Changed: Minor changes
--HG-- branch : develop
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parent
ec86bdcf96
commit
d7255a63d8
5 changed files with 29 additions and 29 deletions
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@ -169,7 +169,7 @@ namespace NLGUI
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/*
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* getScreenSize : get the screen window size changed (at last checkNewScreenSize called)
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*/
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void getScreenSize (uint32 &w, uint32 &h);
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void getScreenSize(uint32 &w, uint32 &h);
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/*
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* get OOW / OOH
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@ -64,7 +64,7 @@ namespace NLGUI
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rVR.getClipWindow(x, y, w, h);
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uint32 sw, sh;
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rVR.getScreenSize(sw, sh);
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rVR.setClipWindow(0, 0, (sint32) sw, (sint32) sh);
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rVR.setClipWindow(0, 0, (sint32)sw, (sint32)sh);
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rVR.drawRotFlipBitmap (renderLayer, xreal, yreal, wreal, hreal, 0, false, rVR.getBlankTextureId(), color );
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rVR.setClipWindow(x, y, w ,h);
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}
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@ -350,7 +350,7 @@ namespace NLGUI
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{
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if (_ResizerPos & Hotspot_xR)
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{
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clippedNewW = std::min((sint32) sw + _Parent->getW() - _Parent->getXReal(), clippedNewW);
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clippedNewW = std::min((sint32)sw + _Parent->getW() - _Parent->getXReal(), clippedNewW);
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}
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else
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{
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@ -365,7 +365,7 @@ namespace NLGUI
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}
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else
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{
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clippedNewW = std::min((sint32) sw - _Parent->getXReal(), clippedNewW);
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clippedNewW = std::min((sint32)sw - _Parent->getXReal(), clippedNewW);
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}
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}
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//
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@ -764,7 +764,7 @@ namespace NLGUI
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}
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// Resize the array
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if (column>=_Columns.size())
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if (column >= _Columns.size())
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_Columns.resize(column+1);
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// Handle rowspan from previous row
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@ -773,7 +773,7 @@ namespace NLGUI
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_Columns[column].RowSpan--;
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column++;
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// if previous row had less <TD> elements, then we missing columns
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if (column>=_Columns.size())
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if (column >= _Columns.size())
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_Columns.resize(column+1);
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}
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@ -1790,13 +1790,13 @@ namespace NLGUI
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for (uint nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++)
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{
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CWidgetManager::SMasterGroup &rMG = _MasterGroups[nMasterGroup];
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if(!rMG.Group || rMG.Group->getId()!="ui:interface")
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if (!rMG.Group || rMG.Group->getId() != "ui:interface")
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continue;
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// For all priorities, but the worldspace one
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for (uint8 nPriority = 0; nPriority < WIN_PRIORITY_MAX; nPriority++)
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{
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if(nPriority==WIN_PRIORITY_WORLD_SPACE)
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if (nPriority==WIN_PRIORITY_WORLD_SPACE)
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continue;
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// For All windows (only layer 0 group container)
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@ -1972,7 +1972,7 @@ namespace NLGUI
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if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized())
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{
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updateAllLocalisedElements ();
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setScreenWH( w, h );
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setScreenWH(w, h);
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}
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}
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@ -2075,18 +2075,18 @@ namespace NLGUI
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}
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// Draw the pointer and DND Item
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if( getPointer() != NULL)
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if (getPointer() != NULL)
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{
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if ( getPointer()->getActive())
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if (getPointer()->getActive())
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getPointer()->draw ();
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}
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if( CInterfaceElement::getEditorMode() )
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if (CInterfaceElement::getEditorMode())
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{
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for( int i = 0; i < editorSelection.size(); i++ )
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{
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CInterfaceElement *e = getElementFromId( editorSelection[ i ] );
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if( e != NULL )
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CInterfaceElement *e = getElementFromId(editorSelection[i]);
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if (e != NULL)
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e->drawHighlight();
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}
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}
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@ -3541,9 +3541,9 @@ namespace NLGUI
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// Resolve the widget names
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for( int i = 0; i < editorSelection.size(); i++ )
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{
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CInterfaceElement *e = getElementFromId( editorSelection[ i ] );
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if( e != NULL )
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elms.push_back( e );
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CInterfaceElement *e = getElementFromId(editorSelection[i]);
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if (e != NULL)
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elms.push_back(e);
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}
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editorSelection.clear();
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@ -3564,19 +3564,19 @@ namespace NLGUI
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// Reparent the widgets to the new group
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for( int i = 0; i < elms.size(); i++ )
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{
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CInterfaceElement *e = elms[ i ];
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CInterfaceElement *e = elms[i];
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oldId = e->getId();
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CInterfaceGroup *p = e->getParent();
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if( p != NULL )
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p->takeElement( e );
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if (p != NULL)
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p->takeElement(e);
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g->addElement( e );
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e->setParent( g );
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e->setParentPos( g );
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e->setParentSize( g );
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e->setIdRecurse( e->getShortId() );
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g->addElement(e);
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e->setParent(g);
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e->setParentPos(g);
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e->setParentSize(g);
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e->setIdRecurse(e->getShortId());
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onWidgetMoved( oldId, e->getId() );
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onWidgetMoved(oldId, e->getId());
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}
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elms.clear();
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@ -3724,7 +3724,7 @@ namespace NLGUI
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_MouseOverWindow = false;
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inGame = false;
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setScreenWH( 0, 0 );
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setScreenWH(0, 0);
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_GroupSelection = false;
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multiSelection = false;
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@ -495,8 +495,8 @@ CInterfaceManager::CInterfaceManager()
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CViewRenderer::getInstance()->checkNewScreenSize();
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{
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uint32 w,h;
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CViewRenderer::getInstance()->getScreenSize( w, h );
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CWidgetManager::getInstance()->setScreenWH( w, h );
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CViewRenderer::getInstance()->getScreenSize(w, h);
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CWidgetManager::getInstance()->setScreenWH(w, h);
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}
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CViewRenderer::getInstance()->init();
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