Initialize Nel3D in the Object Viewer plugin too.
--HG-- branch : hotfix
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59a5cb7e6b
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e311547a39
3 changed files with 23 additions and 15 deletions
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@ -109,10 +109,6 @@ void UDriver::purgeMemory()
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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bool CDriverUser::_StaticInit= false;
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// ***************************************************************************
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// ***************************************************************************
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CDriverUser::CDriverUser (uintptr_t windowIcon, TDriver driver, emptyProc exitFunc)
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CDriverUser::CDriverUser (uintptr_t windowIcon, TDriver driver, emptyProc exitFunc)
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{
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{
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@ -122,16 +118,7 @@ CDriverUser::CDriverUser (uintptr_t windowIcon, TDriver driver, emptyProc exitFu
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nlassert((uint)IDriver::iconCount == (uint)UDriver::iconCount);
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nlassert((uint)IDriver::iconCount == (uint)UDriver::iconCount);
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// Static Initialisation.
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NL3D::init3d();
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if(!_StaticInit)
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{
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_StaticInit= true;
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// Register basic serial.
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NL3D::registerSerial3d();
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// Register basic csene.
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CScene::registerBasics();
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}
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_Driver = NULL;
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_Driver = NULL;
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@ -19,18 +19,36 @@
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#include "nel/3d/init_3d.h"
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#include "nel/3d/init_3d.h"
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#include <cfloat>
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#include <cfloat>
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#include "nel/3d/scene.h"
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#include "nel/3d/register_3d.h"
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namespace
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{
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static bool _Initialized = false;
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}
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namespace NL3D
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namespace NL3D
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{
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{
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void init3d ()
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void init3d ()
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{
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{
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if( _Initialized )
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return;
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// Init for windows
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// Init for windows
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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// Enable FPU exceptions
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// Enable FPU exceptions
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// Enable divid by zero and overflow exception
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// Enable divid by zero and overflow exception
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_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
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//_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
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NL3D::registerSerial3d();
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CScene::registerBasics();
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_Initialized = true;
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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}
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}
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@ -8,6 +8,7 @@
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// NeL includes
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// NeL includes
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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#include "nel/3d/init_3d.h"
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// Qt includes
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// Qt includes
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#include <QtCore/QObject>
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#include <QtCore/QObject>
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@ -32,6 +33,8 @@ bool ObjectViewerPlugin::initialize(ExtensionSystem::IPluginManager *pluginManag
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{
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{
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Q_UNUSED(errorString);
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Q_UNUSED(errorString);
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_plugMan = pluginManager;
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_plugMan = pluginManager;
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NL3D::init3d();
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Modules::init();
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Modules::init();
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addAutoReleasedObject(new CObjectViewerContext());
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addAutoReleasedObject(new CObjectViewerContext());
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addAutoReleasedObject(new GraphicsSettingsPage());
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addAutoReleasedObject(new GraphicsSettingsPage());
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