merge
This commit is contained in:
commit
da0a461b2d
5 changed files with 250 additions and 185 deletions
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@ -872,8 +872,11 @@ bool CDriverGL::swapBuffers()
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#elif defined(NL_OS_MAC)
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// TODO: maybe do this somewhere else?
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if(_DestroyWindow)
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{
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[_autoreleasePool release];
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_autoreleasePool = [[NSAutoreleasePool alloc] init];
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}
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[_ctx flushBuffer];
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[containerView() display];
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@ -116,8 +116,7 @@ bool GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM
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#elif defined (NL_OS_MAC)
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// TODO: change that
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bool GlWndProc(CDriverGL *driver);
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bool GlWndProc(CDriverGL *driver, NSEvent* e);
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#elif defined (NL_OS_UNIX)
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@ -706,9 +705,11 @@ private:
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#elif defined(NL_OS_MAC)
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friend bool GlWndProc(CDriverGL* driver, NSEvent* e);
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NLMISC::CCocoaEventEmitter _EventEmitter;
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NSOpenGLContext* _ctx;
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NSOpenGLView* _glView;
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CocoaOpenGLView* _glView;
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NSAutoreleasePool* _autoreleasePool;
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uint16 _backBufferHeight;
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uint16 _backBufferWidth;
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@ -164,8 +164,22 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM l
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#elif defined (NL_OS_MAC)
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bool GlWndProc(CDriverGL *driver)
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bool GlWndProc(CDriverGL *driver, NSEvent* e)
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{
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H_AUTO_OGL(GlWndProc)
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if(!driver)
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return false;
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// NSLog(@"NSEvent in GlWndProc %@", e);
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switch([e type])
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{
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/* TODO handle window move, resize, activate, close, etc. */
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default:
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return driver->_EventEmitter.processMessage(e);
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}
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return false;
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}
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@ -951,6 +965,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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[_ctx flushBuffer];
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[containerView() display];
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_EventEmitter.init(this, _glView);
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#elif defined(NL_OS_UNIX)
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static int sAttribList16bpp[] =
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@ -2164,7 +2180,7 @@ void CDriverGL::showWindow(bool show)
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#elif defined(NL_OS_MAC)
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// TODO implement me
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# warning "OpenGL Driver: Missing Mac Implementation for showWindow"
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#elif defined (NL_OS_UNIX)
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@ -2601,7 +2617,7 @@ bool CDriverGL::isActive()
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res = (IsWindow(_win) != FALSE);
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#elif defined(NL_OS_MAC)
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# warning "OpenGL Driver: Missing Mac Implementation for isActive"
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# warning "OpenGL Driver: Missing Mac Implementation for isActive (always true if a window is set)"
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#elif defined (NL_OS_UNIX)
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#endif // NL_OS_UNIX
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@ -16,13 +16,6 @@
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#include "cocoa_event_emitter.h"
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#include "nel/misc/event_server.h"
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#include "nel/misc/events.h"
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#include "nel/misc/game_device_events.h"
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#include <Carbon/Carbon.h>
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#import <Cocoa/Cocoa.h>
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namespace NLMISC
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{
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@ -227,22 +220,21 @@ static bool isTextKeyEvent(NSEvent* event)
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return false;
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}
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void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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void CCocoaEventEmitter::init(NL3D::IDriver* driver, CocoaOpenGLView* glView)
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{
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// break if there was no event to handle
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while(true)
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_driver = driver;
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_glView = glView;
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}
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bool CCocoaEventEmitter::processMessage(NSEvent* event, CEventServer* server)
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{
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// get the next event to handle
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:nil /*[NSDate distantFuture]*/
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inMode:NSDefaultRunLoopMode dequeue:YES];
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if(!server && !_server)
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nlerror("no server to post events to");
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// stop, if there was no event
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if(!event)
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break;
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if(!server)
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server = _server;
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NSView* glView = [[[[event window] contentView] subviews] lastObject];
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NSRect viewRect = [glView frame];
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NSRect viewRect = [_glView frame];
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// TODO this code assumes, that the view fills the window
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// convert the mouse position to NeL style (relative)
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@ -254,7 +246,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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event.type != NSKeyDown && event.type != NSKeyUp)
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{
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[NSApp sendEvent:event];
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continue;
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return false;
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}
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// convert the modifiers for nel to pass them with the events
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@ -265,28 +257,28 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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{
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case NSLeftMouseDown:
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{
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server.postEvent(new NLMISC::CEventMouseDown(
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server->postEvent(new NLMISC::CEventMouseDown(
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mouseX, mouseY,
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(NLMISC::TMouseButton)(NLMISC::leftButton | modifiers), this));
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}
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break;
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case NSLeftMouseUp:
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{
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server.postEvent(new NLMISC::CEventMouseUp(
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server->postEvent(new NLMISC::CEventMouseUp(
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mouseX, mouseY,
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(NLMISC::TMouseButton)(NLMISC::leftButton | modifiers), this));
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break;
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}
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case NSRightMouseDown:
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{
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server.postEvent(new NLMISC::CEventMouseDown(
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server->postEvent(new NLMISC::CEventMouseDown(
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mouseX, mouseY,
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(NLMISC::TMouseButton)(NLMISC::rightButton | modifiers), this));
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break;
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}
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case NSRightMouseUp:
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{
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server.postEvent(new NLMISC::CEventMouseUp(
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server->postEvent(new NLMISC::CEventMouseUp(
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mouseX, mouseY,
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(NLMISC::TMouseButton)(NLMISC::rightButton | modifiers), this));
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break;
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@ -305,7 +297,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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nelEvent = new NLMISC::CEventMouseMove(
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mouseX, mouseY, (NLMISC::TMouseButton)modifiers, this);
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server.postEvent(nelEvent);
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server->postEvent(nelEvent);
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break;
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}
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case NSLeftMouseDragged:
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@ -322,7 +314,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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nelEvent = new NLMISC::CEventMouseMove(mouseX, mouseY,
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(NLMISC::TMouseButton)(NLMISC::leftButton | modifiers), this);
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server.postEvent(nelEvent);
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server->postEvent(nelEvent);
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break;
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}
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case NSRightMouseDragged:
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@ -339,7 +331,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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nelEvent = new NLMISC::CEventMouseMove(mouseX, mouseY,
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(NLMISC::TMouseButton)(NLMISC::rightButton | modifiers), this);
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server.postEvent(nelEvent);
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server->postEvent(nelEvent);
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break;
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}
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case NSMouseEntered:break;
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@ -347,7 +339,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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case NSKeyDown:
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{
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// push the key press event to the event server
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server.postEvent(new NLMISC::CEventKeyDown(
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server->postEvent(new NLMISC::CEventKeyDown(
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virtualKeycodeToNelKey([event keyCode]),
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modifierFlagsToNelKeyButton([event modifierFlags]),
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[event isARepeat] == NO, this));
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@ -361,7 +353,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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ucstr.fromUtf8([[event characters] UTF8String]);
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// push the text event to event server as well
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server.postEvent(new NLMISC::CEventChar(
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server->postEvent(new NLMISC::CEventChar(
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ucstr[0], NLMISC::noKeyButton, this));
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}
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break;
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@ -369,7 +361,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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case NSKeyUp:
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{
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// push the key release event to the event server
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server.postEvent(new NLMISC::CEventKeyUp(
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server->postEvent(new NLMISC::CEventKeyUp(
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virtualKeycodeToNelKey([event keyCode]),
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modifierFlagsToNelKeyButton([event modifierFlags]), this));
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break;
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@ -383,7 +375,7 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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case NSScrollWheel:
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{
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if(fabs(event.deltaY) > 0.1)
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server.postEvent(new NLMISC::CEventMouseWheel(
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server->postEvent(new NLMISC::CEventMouseWheel(
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mouseX, mouseY, (NLMISC::TMouseButton)modifiers,
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(event.deltaY > 0), this));
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@ -411,7 +403,41 @@ void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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}
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[NSApp sendEvent:event];
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return true;
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}
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typedef bool (*cocoaProc)(NL3D::IDriver*, void* e);
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void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
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{
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// break if there was no event to handle
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while(true)
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{
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// get the next event to handle
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:nil /*[NSDate distantFuture]*/
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inMode:NSDefaultRunLoopMode dequeue:YES];
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// stop, if there was no event
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if(!event)
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break;
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if(_driver)
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{
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cocoaProc proc = (cocoaProc)_driver->getWindowProc();
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if(proc)
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proc(_driver, event);
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}
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else
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{
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processMessage(event, &server);
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}
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}
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// TODO like internal server in unix event emitter... review!
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_server = &server;
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// _server->pump();
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}
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void CCocoaEventEmitter::emulateMouseRawMode(bool enable)
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@ -17,7 +17,15 @@
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#ifndef NL_COCOA_EVENT_EMITTER_H
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#define NL_COCOA_EVENT_EMITTER_H
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#include <nel/misc/event_emitter.h>
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#include "nel/misc/event_emitter.h"
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#include "nel/misc/event_server.h"
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#include "nel/misc/events.h"
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#include "nel/misc/game_device_events.h"
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#include "nel/3d/driver.h"
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#import "cocoa_opengl_view.h"
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#include <Carbon/Carbon.h>
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#import <Cocoa/Cocoa.h>
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namespace NLMISC
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{
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@ -25,10 +33,21 @@ namespace NLMISC
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class CCocoaEventEmitter : public IEventEmitter
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{
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bool _emulateRawMode;
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NL3D::IDriver* _driver;
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CocoaOpenGLView* _glView;
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// TODO like internal server in unix event emitter... review!
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CEventServer* _server;
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public:
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CCocoaEventEmitter() : _emulateRawMode(false) { }
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CCocoaEventEmitter() :
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_emulateRawMode(false),
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_driver(NULL),
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_glView(nil),
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_server(NULL) { }
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void init(NL3D::IDriver* driver, CocoaOpenGLView* glView);
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bool processMessage(NSEvent* event, CEventServer* server = NULL);
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virtual void submitEvents(CEventServer& server, bool allWindows);
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virtual void emulateMouseRawMode(bool enable);
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