Changed: #71 Crash when entering rooms (patch provided by Tierry Anthony, thanks!)
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1 changed files with 13 additions and 17 deletions
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@ -688,15 +688,13 @@ void updateWeather()
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}
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#endif
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// FIXME: temporary fix for teleportation crash
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// Update new sky
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if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor)
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{
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if(Driver->getPolygonMode() == UDriver::Filled)
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{
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if (Filter3D[FilterSky])
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if (ContinentMngr.cur() && Driver->getPolygonMode() == UDriver::Filled && Filter3D[FilterSky])
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{
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CSky &sky = ContinentMngr.cur()->CurrentSky;
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if (sky.getScene())
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if (!ContinentMngr.cur()->Indoor && sky.getScene())
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{
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s_SkyMode = NewSky;
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sky.getScene()->animate(TimeInSec-FirstTimeInSec);
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@ -708,8 +706,6 @@ void updateWeather()
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s_SkyMode = OldSky;
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}
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}
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}
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}
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}
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// ***************************************************************************************************************************
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