Extracted the CDB bank handling code into a new class CCDBBankHandler, the CDB system should be now totally independent of Ryzom.
--HG-- branch : cdb-refactoring
This commit is contained in:
parent
17eab4ef52
commit
decc92e75d
11 changed files with 224 additions and 116 deletions
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@ -33,6 +33,7 @@ class IProgressCallback;
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class CBitMemStream;
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class CCDBNodeLeaf;
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class CCDBNodeBranch;
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class CCDBBankHandler;
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///global bool, must be set to true if we want to display database modification. See displayDBModifs in commands.cpp
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extern bool VerboseDatabase;
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@ -197,7 +198,7 @@ public :
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* Build the structure of the database from a file
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* \param f is the stream
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*/
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virtual void init( xmlNodePtr node, IProgressCallback &progressCallBack, bool mapBanks=false ) = 0;
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virtual void init( xmlNodePtr node, IProgressCallback &progressCallBack, bool mapBanks=false, CCDBBankHandler *bankHandler = NULL ) = 0;
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/**
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* Save a backup of the database
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79
code/nel/include/nel/misc/cdb_bank_handler.h
Normal file
79
code/nel/include/nel/misc/cdb_bank_handler.h
Normal file
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@ -0,0 +1,79 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CDB_BANK_HANDLER
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#define CDB_BANK_HANDLER
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#include <vector>
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#include "nel/misc/types_nl.h"
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namespace NLMISC{
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class CCDBBankHandler{
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public:
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CCDBBankHandler( uint maxbanks );
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~CCDBBankHandler(){}
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uint getUIDForBank( uint bank ) const;
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uint getBankForUID( uint uid ) const{ return _UnifiedIndexToBank[ uid ]; }
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uint getLastUnifiedIndex() const{ return _CDBLastUnifiedIndex; }
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uint getFirstLevelIdBits( uint bank ) const{ return _FirstLevelIdBitsByBank[ bank ]; }
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std::string getBankName( uint bank ) const{ return _CDBBankNames[ bank ]; }
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uint getBankByName( const std::string &name ) const;
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void mapNodeByBank( const std::string &bankName );
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void fillBankNames( const char **strings, uint size );
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void resetNodeBankMapping(){ _UnifiedIndexToBank.clear(); }
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void reset();
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uint getUnifiedIndexToBankSize() const{ return _UnifiedIndexToBank.size(); }
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void calcIdBitsByBank();
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uint getServerToClientUIDMapping( uint bank, uint index ) const{ return _CDBBankToUnifiedIndexMapping[ bank ][ index ]; }
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private:
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/// Mapping from server database index to client database index (first-level nodes)
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std::vector< std::vector< uint > > _CDBBankToUnifiedIndexMapping;
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/// Mapping from client database index to bank IDs (first-level nodes)
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std::vector< uint > _UnifiedIndexToBank;
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/// Last index mapped
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uint _CDBLastUnifiedIndex;
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/// Number of bits for first-level branches, by bank
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std::vector< uint > _FirstLevelIdBitsByBank;
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/// Names of the CDB banks
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std::vector< std::string > _CDBBankNames;
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uint maxBanks;
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};
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}
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#endif
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@ -23,11 +23,6 @@
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namespace NLMISC{
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enum{
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CDB_BANKS_MAX = 3,
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CDB_BANK_INVALID
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};
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/**
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* Database Node which contains a set of properties
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* \author Stephane Coutelas
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@ -56,7 +51,7 @@ public:
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* Build the structure of the database from a file
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* \param f is the stream
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*/
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void init( xmlNodePtr node, class IProgressCallback &progressCallBack, bool mapBanks=false );
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void init( xmlNodePtr node, class IProgressCallback &progressCallBack, bool mapBanks=false, CCDBBankHandler *bankHandler = NULL );
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/**
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* Add a new sub node
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@ -105,7 +100,7 @@ public:
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void write( CTextId& id, FILE * f);
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/// Update the database from the delta, but map the first level with the bank mapping (see _CDBBankToUnifiedIndexMapping)
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void readAndMapDelta( TGameCycle gc, CBitMemStream& s, uint bank );
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void readAndMapDelta( TGameCycle gc, CBitMemStream& s, uint bank, CCDBBankHandler *bankHandler );
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/// Update the database from a stream coming from the FE
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void readDelta( TGameCycle gc, CBitMemStream & f );
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@ -130,15 +125,12 @@ public:
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/// Clear the node and his children
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void clear();
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/// Reset the data corresponding to the bank (works only on top level node)
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void resetBank( TGameCycle gc, uint bank)
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void resetNode( TGameCycle gc, uint node )
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{
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//nlassert( getParent() == NULL );
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for ( uint i=0; i!=_Nodes.size(); ++i )
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{
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if ( _UnifiedIndexToBank[i] == bank )
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_Nodes[i]->resetData(gc);
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}
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if( node > _Nodes.size() )
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return;
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_Nodes[ node ]->resetData( gc );
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}
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/// Reset all leaf data from this point
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@ -237,15 +229,9 @@ public:
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/// Find a subnode at this level
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ICDBNode * find (const std::string &nodeName);
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/// Main init
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static void resetNodeBankMapping() { _UnifiedIndexToBank.clear(); }
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// reset all static mappings
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static void reset();
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/// Internal use only
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static void mapNodeByBank( ICDBNode *node, const std::string& bankStr, bool clientOnly, uint nodeIndex );
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protected:
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@ -328,18 +314,6 @@ protected:
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static CDBBranchObsInfo *_CurrNotifiedObs;
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static CDBBranchObsInfo *_NextNotifiedObs;
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/// Mapping from server database index to client database index (first-level nodes)
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static std::vector<uint> _CDBBankToUnifiedIndexMapping [CDB_BANKS_MAX];
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// Mapping from client database index to TCDBBank (first-level nodes)
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static std::vector<uint> _UnifiedIndexToBank;
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/// Last index mapped
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static uint _CDBLastUnifiedIndex;
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/// Number of bits for first-level branches, by bank
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static uint _FirstLevelIdBitsByBank [CDB_BANKS_MAX];
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/// called by clear
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void removeAllBranchObserver();
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void removeBranchInfoIt(TObsList::iterator it);
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@ -101,7 +101,7 @@ public:
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* Build the structure of the database from a file
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* \param f is the stream
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*/
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void init( xmlNodePtr node, IProgressCallback &progressCallBack, bool mapBanks=false );
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void init( xmlNodePtr node, IProgressCallback &progressCallBack, bool mapBanks=false, CCDBBankHandler *bankHandler = NULL );
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/**
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* Get a node
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96
code/nel/src/misc/cdb_bank_handler.cpp
Normal file
96
code/nel/src/misc/cdb_bank_handler.cpp
Normal file
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@ -0,0 +1,96 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/cdb_bank_handler.h"
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namespace NLMISC{
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CCDBBankHandler::CCDBBankHandler(uint maxbanks) :
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_CDBBankToUnifiedIndexMapping( maxbanks, std::vector< uint >() ),
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_FirstLevelIdBitsByBank( maxbanks )
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{
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std::fill( _FirstLevelIdBitsByBank.begin(), _FirstLevelIdBitsByBank.end(), 0 );
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maxBanks = maxbanks;
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}
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uint CCDBBankHandler::getUIDForBank( uint bank ) const
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{
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uint uid = static_cast< uint >( -1 );
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for( uint i = 0; i < _UnifiedIndexToBank.size(); i++ )
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if( _UnifiedIndexToBank[ i ] == bank )
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return i;
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return uid;
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}
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uint CCDBBankHandler::getBankByName( const std::string &name ) const
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{
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uint b = static_cast< uint >( -1 );
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for( uint i = 0; i < _CDBBankNames.size(); i++ )
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if( _CDBBankNames[ i ].compare( name ) == 0 )
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return i;
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return b;
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}
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void CCDBBankHandler::mapNodeByBank( const std::string &bankName )
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{
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uint b = getBankByName( bankName );
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// no such bank
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if( b == static_cast< uint >( -1 ) )
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return;
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_CDBBankToUnifiedIndexMapping[ b ].push_back( _CDBLastUnifiedIndex );
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++_CDBLastUnifiedIndex;
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_UnifiedIndexToBank.push_back( b );
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}
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void CCDBBankHandler::fillBankNames( const char **strings, uint size )
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{
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_CDBBankNames.clear();
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for( uint i = 0; i < size; i++ )
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_CDBBankNames.push_back( std::string( strings[ i ] ) );
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}
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void CCDBBankHandler::reset()
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{
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for( std::vector< std::vector< uint > >::iterator itr =_CDBBankToUnifiedIndexMapping.begin();
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itr != _CDBBankToUnifiedIndexMapping.end(); ++itr )
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itr->clear();
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_UnifiedIndexToBank.clear();
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_CDBLastUnifiedIndex = 0;
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}
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void CCDBBankHandler::calcIdBitsByBank()
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{
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for( uint bank = 0; bank != maxBanks; bank++ )
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{
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uint nbNodesOfBank = static_cast< uint >( _CDBBankToUnifiedIndexMapping[ bank ].size() );
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uint idb = 0;
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if ( nbNodesOfBank > 0 )
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for ( idb = 1; nbNodesOfBank > unsigned( 1 << idb ) ; idb++ )
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;
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_FirstLevelIdBitsByBank[ bank ] = idb;
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}
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}
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}
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@ -44,6 +44,7 @@ using namespace std;
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#include "nel/misc/progress_callback.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "nel/misc/bit_set.h"
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#include "nel/misc/cdb_bank_handler.h"
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#include <libxml/parser.h>
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//#include <io.h>
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@ -70,30 +71,11 @@ CCDBNodeBranch::CDBBranchObsInfo *CCDBNodeBranch::_NextNotifiedObs = NULL;
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//
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uint CCDBNodeBranch::_CurrNotifiedObsList = 0;
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// Mapping from server database index to client database index (first-level nodes)
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vector<uint> CCDBNodeBranch::_CDBBankToUnifiedIndexMapping [CDB_BANKS_MAX];
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// Mapping from client database index to TCDBBank (first-level nodes)
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vector<uint> CCDBNodeBranch::_UnifiedIndexToBank;
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// Last index mapped
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uint CCDBNodeBranch::_CDBLastUnifiedIndex = 0;
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// Number of bits for first-level branches, by bank
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uint CCDBNodeBranch::_FirstLevelIdBitsByBank [CDB_BANKS_MAX];
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extern const char *CDBBankNames[CDB_BANK_INVALID+1];
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std::vector< CCDBNodeBranch::IBranchObserverCallFlushObserver* > CCDBNodeBranch::flushObservers;
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// reset all static data
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void CCDBNodeBranch::reset()
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{
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for ( uint b=0; b<CDB_BANKS_MAX; ++b )
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_CDBBankToUnifiedIndexMapping[b].clear();
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_UnifiedIndexToBank.clear();
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_CDBLastUnifiedIndex = 0;
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_FirstNotifiedObs[0] = NULL;
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_FirstNotifiedObs[1] = NULL;
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_LastNotifiedObs[0] = NULL;
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@ -103,31 +85,6 @@ void CCDBNodeBranch::reset()
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_NextNotifiedObs = NULL;
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}
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// Internal use only. First-level bank-mapping.
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void CCDBNodeBranch::mapNodeByBank( ICDBNode * /* node */, const string& bankStr, bool /* clientOnly */, uint /* nodeIndex */ )
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{
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/*if ( clientOnly )
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{
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//nldebug( "CDB: Unified.%u is ClientOnly", _CDBLastUnifiedIndex );
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++_CDBLastUnifiedIndex;
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_UnifiedIndexToBank.push_back( CDBPlayer );
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}
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else*/ // now clientOnly indices are known by the server as well
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{
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for ( uint b=0; b!=CDB_BANK_INVALID; ++b )
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{
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if ( string(CDBBankNames[b]) == bankStr )
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{
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//nldebug( "CDB: Mapping %s.%u to Unified.%u", CDBBankNames[b], _CDBBankToUnifiedIndexMapping[b].size(), _CDBLastUnifiedIndex );
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_CDBBankToUnifiedIndexMapping[b].push_back( _CDBLastUnifiedIndex );
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++_CDBLastUnifiedIndex;
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_UnifiedIndexToBank.push_back( b );
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break;
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}
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}
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}
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}
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//-----------------------------------------------
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// init
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@ -138,7 +95,7 @@ static /*inline*/ void addNode( ICDBNode *newNode, std::string newName, CCDBNode
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xmlNodePtr &child, const string& bankName,
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bool atomBranch, bool clientOnly,
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IProgressCallback &progressCallBack,
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bool mapBanks )
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bool mapBanks, CCDBBankHandler *bankHandler = NULL )
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{
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nodesSorted.push_back(newNode);
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nodes.push_back(newNode);
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@ -151,7 +108,7 @@ static /*inline*/ void addNode( ICDBNode *newNode, std::string newName, CCDBNode
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{
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if ( ! bankName.empty() )
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{
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CCDBNodeBranch::mapNodeByBank( newNode, bankName, clientOnly, (uint)nodes.size()-1 );
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bankHandler->mapNodeByBank( bankName );
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//nldebug( "CDB: Mapping %s for %s (node %u)", newName.c_str(), bankName.c_str(), nodes.size()-1 );
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}
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else
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@ -161,7 +118,7 @@ static /*inline*/ void addNode( ICDBNode *newNode, std::string newName, CCDBNode
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}
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}
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void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack, bool mapBanks )
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void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack, bool mapBanks, CCDBBankHandler *bankHandler )
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{
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xmlNodePtr child;
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@ -200,7 +157,7 @@ void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack,
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// nlinfo("+ %s%d",name,i);
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string newName = string(name.getDatas())+toString(i);
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addNode( new CCDBNodeBranch(newName), newName, this, _Nodes, _NodesByName, child, sBank, sAtom=="1", sClientonly=="1", progressCallBack, mapBanks );
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addNode( new CCDBNodeBranch(newName), newName, this, _Nodes, _NodesByName, child, sBank, sAtom=="1", sClientonly=="1", progressCallBack, mapBanks, bankHandler );
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// nlinfo("-");
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// Progress bar
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@ -212,7 +169,7 @@ void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack,
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// dealing with a single entry
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// nlinfo("+ %s",name);
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string newName = string(name.getDatas());
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addNode( new CCDBNodeBranch(newName), newName, this, _Nodes, _NodesByName, child, sBank, sAtom=="1", sClientonly=="1", progressCallBack, mapBanks );
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addNode( new CCDBNodeBranch(newName), newName, this, _Nodes, _NodesByName, child, sBank, sAtom=="1", sClientonly=="1", progressCallBack, mapBanks, bankHandler );
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// nlinfo("-");
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}
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@ -249,7 +206,7 @@ void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack,
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// nlinfo(" %s%d",name,i);
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string newName = string(name.getDatas())+toString(i);
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addNode( new CCDBNodeLeaf(newName), newName, this, _Nodes, _NodesByName, child, sBank, false, false, progressCallBack, mapBanks );
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addNode( new CCDBNodeLeaf(newName), newName, this, _Nodes, _NodesByName, child, sBank, false, false, progressCallBack, mapBanks, bankHandler );
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// Progress bar
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progressCallBack.popCropedValues ();
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@ -259,7 +216,7 @@ void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack,
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{
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// nlinfo(" %s",name);
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string newName = string(name.getDatas());
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addNode( new CCDBNodeLeaf(newName), newName, this, _Nodes, _NodesByName, child, sBank, false, false, progressCallBack, mapBanks );
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addNode( new CCDBNodeLeaf(newName), newName, this, _Nodes, _NodesByName, child, sBank, false, false, progressCallBack, mapBanks, bankHandler );
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}
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// Progress bar
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@ -270,17 +227,10 @@ void CCDBNodeBranch::init( xmlNodePtr node, IProgressCallback &progressCallBack,
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// count number of bits required to store the id
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if ( (mapBanks) && (getParent() == NULL) )
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{
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||||
nlassertex( _UnifiedIndexToBank.size() == countNode, ("Mapped: %u Nodes: %u", _UnifiedIndexToBank.size(), countNode) );
|
||||
|
||||
nlassert( bankHandler != NULL );
|
||||
nlassertex( bankHandler->getUnifiedIndexToBankSize() == countNode, ("Mapped: %u Nodes: %u", bankHandler->getUnifiedIndexToBankSize(), countNode) );
|
||||
bankHandler->calcIdBitsByBank();
|
||||
_IdBits = 0;
|
||||
for ( uint b=0; b!=CDB_BANKS_MAX; ++b )
|
||||
{
|
||||
uint nbNodesOfBank = (uint)_CDBBankToUnifiedIndexMapping[b].size();
|
||||
uint idb = 0;
|
||||
if ( nbNodesOfBank > 0 )
|
||||
for ( idb=1; nbNodesOfBank > unsigned(1<<idb) ; idb++ ) {}
|
||||
_FirstLevelIdBitsByBank[b] = idb;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -462,16 +412,16 @@ bool CCDBNodeBranch::setProp( CTextId& id, sint64 value )
|
|||
/*
|
||||
* Update the database from the delta, but map the first level with the bank mapping (see _CDBBankToUnifiedIndexMapping)
|
||||
*/
|
||||
void CCDBNodeBranch::readAndMapDelta( TGameCycle gc, CBitMemStream& s, uint bank )
|
||||
void CCDBNodeBranch::readAndMapDelta( TGameCycle gc, CBitMemStream& s, uint bank, CCDBBankHandler *bankHandler )
|
||||
{
|
||||
nlassert( ! isAtomic() ); // root node mustn't be atomic
|
||||
|
||||
// Read index
|
||||
uint32 idx;
|
||||
s.serial( idx, _FirstLevelIdBitsByBank[bank] );
|
||||
s.serial( idx, bankHandler->getFirstLevelIdBits( bank ) );
|
||||
|
||||
// Translate bank index -> unified index
|
||||
idx = _CDBBankToUnifiedIndexMapping[bank][idx];
|
||||
idx = bankHandler->getServerToClientUIDMapping( bank, idx );
|
||||
if (idx >= _Nodes.size())
|
||||
{
|
||||
throw Exception ("idx %d > _Nodes.size() %d ", idx, _Nodes.size());
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace NLMISC{
|
|||
//-----------------------------------------------
|
||||
// init
|
||||
//-----------------------------------------------
|
||||
void CCDBNodeLeaf::init( xmlNodePtr node, IProgressCallback &/* progressCallBack */, bool /* mapBanks */ )
|
||||
void CCDBNodeLeaf::init( xmlNodePtr node, IProgressCallback &/* progressCallBack */, bool /* mapBanks */, CCDBBankHandler * /* bankHandler */ )
|
||||
{
|
||||
CXMLAutoPtr type((const char*)xmlGetProp (node, (xmlChar*)"type"));
|
||||
nlassert((const char *) type != NULL);
|
||||
|
|
|
@ -40,6 +40,8 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include "../../common/src/game_share/ryzom_database_banks.h"
|
||||
|
||||
|
||||
////////////////
|
||||
// Namespaces //
|
||||
|
@ -56,11 +58,11 @@ uint32 NbDatabaseChanges = 0;
|
|||
// CCDBSynchronised
|
||||
//
|
||||
//-----------------------------------------------
|
||||
CCDBSynchronised::CCDBSynchronised() : _Database(0), _InitInProgress(true), _InitDeltaReceived(0)
|
||||
CCDBSynchronised::CCDBSynchronised() : _Database(0), _InitInProgress(true), _InitDeltaReceived(0), bankHandler( NB_CDB_BANKS )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
extern const char *CDBBankNames[INVALID_CDB_BANK+1];
|
||||
|
||||
//-----------------------------------------------
|
||||
// init
|
||||
|
@ -78,9 +80,10 @@ void CCDBSynchronised::init( const string &fileName, NLMISC::IProgressCallback &
|
|||
read.init (file);
|
||||
|
||||
//Parse the parser output!!!
|
||||
CCDBNodeBranch::resetNodeBankMapping(); // in case the game is restarted from start
|
||||
bankHandler.resetNodeBankMapping(); // in case the game is restarted from start
|
||||
bankHandler.fillBankNames( CDBBankNames, INVALID_CDB_BANK + 1 );
|
||||
_Database = new CCDBNodeBranch("SERVER");
|
||||
_Database->init( read.getRootNode (), progressCallBack, true );
|
||||
_Database->init( read.getRootNode (), progressCallBack, true, &bankHandler );
|
||||
}
|
||||
}
|
||||
catch (const Exception &e)
|
||||
|
@ -193,7 +196,7 @@ void CCDBSynchronised::readDelta( NLMISC::TGameCycle gc, CBitMemStream& s, uint
|
|||
|
||||
for( uint i=0; i!=propertyCount; ++i )
|
||||
{
|
||||
_Database->readAndMapDelta( gc, s, bank );
|
||||
_Database->readAndMapDelta( gc, s, bank, &bankHandler );
|
||||
}
|
||||
|
||||
/*// Read "client only" property changes
|
||||
|
@ -307,6 +310,7 @@ void CCDBSynchronised::clear()
|
|||
|
||||
// clear CCDBNodeBranch static data
|
||||
CCDBNodeBranch::reset();
|
||||
bankHandler.reset();
|
||||
}
|
||||
|
||||
|
||||
|
@ -320,6 +324,9 @@ void CCDBSynchronised::writeInitInProgressIntoUIDB()
|
|||
}
|
||||
|
||||
|
||||
void CCDBSynchronised::resetBank( uint gc, uint bank ){
|
||||
_Database->resetNode( gc, bankHandler.getUIDForBank( bank ) );
|
||||
}
|
||||
|
||||
#ifdef TRACE_READ_DELTA
|
||||
#undef TRACE_READ_DELTA
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
#include "nel/misc/cdb.h"
|
||||
#include "nel/misc/cdb_branch.h"
|
||||
#include "nel/misc/cdb_bank_handler.h"
|
||||
|
||||
/**
|
||||
* Class to manage a database of properties
|
||||
|
@ -144,6 +145,8 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void resetBank( uint gc, uint bank );
|
||||
|
||||
private:
|
||||
|
||||
friend void impulseDatabaseInitPlayer( NLMISC::CBitMemStream &impulse );
|
||||
|
@ -153,6 +156,8 @@ private:
|
|||
bool allInitPacketReceived() const { return _InitDeltaReceived == 2; } // Classic database + inventory
|
||||
|
||||
void writeInitInProgressIntoUIDB();
|
||||
|
||||
NLMISC::CCDBBankHandler bankHandler;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -141,9 +141,7 @@ extern bool CharNameValid;
|
|||
bool IsInRingSession = false;
|
||||
TSessionId HighestMainlandSessionId; // highest in the position stack
|
||||
|
||||
namespace NLMISC{
|
||||
extern const char *CDBBankNames[INVALID_CDB_BANK+1];
|
||||
}
|
||||
|
||||
void cbImpulsionGatewayOpen(NLMISC::CBitMemStream &bms);
|
||||
void cbImpulsionGatewayMessage(NLMISC::CBitMemStream &bms);
|
||||
|
@ -222,7 +220,7 @@ void impulseDatabaseUpdateBank(NLMISC::CBitMemStream &impulse)
|
|||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
BOMB( NLMISC::toString( "Problem while decoding a DB_GROUP:UPDATE_BANK %s msg, skipped: %s", NLMISC::CDBBankNames[bank], e.what() ), return );
|
||||
BOMB( NLMISC::toString( "Problem while decoding a DB_GROUP:UPDATE_BANK %s msg, skipped: %s", CDBBankNames[bank], e.what() ), return );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -242,7 +240,7 @@ void impulseDatabaseInitBank(NLMISC::CBitMemStream &impulse)
|
|||
|
||||
// read delta
|
||||
IngameDbMngr.readDelta( serverTick, impulse, (TCDBBank)bank );
|
||||
nldebug( "CDB: DB_GROUP:INIT_BANK %s", NLMISC::CDBBankNames[bank] );
|
||||
nldebug( "CDB: DB_GROUP:INIT_BANK %s", CDBBankNames[bank] );
|
||||
|
||||
// read guild inventory update
|
||||
if ( bank == CDBGuild )
|
||||
|
@ -252,7 +250,7 @@ void impulseDatabaseInitBank(NLMISC::CBitMemStream &impulse)
|
|||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
BOMB( NLMISC::toString( "Problem while decoding a DB_GROUP:INIT_BANK %s msg, skipped: %s", NLMISC::CDBBankNames[bank], e.what() ), return );
|
||||
BOMB( NLMISC::toString( "Problem while decoding a DB_GROUP:INIT_BANK %s msg, skipped: %s", CDBBankNames[bank], e.what() ), return );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -271,12 +269,12 @@ void impulseDatabaseResetBank(NLMISC::CBitMemStream &impulse)
|
|||
impulse.serial( bank, nbits );
|
||||
|
||||
// reset the bank
|
||||
IngameDbMngr.getNodePtr()->resetBank( serverTick, (TCDBBank)bank );
|
||||
nldebug( "CDB: DB_GROUP:RESET_BANK %s", NLMISC::CDBBankNames[bank] );
|
||||
IngameDbMngr.resetBank( serverTick, bank );
|
||||
nldebug( "CDB: DB_GROUP:RESET_BANK %s", CDBBankNames[bank] );
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
BOMB( NLMISC::toString( "Problem while decoding a DB_GROUP:RESET_BANK %s msg, skipped: %s", NLMISC::CDBBankNames[bank], e.what() ), return );
|
||||
BOMB( NLMISC::toString( "Problem while decoding a DB_GROUP:RESET_BANK %s msg, skipped: %s", CDBBankNames[bank], e.what() ), return );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,9 +17,7 @@
|
|||
#include "stdpch.h"
|
||||
#include "ryzom_database_banks.h"
|
||||
|
||||
namespace NLMISC{
|
||||
const char *CDBBankNames[INVALID_CDB_BANK+1] = { "PLR", "GUILD", /* "CONTINENT", */ "OUTPOST", /* "GLOBAL", */ "<NB>", "INVALID" };
|
||||
}
|
||||
|
||||
|
||||
// leave not static else this workaround don't work
|
||||
|
|
Loading…
Reference in a new issue