From df42411b7c24d7a13f4e61d2b3270f5b2376de05 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Sat, 8 May 2010 20:29:35 +0200 Subject: [PATCH] Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. --- ..._for_difficulty_table.succes_chances_table | 303 ++++++++++++++++++ .../break_cast_resist.succes_chances_table | 303 ++++++++++++++++++ .../xp_table/craft.succes_chances_table | 303 ++++++++++++++++++ .../curative_magic.succes_chances_table | 303 ++++++++++++++++++ .../xp_table/default.action_xp_factor | 16 + .../xp_table/dodge_parry.succes_chances_table | 303 ++++++++++++++++++ .../dodge_parry_ai.succes_chances_table | 303 ++++++++++++++++++ .../xp_table/extracting.succes_chances_table | 303 ++++++++++++++++++ .../fight_phrase.succes_chances_table | 303 ++++++++++++++++++ .../magic_resist.succes_chances_table | 303 ++++++++++++++++++ .../magic_resist_link.succes_chances_table | 303 ++++++++++++++++++ .../offensive_magic.succes_chances_table | 303 ++++++++++++++++++ .../xp_table/prospecting.succes_chances_table | 303 ++++++++++++++++++ .../xp_table/shield_use.succes_chances_table | 303 ++++++++++++++++++ 14 files changed, 3955 insertions(+) diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table b/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table index 15ffc8604..44ea0ea0e 100644 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table @@ -4,306 +4,609 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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