Fix gl context not being deleted with custom window
--HG-- branch : develop
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1 changed files with 2 additions and 2 deletions
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@ -1629,7 +1629,7 @@ bool CDriverGL::destroyWindow()
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if (_hDC)
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wglMakeCurrent(_hDC, NULL);
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if (_DestroyWindow && _hRC)
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if (_hRC)
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{
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wglDeleteContext(_hRC);
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_hRC = NULL;
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@ -1644,7 +1644,7 @@ bool CDriverGL::destroyWindow()
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#elif defined(NL_OS_MAC)
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#elif defined(NL_OS_UNIX)
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if (_DestroyWindow && _ctx)
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if (_DestroyWindow && _ctx) // FIXME: _DestroyWindow may need to be removed here as well
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glXDestroyContext(_dpy, _ctx);
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_ctx = NULL;
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