Changed: #964 Allow disabling of consistency check in rbank build tool, because it's immensely slow.
This commit is contained in:
parent
0fbbc2d533
commit
deb29392c5
3 changed files with 35 additions and 25 deletions
|
@ -1614,21 +1614,23 @@ void NLPACS::CZoneTessellation::generateBorders(float smooth)
|
|||
sint lsurf = cborder.Left;
|
||||
sint rsurf = cborder.Right;
|
||||
|
||||
if (lsurf >= 0)
|
||||
if (CheckConsistency)
|
||||
{
|
||||
CComputableSurface& surf = Surfaces[lsurf];
|
||||
if (!surf.checkConsistency())
|
||||
if (lsurf >= 0)
|
||||
{
|
||||
nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
|
||||
CComputableSurface& surf = Surfaces[lsurf];
|
||||
if (!surf.checkConsistency())
|
||||
{
|
||||
nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rsurf >= 0)
|
||||
{
|
||||
CComputableSurface& surf = Surfaces[rsurf];
|
||||
if (!surf.checkConsistency())
|
||||
if (rsurf >= 0)
|
||||
{
|
||||
nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
|
||||
CComputableSurface& surf = Surfaces[rsurf];
|
||||
if (!surf.checkConsistency())
|
||||
{
|
||||
nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1642,22 +1644,24 @@ void NLPACS::CZoneTessellation::generateBorders(float smooth)
|
|||
uint after = (uint)Borders[border].Vertices.size();
|
||||
totalBefore += before;
|
||||
totalAfter += after;
|
||||
|
||||
if (lsurf >= 0)
|
||||
|
||||
if (CheckConsistency)
|
||||
{
|
||||
CComputableSurface& surf = Surfaces[lsurf];
|
||||
if (!surf.checkConsistency())
|
||||
if (lsurf >= 0)
|
||||
{
|
||||
nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
|
||||
CComputableSurface& surf = Surfaces[lsurf];
|
||||
if (!surf.checkConsistency())
|
||||
{
|
||||
nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rsurf >= 0)
|
||||
{
|
||||
CComputableSurface& surf = Surfaces[rsurf];
|
||||
if (!surf.checkConsistency())
|
||||
if (rsurf >= 0)
|
||||
{
|
||||
nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
|
||||
CComputableSurface& surf = Surfaces[rsurf];
|
||||
if (!surf.checkConsistency())
|
||||
{
|
||||
nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,6 +77,7 @@ extern std::string GlobalUL;
|
|||
extern std::string GlobalDR;
|
||||
extern bool ProcessGlobal;
|
||||
extern bool Verbose;
|
||||
extern bool CheckConsistency;
|
||||
|
||||
extern CPrimChecker PrimChecker;
|
||||
|
||||
|
@ -392,7 +393,8 @@ public:
|
|||
template<class A>
|
||||
void floodFill(CSurfElement *first, sint32 surfId, const A &cmp, CZoneTessellation *zoneTessel)
|
||||
{
|
||||
nldebug("flood fill surface %d", surfId);
|
||||
if (Verbose)
|
||||
nldebug("flood fill surface %d", surfId);
|
||||
|
||||
std::vector<CSurfElement *> stack;
|
||||
sint i;
|
||||
|
@ -433,7 +435,8 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
nldebug("%d elements added", Elements.size());
|
||||
if (Verbose)
|
||||
nldebug("%d elements added", Elements.size());
|
||||
|
||||
Center = NLMISC::CVector::Null;
|
||||
for (i=0; i<(sint)Elements.size(); ++i)
|
||||
|
|
|
@ -86,6 +86,7 @@ string LevelDesignWorldPath;
|
|||
string IgLandPath;
|
||||
string IgVillagePath;
|
||||
bool Verbose = false;
|
||||
bool CheckConsistency = true;
|
||||
|
||||
CPrimChecker PrimChecker;
|
||||
|
||||
|
@ -187,6 +188,8 @@ void initMoulinette()
|
|||
|
||||
WaterThreshold = getFloat(cf, "WaterThreshold", 1.0);
|
||||
|
||||
CheckConsistency = getBool(cf, "CheckConsistency", true);
|
||||
|
||||
//if (TessellateZones || MoulineZones)
|
||||
{
|
||||
ZoneExt = getString(cf, "ZoneExt", ".zonew");
|
||||
|
|
Loading…
Reference in a new issue