Fixed: Lua bug with wander_destination_reached

This commit is contained in:
kervala 2010-11-10 22:13:00 +01:00
parent 9e9828ddb9
commit e7d0bb4671

View file

@ -2107,7 +2107,11 @@ Logic.translateActivityStep = function(context, hlComponent, activitySequence,
if Logic.isWanderActivity(activityStep.Activity) and activityStep.TimeLimit == "Few Sec" then
local event = r2.Translator.createEvent("destination_reached_all", aiState.Name, groupsByName)
table.insert(context.RtAct.Events, event)
local action = r2.Translator.createAction("wander_destination_reached", groupsByName, aiState.Name,activityStepIndex , tonumber(activityStep.TimeLimitValue))
local number = tonumber(activityStep.TimeLimitValue)
if number == nil then
number = 0
end
local action = r2.Translator.createAction("wander_destination_reached", groupsByName, aiState.Name, activityStepIndex, number)
table.insert(context.RtAct.Actions, action)
table.insert(event.ActionsId, action.Id)
end
@ -2414,6 +2418,9 @@ Logic.getTimeLimit = function(step)
if step.TimeLimit == "Few Sec" then
local limit = tonumber(step.TimeLimitValue)
if limit == nil then
limit = 0
end
limit = 1 + limit * 10
param = tostring( limit )
return param