Merge with develop

This commit is contained in:
kaetemi 2014-09-18 21:54:34 +02:00
commit d9b1ba33a3
41 changed files with 3074 additions and 163 deletions

View file

@ -234,10 +234,6 @@ CDriverGL::CDriverGL()
_CursorScale = 1.f;
_MouseCaptured = false;
#if defined(NL_OS_WINDOWS)
_BorderlessFullscreen = false;
#endif
_NeedToRestaureGammaRamp = false;
_win = EmptyWindow;

View file

@ -996,12 +996,6 @@ private:
EWindowStyle getWindowStyle() const;
bool setWindowStyle(EWindowStyle windowStyle);
#if defined(NL_OS_WINDOWS)
static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData);
bool _BorderlessFullscreen;
#endif
std::string _CurrentDisplayDevice;
// Methods to manage screen resolutions
bool restoreScreenMode();
bool saveScreenMode();

View file

@ -1271,86 +1271,10 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
// ***************************************************************************
#if defined(NL_OS_WINDOWS)
struct CMonitorEnumParams
{
public:
CDriverGL *Driver;
const char *DeviceName;
bool Success;
};
BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
{
CMonitorEnumParams *p = reinterpret_cast<CMonitorEnumParams *>(dwData);
MONITORINFOEXA monitorInfo;
memset(&monitorInfo, 0, sizeof(monitorInfo));
monitorInfo.cbSize = sizeof(monitorInfo);
GetMonitorInfoA(hMonitor, &monitorInfo);
nldebug("3D: Monitor: '%s'", monitorInfo.szDevice);
size_t devLen = strlen(monitorInfo.szDevice);
size_t targetLen = strlen(p->DeviceName);
nlassert(devLen < 32);
size_t minLen = min(devLen, targetLen);
if (!memcmp(monitorInfo.szDevice, p->DeviceName, minLen))
{
if (devLen == targetLen
|| (devLen < targetLen && (p->DeviceName[minLen] == '\\'))
|| (devLen > targetLen && (monitorInfo.szDevice[minLen] == '\\')))
{
nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
p->Driver->_CurrentMode.Windowed = false;
p->Driver->setWindowStyle(CDriverGL::EWSWindowed);
p->Driver->setWindowSize(monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top);
LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(p->Driver->_win, NULL,
monitorInfo.rcMonitor.left,
monitorInfo.rcMonitor.top,
monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left,
monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top,
SWP_FRAMECHANGED);
p->Driver->_WindowX = monitorInfo.rcMonitor.left;
p->Driver->_WindowY = monitorInfo.rcMonitor.top;
p->Driver->_CurrentDisplayDevice = std::string(p->DeviceName);
p->Driver->_BorderlessFullscreen = true;
p->Driver->_CurrentMode.Windowed = false;
p->Success = true;
return FALSE;
}
}
p->Success = false;
return TRUE; // continue
};
#endif
// ***************************************************************************
bool CDriverGL::setScreenMode(const GfxMode &mode)
{
H_AUTO_OGL(CDriverGL_setScreenMode)
nldebug("3D: setScreenMode");
#if defined(NL_OS_WINDOWS)
if (_BorderlessFullscreen)
{
_BorderlessFullscreen = false;
LONG dwStyle = GetWindowLong(_win, GWL_STYLE);
dwStyle |= WS_OVERLAPPEDWINDOW;
if (!_Resizable) dwStyle ^= WS_MAXIMIZEBOX|WS_THICKFRAME;
SetWindowLong(_win, GWL_STYLE, dwStyle);
SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
_CurrentMode.Windowed = true;
}
#endif
if (mode.Windowed)
{
// if fullscreen, switch back to desktop screen mode
@ -1360,17 +1284,13 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
return true;
}
if (_CurrentDisplayDevice != mode.DisplayDevice)
restoreScreenMode();
// save previous screen mode only if switching from windowed to fullscreen
if (_CurrentMode.Windowed)
saveScreenMode();
// if switching exactly to the same screen mode, doesn't change it
GfxMode previousMode;
if (_CurrentDisplayDevice == mode.DisplayDevice
&& getCurrentScreenMode(previousMode)
if (getCurrentScreenMode(previousMode)
&& mode.Width == previousMode.Width
&& mode.Height == previousMode.Height
&& mode.Depth == previousMode.Depth
@ -1379,9 +1299,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
#if defined(NL_OS_WINDOWS)
const char *deviceName = mode.DisplayDevice.c_str();
DEVMODEA devMode;
DEVMODE devMode;
memset(&devMode, 0, sizeof(DEVMODE));
devMode.dmSize = sizeof(DEVMODE);
devMode.dmDriverExtra = 0;
@ -1389,42 +1307,22 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
devMode.dmPelsWidth = mode.Width;
devMode.dmPelsHeight = mode.Height;
if (mode.Depth > 0)
if(mode.Depth > 0)
{
devMode.dmBitsPerPel = mode.Depth;
devMode.dmFields |= DM_BITSPERPEL;
}
if (mode.Frequency > 0)
if(mode.Frequency > 0)
{
devMode.dmDisplayFrequency = mode.Frequency;
devMode.dmFields |= DM_DISPLAYFREQUENCY;
}
if (deviceName[0])
if (ChangeDisplaySettings(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
// First attempt exclusive fullscreen
nldebug("3D: ChangeDisplaySettingsEx");
LONG resex;
if ((resex = ChangeDisplaySettingsExA(deviceName, &devMode, NULL, CDS_FULLSCREEN, NULL)) != DISP_CHANGE_SUCCESSFUL)
{
nlwarning("3D: Fullscreen mode switch failed (%i)", (sint)resex);
// Workaround, resize to monitor and make borderless
CMonitorEnumParams p;
p.DeviceName = deviceName;
p.Driver = this;
EnumDisplayMonitors(NULL, NULL, monitorEnumProcFullscreen, (LPARAM)&p);
return p.Success;
}
}
else
{
nldebug("3D: ChangeDisplaySettings");
if (ChangeDisplaySettingsA(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
nlwarning("3D: Fullscreen mode switch failed");
return false;
}
nlwarning("3D: Fullscreen mode switch failed");
return false;
}
#elif defined(NL_OS_MAC)
@ -1830,11 +1728,7 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
dwNewStyle |= WS_VISIBLE;
if (dwStyle != dwNewStyle)
{
SetWindowLong(_win, GWL_STYLE, dwNewStyle);
if (windowStyle == EWSWindowed)
SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
}
// if (windowStyle == EWSMaximized && isVisible && !isMaximized)
// ShowWindow(_hWnd, SW_SHOWMAXIMIZED);
@ -1962,24 +1856,19 @@ bool CDriverGL::setMode(const GfxMode& mode)
&& ScreenToClient(_win, &cursorPos);
sint curX = (sint)cursorPos.x * (sint)mode.Width;
sint curY = (sint)cursorPos.y * (sint)mode.Height;
if (_BorderlessFullscreen)
ReleaseCapture();
#endif
if (!setScreenMode(mode))
return false;
if (!_BorderlessFullscreen)
{
// when changing window style, it's possible system change window size too
setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
// when changing window style, it's possible system change window size too
setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
if (!mode.Windowed)
_CurrentMode.Depth = mode.Depth;
if (!mode.Windowed)
_CurrentMode.Depth = mode.Depth;
setWindowSize(mode.Width, mode.Height);
setWindowPos(_WindowX, _WindowY);
}
setWindowSize(mode.Width, mode.Height);
setWindowPos(_WindowX, _WindowY);
switch (_CurrentMode.Depth)
{
@ -1996,8 +1885,6 @@ bool CDriverGL::setMode(const GfxMode& mode)
cursorPos.y = curY / (sint)mode.Height;
ClientToScreen(_win, &cursorPos);
SetCursorPos(cursorPos.x, cursorPos.y);
if (_BorderlessFullscreen)
SetCapture(_win);
}
#endif

View file

@ -0,0 +1,378 @@
NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nllog message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
include "nel_utility.ms"
fn findFile dir fileName =
(
if (doesFileExist (dir + "\\" + fileName)) then
(
return (dir + "\\" + fileName)
)
dirArr = GetDirectories (dir + "\\*")
for d in dirArr do
(
local fileFound = findFile d fileName
if (fileFound != "") then
return fileFound
)
return ""
)
fn getFixedPath ps =
(
if not (doesFileExist ps) then
(
local fileName = filenameFromPath ps
local fileFound = findFile "W:\\database\\sfx" fileName
if (fileFound != "") then
return fileFound
else
return fileName
)
else
(
return ps
)
)
fn renameParticleSystem ps =
(
local newFileName = getFixedPath ps.ps_file_name
if (newFileName != ps.ps_file_name) then
(
ps.ps_file_name = newFileName
return 1
)
else
(
return 0
)
)
rollout assets_ps_rollout "Properties"
(
fn do_it =
(
local result = 0
for m in getClassInstances nel_ps do
(
if (renameParticleSystem m) == 1 then
result = 1
)
max select none
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
actionMan.executeAction 0 "40807" -- Views: Activate All Maps
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40043" -- Selection: Select None
max views redraw
return result
)
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
-- Include it in your script into the rollout at the beginning.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
Group "Running properties"
(
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
Label DirectoryLabel "Source directory" align:#left
EditText Directory "" width:500 align:#left enabled:false
Button BrowseDirectory "Browse..." align:#left enabled:false
CheckBox Recurse "Look in subfolders" checked:true enabled:false
CheckBox Test "Test only, do not save" checked:false enabled:false
CheckBox BackupFiles "Backup files" checked:false enabled:false
CheckBox StopOnError "Stop on error" checked:false enabled:false
CheckBox UseTag "Use tag" checked:false enabled:false
Label ProgressText width:500 align:#left
ProgressBar Progress width:500 align:#left
Button GoButton "Go" width:500 align:#left
)
local countModifications
local countErrors
local fileModified
local fileParsed
fn UpdateData =
(
if SourceFiles.state == 2 then
isSourceDir = true
else
isSourceDir = false
if Test.checked == true then
isTest = true
else
isTest = false
Directory.enabled = isSourceDir
BrowseDirectory.enabled = isSourceDir
Recurse.enabled = isSourceDir
Test.enabled = isSourceDir
BackupFiles.enabled = isSourceDir and (isTest == false)
StopOnError.enabled = isSourceDir
UseTag.enabled = isSourceDir
)
on SourceFiles changed state do
(
UpdateData ()
)
on Test changed state do
(
UpdateData ()
)
fn call_do_it =
(
local result
-- One more project
fileParsed = fileParsed + 1
-- Call it
result = do_it ()
-- Error ?
if result < 0 then
countErrors = countErrors + 1
else
countModifications = countModifications + result
-- Return result
return result
)
fn BackupFile file =
(
local i
local newFilename
i = 0
while true do
(
-- New file name
newFilename = file + ".backup_" + (i as string)
-- File exist ?
if (fileExist newFilename) == false then
(
if (copyFile file newFilename) == false then
return false
else
return true
)
i = i + 1
)
)
fn RecurseFolder currentDirectory =
(
resetMAXFile #noprompt
local result
local file
local files
local origAnimStart
local origAnimEnd
local origFrameRate
-- Parse files
files = getFiles (currentDirectory+"/*.max")
-- For each files
for i = 1 to files.count do
(
-- File name
file = files[i]
-- Progress bar
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
(
resetMAXFile #noprompt
nllog("CONVERT " + file)
-- Open the max project
if loadMaxFile file quiet:true == true then
(
objXRefMgr.UpdateAllRecords()
result = call_do_it ()
-- Error ?
if result < 0 then
(
if StopOnError.checked == true then
Messagebox ("Error in file " + file)
)
else
(
-- Save the max project ?
if (Test.checked == false) and (result != 0) then
(
-- Backup the max project ?
local ok
ok = true
if BackupFiles.checked == true then
(
-- Backup the file
if (BackupFile file) == false then
(
-- Don't save the file because backup has failed
ok = false
if StopOnError.checked == true then
Messagebox ("Can't backup file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Save the max project ?
if ok == true then
(
if (saveMaxFile file) == true then
(
fileModified = fileModified + 1
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't write file " + file)
-- One more error
countErrors = countErrors + 1
)
)
)
)
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't load file " + file)
-- One more error
countErrors = countErrors + 1
)
)
else
(
nllog("SKIP " + file + " by tag")
)
)
-- Parse sub directory ?
if (Recurse.checked == true) then
(
local directories
-- Get the directories
directories = getDirectories (currentDirectory+"/*")
-- For each directories
for dir in directories do
(
RecurseFolder dir
)
)
)
on BrowseDirectory pressed do
(
local dir
try
(
dir = getSavePath () -- caption:"Select the projects directory"
if dir != undefined then
Directory.text = dir
)
catch
(
)
)
on GoButton pressed do
(
-- Reset count
countModifications = 0
countErrors = 0
fileModified = 0
fileParsed = 0
-- Get files in the shape_source_directory
if SourceFiles.state == 2 then
(
-- Should warning user ?
if (SourceFiles.state == 2) and (Test.checked == false) then
(
-- Warning !
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
RecurseFolder (adjustPathStringForScript Directory.text)
)
else
(
RecurseFolder (adjustPathStringForScript Directory.text)
)
)
else
(
-- Just compute the current project
call_do_it ()
)
-- Show errors
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
Progress.value = 100
)
)
assets_ps_floater = newRolloutFloater "NeL Assets PS Database" 550 400
addrollout assets_ps_rollout assets_ps_floater rolledUp:false

View file

@ -0,0 +1,329 @@
NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nllog message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
include "nel_utility.ms"
rollout assets_resave_rollout "Properties"
(
fn do_it =
(
max select none
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
actionMan.executeAction 0 "40807" -- Views: Activate All Maps
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40043" -- Selection: Select None
max views redraw
return 1
)
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
-- Include it in your script into the rollout at the beginning.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
Group "Running properties"
(
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
Label DirectoryLabel "Source directory" align:#left
EditText Directory "" width:500 align:#left enabled:false
Button BrowseDirectory "Browse..." align:#left enabled:false
CheckBox Recurse "Look in subfolders" checked:true enabled:false
CheckBox Test "Test only, do not save" checked:false enabled:false
CheckBox BackupFiles "Backup files" checked:false enabled:false
CheckBox StopOnError "Stop on error" checked:false enabled:false
CheckBox UseTag "Use tag" checked:false enabled:false
Label ProgressText width:500 align:#left
ProgressBar Progress width:500 align:#left
Button GoButton "Go" width:500 align:#left
)
local countModifications
local countErrors
local fileModified
local fileParsed
fn UpdateData =
(
if SourceFiles.state == 2 then
isSourceDir = true
else
isSourceDir = false
if Test.checked == true then
isTest = true
else
isTest = false
Directory.enabled = isSourceDir
BrowseDirectory.enabled = isSourceDir
Recurse.enabled = isSourceDir
Test.enabled = isSourceDir
BackupFiles.enabled = isSourceDir and (isTest == false)
StopOnError.enabled = isSourceDir
UseTag.enabled = isSourceDir
)
on SourceFiles changed state do
(
UpdateData ()
)
on Test changed state do
(
UpdateData ()
)
fn call_do_it =
(
local result
-- One more project
fileParsed = fileParsed + 1
-- Call it
result = do_it ()
-- Error ?
if result < 0 then
countErrors = countErrors + 1
else
countModifications = countModifications + result
-- Return result
return result
)
fn BackupFile file =
(
local i
local newFilename
i = 0
while true do
(
-- New file name
newFilename = file + ".backup_" + (i as string)
-- File exist ?
if (fileExist newFilename) == false then
(
if (copyFile file newFilename) == false then
return false
else
return true
)
i = i + 1
)
)
fn RecurseFolder currentDirectory =
(
resetMAXFile #noprompt
local result
local file
local files
local origAnimStart
local origAnimEnd
local origFrameRate
-- Parse files
files = getFiles (currentDirectory+"/*.max")
-- For each files
for i = 1 to files.count do
(
-- File name
file = files[i]
-- Progress bar
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
(
resetMAXFile #noprompt
nllog("CONVERT " + file)
-- Open the max project
if loadMaxFile file quiet:true == true then
(
origAnimStart = animationRange.start
origAnimEnd = animationRange.end
origFrameRate = frameRate
resetMAXFile #noprompt
animationRange = interval origAnimStart origAnimEnd
frameRate = origFrameRate
-- Merge the max project
if mergeMaxFile file quiet:true == true then
(
result = call_do_it ()
-- Error ?
if result < 0 then
(
if StopOnError.checked == true then
Messagebox ("Error in file " + file)
)
else
(
-- Save the max project ?
if (Test.checked == false) and (result != 0) then
(
-- Backup the max project ?
local ok
ok = true
if BackupFiles.checked == true then
(
-- Backup the file
if (BackupFile file) == false then
(
-- Don't save the file because backup has failed
ok = false
if StopOnError.checked == true then
Messagebox ("Can't backup file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Save the max project ?
if ok == true then
(
if (saveMaxFile file) == true then
(
fileModified = fileModified + 1
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't write file " + file)
-- One more error
countErrors = countErrors + 1
)
)
)
)
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't load file " + file)
-- One more error
countErrors = countErrors + 1
)
)
)
else
(
nllog("SKIP " + file + " by tag")
)
)
-- Parse sub directory ?
if (Recurse.checked == true) then
(
local directories
-- Get the directories
directories = getDirectories (currentDirectory+"/*")
-- For each directories
for dir in directories do
(
RecurseFolder dir
)
)
)
on BrowseDirectory pressed do
(
local dir
try
(
dir = getSavePath () -- caption:"Select the projects directory"
if dir != undefined then
Directory.text = dir
)
catch
(
)
)
on GoButton pressed do
(
-- Reset count
countModifications = 0
countErrors = 0
fileModified = 0
fileParsed = 0
-- Get files in the shape_source_directory
if SourceFiles.state == 2 then
(
-- Should warning user ?
if (SourceFiles.state == 2) and (Test.checked == false) then
(
-- Warning !
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
RecurseFolder (adjustPathStringForScript Directory.text)
)
else
(
RecurseFolder (adjustPathStringForScript Directory.text)
)
)
else
(
-- Just compute the current project
call_do_it ()
)
-- Show errors
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
Progress.value = 100
)
)
assets_resave_floater = newRolloutFloater "NeL Assets Resave Database" 550 874
addrollout assets_resave_rollout assets_resave_floater rolledUp:false

View file

@ -0,0 +1,316 @@
NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nllog message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
include "nel_utility.ms"
rollout assets_resave_rollout "Properties"
(
fn do_it =
(
max select none
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
actionMan.executeAction 0 "40807" -- Views: Activate All Maps
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40043" -- Selection: Select None
max views redraw
return 1
)
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
-- Include it in your script into the rollout at the beginning.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
Group "Running properties"
(
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
Label DirectoryLabel "Source directory" align:#left
EditText Directory "" width:500 align:#left enabled:false
Button BrowseDirectory "Browse..." align:#left enabled:false
CheckBox Recurse "Look in subfolders" checked:true enabled:false
CheckBox Test "Test only, do not save" checked:false enabled:false
CheckBox BackupFiles "Backup files" checked:false enabled:false
CheckBox StopOnError "Stop on error" checked:false enabled:false
CheckBox UseTag "Use tag" checked:false enabled:false
Label ProgressText width:500 align:#left
ProgressBar Progress width:500 align:#left
Button GoButton "Go" width:500 align:#left
)
local countModifications
local countErrors
local fileModified
local fileParsed
fn UpdateData =
(
if SourceFiles.state == 2 then
isSourceDir = true
else
isSourceDir = false
if Test.checked == true then
isTest = true
else
isTest = false
Directory.enabled = isSourceDir
BrowseDirectory.enabled = isSourceDir
Recurse.enabled = isSourceDir
Test.enabled = isSourceDir
BackupFiles.enabled = isSourceDir and (isTest == false)
StopOnError.enabled = isSourceDir
UseTag.enabled = isSourceDir
)
on SourceFiles changed state do
(
UpdateData ()
)
on Test changed state do
(
UpdateData ()
)
fn call_do_it =
(
local result
-- One more project
fileParsed = fileParsed + 1
-- Call it
result = do_it ()
-- Error ?
if result < 0 then
countErrors = countErrors + 1
else
countModifications = countModifications + result
-- Return result
return result
)
fn BackupFile file =
(
local i
local newFilename
i = 0
while true do
(
-- New file name
newFilename = file + ".backup_" + (i as string)
-- File exist ?
if (fileExist newFilename) == false then
(
if (copyFile file newFilename) == false then
return false
else
return true
)
i = i + 1
)
)
fn RecurseFolder currentDirectory =
(
resetMAXFile #noprompt
local result
local file
local files
local origAnimStart
local origAnimEnd
local origFrameRate
-- Parse files
files = getFiles (currentDirectory+"/*.max")
-- For each files
for i = 1 to files.count do
(
-- File name
file = files[i]
-- Progress bar
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
(
resetMAXFile #noprompt
nllog("CONVERT " + file)
-- Merge the max project
if mergeMaxFile file quiet:true == true then
(
result = call_do_it ()
-- Error ?
if result < 0 then
(
if StopOnError.checked == true then
Messagebox ("Error in file " + file)
)
else
(
-- Save the max project ?
if (Test.checked == false) and (result != 0) then
(
-- Backup the max project ?
local ok
ok = true
if BackupFiles.checked == true then
(
-- Backup the file
if (BackupFile file) == false then
(
-- Don't save the file because backup has failed
ok = false
if StopOnError.checked == true then
Messagebox ("Can't backup file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Save the max project ?
if ok == true then
(
if (saveMaxFile file) == true then
(
fileModified = fileModified + 1
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't write file " + file)
-- One more error
countErrors = countErrors + 1
)
)
)
)
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't load file " + file)
-- One more error
countErrors = countErrors + 1
)
)
else
(
nllog("SKIP " + file + " by tag")
)
)
-- Parse sub directory ?
if (Recurse.checked == true) then
(
local directories
-- Get the directories
directories = getDirectories (currentDirectory+"/*")
-- For each directories
for dir in directories do
(
RecurseFolder dir
)
)
)
on BrowseDirectory pressed do
(
local dir
try
(
dir = getSavePath () -- caption:"Select the projects directory"
if dir != undefined then
Directory.text = dir
)
catch
(
)
)
on GoButton pressed do
(
-- Reset count
countModifications = 0
countErrors = 0
fileModified = 0
fileParsed = 0
-- Get files in the shape_source_directory
if SourceFiles.state == 2 then
(
-- Should warning user ?
if (SourceFiles.state == 2) and (Test.checked == false) then
(
-- Warning !
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
RecurseFolder (adjustPathStringForScript Directory.text)
)
else
(
RecurseFolder (adjustPathStringForScript Directory.text)
)
)
else
(
-- Just compute the current project
call_do_it ()
)
-- Show errors
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
Progress.value = 100
)
)
assets_resave_floater = newRolloutFloater "NeL Assets Resave Database Hard" 550 874
addrollout assets_resave_rollout assets_resave_floater rolledUp:false

View file

@ -27,6 +27,7 @@
#include "nel/misc/system_utils.h"
// 3D Interface.
#include "nel/3d/bloom_effect.h"
#include "nel/3d/fxaa.h"
#include "nel/3d/fasthls_modifier.h"
#include "nel/3d/particle_system_manager.h"
#include "nel/3d/particle_system.h"

View file

@ -27,7 +27,7 @@
#include "nel/misc/file.h"
// Game share
#include "server_share/bmp4image.h"
#include "game_share/bmp4image.h"
// AI share
#include "ai_share/world_map.h"

View file

@ -34,6 +34,8 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
texture_chooser.h
action_property_manager.h
texture_property_manager.h
expression_editor.h
expr_link_dlg.h
)
SET(OVQT_PLUGIN_GUI_EDITOR_UIS
@ -51,6 +53,8 @@ SET(OVQT_PLUGIN_GUI_EDITOR_UIS
add_widget_widget.ui
action_list.ui
texture_chooser.ui
expression_editor.ui
expr_link_dlg.ui
)
SET(QT_USE_QTGUI TRUE)

View file

@ -0,0 +1,124 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "expr_link_dlg.h"
#include <QMessageBox>
ExprLinkDlg::ExprLinkDlg( QWidget *parent ) :
QDialog( parent )
{
m_ui.setupUi( this );
connect( m_ui.okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOKClicked() ) );
connect( m_ui.cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( onCancelClicked() ) );
}
ExprLinkDlg::~ExprLinkDlg()
{
}
void ExprLinkDlg::load( const QList< SlotInfo > &a, const QList< SlotInfo > &b, const QString &aname, const QString &bname )
{
QListIterator< SlotInfo > itra( a );
QListIterator< SlotInfo > itrb( b );
while( itra.hasNext() )
{
const SlotInfo &info = itra.next();
QListWidgetItem *item = new QListWidgetItem();
item->setText( info.name );
item->setData( Qt::UserRole, info.slot );
m_ui.list1->addItem( item );
}
while( itrb.hasNext() )
{
const SlotInfo &info = itrb.next();
QListWidgetItem *item = new QListWidgetItem();
item->setText( info.name );
item->setData( Qt::UserRole, info.slot );
m_ui.list2->addItem( item );
}
m_ui.groupBox1->setTitle( aname );
m_ui.groupBox2->setTitle( bname );
}
int ExprLinkDlg::getSlotA() const
{
QListWidgetItem *item = m_ui.list1->currentItem();
if( item == NULL )
return -1;
int slot = item->data( Qt::UserRole ).toInt();
return slot;
}
int ExprLinkDlg::getSlotB() const
{
QListWidgetItem *item = m_ui.list2->currentItem();
if( item == NULL )
return -1;
int slot = item->data( Qt::UserRole ).toInt();
return slot;
}
void ExprLinkDlg::onOKClicked()
{
int slotA = getSlotA();
int slotB = getSlotB();
if( ( slotA == -1 ) || ( slotB == -1 ) )
{
QMessageBox::information( this,
tr( "No slots selected" ),
tr( "You need to select a slot on both sides." ) );
return;
}
if( ( slotA == 0 ) && ( slotB == 0 ) )
{
QMessageBox::information( this,
tr( "Wrong slots selected" ),
tr( "You can only select the 'Out' slot on one of the sides." ) );
return;
}
if( ( slotA != 0 ) && ( slotB != 0 ) )
{
QMessageBox::information( this,
tr( "Wrong slots selected" ),
tr( "One of the slots selected must be the 'Out' slot!" ) );
return;
}
accept();
}
void ExprLinkDlg::onCancelClicked()
{
reject();
}

View file

@ -0,0 +1,49 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPR_LINK_DLG
#define EXPR_LINK_DLG
#include <QDialog>
#include <QList>
#include "ui_expr_link_dlg.h"
#include "expr_slot_info.h"
class ExprLinkDlg : public QDialog
{
Q_OBJECT
public:
ExprLinkDlg( QWidget *parent = NULL );
~ExprLinkDlg();
void load( const QList< SlotInfo > &a, const QList< SlotInfo > &b, const QString &aname, const QString &bname );
int getSlotA() const;
int getSlotB() const;
private Q_SLOTS:
void onOKClicked();
void onCancelClicked();
private:
Ui::ExprLinkDialog m_ui;
};
#endif

View file

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ExprLinkDialog</class>
<widget class="QDialog" name="ExprLinkDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>641</width>
<height>334</height>
</rect>
</property>
<property name="windowTitle">
<string>Linking nodes</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0" colspan="3">
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox1">
<property name="title">
<string>GroupBox</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QListWidget" name="list1"/>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox2">
<property name="title">
<string>GroupBox</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QListWidget" name="list2"/>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>398</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="okButton">
<property name="text">
<string>Ok</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QPushButton" name="cancelButton">
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -0,0 +1,32 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPR_SLOT_INFO
#define EXPR_SLOT_INFO
#include <QString>
struct SlotInfo
{
QString name;
int slot;
};
#endif

View file

@ -0,0 +1,377 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "expression_editor.h"
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QMenu>
#include <qevent.h>
#include "expression_node.h"
#include "expression_link.h"
#include "expr_link_dlg.h"
#include "expression_store.h"
#include "expression_info.h"
#include <QMessageBox>
#include <QInputDialog>
class ExpressionEditorPvt
{
public:
ExpressionEditorPvt()
{
m_root = NULL;
}
ExpressionStore store;
ExpressionNode *m_root;
};
ExpressionEditor::ExpressionEditor( QWidget *parent ) :
QMainWindow( parent )
{
m_ui.setupUi( this );
m_pvt = new ExpressionEditorPvt();
m_selectionCount = 0;
m_scene = new QGraphicsScene( this );
m_ui.view->setScene( m_scene );
connect( m_scene, SIGNAL( selectionChanged() ), this, SLOT( onSelectionChanged() ) );
connect( m_ui.tree, SIGNAL( itemDoubleClicked( QTreeWidgetItem*, int ) ), this, SLOT( onItemDblClicked( QTreeWidgetItem* ) ) );
m_nodeCount = 0;
}
ExpressionEditor::~ExpressionEditor()
{
delete m_pvt;
m_pvt = NULL;
m_scene = NULL;
}
void ExpressionEditor::load()
{
m_pvt->store.load();
QList< const ExpressionInfo* > l;
m_pvt->store.getExpressions( l );
QListIterator< const ExpressionInfo* > itr( l );
while( itr.hasNext() )
{
addExpression( itr.next() );
}
l.clear();
}
void ExpressionEditor::contextMenuEvent( QContextMenuEvent *e )
{
QMenu menu;
QAction *a = NULL;
if( m_selectionCount > 0 )
{
a = menu.addAction( "Remove" );
connect( a, SIGNAL( triggered() ), this, SLOT( onDeleteSelection() ) );
if( m_selectionCount == 1 )
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
ExpressionNode *node = dynamic_cast< ExpressionNode* >( l[ 0 ] );
if( node != NULL )
{
if( node->variable() )
{
a = menu.addAction( "Change slot count" );
connect( a, SIGNAL( triggered() ), this, SLOT( onChangeSlotCount() ) );
}
else
if( node->isValue() )
{
a = menu.addAction( "Change value" );
connect( a, SIGNAL( triggered() ), this, SLOT( onChangeValue() ) );
}
a = menu.addAction( "Set as root" );
connect( a, SIGNAL( triggered() ), this, SLOT( onSetRoot() ) );
}
}
else
if( m_selectionCount == 2 )
{
a = menu.addAction( "Link" );
connect( a, SIGNAL( triggered() ), this, SLOT( onLinkItems() ) );
}
a = menu.addAction( "Unlink" );
connect( a, SIGNAL( triggered() ), this, SLOT( onUnLinkItems() ) );
}
else
{
a = menu.addAction( "Build expression" );
connect( a, SIGNAL( triggered() ), this, SLOT( onBuildExpression() ) );
a = menu.addAction( "Save" );
connect( a, SIGNAL( triggered() ), this, SLOT( onSave() ) );
a = menu.addAction( "Clear" );
connect( a, SIGNAL( triggered() ), this, SLOT( onClear() ) );
}
menu.exec( e->globalPos() );
}
void ExpressionEditor::closeEvent( QCloseEvent *e )
{
QMainWindow::closeEvent( e );
Q_EMIT closing();
}
void ExpressionEditor::onDeleteSelection()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
QListIterator< QGraphicsItem* > itr( l );
while( itr.hasNext() )
{
QGraphicsItem *item = itr.next();
ExpressionNode *node = dynamic_cast< ExpressionNode* >( item );
if( node != NULL )
{
ExpressionLink *link = NULL;
int c = node->slotCount();
for( int i = 0; i < c; i++ )
{
link = node->link( i );
if( link != NULL )
{
link->unlink();
m_scene->removeItem( link );
delete link;
}
}
}
m_scene->removeItem( item );
delete item;
}
}
void ExpressionEditor::onSelectionChanged()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
m_selectionCount = l.count();
}
void ExpressionEditor::onLinkItems()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
ExpressionNode *from = static_cast< ExpressionNode* >( l[ 0 ] );
ExpressionNode *to = static_cast< ExpressionNode* >( l[ 1 ] );
QList< SlotInfo > froml;
QList< SlotInfo > tol;
from->getSlots( froml );
to->getSlots( tol );
// If there are no free slots, or both "Out" slots are taken we can't link
if( froml.isEmpty() || tol.isEmpty() || ( !from->slotEmpty( 0 ) && !to->slotEmpty( 0 ) ) )
{
QMessageBox::information( this,
tr( "Failed to link nodes" ),
tr( "Unfortunately those nodes are full." ) );
return;
}
ExprLinkDlg d;
d.load( froml, tol, from->name(), to->name() );
int result = d.exec();
if( result == QDialog::Rejected )
return;
int slotA = d.getSlotA();
int slotB = d.getSlotB();
ExpressionLink *link = new ExpressionLink();
link->link( from, to, slotA, slotB );
m_scene->addItem( link );
}
void ExpressionEditor::onUnLinkItems()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
for( int i = 0; i < l.count(); i++ )
{
ExpressionNode *node = dynamic_cast< ExpressionNode* >( l[ i ] );
if( node == NULL )
continue;
node->clearLinks();
}
}
void ExpressionEditor::onItemDblClicked( QTreeWidgetItem *item )
{
QString name = item->text( 0 );
const ExpressionInfo *info = m_pvt->store.getInfo( name );
QString n = name;
n += " #";
n += QString::number( m_nodeCount );
m_nodeCount++;
ExpressionNode *node = new ExpressionNode( n, info->slotNames.count() );
node->setSlotNames( info->slotNames );
node->setVariable( info->variable );
node->setIsValue( info->value );
if( node->isValue() )
{
node->setValue( "Value" );
}
m_scene->addItem( node );
}
void ExpressionEditor::onChangeSlotCount()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
ExpressionNode *node = static_cast< ExpressionNode* >( l[ 0 ] );
int oldc = node->slotCount();
int c = QInputDialog::getInt( this,
tr( "Change slot count" ),
tr( "Enter new slot count" ),
oldc,
1,
26 );
if( oldc == c )
return;
node->changeSlotCount( c );
}
void ExpressionEditor::onChangeValue()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
ExpressionNode *node = static_cast< ExpressionNode* >( l[ 0 ] );
QString oldValue = node->getValue();
QString newValue = QInputDialog::getText( this,
tr( "Change value" ),
tr( "Enter new value" ),
QLineEdit::Normal,
oldValue );
if( newValue.isEmpty() )
return;
if( newValue == oldValue )
return;
node->setValue( newValue );
}
void ExpressionEditor::onSetRoot()
{
QList< QGraphicsItem* > l = m_scene->selectedItems();
ExpressionNode *node = static_cast< ExpressionNode* >( l[ 0 ] );
if( m_pvt->m_root != NULL )
m_pvt->m_root->setRoot( false );
m_pvt->m_root = node;
node->setRoot( true );
}
void ExpressionEditor::onBuildExpression()
{
if( m_pvt->m_root == NULL )
{
QMessageBox::information( this,
tr( "Building expression" ),
tr( "Failed to build expression: You must set a root node." ) );
return;
}
QString result = m_pvt->m_root->build();
QMessageBox::information( this,
tr( "Building expression" ),
tr( "The result is\n" ) + result );
}
void ExpressionEditor::onSave()
{
if( m_pvt->m_root != NULL )
{
m_result = m_pvt->m_root->build();
}
close();
}
void ExpressionEditor::onClear()
{
m_scene->clear();
m_pvt->m_root = NULL;
m_nodeCount = 0;
m_selectionCount = 0;
m_result = "";
}
void ExpressionEditor::addExpression( const ExpressionInfo *info )
{
QTreeWidgetItem *item = findTopLevelItem( info->category );
if( item == NULL )
{
item = new QTreeWidgetItem();
item->setText( 0, info->category );
m_ui.tree->addTopLevelItem( item );
}
QTreeWidgetItem *citem = new QTreeWidgetItem();
citem->setText( 0, info->name );
item->addChild( citem );
}
QTreeWidgetItem* ExpressionEditor::findTopLevelItem( const QString &text )
{
int c = m_ui.tree->topLevelItemCount();
for( int i = 0; i < c; i++ )
{
QTreeWidgetItem *item = m_ui.tree->topLevelItem( i );
if( item->text( 0 ) == text )
return item;
}
return NULL;
}

View file

@ -0,0 +1,75 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_EDITOR
#define EXPRESSION_EDITOR
#include "ui_expression_editor.h"
class QGraphicsScene;
class QGraphicsItem;
class ExpressionEditorPvt;
class ExpressionInfo;
class ExpressionEditor : public QMainWindow
{
Q_OBJECT
public:
ExpressionEditor( QWidget *parent = NULL );
~ExpressionEditor();
void load();
QString result() const{ return m_result; }
Q_SIGNALS:
void closing();
protected:
void contextMenuEvent( QContextMenuEvent *e );
void closeEvent( QCloseEvent *e );
private Q_SLOTS:
void onDeleteSelection();
void onSelectionChanged();
void onLinkItems();
void onUnLinkItems();
void onItemDblClicked( QTreeWidgetItem *item );
void onChangeSlotCount();
void onChangeValue();
void onSetRoot();
void onBuildExpression();
void onSave();
void onClear();
private:
void addExpression( const ExpressionInfo *info );
QTreeWidgetItem* findTopLevelItem( const QString &text );
Ui::ExpressionEditor m_ui;
QGraphicsScene *m_scene;
int m_selectionCount;
int m_nodeCount;
ExpressionEditorPvt *m_pvt;
QString m_result;
};
#endif

View file

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ExpressionEditor</class>
<widget class="QMainWindow" name="ExpressionEditor">
<property name="windowModality">
<enum>Qt::ApplicationModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>Expression Editor</string>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QGraphicsView" name="view"/>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>21</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<widget class="QDockWidget" name="dockWidget">
<attribute name="dockWidgetArea">
<number>1</number>
</attribute>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QTreeWidget" name="tree">
<column>
<property name="text">
<string>Expressions</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -0,0 +1,41 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_INFO
#define EXPRESSION_INFO
#include <QString>
#include <QStringList>
struct ExpressionInfo
{
QString name;
bool value;
QString category;
bool variable;
QStringList slotNames;
ExpressionInfo()
{
value = false;
variable = false;
}
};
#endif

View file

@ -0,0 +1,78 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "expression_link.h"
#include "expression_node.h"
#include <QGraphicsItem>
#include <QPen>
ExpressionLink::ExpressionLink( QGraphicsItem *parent ) :
QGraphicsLineItem( parent )
{
m_from = NULL;
m_to = NULL;
}
ExpressionLink::~ExpressionLink()
{
unlink();
}
void ExpressionLink::link( ExpressionNode *from, ExpressionNode *to, int fromSlot, int toSlot )
{
m_from = from;
m_to = to;
m_from->setLink( this, fromSlot );
m_to->setLink( this, toSlot );
m_fromSlot = fromSlot;
m_toSlot = toSlot;
nodeMoved();
}
void ExpressionLink::unlink()
{
if( m_from == NULL )
return;
m_from->setLink( NULL, m_fromSlot );
m_to->setLink( NULL, m_toSlot );
m_from = NULL;
m_to = NULL;
delete this;
}
void ExpressionLink::nodeMoved()
{
setLine( QLineF( m_from->slotPos( m_fromSlot ), m_to->slotPos( m_toSlot ) ) );
}
void ExpressionLink::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
{
QPen p;
p.setColor( Qt::black );
p.setWidth( 5 );
setPen( p );
QGraphicsLineItem::paint( painter, option, widget );
}

View file

@ -0,0 +1,51 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_LINK
#define EXPRESSION_LINK
#include <QGraphicsItem>
class ExpressionNode;
class ExpressionLink : public QGraphicsLineItem
{
public:
ExpressionLink( QGraphicsItem *parent = NULL );
~ExpressionLink();
void link( ExpressionNode *from, ExpressionNode *to, int fromSlot, int toSlot );
void unlink();
void nodeMoved();
void paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget );
ExpressionNode* from() const{ return m_from; }
ExpressionNode* to() const{ return m_to; }
private:
ExpressionNode *m_from;
ExpressionNode *m_to;
int m_fromSlot;
int m_toSlot;
};
#endif

View file

@ -0,0 +1,220 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "expression_loader.h"
#include "expression_info.h"
#include <QFile>
#include <QXmlStreamReader>
class ExpressionLoaderPvt
{
public:
bool parseName()
{
QString text = reader.readElementText( QXmlStreamReader::ErrorOnUnexpectedElement );
if( reader.hasError() )
return false;
m_info->name = text;
return true;
}
bool parseValue()
{
QString text = reader.readElementText( QXmlStreamReader::ErrorOnUnexpectedElement );
if( reader.hasError() )
return false;
if( text.toLower() == "true" )
m_info->value = true;
else
m_info->value = false;
return true;
}
bool parseCategory()
{
QString text = reader.readElementText( QXmlStreamReader::ErrorOnUnexpectedElement );
if( reader.hasError() )
return false;
m_info->category = text;
return true;
}
bool parseVariable()
{
QString text = reader.readElementText( QXmlStreamReader::ErrorOnUnexpectedElement );
if( reader.hasError() )
return false;
if( text.toLower() == "true" )
m_info->variable = true;
else
m_info->variable = false;
return true;
}
bool parseSlot()
{
QString text = reader.readElementText( QXmlStreamReader::ErrorOnUnexpectedElement );
if( reader.hasError() )
return false;
m_info->slotNames.push_back( text );
return true;
}
bool parseSlots()
{
bool error = false;
while( !reader.atEnd() )
{
reader.readNext();
if( reader.isStartElement() )
{
QString name = reader.name().toString();
if( name == "slot" )
error = !parseSlot();
}
else
if( reader.isEndElement() )
{
if( reader.name() == "slots" )
break;
}
}
if( reader.atEnd() )
return false;
return true;
}
bool load( QFile *f )
{
reader.clear();
reader.setDevice( f );
bool error = false;
// start of document
reader.readNext();
if( reader.atEnd() )
return false;
// root node
reader.readNext();
if( reader.atEnd() )
return false;
if( reader.isStartElement() )
{
// Not an expression file?
if( reader.name() != "expression" )
return false;
}
while( !reader.atEnd() )
{
reader.readNext();
if( reader.isStartElement() )
{
QString name = reader.name().toString();
if( name == "name" )
error = !parseName();
else
if( name == "value" )
error = !parseValue();
else
if( name == "category" )
error = !parseCategory();
else
if( name == "variable" )
error = !parseVariable();
else
if( name == "slots" )
error = !parseSlots();
}
if( error )
break;
}
if( error || reader.hasError() )
{
return false;
}
return true;
}
void setInfo( ExpressionInfo *info ){ m_info = info; }
private:
QXmlStreamReader reader;
ExpressionInfo *m_info;
};
ExpressionLoader::ExpressionLoader()
{
m_pvt = new ExpressionLoaderPvt;
}
ExpressionLoader::~ExpressionLoader()
{
delete m_pvt;
m_pvt = NULL;
}
ExpressionInfo* ExpressionLoader::load( const QString &filename )
{
ExpressionInfo *info = NULL;
bool ok = false;
QFile f( filename );
if( !f.open( QIODevice::ReadOnly | QIODevice::Text ) )
return NULL;
info = new ExpressionInfo();
m_pvt->setInfo( info );
ok = m_pvt->load( &f );
f.close();
if( !ok )
{
delete info;
info = NULL;
}
return info;
}

View file

@ -0,0 +1,39 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_LOADER
#define EXPRESSION_LOADER
struct ExpressionInfo;
class QString;
class ExpressionLoaderPvt;
class ExpressionLoader
{
public:
ExpressionLoader();
~ExpressionLoader();
ExpressionInfo* load( const QString &filename );
private:
ExpressionLoaderPvt *m_pvt;
};
#endif

View file

@ -0,0 +1,410 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "expression_node.h"
#include "expression_link.h"
#include <QPainter>
#include <QStyleOption>
struct NodeSlotInfo
{
// top-left
QPoint tl;
// text top-left
QPoint ttl;
// The text displayed
QString text;
// text width
qreal tw;
// text height
qreal th;
// width-height of the box
qreal wh;
};
class NodeSlot
{
public:
NodeSlot( const NodeSlotInfo &info )
{
m_info = info;
}
~NodeSlot()
{
}
QPointF pos() const{
QPointF p;
p.setX( m_info.tl.x() + m_info.wh / 2.0 );
p.setY( m_info.tl.y() + m_info.wh / 2.0 );
return p;
}
void paint( QPainter *painter )
{
QBrush boxBrush;
QPen p;
boxBrush.setColor( Qt::black );
boxBrush.setStyle( Qt::SolidPattern );
p.setColor( Qt::black );
painter->setPen( p );
QRectF box;
QRectF tbox;
box.setTopLeft( m_info.tl );
box.setHeight( m_info.wh );
box.setWidth( m_info.wh );
painter->fillRect( box, boxBrush );
tbox.setTopLeft( m_info.ttl );
tbox.setHeight( m_info.th );
tbox.setWidth( m_info.tw );
painter->drawText( tbox, Qt::AlignRight, m_info.text );
}
QString text() const{ return m_info.text; }
void setText( const QString &text ){ m_info.text = text; }
private:
NodeSlotInfo m_info;
};
ExpressionNode::ExpressionNode( const QString &name, int slotCount, QGraphicsItem *parent ) :
QGraphicsItem( parent )
{
setFlags( QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemSendsScenePositionChanges );
m_w = 100;
m_h = 100;
m_hh = 20.0;
m_variable = false;
m_isValue = false;
m_isRoot = false;
m_name = name;
if( slotCount > 3 )
m_h = m_h + 20.0 * ( slotCount - 3 );
createSlots( slotCount );
}
ExpressionNode::~ExpressionNode()
{
clearLinks();
clearSlots();
}
QRectF ExpressionNode::boundingRect() const
{
return QRectF( 0, 0, m_w, m_h );
}
void ExpressionNode::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
{
QBrush br;
QBrush boxBrush;
QPen p;
QColor c;
QRectF rect = boundingRect();
QRectF header = rect;
header.setHeight( m_hh );
// Draw filled rectangle, header
if( !m_isRoot )
{
c.setRed( 44 );
c.setGreen( 169 );
c.setBlue( 232 );
}
else
{
c.setRed( 255 );
c.setGreen( 0 );
c.setBlue( 0 );
}
br.setColor( c );
br.setStyle( Qt::SolidPattern );
p.setColor( c );
painter->setPen( p );
painter->fillRect( header, br );
// Draw header text
p.setColor( Qt::black );
painter->setPen( p );
painter->drawText( header, Qt::AlignCenter, m_name );
// Draw value if applicable
if( m_isValue )
{
QRectF vbox;
vbox.setTopLeft( QPoint( 0.0, 20.0 ) );
vbox.setWidth( header.width() );
vbox.setHeight( header.height() );
QPen vpen;
vpen.setColor( Qt::red );
painter->setPen( vpen );
painter->drawText( vbox, Qt::AlignCenter, m_value );
painter->setPen( p );
}
if( option->state & QStyle::State_Selected )
{
p.setStyle( Qt::DotLine );
p.setColor( Qt::red );
}
// Draw outline of the entire thing + header
painter->setPen( p );
painter->drawRect( rect );
painter->drawRect( header );
paintSlots( painter );
}
QPointF ExpressionNode::slotPos( int slot ) const
{
const NodeSlot *s = m_slots[ slot ];
QPointF sp = s->pos();
QPointF mp = pos();
mp += sp;
return mp;
}
void ExpressionNode::changeSlotCount( int count )
{
clearSlots();
clearLinks();
m_links.clear();
if( count <= 3 )
m_h = 100.0;
else
m_h = 100.0 + 20.0 * ( count - 3 );
createSlots( count );
update();
}
void ExpressionNode::clearSlots()
{
qDeleteAll( m_slots );
m_slots.clear();
}
bool ExpressionNode::slotEmpty( int slot ) const
{
if( m_links[ 0 ] == NULL )
return true;
else
return false;
}
void ExpressionNode::getSlots( QList< SlotInfo > &l )
{
SlotInfo info;
for( int i = 0; i < m_slots.count(); i++ )
{
if( m_links[ i ] != NULL )
continue;
info.name = m_slots[ i ]->text();
info.slot = i;
l.push_back( info );
}
}
void ExpressionNode::setLink( ExpressionLink *link, int slot )
{
m_links[ slot ] = link;
}
ExpressionLink* ExpressionNode::link( int slot ) const
{
return m_links[ slot ];
}
void ExpressionNode::setSlotNames( const QList< QString > &l )
{
int c = l.count();
for( int i = 0; i < c; i++ )
{
// "Out" slot is at position 0, so set the names with an offset of 1
m_slots[ i + 1 ]->setText( l[ i ] );
}
}
void ExpressionNode::setValue( const QString &value )
{
m_value = value;
int c = m_value.count();
if( c < 15 )
m_w = 100.0;
else
m_w = m_w + ( 100.0 / 15.0 ) * ( c - 15.0 );
update();
}
void ExpressionNode::setRoot( bool b )
{
m_isRoot = b;
update();
}
QString ExpressionNode::build() const
{
QString result;
if( isValue() )
return m_value;
QStringList l = m_name.split( ' ' );
result = l[ 0 ];
result += "( ";
int c = m_links.count();
for( int i = 1; i < c; i++ )
{
ExpressionLink *link = m_links[ i ];
if( link == NULL )
continue;
ExpressionNode *node = NULL;
if( link->from() == this )
node = link->to();
else
node = link->from();
result += node->build();
if( i != ( c - 1 ) )
result += ", ";
}
result += " )";
return result;
}
QVariant ExpressionNode::itemChange( GraphicsItemChange change, const QVariant &value )
{
if( change == ItemScenePositionHasChanged )
{
onNodeMove();
}
return QGraphicsItem::itemChange( change, value );
}
void ExpressionNode::onNodeMove()
{
for( int i = 0; i < m_links.count(); i++ )
{
ExpressionLink *link = m_links[ i ];
if( link == NULL )
continue;
link->nodeMoved();
}
}
void ExpressionNode::createSlots( int count)
{
// Out nodes
m_links.push_back( NULL );
for( int i = 0; i < count; i++ )
m_links.push_back( NULL );
// First create the "Out" slot
NodeSlotInfo info;
info.tw = 25.0;
info.th = 12.0;
info.wh = 10.0;
qreal x = 0.0;
qreal y = m_h * 0.5;
qreal tx = info.wh;
qreal ty = m_h * 0.5 - 2;
info.tl = QPoint( x, y );
info.ttl = QPoint( tx, ty );
info.text = "Out";
m_slots.push_back( new NodeSlot( info ) );
// Then the rest of them
for( int i = 0; i < count; i++ )
{
x = m_w - info.wh;
y = 30 + i * 20.0;
tx = x - 5 - info.tw;
ty = y - 2;
info.tl = QPoint( x, y );
info.ttl = QPoint( tx, ty );
info.text = QString( 'A' + i );
m_slots.push_back( new NodeSlot( info ) );
}
}
void ExpressionNode::paintSlots( QPainter *painter )
{
for( int i = 0; i < m_slots.count(); i++ )
{
NodeSlot *slot = m_slots[ i ];
slot->paint( painter );
}
}
void ExpressionNode::clearLinks()
{
for( int i = 0; i < m_links.count(); i++ )
{
ExpressionLink *link = m_links[ i ];
if( link == NULL )
continue;
link->unlink();
}
}

View file

@ -0,0 +1,95 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_NODE
#define EXPRESSION_NODE
#include <QGraphicsItem>
#include <QList>
#include "expr_slot_info.h"
class ExpressionLink;
class NodeSlot;
class ExpressionNode : public QGraphicsItem
{
public:
ExpressionNode( const QString &name, int slotCount = 3, QGraphicsItem *parent = NULL );
~ExpressionNode();
QRectF boundingRect() const;
void paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget );
void setLink( ExpressionLink *link, int slot );
ExpressionLink* link( int slot ) const;
QPointF slotPos( int slot ) const;
int slotCount() const{ return m_slots.count(); }
void changeSlotCount( int count );
void clearSlots();
bool slotEmpty( int slot ) const;
void getSlots( QList< SlotInfo > &l );
void clearLinks();
QString name() const{ return m_name; }
void setSlotNames( const QList< QString > &l );
void setVariable( bool b ){ m_variable = b; }
bool variable() const{ return m_variable; }
void setValue( const QString &value );
QString getValue() const{ return m_value; }
bool isValue() const{ return m_isValue; }
void setIsValue( bool b ){ m_isValue = b; }
void setRoot( bool b );
QString build() const;
protected:
QVariant itemChange( GraphicsItemChange change, const QVariant &value );
private:
void onNodeMove();
void createSlots( int count = 3 );
void paintSlots( QPainter *painter );
qreal m_w; // node width
qreal m_h; // node height
qreal m_hh; // header height
QList< NodeSlot* > m_slots;
QList< ExpressionLink* > m_links;
QString m_name;
bool m_variable;
QString m_value;
bool m_isValue;
bool m_isRoot;
};
#endif

View file

@ -0,0 +1,105 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "expression_store.h"
#include "expression_info.h"
#include "expression_loader.h"
#include <QMap>
#include <QDir>
class ExpressionStorePvt
{
public:
~ExpressionStorePvt()
{
qDeleteAll( expressions );
expressions.clear();
}
QMap< QString, ExpressionInfo* > expressions;
};
ExpressionStore::ExpressionStore()
{
m_pvt = new ExpressionStorePvt();
}
ExpressionStore::~ExpressionStore()
{
delete m_pvt;
m_pvt = NULL;
}
bool ExpressionStore::load()
{
QDir d( "expressions" );
if( !d.exists() )
return false;
QFileInfoList l = d.entryInfoList();
QListIterator< QFileInfo > itr( l );
if( !itr.hasNext() )
return false;
ExpressionLoader loader;
while( itr.hasNext() )
{
const QFileInfo &info = itr.next();
if( !info.isFile() )
continue;
if( info.suffix() != "xml" )
continue;
ExpressionInfo *expr = loader.load( info.absoluteFilePath() );
if( expr == NULL )
continue;
m_pvt->expressions[ expr->name ] = expr;
}
return false;
}
void ExpressionStore::getExpressions( QList< const ExpressionInfo* > &l ) const
{
l.clear();
QMap< QString, ExpressionInfo* >::const_iterator itr = m_pvt->expressions.constBegin();
while( itr != m_pvt->expressions.constEnd() )
{
l.push_back( itr.value() );
++itr;
}
}
const ExpressionInfo* ExpressionStore::getInfo( const QString &name )
{
QMap< QString, ExpressionInfo* >::const_iterator itr = m_pvt->expressions.find( name );
if( itr == m_pvt->expressions.end() )
return NULL;
else
return itr.value();
}

View file

@ -0,0 +1,46 @@
// Ryzom Core Studio - GUI Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_STORE
#define EXPRESSION_STORE
#include <QString>
#include <QList>
#include "expression_info.h"
//struct ExpressionInfo;
class ExpressionStorePvt;
class ExpressionStore
{
public:
ExpressionStore();
~ExpressionStore();
bool load();
void getExpressions( QList< const ExpressionInfo* > &l ) const;
const ExpressionInfo* getInfo( const QString &name );
private:
ExpressionStorePvt *m_pvt;
};
#endif

View file

@ -0,0 +1,9 @@
<expression>
<category>Mathematical</category>
<name>add</name>
<variable>true</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Logical</category>
<name>and</name>
<variable>true</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Mathematical</category>
<name>div</name>
<variable>false</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Logical</category>
<name>eq</name>
<variable>true</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,10 @@
<expression>
<category>Logical</category>
<name>ifthenelse</name>
<variable>false</variable>
<slots>
<slot>if</slot>
<slot>then</slot>
<slot>else</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Mathematical</category>
<name>mul</name>
<variable>true</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Logical</category>
<name>ne</name>
<variable>true</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,8 @@
<expression>
<category>Logical</category>
<name>not</name>
<variable>false</variable>
<slots>
<slot>A</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Logical</category>
<name>or</name>
<variable>true</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,9 @@
<expression>
<category>Mathematical</category>
<name>sub</name>
<variable>false</variable>
<slots>
<slot>A</slot>
<slot>B</slot>
</slots>
</expression>

View file

@ -0,0 +1,6 @@
<expression>
<category>Value</category>
<name>value</name>
<value>true</value>
<variable>false</variable>
</expression>

View file

@ -44,7 +44,6 @@
#include "editor_selection_watcher.h"
#include "editor_message_processor.h"
#include "add_widget_widget.h"
#include "texture_chooser.h"
namespace GUIEditor
{
@ -71,8 +70,6 @@ namespace GUIEditor
widgetInfoTree = new CWidgetInfoTree;
tc = new TextureChooser();
createMenus();
readSettings();
@ -118,9 +115,6 @@ namespace GUIEditor
removeMenus();
delete tc;
tc = NULL;
delete messageProcessor;
messageProcessor = NULL;
@ -359,12 +353,6 @@ namespace GUIEditor
GUICtrl->show();
}
void GUIEditorWindow::onTCClicked()
{
tc->load();
tc->exec();
}
void GUIEditorWindow::createMenus()
{
Core::MenuManager *mm = Core::ICore::instance()->menuManager();
@ -411,10 +399,6 @@ namespace GUIEditor
connect( a, SIGNAL( triggered( bool ) ), this, SLOT( onAddWidgetClicked() ) );
m->addAction( a );
a = new QAction( "Texture Chooser", this );
connect( a, SIGNAL( triggered( bool ) ), this, SLOT( onTCClicked() ) );
m->addAction( a );
menu = m;
}
}

View file

@ -25,11 +25,8 @@
#include "property_browser_ctrl.h"
class QtTreePropertyBrowser;
class QMenu;
class TextureChooser;
namespace GUIEditor
{
@ -67,8 +64,6 @@ private Q_SLOTS:
void onGUILoaded();
void onAddWidgetClicked();
void onTreeChanged();
void onTCClicked();
protected:
void hideEvent( QHideEvent *evnt );
@ -101,8 +96,6 @@ private:
QString currentProjectFile;
QMenu *menu;
TextureChooser *tc;
};
}

View file

@ -18,20 +18,49 @@
#include "link_editor.h"
#include "nel/gui/interface_group.h"
#include "nel/gui/widget_manager.h"
#include "expression_editor.h"
#include <QMenu>
namespace GUIEditor
{
class LinkEditorPvt
{
public:
LinkEditorPvt()
{
ee = new ExpressionEditor();
ee->load();
}
~LinkEditorPvt()
{
delete ee;
ee = NULL;
}
ExpressionEditor *ee;
};
LinkEditor::LinkEditor( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
setup();
m_pvt = new LinkEditorPvt();
connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOKButtonClicked() ) );
connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
connect( expressionEdit, SIGNAL( customContextMenuRequested( const QPoint& ) ), this, SLOT( onTextEditContextMenu( const QPoint& ) ) );
connect( m_pvt->ee, SIGNAL( closing() ), this, SLOT( onEEClosing() ) );
}
LinkEditor::~LinkEditor()
{
delete m_pvt;
m_pvt = NULL;
}
void LinkEditor::setup()
@ -89,4 +118,23 @@ namespace GUIEditor
hide();
}
void LinkEditor::onTextEditContextMenu( const QPoint &pos )
{
QMenu *menu = expressionEdit->createStandardContextMenu();
QAction *a = menu->addAction( "Expression Editor" );
connect( a, SIGNAL( triggered() ), this, SLOT( onEE() ) );
menu->exec( mapToGlobal( pos ) );
}
void LinkEditor::onEE()
{
m_pvt->ee->show();
}
void LinkEditor::onEEClosing()
{
expressionEdit->setPlainText( m_pvt->ee->result() );
}
}

View file

@ -23,6 +23,8 @@
namespace GUIEditor
{
class LinkEditorPvt;
class LinkEditor : public QWidget, public Ui::LinkEditor
{
Q_OBJECT
@ -38,9 +40,13 @@ namespace GUIEditor
private Q_SLOTS:
void onOKButtonClicked();
void onTextEditContextMenu( const QPoint &pos );
void onEE();
void onEEClosing();
private:
uint32 currentLinkId;
LinkEditorPvt *m_pvt;
};
}

View file

@ -26,6 +26,9 @@
</item>
<item row="1" column="0" colspan="3">
<widget class="QPlainTextEdit" name="expressionEdit">
<property name="contextMenuPolicy">
<enum>Qt::CustomContextMenu</enum>
</property>
<property name="plainText">
<string/>
</property>