Fixed: Memory leak
--HG-- branch : develop
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@ -150,6 +150,7 @@ void CRenderTargetManager::cleanup()
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desc->TextureUser = NULL;
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desc->TextureInterface = NULL; // CSmartPtr
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m_RenderTargets.erase(m_RenderTargets.begin() + i);
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delete desc;
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--i;
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}
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else
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