Changed: #825 Remove all warning when compiling Ryzom

This commit is contained in:
kervala 2010-07-06 08:52:29 +02:00
parent ebd5b8481b
commit d7b8ec69e0
3 changed files with 4 additions and 4 deletions

View file

@ -70,7 +70,7 @@ UPlayListManager *PlayListManager = NULL;
struct Anim
{
char *Name;
const char *Name;
bool Loop;
uint Id;
UAnimation *Animation;

View file

@ -211,7 +211,7 @@ SwitchNextGameState:
#ifdef NL_OS_WINDOWS
MessageBox(NULL, e.what(), "NeL Exception", MB_OK | MB_ICONSTOP);
#else
printf(e.what());
printf("%s\n", e.what());
#endif
return; // exit if driver loading failed
}

View file

@ -27,10 +27,10 @@ class CCollisionService : public NLNET::IService
protected:
struct CEntity
{
CEntity() : NewClientPosition(), OldClientPosition(), MovePrimitive(NULL), Moving(false), Retry(false) { }
CEntity() : OldClientPosition(), NewClientPosition(), MovePrimitive(NULL), Distance(0.0f), Moving(false), Retry(false) { }
NLMISC::CVector OldClientPosition;
NLMISC::CVector NewClientPosition;
NLPACS::UMovePrimitive *MovePrimitive; // ServerPösition
NLPACS::UMovePrimitive *MovePrimitive; // ServerPosition
float Distance;
bool Moving;
bool Retry;