Fixed: #1011 Switch nlWindow from NSWindow* to NSView*
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d702b92726
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e4acb111a8
1 changed files with 109 additions and 96 deletions
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@ -98,6 +98,59 @@ static void setupApplicationMenu()
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[[NSApp mainMenu] addItem:menuItem];
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}
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static void setupGLView(NSView* superview)
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{
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/*
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TODO use mode.Depth
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TODO NSOpenGLPFAOffScreen
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*/
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// setup opengl settings
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NSOpenGLPixelFormatAttribute att[] =
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{
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFAStencilSize, 8,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFABackingStore,
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0
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};
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// put the settings into a format object
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NSOpenGLPixelFormat* format =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
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if(!format)
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nlerror("cannot create NSOpenGLPixelFormat");
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// create a opengl view with the created format
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NSOpenGLView* view = [[CocoaOpenGLView alloc]
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initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
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if(!view)
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nlerror("cannot create view");
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// make the view automatically fit the super view
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[view setAutoresizingMask: NSViewHeightSizable | NSViewWidthSizable];
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// put the view into the superview
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[superview addSubview:view];
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[view setFrame: [superview frame]];
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// create a opengl context for the view
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NSOpenGLContext* ctx = [view openGLContext];
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if(!ctx)
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nlerror("cannot create context");
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// free the pixel format object
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[format release];
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}
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void ctor()
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{
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// create a pool, cocoa code would leak memory otherwise
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@ -160,81 +213,33 @@ nlWindow createWindow(const GfxMode& mode)
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// this is our main window
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[window makeMainWindow];
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return window;
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NSView* view = [[NSView alloc] init];
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[window setContentView: view];
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return view;
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}
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bool destroyWindow(nlWindow wnd)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSView* view = (NSView*)wnd;
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// release the view we alloced
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[view release];
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// release the window we alloced
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[window release];
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// release the window
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[[view window] release];
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return true;
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}
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nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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{
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/*
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TODO use show
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call showWindow()
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*/
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NSView* view = (NSView*)wnd;
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NSWindow* window = (NSWindow*)wnd;
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if(view == EmptyWindow)
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view = (NSView*)createWindow(mode);
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if(wnd == EmptyWindow)
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window = (NSWindow*)createWindow(mode);
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setupGLView(view);
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/*
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TODO use mode.Depth
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TODO NSOpenGLPFAOffScreen
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*/
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// setup opengl settings
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NSOpenGLPixelFormatAttribute att[] =
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{
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFAStencilSize, 8,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFABackingStore,
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0
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};
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// put the settings into a format object
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NSOpenGLPixelFormat* format =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
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if(!format)
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nlerror("cannot create NSOpenGLPixelFormat");
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// create a opengl view with the created format
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NSOpenGLView* view = [[CocoaOpenGLView alloc]
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initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
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if(!view)
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nlerror("cannot create view");
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// put the view into the window
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[window setContentView:view];
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// create a opengl context for the view
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NSOpenGLContext* ctx = [view openGLContext];
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if(!ctx)
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nlerror("cannot create context");
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// free the pixel format object
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[format release];
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return window;
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return view;
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}
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bool setWindowStyle(nlWindow wnd, bool fullscreen)
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@ -245,16 +250,16 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
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return false;
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}
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSOpenGLContext* ctx = [view openGLContext];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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// leave fullscreen mode, enter windowed mode
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if(!fullscreen && [view isInFullScreenMode])
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if(!fullscreen && [superview isInFullScreenMode])
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{
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// disable manual setting of back buffer size, cocoa handles this
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// automatically as soon as the view gets resized
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CGLError error = CGLDisable((CGLContextObj)[ctx CGLContextObj],
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CGLError error = CGLDisable(
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(CGLContextObj)[[view openGLContext] CGLContextObj],
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kCGLCESurfaceBackingSize);
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if(error != kCGLNoError)
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@ -262,14 +267,15 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
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CGLErrorString(error));
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// pull the view back from fullscreen restoring window options
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[view exitFullScreenModeWithOptions:nil];
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[superview exitFullScreenModeWithOptions:nil];
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}
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// enter fullscreen, leave windowed mode
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else if(fullscreen && ![view isInFullScreenMode])
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else if(fullscreen && ![superview isInFullScreenMode])
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{
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// enable manual back buffer size for mode setting in fullscreen
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CGLError error = CGLEnable((CGLContextObj)[ctx CGLContextObj],
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CGLError error = CGLEnable(
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(CGLContextObj)[[view openGLContext] CGLContextObj],
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kCGLCESurfaceBackingSize);
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if(error != kCGLNoError)
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@ -279,7 +285,7 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
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// put the view in fullscreen mode, hiding the dock but enabling the menubar
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// to pop up if the mouse hits the top screen border.
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// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
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[view enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[superview enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:
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NSApplicationPresentationHideDock |
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@ -298,8 +304,8 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
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void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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// the sceen with the menu bar
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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@ -309,7 +315,7 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
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mode.Depth = NSBitsPerPixelFromDepth([screen depth]);
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// in fullscreen mode
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if([view isInFullScreenMode])
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if([superview isInFullScreenMode])
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{
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// return the size of the back buffer (like having switched monitor mode)
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mode.Windowed = false;
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@ -329,9 +335,8 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
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void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSOpenGLContext* ctx = [view openGLContext];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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// A cocoa fullscreen view stays at the native resolution of the display.
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// When changing the rendering resolution, the size of the back buffer gets
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@ -342,7 +347,7 @@ void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
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// not the one from the window.
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// in fullscreen mode
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if([view isInFullScreenMode])
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if([superview isInFullScreenMode])
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{
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// use the size stored in setWindowSize()
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width = g_bufferSize[0];
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@ -361,16 +366,16 @@ void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
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void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSOpenGLContext* ctx = [view openGLContext];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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// for fullscreen mode, adjust the back buffer size to the desired resolution
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if([view isInFullScreenMode])
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if([superview isInFullScreenMode])
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{
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// set the back buffer manually to match the desired rendering resolution
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GLint dim[2] = { width, height };
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CGLError error = CGLSetParameter((CGLContextObj)[ctx CGLContextObj],
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CGLError error = CGLSetParameter(
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(CGLContextObj)[[view openGLContext] CGLContextObj],
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kCGLCPSurfaceBackingSize, dim);
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if(error != kCGLNoError)
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@ -379,6 +384,8 @@ void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
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}
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else
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{
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NSWindow* window = [view window];
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// get the windows current frame
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NSRect rect = [window frame];
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@ -398,11 +405,12 @@ void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
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void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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NSWindow* window = [view window];
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// for IDriver conformity
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if([view isInFullScreenMode])
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if([superview isInFullScreenMode])
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{
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x = y = 0;
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return;
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@ -423,7 +431,8 @@ void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y)
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void setWindowPos(nlWindow wnd, sint32 x, sint32 y)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSView* superview = (NSView*)wnd;
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NSWindow* window = [superview window];
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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@ -440,7 +449,8 @@ void setWindowPos(nlWindow wnd, sint32 x, sint32 y)
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void setWindowTitle(nlWindow wnd, const ucstring& title)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSView* superview = (NSView*)wnd;
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NSWindow* window = [superview window];
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// well... set the title of the window
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[window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
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@ -453,8 +463,9 @@ void showWindow(bool show)
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bool activate(nlWindow wnd)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLContext* ctx = [[window contentView] openGLContext];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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NSOpenGLContext* ctx = [view openGLContext];
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// if our context is not the current one, make it the current
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if([NSOpenGLContext currentContext] != ctx)
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@ -465,9 +476,9 @@ bool activate(nlWindow wnd)
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void swapBuffers(nlWindow wnd)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSOpenGLContext* ctx = [view openGLContext];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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NSOpenGLContext* ctx = [view openGLContext];
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// make cocoa draw buffer contents to the view
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[ctx flushBuffer];
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@ -507,8 +518,9 @@ void showCursor(bool show)
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void setMousePos(nlWindow wnd, float x, float y)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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NSView* superview = (NSView*)wnd;
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NSOpenGLView* view = [[superview subviews] lastObject];
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NSWindow* window = [view window];
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// CG wants absolute coordinates related to first screen's top left
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@ -517,7 +529,7 @@ void setMousePos(nlWindow wnd, float x, float y)
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// get the rect (position, size) of the window
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NSRect windowRect;
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if([view isInFullScreenMode])
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if([superview isInFullScreenMode])
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windowRect = [[window screen] frame];
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else
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windowRect = [window frame];
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@ -757,7 +769,8 @@ void submitEvents(NLMISC::CEventServer& server,
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if(!event)
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break;
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NSRect viewRect = [[[event window] contentView] frame];
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NSRect viewRect =
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[[[[[event window] contentView] subviews] lastObject] frame];
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// TODO this code assumes, that the view fills the window
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// convert the mouse position to NeL style (relative)
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