Fixed: Connexion -> Connection typo

--HG--
branch : develop
This commit is contained in:
kervala 2016-09-28 23:42:01 +02:00
parent 9c4225d74e
commit e7b23c958a
8 changed files with 30 additions and 35 deletions

View file

@ -48,7 +48,7 @@ public:
/// Constructor /// Constructor
CPacsClient() CPacsClient()
{ {
// No connexion // No connection
_Server=NULL; _Server=NULL;
} }
@ -567,7 +567,7 @@ static TCallbackItem PacsCallbackArray[] =
inline bool CPacsClient::connect () inline bool CPacsClient::connect ()
{ {
// Create a connexion // Create a connection
_Server = new CCallbackClient; _Server = new CCallbackClient;
// Look up for PACS service // Look up for PACS service

View file

@ -203,8 +203,7 @@ void CBarManager::initInGame()
i++; i++;
nlassert(i==MaxTeamMember); nlassert(i==MaxTeamMember);
// *** create connection to the Local Output database
// *** create connexion to the Local Output database
for(i=0;i<_EntryBars[TeamMemberType].size();i++) for(i=0;i<_EntryBars[TeamMemberType].size();i++)
{ {
// don't connect FOCUS, since not setuped by SERVER // don't connect FOCUS, since not setuped by SERVER
@ -243,7 +242,7 @@ void CBarManager::initInGame()
_EntryScoreFlags[TargetType]= HpFlag | SapFlag | StaFlag | FocusFlag; // all _EntryScoreFlags[TargetType]= HpFlag | SapFlag | StaFlag | FocusFlag; // all
// *** create connexion for User Bar mgt // *** create connection for User Bar mgt
// user now can only manage 4 scores // user now can only manage 4 scores
nlctassert(SCORES::NUM_SCORES==4); nlctassert(SCORES::NUM_SCORES==4);
// Input max values // Input max values
@ -308,7 +307,7 @@ void CBarManager::addEntry(TEntryType type, uint entryId, uint dataSetId)
// Add me to list of entries // Add me to list of entries
CBarDataEntry &bde= entryArray[entryId]; CBarDataEntry &bde= entryArray[entryId];
bde.DataSetId= dataSetId; bde.DataSetId= dataSetId;
// Add the entry connexion to map by DataSetId // Add the entry connection to map by DataSetId
CBarDataUID &barUID= _UIDBars[dataSetId]; CBarDataUID &barUID= _UIDBars[dataSetId];
barUID.EntryId[type].insert(entryId); barUID.EntryId[type].insert(entryId);
@ -340,7 +339,7 @@ void CBarManager::delEntry(TEntryType type, uint entryId)
{ {
// then unconnect this from the map by UID // then unconnect this from the map by UID
_UIDBars[dataSetId].EntryId[type].erase(entryId); _UIDBars[dataSetId].EntryId[type].erase(entryId);
// if no more connexion are made to this UID // if no more connection are made to this UID
if(_UIDBars[dataSetId].noMoreEntry()) if(_UIDBars[dataSetId].noMoreEntry())
{ {
// erase it // erase it

View file

@ -173,7 +173,7 @@ private:
class CBarDataUID class CBarDataUID
{ {
public: public:
/* What connexion are valid. empty() in each case if not, else the index in the array of entries /* What connection are valid. empty() in each case if not, else the index in the array of entries
* NB: this is a set because some time, a bar data may be connected to multiple entries of same type * NB: this is a set because some time, a bar data may be connected to multiple entries of same type
* This typically happens when you dismiss the team member 0 'Paul' while you have a team member 1 'Pierre': * This typically happens when you dismiss the team member 0 'Paul' while you have a team member 1 'Pierre':
* because of the server array shift, there will be a short time where TeamMember0= TeamMember1= Pierre * because of the server array shift, there will be a short time where TeamMember0= TeamMember1= Pierre
@ -207,7 +207,7 @@ private:
TUIDToDatas _UIDBars; TUIDToDatas _UIDBars;
// *** Data sorted by connexion Id (duplication for faster access...) // *** Data sorted by connection Id (duplication for faster access...)
class CBarDataEntry class CBarDataEntry
{ {
public: public:

View file

@ -828,7 +828,7 @@ void updateGameQuitting()
// if want quiting, and if server stalled, quit now // if want quiting, and if server stalled, quit now
if(game_exit_request) if(game_exit_request)
{ {
// abort until 10 seconds if connexion lost // abort until 10 seconds if connection lost
if(!NetMngr.getConnectionQuality()) if(!NetMngr.getConnectionQuality())
{ {
if(!firstTimeLostConnection) if(!firstTimeLostConnection)
@ -839,7 +839,7 @@ void updateGameQuitting()
firstTimeLostConnection= 0; firstTimeLostConnection= 0;
} }
// if connexion lost until 10 seconds // if connection lost until 10 seconds
if(firstTimeLostConnection && T1-firstTimeLostConnection > 10000) if(firstTimeLostConnection && T1-firstTimeLostConnection > 10000)
{ {
game_exit= true; game_exit= true;

View file

@ -539,7 +539,7 @@ bool CClientEditionModule::onProcessModuleMessage(IModuleProxy *senderModuleProx
if (operationName == "ADV_CONN") if (operationName == "ADV_CONN")
{ {
CEditor::connexionMsg(""); CEditor::connectionMsg("");
CClientMessageAdventureUserConnection bodyConnection; CClientMessageAdventureUserConnection bodyConnection;
nlRead(message,serial,bodyConnection); nlRead(message,serial,bodyConnection);
onRingAccessUpdated(0, bodyConnection.RingAccess); onRingAccessUpdated(0, bodyConnection.RingAccess);
@ -1048,7 +1048,7 @@ void CClientEditionModule::startScenario(class NLNET::IModuleProxy * proxy, bool
this->connectAnimationModePlay(); this->connectAnimationModePlay();
CEditor::connexionMsg(""); CEditor::connectionMsg("");
if (_CharMode == TCharMode::Dm) if (_CharMode == TCharMode::Dm)
{ {
@ -1069,7 +1069,7 @@ void CClientEditionModule::startScenario(class NLNET::IModuleProxy * proxy, bool
} }
else else
{ {
CEditor::connexionMsg("uiR2EDR2StartTestError"); CEditor::connectionMsg("uiR2EDR2StartTestError");
requestReconnection(); requestReconnection();
} }
@ -1190,12 +1190,8 @@ void CClientEditionModule::startingScenario(class NLNET::IModuleProxy * /* serve
} }
CEditor::connectionMsg(connectionState);
CEditor::connexionMsg(connectionState);
} }
} }
bool CClientEditionModule::requestStartScenario() bool CClientEditionModule::requestStartScenario()
@ -1204,7 +1200,7 @@ bool CClientEditionModule::requestStartScenario()
BOMB_IF(_ServerEditionProxy == NULL, "Server Edition Module not connected", return false); BOMB_IF(_ServerEditionProxy == NULL, "Server Edition Module not connected", return false);
CEditor::connexionMsg("uimR2EDGoToDMMode"); CEditor::connectionMsg("uimR2EDGoToDMMode");
R2::getEditor().getLua().executeScriptNoThrow("r2.Version.save(\"save/r2_buffer.dat\")"); R2::getEditor().getLua().executeScriptNoThrow("r2.Version.save(\"save/r2_buffer.dat\")");
CShareServerEditionItfProxy proxy(_ServerEditionProxy); CShareServerEditionItfProxy proxy(_ServerEditionProxy);

View file

@ -724,7 +724,7 @@ void CDynamicMapClient::onEditionModeConnected( uint32 userSlotId, uint32 /* adv
_EditionModule->getCurrentScenario()->setSessionType(st_edit); _EditionModule->getCurrentScenario()->setSessionType(st_edit);
scenarioUpdated(highLevel, willTP, initialActIndex); // handle by CEditor.cpp that call _EditionModule->updateScenario(highLevel); scenarioUpdated(highLevel, willTP, initialActIndex); // handle by CEditor.cpp that call _EditionModule->updateScenario(highLevel);
CEditor::connexionMsg(""); CEditor::connectionMsg("");
//_EditionModule->requestSetPioneerRight( TPioneerRight::DM); //_EditionModule->requestSetPioneerRight( TPioneerRight::DM);
} }
@ -778,13 +778,13 @@ void CDynamicMapClient::onResetEditionMode()
void CDynamicMapClient::onTestModeConnected() void CDynamicMapClient::onTestModeConnected()
{ {
//H_AUTO(R2_CDynamicMapClient_onTestModeConnected) //H_AUTO(R2_CDynamicMapClient_onTestModeConnected)
CEditor::connexionMsg(""); CEditor::connectionMsg("");
} }
void CDynamicMapClient::onTestModeDisconnected(TSessionId /* sessionId */, uint32 /* lasAct */, TScenarioSessionType /* sessionType */) void CDynamicMapClient::onTestModeDisconnected(TSessionId /* sessionId */, uint32 /* lasAct */, TScenarioSessionType /* sessionType */)
{ {
//H_AUTO(R2_CDynamicMapClient_onTestModeDisconnected) //H_AUTO(R2_CDynamicMapClient_onTestModeDisconnected)
CEditor::connexionMsg("uimR2EDGoToEditingMode"); CEditor::connectionMsg("uimR2EDGoToEditingMode");
} }
CObject* CDynamicMapClient::getCurrentScenarioHighLevel() CObject* CDynamicMapClient::getCurrentScenarioHighLevel()

View file

@ -2425,7 +2425,7 @@ void CEditor::setMode(TMode mode)
// set new mode in lua // set new mode in lua
_Env.setValue("Mode", "GoingToDM"); _Env.setValue("Mode", "GoingToDM");
setUIMode(3); setUIMode(3);
connexionMsg(_ConnexionMsg); // update connexion window connectionMsg(_ConnectionMsg); // update connection window
::IgnoreEntityDbUpdates = false; ::IgnoreEntityDbUpdates = false;
::initContextualCursor(); ::initContextualCursor();
nlassert(CDisplayerBase::ObjCount == 0); nlassert(CDisplayerBase::ObjCount == 0);
@ -2437,7 +2437,7 @@ void CEditor::setMode(TMode mode)
// set new mode in lua // set new mode in lua
_Env.setValue("Mode", "BackToEditing"); _Env.setValue("Mode", "BackToEditing");
setUIMode(3); setUIMode(3);
connexionMsg(_ConnexionMsg); // update connexion window connectionMsg(_ConnectionMsg); // update connection window
::IgnoreEntityDbUpdates = true; ::IgnoreEntityDbUpdates = true;
::initContextualCursor(); ::initContextualCursor();
resetPlotItems(); resetPlotItems();
@ -2449,7 +2449,7 @@ void CEditor::setMode(TMode mode)
// set new mode in lua // set new mode in lua
_Env.setValue("Mode", "AnimationModeLoading"); _Env.setValue("Mode", "AnimationModeLoading");
setUIMode(3); setUIMode(3);
connexionMsg(_ConnexionMsg); // update connexion window connectionMsg(_ConnectionMsg); // update connection window
// ::IgnoreEntityDbUpdates = true; // ::IgnoreEntityDbUpdates = true;
::initContextualCursor(); ::initContextualCursor();
resetPlotItems(); resetPlotItems();
@ -2461,7 +2461,7 @@ void CEditor::setMode(TMode mode)
// set new mode in lua // set new mode in lua
_Env.setValue("Mode", "AnimationModeWaitingForLoading"); _Env.setValue("Mode", "AnimationModeWaitingForLoading");
setUIMode(3); setUIMode(3);
connexionMsg(_ConnexionMsg); // update connexion window connectionMsg(_ConnectionMsg); // update connection window
// ::IgnoreEntityDbUpdates = true; // ::IgnoreEntityDbUpdates = true;
::initContextualCursor(); ::initContextualCursor();
resetPlotItems(); resetPlotItems();
@ -2513,7 +2513,7 @@ void CEditor::setMode(TMode mode)
//set new mode in lua //set new mode in lua
_Env.setValue("Mode", "AnimationModeGoingToDM"); _Env.setValue("Mode", "AnimationModeGoingToDM");
setUIMode(3); setUIMode(3);
connexionMsg(_ConnexionMsg); // update connexion window connectionMsg(_ConnectionMsg); // update connection window
::IgnoreEntityDbUpdates = false; ::IgnoreEntityDbUpdates = false;
::initContextualCursor(); ::initContextualCursor();
resetPlotItems(); resetPlotItems();
@ -6408,11 +6408,11 @@ NLMISC::CAABBox CEditor::getSelectBox(CEntityCL &entity) const
} }
// ********************************************************************************************************* // *********************************************************************************************************
void CEditor::connexionMsg(const std::string &stringId) void CEditor::connectionMsg(const std::string &stringId)
{ {
//H_AUTO(R2_CEditor_connexionMsg) //H_AUTO(R2_CEditor_connectionMsg)
CHECK_EDITOR CHECK_EDITOR
getEditor()._ConnexionMsg = stringId; getEditor()._ConnectionMsg = stringId;
// ignore if current ui desktop is not the third // ignore if current ui desktop is not the third
if (getUI().getMode() != 3) return; if (getUI().getMode() != 3) return;
// show the connection window // show the connection window
@ -6489,7 +6489,7 @@ void CEditor::connect()
{ {
R2::getEditor().setMode(CEditor::GoingToEditionMode); R2::getEditor().setMode(CEditor::GoingToEditionMode);
} }
CEditor::connexionMsg("uimR2EDGoToEditingMode"); CEditor::connectionMsg("uimR2EDGoToEditingMode");
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {

View file

@ -527,8 +527,8 @@ public:
CInstance *getInstanceUnderPos(float x, float y, float distSelection, bool &isPlayerUnderCursor); CInstance *getInstanceUnderPos(float x, float y, float distSelection, bool &isPlayerUnderCursor);
// helper : test intersection between an entity and a ray // helper : test intersection between an entity and a ray
static float preciseEntityIntersectionTest(CEntityCL &entity, const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir); static float preciseEntityIntersectionTest(CEntityCL &entity, const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir);
// Tmp show the connexion window and display a msg in it. An empty msg will close the window // Tmp show the connection window and display a msg in it. An empty msg will close the window
static void connexionMsg(const std::string &stringId); static void connectionMsg(const std::string &stringId);
TEntityCustomSelectBoxMap &getEntityCustomSelectBoxMap() { return _EntityCustomSelectBoxMap; } TEntityCustomSelectBoxMap &getEntityCustomSelectBoxMap() { return _EntityCustomSelectBoxMap; }
// from a pointer on an entity, retrieve its local selection bbox (possibly redefined in r2_ui_custom_boxes_data.lua // from a pointer on an entity, retrieve its local selection bbox (possibly redefined in r2_ui_custom_boxes_data.lua
const NLMISC::CAABBox &getLocalSelectBox(CEntityCL &entity) const; const NLMISC::CAABBox &getLocalSelectBox(CEntityCL &entity) const;
@ -955,7 +955,7 @@ private:
bool _ClearingContent; bool _ClearingContent;
std::string _ConnexionMsg; std::string _ConnectionMsg;
static std::string _ScenarioToLoadWhenEntreringIntoAnimation; static std::string _ScenarioToLoadWhenEntreringIntoAnimation;
static bool _IsStartingScenario; // the scenario is an animation scenario launch from the ring access point static bool _IsStartingScenario; // the scenario is an animation scenario launch from the ring access point