Fixed: #962 animal consumes one unit too many (by nimetu)
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@ -5660,7 +5660,8 @@ bool CCharacter::onAnimalHungry( uint petIndex, bool justBecameHungry )
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{
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// Consume to full satiety (last useful unit is entirely consumed)
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animal.Satiety = animal.MaxSatiety;
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nbUnits = (sint)((caloriesNeeded / caloriesPerUnit) + 1);
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nbUnits = (sint)ceil(caloriesNeeded / caloriesPerUnit);
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}
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nbItemsLeftToConsume -= nbUnits;
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