Nel3DWidget is no longer in the GUI Editor namespace.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
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81908eea01
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dde63ceb31
3 changed files with 128 additions and 137 deletions
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@ -27,152 +27,145 @@
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#include <Windows.h>
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#include <Windows.h>
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#endif
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#endif
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Nel3DWidget::Nel3DWidget( QWidget *parent ) :
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QWidget( parent )
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namespace GUIEditor
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{
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{
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Nel3DWidget::Nel3DWidget( QWidget *parent ) :
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driver = NULL;
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QWidget( parent )
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textContext = NULL;
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// Need to set this attribute with a NULL paintengine returned to Qt
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// so that we can render the widget normally ourselves, without the image
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// disappearing when a widget is resized or shown on top of us
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setAttribute( Qt::WA_PaintOnScreen, true );
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setAttribute( Qt::WA_OpaquePaintEvent, true );
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setAttribute( Qt::WA_NoSystemBackground, true );
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}
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Nel3DWidget::~Nel3DWidget()
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{
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if( driver != NULL )
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{
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{
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driver = NULL;
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textContext = NULL;
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// Need to set this attribute with a NULL paintengine returned to Qt
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// so that we can render the widget normally ourselves, without the image
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// disappearing when a widget is resized or shown on top of us
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setAttribute( Qt::WA_PaintOnScreen, true );
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setAttribute( Qt::WA_OpaquePaintEvent, true );
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setAttribute( Qt::WA_NoSystemBackground, true );
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}
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Nel3DWidget::~Nel3DWidget()
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{
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if( driver != NULL )
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{
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if( textContext != NULL )
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{
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driver->deleteTextContext( textContext );
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textContext = NULL;
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}
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driver->release();
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delete driver;
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driver = NULL;
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}
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}
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void Nel3DWidget::init()
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{
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nlassert( driver == NULL );
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driver = NL3D::UDriver::createDriver( 0, false, 0 );
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driver->setMatrixMode2D11();
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driver->setDisplay( winId(), NL3D::UDriver::CMode( width(), height(), 32, true ) );
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}
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void Nel3DWidget::createTextContext( std::string fontFile )
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{
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if( driver == NULL )
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return;
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std::string font;
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try
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{
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font = NLMISC::CPath::lookup( fontFile );
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}
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catch( ... )
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{
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nlinfo( "Font %s cannot be found, cannot create textcontext!", fontFile.c_str() );
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exit( EXIT_FAILURE );
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}
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if( textContext != NULL )
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if( textContext != NULL )
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{
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{
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driver->deleteTextContext( textContext );
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driver->deleteTextContext( textContext );
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textContext = NULL;
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textContext = NULL;
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}
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}
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textContext = driver->createTextContext( font );
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driver->release();
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delete driver;
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driver = NULL;
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}
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}
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}
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void Nel3DWidget::clear()
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void Nel3DWidget::init()
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{
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nlassert( driver == NULL );
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driver = NL3D::UDriver::createDriver( 0, false, 0 );
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driver->setMatrixMode2D11();
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driver->setDisplay( winId(), NL3D::UDriver::CMode( width(), height(), 32, true ) );
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}
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void Nel3DWidget::createTextContext( std::string fontFile )
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{
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if( driver == NULL )
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return;
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std::string font;
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try
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{
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{
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if( driver == NULL )
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font = NLMISC::CPath::lookup( fontFile );
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return;
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driver->clearBuffers( NLMISC::CRGBA::Black );
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driver->swapBuffers();
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}
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}
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catch( ... )
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void Nel3DWidget::showEvent( QShowEvent *evnt )
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{
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{
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QWidget::showEvent( evnt );
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nlinfo( "Font %s cannot be found, cannot create textcontext!", fontFile.c_str() );
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exit( EXIT_FAILURE );
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if( driver != NULL )
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driver->activate();
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}
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}
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if( textContext != NULL )
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{
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driver->deleteTextContext( textContext );
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textContext = NULL;
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}
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textContext = driver->createTextContext( font );
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}
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void Nel3DWidget::clear()
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{
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if( driver == NULL )
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return;
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driver->clearBuffers( NLMISC::CRGBA::Black );
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driver->swapBuffers();
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}
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void Nel3DWidget::showEvent( QShowEvent *evnt )
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{
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QWidget::showEvent( evnt );
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if( driver != NULL )
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driver->activate();
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}
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#if defined ( NL_OS_WINDOWS )
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#if defined ( NL_OS_WINDOWS )
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typedef bool ( *winProc )( NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam );
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typedef bool ( *winProc )( NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam );
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bool Nel3DWidget::winEvent( MSG *message, long *result )
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bool Nel3DWidget::winEvent( MSG *message, long *result )
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{
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if( driver != NULL )
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{
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{
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if( driver != NULL )
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NL3D::IDriver *iDriver = dynamic_cast< NL3D::CDriverUser* >( driver )->getDriver();
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if( iDriver != NULL )
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{
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{
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NL3D::IDriver *iDriver = dynamic_cast< NL3D::CDriverUser* >( driver )->getDriver();
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winProc proc = (winProc)iDriver->getWindowProc();
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if( iDriver != NULL )
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return proc( iDriver, message->hwnd, message->message, message->wParam, message->lParam );
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{
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winProc proc = (winProc)iDriver->getWindowProc();
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return proc( iDriver, message->hwnd, message->message, message->wParam, message->lParam );
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}
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}
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}
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return false;
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}
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}
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return false;
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}
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#elif defined( NL_OS_MAC )
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#elif defined( NL_OS_MAC )
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typedef bool ( *cocoaProc )( NL3D::IDriver *, const void *e );
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typedef bool ( *cocoaProc )( NL3D::IDriver *, const void *e );
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bool Nel3DWidget::macEvent( EventHandlerCallRef caller, EventRef event )
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bool Nel3DWidget::macEvent( EventHandlerCallRef caller, EventRef event )
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{
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if( caller )
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nlerror( "You are using QtCarbon! Only QtCocoa supported, please upgrade Qt" );
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if( driver != NULL )
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{
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{
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if( caller )
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NL3D::IDriver *iDriver = dynamic_cast< NL3D::CDriverUser* >( driver )->getDriver();
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nlerror( "You are using QtCarbon! Only QtCocoa supported, please upgrade Qt" );
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if( iDriver != NULL )
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if( driver != NULL )
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{
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{
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NL3D::IDriver *iDriver = dynamic_cast< NL3D::CDriverUser* >( driver )->getDriver();
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cocoaProc proc = ( cocoaProc )iDriver->getWindowProc();
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if( iDriver != NULL )
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return proc( iDriver, event );
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{
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cocoaProc proc = ( cocoaProc )iDriver->getWindowProc();
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return proc( iDriver, event );
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}
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}
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}
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return false;
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}
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}
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return false;
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}
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#elif defined( NL_OS_UNIX )
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#elif defined( NL_OS_UNIX )
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typedef bool ( *x11Proc )( NL3D::IDriver *drv, XEvent *e );
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typedef bool ( *x11Proc )( NL3D::IDriver *drv, XEvent *e );
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bool Nel3DWidget::x11Event( XEvent *event )
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bool Nel3DWidget::x11Event( XEvent *event )
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{
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if( driver != NULL )
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{
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{
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NL3D::IDriver *iDriver = dynamic_cast< NL3D::CDriverUser* >( driver )->getDriver();
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if( driver != NULL )
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if( driver != NULL )
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{
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{
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NL3D::IDriver *iDriver = dynamic_cast< NL3D::CDriverUser* >( driver )->getDriver();
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x11Proc proc = ( x11Proc )iDriver->getWindowProc();
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if( driver != NULL )
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return proc( iDriver, event );
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{
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x11Proc proc = ( x11Proc )iDriver->getWindowProc();
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return proc( iDriver, event );
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}
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}
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}
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return false;
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}
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}
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return false;
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}
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#endif
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#endif
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}
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@ -28,48 +28,46 @@ namespace NL3D
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class UTextContext;
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class UTextContext;
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}
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}
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namespace GUIEditor
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/// Nel 3D interface to Qt
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class Nel3DWidget : public QWidget
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{
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{
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/// Nel 3D interface to Qt
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Q_OBJECT
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class Nel3DWidget : public QWidget
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public:
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{
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Nel3DWidget( QWidget *parent = NULL );
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Q_OBJECT
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virtual ~Nel3DWidget();
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public:
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Nel3DWidget( QWidget *parent = NULL );
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virtual ~Nel3DWidget();
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virtual void init();
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void init();
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void createTextContext( std::string fontFile );
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void createTextContext( std::string fontFile );
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NL3D::UDriver* getDriver() const{ return driver; }
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NL3D::UDriver* getDriver() const{ return driver; }
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NL3D::UTextContext* getTextContext() const{ return textContext; }
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NL3D::UTextContext* getTextContext() const{ return textContext; }
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// Need to return NULL paintengine to Qt so that we can
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// Need to return NULL paintengine to Qt so that we can
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// render the widget normally ourselves, without the image
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// render the widget normally ourselves, without the image
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// disappearing when a widget is resized or shown on top of us
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// disappearing when a widget is resized or shown on top of us
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QPaintEngine* paintEngine() const{ return NULL; }
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QPaintEngine* paintEngine() const{ return NULL; }
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public Q_SLOTS:
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public Q_SLOTS:
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void clear();
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void clear();
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protected:
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protected:
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void showEvent( QShowEvent *evnt );
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void showEvent( QShowEvent *evnt );
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#if defined(NL_OS_WINDOWS)
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#if defined(NL_OS_WINDOWS)
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virtual bool winEvent( MSG *message, long *result );
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bool winEvent( MSG *message, long *result );
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#elif defined(NL_OS_MAC)
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#elif defined(NL_OS_MAC)
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virtual bool macEvent( EventHandlerCallRef caller, EventRef event );
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bool macEvent( EventHandlerCallRef caller, EventRef event );
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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virtual bool x11Event( XEvent *event );
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bool x11Event( XEvent *event );
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#endif
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#endif
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private:
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private:
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NL3D::UDriver *driver;
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NL3D::UDriver *driver;
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NL3D::UTextContext *textContext;
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NL3D::UTextContext *textContext;
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};
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}
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};
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#endif
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#endif
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#include "project_files.h"
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#include "project_files.h"
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class QWidget;
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class QWidget;
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class Nel3DWidget;
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namespace NLGUI
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namespace NLGUI
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{
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{
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@ -31,7 +32,6 @@ namespace NLGUI
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namespace GUIEditor
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namespace GUIEditor
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{
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{
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class CEditorSelectionWatcher;
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class CEditorSelectionWatcher;
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class Nel3DWidget;
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/// Qt viewport controller for the Nel GUI library
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/// Qt viewport controller for the Nel GUI library
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class NelGUICtrl : public QObject
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class NelGUICtrl : public QObject
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