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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "pm_watcher.h"
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#include "extension_system\iplugin_manager.h"
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#include "splash_screen.h"
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void PluginManagerWatcher::connect()
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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "pm_watcher.h"
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#include "extension_system\iplugin_manager.h"
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#include "splash_screen.h"
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void PluginManagerWatcher::connect()
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{
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QObject::connect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) );
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QObject::connect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
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QObject::connect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
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}
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void PluginManagerWatcher::disconnect()
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QObject::connect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
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QObject::connect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
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}
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void PluginManagerWatcher::disconnect()
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{
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QObject::disconnect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) );
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QObject::disconnect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
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QObject::disconnect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
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}
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void PluginManagerWatcher::onPluginLoading( const char *plugin )
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{
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QString s = "Loading plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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void PluginManagerWatcher::onPluginInitializing( const char *plugin )
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{
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QString s = "Initializing plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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void PluginManagerWatcher::onPluginStarting( const char *plugin )
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{
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QString s = "Starting plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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QObject::disconnect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
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QObject::disconnect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
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}
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void PluginManagerWatcher::onPluginLoading( const char *plugin )
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{
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QString s = "Loading plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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void PluginManagerWatcher::onPluginInitializing( const char *plugin )
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{
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QString s = "Initializing plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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void PluginManagerWatcher::onPluginStarting( const char *plugin )
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{
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QString s = "Starting plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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@ -1,33 +1,33 @@
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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PM_WATCHER_H
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#define PM_WATCHER_H
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#include <QObject>
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namespace ExtensionSystem
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{
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class IPluginManager;
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}
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class SplashScreen;
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class PluginManager;
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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PM_WATCHER_H
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#define PM_WATCHER_H
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#include <QObject>
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namespace ExtensionSystem
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{
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class IPluginManager;
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}
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class SplashScreen;
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class PluginManager;
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class PluginManagerWatcher : public QObject
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{
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Q_OBJECT
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@ -56,8 +56,8 @@ private Q_SLOTS:
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private:
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SplashScreen *sp;
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ExtensionSystem::IPluginManager *pm;
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};
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#endif
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};
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#endif
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