dup.tga",
|
||||
"curs_L.tga",
|
||||
"curs_M.tga",
|
||||
"curs_pan.tga",
|
||||
"curs_pan_dup.tga",
|
||||
"curs_pick.tga",
|
||||
"curs_pick_dup.tga",
|
||||
"curs_R.tga",
|
||||
"curs_resize_BL_TR.tga",
|
||||
"curs_resize_BR_TL.tga",
|
||||
"curs_resize_LR.tga",
|
||||
"curs_resize_TB.tga",
|
||||
"curs_rotate.tga",
|
||||
"curs_scale.tga",
|
||||
"curs_stop.tga",
|
||||
"text_cursor.tga",
|
||||
"r2_hand_can_pan.tga",
|
||||
"r2_hand_pan.tga",
|
||||
"r2ed_tool_can_pick.tga",
|
||||
"r2ed_tool_can_rotate.tga",
|
||||
"r2ed_tool_pick.tga",
|
||||
"r2ed_tool_rotate.tga",
|
||||
"r2ed_tool_rotating.tga"
|
||||
};
|
||||
|
||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
||||
|
||||
ScenarioSavePath = "./my_scenarios/";
|
||||
|
||||
|
@ -554,10 +561,10 @@ ScenarioSavePath = "./my_scenarios/";
|
|||
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
||||
BuiltInKeySets =
|
||||
{
|
||||
"", // default ryzom keyboard layout
|
||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
||||
"", // default khanat keyboard layout
|
||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
||||
};
|
||||
|
||||
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
||||
|
@ -576,9 +583,9 @@ HelpPages =
|
|||
"ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
|
||||
};
|
||||
|
||||
WebIgMainDomain = "app.khaganat.net";
|
||||
WebIgMainDomain = "app.lirria.khaganat.net";
|
||||
WebIgTrustedDomains = {
|
||||
"api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
|
||||
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
|
||||
};
|
||||
//PatchletUrl = "";
|
||||
|
||||
|
|
|
@ -2,73 +2,39 @@
|
|||
|
||||
<root id="interface" x="0" y="0" w="800" h="600" active="true" />
|
||||
|
||||
|
||||
<lua file="bg_downloader.lua" />
|
||||
|
||||
<proc id="bg_downloader_active">
|
||||
<action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:BG_DOWNLOADER|value=1" />
|
||||
|
||||
</proc>
|
||||
|
||||
<proc id="bg_downloader_deactive">
|
||||
<action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:BG_DOWNLOADER|value=0" />
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- Window for the background downloader -->
|
||||
<group type="container" id="bg_downloader" title="uiBGD_WindowTitle" global_color="false" line_at_bottom="false"
|
||||
movable="true" opened="true" openable="false"
|
||||
pop_min_w="410" pop_min_h="100" pop_max_w="410" pop_max_h="100"
|
||||
h="100"
|
||||
w="410"
|
||||
active="false"
|
||||
savable="true"
|
||||
header_color="UI:SAVE:WIN:COLORS:OPT"
|
||||
on_deactive="proc" on_deactive_params="bg_downloader_deactive"
|
||||
on_active="proc" on_active_params="bg_downloader_active"
|
||||
>
|
||||
<group id="header_closed" x="0" y="0" child_resize_w="true" h="16" posref="TL TL"
|
||||
group_onclick_r="active_menu"
|
||||
group_params_r="menu=ui:interface:base_menu_with_color"
|
||||
>
|
||||
</group>
|
||||
|
||||
<group id="header_opened" x="0" y="0" w="800" h="16" posref="TL TL"
|
||||
group_onclick_r="active_menu"
|
||||
group_params_r="menu=ui:interface:base_menu_with_color"
|
||||
>
|
||||
</group>
|
||||
<group id="content" x="0" y="0" sizeref="wh" w="0" h="0" posref="TL TL" >
|
||||
<view type="text" id="text" active="true" y="-12" posref="TM TM" hardtext="" fontsize="10" color="255 255 255 255"
|
||||
auto_clamp="true"
|
||||
global_color="false"
|
||||
/>
|
||||
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"
|
||||
global_color="false"
|
||||
/>
|
||||
<group type="container" id="bg_downloader" title="uiBGD_WindowTitle" global_color="false" line_at_bottom="false"movable="true" opened="true" openable="false" pop_min_w="410" pop_min_h="100" pop_max_w="410" pop_max_h="100" h="100" w="410" active="false" savable="true" header_color="UI:SAVE:WIN:COLORS:OPT" on_deactive="proc" on_deactive_params="bg_downloader_deactive" on_active="proc" on_active_params="bg_downloader_active">
|
||||
|
||||
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"
|
||||
global_color="false"
|
||||
/>
|
||||
<view type="bar" id="progress" parent="" active="true" posparent="text" posref="BM TM" y="-2"
|
||||
global_color="false"
|
||||
/>
|
||||
<group id="header_closed" x="0" y="0" child_resize_w="true" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color">
|
||||
</group>
|
||||
|
||||
<group type="combo_box" id="prio" sizeref="w" w="32" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false"
|
||||
posref="BM TM"
|
||||
posparent="progress"
|
||||
on_change="lua:bgdownloader:onChangePriority()" on_change_params=""
|
||||
tooltip="uiBGD_PriorityTooltip"
|
||||
global_color="false"
|
||||
>
|
||||
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
|
||||
<group id="header_opened" x="0" y="0" w="800" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color">
|
||||
</group>
|
||||
|
||||
<group id="content" x="0" y="0" sizeref="wh" w="0" h="0" posref="TL TL" >
|
||||
<view type="text" id="text" active="true" y="-12" posref="TM TM" hardtext="" fontsize="10" color="255 255 255 255" auto_clamp="true" global_color="false" />
|
||||
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255" global_color="false" />
|
||||
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR" global_color="false" />
|
||||
<view type="bar" id="progress" parent="" active="true" posparent="text" posref="BM TM" y="-2" global_color="false" />
|
||||
<group type="combo_box" id="prio" sizeref="w" w="32" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false" posref="BM TM" posparent="progress" on_change="lua:bgdownloader:onChangePriority()" on_change_params="" tooltip="uiBGD_PriorityTooltip" global_color="false">
|
||||
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
|
||||
<combo_text name="uiBGD_Paused" />
|
||||
<combo_text name="uiBGD_LowPriority" />
|
||||
<combo_text name="uiBGD_NormalPriority" />
|
||||
<combo_text name="uiBGD_NormalPriority" />
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<tree node="bg_downloader"/>
|
||||
|
||||
</interface_config>
|
||||
</interface_config>
|
||||
|
|
|
@ -352,7 +352,7 @@ on_enter="leave_modal" options="no_bordure" mouse_pos="false" exit_key_pushed="t
|
|||
|
||||
|
||||
<!-- ******************** -->
|
||||
<!-- * CHECKING PROGESS * -->
|
||||
<!-- * CHECKING PROGRESS * -->
|
||||
<!-- ******************** -->
|
||||
|
||||
|
||||
|
|
|
@ -59,28 +59,27 @@
|
|||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posx|value=0.0"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posy|value=23.0"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posz|value=2.05"/>
|
||||
|
||||
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtx|value=0.0"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgty|value=26.5"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtz|value=2.15"/>
|
||||
|
||||
<action handler="lua:game:procCharselClickSlot()" />
|
||||
|
||||
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:select_fx:started|value=1" />
|
||||
<action handler="anim_start" params="anim=anim_sel_select_fx" />
|
||||
|
||||
|
||||
<action handler="anim_start" params="anim=anim_empty" />
|
||||
|
||||
|
||||
<action handler="proc" params="charsel_enable_buttons" />
|
||||
|
||||
|
||||
<!-- Continue or Restart Default Outgame Music
|
||||
MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
|
||||
MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
|
||||
-->
|
||||
<action handler="play_music_outgame" params="async=0" />
|
||||
|
||||
</proc>
|
||||
|
||||
|
||||
<proc id="charsel_disable_buttons">
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=0"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=0"/>
|
||||
|
@ -95,11 +94,10 @@
|
|||
<action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=0"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=0"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=0"/>
|
||||
|
||||
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=0"/>
|
||||
</proc>
|
||||
|
||||
|
||||
<proc id="charsel_enable_buttons">
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=1"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=1"/>
|
||||
|
@ -114,22 +112,23 @@
|
|||
<action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=1"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=1"/>
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=1"/>
|
||||
|
||||
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=1"/>
|
||||
</proc>
|
||||
|
||||
|
||||
<proc id="restart_sel_select_fx">
|
||||
<action handler="anim_start" params="anim=anim_sel_select_fx" />
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- Init Slots -->
|
||||
|
||||
<!-- Proc to check if slot is empty or full-->
|
||||
<proc id="proc_charsel_initslot">
|
||||
<action handler="proc" cond="not(isCharSelSlotEmpty(@0))" params="proc_charsel_initslot_full|@0" />
|
||||
<action handler="proc" cond="isCharSelSlotEmpty(@0)" params="proc_charsel_initslot_empty|@0" />
|
||||
</proc>
|
||||
|
||||
<!-- Proc for used/full character slot-->
|
||||
<proc id="proc_charsel_initslot_full">
|
||||
<action handler="set_db_from_slot" params="dblink=UI:TEMP:CHARSLOT@0|slot=@0" />
|
||||
|
||||
|
@ -147,13 +146,14 @@
|
|||
<action handler="get_slot" cond="not(isCharSelSlotEmpty(@0))" params="prop=name|target=ui:outgame:charsel:but_slot@0:uc_hardtext|slot=@0" />
|
||||
</proc>
|
||||
|
||||
<!-- Proc for empty character slot-->
|
||||
<proc id="proc_charsel_initslot_empty">
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:active|value=0" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:empty_slot@0:active|value=1" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:hardtext|value='uiCharSel_EmptySlot'" />
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- Proc to get proper specific anim per race-->
|
||||
<proc id="select_specie_anim">
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:char:anim|value=5" />
|
||||
<!--
|
||||
|
@ -164,22 +164,21 @@
|
|||
-->
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- When we click on a slot -->
|
||||
<proc id="proc_charsel_clickslot">
|
||||
<action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=-1" />
|
||||
<action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=@0" />
|
||||
<action handler="set_db_from_slot" params="dblink=UI:TEMP:CHAR3D|slot=@0" />
|
||||
|
||||
|
||||
<action handler="set" cond="ne(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="target_property=ui:outgame:charsel:char3d:char:anim|value=10" />
|
||||
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="select_specie_anim" />
|
||||
|
||||
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:active|value=not(isCharSelSlotEmpty(@0))" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:empty3d:active|value=isCharSelSlotEmpty(@0)" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:select_menu:x |
|
||||
value=switch(@0, 2, 207, 412, 617, 822)" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:pushed|value=1" />
|
||||
|
||||
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:env:name |
|
||||
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig')" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:fov |
|
||||
|
@ -187,8 +186,8 @@
|
|||
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:x |
|
||||
value=switch(@0, 2, 207, 412, 617, 822)" />
|
||||
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:y |
|
||||
value=switch(@0, -95, -65, -35, -65, -95)" />
|
||||
|
||||
value=switch(@0, -95, -65, -35, -65, -95)" />
|
||||
|
||||
<action handler="proc" params="proc_charsel_infos2" />
|
||||
</proc>
|
||||
|
||||
|
@ -197,12 +196,11 @@
|
|||
<action handler="anim_start" params="anim=anim_charsel_outro_play" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_edit_menu">
|
||||
<proc id="proc_charsel_edit_menu">
|
||||
<action handler="set" params="dblink=UI:TEMP:HAS_EDITSESSION|value=isCharSelSlotHasEditSession(@UI:TEMP:CHARSELSLOT)" />
|
||||
<action handler="lua:game:openEditorMenu()" />
|
||||
</proc>
|
||||
|
||||
|
||||
<proc id="proc_charsel_edit_scenario">
|
||||
<action handler="set" params="dblink=UI:TEMP:EDIT_SCENARIO|value=1" />
|
||||
<action handler="anim_start" params="anim=anim_charsel_outro_play" />
|
||||
|
@ -214,19 +212,16 @@
|
|||
</proc>
|
||||
|
||||
<proc id="proc_charsel_new_scenario_warning">
|
||||
<action handler="enter_modal" params="group=ui:outgame:r2ed_editor_new_sceneario_warning" />
|
||||
<action handler="enter_modal" params="group=ui:outgame:r2ed_editor_new_sceneario_warning" />
|
||||
<!-- <action handler="lua:game:openEditorMenuWarningNewScenario()" /> -->
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_new_scenario_warning_cancel">
|
||||
<action handler="play_sound" params="name=charsel_delno_click" />
|
||||
<action handler="leave_modal" params="" />
|
||||
<action handler="play_sound" params="name=charsel_delno_click" />
|
||||
<action handler="leave_modal" params="" />
|
||||
<action handler="anim_start" params="anim=anim_charsel_delout" />
|
||||
</proc>
|
||||
|
||||
|
||||
|
||||
|
||||
<proc id="proc_charsel_play2">
|
||||
<action handler="proc" params="charsel_disable_buttons" />
|
||||
<action handler="launch_game" params="slot=@UI:TEMP:CHARSELSLOT|edit_mode=@UI:TEMP:EDIT_SCENARIO" />
|
||||
|
@ -235,47 +230,45 @@
|
|||
<proc id="proc_charsel_create_new">
|
||||
<action handler="anim_start" params="anim=anim_charsel_outro_new" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_create_new2">
|
||||
<action handler="proc" params="charsel_disable_buttons" />
|
||||
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
|
||||
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_create_ran">
|
||||
<action handler="anim_start" params="anim=anim_charsel_outro_ran" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_create_ran2">
|
||||
<action handler="proc" params="charsel_disable_buttons" />
|
||||
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
|
||||
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
|
||||
</proc>
|
||||
|
||||
|
||||
|
||||
<!-- When we click on the exit button -->
|
||||
<proc id="proc_quit" >
|
||||
<action handler="play_sound" params="name=charsel_quit_click" />
|
||||
<action handler="quit_ryzom" />
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- Relance la rotation du sigle empty -->
|
||||
<proc id="restart_empty_anim">
|
||||
<action handler="anim_start" params="anim=anim_empty" />
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- ***************** -->
|
||||
<!-- * TEMPLATES * -->
|
||||
<!-- ***************** -->
|
||||
|
||||
<template name="char_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="0" >
|
||||
|
||||
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
|
||||
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
|
||||
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
|
||||
|
||||
|
||||
<character3d id="char" dblink="#dblink" pos="0.0 26.5 0.85" rot="0.0 0.0 10.0" />
|
||||
|
||||
<camera id="cam" fov="20" pos="0.0 24.0 3.0" target="0.0 26.5 2.9" roll="0" />
|
||||
|
||||
|
||||
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
|
||||
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
|
||||
<ig id="env" name="outgame_zorai.ig" pos="0 0 0" />
|
||||
|
@ -286,57 +279,44 @@
|
|||
<auto_anim name="brazero-inter2.anim"/>
|
||||
<auto_anim name="lanterne-int1.anim"/>
|
||||
<auto_anim name="lanterne-int2.anim"/>
|
||||
|
||||
|
||||
</scene3d>
|
||||
|
||||
</template>
|
||||
|
||||
|
||||
<template name="empty_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="-3" >
|
||||
|
||||
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
|
||||
<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
|
||||
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
|
||||
|
||||
|
||||
|
||||
<camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" />
|
||||
|
||||
|
||||
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
|
||||
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
|
||||
|
||||
|
||||
<shape id="empty" name="empty.shape" pos="0.0 26.5 2.0" rot="0.0 0.0 0.0" />
|
||||
|
||||
</scene3d>
|
||||
|
||||
</template>
|
||||
|
||||
|
||||
|
||||
<!-- ******************** -->
|
||||
<!-- * DELETE CHARACTER * -->
|
||||
<!-- ******************** -->
|
||||
|
||||
<group type="modal" id="charsel_delchar_confirm" posref="MM MM" w="300" h="180"
|
||||
mouse_pos="false" escapable="false" exit_click_out="false" display="false">
|
||||
|
||||
|
||||
<group type="modal" id="charsel_delchar_confirm" posref="MM MM" w="300" h="180" mouse_pos="false" escapable="false" exit_click_out="false" display="false">
|
||||
|
||||
<instance template="outgame_popup" id="back" posref="TL TL" />
|
||||
|
||||
|
||||
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
|
||||
fontsize="17" shadow="true" hardtext="uiCharSel_DelChar" multi_line="true" multi_line_space="0"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Delete_yes"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_delchar_confirm_ok" />
|
||||
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284" fontsize="17" shadow="true" hardtext="uiCharSel_DelChar" multi_line="true" multi_line_space="0"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Delete_no"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_delchar_confirm_cancel" />
|
||||
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Delete_yes" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_delchar_confirm_ok" />
|
||||
|
||||
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Delete_no" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_delchar_confirm_cancel" />
|
||||
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- ********* -->
|
||||
<!-- * INFOS * -->
|
||||
<!-- ********* -->
|
||||
|
@ -344,16 +324,16 @@
|
|||
<proc id="proc_charsel_infos">
|
||||
<action handler="set" params="dblink=UI:TEMP:INFOS|value=not(@UI:TEMP:INFOS)" />
|
||||
<action handler="leave_modal" params="" />
|
||||
|
||||
|
||||
<action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="target_property=ui:outgame:charsel:quit_but:active|value=0" />
|
||||
|
||||
|
||||
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:charsel:quit_but:active|value=1" />
|
||||
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:appear:quit_but:active|value=1" />
|
||||
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:location:quit_but:active|value=1" />
|
||||
|
||||
|
||||
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" params="group=ui:outgame:charsel_infos1" />
|
||||
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))" params="group=ui:outgame:charsel_infos2" />
|
||||
|
||||
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_infos2">
|
||||
|
@ -363,20 +343,16 @@
|
|||
|
||||
<group type="modal" id="charsel_infos1" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
|
||||
mouse_pos="false" escapable="false" exit_click_out="true" display="false">
|
||||
|
||||
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
|
||||
fontsize="17" shadow="true" hardtext="uiCharSel_Infos1" multi_line="true" multi_line_space="0"/>
|
||||
|
||||
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780" fontsize="17" shadow="true" hardtext="uiCharSel_Infos1" multi_line="true" multi_line_space="0"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_infos"/>
|
||||
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
|
||||
|
||||
</group>
|
||||
|
||||
<group type="modal" id="charsel_infos2" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
|
||||
mouse_pos="false" escapable="false" exit_click_out="true" display="false">
|
||||
|
||||
|
||||
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
|
||||
fontsize="17" shadow="true" hardtext="uiCharSel_Infos2" multi_line="true" multi_line_space="0"/>
|
||||
|
||||
|
@ -389,117 +365,111 @@
|
|||
|
||||
<proc id="proc_charsel_del">
|
||||
<action handler="anim_start" params="anim=anim_charsel_delin" />
|
||||
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=1" />
|
||||
<action handler="enter_modal" params="group=ui:outgame:charsel_delchar_confirm" />
|
||||
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=1" />
|
||||
<action handler="enter_modal" params="group=ui:outgame:charsel_delchar_confirm" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_delchar_confirm_ok">
|
||||
<action handler="anim_start" params="anim=anim_charsel_delin2" />
|
||||
<action handler="play_sound" params="name=charsel_delok_click" />
|
||||
<action handler="leave_modal" params="" />
|
||||
<action handler="ask_delete_char" params="slot=@UI:TEMP:CHARSELSLOT" />
|
||||
<action handler="play_sound" params="name=charsel_delok_click" />
|
||||
<action handler="leave_modal" params="" />
|
||||
<action handler="ask_delete_char" params="slot=@UI:TEMP:CHARSELSLOT" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_delchar_confirm_ok2">
|
||||
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=0" />
|
||||
<action handler="anim_start" params="anim=anim_char_sel_delete" />
|
||||
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=0" />
|
||||
<action handler="anim_start" params="anim=anim_char_sel_delete" />
|
||||
<action handler="proc" params="proc_charsel_active" />
|
||||
</proc>
|
||||
|
||||
<proc id="proc_charsel_test">
|
||||
<action handler="proc" params="proc_charsel_delchar_confirm_ok2"
|
||||
cond="and(eq(@UI:TEMP:CHARSELDELCHAR,1),eq(@UI:CURRENT_SCREEN, %screen_select),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
|
||||
<action handler="proc" params="proc_charsel_delchar_confirm_ok2"
|
||||
cond="and(eq(@UI:TEMP:CHARSELDELCHAR,1),eq(@UI:CURRENT_SCREEN, %screen_select),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
|
||||
</proc>
|
||||
|
||||
<!-- When we got the answer from server terminate delchar -->
|
||||
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_charsel_test" />
|
||||
<!-- When we got the answer from server terminate delchar -->
|
||||
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_charsel_test" />
|
||||
|
||||
<proc id="proc_charsel_delchar_confirm_cancel">
|
||||
<action handler="play_sound" params="name=charsel_delno_click" />
|
||||
<action handler="leave_modal" params="" />
|
||||
<action handler="play_sound" params="name=charsel_delno_click" />
|
||||
<action handler="leave_modal" params="" />
|
||||
<action handler="anim_start" params="anim=anim_charsel_delout" />
|
||||
</proc>
|
||||
|
||||
|
||||
<proc id="charsel_init_buttons">
|
||||
<action handler="add_link" params="id=play_edit_session_del_init|expr=and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))))|target=ui:outgame:charsel:play_but:active,ui:outgame:charsel:edit_session_but:active,ui:outgame:charsel:del_but:active" />
|
||||
<action handler="add_link" params="id=create_new_but_init|expr=isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:create_new_but:active" />
|
||||
<action handler="add_link" params="id=resume_session_but_init|expr=isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:resume_session_but:active,ui:outgame:charsel:in_ring_session:active" />
|
||||
|
||||
|
||||
<action handler="remove_link" params="id=play_edit_session_del_init" />
|
||||
<action handler="remove_link" params="id=create_new_but_init" />
|
||||
<action handler="remove_link" params="id=resume_session_but_init" />
|
||||
</proc>
|
||||
|
||||
|
||||
<!-- ***************** -->
|
||||
<!-- * MAIN WINDOW * -->
|
||||
<!-- ***************** -->
|
||||
|
||||
<group id="charsel" w="1024" h="768" posref="MM MM"
|
||||
on_active="proc" on_active_params="proc_charsel_active" >
|
||||
<group id="charsel" w="1024" h="768" posref="MM MM" on_active="proc" on_active_params="proc_charsel_active" >
|
||||
|
||||
<!-- TEMP BACK -->
|
||||
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="-3" scale="true" w="1024" h="768" texture="blank.tga"
|
||||
color="0 0 0 255" global_color="false" />
|
||||
|
||||
|
||||
<!--***************-->
|
||||
<!-- MAIN 3D SCENE -->
|
||||
<!--***************-->
|
||||
|
||||
|
||||
|
||||
<!-- Vue Globale -->
|
||||
<scene3d id="char3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
|
||||
<scene3d id="char3d" x="2" y="2" w="1024" h="768" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
|
||||
user_interaction="true" rotz_factor="0.017"
|
||||
roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15"
|
||||
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="3.8"
|
||||
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0"
|
||||
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="3.8"
|
||||
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0"
|
||||
>
|
||||
|
||||
|
||||
|
||||
|
||||
<character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 1.0" rot="0.0 0.0 0.0" />
|
||||
|
||||
|
||||
<camera id="cam" fov="100" pos="0.0 24.25 2.2" target="0.0 26.5 2.2" roll="0" />
|
||||
<camera id="camface" fov="20" pos="0.0 25.0 2.2" target="0.0 26.5 2.2" roll="0" />
|
||||
|
||||
|
||||
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
|
||||
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
|
||||
|
||||
|
||||
<ig id="env" name="outgame_zorai.ig" pos="0 0 0.15" />
|
||||
|
||||
|
||||
<shape id="shadow" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
|
||||
|
||||
|
||||
<auto_anim name="brazero-inter1.anim"/>
|
||||
<auto_anim name="brazero-inter2.anim"/>
|
||||
<auto_anim name="lanterne-int1.anim"/>
|
||||
<auto_anim name="lanterne-int2.anim"/>
|
||||
</scene3d>
|
||||
</scene3d>
|
||||
|
||||
<!-- CHARACTER STILL IN RING SESSION !!
|
||||
<view type="text" id="in_ring_session" multi_line="true" w="650" line_maxw="650" posref="TL TL" global_color="false" render_layer="2" fontsize="17" shadow="true" y="-80" x="260" hardtext_format="uiCP_InRingSession"/>
|
||||
-->
|
||||
|
||||
|
||||
<!-- Empty Scene -->
|
||||
<scene3d id="empty3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
|
||||
user_interaction="false"
|
||||
user_interaction="false"
|
||||
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
|
||||
|
||||
|
||||
|
||||
|
||||
<camera id="cam" fov="80" pos="0.0 24.0 2.8" target="0.0 26.5 2.4" roll="0" />
|
||||
|
||||
|
||||
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
|
||||
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
|
||||
|
||||
|
||||
|
||||
|
||||
<shape id="empty" name="empty.shape" pos="0.0 26.5 2.5" rot="0.0 0.0 0.0" />
|
||||
</scene3d>
|
||||
|
||||
|
||||
|
||||
<!--***********-->
|
||||
<!-- MAIN MENU -->
|
||||
<!--***********-->
|
||||
|
||||
|
||||
<!-- View of each slot -->
|
||||
|
||||
<instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="2" y="-95"/>
|
||||
|
@ -507,14 +477,13 @@
|
|||
<instance template="char_slot_view" id="slot2" dblink="UI:TEMP:CHARSLOT2" posref="TL TL" x="412" y="-35"/>
|
||||
<instance template="char_slot_view" id="slot3" dblink="UI:TEMP:CHARSLOT3" posref="TL TL" x="617" y="-65"/>
|
||||
<instance template="char_slot_view" id="slot4" dblink="UI:TEMP:CHARSLOT4" posref="TL TL" x="822" y="-95"/>
|
||||
|
||||
|
||||
<instance template="empty_slot_view" id="empty_slot0" posref="TL TL" x="2" y="-95"/>
|
||||
<instance template="empty_slot_view" id="empty_slot1" posref="TL TL" x="207" y="-65"/>
|
||||
<instance template="empty_slot_view" id="empty_slot2" posref="TL TL" x="412" y="-35"/>
|
||||
<instance template="empty_slot_view" id="empty_slot3" posref="TL TL" x="617" y="-65"/>
|
||||
<instance template="empty_slot_view" id="empty_slot4" posref="TL TL" x="822" y="-95"/>
|
||||
|
||||
|
||||
<!-- Button of each character slot (always present even if empty slot) -->
|
||||
|
||||
<ctrl style="menu_button" id="but_slot0" posref="TL TL" x="2" y="-95"
|
||||
|
@ -543,163 +512,138 @@
|
|||
<!-- BOTTOM BUTTON -->
|
||||
<!--***************-->
|
||||
|
||||
<!--
|
||||
<ctrl type="button" id="display_infos" button_type="toggle_button" posref="BL BL" x="248" y="48"
|
||||
tx_normal="infos.tga" tx_pushed="infos.tga" tx_over="infos.tga"
|
||||
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_infos"/>
|
||||
-->
|
||||
<!--
|
||||
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_infos"/>
|
||||
<!-- Button to show informations about character
|
||||
<ctrl type="button" id="display_infos" button_type="toggle_button" posref="BL BL" x="248" y="48" tx_normal="infos.tga" tx_pushed="infos.tga" tx_over="infos.tga" color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="76" hardtext="uiCharSel_Play" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_play"/>
|
||||
|
||||
-->
|
||||
|
||||
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="76" hardtext="uiCharSel_Play"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_play"/>
|
||||
-->
|
||||
<!-- Buttons to play with the character + delete it / Button to create a character if slot empty -->
|
||||
<group id="buttonsgroup" render_layer="3" posref="TR TR" x="-90" y="-300" w="160" h="320" >
|
||||
<group id="buttonsgroup" render_layer="3" posref="TR TR" x="-90" y="-250" w="160" h="320" >
|
||||
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="3" scale="true" w="160" h="320"
|
||||
color="0 0 0 0" global_color="false" />
|
||||
|
||||
|
||||
<!-- TITLE -->
|
||||
|
||||
<group id="title" posref="MT MT">
|
||||
<view type="text" id="title2" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-10" hardtext="uiCP_selection"/>
|
||||
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-35" hardtext="uiCP_title1"/>
|
||||
|
||||
<group id="title" posref="MT MT">
|
||||
<view type="text" id="title2" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-15" hardtext="uiCP_selection"/>
|
||||
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-40" hardtext="uiCP_title1"/>
|
||||
|
||||
</group>
|
||||
|
||||
<ctrl style="valid_txt_button" id="play_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_Play"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="lua" params_l="outgame:launchGame()"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="del_but" posref="TM TM" render_layer="3" y="-160" hardtext="uiCharSel_Del"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_del"/>
|
||||
|
||||
<link expr="and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" target="play_but:active,edit_session_but:active,del_but:active" />
|
||||
|
||||
|
||||
<ctrl style="valid_txt_button" id="create_new_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_CreateNew"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_create_new"/>
|
||||
|
||||
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
|
||||
<link expr="isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)" target="create_new_but:active" />
|
||||
|
||||
<ctrl style="valid_txt_button" id="resume_session_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_ResumeSession"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_play"/>
|
||||
|
||||
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
|
||||
<link expr="isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)" target="resume_session_but:active,in_ring_session:active" />
|
||||
|
||||
<!-- QUIT BUTTON -->
|
||||
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" render_layer="3" y="10" hardtext="uiCharSel_Quit"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_quit"/>
|
||||
|
||||
<!-- QUIT BUTTON CROSS BOTTOM RIGHT
|
||||
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
|
||||
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
|
||||
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_quit"/> -->
|
||||
</group>
|
||||
|
||||
<ctrl style="valid_txt_button" id="play_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_Play"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="lua" params_l="outgame:launchGame()"/>
|
||||
|
||||
<ctrl style="valid_txt_button" id="del_but" posref="TM TM" render_layer="3" y="-160" hardtext="uiCharSel_Del"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_del"/>
|
||||
|
||||
<link expr="and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" target="play_but:active,edit_session_but:active,del_but:active" />
|
||||
|
||||
|
||||
<ctrl style="valid_txt_button" id="create_new_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_CreateNew"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_create_new"/>
|
||||
|
||||
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
|
||||
<link expr="isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)" target="create_new_but:active" />
|
||||
|
||||
<ctrl style="valid_txt_button" id="resume_session_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_ResumeSession"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_play"/>
|
||||
|
||||
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
|
||||
<link expr="isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)" target="resume_session_but:active,in_ring_session:active" />
|
||||
|
||||
<!-- QUIT BUTTON -->
|
||||
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" render_layer="3" y="10" hardtext="uiCharSel_Quit"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_quit"/>
|
||||
<!-- QUIT BUTTON CROSS BOTTOM RIGHT
|
||||
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
|
||||
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
|
||||
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_quit"/> -->
|
||||
|
||||
</group>
|
||||
<!--
|
||||
|
||||
<group id="bgd_progress" posref="BM BM" w="430" h="75" x="85" y="65" active="true">
|
||||
<instance template="outgame_black_back" id="border"/>
|
||||
<!-- <group id="bgd_progress" posref="BM BM" w="430" h="75" x="85" y="65" active="true">
|
||||
<instance template="outgame_black_back" id="border"/>
|
||||
<view type="text" id="text" active="true" y="-10" posref="TM TM" hardtext="" fontsize="13" color="255 255 255 255"/>
|
||||
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"/>
|
||||
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"/>
|
||||
<view type="bar" id="progress" active="true" posparent="text" x="-8" posref="BM TM" y="-4"/>
|
||||
|
||||
<group type="combo_box" id="prio" sizeref="w" w="64" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false"
|
||||
posparent="progress"
|
||||
posref="BM TM"
|
||||
on_change="lua:bgdownloader:onChangePriority()" on_change_params=""
|
||||
tooltip="uiBGD_PriorityTooltip"
|
||||
global_color="false"
|
||||
>
|
||||
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
|
||||
<group type="combo_box" id="prio" sizeref="w" w="64" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false" posparent="progress" posref="BM TM" on_change="lua:bgdownloader:onChangePriority()" on_change_params="" tooltip="uiBGD_PriorityTooltip" global_color="false">
|
||||
|
||||
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
|
||||
<combo_text name="uiBGD_Paused" />
|
||||
<combo_text name="uiBGD_LowPriority" />
|
||||
<combo_text name="uiBGD_NormalPriority" />
|
||||
<combo_text name="uiBGD_NormalPriority" />
|
||||
</group>
|
||||
</group>
|
||||
-->
|
||||
|
||||
|
||||
|
||||
</group>-->
|
||||
|
||||
<!--*************-->
|
||||
<!-- SKIN BANNER -->
|
||||
<!--*************-->
|
||||
|
||||
|
||||
<view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="blank.tga"
|
||||
color="255 255 255 255" global_color="false" />
|
||||
|
||||
|
||||
<!-- MODAL BLACK SCREEN -->
|
||||
<view type="bitmap" id="infos_screen" x="-3" y="-3" w="815" h="762" posref="TR TR" render_layer="1" texture="blank.tga" color="0 0 0 160"
|
||||
scale="true" global_color="false" />
|
||||
<link expr="eq(@UI:TEMP:INFOS, 1)" target="infos_screen:active" />
|
||||
|
||||
|
||||
<!-- SKIN -->
|
||||
|
||||
|
||||
<view type="bitmap" id="skin" posref="TL TL" x="0" y="0" render_layer="2" texture="outgame_skin.tga"
|
||||
color="255 255 255 255" global_color="false" />
|
||||
|
||||
|
||||
|
||||
<!-- SKIN MENU SELECTION 1 -->
|
||||
<view type="bitmap" id="select_menu" posref="BL BL" x="-3" y="-3" render_layer="4" scale="true" texture="blank.tga"
|
||||
color="0 0 0 0" w="212" h="160" />
|
||||
|
||||
<!-- Select 3d -->
|
||||
<scene3d id="3d_select" w="206" h="156" posref="TL TL" curcam="cam" curcs="env" render_layer="4"
|
||||
user_interaction="false"
|
||||
user_interaction="false"
|
||||
ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
|
||||
|
||||
|
||||
<camera id="cam" fov="70" pos="0 -3 0" target="0.0 0.0 0.0" roll="0" />
|
||||
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre.ps" rot="0.0 0.0 0.0" />
|
||||
|
||||
|
||||
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre_kha.ps" rot="0.0 0.0 0.0" />
|
||||
|
||||
|
||||
</scene3d>
|
||||
|
||||
|
||||
<!-- BLACK SCREEN FADE -->
|
||||
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
|
||||
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
|
||||
|
||||
<!-- Simple Message Box with just a OK button -->
|
||||
<group type="modal" id="message_box" exit_click_out="true" posparent="char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
|
||||
on_enter="leave_modal" mouse_pos="false" escapable="false"
|
||||
<group type="modal" id="message_box" exit_click_out="true" posparent="char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
|
||||
on_enter="leave_modal" mouse_pos="false" escapable="false"
|
||||
display="false">
|
||||
<instance template="outgame_popup" id="back" posref="TL TL" />
|
||||
|
||||
<view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
|
||||
<ctrl style="valid_txt_button" id="ok" posref="BM BM" x="0" y="8" hardtext="uittOK"
|
||||
avoid_resize_parent="true"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
<ctrl style="valid_txt_button" id="ok" posref="BM BM" x="0" y="8" hardtext="uittOK"
|
||||
avoid_resize_parent="true"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="leave_modal" />
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- PATCH INFORMATIONS TODO CHECK ITS DISPLAY
|
||||
<group id="webstart" posref="BR BR" x="-50" y="45" w="100" h="40" active="true" >
|
||||
<group id="content" x="0" y="0" w="100" h="60" posref="MM MM" >
|
||||
<group id="webstart_html" type="html" posref="MM MM"
|
||||
url=""
|
||||
<group id="webstart_html" type="html" posref="MM MM"
|
||||
url=""
|
||||
title_prefix="uiQuickhelpTitle"
|
||||
sizeref="wh" x="0" y="0" w="-40" h="-40"
|
||||
sizeref="wh" x="0" y="0" w="-40" h="-40"
|
||||
background_color="0 0 0 0"
|
||||
error_color="255 240 48 255"
|
||||
link_color="240 155 100 255"
|
||||
|
@ -751,18 +695,13 @@
|
|||
</group>
|
||||
</template>
|
||||
-->
|
||||
<group type="modal" id="r2ed_editor_new_sceneario_warning" w="300" h="200"
|
||||
posref="MM MM" render_layer="1"
|
||||
mouse_pos="false" escapable="false" exit_click_out="true"
|
||||
display="false"
|
||||
>
|
||||
|
||||
<group type="modal" id="r2ed_editor_new_sceneario_warning" w="300" h="200" posref="MM MM" render_layer="1"
|
||||
mouse_pos="false" escapable="false" exit_click_out="true" display="false" >
|
||||
<instance template="outgame_popup" id="back" posref="TL TL" />
|
||||
|
||||
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
|
||||
fontsize="17" shadow="true" hardtext="uiR2EDNewScenarioWarning" multi_line="true" multi_line_space="0"/>
|
||||
|
||||
|
||||
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uittOK"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_charsel_new_scenario" />
|
||||
|
@ -773,7 +712,6 @@
|
|||
|
||||
</group>
|
||||
|
||||
|
||||
<options name="menu_back">
|
||||
|
||||
<param name="tx_tl" value="CM_TL.tga" />
|
||||
|
@ -788,27 +726,13 @@
|
|||
|
||||
</options>
|
||||
|
||||
|
||||
<group type="menu" id="r2ed_editor_menu"
|
||||
options="menu_back"
|
||||
text_y="-2"
|
||||
color="255 255 255 255"
|
||||
fontsize="16"
|
||||
shadow="true"
|
||||
shadow_color="0 0 0 255"
|
||||
shadow_color_over="0 0 0 255"
|
||||
color_over="0 0 0 255"
|
||||
color_grayed="255 255 255 128"
|
||||
shadow_color_grayed="0 0 0 255"
|
||||
highlight_over="255 255 255 128"
|
||||
mouse_pos="false">
|
||||
<group type="menu" id="r2ed_editor_menu" options="menu_back" text_y="-2" color="255 255 255 255" fontsize="16" shadow="true" shadow_color="0 0 0 255" shadow_color_over="0 0 0 255" color_over="0 0 0 255" color_grayed="255 255 255 128" shadow_color_grayed="0 0 0 255" highlight_over="255 255 255 128" mouse_pos="false">
|
||||
|
||||
<action id="new_scenario" name="uiR2EDNewScenario" handler="proc" params="proc_charsel_new_scenario_warning" />
|
||||
<action id="new_scenario" name="uiR2EDEditScenario" handler="proc" params="proc_charsel_edit_scenario"/>
|
||||
|
||||
</group>
|
||||
|
||||
|
||||
<!-- This link is used to display the right screen among the outgame screens -->
|
||||
<link expr="eq(@UI:CURRENT_SCREEN, %screen_select)" target="charsel:active" />
|
||||
|
||||
|
@ -881,7 +805,7 @@
|
|||
<key time="1.5" value="0" intan="-8" outtan="8" step="6" />
|
||||
<key time="2.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
|
||||
</track>
|
||||
|
||||
|
||||
<track type="bezier" target="charsel:3d_select:select_fx:posz" >
|
||||
<key time="0.0" value="0" intan="-6" outtan="6" step="6" />
|
||||
<key time="0.5" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
|
||||
|
@ -889,49 +813,35 @@
|
|||
<key time="1.5" value="-1.5" intan="0.1" outtan="0.1" step="6" />
|
||||
<key time="2.0" value="0" intan="-6" outtan="6" step="6" />
|
||||
</track>
|
||||
|
||||
</anim>
|
||||
|
||||
</anim>
|
||||
|
||||
<proc id="proc_browse_faq" >
|
||||
<!--
|
||||
NB : do not leave the window here, this way the user can refer to the message in the help message box
|
||||
<action handler="leave_modal" />
|
||||
-->
|
||||
<action handler="browse_faq" params=""/>
|
||||
</proc>
|
||||
|
||||
|
||||
<action handler="browse_faq" params=""/>
|
||||
</proc>
|
||||
|
||||
<proc id="proc_message_box_with_help_ok" >
|
||||
<action handler="leave_modal" /> <!-- must leave modal first if another modal is to be displayed after this one -->
|
||||
<action handler="" params=""/>
|
||||
<action handler="" params=""/>
|
||||
</proc>
|
||||
|
||||
|
||||
<group type="modal" id="message_box_with_help" exit_click_out="false" posparent="charsel:char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
|
||||
on_enter="proc" on_enter_params="proc_message_box_with_help_ok"
|
||||
on_deactive = "proc" on_deactive_params="proc_message_box_with_help_ok"
|
||||
escapable="true"
|
||||
mouse_pos="false"
|
||||
display="false"
|
||||
>
|
||||
<group type="modal" id="message_box_with_help" exit_click_out="false" posparent="charsel:char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100" on_enter="proc" on_enter_params="proc_message_box_with_help_ok" on_deactive="proc" on_deactive_params="proc_message_box_with_help_ok" escapable="true" mouse_pos="false" display="false" >
|
||||
<instance template="outgame_popup" id="back" posref="TL TL" />
|
||||
|
||||
<view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
|
||||
<ctrl style="valid_txt_button" id="ok" posref="BM BL" x="0" y="8" hardtext="uittOK"
|
||||
avoid_resize_parent="true"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
<ctrl style="valid_txt_button" id="ok" posref="BM BL" x="0" y="8" hardtext="uittOK"
|
||||
avoid_resize_parent="true"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_message_box_with_help_ok"
|
||||
/>
|
||||
<ctrl style="valid_txt_button" id="browse_faq" posref="BM BR" x="0" y="8" hardtext="uittBrowseFaq"
|
||||
avoid_resize_parent="true"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
<ctrl style="valid_txt_button" id="browse_faq" posref="BM BR" x="0" y="8" hardtext="uittBrowseFaq"
|
||||
avoid_resize_parent="true"
|
||||
onover="play_sound" params_over="name=specie_but_over"
|
||||
onclick_l="proc" params_l="proc_browse_faq"/>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
|
||||
</interface_config>
|
||||
|
||||
|
|
Loading…
Reference in a new issue